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Kelron

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  1. Did a bit of testing, it seems to be limited to the newgen players created in Japan at the start of a save. With default settings for a J league 3 start, large db and player count of ~40k, the only free agents in Japan were 35 generated players. None of these can be approached. When starting on the your world mode, Japan has some real free agents (I assume ones who now have clubs in real life). In this case both the Japanese and other nationality players can be approached. I still found 2 generated players on this mode that could not be approached. So the issue seems to be 2 things: 1. Japan has no real player free agents (I don't know if this is a licensing thing rather than a bug?) 2. The generated free agents can't be signed by the player.
  2. Hi, I think this counts as an experiment? Might be of interest here. https://kelron1.github.io/FMScouting/index.html I've simulated the first youth intake multiple times with different database setups to build a picture of which countries are likely to be worth scouting. The link has an interactive list and map to filter the results for different potentials and player values. This shows how many players were produced in each nation (where they generated, not nationality), on average, for the first intake of the save. The first intake is larger than subsequent years so don't expect to find the same numbers every year, they're for comparison. Reason for using this method was to minimise dynamic changes such as nation youth rating, club facilities, and to maximise the number of players in the dataset. I've done some more limited tests deeper into saves and it doesn't seem like the relative numbers for each nation change much as a % of total intakes, but exact numbers will vary year to year and it's hard to predict where the highest potential players appear. Default view for the maps show countries that produced 150+ potential players in a database with 1 playable league (Iceland) and all players loaded through advanced setup options. The filters let you adjust what you want to see and pick a setup that's closer to your own save, if you're interested. I'd like to run a sim with all leagues/players loaded at some point but it takes a long time. I'm curious if anyone has insight into how the game decides where to generate new players. I can see it's heavily linked to the starting database but doesn't seem to preserve the ratio of nationalities or players based in nation. My assumption is it knows where the real players in the database began their careers and tries to preserve the numbers from those nations, but as I can't export that from the game I haven't been able to verify it.
  3. The play/pause button, skip and seek buttons on the movement map in match analytics don't respond after pausing. The visual plays when first selected, but once paused can't be resumed without closing and reopening the analytics screen. The seek bar and skip buttons don't work at any point, and reset the positions to the start of the match. The total time also shows as negative one minute. To reproduce: 1. During match, or in replay, open match analytics. 2. Click teams. 3. Click movement. 4. Click movement map. 5. Visual auto plays but can't be interacted with any further. 6. Click ok and reopen match analytics to reset.
  4. Unable to scroll the pass combinations menu shown in the image. Using scroll wheel or dragging the scroll bar with cursor causes it to bounce back to the top. Can navigate it by clicking the bottom option which then allows to scroll until the selected option is at the top, where the issue repeats. To reproduce: 1. At half time in match, click analytical data. 2. Click teams. 3. Click passes. 4. Click drop-down arrow for pass combinations. Haven't tested in match replays yet.
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