chrish0rn Posted November 1, 2009 Share Posted November 1, 2009 yeah i would like to get it working in fm10 as well... *bump* Link to post Share on other sites More sharing options...
Lloydey Posted November 12, 2009 Share Posted November 12, 2009 Does anyone know how to do this for training bars and if it is possible to put "Maintain", "Improve" etc above training bars or move the faint lines on the bars so they represent this more accurately. Training is a pain! Link to post Share on other sites More sharing options...
Octavianus[GER] Posted December 12, 2009 Share Posted December 12, 2009 Here we have some new version for FM10, should work perfectly on every skin. There you go: Download (v3) Have a look in the little Readme: Installation: a) On an existing skin... Just extract the two xml files to My Documents\Football Manager 2010\skins\*your skin*\panels b) For FM10-Standardskin Extract the two folders (or only one of them, if you just want to use the light or the dark version) to My Documents\Football Manager 2010\skins\ Choose this skin to play. Open FM and go to the preferences screen before unticking 'use skin cache', ticking 'reload skin on confirm' then clicking confirm. Note: You can also merge this with several skins/modifcations (e.g. other attribute colours). Just copy the panels folder to your modification and after a Skin Reload everything should be fine. Thanks to radestock for his fantastic FM09-mod, this here is based on his work. And yes, I'm not a fan of those fmf-files. I like it the oldschool way with xmls and folders Link to post Share on other sites More sharing options...
sparks199 Posted December 12, 2009 Share Posted December 12, 2009 ;4422246']Here we have some new version for FM10' date=' should work perfectly on every skin.There you go: Download Have a look in the little Readme: Installation: a) On an existing skin... Just extract the two xml files to My Documents\Football Manager 2010\skins\*your skin*\panels b) For FM10-Standardskin Extract the two folders (or only one of them, if you just want to use the light or the dark version) to My Documents\Football Manager 2010\skins\ Choose this skin to play. Open FM and go to the preferences screen before unticking 'use skin cache', ticking 'reload skin on confirm' then clicking confirm. Note: You can also merge this with several skins/modifcations (e.g. other attribute colours). Just copy the panels folder to your modification and after a Skin Reload everything should be fine. Thanks to radestock for his fantastic FM09-mod, this here is based on his work. And yes, I'm not a fan of those fmf-files. I like it the oldschool way with xmls and folders they dont work iv tryed em Link to post Share on other sites More sharing options...
batty1 Posted December 12, 2009 Share Posted December 12, 2009 ;4422246']Here we have some new version for FM10' date=' should work perfectly on every skin.There you go: Download Have a look in the little Readme: Installation: a) On an existing skin... Just extract the two xml files to My Documents\Football Manager 2010\skins\*your skin*\panels b) For FM10-Standardskin Extract the two folders (or only one of them, if you just want to use the light or the dark version) to My Documents\Football Manager 2010\skins\ Choose this skin to play. Open FM and go to the preferences screen before unticking 'use skin cache', ticking 'reload skin on confirm' then clicking confirm. Note: You can also merge this with several skins/modifcations (e.g. other attribute colours). Just copy the panels folder to your modification and after a Skin Reload everything should be fine. Thanks to radestock for his fantastic FM09-mod, this here is based on his work. And yes, I'm not a fan of those fmf-files. I like it the oldschool way with xmls and folders they dont work iv tryed em They do work Link to post Share on other sites More sharing options...
info0 Posted December 12, 2009 Share Posted December 12, 2009 They do work I can confirm this . Just select new skin Link to post Share on other sites More sharing options...
chrish0rn Posted December 12, 2009 Share Posted December 12, 2009 Guys Ive selected new skin. Also copied the two xml files into the *panels* dir of my skins and they DO NOT work. Link to post Share on other sites More sharing options...
chrish0rn Posted December 12, 2009 Share Posted December 12, 2009 ok, not sure what I did... but try loading a new tactic. I now have numbers yey Muchos thanks xxxxxxx Link to post Share on other sites More sharing options...
Bruin Posted December 12, 2009 Share Posted December 12, 2009 help please i cant get it to work? Link to post Share on other sites More sharing options...
sparks199 Posted December 12, 2009 Share Posted December 12, 2009 they 100% dont work ... the only numbers your see is a few useing the the normal tactics but they 100% dont work on classic tactics mode Link to post Share on other sites More sharing options...
info0 Posted December 12, 2009 Share Posted December 12, 2009 Because they won't work with Classic mode? Link to post Share on other sites More sharing options...
chrish0rn Posted December 12, 2009 Share Posted December 12, 2009 they do work. try reloading new tactics after loading the skin. Link to post Share on other sites More sharing options...
info0 Posted December 12, 2009 Share Posted December 12, 2009 I meant in Classic mode they don't work no matter what I try . In normal mode they are fine . For those with problems I have done it that way: I have default skin so I followed the instruction to extract two folders to My Documents\Sports Interactive\ Football Manager 2010\skins Then I went to game preferences -> Display and Sound -> Chose skin Tactical Sliders with Numbers (Light) Link to post Share on other sites More sharing options...
Octavianus[GER] Posted December 13, 2009 Share Posted December 13, 2009 Yeah, sorry that I haven't written this. They don't work with the classical view at the moment. When I have some more time, I'll check this out for the classic mode. Link to post Share on other sites More sharing options...
Thrasher Posted December 23, 2009 Share Posted December 23, 2009 thank you guys, i love this stuff! 'til now, it was so frustrating when you were trying to match two players' slider setup... Link to post Share on other sites More sharing options...
JBailey7 Posted January 6, 2010 Share Posted January 6, 2010 Would be absolutely great if we got this working again in classic mode for 2010, hopefully someone finds the time Link to post Share on other sites More sharing options...
Octavianus[GER] Posted January 14, 2010 Share Posted January 14, 2010 Does anyone know how to do this for training bars and if it is possible to put "Maintain", "Improve" etc above training bars or move the faint lines on the bars so they represent this more accurately. Training is a pain! Hi mates, I'm currently working on a version for training. But there are some problems :-| I've managed it as so far: I checked the panels.fmf and found out that the changes have to be made within the training schedule.xml. So I compared it with the team instructions.xml and it was very easy to find out, how it should work. But then the problems start. Take this for example: ... <widget class="text" row="0" col="0" text="Strength[COMMENT - training category]" column_span="2"/> <widget class="slider_horizontal" id="[b][color=red]PTst[/color][/b]" row="0" col="3" > <integer id="notch_frequency" value="0" /> <integer id="interval" value="1" /> <integer id="page_interval" value="1" /> <boolean id="draw_middle_notch" value="no" /> <boolean id="draw_notches" value="yes" /> <flags id="alignment" value="centre_y" /> <integer id="min_value" value="0" /> <integer id="max_value" value="25" /> <integer id="value" value="0" /> <boolean id="show_notch_text" value="true" /> <integer id="text_width" value="120" /> <flags id="changed_event" value="[b][color=red]PTst[/color][/b]" /> <flags id="final_changed_event" value="[b][color=red]fcst[/color][/b]" /> <list id="items"> <record> <integer id="index" value="0" /> <string id="text" value="None (0)" /> </record> <record> <integer id="index" value="1" /> <string id="text" value="Light (1)" /> </record> <record> <integer id="index" value="2" /> <string id="text" value="Light (2)" /> </record> ... <record> <integer id="index" value="25" /> <string id="text" value="Intensive (25)" /> </record> </list> </widget> ...... <widget class="text" row="10" col="0" text="Workload[COMMENT - overall training workload]" column_span="2"/> <widget class="slider_horizontal" id="[b][color=red]PTov[/color][/b]" row="10" col="3" > <integer id="notch_frequency" value="26" /> <integer id="interval" value="1" /> <integer id="page_interval" value="1" /> <boolean id="draw_middle_notch" value="no" /> <boolean id="draw_notches" value="yes" /> <flags id="alignment" value="centre_y" /> <integer id="min_value" value="0" /> <integer id="max_value" value="130" /> <integer id="value" value="0" /> <boolean id="show_notch_text" value="true" /> <integer id="text_width" value="120" /> <flags id="changed_event" value="[b][color=red]PTov[/color][/b]" /> <flags id="final_changed_event" value="[b][color=red]fcwl[/color][/b]" /> ... I've colored the important parts! Here's where the real problem is. With a structure like this, there's nothing to see. Nothing changed after Skin Reload. I've tested now several combinations of those marked values but then I noticed something really important. It worked in some way but it can't discriminate all schedules seperately. *Doh* ^^ Then there seems to be a problem with the overall workload to get the numbers from the separate training workloads from above. But it could be the same problem as above. Dunno yet Has anyone any good ideas? Here's the (currently not working) file. Maybe someone has an extra hint or so? Download WIP numbered training sliders When you download it and the file is named as training_schedule.xml or so then please rename it to training schedule.xml otherwise your game will crash!! Installation: see my post above... http://community.sigames.com/showthread.php?p=4422246#post4422246 On existing skins it is very easy. If you wanna test it within the Standard-skins you maybe want to download my tactical sliders first and just add this xml to the panels-folder. Note: You'll have to refresh the skin to see something happen. And once again finally: currently it is not working! Hope someone of you has the crucial hint. Link to post Share on other sites More sharing options...
pele10 Posted February 2, 2010 Share Posted February 2, 2010 anyone working on this? Link to post Share on other sites More sharing options...
Uncle_Sam Posted February 2, 2010 Share Posted February 2, 2010 For some reason when I try using the dark version of the numbered sliders it still takes me to the light version of the skin. Anyone else had this issue? Link to post Share on other sites More sharing options...
Octavianus[GER] Posted February 3, 2010 Share Posted February 3, 2010 anyone working on this? Still working on the training sliders. Testing the several combinations and hoping that one leads to the answer. I'll post here, if there's any news on this. Here are some explanations about the training sliders. So if anybody else want to check this, please do so! Let's take Strength as category: <widget class="text" row="0" col="0" text="Strength[COMMENT - training category]" column_span="2"/> <widget class="slider_horizontal" id="PTst" row="0" col="3" > <integer id="notch_frequency" value="0" /> <integer id="interval" value="1" /> <integer id="page_interval" value="1" /> <boolean id="draw_middle_notch" value="no" /> <boolean id="draw_notches" value="yes" /> <flags id="alignment" value="centre_y" /> <integer id="min_value" value="0" /> <integer id="max_value" value="25" /> <integer id="value" value="0" /> <boolean id="show_notch_text" value="true" /> <integer id="text_width" value="120" /> <flags id="changed_event" value="PTst" /> <flags id="final_changed_event" value="fcst" /> As you see there are 3 values (rest of this section has nothing to do with the value of it and only defines limits, notches etc.). PTst stands for Player Training Strength. fcst for ?? Strength. So there are 3 free places and 2 values, this makes 2^3=8 possible variants: PTst, PTst, PTst PTst, PTst, fcst PTst, fcst, PTst PTst, fcst, fcst fcst, PTst, PTst fcst, PTst, fcst fcst, fcst, PTst fcst, fcst, fcst Bold is Standard from SI and there are no numbers to see. So still 7 variants are remaining. Very important is the end of the file Workload is calculated from the several values above. Already managed it to show the numbers just to see that workload doesn't change. <widget class="text" row="10" col="0" text="Workload[COMMENT - overall training workload]" column_span="2"/> <widget class="slider_horizontal" id="PTov" row="10" col="3" > <integer id="notch_frequency" value="26" /> <integer id="interval" value="1" /> <integer id="page_interval" value="1" /> <boolean id="draw_middle_notch" value="no" /> <boolean id="draw_notches" value="yes" /> <flags id="alignment" value="centre_y" /> <integer id="min_value" value="0" /> <integer id="max_value" value="130" /> <integer id="value" value="0" /> <boolean id="show_notch_text" value="true" /> <integer id="text_width" value="120" /> <flags id="changed_event" value="PTov" /> <flags id="final_changed_event" value="fcwl" /> There's a problem that a single slider movement has global effects. I tested it and have watched this and that isn't good. But So long we have to test. AND: I don't know how to make the numbers show up in Classic Tactic View. Sorry. For some reason when I try using the dark version of the numbered sliders it still takes me to the light version of the skin. Anyone else had this issue? Hmm, I can't reproduce this error. Sorry. Link to post Share on other sites More sharing options...
cragswfc Posted February 4, 2010 Share Posted February 4, 2010 For some reason when I try using the dark version of the numbered sliders it still takes me to the light version of the skin. Anyone else had this issue? sorry i wunt no were to start sorry Link to post Share on other sites More sharing options...
Uncle_Sam Posted February 4, 2010 Share Posted February 4, 2010 I actually sorted it out. Link to post Share on other sites More sharing options...
cragswfc Posted February 4, 2010 Share Posted February 4, 2010 I actually sorted it out. how did you do it? Link to post Share on other sites More sharing options...
Uncle_Sam Posted February 5, 2010 Share Posted February 5, 2010 Open the numberedsliders dark folder, and open the "numberedsliders dark.xml" file. There should be a line about 9 lines down that looks like this: <flags id="parent" value="fm2010"/> Change it to this: <flags id="parent" value="fm2010 dark"/> Untick Use Skin Cache and reload. That should fix it, it did for me. Link to post Share on other sites More sharing options...
Octavianus[GER] Posted February 5, 2010 Share Posted February 5, 2010 Oh, did I have forgotten that? Sorry. I'm using these sliders within others skins and this should work without problems. Link to post Share on other sites More sharing options...
ChefRobGaming Posted February 7, 2010 Share Posted February 7, 2010 anyone got the tactic ones working on classic tactics yet ? Link to post Share on other sites More sharing options...
b.paterson Posted February 13, 2010 Share Posted February 13, 2010 ;4628384']Hi mates' date='I'm currently working on a version for training. But there are some problems :-| I've managed it as so far: I checked the [b']panels.fmf[/b] and found out that the changes have to be made within the training schedule.xml. So I compared it with the team instructions.xml and it was very easy to find out, how it should work. But then the problems start. Take this for example: ... <widget class="text" row="0" col="0" text="Strength[COMMENT - training category]" column_span="2"/> <widget class="slider_horizontal" id="[b][color=red]PTst[/color][/b]" row="0" col="3" > <integer id="notch_frequency" value="0" /> <integer id="interval" value="1" /> <integer id="page_interval" value="1" /> <boolean id="draw_middle_notch" value="no" /> <boolean id="draw_notches" value="yes" /> <flags id="alignment" value="centre_y" /> <integer id="min_value" value="0" /> <integer id="max_value" value="25" /> <integer id="value" value="0" /> <boolean id="show_notch_text" value="true" /> <integer id="text_width" value="120" /> <flags id="changed_event" value="[b][color=red]PTst[/color][/b]" /> <flags id="final_changed_event" value="[b][color=red]fcst[/color][/b]" /> <list id="items"> <record> <integer id="index" value="0" /> <string id="text" value="None (0)" /> </record> <record> <integer id="index" value="1" /> <string id="text" value="Light (1)" /> </record> <record> <integer id="index" value="2" /> <string id="text" value="Light (2)" /> </record> ... <record> <integer id="index" value="25" /> <string id="text" value="Intensive (25)" /> </record> </list> </widget> ...... <widget class="text" row="10" col="0" text="Workload[COMMENT - overall training workload]" column_span="2"/> <widget class="slider_horizontal" id="[b][color=red]PTov[/color][/b]" row="10" col="3" > <integer id="notch_frequency" value="26" /> <integer id="interval" value="1" /> <integer id="page_interval" value="1" /> <boolean id="draw_middle_notch" value="no" /> <boolean id="draw_notches" value="yes" /> <flags id="alignment" value="centre_y" /> <integer id="min_value" value="0" /> <integer id="max_value" value="130" /> <integer id="value" value="0" /> <boolean id="show_notch_text" value="true" /> <integer id="text_width" value="120" /> <flags id="changed_event" value="[b][color=red]PTov[/color][/b]" /> <flags id="final_changed_event" value="[b][color=red]fcwl[/color][/b]" /> ... I've colored the important parts! Here's where the real problem is. With a structure like this, there's nothing to see. Nothing changed after Skin Reload. I've tested now several combinations of those marked values but then I noticed something really important. It worked in some way but it can't discriminate all schedules seperately. *Doh* ^^ Then there seems to be a problem with the overall workload to get the numbers from the separate training workloads from above. But it could be the same problem as above. Dunno yet Has anyone any good ideas? Here's the (currently not working) file. Maybe someone has an extra hint or so? Download WIP numbered training sliders When you download it and the file is named as training_schedule.xml or so then please rename it to training schedule.xml otherwise your game will crash!! Installation: see my post above... http://community.sigames.com/showthread.php?p=4422246#post4422246 On existing skins it is very easy. If you wanna test it within the Standard-skins you maybe want to download my tactical sliders first and just add this xml to the panels-folder. Note: You'll have to refresh the skin to see something happen. And once again finally: currently it is not working! Hope someone of you has the crucial hint. Any news regarding the training sliders, this would be useful when you need to scale down for part time and youth training. Regards Link to post Share on other sites More sharing options...
Octavianus[GER] Posted February 13, 2010 Share Posted February 13, 2010 Currently writing some exams @ university. I'll take care of it after 21st February. Some friend of mine wanted to check this too, but I haven't heard any news from him yet. Just read this, if you want to try this on your own: http://community.sigames.com/showpost.php?p=4757695&postcount=120 @ US Arsenal I don't have any clue how to make this work within classic view. @ Uncle Sam Thanks for reporting this. Have corrected this issue now. Link to post Share on other sites More sharing options...
DocSander Posted March 1, 2010 Share Posted March 1, 2010 Thanks a lot! Great work on the tactical numbers... Excellent addition! Any news on the training numbers that you know of? Link to post Share on other sites More sharing options...
Octavianus[GER] Posted March 6, 2010 Share Posted March 6, 2010 Not yet. Still have this on my mind. Doing some tests maybe this night and tomorrow night. Really hoping, that I can make it work somehow. *Crossing fingers* Link to post Share on other sites More sharing options...
Besiktas_Turkey Posted March 6, 2010 Share Posted March 6, 2010 Where to be dropped Link to post Share on other sites More sharing options...
Octavianus[GER] Posted March 6, 2010 Share Posted March 6, 2010 Where to be dropped Which file? The training panel? In the same directory as the tactic sliders \skins\*skinname*\panels\ But the training panel isn't working yet. I'm on it and do some tests, when I've got the time. Link to post Share on other sites More sharing options...
DocSander Posted March 7, 2010 Share Posted March 7, 2010 ;4943048']Not yet. Still have this on my mind. Doing some tests maybe this night and tomorrow night. Really hoping' date=' that I can make it work somehow. *Crossing fingers* [/quote']That would be great, thanks in advance for this contribution-to-come... Working the sliders without number references feels like playing a very outdated FM version... Link to post Share on other sites More sharing options...
Octavianus[GER] Posted March 7, 2010 Share Posted March 7, 2010 Little update... Having already stated that there are 8 possible variations (see my posts above) PTst, PTst, PTst => no numbers PTst, PTst, fcst => Standard setting... no numbers showing up PTst, fcst, PTst => no numbers PTst, fcst, fcst => no numbers, workload doesn't work correctly fcst, fcst, PTst => numbers, but workload doesn't work correctly fcst, fcst, fcst => numbers, but workload doesn't work correctly fcst, PTst, PTst => same as in the setup below fcst, PTst, fcst => numbers and workload are changing, but: all the sliders positions will be written over the positions within the other shedules, yet the workload remains "old" and belongs to the former setup of your shedule! Also all sliders positions are positioned at 0 (that is a problem within the file itself, I can change that to any value you would like... 10 or so seems good to me). So if you want to setup a shedule, you have to first reset the workload to 0. Then you can start off with editing. Don't be bothered of the identical slider positions in any other shedules, just reset workload and setup your shedule. Then go to the next shedule, reset workload and setup. It should work the way we want it. Unfortunately there are several problems with this setup: FM doesn't remember the sliders positions for each shedule (has already been stated). Also there's a huge problem with the maximum value of Workload, you can exceed the limit at the moment, which isn't possible within standard settings. The training notches (for Normal, Heavy and Intensive) don't show up. And lastly the workload has no numbers yet! This is now my new task to figure out the problem here. So we have those two "half-working" setups: fcst, PTst, PTst fcst, PTst, fcst Now I'm testing what setup causes further troubles. And of course how to show up the workload with numbers. Here's a file for you, if you want to test it (I've taken the variant "fcst, Ptst, fcst" because it's nearer to the original setup): DOWNLOAD Training sliders Work in Progress Installation... Extract within your User Data Folder (UDF) into this folder: UDF\skins\*skinname*\panels You need to refresh your skin to see the changes. @ Moderators, could you please move this thread to the Skinning Hide Out? I just think, that it fits much better there. Thanks! Edit²: Thanks for shifting it! Link to post Share on other sites More sharing options...
heathxxx Posted March 11, 2010 Share Posted March 11, 2010 Radestock originally posted this in Tactics and Training Tips, but I've shifted it back over, as it looks like it's getting a bit more "technical" If you guys manage to make a downloadable mod for numbered tactics sliders for FM10 "classic" mode, along with numbered sliders for the training module sliders, feel free to open up a new thread in T&TT. Link to post Share on other sites More sharing options...
Jay-Producer Posted March 12, 2010 Share Posted March 12, 2010 I cant get them to work. They don't show up? Link to post Share on other sites More sharing options...
JR866Gunner Posted March 12, 2010 Share Posted March 12, 2010 Radestock, i would love to have your permission to implement this into the skin i am working on. i have been working on tactic mod's for my skin such as displaying other attributes when selecting set piece takers. and it seems to go hand in hand with the genius creation of yours. it has been implemented into my skin. but at the moment no final release version of my skin has been uploaded and wont be without your approvalplease let me know if its ok i use this. also i read a few requests on help in fixing the Focus passing and worked on the teaminstructions.xml and fixed it so you can see it all. feel free to use this radestock mate. http://www.mediafire.com/?sharekey=08b4e647109b179c7069484bded33bcd0982f7839d667098 Screenie's: I want that skin!! Link to post Share on other sites More sharing options...
Octavianus[GER] Posted March 12, 2010 Share Posted March 12, 2010 I cant get them to work. They don't show up? I've found out how it works. I'll release the new file within a new thread as suggested by Heath. This will work both ways: numbered sliders within new tactic screen and classic mode. But the training is really hard to do. I have no idea what to do further to make it work. Seems good coded and not so easy to make the numbers appear. This is really tricky. Edit: Here's the new thread for this... http://community.sigames.com/showthread.php?p=4979750 Link to post Share on other sites More sharing options...
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