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Bizarre player personality!


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You could be having a bad day and this could cheer you up lol. I think its a good idea, and to repeat some people above this would no way be bad for the game, bugs etc in the game take a lot of programming to fix, this is just one little sentence in the script that would take 2 seconds to put in, Some people need to lighten up a bit and get a sense of humour.

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James Capstick is also a regen, but has nothing "hilarious" in his scouting report.

Nav Dhanjal is also a regen, but has nothing "hilarious" in his scouting report.

Keith Flannery is also a regen and has " Flannery lives on a healthy diet of energy drinks and takeaways. The team must ensure flannery is housed on the ground floor of the hotel when preparing for away games, due to his tendancy to fall off balconies".

Oh my aching sides. Lucky I wore more corset because I think my sides have split.

Produce a bug-free game THEN make up totally unfunny things about all your mates who you've put in the game. Don't waste your time doing it when your game has more bugs than a termite mound.

Do you really think that, rather than ironing out any bugs the WHOLE SI team sat around thinking of witticisms to go in the player reports? I know you're disappointed with SI, God knows you make that clear in nearly all your posts, but seriously, you think that the developers, programmers sat around and said "right, what shall we do today? We've got a whole load of bugs to iron out, but instead of doing those we'll put out mates in the game and think about funny lines for them. The bugs can wait." Is that what you think happened? Or do you think a couple of people put it in for a laugh, in no way impacting on the QA process. Because that's a little more likely, don't you think?

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Do you really think that, rather than ironing out any bugs the WHOLE SI team sat around thinking of witticisms to go in the player reports? I know you're disappointed with SI, God knows you make that clear in nearly all your posts, but seriously, you think that the developers, programmers sat around and said "right, what shall we do today? We've got a whole load of bugs to iron out, but instead of doing those we'll put out mates in the game and think about funny lines for them. The bugs can wait." Is that what you think happened? Or do you think a couple of people put it in for a laugh, in no way impacting on the QA process. Because that's a little more likely, don't you think?

Tell it like it is!!!!!!!!!!!! Poor VonBlade must have had a bad day......

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I must say that for a game that prides itself on realism I find this quite an odd thing to include.

It's possible that these descriptions were put in for a laugh during development, with the intention of removing them before the game was released. It's possible that someone forgot to remove them, I find it hard to believe that the SI staff are even intentionally in the game as regens.

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I must say that for a game that prides itself on realism I find this quite an odd thing to include.

It's possible that these descriptions were put in for a laugh during development, with the intention of removing them before the game was released. It's possible that someone forgot to remove them, I find it hard to believe that the SI staff are even intentionally in the game as regens.

It's happened for years...

...I'm also in the game as a regen by the way :D

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Do you really <snip> don't you think?

I know that it's probably one or two guys taking five minutes. If I'm disappointed with SI (and I don't think it's every post, maybe 90%) it's because the amount of bugs that have appeared is ridiculous. The amount of bugs that get picked up in the first ten minutes of someone playing is ridiculous. Curious though it may seem I want them to make an effort and have a little pride in their work, rather than throw it out the door every year and wait three months for it to be patched to the state it should be when they released it.

Furthermore, in light of the plethora of problems with the game, if it took (and I'm obviously pulling number out of the air) ten minutes in total to ensure that the game always generates certain regens from the list of credits and to add hilarious scouting reports for them, that is ten minutes that would have been better spent fixing something. Or trying to fix something. Or looking as if your trying to fix something.

I understand that I have clearly insanely high expectations of a professional company to do a professional job. More fool me. I understand that to a lot of you it's just harmless japery. But hopefully someone out there can see that including your mates and some weak jokes is scant consolation for those who are unable to run the game, or have any number of the litany of bugs prevelant in this release.

I shall now, for the benefit of the terminally unable to grasp a point, illustrate mine with two similar examples. You've got a 360 and you get the red ring of death. When you ring them up to send it back they say "Don't worry, the guys who do the soldering have got a christmas cracker joke to tell you". I'm sure you'd be placated. Or if you got your wages at the end of the month and they hadn't included your overtime but had told you a hilarious story about one of the typists.

Anyway, having enhanced the apparently widespread belief that I'm a misanthropic curmudgeon I shall leave you all to grip your sides in mirth at the bods at SI Towers doing this instead of spending every waking second making the game the best it can be.

Oh and thanks for the greetings.

VB

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I know that it's probably one or two guys taking five minutes. <yada yada>

VB

Personally, I didn't find it funny either, but there you go. And actually, I've understood the point. But whether this "feature" took 1 minute or 1 hour to put into the game, the game would still have had "bugs" in it (some of which aren't actually bugs fwiw, they're data errors rather than coding errors). I would be really surprised if this impacted on the number of "bugs" in the game, really surprised.

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I've just been doing some scoutintg and i found this guy dubbed the new kaka apparently. I viewed his personal details and under personality it said:

'David Hamilton believes Hunter to be addicted to a certain brand of grilled chicken and peri peri chips. if Hunter is not fed with this meal at least twice a day then 'the rage' can quickley descend on his shoulders and nobody leaves the football pitch in one piece."

Lol how random is that? anybody else found any interesting personality traits?

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If you've ever programmed, you'll know that:

1) it isnt like putting boxes on shelves. you'll be sat at your desk in front of code even when you're not there for work; i.e. lunch, before/after work, popping in to download the next episode of "Samantha Who?"

2) to-the-point (working off a schedule) programming for 8 hours a day makes you crazy. You have to give your brain a break every now and then and do something different. Look at companies like Google where employees are -required- to spend 10 or 20% of their time doing something that isn't their job.

3) 'fixing bugs' is not something you can just sit down and do. The team did not say 'hey, feck it, the fa cup seems regionalised but i'm busy putting in my mate for a lark'. the game has to go through testing, and you often end up waiting for testing dept to come back and say what's wrong. Some times you end up idle for a day because someone in testing has a hangover.

4) the programmers put a perfectly average name into the db and made it happen more often than not. it has a silly description. You think that's an unprofessional easter egg? one of my products for a fairly serious company continuously plays a midi file of 'Never Gonna Give You Up' if you set your name as Rick Astley. A few years ago, the SI head honchos were coaches and scouts in the game and much better than what you could normally get for free.

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I've just been doing some scoutintg and i found this guy dubbed the new kaka apparently. I viewed his personal details and under personality it said:

'David Hamilton believes Hunter to be addicted to a certain brand of grilled chicken and peri peri chips. if Hunter is not fed with this meal at least twice a day then 'the rage' can quickley descend on his shoulders and nobody leaves the football pitch in one piece."

Lol how random is that? anybody else found any interesting personality traits?

Is that Craig Hunter?

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@VB

in case you aren't aware of this, very few software houses assign their lead programmers and testers to entering text strings. There are several reasons for this, some more obvious than others (e.g. it's bad management to assign coding specialists to data entry (a favourite task to assign to students, new employees and people on vocational training); many developers make dodgy interfaces and aren't good writers; language specialists are seldom haxx0r coders on the side).

Even if whoever entered these strings had not spent the two seconds typing it into the database, it would be very unlikely that they would have been able to use this extra time to fix any serious issues. Chances are, the issues these people fix are typos and grammatical errors in the text strings.

Take a chill pill, its (only) a game :D

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Personally I don't really have a huge problem with SI adding themselves to the game. I'm sure that writing weird personality descriptions for each other is a nice way of getting a much needed break on some of the long days at the office. If these SI players end up being good enough to have an influence on the game, as it seems after having read this thread, then that's not good though.

As I remember the SI staff used to be added from the start of the game, as players with such a low CA/PA that they wouldn't be useful in any team – a fun little Easter egg.

SI always talk about FM being a realistic football manager simulator. If people complain about the many injuries, then tough luck because it's realistic and reflects real life. If people complain about the tactics, then tough luck because it's realistic and reflects real life. Having a bunch of quite good footballers running around a few years from now, named after SI staff and with ridicules personality descriptions, is most likely not realistic, so I would agree that it's rather unprofessional.

It would be better if they would just go back to adding themselves from the start of the game so they could be given a very low CA/PA.

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If these SI players end up being good enough to have an influence on the game, as it seems after having read this thread, then that's not good though.

Id say as long as they arent programmed to be good, its ok, as they are just regens with particular names.

It sounds like their abilities are fairly random.

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Even if whoever entered these strings had not spent the two seconds typing it into the database then they could have added some more media

Fixed it for you.

I'm am chilled btw. Just vehement. I don't mind standing on my own on certain issues :D

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Fixed it for you.

I'm am chilled btw. Just vehement. I don't mind standing on my own on certain issues :D

Okay, so what if they did this on their own time, after the clock hit 5pm?

Is it still a criminal waste of company time and money that could have been better served developing your game?

I hope you don't EVER have management responsibilities over so much as a cat, let alone another human!

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I hope you don't EVER have management responsibilities over so much as a cat, let alone another human!

Thanks. You're so kind. Really. How lovely it is that I can put across my point of view without resorting to personal insults and yet you can't manage it. How magnanimous of you. I'm overwhelmed with warm fuzzy feelings.

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Even if whoever entered these strings had not spent the two seconds typing it into the database then they could have added some more media.

Fixed it for you.

I'm am chilled btw. Just vehement. I don't mind standing on my own on certain issues :D

I have to sort of disagree with you here. The problem with the media is IMO not one of typing in another 1000 preset questions. It still won't change the fact that the answer will always be on a 1-5 scale of "definitely not"; "probably not"; "no idea/no comment/indifferent"; "probably"; "definitely". Adding another load of questions that differ only in wording, not in functionality, won't actually make the media any less repetitive or mundane.

From another thread:

The technology required to get these things [the media/press conference] working properly is at least a decade off (probably quite a bit more). The only way to stop media interaction from being anything other than a repetitive series of multiple choice questions and feeling like the "real" world would require an AI that can pass the Turing Test (http://en.wikipedia.org/wiki/Turing_test). This ain't gonna happen any time soon.

I appreciate that it sounded good as a concept when someone said "it would be really cool to have media interaction". But I think the idea itself is better than the current means of implementing the idea. I really think these things should be made optional (as in turn them off completely; and not just send your ass man to do it for you, as he might make a complete hash of it).

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