Guest Posted July 9, 2020 Share Posted July 9, 2020 Hi there, I have a question about Team Instruction (TI) & Player Instruction (PI) & Team Mentality (TM). Let's take an example of AF (Advanced Forward - Player Role): Team Mentality (TM): Attacking TI: Pressing Intensity - More Urgent PI: Close Down More With that settings, they show me that AF pressing intensity is "Standard". TM: Attacking TI: Pressing Intensity - Extremely Urgent PI: Close Down More With that settings, they show me that AF pressing intensity is "Less Urgent". - Is this a normal? - Does it press less when you increase TI pressing intensity? - Does it press more or less (both TI & PI enabled?) Link to post Share on other sites More sharing options...
Experienced Defender Posted July 9, 2020 Share Posted July 9, 2020 He does press more. It's a known UI bug, so you can ignore it. Link to post Share on other sites More sharing options...
Guest Posted July 9, 2020 Share Posted July 9, 2020 Hmmm are we sure that is a bug? Because let's take an example of AM (At): TM: Balanced TI Pressing Intensity: None PI: More Urgent (Close Down More) TM: Balanced TI Pressing Intensity: More Urgent PI: More Urgent (Close Down More) TM: Balanced TI: Extremely Urgent PI: More Urgent (Close Down More) Link to post Share on other sites More sharing options...
Ein Posted July 10, 2020 Share Posted July 10, 2020 As I understand it, the player instruction is always relative to the team instruction. On a standard team pressing, the AM's pressing can be increased one notch to more urgent. On a more urgent team pressing, the AM's pressing becomes standard relative to the team. On an extremely urgent team pressing, the AM's role prevents him from matching the team's pressing so the UI shows less urgent (relative to the TI). IIRC only the PF and BWM can match this setting and become 'standard' with an extremely urgent TI. 1 Link to post Share on other sites More sharing options...
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