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Ask Me A Question - FM Related :-)


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@Rashidi Easy questions from me, whats your favourite role in game? (only 1) :) 

Also how long do you give tactics before adjusting/tweaking them? I'm really struggling with a 4411/442 tactic just now. I usually play with a DM and really missing that extra bit of cover he provided.

 

Also, your videos on youtube are first class, so thanks for taking the time to do them.

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Lets say you have a generation youngster coming through your academy. 

Club philosophy is Total Football. 

Do you train his Technical/Mental/Physical first?

At what age does the Technical, Mental and Physical stats start to not improve. I remember reading somewhere that Mental attributes will improve even when they are old. 

Hope you understand what Im trying to ask. 

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What do you think is the biggest misconception people have with regards to the tactical creator? I think the understanding of mentality is probably a big one, and of course team shape which (sadly) was removed due to most people's misunderstanding with it's function.

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I have been promoted with Bolton via 2 play-offs from league 1 to The Prem. I have signed many players / loans, all recomendations. I have 2 Knap Tactics I think Tea for One & Beowulf. I have 2 wins+1 draw=7 points, its Dec 1st - help please?.

Can you maybe look at my squad / change tactic to help me please?, before Jan transfer?.

Pls reply?, thx

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Hi,

I have been told that AI can't "learn you", but I am curious for this:

- What AI doing with his/her scout & data analyst dept?

Since I can see his/her formation & player roles, assume he/she can doing that with mine. What AI can't see is my TI, Set Piece and PI; neither I. So, what exactly AI doing with that tools (scout & data dept.) at his/her disposal?

Thanks!

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Anyway to stop conceding a ridiculous amount of set piece goals? Have conceded 44% of my goals from set pieces. Ive tried set piece training, routines etc. Its destroying all immersion for the game I love

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@Rashidi when I play a 4-2-3-1 and use a AMC (AP-s) he rarely gets involved, but playing him deeper in the same role in a 4-3-3 sees him having a big influence on the game. 
 

If I gave him the “comes deeper to get the ball” trait would this have the same effect if I put him back in the AMC role of a 4-2-3-1?

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@Rashidi

I'm still a little unclear on "Be More Expressive" TI. 

Which players does it affect exactly? Are there any specific positions or role who are affected? Some more, others less? It allows for more freedom of movement and with the ball correct?

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On 01/07/2020 at 10:33, skyline72 said:

Lets say you have a generation youngster coming through your academy. 

Club philosophy is Total Football. 

Do you train his Technical/Mental/Physical first?

At what age does the Technical, Mental and Physical stats start to not improve. I remember reading somewhere that Mental attributes will improve even when they are old. 

Hope you understand what Im trying to ask. 

I think Physical attributes develop first, then Technicals and then Mentals. That is naturally as players age. 

For the philosophy you want, which is not too different from mine, the Mentals are most important. So I would focus on those as early as possible. Young players need to develop those to certain level quickly so they can play more in your first team which will help their development even more. 

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Is it possible to make two inverted wingers work in a 4-4-1-1 or 4-2-3-1? If so, how do you set up the roles and duties around them?

Edited by hawkgg
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2 hours ago, Hilly1979 said:

Plenty of questions over the last week but no answers......

I need to wait for a few questions to pop up before I answer them :-)

And you can find the link for the video where I answer these questions here. Unfortunately I will not be answering questions related to issues you may be having with downloaded tactics. For answers to those questions you need to take it up with the creator of that tactic.

 

 

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4 minutes ago, Rashidi said:

Almost lost my voice yesterday, monster day.

Sorry to hear that. Who were you screaming at? :D

Can you type a response here about Be More Expressive instruction? It says it allows more creative players the freedom to express themselves beyond tactical instructions as well as more roaming from position. But who are those creative players? Is it determined by role/position or by attributes (flair and vision)?

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Effectively stopping Overlaps?

I play with 433 and have a world class team.I feel one of the best way top teams and even some midtable team keep creating chances against me is with overlaps.I have very good defenders and in most matches it's not a problem.However in some away matches when AI is playing aggrresively with fullbacks overlapping I find them difficult to stop.I tried some strategies like:

 

1)In most of my matches I set OI for the two wingers(433 or 4231 causes most problems against me btw) to tackle harder and show outside.The thinking is to not let them cut inside.I do not set pressing intensity to Always as I feel my defenders7 get too occupied with the wingers and opposition fullbacks can easily overlap.And for the fullbacks I set pressing intensity always and tackle harder.It apparently worked in many matches,but against some very best teams I couldn't stop the overlap.

2)The 2nd strategy was bit desperate..I told each of my 4 wide players to specifically man mark their respective opponents and told to hard tackle the 4 in the OI....it seemed my wide players were shadowing their wide players and overlaps were somehow mitigated..but my overall defensive structure felt too chaotic.I only tried in my last season in UCL so not many sample for me to understand ita effectiveness.

So,is there a foolproof and/or Jack of all trades strategy that would allow me to effectively stop opposition overlaps?Or is it not possible in every matches?

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1 hour ago, mister.cool40 said:

 

Effectively stopping Overlaps?

I play with 433 and have a world class team.I feel one of the best way top teams and even some midtable team keep creating chances against me is with overlaps.I have very good defenders and in most matches it's not a problem.However in some away matches when AI is playing aggrresively with fullbacks overlapping I find them difficult to stop.I tried some strategies like:

 

1)In most of my matches I set OI for the two wingers(433 or 4231 causes most problems against me btw) to tackle harder and show outside.The thinking is to not let them cut inside.I do not set pressing intensity to Always as I feel my defenders7 get too occupied with the wingers and opposition fullbacks can easily overlap.And for the fullbacks I set pressing intensity always and tackle harder.It apparently worked in many matches,but against some very best teams I couldn't stop the overlap.

2)The 2nd strategy was bit desperate..I told each of my 4 wide players to specifically man mark their respective opponents and told to hard tackle the 4 in the OI....it seemed my wide players were shadowing their wide players and overlaps were somehow mitigated..but my overall defensive structure felt too chaotic.I only tried in my last season in UCL so not many sample for me to understand ita effectiveness.

So,is there a foolproof and/or Jack of all trades strategy that would allow me to effectively stop opposition overlaps?Or is it not possible in every matches?

Having this conundrum myself at the Minute, I've been instructing my wingers to man  mark the full backs which has worked to stop the full backs getting un-challenged crosses in but at the same time I've lost my attacking edge.

My thought now is to let the full backs go and exploit the space they leave instead.

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7 hours ago, Hilly1979 said:

Having this conundrum myself at the Minute, I've been instructing my wingers to man  mark the full backs which has worked to stop the full backs getting un-challenged crosses in but at the same time I've lost my attacking edge.

My thought now is to let the full backs go and exploit the space they leave instead.

Delicately balancing risk vs reward...the eternal conundrum of a football manager 😣

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4 minutes ago, mister.cool40 said:

Delicately balancing risk vs reward...the eternal conundrum of a football manager 😣

All about turning a negative Into a positive 😉

In all seriousness wingers with High work rate do tend to track back

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If a 4-4-2 on attacking has 100% pressing as a TI, do I need to play my two strikers as PF's to "max out" their pressing, or could I get the same effect with other striker roles (such as a P and DLF) since my TI's on pressing are already maxed out?

The individual player pressing bar looks to be maxed out no matter the role, but wanted to see if you have any insight. Thanks!

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On your last episode you said your favorite role is de TM on support because, and I'm paraphrasing here, you're not getting a CA punishment.

Could you elaborate on what you meant by this?

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2 hours ago, Miek said:

On your last episode you said your favorite role is de TM on support because, and I'm paraphrasing here, you're not getting a CA punishment.

Could you elaborate on what you meant by this?

For what it's worth, I think he was talking about how attributes "cost more" in terms of CA points when they are deemed essential for a position. For example, high finishing and pace will use up a lot of CA value for a striker. A TM(s) doesn't need high pace or finishing, though, so you can sign a striker with a lower overall CA and still get an excellent player in your tactic if he has jumping, heading, strength, bravery, etc.

A similar thing happens with ball winning midfielders. You don't need to use up CA value on passing and vision (typically high cost attributes for a midfielder) and can instead search for players with high tackling, work rate, and aggression.

Specialists can be cheap.

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16 hours ago, Overmars said:

For what it's worth, I think he was talking about how attributes "cost more" in terms of CA points when they are deemed essential for a position. For example, high finishing and pace will use up a lot of CA value for a striker. A TM(s) doesn't need high pace or finishing, though, so you can sign a striker with a lower overall CA and still get an excellent player in your tactic if he has jumping, heading, strength, bravery, etc.

A similar thing happens with ball winning midfielders. You don't need to use up CA value on passing and vision (typically high cost attributes for a midfielder) and can instead search for players with high tackling, work rate, and aggression.

Specialists can be cheap.

You genius you. :-)

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Hi Rashidi. I have a question related to the overall FM experience that's a bit out there.

Essentially, I'm a huge fan of FM, been buying nearly every edition for years, from the CM days. However, as much as I love it, have been finding it hard to play recently. With this pandemic, threat of retrenchment etc, mental stress has been a real issue. Unfortunately, FM takes up a lot of time, micromanagement and does cause some level of stress.

Do you have any tips to make the experience easier especially when it comes to stuff like managing scouting network, regen hunting, mentoring, training etc. To be clear, I'm not saying I want the game to be easy (winning is not a problem), more that I want to have less things to worry bout if possible.

Thanks!

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Hey Rashidi.

Why do you think people find it so much harder to build counter attacking  / defensive low block systems than high press systems? And are there any basic building blocks we should consider as a starting point when building this type of tactic? 

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Should you ever use 2 'attack' duties next to each other? 

For example: an AMR on W(A) and an MRC on CM(A) in a 4-1-2-3 formation.

Why or why not?

In what situations would this combination of duties be useful?

Same question for 2 adjacent 'defend' duties.

Cheers Daljit

Edited by froschy82
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  • 2 weeks later...

Hi @Rashidi

I've contacted you on twitter earlier and asked you some questions regarding the TM role. You were kind enough to answer me and let me know that you were in the middle of a stream and then I saw the first episode of your "ask me a question" video on Youtube. 
So I decided to post the questions here instead, where they are official and where they can be of use to the rest of the community... :) 

I will just copy and paste them here. Thanks :) 
 

1. Target Man & Plays with back to goal PM:

I always believed that the target man role had a built in player instruction which we don't see, that makes him play with his back to goal. I am not sure if this is true and therefore I am not sure if my target man NEEDS to have the plays with back to goal PM.

It is also a concern for me that the plays with back to goal PM clashes with get further forward PI. I know that it makes sense but I think the issue I have is more about the combination of "plays with back to goal" PM with some PIs like gets forward and move into channels, where it clashes with one and does not clash with the other. 
Similarly;  do I need to train a TM  in "comes deep to get the ball" or does the default TM behavior already cover that? 

Could you please explain what the TM does (if there are any hard-coded movements) along with how "plays with back to goal" changes a players movements? 

 

2. Roam from position:
You have mentioned in your last video that you sometimes put roam from position to your forwards so he can create space for others. 
I understand this concept and find that it is a very fundamental football strategy. 

Yet I am not sure how to implement it as it is not in our control where the player will roam to and which defender he will carry with.
Especially when we play against teams that sit very low on defense it is hard for me to create that space since my DLF or TM do not match with the opposite CB. They usually get lost in between the CBs who do not follow them deep because there are two DMs to cover that space. 

I would appreciate if you could do a show where you explain how the roam from position works exactly and how to implement it in a tactic.
 

3. Hardcoded roles:

You have also mentioned that some roles have hard-coded movements and PI's which we cannot see, such as Mezzala. 
I believe that it would help everyone if you could do a show that focuses on these roles and these hard-coded behaviors we are not being told by the game.

It would be very useful for everyone if you could explain these roles and their "secrets".

Thank you and looking forward to your future videos.

 

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What are the different traits to look for in players when looking to play a higher tempo game vs a lower tempo game?  Example, wanting to attack like Klopp's Liverpool vs. Pep's Barca.

I've seen many discussions on the board focused around patient play - players needing concentration, composure, off the ball, decisions, etc.  Most of the traits for lower tempo seem to be more mental.

For a higher tempo, I'm assuming more physical attributes are favored.  I'd be happy to get your take - what traits best suit a higher tempo attack and why they do so.  Thanks!

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  • 4 weeks later...
16 minutes ago, Rashidi said:

Okey dokey gonna start working on this should be out in a few days

Just another question if you haven't finished,another type of goal we see most in FM is cross from one side of the pitch (slightly deep crosses) and a forward or winger from other side beating the fullback to score the goal.Are these balls naturally hard to defend so we should take "prevention is better than cure" approach?Or will any PI or OI help the defenders? Also sometimes the fullback will be up against a tall striker or winger.Normally at elite clubs fullback is generally a creative player ; while I always make sure the fullback has good marking,positioning,concentration  but it is so rare to find one who has good jumping reach and heading.So when the crosser floats the ball it is so difficult.So how do we deal with it ?

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So I've tried to answer all the questions @mister.cool40 I dealt with question in a few answers, especially the last one.  The video is fairly long understandable as there were 10 questions and I didn't want to respond with one liners.

Question 1: About Team Pressing Intensity 5:15
Question 2: Explain CA punishment 10:28
Question 3: Tips to simplify managing the game 14:26 
Question 4: Important factors to consider for counter attacking systems 25:27
Question 5: Role Suitability 32:43
Question 6: Doubling down on Attack duties - risks. 36:16
Question 7: TM movement and movement of other hardcoded roles 42:23
Question 8: Faded out players - No answer to this 44:50
Question 9: Different traits for high tempo/low tempo systems 49:03
Question 10: Defending against deep crosses and overlapping systems 54:04

You can find the video here in the Community fansite section

 

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Hello Again!

 A query about headed chances in FM.Especially in my Atletico Save when I played a 4312 I created a lot of chances where a player would find him relatively or sometimes completely unmarked in the far post.The balls normally floats in but the player misses the header.I heard that headed chances are not considered good chances but there usually is enough time for these players to control the ball and finish the chance.IRL I see Neymar,Gabriel Jesus,Sterling and especially Aguero finish a lot of headed chances but they are not considered players with good heading ability.

Are these considered good chances or is it some wacky animation that makes it look like good chance? Also I could be wrong in interpreting the situations.Would love to see your view on this.

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