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So far I'm 8 games into the season (playing as Fiorentina in Serie A and unbeaten) but pretty much every player in my first team is seeing their attributes completely tanking. 

I've left the training delegated to the assistant and training facilities are average but surely this shouldn't lead to a complete deterioration in attributes for all players in the first team? 

On a side note, my reserve team gets smashed every game but their attributes haven't suffered with some actually developing and improving in areas. 

Do I need to take charge of the training and tailor it more to the first team, if so is there a specific guide for fm touch or will the general guides for fm 20 full version cover it? 

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Posted (edited)

There isn't much if any info about training in FMT

I'm not sure if it ACTUALLY makes any difference but I usually take over training and focus on Defending or Attacking (depending on where the issue is) if my team take a slump in form, seems to make a difference but could just be coincidence/placebo.

Edited by scwiffy

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@Neil Brock

@Lucas

@Alistair Skewes

@Alex Pitt

Guys, can you give any info on whether taking control of training or delegating actually makes a difference? Could there be another reason for players attributes suffering negatively from delegating to the assistant? 

It may be that I haven't looked into it in game in any detail but can you create training schedules for groups of players similar to the old FM mobile? (I.e defenders, midfielders, attackers etc?) 

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Posted (edited)
1 hour ago, scwiffy said:

There isn't much if any info about training in FMT

I'm not sure if it ACTUALLY makes any difference but I usually take over training and focus on Defending or Attacking (depending on where the issue is) if my team take a slump in form, seems to make a difference but could just be coincidence/placebo.

Yeah, I don't see that the training is affecting the players. When left in the assistant's hands so far all my attacking players attributes are becoming worse and my defenders Defending attributes are becoming worse! 

I've also delved further into it and I have my assistant retraining AMRs to play LB?? 😂. I have no idea why this is happening to be honest. 

Edited by Morgs76951
Grammar correction

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Yeah I see that a lot (positional retraining). As soon as I spot it i take control of that individuals training as training for a new/less familiar role takes up PA points.

 

Last thing I found was that club rep and training facilties have the greatest impact for training in FMT but that was a long time ago, I started another thread here asking that exact question but no response

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I wouldn't mind if the retraining seemed sensible to improve the player but a lot of them don't make sense, seems like it's possibly a bug or if the assistant I have is just a bit wacky

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I never take control of training, the AM always seems to do a decent job. I've found that better facilities and game time for younger players are the most important thing. Players do have attributes that decline but this seems to be the case in the full version of the game too. Overall I haven't found any alarming declines that would definitely indicate something wrong I don't think.

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I think there is a bug in the training. At the start when I first take charge, all the training intensities are at ‘automatic’ but the intensity is very light. I usually change it to something else and then back to ‘automatic’ and it usually increases to medium. 

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On the subject of training, I get this a lot but not sure how to resolve as the options in training is limited. Any ideas? 

FM20 Touch_2020-06-06-07-39-37.jpg

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8 hours ago, Prestige Worldwide said:

On the subject of training, I get this a lot but not sure how to resolve as the options in training is limited. Any ideas? 

FM20 Touch_2020-06-06-07-39-37.jpg

You can change the intensity in the player's development tab. Although I wouldn't worry too much about player unhappiness regarding training.

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I have done ok adapting something that i saw on training from the main game, i just cant remember where, and using it on touch. I just leave squad training on balanced but take over the Individual training. In the main game he has success putting every player on train position, not the the roll, and then selecting additional focus and player traits. So far i have seen my players like training and seen some attributes increase. The only time i have used player roll as a training focus is if the position given as player position isn’t the one i want to train. I have found once they become good in the position and play there enough the position changes and i switch them ion to that like the others. I set intensity to automatic in case it adjusts the work load accordingly. 

I do put fitness early in preseason and sometimes when you get the monthly training report i look at the upcoming months fixtures and see if one aspect would help more, top team-easy fixtures i might train attacking, not sure if this helps. 

Lastly i let the assistant set up mentor groups, then take over and look at the influential player in each group, sometimes i think there are better ones so i swap them. 

No facts to back this up it just looked like it worked

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6 hours ago, landskill said:

I have done ok adapting something that i saw on training from the main game, i just cant remember where, and using it on touch. I just leave squad training on balanced but take over the Individual training. In the main game he has success putting every player on train position, not the the roll, and then selecting additional focus and player traits. So far i have seen my players like training and seen some attributes increase. The only time i have used player roll as a training focus is if the position given as player position isn’t the one i want to train. I have found once they become good in the position and play there enough the position changes and i switch them ion to that like the others. I set intensity to automatic in case it adjusts the work load accordingly. 

I do put fitness early in preseason and sometimes when you get the monthly training report i look at the upcoming months fixtures and see if one aspect would help more, top team-easy fixtures i might train attacking, not sure if this helps. 

Lastly i let the assistant set up mentor groups, then take over and look at the influential player in each group, sometimes i think there are better ones so i swap them. 

No facts to back this up it just looked like it worked

Great thanks! 

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13 hours ago, landskill said:

I have done ok adapting something that i saw on training from the main game, i just cant remember where, and using it on touch. I just leave squad training on balanced but take over the Individual training. In the main game he has success putting every player on train position, not the the roll, and then selecting additional focus and player traits. So far i have seen my players like training and seen some attributes increase. The only time i have used player roll as a training focus is if the position given as player position isn’t the one i want to train. I have found once they become good in the position and play there enough the position changes and i switch them ion to that like the others. I set intensity to automatic in case it adjusts the work load accordingly. 

I do put fitness early in preseason and sometimes when you get the monthly training report i look at the upcoming months fixtures and see if one aspect would help more, top team-easy fixtures i might train attacking, not sure if this helps. 

Lastly i let the assistant set up mentor groups, then take over and look at the influential player in each group, sometimes i think there are better ones so i swap them. 

No facts to back this up it just looked like it worked

Yeah this is my advice, leave on general but for players with potential I do individual.

From what I've seen I wouldn't recommend tasking AM with mentoring, I do that myself as they tend to just pick the older players as mentors without much consideration of the personalities they are passing on. Mentoring is only useful if you have a "significant" influential player (regardless of age) with a desirable personality on a group of young players who have balanced or undesirable personalities 

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