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permanentquandary

FM19 - No chances created from open play, all open play shots and crosses get blocked.

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The good news is that I don't concede any from open play either, unless it directly follows an unsuccessful set piece. The bad news is it's the same situation for me when it comes to scoring. The other team blocks almost all my crosses, all my through balls get cut out, and contrary to his instructions my striker seems happy to mark the opposition centre backs when my team has the ball (possibly down to his break offside trap PPM). The only player who routinely gets crosses away is my left back, and half the time he waits for the opposition to close him down and block it (IMO match engine flaw).

My main tactic is attached. Ignore the players selected - they are the lesser players in my team selected to get some minutes. I also posted my top striker screenshot to illustrate that he is playing what I think is the correct role and duty, but he is also seriously lacking output for a player of his quality.

Team Instructions:
I use Low Crosses and Hit Early Crosses to try my best to get my players to play balls behind the opposition defence before they are sat inside their 18 yard box and keep them low to capitalise on our very good pace, off the ball, anticipation and decisions and our lack of aerial prowess.
I use quick long kicks over opposition defence to try to get the ball to my striker behind the opposition defence before they are sat inside their 18 yard box.
I tell them Counterpress to win the ball back quickly. Although I worry this pushes the opposition back into their own half, this really improves my defensive game.
I tell them to Counter to take advantage quickly of any space behind the opposition defence when the opposition are dispossessed.
I tell them to press More Urgently simply because I find if I don't do this the opposition scores from long shots and my boys don't push out quickly enough in defensive set pieces.
I tell them to Get Stuck In to win the ball back aggressively and try to catch the opposition out of position (I have scored a few from this). This does come at a risk of mistiming tackles and conceding from that, but luckily I have a very good goalkeeper!
I tell them to Use Offside Trap because I don't see any disadvantage to doing so given that I don't have a deep defensive line.

I purposefully did not use Work Into Box or Play Out of Defence to minimise the time for the opposition defence to be organised and deep and so we can play balls behind.
 

Individual Instructions:
AML - Stay Wider. I want this player to stretch the defence from a wide position and draw the opposition to him but his default instructions will have him play through balls / dribble into the subsequently vacated space.
AMC - Shoot Less Often . My AMCs are all good passers and have good vision, but they are not good at shooting from distance and I hate long shots because either they get blocked or they go over the bar so it's a waste of possession. This guy's main job is to pass the ball and draw opposition players away from my striker. I am considering Hold Up Ball here.
AMR - Dribble Less - I want this player to focus on scoring and releasing the ball quickly.

MCL/R - CM(S) - both hold position, tackle harder, shoot less often. I want them to support both attack and defence but I don't want them to leave their positions so that opposition counters are curtailed. I am finding this works a lot. I also don't want to specialise roles here because I want these two to perform a variety of tasks but not attract the ball or get caught out of position. I generally don't find that playing some sort of specialised deep runner is doing much for my attacks but it's definitely weakening my defence. I might switch the MCR to BWM or BBM during a match if I want to take more risks to get a goal.

DL - Dribble Less - The players in this position are not capable of routinely going past opposition players with the ball. This may also have the advantage of direct balls being played from a deep position, or the ball being played to a more creative player.
DR - Take Fewer Risks, Dribble Less, Get Further Forward - my 2 right backs are not technically gifted attackers but I want them to move forward whilst keeping their overall individual mentality and position within the team. I did sign Pablo Maffeo to play here more aggressively but he got injured for 8 months...

All other positions don't have instructions.

One specific question I have is about my striker. While he does have the attributes for a trequartista, his unshakeable PPM of offside trap breaking is potentially messing with his true calling. So am I better off playing in as a Raumdeuter on AMR? He is right footed and weak on his left.

All help and suggestions appreciated.
 

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for a start, maybe put players in roles they suit and see how that goes ?

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1 minute ago, Polski97 said:

for a start, maybe put players in roles they suit and see how that goes ?

In my experience the familiarity with the role is largely irrelevant. I believe performances maybe slightly inhibited until the player learns the position and tactic, but as long as the player has the attributes to play the role, then the player will do well. And of course, I am only playing players in positions and roles appropriate for their attributes.

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Your setup doesn't really make sense.  You have a lot of instructions to attack early but the you have a Treq leading the attack.  A role that is expected to drop and create, though you say he has a trait to beat offside trap that may be making the role play a bit differently.  If he does drop theres lots of supporting players and only the RMD really trying to get past him.  Hes the teams playmaker but has very little options.

Your central midfield is practically three players doing the same thing, theres no real variety in positioning or actions.  Then the IF-Su will be cutting inside into those 3 or 4 players.

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Posted (edited)
15 hours ago, summatsupeer said:

Your setup doesn't really make sense.  You have a lot of instructions to attack early but the you have a Treq leading the attack.  A role that is expected to drop and create, though you say he has a trait to beat offside trap that may be making the role play a bit differently.  If he does drop theres lots of supporting players and only the RMD really trying to get past him.  Hes the teams playmaker but has very little options.

Your central midfield is practically three players doing the same thing, theres no real variety in positioning or actions.  Then the IF-Su will be cutting inside into those 3 or 4 players.

I noticed that the Trequartista up front wasn't moving like he's supposed to. I also have a number of other strikers who aren't ideal to play that role up front and are much better as Poachers or Advanced Forwards - basically fast strikers with not a lot of creativity or aerial presence.

So I had a bright idea which incidentally exploits space vacated by teams often bombing on with full backs: I put the Trequartista on the AMR. I also changed the ST role to Poacher. And sure enough my team started scoring a lot and these previously goal drought/out of form/low match rating superstars became in form scorers with high ratings. The other thing I did was put the Poacher on Moves Into Channels. I don't know if Move Into Channels was a good move, but to me it made sense to make him harder to mark and also to create space during counter attacks/normal play on the edge of the opponents' 18. 

If I am still struggling to find a goal (it does still happen against bus parkers), I found that simply switching my passing style 1 notch more direct, reducing defensive line and line of engagement definitely improved my chances. I also have reduced mentality during matches when I try this, but it's hard to tell whether that was particularly helpful. Whatever is going on, counter attacks are much more frequent and teams that were sitting deep suddenly find themselves caught out.

Since those changes I am currently on a growing win streak that is tied for a club record, my goalies are notching up clean sheets and the front 4 are scoring frequently from open play and we haven't lost a game for 3 months. I knew it couldn't really be the match engine because I watched AI teams' goals across several match days and almost all of them were not from set pieces. To quote an often repeated phrase in these parts, "It's your tactics". It really was!

I noticed as well I had quite a high intensity and injuries were common. So I cut More Urgent, Counterpress and Counter. The boys are defending superbly.

To address the point made about the IF(S) 2 CM(S) and 1 AM(S), I can see why you'd think that and I don't think you're entirely incorrect. From what I can see, the CM(S) players do not get in the way of or reduce the space for the IF(S) due to their Hold Position PI. Where I think there is something in what you're saying is the AM(S) role. The players playing there are generally only achieving average ratings and not excelling even though they are perfectly capable of doing so consistently with the attributes they have. That tells me something is wrong there offensively, but I also have a feeling that maybe it's OK for that to be the case. My theory is the AM(S) helps act as a sort of decoy. He offers a passing option but rarely finds himself in a position to create chances due to the crowded space, but he also drags players away from the defensive line. All 3 players are performing phenomenally defensively which is why I am not keen to make any changes here. In my last match I tried changing the two CM(S) to CM(D) (MCL) and BWM(D) (MCR) and did not notice any significant changes other than them noticeably sitting deeper without the ball. If anything our attacks became less frequent and I didn't get any highlights during this period.

I also think the IF(S) on Stay Wider probably contributes to the players in this position not struggling.

What I'm curious about is potentially either making the AM(S) into AM(A), or one I like more, putting the AM(S) on a Gets Further Forward PI. The other thing I think could be beneficial is Hold Up Ball. I am curious how good an idea that could be. If I keep him on Support his defensive contribution will remain the same and so I should maintain my defensive record, but if I also tell him to get forward off the ball it's an extra option for a cross, it's a player getting into that space vacated by the Moves Into Channels Poacher. Fortunately I am blessed with a creative player who has 17 jumping reach, balance and strength and 15 off the ball, so this guy could really be great for holding up the ball and getting on the end of wayward crosses that aren't hit low.

Edited by permanentquandary

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