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Football Manager 2020 Feedback Thread

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vor 6 Minuten schrieb Cro-cop:

Not sure where would be the right place to ask so i am going to leave it here.

Got a job in Germany at Bayer L. in 2021. Its 2026 now, we are now CL team, value of the club is 1.5B, stadium capacity is 30.210, average attendance for the last season was 30.011, season before 29.114.

So finances are great, fans are there, but i dont have an option to ask for new stadium. Current stadium was built in 1958. Is there something about Bayer L. or maybe Germany as a country that doesnt allow me to ask for a new stadium??

Thanks.

 

The bayArena was renovated and enlarged 2009. Maybe this has an influence. Plus the fan base and population is not very big at Leverkusen.

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Hi!

 

First of all, I'd like to point out that as a seasoned developer, I understand how difficult it is to build such a complex system like the new Match Engine. Having said that, I still need to mention a few painful parts of it and where they might come from. I am also aware that they have been mentioned many times and yes, I have read the post by Neil Brock from Wednesday.

 

1v1 conversion ratio

What I have noticed over the 3 seasons of FM2020 I've played so far is that regardless of tactics used and the strength of the opposition, the vast majority of 1v1 chances are squandered.  This affects not just my team but also the opposition team. The usual scenario is that a forward/winger attacks the goal from an angle not bigger than 45 degrees, the ball is on the ground and then he, completely unchallenged by any defenders, takes a shot using his favoured foot. Counting only such situations as 1v1, the average ratio of conversion is only around ~15%, based on a few games I've actually written down the numbers for. Remember: those are unchallenged world class forwards, shooting with their better foot. The key attributes for my strikers/wingers are:
CF: 17 Fin, 16 Tech, 16 Composure, 16 Decisions
LW: 18 Fin, 17 Tech, 17 Composure, 17 Decisions
RW: 14 Fin, 16 Tech, 16 Composure, 14 Decisions

As you can see, my players are from average. In fact, very similar poor 1v1 finishing kept happening also to the opposition, when I had worse players and they were supposed to be the better team. I do not know what is the data in real life, but I would assume that the best teams in the world regularly put away around 40-50% of the easiest chances possible. Please correct me if real-world data is different and my assumptions are wrong.

1v1 additional problems

1. Reasons for squandering a 1v1: What I haven't mentioned yet is that the vast majority of squandered 1v1s are actually saved by goalkeepers. And they are almost never the most common "shot was straight or too close to the keeper and he managed to save it with his legs/arms/body" situations. They're more in the category of "it was going in the top/bottom corner but the GK pulled off a miraculous save from 5 yards away, jumping exactly in the right direction as the striker hit it". All of these saves (often more than 5 of them in 1 game) would easily belong to the "best saves of the season" compilation. I would feel a lot better, if these 1v1s were squandered in a realistic way: shots missing the target, shots straight at the goalkeeper, GK saving shots with his feet etc. Right now it looks a lot more like the goalkeeper always knows where the shot will be and starts jumping/moving in that direction before that shot is even taken.
2. It happens a lot more when playing away: and I mean, unbelievably more. While writing this post I've realised, that my numbers from before (15% conversion ratio) was taken only from away game. At home my players miss some here and there but they're generally taking such chances and the ratio (I'm guessing) is much closer to the 40-50% line I'm expecting. The difference is so huge that I can't unsee it.
3. I'm still scoring BUT: most of my away goals are either great shots from distance, absolute flukes or set-piece headers. In the same game where my striker misses 5 extremely easy 1v1s, my midfielder scores an absolute belter, right into the top corner, at least 20 yards away. I am not complaining about the results then. I am simply focusing my attention on the way these results happen and how unrealistic they feel.

There is one additional issue with headers going always over the bar and almost never being saved by goalkeepers or going wide, but that's a whole different and much less problematic topic.

I hope this summary will be read by developers and the 1v1 problems slightly improved in one of the patches to this version, before FM2021 gets released. All the best and thank you to moderators for keeping a cool head :)

Edited by ThomasJefferson

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15 minutes ago, ThomasJefferson said:

....the vast majority of 1v1 chances are squandered. 

 

Watch Salah's season from 2017-18, when he broke the premier league top scorer record and scored 32 league goals.

Whats shocking is how many absolutely sitters he missed.

And did you see the World Club Cup Final? Firmino, with the ball 10 feet in front of goal, the goalkeeper sat on his arse, he's a world class striker, and what happened? He hit the post.

Im not an FM expert but when you watch a professional game and really make a note of the number of times you would expect a striker to score in a situation and yet he doesnt, its really surprising actually how often it happens.

 

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1 minute ago, 2feet said:

Whats shocking is how many absolutely sitters he missed.

 

Are you telling me that his conversion rate of extreme 1v1s was around 15%?

Of course there are chances missed. I have clearly mentioned what ratio I would expect from world class finishers. Anecdotal evidence like "but XYZ missed N chances" is not exactly on the same topic.

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Please do not start arguments, just accept feedback from other users, thank you. 

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32 minutes ago, KUBI said:

Please do not start arguments, just accept feedback from other users, thank you. 

In fairness, this thread is part of the forum which is called 'Football Manager General Discussion'

 

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this game has so many bugs, what a regression from fm 2019.

but the main ones bugging me right now,

 

- from the first to the second season my striker completely stoped scoring goals, i have fabio silva with a 150 current ability and he has 4 goals in almost 30 league matches, lots of opportunities are created and he cant score a single goal. the 4 goals he has, two are from penaltys(having missed 5 or 6) and second balls with the goal open. everygame he fails open goal oportunities, one on ones with the keeper, balls in the box that woul be goal everyday etc. the player isnt unhappy, has the morale at 100%, has great stats and current ability. what happened from one season to the other?

 

- penaltys missed, it's absurd. in 7 i probably score 2(always players with good stats taking them). and this changes from save to save. i've had saves where this wasnt a issue , i dont know if the updates bring the bug back or what.

 

-90+ minutes goals conveniently making me lose or draw the most important games. and this doesnt happen once or twice, im talking about 10 times in a season. games with the biggest rivals, champions league qualifications lost etc i don't mind losing, what's frustrating is the feeling that the game is fixed. 

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vor 34 Minuten schrieb Dagenham_Dave:

In fairness, this thread is part of the forum which is called 'Football Manager General Discussion'

 

This thread is called feedback, not discussion, we don't want arguments in this thread anymore.

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1 hour ago, 2feet said:

Watch Salah's season from 2017-18, when he broke the premier league top scorer record and scored 32 league goals.

Whats shocking is how many absolutely sitters he missed.

And did you see the World Club Cup Final? Firmino, with the ball 10 feet in front of goal, the goalkeeper sat on his arse, he's a world class striker, and what happened? He hit the post.

Im not an FM expert but when you watch a professional game and really make a note of the number of times you would expect a striker to score in a situation and yet he doesnt, its really surprising actually how often it happens.

 

This is a bit misrepresentative. Although it seems Salah missed a lot of opportunities that season he actually scored 6/7 more goals that season than his expected total of around 25 from the quality of chances he was given.

ThomasJefferson is bang on with the 1v1 side of the match engine. Although I am very glad that keepers make more of an impact now some of the saves they make are insane for how often they pull them off. They need to fix the percentage of wonder saves from 1v1 opportunities for sure. Kills me when my Striker goes 7 matches without scoring yet has had around 2/3 1v1s or pull backs for a clean shot in a relatively open net yet the keeper flies across the net to pull it out of the air.

 

Then you compare it to a goal where your winger with 8 heading trickles a cross into the keepers feet and he fluffs it into the net. Some serious problems with mostly the keepers for me. 

 

As as well as that I feel that - as I’m sure many have said already - balls over the top are far too frequent and apparently easy to pull off. If you have a team playing the offside trap and have top marking, off the ball, concentration etc and they can’t manage a single offside and then play a low defensive line instead to find it makes no difference and the opposition still just hoof it over your statuesque defenders you have to wonder wtf is the point of setting up your defensive philosophy in the first place.

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I only worry there might be a problem with the game when I read over these forums. I’ve been playing a lot more than I have been reading the forums the last few weeks and during that time I never encountered anything at all that seems like a huge game breaking problem with the ME, I really enjoy playing it. Have people just tried to approach it for what it is, I mean it is just a computer game and isn’t actually real life you know guys. 

Edited by Harrymcintyre

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I tried almost every combinations (mentality, defensive line, line of engagement, press, marking etc.) to block long balls over the defence. I played a single match more than 50 times for testing that. But nothing changed. In every single match Bournemouth defenders or defensive midfielders sent 50-60 meters perfect long balls to Wilson and he got CCCs.

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8 hours ago, KUBI said:

This thread is called feedback, not discussion, we don't want arguments in this thread anymore.

Well he was asking for whether his expectations of 50% one on one scored were realistic. 

They are probably not, even if ever realistically patched. 40%+ for the world class meanwhile may be.

Unless he is refereing to one on ones that see the forwards in actually yards of space, decent angle and distance, such as most of these (forced in numbers via experimental tactics).

Btw. , I had "simulated" short to mid-term streaks" possible here given the Quality of the 1 vs 1. They Show just how vital it is to get the frequency down too. (Another reason is naturally that FM flags forward in matches "frustrated"/"nervous" and the Opposition keeper growing in "confidence"...)
 

Edited by Svenc

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3 minutes ago, srvngrc said:

I tried almost every combinations (mentality, defensive line, line of engagement, press, marking etc.) to block long balls over the defence. I played a single match more than 50 times for testing that. But nothing changed. In every single match Bournemouth defenders or defensive midfielders sent 50-60 meters perfect long balls to Wilson and he got CCCs.

DL and LoE plays a big part in this. Those two settings are, tactically speaking, my biggest weaknesses in terms of setting them up 'properly', but I've managed to do that and really limit the opposition's effectiveness with those long punts. I've now managed to do it with a team who was 1000-1 to win the title (so used a low block, counter tactic) and now a top 5 club, where I'm using a Positive mentality and a lot of pressing.

If you're having huge issues, it is worth posting in the tactics forum, detailing how you're setting up and the context around the issues you have.

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1 minute ago, HUNT3R said:

DL and LoE plays a big part in this. Those two settings are, tactically speaking, my biggest weaknesses in terms of setting them up 'properly', but I've managed to do that and really limit the opposition's effectiveness with those long punts. I've now managed to do it with a team who was 1000-1 to win the title (so used a low block, counter tactic) and now a top 5 club, where I'm using a Positive mentality and a lot of pressing.

Out of interest, how many shots do you concede average? I've always  toyed with going all Burnley 2017 (20 shots average against, yet barely a goal against them for a lot of the season), but outside of individual matches I don't think that would have been viable, no less as at some point after success the AI would stop playing aggressive Football / exposing themselves so much.

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6 minutes ago, Svenc said:

Well he was asking for whether his expectations of 50% one on one scored were realistic.

They are not, even if ever realistically patched.

Unless he is refereing to one on ones that see the forwards in yards of space, decent angle and distance, such as most of These (forced in numbers via experimental tactics).

Btw. , I had "simulated" short to mid-term streaks" possible here given the Quality of the 1 vs 1. They Show just how vital it is to get the frequency down too.
 

If we are talking about really good 1on1's shouldn't it depend on player quality and mental stats? 50% doesn't sound odd for the likes of Messi.

Anyway the real problem is frequency of those and how they happen. And also shots numbers are far bigger than they should be. 

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30 minutes ago, Mitja said:

If we are talking about really good 1on1's shouldn't it depend on player quality and mental stats? 50% doesn't sound odd for the likes of Messi.

Possibly yes for the absolute world class specialist which are clearly a reasonably cut above their league rivals. It's hard to tell though. See the static 1 vs 1, the Penalty. The averages are 76%, CR7 over 100+ gets that up to 83% (I think Ibrahimovic at roughly the same amount stands at 85%). Over the longer term, that's quite a few crucially extra Goals. Usually competitive Sports is settled in tighter margins -- Clubs try to squeeze those extra percentages of an edge, even though punditry argue how ***** or invincible players would be every week. :D If you're competing against Messi every week, you are typically already pretty good at what you are doing, even if you're kicking it at Eibar. (When Neymar arrived at PSG likewise, the expectation was that he'd totally destroy the league, given how Cavani had scored before. Well, Cavani isn't that bad a finisher, despite oft argued otherwise.)

We don't have numbers as to 1vs1 specifically. But what we can tell is that Messi on average scored 6 Goals more than expected given the quality of his chances rated by this xG model over each of the last 6 league campaigns. Fery few if any forwards do any of this. Most score as much as expected roughly. But then he's one of football's few true wonder kids. Bear in mind that having this many high quality chances is a skill itself too (movement, dribbling, first touch).

https://understat.com/player/2097

Agreed about the frequency and defending either way. :D 

Edited by Svenc

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10 hours ago, KUBI said:

The bayArena was renovated and enlarged 2009. Maybe this has an influence. Plus the fan base and population is not very big at Leverkusen.

That might be it. Still, i hope i will get the option to build new stadium soon. Thanks a lot for the answer.

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3 hours ago, Svenc said:

Out of interest, how many shots do you concede average? I've always  toyed with going all Burnley 2017 (20 shots average against, yet barely a goal against them for a lot of the season), but outside of individual matches I don't think that would have been viable, no less as at some point after success the AI would stop playing aggressive Football / exposing themselves so much.

I play a reasonably aggressive middle to low block with Kingstonian who are rank outsiders to get promoted, we concede a lot of shots. What is more important for me is that their SOT is low. Its typically only 15-17%. That's the only thing I pay attention to. There are some times when i feel like smashing my monitor when a long shot yields a goal or a corner is bungled in. Long shots are a big issue when you are playing a low block, so its the price i may for playing a Burnley style of football. Most people would see me play and scoff, but my settings are usually no lower than standard and a low line of engagement. The important thing here is the defensive line, it has to be high enough to trigger the defensive line trap, and my defensive width is also important. 

It's not easy, sometimes i go into games thinking my low block strategy is going to work and we concede  a goal, then I have to go to my more aggressive middle block version which tries to score goals but leaves me open. These games are typically very even with both sides having a good range of shots, but my goal has always been to funnel these shots wide.

I've even resorted to a money ball style in my latest season where my search for players is predicated on how they handle interceptions and how they create key passes. Even strikers - I am looking for those that have good conversion ratios. Finally for each match its a painful exercise of going through each game one by one to see if the transfer target is doing what i expect. 

I have noticed AI's now being really aggressive, its like they watched my brute force video and started applying the logic to breaking my defensive wall down. Only yesterday i took a defensive stance went two goals behind to a brute force system  - AI was playing attacking like 5 attacking duties on the pitch - I was getting overrun, so i had to come out of my shell, I did love my first goal, one touch passing right into the net. 

The AI tends to shift gears a lot more effectively in FM20 than it did on FM19. I still remember the biggest criticism for 18 and 19 was that we could brute force our way and the AI just stayed on some balanced or counter mentality, when it really should take the game to us. Now I see  very different styles of play. In Portugal I am on a permanent head scratching time as I face teams that play with up to 3 defensive midfielders with systems that just don't want to come out.

SI does have to improve some facet of defending, particularly certain areas which can be exploited in FM20. Its not an easy fix, i forsee a lot of changes need to be made. 
 

- 1. Too many CCCs in the game, either redefine them or improve defending across the board so that play does break down.
- 2. In my honest opinion conversion rates are fine, but those in certain zones need to be looked at. Its a fine balance - if a striker is coming headon in a central position, chances are he won't score. He needs to be coming in on an angle from the flank opposite his favoured foot. And this needs working on to, since some strikers  don't use their preferred foot to shoot.
- 3. Central area defending needs to be tweaked, too easy to pull specific roles apart in defence, so this in turn produces high number of cccs with some systems.

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7 minutes ago, RiverReveal666 said:

Off the pitch this is the most engrossing and balanced FM / CM I have played.

On the pitch so many things feel off with the ME, but mostly the relationship between ME, players attributes and tactics. Its hard to explain but I really don't feel a lot of connection with my players attributes, the tactics I use and what is displayed in the ME. Physical attributes seem OP, its far to easy to set up like Klopp, but I have just as much success with a fast strong CF with low finshing /composure / decsisons as a fast strong CF with great stats in those areas being one example.

It kind of feels that the ME is running against a stricter set of hardcoded algorithms that is superceding what players I use and tactics I choose. It has been this way to some degree since the 2018 ME, but this is the first year that I have felt a real disconnection with what the ME is displaying. While the FM17 ME was far from perfect I did feel that the relationship between my players attributes, tactics I used and ME was more immersive and insync with each other, meaning ther players I purchased and their attributes mattered and the tactics I used to get the best out of those attributes mattered and those decisions were reflected in the ME. 

This is exactly how i feel right now. I was playing a slow passing, build up from the back tactic before the last ME update and while it had it's problems (IF/W's just running and shooting into the side netting) i saw that style on the pitch. After the update i stayed with that tactic for a while and every game my biggest chances are from CB's passing it to the forwards, who then miss the 1-on-1. I have had a bit more succes by turning of most of the "in transitions" options like press and counter.

Other things that really annoy me is that, even with "dribble less" they run far to much with the ball. My attacking winger will pick up the ball on our own half and just run for days, ignoring anyone around him and shoot from an impossible angle. Not helping that more often then not, my CF will stop running half way up the pitch only to pick up the pace when it's already to late.

In general i think that my biggest problem is that it seems like players forget that they are in a team. Hardly ever will they look for support or hold up play when they clearly should realize that going on alone will not work. It's like every player has a -1 intelligence.

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3 saat önce, HUNT3R said:

DL and LoE plays a big part in this. Those two settings are, tactically speaking, my biggest weaknesses in terms of setting them up 'properly', but I've managed to do that and really limit the opposition's effectiveness with those long punts. I've now managed to do it with a team who was 1000-1 to win the title (so used a low block, counter tactic) and now a top 5 club, where I'm using a Positive mentality and a lot of pressing.

If you're having huge issues, it is worth posting in the tactics forum, detailing how you're setting up and the context around the issues you have.

Maybe it's also about the team's reputation. Playing with a bigger team is so hard because opponents are just trying to make hard defence and send long balls. Actually this seems not so unfair. In real life we're seeing similar scenarios. But there is a big difference. IRL long balls are not effective this much. But in this ME almost every player is able to send perfect long balls. And central defenders just watching like a fool. So it doesn't matter how deep the defensive line or LoE is.

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PSG keep being able to unseat all my players because they are a better club and that is with me managing Barcelona and winning it all.

 

I bought Lottin for 209 m from them and now my coaches is telling me he is improving because "Has gained match experience at a higher level than before"

 

So PSG is a better club because they play in a weak league????

 

in FM19 I did a Man Utd save and PSG unseated Pogba and De Gea, I couldn't get them to accept staying because PSG is a better club than Man Utd, In FM20 at Barca I seem to have more luck handling refusing selling players, but if I'm in a bidding war with PSG, even if I offer the player double pay of what he end up accepting at PSG, he still goes to PSG, both Harry kane and Christian Eriksen went to PSG turning down better deals from my Barcelona.

 

This seems to go against everything that goes on in the real world and really create a problem with the high end clubs transfer simulation, but the fact the game considers PSG a weak game club explains why, even with the ability to get all the best players, they will never win anything beyond the league, because the players is not getting enough challenge in the league to be top players when it counts in Champions Cup.

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14 minutes ago, Miravlix said:

PSG keep being able to unseat all my players because they are a better club and that is with me managing Barcelona and winning it all.

So PSG is a better club because they play in a weak league????

This seems to go against everything that goes on in the real world and really create a problem with the high end clubs transfer simulation, but the fact the game considers PSG a weak game club explains why, even with the ability to get all the best players, they will never win anything beyond the league, because the players is not getting enough challenge in the league to be top players when it counts in Champions Cup.

You need to let this irrational hatred of PSG go. They are richer than Barcelona. Neymar quit Barca to join them in real life. That's the facts, they can pay players a lot more. It's nothing to do with them being a 'better' club. You can't have it all your own way. Seriously, this obsession you have with them can't be healthy for you. 

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Has anyone found that the match engine seems to perform differently in friendlies - higher conversion rate, slicker play, less saves, etc.?

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This man wanted € 6m/pa wage from me. I made a lot offers before Juve interested with him. And signed for Juve with € 200k/pa.. 

aldama.png

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24 minutes ago, zachalxnder said:

Has anyone found that the match engine seems to perform differently in friendlies - higher conversion rate, slicker play, less saves, etc.?

Probably just perception bias, unless you set up your team differently tactics wise for those games. Do you let the AM take control of friendlies, or do you manage them yourself? 

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41 minutes ago, Dagenham_Dave said:

You need to let this irrational hatred of PSG go. They are richer than Barcelona. Neymar quit Barca to join them in real life. That's the facts, they can pay players a lot more. It's nothing to do with them being a 'better' club. You can't have it all your own way. Seriously, this obsession you have with them can't be healthy for you. 

Did you not see this part of Miravlix's post?

59 minutes ago, Miravlix said:

even if I offer the player double pay of what he end up accepting at PSG, he still goes to PSG, both Harry kane and Christian Eriksen went to PSG turning down better deals from my Barcelona.

 

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I played FM20 for a couple months ingame, didn't make it until January transfer window. Just didn't enjoy the ME, can't exactly say what is it besides the obvious bugs. I don't think the tactical creator or the ME moved in the right direction honestly. It's impossible to go as in depth as real football goes but up until FM18 i feel you had much more control over the tactics and what happened ingame.

For me a good indication of how fun and balanced the ME is on a given year is the amount of good threads created in the tactical forum. Back then you'd see amazing stuff with player movement screenshots etc. You don't see them much anymore. People just don't enjoy the game as much I feel.

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1 minute ago, autohoratio said:

Did you not see this part of Miravlix's post?

 

Yes, but I'd be surprised if that was the full story. Anyway, the point of the reply was that nearly every post he makes, he's criticising PSG. I think he hates them in real life too :lol:

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3 minutes ago, Dagenham_Dave said:

Probably just perception bias, unless you set up your team differently tactics wise for those games. Do you let the AM take control of friendlies, or do you manage them yourself? 

No, I always do the friendlies and watch the full match myself. I never set anything up differently and follow the same protocols that I would in the regular season. It’s not a drastic difference, but the conversion rate does seem to be higher. Maybe the outside pressures of the regular season do not come into play. 

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36 minutes ago, zachalxnder said:

Has anyone found that the match engine seems to perform differently in friendlies - higher conversion rate, slicker play, less saves, etc.?

I notice an obscene amount of Complacency from the players in friendlies, to the point that the ME might as well not be representative of tactics in competitive matches, perhaps that's playing a role in what you're seeing as well - e.g. defending team less willing to press opposition so it's easier for the attacking team to pass around them

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I keep conceding goals from indirect free kicks, just watched the most recent one back and my tallest centre half who I have set to mark tall player isn't even in the box defending? Anyone else having this issue?

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vor einer Stunde schrieb Dagenham_Dave:

Yes, but I'd be surprised if that was the full story. Anyway, the point of the reply was that nearly every post he makes, he's criticising PSG. I think he hates them in real life too :lol:

More personal trolling form this guy, when is enough enough?

I have not interest in real world football, only like football as a player, but isn't much interested in the past 20+ years of watching games. Just hasn't been the same since my nation went from having a national team of world-class players, to only having one decent player. I respect Messi, Ronaldo, Lottin and all the others equally well and have no real opinion regarding what club they choose in the real world, but when the game seems to make mistakes that is different from the real world I give feedback on it and PSG can't get players simply because of the wage they can play, but in game they can pay less and unseats players simply by looking at the player, without being able to win anything to at least make it realistic.

If PSG start to win Champions Cup and finally get something out of the money they have, then sure change the game simulation to reflect it, but as long as they don't win in the real world and the in game simulation make them a joke, it seems highly strange they can buy all the best players and out compete the ones winning.

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21 hours ago, HUNT3R said:

I assume you mean Attributes? I had a very hard time at my former club. We just didn't have the attributes to compete and it showed. I'm at a better club now and I'm supposed to be one of the better teams in the league - and it shows.

I mean the player stats in the match screen. It used to show passes, headers, tackles, including key ones. Now it's just screen after screen of nothing.

Not using any third party stuff at all. 

playstat1.jpg

playstat2.jpg

playstat3.jpg

playstat4.jpg

playstat5.jpg

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@Miravlix

If you think a post is a personal attack, please report it instead of replying to it. 

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1 hour ago, zachalxnder said:

Has anyone found that the match engine seems to perform differently in friendlies - higher conversion rate, slicker play, less saves, etc.?

Yes. It's been doing this for a long time.  I'm guessing something gets switched on relating to match pressure, press conferences etc. once you start competitive matches, and like lots of other things (home/away springs to mind) it is hugely overpowered and drowns out the effect of player attributes and tactics.

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3 minutes ago, rp1966 said:

Yes. It's been doing this for a long time.  I'm guessing something gets switched on relating to match pressure, press conferences etc. once you start competitive matches, and like lots of other things (home/away springs to mind) it is hugely overpowered and drowns out the effect of player attributes and tactics.

That’s what I was thinking. That effect seems more striking in this game, though maybe that’s just to do with other issues related to the match engine. 

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I love this game and have nearly 500 hours chalked up already.  That said, one annoying thing that has been in the game for years now and still isn’t resolved is the board accepting bids for players above my he’d.

Please note, the feature itself is excellent, especially in the lower leagues, where I like to hang out.  Please never take it out as, despite it being very annoying, it is very realistic.

Now to the problem.  This just happened in my game.  I am managing Kings Langley in the Vanarama National League and of have a hot prospect teenage goalkeeper and a bidding war opens up.  I eventually talk a club up to £250,000 cash up front and a 50% sell on clause.  The next day, another club bids £75,000 up front, plus potential add ons, which if all come off, will be a total of £275,000 plus a 40% sell on clause.  The board accept so I protest.  They accept my protest.  The very next day, another club bids this exact same amount and the board accept again and I cannot protest!!!  In what world is this ever better than the deal I negotiated?

I won’t do a bug report as I have done one on this exact issue for the last three FM’s.

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25 minutes ago, Miravlix said:

If PSG start to win Champions Cup and finally get something out of the money they have, then sure change the game simulation to reflect it, but as long as they don't win in the real world and the in game simulation make them a joke, it seems highly strange they can buy all the best players and out compete the ones winning.

That's exactly what is happening in real life!! 

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1 hour ago, srvngrc said:

This man wanted € 6m/pa wage from me. I made a lot offers before Juve interested with him. And signed for Juve with € 200k/pa.. 

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What nationality is he, and what Brexit did you get? It may be that the wage level he was asking for was the one that would have given him a work permit, where as he could get a work permit in Italy without the high wage.

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Quick question for other players:

Are you noticing an unusual number of regen strikers with low stats for Finishing, but good stats for everything else striker related?

I'm five seasons in and a lot of regen strikes coming through my academy or being recommended as good talents seem to have finishing somewhere between 7-10.

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Hey guys, this is weird right? Fixtures starting in July? This has caught me out somewhat lol is this a bug, I am not sure. 

469528FC-179B-4F2D-8A25-CD95F5C195F1.jpeg

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Qatar World Cup. The whole schedule changes in 2022/23 to accommodate this, so the season starts earlier, some two-legged cup ties are played over just one leg, and there'll be a two-month break during the World Cup itself.

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2 minutes ago, CFuller said:

Qatar World Cup. The whole schedule changes in 2022/23 to accommodate this, so the season starts earlier, some two-legged cup ties are played over just one leg, and there'll be a two-month break during the World Cup itself.

Aaah of course! I completely forgot about that. Thanks for ur help. 

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2 hours ago, zachalxnder said:

No, I always do the friendlies and watch the full match myself. I never set anything up differently and follow the same protocols that I would in the regular season. It’s not a drastic difference, but the conversion rate does seem to be higher. Maybe the outside pressures of the regular season do not come into play. 

Are you playing lesser teams pre season, this will give a false view of your team. These games are a chance to gain match fitness, team bonding and tactical knowledge.

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Just now, jc1 said:

Are you playing lesser teams pre season, this will give a false view of your team. These games are a chance to gain match fitness, team bonding and tactical knowledge.

Of course, but the teams tend to actually do worse against the lesser teams. 

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1 minute ago, zachalxnder said:

Of course, but the teams tend to actually do worse against the lesser teams. 

Maybe it's psychological,  team talks, player mentality. I do see a difference once the main season starts and it can be frustrating. It could also be tactical, once teams suss out your tactics, they change shape the next time you play them. It can be a very frustrating  game at times but that's the joy of it, working out what you've done wrong and trying to fix it.

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2 minutes ago, jc1 said:

Maybe it's psychological,  team talks, player mentality. I do see a difference once the main season starts and it can be frustrating. It could also be tactical, once teams suss out your tactics, they change shape the next time you play them. It can be a very frustrating  game at times but that's the joy of it, working out what you've done wrong and trying to fix it.

I believe so. Someone else mentioned this and that’s what I was thinking anyway. It’s always been like this, but maybe a bit more pronounced this year. That would also explain the difficulty being elevated in away matches and the elevated influence of mentality, a possible reason teams like Liverpool can stay seemingly unbeatable for extended periods of time. 

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