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Neil Brock

Football Manager 2020 Feedback Thread

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Stuck on 20.1.4 with demo but I like it more and more. No 1on1's issue, wingers shooting from byline hardly noticable. Like it very much, it's hard I can barely score. Just got thrashed by FC Koln who played crazy gegenpress 442, with their front two PFd and TMs combo. I see maybe one 1on1 per game, probably less and those are scored more often than not. How many 1on1's are there on avarage in one game? @Svenc ? 

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My feedback on the patched ME.  My opinion was that I was enjoying the game when the beta was first released - but not as much after the first patch.  This has been much more enjoyable to watch/play and has for sure seen me playing the game more.

A lot of posters have talked about long balls and 1 on 1's - and while they are there, I wouldn't say I'm seeing a massive amount. Now, I do play with a standard defensive line/lower loe - and against a direct team last night, I changed my fastest CD to "Cover" and also made sure I selected "Regroup" and I won 2-0 - and a comfortable 2-0 as well.  They got behind me once all game with a long ball and my covering CD got back and blocked the shot.  Against a team that was pressing me high up, I played more directly and I did see more 1 on 1's - but that's exactly what I wanted.  I would say they aren't being scored quite enough - but I am seeing some converted.

We scored a goal last night that was superb - quick, short passing in a central area and a through ball for a nice finish - I didn't see goals like that in the last ME - so that was great to see.

A winger on attack is acting exactly how I would expect - running at defenders and crossing.

I found my fullbacks ratings were really low in the last ME - that's been fixed.  I would say maybe a Box to Box Midfielder seems a little underpowered and he's not shown up much - but I will admit to him not being the best player in my team!

The number of goals from corners feels right.  I thought it was overpowered in the last ME.

I do notice a difference in how I play depending on my tactics - and if I get it right, the result often follows - if I get it wrong, that's not on the ME, it's on me - but it does matter what tactics I use.  You need a plan of how you are going to play in each game and to be aware of the weakness of your tactic.  When I get it right, it does feel rewarding - and hey, when I don't I just click my heels three times and wish I was Rashidi!!

Things to Tweak?

I saw on the last page of the thread the issue of too many red cards was raised.  Last night in a stretch of 8 games, I saw 6 red cards - 2 for me, 6 for the oppo.  I'll post the pkm's when I get home tonight as that feels a touch high.  Oddly, it was only last night I saw this issue...

Indirect free kicks from out wide are overpowered - I've scored and conceded what feels like too many - all with balls to the far post.

I'm still seeing too many offside goals - I'll keep an eye on that tonight and pkm any games with 2 or more.

Too small of a sample size I guess with penalties - but 2 of 3 have been saved - I'll keep an eye on this.

Overall

I personally am enjoying playing a lot more since the release on Tuesday.  I do have to stop and think before each game - but that's part of the challenge.  So, well done and thank you, SI.

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Anyone noticed if the use of weaker foot was fixed with latest patch? Plyeras were too good at dribbling down the line on weaker foot side and weren't cutting inside enough, at least for my liking. 

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2 hours ago, Weller1980 said:

So do most people consider the balance of 1 v 1 goals scored about right?

Not for me and whilst I have other frustrations with the ME, this is the issue that's made me stop playing FM20.

Personally speaking, I want the 'quality' elements of my team to perform well and typically, be my main match-winners; for me, these elements are my midfield playmaker(s), whose stats look superficially good but are massively padded by set-piece assists, and my striker(s)...who I just can't get to contribute with any level of consistency. My games fluctuate between goalless draws with boatloads of missed chances and 5-0 drubbings; i'd say that the performances in both scenarios are similar with finishing pretty much the sole discepancy. It's maddening; just looking for the engine to allow my strikers to finish the opportunites my creative midfielders provide but the fact that they don't makes the game soporifically tedious - all my goals come from set-pieces and since the last patch, cutbacks for onrushing fullbacks (both of whom have a low finishing attribute but this doesn't seem to matter, just as my forwards' high finishing/composure/decisions attributes don't).

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58 minutes ago, Tiger666 said:

Not sure if this is a bug I need to report or something I'm doing wrong. This is my set piece routine for free kicks:

 

I've set all four defenders to stay back. So why have my two central defenders gone forward for this?

 

They countered and got a clear shot on goal from it.

 

I'd log that

I'm going to log throw ins because strikers come short for throw ins (along with the player you've assigned to come short) when you set them to mark the keeper/ post 

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18 minutes ago, Johnny Ace said:

I'd log that

I'm going to log throw ins because strikers come short for throw ins (along with the player you've assigned to come short) when you set them to mark the keeper/ post 

Thanks, logged it.

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13 hours ago, gechal said:

Seems to be a lot of headers from close range going over the bar 

Yeah, & shots scooped miles over the bar

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On the scouting screen is there a way to only show players who have ‘thrives in big matches’

EG if I want to find a backup player like Liverpool’s Origi who plays well in big games how would I go about doing that?

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48 minutes ago, fidelitywars said:

Not for me and whilst I have other frustrations with the ME, this is the issue that's made me stop playing FM20.

Personally speaking, I want the 'quality' elements of my team to perform well and typically, be my main match-winners; for me, these elements are my midfield playmaker(s), whose stats look superficially good but are massively padded by set-piece assists, and my striker(s)...who I just can't get to contribute with any level of consistency. My games fluctuate between goalless draws with boatloads of missed chances and 5-0 drubbings; i'd say that the performances in both scenarios are similar with finishing pretty much the sole discepancy. It's maddening; just looking for the engine to allow my strikers to finish the opportunites my creative midfielders provide but the fact that they don't makes the game soporifically tedious - all my goals come from set-pieces and since the last patch, cutbacks for onrushing fullbacks (both of whom have a low finishing attribute but this doesn't seem to matter, just as my forwards' high finishing/composure/decisions attributes don't).

Exactly the same thing happened last year when we wanted more through balls in final third, those short ones around the box. While I agree there weren't any (are they now?), the main reason was lack of movement upfront. Practically a little movement was all it was needed to improve 20.1.4. But I must say I'm a little surprised how devs meesed up short pass into space around the box with defense splitting over the top pass from deeper positions. Especially if it now produces far too many 1on1 situations, it shouldn't be released in such state.. 

Edited by Mitja

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1 hour ago, duesouth said:

Things to Tweak?

I'm still seeing too many offside goals - I'll keep an eye on that tonight and pkm any games with 2 or more.

I'm noticing a lot of "silly" offsides in general. Can't say I've looked into it too much, it could be a smart offside trap, but I see a fair bit of a throw-in to a player, player makes a pass to a player who's obviously offside & the call is made 

Edited by Johnny Ace

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6 minutes ago, Johnny Ace said:

I'm noticing a lot of "silly" offsides in general. Can't say I've looked into it too much, it could be a smart offside trap, but I see a fair bit of a throw-in to a player, player makes a pass to a player who's obviously offside & the call is made 

That is something that has been in FM as long as I can remember. But yeah, it's silly.

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17 minutes ago, Mitja said:

Exactly the same thing happened last year when we wanted more through balls in final third, those short ones around the box. While I agree there weren't any (are they now?), the main reason was lack of movement upfront. Practically a little movement was all it was needed to improve 20.1.4. But I must say I'm a little surprised how devs meesed up short pass into space around the box with defense splitting over the top pass from deeper positions. Especially if it now produces far too many 1on1 situations, it shouldn't be released in such state.. 

Not from what i've seen; creativity in the final third remains almost non-existent. The only types of goals i've really seen are:

  • Ball over the top from deep
  • Cross
  • Cutback to onrushing player (often a full-back)
  • Ridiculous opposition mistake
  • Individual dribble
  • Set piece - this one is seems hugely, hugely overpowered

Just as with FM19, there's a real lack of quality players linking up and forcing an opening with clever passing in the final third. Stirkers move better than in FM19 but their finishing is dire and the balls that release them pretty much always come from deeper.

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12 hours ago, Johnny Ace said:

I think the main problem with these one-on-ones isn't the fact that so many are missed it's that so many are created, no game has 8+ clear shots at goal, it's the fact these chances shouldn't be created in the first place 

Exactly like in FM19. Too many crosses, let's block them. Too many 1vs1s? Let's make the strikers miss them.

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2 hours ago, Tiger666 said:

Not sure if this is a bug I need to report or something I'm doing wrong. This is my set piece routine for free kicks:

Untitled-0.thumb.jpg.693c00822ae6a06444fe63e6c1fb0d25.jpg

I've set all four defenders to stay back. So why have my two central defenders gone forward for this?

Untitled-1.thumb.jpg.a3cd05c0b9b647358a992dc2ff42e6c6.jpg

They countered and got a clear shot on goal from it.

 

Could it be because of the following:

Your setup shows Direct free-kicks.
The game might be interpreting that as an Indirect wide free-kick?
If so the game will be using the Indirect wide free-kick setup.

Edited by roykela

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4 minutes ago, fidelitywars said:

Not from what i've seen; creativity in the final third remains almost non-existent. The only types of goals i've really seen are:

  • Ball over the top from deep
  • Cross
  • Cutback to onrushing player (often a full-back)
  • Ridiculous opposition mistake
  • Individual dribble
  • Set piece - this one is seems hugely, hugely overpowered

Just as with FM19, there's a real lack of quality players linking up and forcing an opening with clever passing in the final third. Stirkers move better than in FM19 but their finishing is dire and the balls that release them pretty much always come from deeper.

Only? That's 6 types of different goals.

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Just now, ChrisCo said:

Only? That's 6 types of different goals.

Maybe I should have been clearer - only 3 seem to happen with any real frequency: ball over the top, cutback to onrushing player and the eternal, unremitting set-piece. As such, my feedback is that I find the game astonishingly boring.

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Anyone else noticing an issue that assistant doesn't actually apply any opposition instructions in a match even if they are set to do it as a backroom responsibility?

I have to manually each game go to opposition instructions, click ask assistant and then apply. I assume this isn't working as intended.

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11 minutes ago, fidelitywars said:

Maybe I should have been clearer - only 3 seem to happen with any real frequency: ball over the top, cutback to onrushing player and the eternal, unremitting set-piece. As such, my feedback is that I find the game astonishingly boring.

Ah OK. I do think the indirect free-kick scoring rate is a tad high.

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1 minute ago, ChrisCo said:

Ah OK. I do think the indirect free-kick scoring rate is a tad high.

Yeah, definitely. Corners seem to have been toned-down to a reasonable rate post-patch but wide free-kicks are ridiculously dangerous.

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14 minutes ago, CaptainPlanet said:

Anyone else noticing an issue that assistant doesn't actually apply any opposition instructions in a match even if they are set to do it as a backroom responsibility?

I have to manually each game go to opposition instructions, click ask assistant and then apply. I assume this isn't working as intended.

Could it be linked to this?

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51 minutes ago, Vali184 said:

Exactly like in FM19. Too many crosses, let's block them. Too many 1vs1s? Let's make the strikers miss them.

I believe that to be true, because the ME has been flawed for a few years the only way to keep the score lower is to have wayward shooting

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7 minutes ago, Tony Wright 747 said:

I believe that to be true, because the ME has been flawed for a few years the only way to keep the score lower is to have wayward shooting

Can we please stop passing idle speculation as fact, thanks

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5 minutes ago, Tony Wright 747 said:

I believe that to be true, because the ME has been flawed for a few years the only way to keep the score lower is to have wayward shooting

I see lots of quality play upfront but players rarely score from those unfortunatly. There's much bigger chance of scoring first-time shot from 20 meters than after cutting in. There are so many first time shooting goals from all angles. And too many set-pieces goals. Compensate those with more open play goals.

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Anyone tried making a a 2nd tactic in the tactic screen? Create new tactic, create own, just craps out & puts me back on slot one  

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1 minute ago, Johnny Ace said:

Anyone tried making a a 2nd tactic in the tactic screen? Create new tactic, create own, just craps out & puts me back on slot one  

It's a bug. Reported and acknowledged.

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26 минут назад, Johnny Ace сказал:

Anyone tried making a a 2nd tactic in the tactic screen? Create new tactic, create own, just craps out & puts me back on slot one  

yes it resets if your squad is empty as I noticed

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Guys one quick question, is it possible not to get the update before it's too late? I'm on demo and quite enjoying and what I read I'm not sure if I want the new ME.

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1 hour ago, themadsheep2001 said:

Can we please stop passing idle speculation as fact, thanks

 

1 hour ago, themadsheep2001 said:

Can we please stop passing idle speculation as fact, thanks

The clue is in the two words "I believe" that means that it is my opinion, that is what most people post on this thread, their opinion, that is what a forum is, it's in the definition

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1 hour ago, Tony Wright 747 said:

I believe that to be true, because the ME has been flawed for a few years the only way to keep the score lower is to have wayward shooting

 

1 minute ago, Tony Wright 747 said:

 

The clue is in the two words "I believe" that means that it is my opinion, that is what most people post on this thread, their opinion, that is what a forum is, it's in the definition


It's more about the bolded part, i believe.
You believe something is true (opinion) because.....(presented as fact).

That is my guess.

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Untitled.thumb.png.99bc4236436cab38510bbab502e6caf0.png

8 of 31 shots ballooned over the bar, these aren't long range efforts either 

On another matter, following @Svenc's stats, I thought I'd focus on creating less low quality shots & more quality, quality over quantity sort of thing

It's only been two games, playing Standard, Lower tempo, one Attack duty, so far I'm on 26 & 28 shots. This might be one for the tactic boards  

Untitled.thumb.png.66584ad81c25d1f07dfc7744d6092a3b.png

 

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Just played a match where my defense mopped up several long balls which the opponent tried to exploit behind my defense. They only created 1 half chance and 0 CCC whole match so yes it is possible to defend long balls even on higher mentalities and adventures formation if your setup is right. Here was my set-up:

- 'Positive' mentality with '4-2-4 extremely wide width formation'

- 'Standard defensive line' 

- 'Standard line of engagement'

- 'Regroup'

- 'Hold shape'

- 'More urgent' pressing intensity

- 'Standard defensive width'

 

I won 3-0

Edited by pats

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This is gettting a little ridiculous. Werner had in just 50 minutes of the game 4 clear cut chances. All 4 were with 1 on 1 with the keeper from the centre and he scored 0 goals. ZERO! Later Poulsen had also a 1 on 1 situation and of course he missed.

 

What is more frustrating is that how I and AI scored goals in this game. AI players first scored from a distance where he nearly tore up the net. Than my player scored where he also nearly tore up the net from distance (he is a fullback and has 8 longshot) and in last minute, a goal from set piece of course.

 

 

RB Leipzig v 1. FC Köln.pkm

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57 minutes ago, Mitja said:

Guys one quick question, is it possible not to get the update before it's too late? I'm on demo and quite enjoying and what I read I'm not sure if I want the new ME.

Anyone? Thanks.

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Patch has improved forward passing but its way too much now.

 

Players hoof it forward despite balanced mentality and short passing setting .

 

I created chances at a ridiculous rate but this is offset by poor finishing, it needs to be reigned in again, the games are erratic and out of control 

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1 hour ago, roykela said:

 


It's more about the bolded part, i believe.
You believe something is true (opinion) because.....(presented as fact).

That is my guess.

Yes I see your point, it could read like that, but anything I post on these forums are my opinion or ideas, not fact because I don't make the game, but are only things as I see them

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20 hours ago, Kazza said:

Still toying with the demo 20.1.4. Is it awaiting the update? Cheers

 

This is the 3rd time I have asked. I am showing 20.1.4.

 

Someone must be able to respond - is this demo going to get that upgrade!!!!!!

You need a question mark at the end of your last shouty bit 👍

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15 minutes ago, thejay said:

Players hoof it forward despite balanced mentality and short passing setting .

 

So like fm19? Jesus. Too many crosses? How does it compare to the new one, 20.1.4 was by far best version ever for me. 

Edited by Mitja

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1 minute ago, haffaz77 said:

With new ME ? 

 

Just now, Bakiano said:

New ME?

I don't know i was casually checking the steam db site and checked that it was on release. Unfortunately i was not with my PC so i can't tell :( 

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3 minutes ago, Mitja said:

So like fm19? Jesus. Too many crosses? How does it compare to the new one, 20.1.4 was by far best version ever for me. 

I have noticed an upturn in crosses in this ME; not excessive like in FM19 but definitely an increase. I play a system designed to discourage crosses and prior to the patch, was only seeing a couple of players attempting crosses in most matches but now half of my team end the match having attempted at least 1.

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8 minutes ago, Mitja said:

So like fm19? Jesus. Too many crosses?

No. Not at all. It's purely tactical I can confirm. Also, they will only hoof it if they don't have options/ability/composure/lack of tactical familiarity and many more factors.

Also, you don't need to panic every time someone makes a negative comment. You simply can't judge the ME based on one or two matches.

Edited by pats

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3 minutes ago, ferrarinseb said:

 

I don't know i was casually checking the steam db site and checked that it was on release. Unfortunately i was not with my PC so i can't tell :( 

Appaerently 318mb update. 

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vor 9 Minuten schrieb Mitja:

So like fm19? Jesus. Too many crosses? How does it compare to the new one, 20.1.4 was by far best version ever for me. 

No crosses but players play foreward immediately in lots of situations despite being told not to( support role, balanced Mentality, short passing, low Tempo, options available). 

Player do play more  through balls but also in situations they should not 

 

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Gerade eben schrieb Bakiano:

It's the same ME. 2026. :(

Why sad ? The ME is far from being bad imo . I really enjoy the game

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Since the update, I now lose games where I have over 10 shots on target and I’m winning games where I have 2 on target. Crosses and set-pieces go nowhere. It’s all over the place. 

Edited by zachalxnder

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