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Neil Brock

Football Manager 2020 Feedback Thread

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I've raised an issue here, regarding a green cast appearing on the video advertising boards and ball.

Interesting to see if any other Mac users have had this same issue as it appears I might not be the only one?

 

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21 hours ago, Svenc said:

Not what I'm seeing. The majority of one on ones complained About come from the "Bugg"y defending, the widish Players then being through too regularly, and also due to their movement approaching the Goals from difficult angles, all the while they're being chased by a pack of defenders. Naturally they shouldn't Always shoot from such angles too, but square it when it's on (the decision making in the final third is selfish in General...). But finishing in itself from such positions is not that easy. Plus the Forward even in more central ones is typically still under pressure from a Defender.

I've cut out all of your deep analysis, and I'm sure it takes a lot of work and effort. I just go by the eye test and my experience of playing every version ever made. Either the visual respresentation is making these chances look easier than it should or the one on ones is f*cked to some degree. One thing it could also be is that the keepers save too many, since these chances are usually saved and not missed. I'm not even talking about the known wide men shooting into the side netting and using their wrong foot all the time, but the clear one on ones where if your striker didn't score in real life it would seem like a massive miss. It just isn't right, and that's my intuitive reaction.

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2 hours ago, Glen_Runciter said:

I always skip his comments. ¯\(°_o)/¯

I know what you mean

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I'm currently on a run of matches where I'm hardly conceding any chances (half or clear cut), and teams are finding it extremely hard to create anything against me at the moment. Playing on 'Balanced' mentality. Let me know if any of you guys out there enjoy restricting your opponent without parking the bus/gegenpress and I'll share my tactics which I'm tweaking bit by bit carefully as the season is progressing. Really enjoying my save at the moment.

Edited by pats

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An example of a 1-vs-1 that is seen all too rarely:

My striker actually makes a small move to the left and THEN he shoots, instead of trying to smash it through the keeper.

Also, a funny example of the state of defending... wtf is that opposition defender trying to do? Not trying to mark my striker, that's for sure.

Edited by Mikke

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Poor wingers get all the blame for shooting into the side netting, I had my striker run with the ball from his own half after a corner, dribble out wide & fire into the side netting :D

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11 hours ago, The Roaming Regista said:

Then for future FMs (at least say 5 or 6 before tech advancements can help to improve the ME even further) stick to the same ME that is the best it can be, and THEN you can add all the jazz e.g. club vision.

What tech advancements are you expecting more? We should be already there, but until min req are Intel Pentium 4 and 2gb of ram, we will never get out of this ME hole. They can go more complex or achieve more natural simulation if they use up the tech power that is available.

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1 hour ago, Johnny Ace said:

Poor wingers get all the blame for shooting into the side netting, I had my striker run with the ball from his own half after a corner, dribble out wide & fire into the side netting :D

Not only wingers, or strikers, I keep seeing this type of highlight in everybody's youtube videos, even some center backs (like Van Dijk in people's Liverpool videos) doing what you are describing here. Dribbling seems to have become ridiculously overpowered. Then of course there is the everlasting issue with most ME's, which is that it hardly differentiates between players' skill levels, such as when long shots become too powerful, you see players with low long shot attribute scoring 30 yard screamers, now dribbling is overpowered, and not only for the likes of Messi, but your typical center backs can dribble across the entire field too now.

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I'm really enjoying the game even though the goals tally seems low - I'm undecided whether it's linked to the bugs mentioned, my tactics or a combination of the two.

 

After 30 games with Sassuolo I'm in 10th place but I've only scored 27 goals and I've conceded 34 (10 of which are from corners). My top scorers are Domenico Berardi and Alfred Duncan with 4. It's frustrating me because the Club Vision demands attacking football and I feel like I'm playing an attacking style but there's not many goals at all so I'm getting criticised for it. They're playing some nice football and I seem to get into some great positions when my wing backs overlap but I'm not scoring nearly enough - obviously not helped by the side-netting issue but I've managed to reduce the amount of times it happens with individual player instructions. The one on ones are noticeable but I have scored a couple at least!

 

The overall feel of the game is great though apart from the staff responsibilities page, which is not pleasant on the eye at all. I'm massively frustrated by my game but not in a way that I don't want to play it. I actually hope it's my tactics that are wrong so I can put it right!

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Unless you're leaving constructive feedback about the game, please stop clogging up the feedback thread, or your posts will be removed. Feels like every other day we have to say this

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I'm halfway through my second season and my biggest gripe has to be the lack of variation in team talks, press conferences and player interactions. It feels like I've been replying with the same answers to the same questions for so long that I may as well not bother - except if I leave it to my assistant, I can't control what negative impact his comments may have so I'm left clicking through boilerplate templates with nary a thought.

It's been a part of FM for years now that despite having a significant impact on gameplay, it's been neglected and really suffers for the immersion. I can't imagine it'd be difficult to rewrite the text for the questions and responses either.

A tiny gripe, but currently my biggest, so overall I'm thoroughly enjoying FM20. 

 

edit: I actually checked earlier to see if there was a patch as my players are suddenly crossing far more often and I'm scoring more one on ones. Just having a lucky day.

Edited by skog

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15 minutes ago, ArchieCourt said:

A sticky should be made for this. 'Feels like every other day we have to say this'  makes it sound like you assume every poster has read through 40+ pages of this thread

We would love people to read sticky threads, unfortunately its difficult to get people to even read the first post in this thread, which asks for people to please keep it constructive

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I've complained about a few issues in the game previously, but I still have faith in SI to get it sorted. 

 

People getting unnecessarily aggressive need to think before they post. It's a game. Just a game. A friend of mine died a couple of days ago... when something like that happens it really puts into perspective how unimportant the FM match engine actually is.

 

SI will release a patch, they are working on it. Chill out :) peace!

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1 hour ago, bleventozturk said:

Not only wingers, or strikers, I keep seeing this type of highlight in everybody's youtube videos, even some center backs (like Van Dijk in people's Liverpool videos) doing what you are describing here. Dribbling seems to have become ridiculously overpowered. Then of course there is the everlasting issue with most ME's, which is that it hardly differentiates between players' skill levels, such as when long shots become too powerful, you see players with low long shot attribute scoring 30 yard screamers, now dribbling is overpowered, and not only for the likes of Messi, but your typical center backs can dribble across the entire field too now.

Yes runnung with ball is too pronounced and players can cover too much space when dribbling. Especially on higher mentalities and tempo it doesn't looks natural. PLayers (fullbacks usually) should stop the play like they do on lower tempo, many times such dibblings don't make much sense. I'd say fullbacks are still over-powered and too willing to dribble instead of passing the ball. This problem is even worse because passing the ball forward doesn't happen enough.

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11 minutes ago, ArchieCourt said:

To some people it would be constructive if they hadn't seen the other posts 20 pages back. Some of them include moaning but hard to not moan when FM have made no official announcement on Twitter or anything about these infuriating bugs, only thing I could find on Twitter from FM regarding it is Miles saying stuff like this, which is the complete opposite of what people want. This is the main reason I came to the forum as Miles telling his own customers are wrong is obviously no help

miles.PNG

I agree that it is best to post in here as opposed to tweeting Miles, he is pretty sarcastic and unhelpful on Twitter. In his defense though that is his personal Twitter page and not SI associated, so you can understand him getting frustrated and short with those tweeting him. As moderators have already said too, once there is something official to announce SI will do it. 

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6 minutes ago, ChrisCo said:

I agree that it is best to post in here as opposed to tweeting Miles, he is pretty sarcastic and unhelpful on Twitter. In his defense though that is his personal Twitter page and not SI associated, so you can understand him getting frustrated and short with those tweeting him. As moderators have already said too, once there is something official to announce SI will do it. 

Except the fact his username has 'SI' on the end

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6 minutes ago, skog said:

Except the fact his username has 'SI' on the end

A bit confusing but does state its his personal account in his bio to be fair

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Has anyone figured out the seeding for the new Club World Cup in 2021? It doesn’t seem to be based on the plans for the one in real life, from what I see. In my save, Liverpool won the Champions League, yet weren’t in the competition. 
 

EDIT: After reading, it sounds just as random as what I saw in-game. So, sounds about right!

Edited by zachalxnder

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8 minutes ago, skog said:

Except the fact his username has 'SI' on the end

image.thumb.png.69a6cd1f085ff4207b32c475ec55bb72.png

;) 

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Tweet Miles if you want to say something to him. Feedback on FM20 here though.

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I'm two seasons in and I now relax when I see the AI running though on goal for a one and one as I know the chances of them scoring are slim. But the same goes for me, when the highlight is a one on one for me I know it's very rarely going to end in a goal. That isn't right. I'm more excited when my centre back has the ball miles out or I have a corner.

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6 hours ago, hazzabish said:

I've cut out all of your deep analysis, and I'm sure it takes a lot of work and effort. I just go by the eye test and my experience of playing every version ever made. Either the visual respresentation is making these chances look easier than it should or the one on ones is f*cked to some degree.

Do you recognize any difference in my Video though compared to the majority of on on ones the game creates (also the Buggy, badly defended wide ones?) Since they#re quite blatant to me. They relate mostly towards the angle to the Goal when the shot is taken, and the distance to the next Defender nearby (and thus the time and pressure on the Forward). That's all fairly Basic Things I'd assume the engine to take into account -- it clearly Shows in the visuals also to me, and the conversion evidently.

My next "Research" if I have the time will getting the numbers for those Buggy ones though blasted from out wide, and then ones that are from better angles. Very well possible that there conversion is much too low -- it's happened in the past to a certain type (and was actually patched when that was acknowledged and found out!). Hence why one should not act as if they were all equal opportunity. Making actual distinctions here may improve the game Long-term hopefully. This naturally goes for any Kind of Chance. Long shot isn't and shouldn't be Long shot. They're taken from different positions under differents Kind of pressure too, clearly visually in-game too.

Edited by Svenc

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4 hours ago, Mikke said:

An example of a 1-vs-1 that is seen all too rarely:

My striker actually makes a small move to the left and THEN he shoots, instead of trying to smash it through the keeper.

Also, a funny example of the state of defending... wtf is that opposition defender trying to do? Not trying to mark my striker, that's for sure.

Does your striker have any PPM/traits? Places shots or likes to round the keeper?

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I think the main problem is the pattern in every year.

When the BETA is out - good ME with a little problems with it

Full release - more problem to the ME

Patch at December - better ME with small problems

Patch at March - good ME with minor problems

And its happening every year.. i wish at some point they will figured it out but i hardly believe so  

 

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1 minute ago, GOODNAME said:

I think the main problem is the pattern in every year.

When the BETA is out - good ME with a little problems with it

Are people forgetting the fullback to fullback crossfield passes so quickly? :D

To be fair, it was decent for that short time we had it, a lot better than the current ME 

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23 minutes ago, srvngrc said:

Ok then let’s make a “constructive” comment. 

1v1s, 2v1s, yellow cards, side netting issue and penalties are totally make this game unplayable for me. Most of these are known since beta. In bugs section there are a lot of threads and pkms about these issues. All of them are marked as “known issue”.

We just know that. Ok they are known and so? When we’ll get an update? At least SI should give an interval for that. Thousands of players deserve this information. I’ll start a long save. I think many others will too. And i don’t want start it before ME update  because i know it affects whole tactics. Maybe it’s not too hard to make a new tactic but it’ll be hard to make new transfers for new tactic.

Yup they are known issues.  But how exactly are they making the game unplayable for you?  Are you trying to achieve a certain tactical style and this is the end result?  If you are trying to achieve a certain tactical style, what tactical settings are you using?  What Traits do your players have which will impact those settings?

Or are you not too bothered about a certain style and just want to see some good football?

I'm not saying it's your tactics - far from it, especially as I have no idea what your tactics are - however while you wait for SI to change things more to your liking there may be changes you can make in the interim which might help your enjoyment.  Post your system, someone may be able to offer some options because not everyone is finding the game unplayable.

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1 hour ago, orlyzao said:

Does your striker have any PPM/traits? Places shots or likes to round the keeper?

Nope, no traits at all, the player is Brian Murphy. And that is the only time in FM20 I've seen any player do that in a 1-on-1 situation. Unfortunately.

 

 

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1 hour ago, herne79 said:

Yup they are known issues.  But how exactly are they making the game unplayable for you?  Are you trying to achieve a certain tactical style and this is the end result?  If you are trying to achieve a certain tactical style, what tactical settings are you using?  What Traits do your players have which will impact those settings?

Or are you not too bothered about a certain style and just want to see some good football?

I'm not saying it's your tactics - far from it, especially as I have no idea what your tactics are - however while you wait for SI to change things more to your liking there may be changes you can make in the interim which might help your enjoyment.  Post your system, someone may be able to offer some options because not everyone is finding the game unplayable.

Not sure it matters much though. Maybe you can keep working on the tactics to precisely find some workarounds for the known issues, to a certain degree only, in the mean time every youtube video that I watch, with different streamers with completely different tactics, produces the same type of highlights every single game. 

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7 ore fa, saihtam ha scritto:

What tech advancements are you expecting more? We should be already there, but until min req are Intel Pentium 4 and 2gb of ram, we will never get out of this ME hole. They can go more complex or achieve more natural simulation if they use up the tech power that is available.

I agree and I think it's time to do it and also to have the game using all cores when processing.

Yes, I've i7-7700k and 32GB of fast RAM. :D

Edited by Delvi

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22 minutes ago, Kingstontom88 said:

I think this may be the most disappointing FM I can remember - it's a shame, because while there are so many good things about it, the ME has spoiled this for me. I keep coming back to the game and play two matches, then disappear again. It is the heart of everything you work for in the game, to see tactics play out and certain kinds of football being differentiated. But it is monotonous and error-strewn.

- Behaviour of players at throw ins, human and AI, are just mad - very little marking or positional sense

- Any winger who picks the ball up from half way line or thereabouts will surge forward, space permitting, unchallenged by the brainless defence who back off, and drive the ball in to the side netting/across goal to the point of insanity (well documented). Decision making is woeful - I should not have to check 'shoot less often' to prevent this (not that that even works) - this has not been an issue in any recent versions so far as I can remember

- Crosses seem to be heavily restricted and teams are able to cut the ball back and play like Barce in and around the box. Very repetitive - at least in all games I watch?

- 1v1s, I mean - another well documented event, I know - but I would probably fair so much better playing a high line and letting the oppo play the ball in behind full well knowing 9/10 the striker will not score - they will either not get the shot away, will scuff well wide, or hit it straight against the keeper. From what I'm seeing, forward goalscoring records are poor; wingers are king.

- and that's it - I can't fault the rest. Dev centre, training, club vision - all big ticks - and I enjoy the usual aspects and additional little nuggets to be found.

I may have missed a few things on the ME, but it is immersion breaking for me at the moment. There is so little variety and yet so many goals, even in matches outside of my control. Can only hope the next patch produces something more polished.

 

This sums it up for me. Is this post constructive? Absolutely imo, as long as you are willing to accept criticism and work on it. These are all well documented, and some of them have been there since FM19. I am definitely not on board with disrespectful posts, but I also don't think it is fair to keep asking for pkm's (especially when those hundreds/thousands? that were uploaded last year were not addressed yet) and otherwise dismiss the posts as 'not constructive'. 

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We've been rehashing the same issues over and over again for 40+ pages, even though SI have acknowledged them and are working on fixing them, I'd hardly call that constructive

Edited by endtime

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7 hours ago, saihtam said:

What tech advancements are you expecting more? We should be already there, but until min req are Intel Pentium 4 and 2gb of ram, we will never get out of this ME hole. They can go more complex or achieve more natural simulation if they use up the tech power that is available.

And immediately - and I mean immediately - cut off a huge portion of their market.  What use is a "natural simulation" if sales are down 50% because people can't play?  You might think that's overegging it, but I'm sure they've hinted at statistics that you'd be surprised at how many people play on really terrible systems.

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1 saat önce, herne79 said:

Yup they are known issues.  But how exactly are they making the game unplayable for you?  Are you trying to achieve a certain tactical style and this is the end result?  If you are trying to achieve a certain tactical style, what tactical settings are you using?  What Traits do your players have which will impact those settings?

Or are you not too bothered about a certain style and just want to see some good football?

I'm not saying it's your tactics - far from it, especially as I have no idea what your tactics are - however while you wait for SI to change things more to your liking there may be changes you can make in the interim which might help your enjoyment.  Post your system, someone may be able to offer some options because not everyone is finding the game unplayable.

Actually the total of all these are make it unplayable for me. I don’t want to struggle with “known bugs”. I don’t want to make tactics for or against these bugs. 

It’s more than 1 month since beta but some known bugs still there. 1v1s and 2v1s mean a lot in football as you know. Also wing play too. But this 2-3 main attacking options are buggy. Yes maybe there are few other ways. But this is not like other strategy games. And so i want to play football not to solve a puzzle or something else :)

By the way thanks for your detailed and nice answer.

Edited by srvngrc

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3 hours ago, Svenc said:

Do you recognize any difference in my Video though compared to the majority of on on ones the game creates (also the Buggy, badly defended wide ones?) Since they#re quite blatant to me.

Not really because I'm only referring to the ones which seem absolutely clear, not the ones where it seems fair enough they would fail to score a lot. I've also noticed that the body shape rarely looks right - you know the Henry-esque opening the body out to curl it into the far corner. Maybe it's just the camera angle I use, but I never see that. And the body shape in general often just doesn't look right in these situations.

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18 minutes ago, forameuss said:

And immediately - and I mean immediately - cut off a huge portion of their market.  What use is a "natural simulation" if sales are down 50% because people can't play?  You might think that's overegging it, but I'm sure they've hinted at statistics that you'd be surprised at how many people play on really terrible systems.

But that doesn't need to be the case. FM is suffering from a scalability issue. No-one wants to see people with lower-spec machines shut out (though there has to be a limit)., but the game should be detecting the spec of your machine and configuring accordingly.  Those playing on decent gaming rigs should be seeing much better in-game (ME) graphics. Screens should be reconfiguring to take advantage of high dpi screens that many now have. At the moment it feels that we are constrained to the lowest common denominator - good coding can overcome that.

Jump over to the FMT feedback and the same issue exists where more powerful tablets are being underutilised because it won't detect the spec and allow more leagues to be used when the machine can take it.

 

 

 

 

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I see a lot of improvements in the me. Decisions and movement. But until final third. Remember fm19, it was in much worse state at this time. I'll still take shooting from byline than hundred crosses every game. 

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2 hours ago, herne79 said:

Yup they are known issues.  But how exactly are they making the game unplayable for you?  Are you trying to achieve a certain tactical style and this is the end result?  If you are trying to achieve a certain tactical style, what tactical settings are you using?  What Traits do your players have which will impact those settings?

Or are you not too bothered about a certain style and just want to see some good football?

I'm not saying it's your tactics - far from it, especially as I have no idea what your tactics are - however while you wait for SI to change things more to your liking there may be changes you can make in the interim which might help your enjoyment.  Post your system, someone may be able to offer some options because not everyone is finding the game unplayable.

Immersion is everything. If you can't immerse yourself in the game it's just a glorified puzzle. I'm confident it will get sorted so I'm just waiting til it does, hopefully before xmas.

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6 minutes ago, rp1966 said:

But that doesn't need to be the case. FM is suffering from a scalability issue. No-one wants to see people with lower-spec machines shut out (though there has to be a limit)., but the game should be detecting the spec of your machine and configuring accordingly.  Those playing on decent gaming rigs should be seeing much better in-game (ME) graphics. Screens should be reconfiguring to take advantage of high dpi screens that many now have. At the moment it feels that we are constrained to the lowest common denominator - good coding can overcome that.

Jump over to the FMT feedback and the same issue exists where more powerful tablets are being underutilised because it won't detect the spec and allow more leagues to be used when the machine can take it.

Which is a fair point, but do you believe they haven't made these decisions in-house?  Scalability is already evident inside the game, so why did they stop there?  Couldn't be arsed?  Or is it more likely that it isn't possible to properly scale in the one "box" without fragmenting the game into "FM Basic Bitch" and "FM Master Race"?  

The latter one is clearly an issue, and that is definitely something that can be looked at given it's done in the main game.  But I doubt we're going to see multiple versions of the engine based on people's resources, and it's not going to be easy to code one that can sit in one codebase,  and either smarten up or dumb down based on what the game has available to it.  It's a really complex issue, and like I said, I imagine SI have had endless discussions about this kind of thing.  It's kind of their business to make the best product they can, given that gets them the greatest profit.  If they believed they could do this while not sacrificing the lower-end market, I'd imagine they'd do it in a heartbeat.

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Not sure where to put this but when I set my HOYD to make offers and offer contracts to young players for U23 and U18, but for me to finalise the deals, it's not giving me the option to finalise the deal. It signs whoever they offer (well provided they don't accept an offer elsewhere of course).

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2 hours ago, herne79 said:

Yup they are known issues.  

Has it been acknowledged in which ways exactly? Defending: check. 1vs1s come About too easily, still. Dribble as well as Long ball. Decision making in final third: Wingers blasting it also, likely. Yet, has anybody conducted Long-term conversion ratios? ANd also tried to made a difference between those one on ones. The most important factors being distance towards the goal, angle to the Goal, pressure on the Defender.

There seem guys on this claiming they find the conversions to be Pretty fine. Meanwhile, with my unrealistic tactics I am spamming Kinds all over the matches that are converted at slightly above 50ish rates (albeit ones that see the Forward in LOADS of time with miles between the next Defender and the Forward). Then there are Players who Claim they haven't seen one scored in 100 attempts. As exaggerated the latter may be, this can only Point to the same Thing likewise: Not all of them are equal, and which ones are created depends, again, on the tactics, as they influence not merely the assist, but also what Players tend to finish them, and from which angles they would Approach the goalmouth and under which Kind of pressure and at which pace exactly.

If this is ever to be a realistic Football Simulation, surely somebody had done something a Little deeper than me already. :D 

Edited by Svenc

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