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Football Manager 2020 Feedback Thread

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3 dakika önce, Toshef said:

I dont agree I am missing tons of headers and barerly scoring at all with tall players and good heading ability. I mean sure sometimes we score a header but considering there are 10 such chances per game cuz no central play I find it awful

 

Maybe you are right, I played like 10 games or so, need to see more before I decide. Only issue I'm experiencing is winger dribbles (kinda happy with it but...) and many tackles...

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28 minutes ago, Courage89 said:

It really does feel like a game where unless you are a world class side, it's not an enjoyable experience and not much will work.

I've now played 3 months in game and thrown a bunch of different tactics into the mix.  My overall opinion is that while some things are better, the point mentioned above is something I 100% agree with... to a point.  The point being that if you use an exploit tactic.  In that case you win big.

Before I got FM19, I was still playing CM03/04.  I remember an exploit tactic for that (think it was called diablo where the defence parted like the Red Sea for the CM to score).  That was patched to stop it.  This beta seems like it's been patched to make the exploit tactics work.  I had a sensible, balanced 4-1-2-2-1 (got some help from Experienced Defender with it, so not like I think it's great when it's not) - and against teams better than me - and even similar/worse teams who press high, I can't get a kick.  I would have no idea of 1 on 1's in those games as even with shorter passing, I'm in the 20's possession % wise.  I tested reloading a game I lost with that tactic 3-0 - plugged in a knap 4-1-2-2-1 - high line, much higher LOE, pressing ext urgent, get stuck in - crazy stuff that shouldn't work with an average Serie C team - and I won 5-1 - away from home against a team who was 3rd.

It's almost like we need 2 versions of the game - one for the exploit tactics - and one for those of us who want to try to put together our own tactics.

Central defenders look better - but full backs are still defending poorly - when someone runs at them, the attacker almost skates past them like it's Eastside Hockey or something and the full back's feet are locked in the ice.  Indeed - the wingers might be too overpowered - as they often get too far ahead of play, and crosses are pull backs.  Outside of set pieces (which are overpowered), I've not seen one headed goal from a cross.  Goal kicks don't resemble real football at all - they are either over the attackers head and turned over, or perfect passes to the attacker, who always seems to be in space - no headed contested balls like you would see in every game.  Even keeping 3 back for attacking set pieces, I felt vulnerable to counters - running with the ball is overpowered.  It's end to end stuff - break neck stuff - even with a cautious, control possession tactic.

So, thanks for trying SI - but that's a hard no from me.  I know I'm swimming against the tide, but that's my honest opinion.  I'll opt out of the public beta and hope this doesn't get officially launched.

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Now this is a big improvement from previous versions of the ME - despite Cervi dribbling into a decent position to shoot (and I wouldn't have begrudged him if he did try to score), he saw his teammate was open in an even better position and threaded a pass through to Pizzi. Very impressive. Defending leaves a bit to be desired though ;) 

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2 hours ago, fm2020.smith said:

there seems to be a bug with the responsibilities of staff. i switch all transfers on all teams to be decided by me but the loan manager keeps loaning players. i turn him off and he gets turned back on again 

That's a known bug that SI have acknowledged, but the public beta patch is 90+% for the match engine, so there will likely be fixes for non-ME related issues in the completed patch.

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45 minutes ago, Toshef said:

I dont agree I am missing tons of headers and barerly scoring at all with tall players and good heading ability. I mean sure sometimes we score a header but considering there are 10 such chances per game cuz no central play I find it awful

There is more to it than just being a tall player with good heading ability though. He needs to be in a good position, ideally not under pressure of a defender, timing needs to be right, he needs to make the right choice where to head it, etc. And that's not to mention that the cross also has to be perfect. If it's a little too high, low or far, good luck getting your header on target. :)

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At least in my game the beta has worsened the goal conversion of strikers....in my previous season my striker was top goalscorer with 20+ goals and afte 6 matches with the new beta he has scored none...

 

This is by far the least enjoyable football manager I played in years...everything is a struggle...

Edited by lzab

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3 hours ago, themadsheep2001 said:

Most teams in FM do not counter press hard either tbh, and you can definitely see the difference between Wolves say, in game, and Man City in game 

Some teams are better than others at pulling it off/bypassing counter press. It's certainly not perfect but it's pretty decent. 

But the detail for this is more for the tactical threads

 

Out of interest how do you distinguish between Wolves and Man City in-game?

 

 

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Pros :

No more balls over the top

Headrs more effective now

Veraity of goals 

Cons :

The AMC position stop  worked for me

long shots maybe too OP now

 

But in general I'm very happy with this build, plus I'm sure with the final ME patch at March  the ME will be  even better 

Great job 

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2 hours ago, lzab said:

At least in my game the beta has worsened the goal conversion of strikers....in my previous season my striker was top goalscorer with 20+ goals and afte 6 matches with the new beta he has scored none...

 

This is by far the least enjoyable football manager I played in years...everything is a struggle...

Try going back to basics on your tactic and adjusting slowly... it would seem from the majority of feedback thus far that the public beta has made the football being played a lot more realistic, which would suggest your tactic may not make sense in basic terms no?

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Okay, the swings in morale are ridiculous. We are having a form of W-L-W-L-W, just won a clean 2-0 game against the team in front of us, the board rated the performance B+, the "dressing room atmosphere" bar was maybe 25% green, but midweek it dropped to about 30% red.

I don't have any issues, my least happy player is content.

It does tell me that there are "many conflicting personalities", players that "don't share the same level of professionalism", and a "high turnover" (which shouldn't be still such a huge issue, the roster haven't changed that much).

The first two problems are impossible to consistently keep under control, it's not like you can be picky and just sign people who are into the same kinds of movies, or whatever, so it shouldn't cause such sudden swings.

I did have to buy 2 new starters mid-season (I took over the team in december), but they have been starting in every game (8 and 7, respectively) since.

This is the sort of thing that makes it feel worthless to click through all the training feedback and other minutiae team talk stuff.

 

edit: oh, and all this is happening at a team where every player but 3 belongs to the same social group, and players whom I am very close with, and who hold me in "the highest regard" are starting to question my management of the team

 

edit 2: I almost forgot: I've just signed a new contract with a player who wanted to "commit his future to the club". Did achieving that affect his morale? Take your guess.

Edited by Glen_Runciter

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When you get a penalty why is it that sometimes you get the option to change the taker and sometimes the box doesn't even come up?

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Right so. I'm going to report on my findings (this may be very obvious to some but here we go).

I decided to start a new save from scratch - with PSG. I actually started with a simple template of Gegenpress. The only real modification I made was with balls being worked into the box. Basically taking a good template, or the template provided,

First 20 games or so I won 75-80%, but when I lost or I was really struggling in a sense during a match I couldn't figure out why and it was a source of frustration. I'd lost 3 on the trot and was struggling to win. Board giving me an F match performance rating :(.

I think I've found a working solution and made performance in game much easier. Now I've just gone to Lyon and Monaco away and won both 6-0. Probably not worth as much when you're PSG but when you are one of those who is looking just to see good performances consistently it's a nice answer to have possible.

It's the opposition instructions pre game.

GK - No instructions

DL/DR - Show onto weaker foot and mark tightly

DC - no instructions

DMC/MC (press harder, maybe with playmaker show onto weaker foot.. I'm not that fussed

AMC - All opposition instructions (hard tackling, press more, mark tightly, shower onto weaker foot)

Wings (MR/ML/AMR/AML) - Show onto weaker foot, possibly mark tightly but I don't do that)

Strikers - Mark tightly and show onto weaker foot.

It's made the formation just from a template very solid.

I'll play to the end of the season to confirm but if correct, people shouldn't feel the need infact to use exploit tactics. Just using the opposition instructions correctly might be the fix.

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Is there any plan for further improvements on the series?

It's not very Interactive any longer, even though you are called Sports Interactive.

Player Updates every 6 months ruins the game for me. 

I started a new save just know, and was excited to buy a few players who's had a very good season, but quickly lost interest.
I can take one example, I started with United, was looking to buy a new CB and since Çaglar Söyüncü has had a good season he should be OK on FM 2020. But really he aint.

If this game was interactive, the stats should be updated way more often and reflect this season. Shouldnt be down to the last researcher one year ago. For instance Çaglar Söyüncü is the fastest player recorded in the premier league this season accoriding to opta, but his pace is 12.

This game would be alot better if it was way more up to date. FM 2020 is really FM 2019. 

I know its a large database that requires alot of time, but some of the top leagues should have a more interactive game feature that you could play with more up to date data. 

Waiting for a patch in March for Januray updates is already old when it hits.

Maybe an idea for future improvements would be to make the game more to up to date often than more 3D stuff. 

Thats my 5 cents anyway

1

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vor 2 Minuten schrieb erlnil:

 

Thats not official content though. And who knows who the researcher is and whats it based on..

 

Transfer updates covers all the transfers but usually not attribute changes. 

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8 minutes ago, KUBI said:

Transfer updates covers all the transfers but usually not attribute changes. 

Then its even more pointless.

Im looking for a more interactive gameplay thats more up to date with recent performances etc.

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vor 6 Minuten schrieb erlnil:

Then its even more pointless.

Im looking for a more interactive gameplay thats more up to date with recent performances etc.

People do not usually start a new save every week, so there is no point in that. You can make your own dynamic update by using the pre-game editor. In the end the db is just a starting point, after that the game creates its own football world. 

You can post a feature request for dynamic updates in this forum:

https://community.sigames.com/forum/680-football-manager-feature-requests/

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6 minutes ago, erlnil said:

Then its even more pointless.

Im looking for a more interactive gameplay thats more up to date with recent performances etc.

That's just not possible though, would require way more input (and cost) from SI with very limited benefits. 

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Just want to inject a little positivity: Having much more fun with the public-beta patch, thanks SI for releasing it and working on the ME :brock:

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Is the beta update compatible with fm touch on a pc? It let me load it but It says I’ll still running 20.2.3. Also it won’t allow me to play in widowed mode? The option to change the resolution has disappeared 

Edited by sponish1

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vor 2 Minuten schrieb sponish1:

Is the beta update compatible with fm touch on a pc? It let me load it but It says I’ll still running 20.2.3. Also it won’t allow me to play in widowed mode? The option to change the resolution has disappeared 

The beta is only available for FM, not for Touch.

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2 minutes ago, sponish1 said:

Is the beta update compatible with fm touch on a pc? It let me load it but It says I’ll still running 20.2.3. Also it won’t allow me to play in widowed mode? The option to change the resolution has disappeared 

I think it only applies to the full game.

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6 saat önce, KlaaZ said:

There is more to it than just being a tall player with good heading ability though. He needs to be in a good position, ideally not under pressure of a defender, timing needs to be right, he needs to make the right choice where to head it, etc. And that's not to mention that the cross also has to be perfect. If it's a little too high, low or far, good luck getting your header on target. :)

The problem with this assumption -in real life or in game?-it doesn't work with long shots frequency goal in game. They are common. Accuracy of headers does seem to be a problem I think in game.

Edited by baris28

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On 18/01/2020 at 22:50, KUBI said:

The beta is only available for FM, not for Touch.

Unfortunate for those of us who only play Touch (..Although in principle, those playing Touch are FM-players just as well...)

Edited by Toonrock

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Anyone else have issue with team moral?

W-W-L-W and all of my players only "good" 

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Is the public beta 20.2.4 ? Seems since I started playing again tonight I've got back to the way it was before I tried the beta

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15 minutes ago, Boydy9 said:

Is the public beta 20.2.4 ? Seems since I started playing again tonight I've got back to the way it was before I tried the beta

When you first load up the game, what version number does it say in the bottom left corner of the screen?

20200119001807_1.thumb.jpg.276aa30f0e76023a52b6bc185d3658e8.jpg

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26 minutes ago, SuperRedditch said:

When you first load up the game, what version number does it say in the bottom left corner of the screen?

20200119001807_1.thumb.jpg.276aa30f0e76023a52b6bc185d3658e8.jpg

If your in public beta should say 20.2.4 if not 20.2.3

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Match engine has bored and frustrated me since release but public beta  20.2.4 is enjoyable noticed a lot more passing player intelligence following tactics and player instructions crosses are good more of squaring the ball across  the box or looking for a pass instead of shooting into side netting although are still a few bugs which si have under review I also think the shots per game could do with toning down just a little imo but thank you si for letting us test this beta match engine out and for all the hard work you’ve gone to .... to give us an enjoyable match engine imo  

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Can someone from SI confirm that 130M balance for KRC GENK is accurate? I think its too high .. 2nd richest club in Belgium, Club Brugge - 35M balance ..

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4 minutes ago, ChuskeThePrince said:

Can someone from SI confirm that 130M balance for KRC GENK is accurate? I think its too high .. 2nd richest club in Belgium, Club Brugge - 35M balance ..

Is this at the start of the FM 20 game?

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1 hour ago, FrazT said:

Is this at the start of the FM 20 game?

Yes it is! I started my save with Genk but it was ruined bcuzz of this, seems too high and easy to begin with ..

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Is there any chance of the public beta ME becoming available for the FM Touch users any time soon, or do we have to wait for the official patch? Depending on that I will either choose to continue to the second season of my save, or wait for the improved ME. Thanks.

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after 20 games with beta ME, I'm  not sold.

1vs1 still have a very low conversion rate. The wingers are still stupid (they wait for the opponent defender to come back before attempting crossing). The through ball are rare. And penalty are still incredibly missed. The only improvement i find is on the defender behaviour vs long balls. Some of the TI are ignored by the players (short passes, low crosses, c'mon)... Trying to tweak your tactic is a painful and absolutely pointless experience.

this is still a very frustrating experience. No pleasure. Resulting in not a nice video game to play.

Edited by Mr Tonio

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2 hours ago, ChuskeThePrince said:

Yes it is! I started my save with Genk but it was ruined bcuzz of this, seems too high and easy to begin with ..

Bear in mind that all pre-season transfers have been completed in the game- have they sold a player that would inflate the amount?

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41 minutes ago, FrazT said:

Bear in mind that all pre-season transfers have been completed in the game- have they sold a player that would inflate the amount?

They spent and earned about equal amount, about 40-ish M euros .. In FM 19 they had 7M euro balance and now they have 129.5M euro. Thats strange.

I cant post screenshot cuzz my HDD is broken, but can you please check the situation? I would appreciate it.

Edited by ChuskeThePrince

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22 minutes ago, ChuskeThePrince said:

They spent and earned about equal amount, about 40-ish M euros .. In FM 19 they had 7M euro balance and now they have 129.5M euro. Thats strange.

I cant post screenshot cuzz my HDD is broken, but can you please check the situation? I would appreciate it.

Report it in the relevant Data Issues thread in the Bugs forum- if it is wrong that is the only way to get it fixed

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1 hour ago, Mr Tonio said:

after 20 games with beta ME, I'm  not sold.

1vs1 still have a very low conversion rate. The wingers are still stupid (they wait for the opponent defender to come back before attempting crossing). The through ball are rare. And penalty are still incredibly missed. The only improvement i find is on the defender behaviour vs long balls. Some of the TI are ignored by the players (short passes, low crosses, c'mon)... Trying to tweak your tactic is a painful and absolutely pointless experience.

this is still a very frustrating experience. No pleasure. Resulting in not a nice video game to play.

Have you logged it in the public Beta forum then so they can see this comment

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1 hour ago, prot651 said:

Have you logged it in the public Beta forum then so they can see this comment

Yeah, you're right that would probably be the sensible thing to do. I might. Upload a pkm, time stamp it.

Thing is, everything i stated is already documented. I'm growing a little tired and frankly beginning to lose faith in SI ability to fix this messy ME. If the beta (although an experimental product) is the shape of the ME to come, i'm very pessimist. To me, it's not even a step in the right direction. Sorry, don't feel like being constructive today. Maybe tomorrow.

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6 hours ago, ChuskeThePrince said:

Can someone from SI confirm that 130M balance for KRC GENK is accurate? I think its too high .. 2nd richest club in Belgium, Club Brugge - 35M balance ..

Are you using any custom data? In the beta I see this starting as Genk.

Capture.thumb.PNG.459cd1cdbe90aa2a35fb3dd776748255.PNG

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2 minutes ago, Tiger666 said:

Are you using any custom data? In the beta I see this starting as Genk.

Capture.thumb.PNG.459cd1cdbe90aa2a35fb3dd776748255.PNG

@ChuskeThePrince means their financial balance, not their scouting/transfer budget. This is what it's set to in the database: 

image.thumb.png.2c2cb36be38349a3a36c414996466322.png

Edited by autohoratio

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2 minutes ago, autohoratio said:

@ChuskeThePrince means their financial balance, not their scouting/transfer budget. This is what it's set to in the database: 

image.thumb.png.2c2cb36be38349a3a36c414996466322.png

Ah sorry, not long woken up ;)

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10 hours ago, GOODNAME said:

Anyone else have issue with team moral?

W-W-L-W and all of my players only "good" 

A few posts before yours i was mentioning the weird mid-week morale drops after wins.

It seems like the "yellow warnings" have too much, too sudden influence on the dressing room atmosphere.

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I'm not sure how the mechanic is supposed to work, but when compared to more senior players of little to no pedigree, it doesnt seem right that my 20 year old wonderkid with a Bundesliga title who just won the European Golden Boy has a .5 star reputation. 

 

InkedTyrone_ Information_LI.jpg

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Just wanted to say a quick thank you for the the Beta ME. I had essentially given up with the previous ME as it was very one dimensional and the frequently cited issue of one-on-ones was truly awful. However, the Beta ME has saved FM20 for me. It is so much more exciting to watch. Some crazy goalmouth scrambles, and players seem to be doing more of what you ask of them. This especially applies to support or deep-lying strikers. 

I was very frustrated previously, but am now enjoying it much more.

Well done.

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38 minutes ago, tajj7 said:

Beta ME is not much better IMO.

The long ball thing is way better.

But it's like watching FIFA still, with someone kid playing on easy mode.  Players with good dribbling are just stupid, they just go through players, they pick up the ball and go 50-60 yards and beat men far too easily.

If defenders make a tackle, then it goes nowhere, it seems to bounce straight back to the attacker again, I;ve conceded goals where my defence has tackled the ball 3/4 times and every time the attacker just has the ball back right at their feet and continues on normally.

Just had Kovavecic pick up the ball in his own half and just run at my defender and no one goes near him, they let him just run straight through and score. Both centre-backs are marking no one, yet they just stand and let him run through.  It's like their are Messis every game pulling of these long mazy dribbles against multiple opponents. 

I also have a penalty taker who is basically perfect at penalties (created him to see how it it was working) and he has missed 3 out of 4, this has been common in FM generally, even if a player has great penalty stats, he misses loads. Some players barely ever miss penalties, the best ones should be scoring 95% plus.

Seems 1 step forward and 2 back for me.

There are some nice aspects and nice play, but overall its just as bad. 

I have noticed a few long dribbles, but they have been from my wingers and when they picked it up in space. Tackling has not been an issue for me, but I'm only about 10 games in to the Beta ME. I've had two pens and scored both. Obviously, the more you play, the more you notice. However, previously, the ME was just so boring, and it didn't seem to matter what instructions you gave, they just humped it long. So, it may not be perfect (never is), but it is a big improvement, IMO.

Oh! And headers are back. Never seemed to score any headers before.

Edited by timcliffsmith

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