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The Ultimate Feature Request Compilation

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Regarding FM Data Editor, I seriously hope that SI will look into this thread finally: 

 

There are tons of features requested for years, and nothing changes...

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13 hours ago, Luke Cro said:

Regarding FM Data Editor, I seriously hope that SI will look into this thread finally: 

 

There are tons of features requested for years, and nothing changes...

Is there a similar thread that compiles the most-wanted general feature requests?

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I've already listed some of the things I desperately want to see in FM20, but I'll share here as well. Mines aren't quite as detailed though. The ones in bold are the ones I really want to see (the others are still important though) FM20 will be a big milestone, it's time to add more realistic ideas into the game.


1) Pep-talk before penalty shootout. It's so annoying after extra time has ended you can't even tell your players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. This happens in real life, managers hyping up their players. Also when extra time ends, and we choose our penalty takers, it would be even better if some players could put themselves forward to take a penalty like in real life.

2) The option to choose your penalty taker IN the moment it's awarded, or decide to stick with your original penalty kicker. This also happens in real life, sometimes managers will shout over and demand another player takes the penalty. I've had 3 missed penalties in the same match before, if I had the option to let someone else take the third one after my original penalty taker missed the first 2 I would have chosen someone else to take penalty number 3.

3) Yearly meeting with all the managers in the league. This also happens in real life. The meeting is designed to bring all the division's managers together so that they can be talked about their objectives for the season's and discuss other talking points. Could also be useful to built up better relationships with other managers in the division.

4) Referee's DEMOTED to the league below for a number of games if they have poorly officiated a previous match. Again this happens in real life.

5) Force senior players to train with the Under 20's if you feel they have a bad attitude or not performing to their standards. Currently you can make a player play for the Under 20's but you can't force a player to train with them away from the first team. Also happens in real life.

6) BETTER TRANSFER DEADLINE LAYOUT! This badly needs to be improved. I'm sure there is a way to make it as exciting as it is in real life. Have a live 60 minute clock ticking down without the need to press continue, if you take part of the transfer deadline you should feel under pressure to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid, and agents sending you messages, players demanding loan moves, everything should feel hectic on deadline day. You had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' is dull, boring and brings no excitement.  A live clock ticking down will give you that feeling that you need to hurry up and buy someone. Literally happens in real life.

7) Another important one. Director of Football should ONLY be hired/fired by the board/chairman NOT the manager. It's common knowledge that the board/chairman does this, not the manager. The manager doesn't run the whole club. I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with. Only the chairman should be hiring and firing a Director of Football. The manager should only be allowed to suggest to the board that they should hire/fire [said person] as Director of Football, but of course as in real life, the board will not always listen to your suggestion. Also happens in real life.

8) This idea has also been missing for years. If another club wants you as their manager but you're still under contract with your current club the board should be able to reject or accept the other clubs request for wanting you. Of course you can just resign if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. Chairmen in this game need way more power, right now it feels as if the manager runs the whole club. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay.

9) Discipline needs to be expanded, you can only really fine a player when a player has received too many yellow/red cards or turns up late for training, and you're only allowed to fine them a week or two weeks wages.  I want to decide how much I fine the player or if I want to suspend him from the traininig ground or club. Forcing him to play a number of Under 20's games before he's even consider for selection for first time, making him apologise to the squad in a team meeting etc. This happens in real life
 
10) There needs to be more details added to International manegers. I want to be able to talk to an International manager to express that one of my players has been in-form and should be called up, and vice versa if you're an international manager we should be allowed to call a club manager over the phone. For example talk about a player you want to call up, except he's not fully fit, and have a conversation on whether it would be a good idea to call him up, and ask the club manager who he would suggest. A lot more needs to be done to make international management more exciting. I don't know why training doesn't exist in international management. Players don't stop training when they go to international duty. We should also be able to contact a player and tell them if they keep playing well then you'll pick them in the next squad etc.

11) I've also wanted to see this SMALL detail included in the game for years but for some reason it's not happened. Add a substitution icon on top of the proccessing tab during the match already. We already have a little ball that shows on the processing tab whenever a goal is scored, and a little red or yellow card when a foul is commited. Add a little green and red arrow showing when a substitution has been made, and when you hover over it, it can show the players name who has come on and who has gone off. This is easier to know when the other team has made subs instead of looking at the other teams player ratings to see whether they've made a substitution.

12) Better relations with affiliated clubs/parent clubs. More interaction with them. I would like to have players that have the potential to be good footballers from affiliated clubs to join our club for 3-6 months to use our training facilities. And if you think he's a good youth player you could buy him and pay the affiliated club a development fee. This happens in real life. Al manager could suggest a player with potential would benefit if he were to join my club to use our training facilities for a couple of months, and we could be able to accept or reject, and the parent club should be able to request to the feeder club that you think one of their players would benefit if he joined our club for a short while.

13) This small detail has also annoyed me for a while. Players that get their debut or those that are trying to break in to the first team shouldn't be looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show their skills.

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6 hours ago, Stewart1111 said:

2) The option to choose your penalty taker IN the moment it's awarded, or decide to stick with your original penalty kicker. This also happens in real life, sometimes managers will shout over and demand another player takes the penalty. I've had 3 missed penalties in the same match before, if I had the option to let someone else take the third one after my original penalty taker missed the first 2 I would have chosen someone else to take penalty number 3.

This is in FM19. A little message will pop up when your team wins a penalty inviting you to change your penalty taker.

6 hours ago, Stewart1111 said:

9) Discipline needs to be expanded, you can only really fine a player when a player has received too many yellow/red cards or turns up late for training, and you're only allowed to fine them a week or two weeks wages.  I want to decide how much I fine the player or if I want to suspend him from the traininig ground or club. Forcing him to play a number of Under 20's games before he's even consider for selection for first time, making him apologise to the squad in a team meeting etc. This happens in real life.

You used to be able to fine players up to four weeks' wages in CM99/00 (and also fine them for no reason, which would no doubt have alarmed the players' union). That all changed in later CMs and FMs, not least because clubs are only legally allowed to fine players up to TWO weeks' wages (example here).

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On 23/08/2019 at 03:53, Weston said:
  • Have managerial attributes improve over time like XP
    • I start in lower leagues and give myself realistically low attributes… but then years later I’m at a top club winning top trophies and I still have these bad numbers holding me back. I feel like I’m cheating when I use the editor to give myself better attributes, but they should improve on their own and do not. (This may tie into managerial wages being so low)

I don't see this as a problem. For example, in my last save I started as a Sunday League Footballer with no qualifications and this was my profile in 2029 which showed lots of progression (humble brag :D)

249419738_DexterHovis_MyProfile2029.thumb.png.6688d156729a4ddf51cc597cdaa49db2.png

Edited by Hovis Dexter

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21 hours ago, Stewart1111 said:

I've already listed some of the things I desperately want to see in FM20, but I'll share here as well. Mines aren't quite as detailed though. The ones in bold are the ones I really want to see (the others are still important though) FM20 will be a big milestone, it's time to add more realistic ideas into the game.

Now this is what we love to see! Thanks for this.

 

21 hours ago, Stewart1111 said:

1) Pep-talk before penalty shootout. It's so annoying after extra time has ended you can't even tell your players to relax, good luck, ignore the crowd taunting or tell them not to let the nerves get to you etc. This happens in real life, managers hyping up their players. Also when extra time ends, and we choose our penalty takers, it would be even better if some players could put themselves forward to take a penalty like in real life.

Good idea!

 

21 hours ago, Stewart1111 said:

3) Yearly meeting with all the managers in the league. This also happens in real life. The meeting is designed to bring all the division's managers together so that they can be talked about their objectives for the season's and discuss other talking points. Could also be useful to built up better relationships with other managers in the division.

4) Referee's DEMOTED to the league below for a number of games if they have poorly officiated a previous match. Again this happens in real life.

3. Also a good idea, and I think this was something I have proposed before as well, though I can't remember and the search function on this forum is so bad.

4. I think referees already get moved up and down between leagues in between seasons, right?

22 hours ago, Stewart1111 said:

6) BETTER TRANSFER DEADLINE LAYOUT! This badly needs to be improved. I'm sure there is a way to make it as exciting as it is in real life. Have a live 60 minute clock ticking down without the need to press continue, if you take part of the transfer deadline you should feel under pressure to get a last minute signing. That's meant to be the whole idea of the transfer deadline. We could have our inbox receving messages/offers/replies in REAL time. For example, you bid on a player, then between 1 to 60 minutes later (in real time) the club responds to your bid, and agents sending you messages, players demanding loan moves, everything should feel hectic on deadline day. You had the live coundown in the fantasy draft, so there's no reason why it can't implemented in career mode. 'Take Part or Decline' is dull, boring and brings no excitement.  A live clock ticking down will give you that feeling that you need to hurry up and buy someone. Literally happens in real life.

7) Another important one. Director of Football should ONLY be hired/fired by the board/chairman NOT the manager. It's common knowledge that the board/chairman does this, not the manager. The manager doesn't run the whole club. I know you can turn this option off under the staff responsibilities, but it shouldn't be an option to begin with. Only the chairman should be hiring and firing a Director of Football. The manager should only be allowed to suggest to the board that they should hire/fire [said person] as Director of Football, but of course as in real life, the board will not always listen to your suggestion. Also happens in real life.

8) This idea has also been missing for years. If another club wants you as their manager but you're still under contract with your current club the board should be able to reject or accept the other clubs request for wanting you. Of course you can just resign if they reject, but these things happens in real life. We're missing a step in this process, the clubs need to negotiate with each other. Chairmen in this game need way more power, right now it feels as if the manager runs the whole club. If the club rejects the offer, and you're unable to talk to the other club, then you can offer an ultimatum, resign or discuss your demands if you're to stay.

6. I have to admit, though I get where you're coming from on this, I don't think I like the idea of a live countdown clock. Though that's not to say they couldn't elevate deadline day somehow. At least they've hopefully sorted out the bug where the AI wouldn't recognize the deadline was approaching and wouldn't rush to complete deals, instead just letting them all expire.

7. I suppose you're right on this.

8. I suppose you're probably right on this, too.

22 hours ago, Stewart1111 said:

9) Discipline needs to be expanded, you can only really fine a player when a player has received too many yellow/red cards or turns up late for training, and you're only allowed to fine them a week or two weeks wages.  I want to decide how much I fine the player or if I want to suspend him from the traininig ground or club. Forcing him to play a number of Under 20's games before he's even consider for selection for first time, making him apologise to the squad in a team meeting etc. This happens in real life

This reminds me of another issue I have with discipline - it's completely forgotten about immediately. For example, if a player gets a straight red, I would personally only issue a warning. And the player has always accepted this. But if the same player gets another straight red shortly after, I would then fine 1 weeks wages to show an escalation - what is a warning if not a literal precursor to proper punishment? But then the player is shocked and upset that you did this, and I have been told by someone on this forum in the past that this is because the player is unable to remember that he has been warned in the past due to the game intentionally not storing this information. So he thinks you're just fining him for the one red card, which would be extreme. I find this pretty silly/frustrating as it completely erases the point of issuing a warning! I think this could be rather easily addressed, and allow discipline to be cumulative over the course of a season.

 

22 hours ago, Stewart1111 said:

11) I've also wanted to see this SMALL detail included in the game for years but for some reason it's not happened. Add a substitution icon on top of the proccessing tab during the match already. We already have a little ball that shows on the processing tab whenever a goal is scored, and a little red or yellow card when a foul is commited. Add a little green and red arrow showing when a substitution has been made, and when you hover over it, it can show the players name who has come on and who has gone off. This is easier to know when the other team has made subs instead of looking at the other teams player ratings to see whether they've made a substitution.

12) Better relations with affiliated clubs/parent clubs. More interaction with them. I would like to have players that have the potential to be good footballers from affiliated clubs to join our club for 3-6 months to use our training facilities. And if you think he's a good youth player you could buy him and pay the affiliated club a development fee. This happens in real life. Al manager could suggest a player with potential would benefit if he were to join my club to use our training facilities for a couple of months, and we could be able to accept or reject, and the parent club should be able to request to the feeder club that you think one of their players would benefit if he joined our club for a short while.

13) This small detail has also annoyed me for a while. Players that get their debut or those that are trying to break in to the first team shouldn't be looking 'complacent' or feeling 'complicated' surely they should be feeling proud, grateful, or see it as an opportunity to show their skills.

11. Makes sense to me! Never occurred to me, but it does definitely seem like an odd omission now that I think about it.

12. I suppose this could be improved upon. In fact, I left out how affiliations should be improved across the board! It's nearly impossible to get your board to agree to creating an affiliation, and when it's rejected there is no explanation as to why. I put a lot of research into this and thought I finally sorted out some really solid affiliation proposals, but they were all shot down, and then I wasn't able to propose anymore. No one could tell me why this was happening (wish I could find that thread too, but again, either deleted or the very frustratingly inept search function is keeping me from finding it). Shame, too, because it would've really helped me with the inability to find other clubs to loan some of my boys.

13. I think I saw some explanation for this before that the players were thinking they'd "made it" and could now relax. I get how that could be the case for a few but perhaps it was overzealously applied? Can't say I recall noticing it too much one way or the other, but it's been a few months now since I retired my save.

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13 hours ago, Hovis Dexter said:

I don't see this as a problem. For example, in my last save I started as a Sunday League Footballer with no qualifications and this was my profile in 2029 which showed lots of progression (humble brag :D)

249419738_DexterHovis_MyProfile2029.thumb.png.6688d156729a4ddf51cc597cdaa49db2.png

Woah, really? I don't understand. I literally dragged a club from winning Serie D undefeated, to Serie C, to Serie B, to Serie A, to Europa League, then transferred to another club where I won Serie A, the Coppa Italia, and the Europa League in my first season, and I never saw my attributes increase automatically, to my knowledge. I started out as semi-pro.

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12 hours ago, Weston said:

Woah, really? I don't understand. I literally dragged a club from winning Serie D undefeated, to Serie C, to Serie B, to Serie A, to Europa League, then transferred to another club where I won Serie A, the Coppa Italia, and the Europa League in my first season, and I never saw my attributes increase automatically, to my knowledge. I started out as semi-pro.

I'm also seeing progress in my current save. In this save I started as a 20 year old Sunday League Footballer with no qualifications and this is my profile just three months into my second season

1495860259_DexterHovis_MyProfileProfile.thumb.png.c27711df06843af76e2b1253e8ca9300.png

It seems really strange that your manager did not develop.

Edited by Hovis Dexter
corrected typo

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On 23/08/2019 at 18:37, Luke Cro said:

Regarding FM Data Editor, I seriously hope that SI will look into this thread finally: 

 

There are tons of features requested for years, and nothing changes...

SI will look at every suggestion raised in this forum.  Just because it is requested a lot, does not equate to it being incorporated into the game as there are many parameters to be checked before inclusion.  If you think that nothing has changed in the game for years, then you are playing a different game from me.

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24 minutes ago, FrazT said:

SI will look at every suggestion raised in this forum.  Just because it is requested a lot, does not equate to it being incorporated into the game as there are many parameters to be checked before inclusion.  If you think that nothing has changed in the game for years, then you are playing a different game from me.

If you pay little more attention, I was referring that some requested features for DATA EDITOR haven't been included for years by SI... Game itself is changing more or less every year..

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5 hours ago, Hovis Dexter said:

I'm also seeing progress in my current save. In this save I started as a 20 year old Sunday League Footballer with no qualifications and this is my profile just three months into my second season

1495860259_DexterHovis_MyProfileProfile.thumb.png.c27711df06843af76e2b1253e8ca9300.png

It seems really strange that your manager did not develop.

Maybe I missed something? I eventually (probably once I got to Serie A) manually edited my attributes, and so perhaps around this time they did actually update a bit and I didn't notice because of my own changes? Was I just not getting enough coaching badges? There should be a way to "show recent changes" on your own attributes just like with players' so you can track this sort of thing.

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16 minutes ago, Weston said:

Maybe I missed something? I eventually (probably once I got to Serie A) manually edited my attributes, and so perhaps around this time they did actually update a bit and I didn't notice because of my own changes? Was I just not getting enough coaching badges? There should be a way to "show recent changes" on your own attributes just like with players' so you can track this sort of thing.

in my last couple of saves I've started playing challenges and to enable me to keep a record of my progress (or not) I've been making, and keeping, a saved game at the beginning and end of each season. It's not too much of a pain and is one way of tracking your progress over the seasons.

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On 25/08/2019 at 11:09, Hovis Dexter said:

in my last couple of saves I've started playing challenges and to enable me to keep a record of my progress (or not) I've been making, and keeping, a saved game at the beginning and end of each season. It's not too much of a pain and is one way of tracking your progress over the seasons.

Maybe someone from SI could clarify how this works for us?

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Another thing I just thought of - I wonder if it would be possible to have the generic kit designs change slightly from season to season? It get a bit dull seeing the same shirts every single season, especially when you play a club with solid colors. It wouldn't even necessarily require new generic kit designs be added, but just have the clubs that aren't a strict style (vertical stripes only, for example) add a bit of random change each summer. This would obviously be in the lowest priority category.

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On 22/08/2019 at 22:53, Weston said:

High Priority - Crucial to Realistic / Smooth Gameplay

I should add that it's ESPECIALLY important this be fixed now that the English transfer window opens a full month and a half before it does in Italy, Spain, Germany, and France. If we can't plan, negotiate, and confirm loan deals before the window opens - just like real clubs do in real life - then there's a very real possibility that English clubs will gain a massive advantage in-game by signing up all the best players available for loan before the rest of Europe's top leagues can even enquire about them. Hopefully this should be super simple to implement since this ability is already in place for full transfers.

 

image.png

Edited by Weston

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On 22/08/2019 at 22:53, Weston said:

 

  • Match graphics cut-scene showing where you’re traveling to, maybe a match highlight or two like real match previews do

 

 

I want to elaborate on this one since I couldn't find the original post to link to:

 

5 hours ago, Weston said:

If I'm going to start a match I'd love some sort of cutscene or load screen that shows a map! Or even just a map in league screens. It's such a simple but beautiful idea that makes the game feel more immersive and real. Imaging it zooming in on the new location your team is traveling to in the buildup. We don't think of it much but travel is a massive part of being in football. Make us feel the enormousness of our little club's first away match in European competition,, etc.

Like this for travel:

image.thumb.png.7e941447fa9f1112c2cf7cd0b7a876a0.png

Like this for leagues. Beautiful:

image.thumb.png.e8f27c6b185cf172d8b258a0e3aae895.png

Even the simple ones are cool:

image.thumb.png.118d316ef56c2974fa1d1940d343febb.png

Even general data visualization is a step up from the spreadsheets (keep those too, but why not spruce them up a bit also?):

image.thumb.png.31832a086457c788cf67b3edd2baa9b6.png

 

 

 

Edited by Weston

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One more to add that I forgot to include:

I know players under certain ages can't be included because of age restrictions, but it seems silly to revamp entire youth systems (U20 and U18 vs U19 and U17 in Italy, for example) when you can just create newgens at the start of a save as placeholders and populate the youth tiers normally, just as you would for players you are unable to include due to licensing issues. Especially considering you can get newgens as young as 14 later in-game, it just seems weird that this starts abruptly instead of being eased into from the start with the appropriate-aged players being generated as necessary.

You could even offer a box to check at the start of a save offering this option vs the current option which just avoids the issue altogether, albeit rather unrealistically.

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