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Football Manager 2019 Official Feedback Thread

Biggest downside for this year's FM from your pov ?  

66 members have voted

This poll is closed to new votes
  1. 1. What really annoy you this year while playing FM19 ?

    • Players moaning for new contracts too often
      23
    • Gegenpressing tactic too powerful
      12
    • Youngsters determination decreasing despite tutoring
      10
    • IA still stockpiling players at a specific position/low teambuilding
      11
    • Calendar bug ,only 1 day to recover between 2 officials games, especially a the end of the season (Obviously, i'm not talking about the Boxing day)
      6
    • International call-ups issues (players unavailable for Champions League final etc...)
      5


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I creare topic about awful deep strikers movement. Guys create topics too, for technical support is rule - no ticket, no problem. 

DLF (s) even no tried to play deeper or find empty space without marking. Are you kidding me? Its totally unplayable! And I can win anyway, but it's boring absolutely.

My first 'long' achieve in FM19? Best Defense!

IRLis attacking football in trend, but ME looks like season 15/16 where for example Real and Man City have ~3 shots together in two semifinals of ChL 

 

1953378321_Image2.png.8a3e9190d3debf14d2

P.s. Till what date are Christmas vacation in UK?

Edited by Novem9

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3 minutes ago, Novem9 said:

I creare topic about awful deep strikers movement. Guys create topics too, for technical support is rule - no ticket, no problem. 

DLF (s) even no tried to play deeper or find empty space without marking. Are you kidding me? Its totally unplayable! And I can win anyway, but it's boring absolutely.

My first 'long' achieve in FM19? Best Defense!

IRLis attacking football in trend, but ME looks like season 15/16 where for example Real and Man City have ~3 shots together in two semifinals of ChL 

 

1953378321_Image2.png.8a3e9190d3debf14d2

 

Thats a bad example because all the space is in the channels on the shoulder of the defenders. Perfect chance for Sensi to play a through ball (curl or over the top) to either striker to exploit the high defence and tight marking. 

Regardless of role I still expect a striker to play with football intelligence and find the right space and movement. 

That said... Its just not the best example... There is absolutely no movement from strikers who are supposed to run deep. They all play kinda like a poacher should. 

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1 минуту назад, westy8chimp сказал:

Thats a bad example because all the space is in the channels on the shoulder of the defenders. Perfect chance for Sensi to play a through ball (curl or over the top) to either striker to exploit the high defence and tight marking. 

Regardless of role I still expect a striker to play with football intelligence and find the right space and movement. 

That said... Its just not the best example... There is absolutely no movement from strikers who are supposed to run deep. They all play kinda like a poacher should. 

In this reason it's just one of few screenshots, but the most important is pkm file. In dynamics it's much better for investigation

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19 hours ago, booble said:

the ai transfer logic, ai contract negotiations and ai squad building seriously needs a revamp. its been a long time coming. really think this will transform the game and make the game more challenging. too easy to sign the best players.

2 teams bid 34, 54 and me bid 60 for de ligt. yet ajax accepted all 3 offers despite me offering the highest bid.

bought skrinar for 70 million. transfer list bailly has 1 year left on contract. get 50 million from inter despite napoli having already had a bid accepted for 36.5. why not offer the same amount as napoli or slightly more?

4 teams are in contract negotiations for frenkie de jong. i offered 100pw. signs for man city for 120pw. after an 1 hour of reloading the save file and making an improved offer he finally signs for me with significant improved wages and bonuses. instead of me reloading the file why not give the agent the ability to renegotiate the contract with other teams even if contract offered. for example agent can come back and say i will sign for you tomorrow if you give me x amount wages and bonuses.

liverpool sold mane to barce for 73. bought carrasco for 78. mane clearly the better player and has higher ca and pa

You have just said it's too easy to sign the best players, but then you said de Jong signed for man city and you had to keep reloading for an hour to get De Jong to sign for you...………:lol: not really helping your point there.

Surely your suggestion of having the agent comeback to you saying offer this etc, will just make it even easier to sign the best players though.

I do agree though that with a big team it can be easy to sign the best players, but when playing as a club like Man utd, man city etc you can offer massive wages which in turn makes it easier. But when you play as a smaller club, it can be quite difficult to sign players.

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3 hours ago, westy8chimp said:

Thats a bad example because all the space is in the channels on the shoulder of the defenders. Perfect chance for Sensi to play a through ball (curl or over the top) to either striker to exploit the high defence and tight marking. 

Regardless of role I still expect a striker to play with football intelligence and find the right space and movement. 

That said... Its just not the best example... There is absolutely no movement from strikers who are supposed to run deep. They all play kinda like a poacher should. 

Probably the best way I can put it without being hyperbolic is this: There are large passages of play during matches in which it is impossible to tell one striker role from another. Largely for the reason I've highlighted above. Some may think this isn't a major issue; however, if like me you want your lone DLF to act as a forward pivot, your system becomes largely ineffective. This is why you often see match ratings for these players drop to around 6.4 - They simply don't show for the ball and end up on the periphery.

I've tested a workaround using a target man, and to some extent they are more involved. The problem is these players require very specific physical attributes. We can no longer refine how the target man is supplied. IIRC we used to have the option to pass to feet / head / run on to ball. So that 5'9 striker isn't going to get any change out of those 6'4 CBs if your whole team is trying to find him with lofted passes.

Edited by rdbayly

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Until now I was content with the ratings of defensive players. Like in real life they have to go above a quiet, solid game to get good grades. My defensive heavy team shows how well it works for the central defenders.

However, goalkeeper ratings are a joke. Just played a cup game. My keeper has a 90 pass completion rate, no mistakes, parried 16 shots, four ccc and two additional penalties in the game as well as three(!) in the shootout. He got a 7.1.

Just what do these guys have to do to get their respect? 

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30 minutes ago, Piperita said:

Until now I was content with the ratings of defensive players. Like in real life they have to go above a quiet, solid game to get good grades. My defensive heavy team shows how well it works for the central defenders.

However, goalkeeper ratings are a joke. Just played a cup game. My keeper has a 90 pass completion rate, no mistakes, parried 16 shots, four ccc and two additional penalties in the game as well as three(!) in the shootout. He got a 7.1.

Just what do these guys have to do to get their respect? 

Take direct free kicks. Just like in real football.

Edited by Vali184

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Has the ME changed in the past week? I've not played since Wednesday due to illness and it definitely updated the game before I started.

I'm four seasons deep into a save, having spent most of that building a tactic and squad around it, had started the season on fire, and now I can't score a goal, none of players press and I can barely must 40% possession. Before, I'd had 3 seasons of dominating domestic games with this set up.

I understand the issues with the previous ME people were experiencing, but it's stuff like this that prevents me ever having long term saves, and I don't have the spare time anymore to constantly be analysing everything to build a tactic whenever the game updates.

875828792_ASRoma_SeniorFixtures.thumb.png.f6b0ba70826fbd18ba20f153f1d352fd.png

Guess the point where the ME changed. There shouldn't be such huge variance between versions.

Edited by RandomGuy.

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Is there anyway to avoid having "calm" as the default setting for talking to the press, team talks etc?

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Two and a half months into a new save in Brazil and just had both my veteran FBs complain about playing time through the state championship and early cups rounds. They have started, literally, every second match. I can't have them start every single match because they run their buns off and are at like 85% condition after a match. Not quite sure what they are wanting to stay happy....?

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Alright, so what actually is the "squad's less desirable characteristics"? Can we talk about it, ever get some clarification from SI for why determination drops on some players, increases in others, seemingly completely at random?

My squad in club panel is described in "Very Determined". That's not surprising, since average determination in my squad is 15.09, the highest in the league. So why am I seeing players (who aren't in mentoring groups, by the way, not that it matters since when determination decreases due to a mentoring group your coaches tell you that and not the generic 'squad characteristics') lose determination from 15?

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I like this version of the ME in general, and I have not seen the scads of long shot goals or total lack of through balls that others are complaining of, but there are still some bugbears for me, all of which seem related:

- Short-range finishing is absolutely diabolical.  Not only to players seem to routinely punt the ball directly into the keeper's chest, but I have seen players hit woodwork from 1 yard away.

- Woodwork in general is way too common.  I've had as many as 4 in a game and the average seems to be at least 2.

- There are too many matches where one team plays ultra narrow and deep and absorbs 20-30 shots only to lose 1-0 on a set piece or cross.  The frequency with which this happens makes the matches start to feel kind of similar.

Now understandably you can't just fix these in a vacuum.  If you start to do stuff like improve shooting accuracy you could end up with 4-2 scorelines routinely.  But I hope they can tweak things a little to reduce how noticeable these issues are.

Edited by jujigatame

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9 hours ago, rdbayly said:

I've tested a workaround using a target man, and to some extent they are more involved. The problem is these players require very specific physical attributes. We can no longer refine how the target man is supplied. IIRC we used to have the option to pass to feet / head / run on to ball. So that 5'9 striker isn't going to get any change out of those 6'4 CBs if your whole team is trying to find him with lofted passes. 

I think this went away in 2013, maybe, or 2014.  It was tied to the slider system, and getting your customized striker role to work.  I'd like to have it back, but theoretically it shouldn't be necessary with the role system functioning properly.

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1 hour ago, bar333 said:

Alright, so what actually is the "squad's less desirable characteristics"? Can we talk about it, ever get some clarification from SI for why determination drops on some players, increases in others, seemingly completely at random?

My squad in club panel is described in "Very Determined". That's not surprising, since average determination in my squad is 15.09, the highest in the league. So why am I seeing players (who aren't in mentoring groups, by the way, not that it matters since when determination decreases due to a mentoring group your coaches tell you that and not the generic 'squad characteristics') lose determination from 15?

I'm just guessing here, but could it be that you have team leaders/highly influential players/players with a high leadership attribute that have determination scores below your squad average? I don't know how the system works, but I'd expect those types of players to have more of an influence in personality/determination changes.

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Idk if this has been brought up but the competition format in-game for the Asian Confederation Cup is quite messed up. I’ve seen teams that shouldn’t qualify for it like Japanese teams play in it even though the ‘qualification places’ on the Asia page doesn’t list Japanese teams as having spots for it. Teams are also being put in the wrong section of the tournament like the South Asian section has Western Asian teams.

Also the Asian Champions League in-game has games that take place on Friday and Sunday. Which as far as I know doesn’t happen irl. I also posted in another thread how in my game Asian league reputations don’t update at all (team rep does tho) and Asian qualification places don’t change at all either. Even when I use the editor to increase the league rep the qualification places allocated remains the same and the game seems hard coded to keep the positions constant which means no progression at all no matter what you do. Have the whole FIFA top 100 players in your league and it’s still 36th in Asia.511EBCB1-9B56-4E52-B51F-8597E4445047.thumb.jpeg.6bd4a0f09d0286828e3ff120738dc6dd.jpeg

Really makes it impossible to do any save with Asian leagues in it. Which is most of what I play this game for, creating long saves with Asian teams. Sorry for the long read. It’s so disappointing having all the immersion ruined for Asia which is THE favorite thing I have in FM games. I get that the new qualification system for Asia is complicated but I’d rather have the old format in-game rather than have a whole section be broken. 

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Don't know if anyone else is seeing this but 5 games played since 19.2.1 and I've not had a single press conference. I'm Leeds, first season so in the Championship obviously. Every prior game has had before and after press conferences and the odd tunnel interview, which have also been missing.

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1 hour ago, edgar555 said:

Don't know if anyone else is seeing this but 5 games played since 19.2.1 and I've not had a single press conference. I'm Leeds, first season so in the Championship obviously. Every prior game has had before and after press conferences and the odd tunnel interview, which have also been missing.

check your responsibilities, when i restarted another save, it was automatically set to assman/coach to do my interviews, hope it helps :thup:

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Just had a game where I lost 3-1, the goals were 3 set pieces and a long shot.

That kind of encapsulates the (minor but not insignificant) issues with this ME.

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1 hour ago, jujigatame said:

Just had a game where I lost 3-1, the goals were 3 set pieces and a long shot.

That kind of encapsulates the (minor but not insignificant) issues with this ME.


I lost a match to 3 DFKs in FM15 too. (One in a thousand Matches occurance though, and no matter the taker, it should be -- perhaps unless all of the kicks are taken in prime positions centrally in front of the Goal just outside the Penalty area). :D 

If set piece/Long shot conversion is significantly higher, this should frustratepPlayers who try to Play defensive Football and soak up pressure far more than attacking ones though. Which is, approx. 1% of FM's playing population. :D If Teams sit Deep to soak up pressure and (weaker) shots, eventually, they would in tendency Always concede regardless. And set piece conversion really isn't that huge in footie even for specialist teams, given that boxes are being as flocked with bodies as shops just before the Christmas Holidays. I tended to have called them the "anti counter attack" on Prior Releases -- and suggested that SI at least make that distinction statistically (as well as in the shot Analysis) which shots came off 
 

- Open/Position play
- set pieces

- Counter attacks/generally breaks

 

in General. An even better one would be displaying how many Players tend to be behind the ball on shots in General... Whilst that doesn't tell the entire Story, it tells far more than what's in now.

Given all of that, I'm surprised that the perennial frustratioin forums still are filled with the inevitable posts of barely scoring of umpteenth shots against an inevitably Ultra defensive Opposition. Eventually, Teams would always crack. If Teams sit deep, they concede added set pieces and generally attempts by default. But then, when pushed, even one of the more regular  frustration venters of yore revealed that this actually appeared to happen on an endless streak of barely losing. :P 


Not sure how much time I'll have the next coming days for FM, but on mine, I've just seen Salah being through on Goal, however at a very tight angle. I expected that to be saved, all Things considering. However, to my surprise, he chipped the ball towards the Long post and past the keeper. Not sure I've much ever seen any of that as of FM. :) 

Edited by Svenc

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7 hours ago, BigV said:

check your responsibilities, when i restarted another save, it was automatically set to assman/coach to do my interviews, hope it helps :thup:

Yeah done that. Set to me. Since my post I played 5 more games and finally had 1 press conference for a ‘rivalry’ match (Millwall) but no others. So something is definitely not working. 

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On 22/12/2018 at 14:09, rdbayly said:

Probably the best way I can put it without being hyperbolic is this: There are large passages of play during matches in which it is impossible to tell one striker role from another. Largely for the reason I've highlighted above. Some may think this isn't a major issue; however, if like me you want your lone DLF to act as a forward pivot, your system becomes largely ineffective. This is why you often see match ratings for these players drop to around 6.4 - They simply don't show for the ball and end up on the periphery.

I've tested a workaround using a target man, and to some extent they are more involved. The problem is these players require very specific physical attributes. We can no longer refine how the target man is supplied. IIRC we used to have the option to pass to feet / head / run on to ball. So that 5'9 striker isn't going to get any change out of those 6'4 CBs if your whole team is trying to find him with lofted passes.

Truthfully I'd like to see evidence from anyone defending the ME of a support duty lone striker functioning as it should. 

Lone strikers in a formation like the 41221 are just screwed no matter the role. I have ample support for them with a CM-A and an AP out wide but regardless of role & duty they are totally uninvolved in plays, remain isolated and consistently pull the lowest ratings in the team. 6.3-6.4 is their default state, sometimes they get it before 30 minutes even. I've tried - DLF-s, DLF-A, PF-A, PF-S, CF-A, CF-S, all of them perform exactly the same. 

Edited by bar333

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3 minutes ago, bar333 said:

Truthfully I'd like to see evidence from anyone defending the ME of a support duty lone striker functioning as it should. 

Lone strikers in a formation like the 41221 are just screwed no matter the role. I have ample support for them with a CM-A and an AP out wide but regardless of role & duty they are totally uninvolved in plays, remain isolated and consistently pull the lowest ratings in the team. I've tried - DLF-s, DLF-A, PF-A, PF-S, CF-A, CF-S, all of them perform exactly the same. 

Indeed. I'm my own biggest critic when it comes to tactics; however, I've sunk more hours into this game to make it work than I did my last relationship. I've spent 600 hours reading, testing, experimenting and adapting. I've read Rashidi's book cover-to-cover, twice. I've tried to unlearn what has worked in previous editions and approach the game with a fresh perspective. It is my opinion that the introduction of defensive and attacking shape has outpaced the ME's ability to interpret / balance it. 

I have not seen a shred of evidence from anyone that attacking movement in the final third isn't dead on arrival; particularly for lone / deep forwards. The game has descended into a set piece / long shot borefest that I simply can't stomach anymore. 

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On the topic of lack of movement from strikers, I played a couple of games last night with a strikerless 4-1-2-3 , with Thomas Muller as a Shadow Striker, he got 5 goals in those 2 goals :D 

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In my current Le Mans save, I play a 4-3-3 system with a lone AF--A as my striker. It works as I imagine it should. As an experiment, in my last game, I changed his role to a DLF-S.  I might actually keep him in this role now as he was much more involved in the build up play as you can see from the two heat maps. The first map is his last game as an AF-A , and the second as a DLF-S. He has a lot of time on the left of the attack as my left winger has a support duty so he's often dragged out wide. 

You can clearly see the difference, and how much more involved he is further back in that role. To me, that role is working pretty much as it should. Of course, it may still be the case that it doesn't work as intended in other formations, but in that last game, I noticed a huge difference, and my team also snapped a 5 game winless streak with a 2-1 victory, so like I said, I'll probably keep my striker playing in that role for now. Both matches were against teams in the top 8 in the league (I'm sitting 5th just now) 

 

 

afaheatmap.PNG

dlfsheatmap.PNG

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15 minutes ago, Dagenham_Dave said:

In my current Le Mans save, I play a 4-3-3 system with a lone AF--A as my striker. It works as I imagine it should. As an experiment, in my last game, I changed his role to a DLF-S.  I might actually keep him in this role now as he was much more involved in the build up play as you can see from the two heat maps. The first map is his last game as an AF-A , and the second as a DLF-S. He has a lot of time on the left of the attack as my left winger has a support duty so he's often dragged out wide. 

You can clearly see the difference, and how much more involved he is further back in that role. To me, that role is working pretty much as it should. Of course, it may still be the case that it doesn't work as intended in other formations, but in that last game, I noticed a huge difference, and my team also snapped a 5 game winless streak with a 2-1 victory, so like I said, I'll probably keep my striker playing in that role for now. Both matches were against teams in the top 8 in the league (I'm sitting 5th just now) 

 

 

afaheatmap.PNG

dlfsheatmap.PNG

What I’ve found in testing is that if a team comes at you, it is possible to string together good moves and goals on the counter.

However, the go to default for the AI is to camp their asses off; frequently using double DMs. This is when the lack of forwards showing for the ball is most acutely felt.

Out if interest Dave, how many passes are you getting out of your DLF in a match and what do the combinations look like?

Lateral relationships between 2 striker formation seem pretty healthy, but vertical play between central midfield and lone strikers is non existent for me.

Edited by rdbayly

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3 minutes ago, rdbayly said:

Out if interest Dave, how many passes are you getting out of your DLF in a match and what do the combinations look like?

 

Only played the one game with a DLF but here's the passes made. Not sure how to view combinations, I don't have a data analyst, do you know where I would find this?

 

 

passesdlfs.PNG

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Agreed with DD here pretty much. Yes, the central game and attacking movement of strikers can be improved, but it is simply not true that there is no difference in roles. I also tested with different roles for my lone striker, and there is significant difference in how much they are involved with the attack build up. When I use my striker in a DLF(s) role, I see many instances in the highlights where my striker has easily 3-4 of his teammates ahead of him during the build up of an attack in the final third. It doesn't ALWAYS happen, and it shouldn't because it also depends on how the opponent is defending the attacks. 

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In my tactic with lone striker, I typically see more than 30 passes from my DLF(s), which is more than my W(s) and IF(a), so he is pretty involved with the attacking movement. That's not the case if I use a poacher or advanced forward in the same system and shape.

Edited by bleventozturk

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2 minutes ago, rdbayly said:

Sometimes I honestly think I’ve purchased a different game to others.

:lol:

I often think that too, but in a good way for me! 

 

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37 minutes ago, bleventozturk said:

 It doesn't ALWAYS happen, and it shouldn't because it also depends on how the opponent is defending the attacks. 

This is a really key point that a lot of people simply don't consider, and it's why a screenshot of a single moment in a game is pretty worthless.

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Re: AI tactical decision making. Whilst this has been a constant with the game for very Long, I don't think Teams keeping ~5 Always behind the ball outside of set pieces or counters is particularly realistic. This is only realistic for Teams who basically just hope to not get totally battered against hugely superior oppositioin (on international Management say, between Gibraltar and Spain). Top top if off, there is naturally the tendency that this isn't even changed much after conceding.

5I3evUi.jpg

Unfortunately, there also appears to be nonsensical decisions again that is going to cost the AI for for sure. Erzgebirge Aue here playing a 5-3-2 WB and basically just shoving everybody forward. Apply Basic common sense, and you will outperform their Manager. I am going to repeat this, but I would prefer it the game would prohibit this for both Players and AI, and rather refocus the tactical experience more towards realistic tactical decision making (and rewarding good decisions and judgement rather than common sense).

HfwYPR8.jpg

Edited by Svenc

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FM series getting Repetitive and boring to be honest , Teams are all the same , including same Board Questions when you take over a team , for EX Manchester UTD club is run differently then Newcastle UTD , 

I read somewhere before there was suppose to be software to rewrite features of the game from a 3rd party source anyone know of this

?

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14 hours ago, Svenc said:


I lost a match to 3 DFKs in FM15 too. (One in a thousand Matches occurance though, and no matter the taker, it should be -- perhaps unless all of the kicks are taken in prime positions centrally in front of the Goal just outside the Penalty area). :D 

If set piece/Long shot conversion is significantly higher, this should frustratepPlayers who try to Play defensive Football and soak up pressure far more than attacking ones though. Which is, approx. 1% of FM's playing population. :D If Teams sit Deep to soak up pressure and (weaker) shots, eventually, they would in tendency Always concede regardless. And set piece conversion really isn't that huge in footie even for specialist teams, given that boxes are being as flocked with bodies as shops just before the Christmas Holidays. I tended to have called them the "anti counter attack" on Prior Releases -- and suggested that SI at least make that distinction statistically (as well as in the shot Analysis) which shots came off 
 

- Open/Position play
- set pieces

- Counter attacks/generally breaks

 

in General. An even better one would be displaying how many Players tend to be behind the ball on shots in General... Whilst that doesn't tell the entire Story, it tells far more than what's in now.

Given all of that, I'm surprised that the perennial frustratioin forums still are filled with the inevitable posts of barely scoring of umpteenth shots against an inevitably Ultra defensive Opposition. Eventually, Teams would always crack. If Teams sit deep, they concede added set pieces and generally attempts by default. But then, when pushed, even one of the more regular  frustration venters of yore revealed that this actually appeared to happen on an endless streak of barely losing. :P 


Not sure how much time I'll have the next coming days for FM, but on mine, I've just seen Salah being through on Goal, however at a very tight angle. I expected that to be saved, all Things considering. However, to my surprise, he chipped the ball towards the Long post and past the keeper. Not sure I've much ever seen any of that as of FM. :) 

My 3 set piece game was followed shortly by a match where I had 7 chances (5 CCCs + 2 HCs) and scored 0 goals because my strikers pounded the ball into the keeper over and over and over again.  Lost 2-0 from a set piece and a long shot.

I'm still enjoying the game, but some of these results are a little annoying.

Also annoying was when I dared to criticize my striker who missed 3 CCCs, he got upset and said he was satisfied with his performance.

Edited by jujigatame

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I try to whine about injuries pretty rarely because they are absolutely part of the game... but is anyone else finding the game turning into Injury Management Simulator 2019 on the newest patch? I just rage quit after hitting 14 injured players. Playing a pretty high intensity style and loads of matches in Brazil, but rotating heavily, have the best Physios possible, good Sports Scientists, adjust the training and watch the Medical Center for likely injuries. Doesn't matter. In the past month of this save, its just been injury after injury. Training and in-match. 

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Injuries are a non issue for me. Never really have been and they've been getting nerfed every year to the point where in FM19 it feels like I manage to have far less injuries in a season than you'd expect on average IRL. I just rotate a lot and try to not play players who have high match fatigue. It's not always possible but if you make an effort to rotate based on that then you should be able to stay injury free. Right now I have training handled by my AM but even in seasons where I set it up myself injuries weren't really an issue and I'd work players hard with lots of extra sessions where possible. 

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1 minute ago, bar333 said:

Injuries are a non issue for me. Never really have been and they've been getting nerfed every year to the point where in FM19 it feels like I manage to have far less injuries in a season than you'd expect on average IRL. I just rotate a lot and try to not play players who have high match fatigue. It's not always possible but if you make an effort to rotate based on that then you should be able to stay injury free. Right now I have training handled by my AM but even in seasons where I set it up myself injuries weren't really an issue and I'd work players hard with lots of extra sessions where possible. 

That's part of why this stands out to me so much. I didn't have a bad run of injuries using the same tactic, with a smaller squad, in 3 seasons in England. The first two and a half months of the save were fine. And then BOOM. I had another injury every Continue for 4 in a row at one point. And yes, lots of them are a few days and very minor. But I don't even really count those. its where a player is out for weeks or even months. 

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Hi everyone
Tell me, please, if the player gets a lower offer for the goal / performance / promotion to the higher league / avoiding a drop from the league, then does he have less motivation to play? Has SI introduced such a modification, or is it only a struggle when signing a contract and then the player obeyed obediently and the contract does not matter?

Greeting from Poland :D

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The players mindlessly heading the ball to nowhere when they have ample time to control it is very bothersome.  A lot of possession is given away in this manner.  And throw-ins are an issue too.  Way too many are just thrown up in a highly contested area where it's a 50/50 aerial challenge, instead of safer throws to the feet.

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Changed my instructions to go direct and attacking with a higher tempo. So obviously with minutes to go my team pass it around the back with zero urgency. 

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So things that I've noticed since the last update

  • Way too many long shots resulting in a goal
  • Too many goals either after a team has scored or at the very start of the second half
  • Defenders don't mark attackers at the far post which means crossing is massively OP
  • Throw in takers seem to throw aimlessly 
  • Attacking players movement is horrendous
  • Defensive headers tend to result in possession being given away
  • Wingers get booked a lot and I've found that they can get two yellows before anyone else gets booked
  • A spike in pens awarded
  • Sitters missed frequently
  • More woodwork hits than usual for an FM game
  • 1V1's not an effective way to score a goal

Now some of these might not even be bugs, but this seems to be an awful lot of issues for a game that's been out for what, well over a month? This is made even more frustrating by the fact that I had hardly any of these issues before the latest update.

 

 

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I think I saw in latest Rashidi's videos. 

From in game analysis; opposition goals from long range goals as negative, goals from long range shots as positives. It shouldn't be coincidence. As the game analysis report tell already. should it need bug report in sub forum. :)

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18 dakika önce, ajw10 said:

I'm sorry, I have no idea what you're saying

My post wan't a reply to your post. Please read again what I've said about long shots problem. 

 

 

Edited by baris28

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5 hours ago, bar333 said:

s passing is shocking, defenders hoof the ball despite Balanced mentality + 'Play out of Defence' TI and ample short passing options. 

I'm just on a home match (2nd BL), the Team isn't even fluid yet, and Right on the first spell of Possession with simlar I collected like 30 passes (no joking) without an interception. The Opposition sits Deep as usual though -- this lasted until my cb was challenged and eventuall fouled by the Opposition Forward, and the ref blew the whistle. Basically, this entire sequence lasted from roughly Minute 1:00 until 2:20, not a Long/direct ball in sight. The Cbs would repeatedly pass it to either the fbs or the DM/CMs, and then at some point it would start over. However, similar observations tended to be reported on Prior Releases already, which puzzled me, as playing-keep ball is/was an overly effective way of holding onto leads.

edit: I've never suscribed to the oft brought up theory that you could set passing "too short" here either. It'S blatantly a decision bias, and at ist most extreme it encourages Players to Play from the back even when they are under severe pressure, like after an attack is intercepted in the own third and the less risky Thing to do was mopping it towards the Forward rather than that deepish midfielder who may immediately come under pressure again. I used to completely choke Matches on Prior Releases by Picking the most extremely short combinations possible. They wouldn't get the ball back, in parts due to weakish Pressing in deeper areas, in parts because AI has never been able to specifically react to what's actually going on in a specific match (e.g. noticing that they struggle to win the ball back so try to do soemthing specific About it -- Picking a more top heavy Formation that may push the Opposition more under pressure in deeper areas,  generally pushing up, what have you).

As of FM19, I would expect this to be a tad more difficult against Opposition that don't sit so Deep and let me just have the ball though. Traditionally, that's usually an AI considered the favorite of a match -- in tendency more in away Matches as at home, as AI in home matches traditionally push for the win more.

Edited by Svenc

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This is only my personal opinion, but I want to share it. Its more about FMs before FM19 but last edition keep this trend for real moment.
It doesn't matter about quality of old FMs, but they are have very important thing. Transparency.

I mean your players realize your instructions and if you win or if you lose - you know reasons for this.
In few last FMs I can see more chaos and mess. Tactical reproduction works by periods. And a lot of goals score by defenders passivity. Its difficult to describe it on unnative language, but I guess a lot of players understand what I mean

I played FM18 yesterday. My save was in medium of matchday. I load it and next game of weekend Bayer vs Bayern (AI vs AI). Bayer won 5:0 in underdog status. "WTF I guess" and reload it. Bayern won 2:3. I dont want to play in environment like this , really.
The same situation was before it with my Hertha. I won 5:1 Koln away where at least 3 goals scored in way I want. My next game with Wolfsburg where I even can't shot for first half. All the same, even Wolfsburg formation like Koln's and my players better, but players lose a ball like childs. But every attack of Wolfsburg are troubles for me. Of course I ready to lose. But if it true scene, not sudden madness of one of a team.

Of course you can cite as an example Chelsea which lose Tottenham and won ManCity, or ManCity which can lose Everton 0:4 or Palace 2:3, but I talking about transparency of matches.
Often modern FMs looks like vehicle which you can't drive (In my opinion of course). You have wheel and other, but its just for illusion of control. No matter about results in this case.

I dont mean that ME against me. But sometimes feeling like its scene where you are not in film crew, but viewer.

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The amount of missed 1vs1 is out of this world. It's very frustrating to miss 4-5 clear cut chances per match and lose 1-0 after the opposition scores in the last 5 minutes. Sometimes this game just feels scripted. Every time  when there is a chance to score 1vs1, the players shoot straight at the goalkeeper. When there is an opportunity to cross, players either stop and wait to get closed down or hit the defender with the ball, doesn't matter if the wide defender is NOT between the opposition's box and the winger, he manages to hit him... It's like to goal of this game is to hit the gks and wide defenders.

 

What's the point of spending days and days of tweaking to develop a tactic? This is a fu***ng game, do I need to go to the fu***ng university for a diploma to be able to enjoy it?

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