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Football Manager 2019 Official Feedback Thread


Biggest downside for this year's FM from your pov ?  

66 members have voted

  1. 1. What really annoy you this year while playing FM19 ?

    • Players moaning for new contracts too often
      23
    • Gegenpressing tactic too powerful
      12
    • Youngsters determination decreasing despite tutoring
      10
    • IA still stockpiling players at a specific position/low teambuilding
      11
    • Calendar bug ,only 1 day to recover between 2 officials games, especially a the end of the season (Obviously, i'm not talking about the Boxing day)
      6
    • International call-ups issues (players unavailable for Champions League final etc...)
      5

This poll is closed to new votes


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1 hour ago, thejay said:

Sorry i still dont understand it , how would you know what the so called "average" fm player pays attention to?  

Long-term experience from watching discussions about the game on different places. These forums are in parts different as a) there is people who tend to know how the game actually works some and b) the mods quickly clear out the nonsense, as they can likely testify to. For the players whose threads tend to be locked that way, it's naturally a part of the bigger AI conspiracy...

It's apparent the average FM users thoughts on football and sports in general are hideously simplistic and/or full of misconceptions. For which he can only be in parts to blame, as it's how it's generally represented in general media -- and some bad in-game feedback mimics that media. Plus you can enjoy football and sports for all kinds of things, including mainly for the emotional thrill; none of which are superior over the other. I don't consider myself a tactical nut for instance as I don't follow any tactical blogs at all (never needed such anyway), but even FM's tactical niche tends to be that, a niche.

 

That's my experience, in all honesty. If as you arge you are one of the players who tries to judge his scoring chances as far as possible anyway -- in a realistic way -- from my end you belong amongst a "chosen few".

Edited by Svenc
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I used to play CM/FM every year from 2003 to 2009 then i played 17 and now this. 

Obviously this is potentially the best version. (obviously every year).

I playing in Hungarian League so it's hard for me say if some issue are caused by ME, by me or by my players' low attributes.

Said that i find more difficulties in this edition than ever. 

I'm (like every game i made) MTK's manager. Mtk is a historical hungarian team (was of Hidegkuti), now just returning in first division and i find myself in a mid table (as previous)

I have to made 2 save-games to understanding the game.

I like that as final result. No to so much how game succeded in this result.

Ferencvaros, the big team, smashed the League: that is a positive thing, cause often, especially in 17, results in lower League are too casual 'cause players' CA are to similar). I think SI succeded in this link somehow result to team's reputation (not a great thing, but it's ok until we get a wider attributes' stats).

The problems are in the ME. The only way to score (obviously for both me and AI) is in counter-attack (where throught balls work) or cornerK (leading team in League has 1/3 goals in ck) or FK. The few (i think 7 in all season) goals i saw in attacking action comes from casual ping-pong situation.

Seems player are unaware of free space so they can only kick against others bodies. 

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vor einer Stunde schrieb Svenc:

Long-term experience from watching discussions about the game on different places. These forums are in parts different as a) there is people who tend to know how the game actually works some and b) the mods quickly clear out the nonsense, as they can likely testify to. For the players whose threads tend to be locked that way, it's naturally a part of the bigger AI conspiracy...

It's apparent the average FM users thoughts on football and sports in general are hideously simplistic and/or full of misconceptions. For which he can only be in parts to blame, as it's how it's generally represented in general media -- and some bad in-game feedback mimics that media. Plus you can enjoy football and sports for all kinds of things, including mainly for the emotional thrill; none of which are superior over the other. I don't consider myself a tactical nut for instance as I don't follow any tactical blogs at all (never needed such anyway), but even FM's tactical niche tends to be that, a niche.

 

That's my experience, in all honesty. If as you arge you are one of the players who tries to judge his scoring chances as far as possible anyway -- in a realistic way -- from my end you belong amongst a "chosen few".

Sorry but that seem like a smug overgeneralsition, also xg is not the end of all statical representation of chances. 

 

Also what has that to do with the current match engine or fm version? 

 

 

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1 hour ago, themadsheep2001 said:

Thats a pretty small sample tbh. And secondly testing isn't the same as coding. Be interesting to see what that's like for all teams over a season. 

Apart of the sample size isue -- more relevant may be the actual converion of set pieces into goals. In actual football, only a fraction at all lead to shots to begin with. A number that grom gut feeling has been higher in-game for a couple releases already. On prior releases, where set piece conversion was more realistically low, this gave players focused on shot counts the illusion of completely dominating and opposition, when that opposition successfully deflected all open play attacks for set pieces over and over. The still high shot count off those set pieces didn't result into many goals though -- and tbf, it's pretty hard to find space in packed boxes.

From the FM 19 numbers I've seen, the actual conversion is significantly higher than in football -- from the corner spot alone. Conssistently higher. Whilst the number of corners per team (AI Managed anyway ;) ) doesn't appear to be that excessive -- teams still seem to average like a corner goal in every 5th to 7th match. In real football, the averages are more like in the  13-20 range (whilst only specialists like Pulis get their sides to score a corner goal every 4-5th match).

 

https://github.com/hesussavas/corners_stats#percent-of-corners-leads-to-goal

 

I think what you are witnessing here is in parts the result that based on soak test data still published publicly -- SI have never made the destinction where their shots and goals tend to come from. Set pieces? Open play attacks? Counters? As a result, without the added set piece goals, there would be a significantly lower amount of goals in FM 19 in general. Still puzzled that the "frustration" matches against defensive AI exist though. They should be significantly lower. If a team drops deep, which I loved to do myself, it concedes added set pieces by default. Surely at such conversion rates of set pieces, defensive opposition is going to crack eventually more often than not? :D That said, in particular when looking at FM's stats (CCCs cough cough), it's worth mentioning that FM never provides any definition of its stats.

Edited by Svenc
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1 ora fa, Mr U Rosler ha scritto:

Just checked last season, conceded 20 from corners and 11 from indirect free kicks in 46 games. Not as bad as i thought but not great. Will see how rest of this season goes, looking a bit crazy at the moment.

Funny how uneducated we all are when judging stats, especially if we work on feelings. So let's check some real stats:

Average number of goals conceded from set pieces last season in EPL (38 matches) was 15 so you conceded double in only 20% more matches :D

adsda.thumb.png.80ce417e546303373878d62fc7ec0968.png

Note that the actual number is 14,1 but the program is making some silly rounding. Plus, it includes goals from penalties and throw ins. So, if zou take out penalties, throw-ins and direct free kicks) it is 10. So, you actually concede 300% more in 20% more matches. 

 

Edited by MBarbaric
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Hi friends, each time when i try to buy a new player i face  high price issues, even if the player is youngster 17 year old the price which they ask for him is extremely high

For example, now i am a Ajax manager, found the young player from dinamo zagreb, the price at his profile is 340.000 , my scouts told me that we can try to get him for 450-650K, but when i send an offer (1.000.000) for example,  they always refuse, and request unreal money for the player(30.000.000- 40.000.000 USD)  And it happens all the time, no mater the player from Europe, South America, etc. Prices are absolutely not adequate, starting with 20-40 million for junior, I'What am I doing wrong? Are there any secrets in order to significantly reduce the asking price? Or it is ust a bug? 

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1 minute ago, do4love said:

Hi friends, each time when i try to buy a new player i face  high price issues, even if the player is youngster 17 year old the price which they ask for him is extremely high

For example, now i am a Ajax manager, found the young player from dinamo zagreb, the price at his profile is 340.000 , my scouts told me that we can try to get him for 450-650K, but when i send an offer (1.000.000) for example,  they always refuse, and request unreal money for the player(30.000.000- 40.000.000 USD)  And it happens all the time, no mater the player from Europe, South America, etc. Prices are absolutely not adequate, starting with 20-40 million for junior, I'What am I doing wrong? Are there any secrets in order to significantly reduce the asking price? Or it is ust a bug? 

Sometimes you need to look at contract length ,is this player a player with high potential or high ca? Or you can also upload your save for SI to take a. look at in the bugs forum. 

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55 minutes ago, FlorianAlbert9 said:

I used to play CM/FM every year from 2003 to 2009 then i played 17 and now this. 

Obviously this is potentially the best version. (obviously every year).

I playing in Hungarian League so it's hard for me say if some issue are caused by ME, by me or by my players' low attributes.

Said that i find more difficulties in this edition than ever. 

I'm (like every game i made) MTK's manager. Mtk is a historical hungarian team (was of Hidegkuti), now just returning in first division and i find myself in a mid table (as previous)

I have to made 2 save-games to understanding the game.

I like that as final result. No to so much how game succeded in this result.

Ferencvaros, the big team, smashed the League: that is a positive thing, cause often, especially in 17, results in lower League are too casual 'cause players' CA are to similar). I think SI succeded in this link somehow result to team's reputation (not a great thing, but it's ok until we get a wider attributes' stats).

The problems are in the ME. The only way to score (obviously for both me and AI) is in counter-attack (where throught balls work) or cornerK (leading team in League has 1/3 goals in ck) or FK. The few (i think 7 in all season) goals i saw in attacking action comes from casual ping-pong situation.

Seems player are unaware of free space so they can only kick against others bodies. 

I recommend that you take a look at Klassen's editor data here: 

Hungarian league updated, 3rd division activated. 

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Current match engine is really not kind to Man City:

image.thumb.png.4939fa8084ff417aada5ac4d61e27fba.png

This is early in the second season.  They kicked out Pep in March for not being in contention for CL and brought in Conte - not going well at all.  Pep, meanwhile, is sitting 2nd in charge of Arsenal - god knows what happened to Emery.

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1 hour ago, thejay said:

Sorry but that seem like a smug overgeneralsition

I wish it was. Threads/posts full of final match stats and arguments how the player could lose given x more shots are amongst by far the more common you tend to get. And even these boards did polls in the past of how often players would expect a forward on his level to convert a one on one chance (generally) -- the majority expected near penalty rates, which is so wildly off it's silly, no matter what study or stat or anything you follow. Even plain common sense, given that during a penalty the forward doesn't even have to control the ball (nor is he under time pressure to apply the finish), and the keeper isn't allowed to move off his line to make the target smaller. The only thing you can do is to suggest this to SI, as that's not how the game has worked either way (but telivision tends to argue and "teach" every week all over).

 

This is relevant to any release, but in particular as to the long-term future of the game, as suggested. There is a huge gap in FM's player base. There is also a big gap in how AI manages matches, and how players do; and unless this is closed, there will be frustration on either end no matter any temporary and longer term ME issue.

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1 hour ago, Mr U Rosler said:

Just checked last season, conceded 20 from corners and 11 from indirect free kicks in 46 games. Not as bad as i thought but not great. Will see how rest of this season goes, looking a bit crazy at the moment.

Bloody hell, 20 from corners? Unless you played Stoke city every game I can't understand how a team could possibly concede 31 goals from set-pieces in a single league season. Are you zonal marking?

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11 minutes ago, Amarante said:

Sometimes you need to look at contract length ,is this player a player with high potential or high ca? Or you can also upload your save for SI to take a. look at in the bugs forum. 

Yes, of course some of this players is with high PA (130-160), i can understand when the club ask for such kind of player 3-4 times higher price, but it is not real to ask 40.000.000 for 17 years old not from croatia league?!?!

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7 minutes ago, do4love said:

Yes, of course some of this players is with high PA (130-160), i can understand when the club ask for such kind of player 3-4 times higher price, but it is not real to ask 40.000.000 for 17 years old not from croatia league?!?!

A hot prospect is a hot prospect. Rodrygo is going to madrid for 53million. 

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18 minutes ago, mightypvfc said:

Bloody hell, 20 from corners? Unless you played Stoke city every game I can't understand how a team could possibly concede 31 goals from set-pieces in a single league season. Are you zonal marking?

Initially zonal, then man marking, now mixed.

To be fair, last year was a bit of freak season. We went from Conference South to League 1 in 3 seasons and were always going to be completely outclassed in league 1, so we were under the cosh in most games.

I put that down as the reason for the very poor set piece record.

However, pre-season i noticed weak teams were still banging in set pieces and whilst we are now dominating games and are top of league 2 we're still conceding hence it getting my nerves..... scoring a lot of our own now mind. 

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vor 35 Minuten schrieb Svenc:

I wish it was. Threads/posts full of final match stats and arguments how the player could lose given x more shots are amongst by far the more common you tend to get. And even these boards did polls in the past of how often players would expect a forward on his level to convert a one on one chance (generally) -- the majority expected near penalty rates, which is so wildly off it's silly, no matter what study or stat or anything you follow. Even plain common sense, given that during a penalty the forward doesn't even have to control the ball (nor is he under time pressure to apply the finish), and the keeper isn't allowed to move off his line to make the target smaller. The only thing you can do is to suggest this to SI, as that's not how the game has worked either way (but telivision tends to argue and "teach" every week all over).

 

This is relevant to any release, but in particular as to the long-term future of the game, as suggested. There is a huge gap in FM's player base. There is also a big gap in how AI manages matches, and how players do; and unless this is closed, there will be frustration on either end no matter any temporary and longer term ME issue.

None of the current match engine issues which lots of people posted here are a direct result of that 

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PEP-BALL 2010. Nailed it.

image.thumb.png.65b35d5a39432ba84f115b381cd8469e.png 1318.gif

Problems solved:

  • Striker auto-piloting to CF regardless of role? Not a problem... he's dead.
  • Every striker role :lock: to 'move into channels'? No worries, don't use one.
  • "prevent short GK distribution" should be renamed "push IF high and FB deep, allowing simple pass to full-back", but I've solved that little issue;) :hammer:
  • AP(s) in CM pressing :lock: at less urgent? Not a problem my good man, he now plays higher.
  • Don't want 7 players rushing the ball? Remove counter-press. :cool:
  • BPD launching it? Not an issue, make him a DC... maybe give him some "runs with ball often"?
  • Urge to vomit at the formation screen? No problem! Go to preferences and turn off match preview.
  • Too many long balls? too many switches out wide? Not a problem! Get yourself a blindfold / wait for the patch! 

giphy.gif

PPMS:

AP(a): drops deep to get ball, runs with ball through centre.

IFs: cut inside, get forward whenever possible, beat offside trap

AP: plays 1-2s, refrain long shots

MC: look for pass instead of scoring, 1-2s, play way out of trouble

HB: Simple

DW: Hug line, get forward whenever possible, 1-2s, refrain long shots

DCs: do simple stuff

GK none.

ZealousWeightyAlligatorsnappingturtle-max-1mb.gif

You're welcome ;)

Edited by pauly15
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Can't be bothered to post this in all the topics about shots to goals threads. I'm Everton we won 5-0 and my striker scored 2

image.thumb.png.12d7871a70e27ede28472e71e264efd1.png 

Get to work on training ground and tactics.

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2 hours ago, styluz_05 said:

I don't want to become a moaner, but seriously not enjoying this ME at the moment. I continue to dominate games and lose to set pieces. Ive tried upping the defensive and set piece  training and match prep. But with no luck.

I'm not enjoying it either.

Bit of advice though, do carefully examine your defensive set piece positions. The defaults are never good.

For defending corners for example, I personally like to have 5 big zonal markers across the six yd box, Then 3 back, not man-marking. One on edge of area to help with transitions, and one up top. That is just personal preference, though I would add I rarely concede. Who you have in each of those positions is crucial though i.e. if you have a small guy with poor defensive attributes on the 6 yd box you are going to get punished.

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12 minutes ago, toffee71 said:

Can't be bothered to post this in all the topics about shots to goals threads. I'm Everton we won 5-0 and my striker scored 2

image.thumb.png.12d7871a70e27ede28472e71e264efd1.png 

Get to work on training ground and tactics.

Only 1 ccc you need to sort your tactics out. 

The trouble isnt scoring or winning for the most part... Its the pattern of play that leads to goals. The guys saying they dominate games but lose may or may not have bad tactic on paper... Just a tactic this current ME doesnt favour. Likewise ive been on the flip side a lot playing my low block 442 and winning 3-0 with just 3 shots... But its not because the tactic is great... Its because low block with right roles and mentality is lethal in the current ME. 

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1 hour ago, westy8chimp said:

Only 1 ccc you need to sort your tactics out. 

The trouble isnt scoring or winning for the most part... Its the pattern of play that leads to goals. The guys saying they dominate games but lose may or may not have bad tactic on paper... Just a tactic this current ME doesnt favour.

You are both right and wrong. Generally (this is not adressing FM 19 specifically), this is a tight rope to walk for a couple reasons (do not continue if you are on about General FM19 Feedback) and sorry for the caps:

 

 

 


0) Teams dominate those simple stats by Default as soon as their opponents drop deep /which traditionally also happens too often. There's nothing inherently awesome about doing such. You can try it for yourself, which very few Players (unlike AI) traditionally do. There are too much Guardiolas (who turn into van Gaals instead), rather than Dyche's amongst FM Players, which is no much surprise given the stat breakdowns on Television typically. Given FM19's set Piece conversion, it's probably not advisable for the time being to get yourself pushed back that much though :D 

1) The General logics generally rewarded by the game hasn't changed much ever since from my end anyways. Otherwise, SI needed to completely rework the AI every year too, when in fact, some of their fundamental decisions date back years (and the "culprit" also also still tends to be much the same -- which is AI going into "park the bus" mode for either fully matches or portions of it
2) Teams dominating games, that is actually dominating them and losing/drawing rather than MOTD simpleton stats, is a thing in actual Football. It's quite regular actually. In real Football, it even happens for weeks. If it wouldn't be in the game at all, it were a terrible sim of Football. It happens to AI top Teams too -- oft too often, which couuld be improved, but that's another debate entirelly...
3) People who tend to struggle here a lot -- regardless of release -- typically either a) exaggerate the issue if you get a chance of actually looking at the save or b) have absolutely terrible Setups you wouldn't see on a football pitch ever (either due to UI or else issues). It's debatable whether they should be at all possible to insert, naturally, without an assistant going like: Boss...... what's this. Btw a big Portion of the tactics shared on community sites tend to be of this ilk also, in spite of their General average results they bring  -- see also part 4)

 

4) "Absolutely lethal" tactics are never reported as possible bugs, but should. Even if they get rid of point Drops almost entirelly, or get Forwards conevrting at unheard of rates in actual Football no matter who those Forwards are. After all, the game has issues, and you are right. But in this case instead, they are interpreted as "Player awesomness" -- except for the odd match that is lost despite a simpleton MOTD statistical domiantion. Then it isn't own awesomness, but a broken game ;) 

Edited by Svenc
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15 minutes ago, iAlwaysWin said:

its one game.....lol

It's just an example

5 minutes ago, westy8chimp said:

Only 1 ccc you need to sort your tactics out. 

The trouble isnt scoring or winning for the most part... Its the pattern of play that leads to goals. The guys saying they dominate games but lose may or may not have bad tactic on paper... Just a tactic this current ME doesnt favour. Likewise ive been on the flip side a lot playing my low block 442 and winning 3-0 with just 3 shots... But its not because the tactic is great... Its because low block with right roles and mentality is lethal in the current ME. 

I know i've posted couple of others with it working and I've also had the 40 odd shots and 1 or 2 goals. the tactic for that game was deliberate to stifle the opposition, and just used the same tactic against Utd for a 1-1 and should have one, I think statistically it's representative of the PL, NOT necessarily Everton against Utd, mind you I may have Jose's number as in the what makes you happy thread, did them 2-0 at OT

image.thumb.png.ecae1ccc8a02317644d2e94eefe7c021.png Match just played

image.thumb.png.709ece0a01d1f163d4ae6937b75f61ad.png Match from earlier in the week

I've managed to cut down the unrealistic 40+ shots thing, wish my team would do better converting, but again something I'm working on.

I do have some issues with ME, like early crossing doesn't seem to work for me, wideman will stop and wait for blockers before crossing and we get corner, but most of my other issues are minor gripes.

I have balls over the top, defence splitting passes, which is where my strikers tend to let me down, always looks good until the bad finish.

My point is I get things wrong probably more than I get right, my tactic selection for certain opponents sometimes work, sometimes don't, but I blame myself, nothing else.

I've put lot of hours into learning the training and I see the benefits to my results and tactics.

Not long ago posted over training/tactics section about game played away to Brighton I lost 2-0, because they started so defensively I couldn't break them down, they nicked a goal and I went chasing the game, I tweaked away in match, created enough, but my players couldn't hit a barn door, we had 18 shots 1 on target, again my fault, nobody else's. Training ground chance conversion needed. They used a stifling tactic against me, it's down to me to try to break it down.

image.thumb.png.b83b55d40885e82d974d3200a7f2a067.png

It's not a dig at anyone @iAlwaysWin, @westy8chimp , I realise this post has developed into a bit of a drivel. I stopped posting in this tread, when all the hate started about the ME, I just got stuck in and tried to work on improving my game experience, and I'm starting to get the benefits, but I'm stiil working on improving my game experience.

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7 minutes ago, Svenc said:

Guardiolas (who turn into van Gaals instead), rather than Dyche's amongst FM Players

Svenc you posted whilst I was typing, just read your hidden contents, made me chuckle, and I think of myself as a Moyestinez:D 

I will say this I've not worked so hard to get a working formula since way back in the day.

Edited by toffee71
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I'm managing lower division teams than I normally would when initially having bought the game, so it might just be the drop in talent resulting in this, or simply confirmation bias, but am I mad to think that the amount of passes that go out of play is too high? I can't remember it being anywhere close to this high in previous iterations, however I can't really compare to RL football as the standard of football I'm managing at in FM is lower than the type I usually watch IRL.

That and the amount of tackles being made which also feels too high; both in amount attempted and completed (basically every game is 100% successful for one team and 85+% for the other. Admittedly I need to do more research to see if the amount attempted is realistic though) – has the spirit of N'Golo possessed every player in the game or again is it just confirmation bias on my part?

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There is no game I love more or play more than Football Manager. I really would like to see an improvedment for the Dutch Eredivisie and it's clubs and players. How is the Dutch Eredivisie financial en footballing strength been set up this year? In real life Ajax and PSV are becoming too strong for the other teams, with Feyenoord consolidating it's 3rd place, financially and  strengthwise. Same thing counts for clubs like AZ, Heerenveen and Vitesse (4th till 6th, and far stronger than the teams below). I know that most leagues cannot compete with the big five leagues from England, Spain, Germany, Italy and France, but if you look at the most recent transfers and players that chose to stay in Holland, in stead of transfering out, you could say that PSV and Ajax are becoming more and more interesting again. Dusan Tadic, Daley Blind, Klaas-Jan Huntelaar, Hirving Lozano, Luuk de Jong, Robin van Persie and Erick Gutierrez all decided to play for Dutch teams in recent years, while Hakim Ziyech, Frenkie de Jong, Matthijs de Ligt, Donny van de Beek, Steven Bergwijn, Kasper Dolberg, David Neres, Pablo Rosario, etc are becoming more and more valuable and still play in the Eredivisie whereas transfer offers of 50M+ from Barça, Monaco, Roma and co. are rejected by Ajax and PSV. If you look at it from the match playing perspective, PSV has 36 out 12 and Ajax 31 out of 10. Where PSV has trouble in the CL, Ajax is performing outstandingly in the CL this year, and in the EL 2 seasons ago. From what I'm hearing from people that already play FM19, the Eredivisie is still the "Mickey Mouse league" instead of how it is in real life. That is one of the reasons I haven't bought the game yet. (Most times I do around my birthday or Christmas) Why should in-game DoF Marc Overmars accept an 12M offer for De Jong, Dolberg or De Ligt, if in real life 50M+ offers are not enough to buy these players and to get real life Marc Overmars out of his bed. Why should in-game Ajax and PSV only buy 2nd or 3rd rated obscure players from around the world, if real life players like Blind, Tadic and Gutierrez really want to play here? Those players shouldn't have transfer fees of 40M or whatever the teams are asking. Around 20M would be the most any Dutch team will be paying. (Tadic' fee was around 11M and Blind's was 17,5M) In real life the six best performing Dutch teams have budgets of 20M+ (Heerenveen, AZ, Vitesse), 60M+ (Feyenoord, with plans of a huge new stadium) and around 80M+ (PSV) or even around 100M (Ajax). With the financial benefits of this year's CL and the proposed transfers of the Dutch wonderkinds, Ajax could have 200M in bank next summer. Ajax can pay wages between 1M and 2M a year for their best players. Yes, I know, the likes of Messi and Ronaldo will not play in The Netherlands for the coming years/decades, and neighter will almost-retired players like Iniesta and Sneijder or relative stars like Hulk and Balotelli as money hungry clubs from Arabia and Asia will always have more financial strength to lure those players. But, the (2nd) best players and hot prospects from Colombia (D. Sanchez), Mexico (Lozano, Gutierrez), Brazil (Neres), Denmark (Dolberg) and other nations, should still very much like to play here. The Eredivisie has a great deal with Fox for television rights, which has been in effect for years now. Same goes for things like the PA of the best young Dutch prospects. Matthijs de Ligt is considered a Golden Boy award winner and most probably the best young defender on the European fields. I can understand why a -10 is not given easily but at least a 180+ (or fitting minus PA) is what he deserves. Please make the Eredivisie and it's teams and transfers as good and interesting as it should be. :) :thup: 

 

(All amounts in €)

Edited by Jorgen
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Transfers and players expectations seem pretty low, I had a player come to me saying he would like to leave for a bigger club (I am in lower league Portugal), I say 'mate your an important player for us, stick about and you could be the one to take us places'.

Him 'I still want to go'.

Me "alright, but it has to be a fair price though'.

Him '12k seems fair'.

Me 'how about 100k?'

Him how about 14k

I have sold four players so far this season from 80k-100k.

Several team members are angry, why can't I say, "Dudes, I am happy to sell players who have earnt it, I have sold four players so far (which you have bitched about) for around 80-100k, if I get a similar offer, why wouldn't I accept it? But 14k is devaluing yourself and could see you getting less playing time, stick about and we might even go up, or more clubs will be after you giving you more choice."

Other clubs in my division are selling players for 250k - 500K

I had a chat to the team saying it's good for the team, it is, but it's also good for the player in question. They seem alright by the decision, but there is low balling and there is low balling.

Edited by chocolatecoatedballs
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What are DoF so worthless? Why do they always try to sign players that don't fit the main tactic. They only sign players for their prefered formation. I've been trying to do a DoF challenge to add something extra to my save, to keep from getting boring. And I'm now on my fourth DoF. And not one of them has signed a player that even remotely makes sense. I play with IF and they only sign wingers. I have my mids at B2B and DLP. Yet they sign BWM and DM which I don't even have. I also have WB's set. They sign defensive fullbacks. I mean whats the deal here. Is it just too hard to code them to look at the tactic and sign players that fit into it? Its complete nonsense.

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9 minutes ago, oulzac said:

What are DoF so worthless? Why do they always try to sign players that don't fit the main tactic. They only sign players for their prefered formation. I've been trying to do a DoF challenge to add something extra to my save, to keep from getting boring. And I'm now on my fourth DoF. And not one of them has signed a player that even remotely makes sense. I play with IF and they only sign wingers. I have my mids at B2B and DLP. Yet they sign BWM and DM which I don't even have. I also have WB's set. They sign defensive fullbacks. I mean whats the deal here. Is it just too hard to code them to look at the tactic and sign players that fit into it? Its complete nonsense.

Most times you sign a backroom staff you look at their personality (I do), but in this case you have to get someone who fits.

I let my general manager handle the DOF, in that case you need to be more flexible and create a tactic to suit your players.

But they are a bit strange, they could sign 7 fb at one go, or your team will have 100 fill in's. just make sure you are the one that finalises signings, sometimes they come up with some gold.

Edited by chocolatecoatedballs
forgot a 'K'
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29 minutes ago, tommcneil1992 said:

apologies if this has been raised on here, has anyone suddenly having any issues where the board request options have just completely gone and unable to make any requests at all ? have tried a few different saves and closing down and opening ect

on match day?

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1 hour ago, oulzac said:

What are DoF so worthless? Why do they always try to sign players that don't fit the main tactic. They only sign players for their prefered formation. I've been trying to do a DoF challenge to add something extra to my save, to keep from getting boring. And I'm now on my fourth DoF. And not one of them has signed a player that even remotely makes sense. I play with IF and they only sign wingers. I have my mids at B2B and DLP. Yet they sign BWM and DM which I don't even have. I also have WB's set. They sign defensive fullbacks. I mean whats the deal here. Is it just too hard to code them to look at the tactic and sign players that fit into it? Its complete nonsense.

To be fair, there are plenty of examples like this in real life. How often do we read about a player the DoF signed but the manager doesn't want or feels the player doesn't fit in his system. I kind of like the news report I get every time I sell a player and the buying manager is quoted as saying he couldn't work under a DoF system. In such real-life situations, the board brought you in to work under the club's philosophy and you're the one expected to be flexible, not the longer-lasting DoF and board. Of course, you can argue from your side, and then we get that quite wonderful Man United stand-off we're seeing at the moment.

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6 hours ago, autohoratio said:

I'm managing lower division teams than I normally would when initially having bought the game, so it might just be the drop in talent resulting in this, or simply confirmation bias, but am I mad to think that the amount of passes that go out of play is too high? I can't remember it being anywhere close to this high in previous iterations, however I can't really compare to RL football as the standard of football I'm managing at in FM is lower than the type I usually watch IRL.

That and the amount of tackles being made which also feels too high; both in amount attempted and completed (basically every game is 100% successful for one team and 85+% for the other. Admittedly I need to do more research to see if the amount attempted is realistic though) – has the spirit of N'Golo possessed every player in the game or again is it just confirmation bias on my part?

This is all good. I've been a lowest-league manager for years, and in previous versions of FM you could hardly tell the difference watching the ME between a top-level match and a 5th tier one. Rubbish players SHOULD visibly play rubbish!

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3 hours ago, tommcneil1992 said:

apologies if this has been raised on here, has anyone suddenly having any issues where the board request options have just completely gone and unable to make any requests at all ? have tried a few different saves and closing down and opening ect

Actually yes, I saw the option greyed out for the last few (in-game) weeks, and was surprised as there are lots of things I can ask for. No idea if it's a problem or intentional.

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22 часа назад, szp сказал:

So you're saying that you don't have any problem with high amount of blocked crosses and strange behaviour of wide players? 

No, he is saying "I don't have this issue therefore it doesn't exist". Which is pretty much as ridiculous as generalization

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10 minutes ago, PaulfromSCB said:

No, he is saying "I don't have this issue therefore it doesn't exist". Which is pretty much as ridiculous as generalization

You guys are a real bunch. I said I don't have the same issue that the original person raised, which does not mean it does not exist. It just means that I have had not had it happen to me, so he cannot go around claiming "We". Essentially I do not like it when people go around claiming to speak for everyone. So maybe you should stop making stupid assumptions of what I am saying. YOU ARE NOT ME!

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1 минуту назад, Rashidi сказал:

You guys are a real bunch. I said I don't have the same issue that the original person raised, which does not mean it does not exist. It just means that I have had not had it happen to me, so he cannot go around claiming "We". Essentially I do not like it when people go around claiming to speak for everyone. So maybe you should stop making stupid assumptions of what people are saying. 

Yep, sorry for being carried away.

It's just the general dissapointment over a single issue, that for the moment spoils what promises to be a great gaming experience. 

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11 hours ago, Svenc said:

You are both right and wrong. Generally (this is not adressing FM 19 specifically), this is a tight rope to walk for a couple reasons (do not continue if you are on about General FM19 Feedback) and sorry for the caps:

  Hide contents

 

 


0) Teams dominate those simple stats by Default as soon as their opponents drop deep /which traditionally also happens too often. There's nothing inherently awesome about doing such. You can try it for yourself, which very few Players (unlike AI) traditionally do. There are too much Guardiolas (who turn into van Gaals instead), rather than Dyche's amongst FM Players, which is no much surprise given the stat breakdowns on Television typically. Given FM19's set Piece conversion, it's probably not advisable for the time being to get yourself pushed back that much though :D 

1) The General logics generally rewarded by the game hasn't changed much ever since from my end anyways. Otherwise, SI needed to completely rework the AI every year too, when in fact, some of their fundamental decisions date back years (and the "culprit" also also still tends to be much the same -- which is AI going into "park the bus" mode for either fully matches or portions of it
2) Teams dominating games, that is actually dominating them and losing/drawing rather than MOTD simpleton stats, is a thing in actual Football. It's quite regular actually. In real Football, it even happens for weeks. If it wouldn't be in the game at all, it were a terrible sim of Football. It happens to AI top Teams too -- oft too often, which couuld be improved, but that's another debate entirelly...
3) People who tend to struggle here a lot -- regardless of release -- typically either a) exaggerate the issue if you get a chance of actually looking at the save or b) have absolutely terrible Setups you wouldn't see on a football pitch ever (either due to UI or else issues). It's debatable whether they should be at all possible to insert, naturally, without an assistant going like: Boss...... what's this. Btw a big Portion of the tactics shared on community sites tend to be of this ilk also, in spite of their General average results they bring  -- see also part 4)

 

4) "Absolutely lethal" tactics are never reported as possible bugs, but should. Even if they get rid of point Drops almost entirelly, or get Forwards conevrting at unheard of rates in actual Football no matter who those Forwards are. After all, the game has issues, and you are right. But in this case instead, they are interpreted as "Player awesomness" -- except for the odd match that is lost despite a simpleton MOTD statistical domiantion. Then it isn't own awesomness, but a broken game ;) 

I'm not sure it's the conversion rate of set pieces, more the regularity of them seems a bit high, but I only play on highlights. But I reckon 4/5 of highlights lead to set peices mostly from wide play or long balls.

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1 hour ago, Rashidi said:

You guys are a real bunch. I said I don't have the same issue that the original person raised, which does not mean it does not exist. It just means that I have had not had it happen to me, so he cannot go around claiming "We". Essentially I do not like it when people go around claiming to speak for everyone. So maybe you should stop making stupid assumptions of what I am saying. YOU ARE NOT ME!

I'm not trying to be sarcastic or anything like that at all. I really appreciate your posts and threads about tactics and I'm just curious how is it possible that you haven't noticed a problem with weird behaviour of wide players (crossing, waiting for the defender). Mabye there is some kind of workaround of this issue? I was trying many playing styles and almost all the roles/duties/instructions for my fullbacks and I don't see any difference. That's why I was asking.

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I'm not ready to criticize ME yet. Surprisingly I see some improvements this years, but many many flaws too already.

But the transfer system.. I mean it's been like this for ages, but this year it is especially bad.

- Most of the times you can't sell a player, who spent a great season, even for his value. My winger is at 27, made 14 assists and scored 9 goals. We won a league.
He still costs pity $42 mil, but still I can't sell him even for 30.. best offer were 16 in 3 instalments plus some useless bonuses. Pff. And it's not something about this certain player,
it's just an example. The whole systems works like this.

But when you trying to buy something..

- Some relatively talented youngster 17, from some balkan league, with 3 stars, really nothing special. Millions miles away from being possible star in the future. He costs 350k.
Guess what? AI asking $96 millions for him. And nah, AI won't agree even for 50, I made an offer just for testing purposes. I don't know what to say here.
And yeah, every deal involving young player AI demands 50% of the profit of next sale as a must. Every single deal. So terribly realistic. I don't see many real world transfers with such dumb clause, tbh I can't recall even single one.

- Last thing that frustrated me to the point that I don't want to launch FM anymore.. I agreed a transfer, about $3.8m for a pretty average player, I just needed him for a squad depth purposes.
He play for a low rep team, who just promoted from lower league, moreover he had no playing time there, so he was extremely interested in joining. When contract talks started, suddenly he demanded $4,8m singing on fee (almost 3 times of his market value and more than whole transfer).. salary of $4m (he earn $377k in his current club) plus $2.5m as agent fee and of course tons of other bonuses. I had a good laugh, but I still tried to negotiate this nonsense deal, I just lowered singing on fee to $2m and salary to $3m, not touching anything else.. and guess what? He stormed out and don't want to talk with me anymore. Okay...

- And yeah, some time before this last drop that made me quit the game for uncertain period of time, I tried to sign De Ligt from Ajax. Guess what, before I approached this guy, nobody even cared about him.
But as I made a bit, suddenly like 6-7 top rated clubs made their bids too. No news here tho, it worked like this for many years. The thing that actually killed me here is the fact that they sold him to Chelsea for $36m with no other clauses (I checked), yet they asked $56m +50% of future transfer fee from me. Not a penny less. Amazing. Now tell me transfer system is not biased towards player.

And tons and tons of other BS. Seriously, after so many years of transfer system being in such awful state, they somehow managed to made it even worse this year.

 

Edited by Theos
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vor 7 Stunden schrieb oulzac:

What are DoF so worthless? Why do they always try to sign players that don't fit the main tactic. They only sign players for their prefered formation. I've been trying to do a DoF challenge to add something extra to my save, to keep from getting boring. And I'm now on my fourth DoF. And not one of them has signed a player that even remotely makes sense. I play with IF and they only sign wingers. I have my mids at B2B and DLP. Yet they sign BWM and DM which I don't even have. I also have WB's set. They sign defensive fullbacks. I mean whats the deal here. Is it just too hard to code them to look at the tactic and sign players that fit into it? Its complete nonsense.

It's because in reality the DoF would hire you and not vice versa. Why should he buy players for your philosophy, if he prefer another one?  Playing with a DoF means to accept that there is one above you with his own ideas. If you want one that suits your ideas, you need one with the same tactical preferences.

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