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herne79

FM19 Training - A Brief Guide

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I am unable to find where can i give instruction to train or untrain player traits.

 

Found it...

Edited by saihtam

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Mentoring

Your guide says you need 3 players. I created a group with an older player and a hot prospect. Seems it worked or might be a bug?

My question though. Both will have an "average" effect on the group. Could this mean that the older player will probably not be successful in teaching him things?

Assigning Coaches

They have changed the categories this year. There's always a defending-tactical, defending-tactical / attacking-tactical, attacking-technical etc. category now. Any idea what areas they impact? I mean it shows you the stats they need to have tactical vs technical but it will probably influence different attributes. 

Focusing on one attribute

I wanted to have my GK improve his handling but didn't really find an option to train him that. There's some focus areas but they're a bit limited and some more abstract - like "endurance" - so I suppose there are things to focus on certain aspects that will improve several attributes. 

Sorry. Still confused. Played about 3 hours and training is definitely overwhelming so far. I love the idea but haven't dared touch anything yet. 

Edited by tyro

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About attributes. You hover over endurance and it tells you the stats :seagull:

However, the types of additional focus choices are a bit strange for a goalkeeper. Free kicks? Corners? Long throws? None of the options let me improve handling. :idiot:

Edited by tyro

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Ok. There's a handling training under goalkeeper training. Cool. 

Sorry for spamming. Just discovering stuff and sharing in case others are also overwhelmed.

Started changing the trainings a bit. The tooltips are very helpful. I really like the fact that you can see your familiarity needs more marking training, for example, and there are trainings available that will improve that. 

Very cool. 

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So, regarding addressing the shortfalls in hot prospect youth talents, is the new method to include all of them in the first team squad (so they can be mentored, as they need to be in the same squad), and then making them available for U23/U18's as needed?

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SI want people to think in more realistic terms with training now. And to allow this they've really worked hard with the feedback you get for training and all other aspects. It's best approaching it with a clear mind and not focusing on how something used to work because the game has moved on for that now. If something feels right, seems sensible to you, then do it. There's no need to get hung up about percentages or numeric values of training anymore. That's why it's best not comparing how something works now to how it used to work. The old method was more exploitative compared to what we have now, a more realistic approach.

Training looks more complex than it really is, after a few days you'll all know your way around it easy. The games feedback and inductions are a great way of knowing how things work too.

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19 minutes ago, Westralian said:

So, regarding addressing the shortfalls in hot prospect youth talents, is the new method to include all of them in the first team squad (so they can be mentored, as they need to be in the same squad), and then making them available for U23/U18's as needed?

The new method is to not place players together that have probably never met.

If you have a particularly promising youngster, promote him to the senior squad and have him train with the experienced pros, as you might in reality. He can still be made available for youth matches. I would definitely not recommend doing this with handfuls of players at once however.

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2 minutes ago, Seb Wassell said:

The new method is to not place players together that have probably never met.

If you have a particularly promising youngster, promote him to the senior squad and have him train with the experienced pros, as you might in reality. He can still be made available for youth matches. I would definitely not recommend doing this with handfuls of players at once however.

Gotcha, thanks mate.  Btw, Marching on ;)

Edited by Westralian

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Hi @Seb Wassell!One question:Early-mid-late in trainining has to do with the period  we are in season(Summer,mid season ++)?

lem.jpg

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21 minutes ago, Sheriff7 said:

Hi @Seb Wassell!One question:Early-mid-late in trainining has to do with the period  we are in season(Summer,mid season ++)?

lem.jpg

Yes that's correct .early is preseason mid is middle of season late is towards the end 

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The whole thing might look quite intimidating at first, but it really isn't - which is quite impressive, considering the amount of detail put into it.

What I'm wondering though, is how big the attribute-development difference is, when it comes to using default presets or creating your own detailed schedules. Immersion is all well and good, but I hope we can really make an impact by spending a few extra hours on the training as well.

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30 minutes ago, alex1234 said:

Yes that's correct .early is preseason mid is middle of season late is towards the end 

Quick correction - these are all pre-season. So early in pre-season, middle of pre-season, late in pre-season. Those that you highlight in the screenshot all appear under the category 'pre-season'.

In-season training would be expected to be drawn from the other categories, such as Tactical Style, Scenario and Training Style.

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On 19/10/2018 at 00:09, herne79 said:

the risk of injury during said session

Are you positive this describes the risk of injury only during the session itself and risk isn't something akin to fatigue, that adds up from some sessions and decreases from others?

I ask this because judging by the descriptions, one of the effects of a Recovery session is Greatly Reduced Injury Risk, which would mean that there is a much lower than default chance of a player getting injured during a recovery session. Makes sense so far.

 

Spoiler

1659401582_Recoverysession.thumb.jpg.5d7ebdc84384aeb47a6984b0b29d9a76.jpg

 

On the other hand, in the description of a Rest session, there is nothing mentioned about injury risk increasing or decreasing, which would mean that a player has some default chance of getting injured while resting - and since Recovery risk is less than this default, then Rest risk is non-zero.

 

Spoiler

1085259060_Restsession.thumb.jpg.9fbcfa2b3f914be518ff372054bb9c35.jpg

 

Furthermore, this would mean the risk of injury during a Rest period is the same as during some training sessions proper, such as Attacking Shadow Play.

 

Spoiler

1658016850_Attshadowplay.thumb.jpg.f6c9252fd478de3dcd9d14aa038666d9.jpg

 

Then there's the fact that in all pre-made schedules, there are Recovery sessions placed right after instances of greatly increased risk, such as heavy physical sessions, match practice or matches. If risk was something innate to each individual session and does not carry over past it, a Rest period would have been far superior to a Recovery one for the purpose of fatigue reduction and condition recovery.

Spoiler

 

1405007722_Endurancesession.thumb.jpg.bbef965f2e4942905614c57e2d0521f2.jpg

1786432402_Matchpractice.thumb.jpg.bb8f140d8fec6128407c77f88b1ba6ef.jpg

832448859_Matchday.thumb.jpg.05dae9c12d265fc2a354a679e814de2b.jpg

 

Now, I'm not saying there isn't an increased risk of injury during an intensive session - but that this risk also adds up over time, with the implication that heavy, intensive, physical sessions paired with Recovery sessions may be less conducive to injuries than say Outfield sessions paired only with Rest(which according to its description would not reduce injury risk).

Edited by SD

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The game offered me induction on training at the start of my save but I refused because I didn't want to do it at the time but now I'd like to do an induction of trainig, any way I can manually run an induction and if so how?

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41 minutes ago, luka_ said:

The game offered me induction on training at the start of my save but I refused because I didn't want to do it at the time but now I'd like to do an induction of trainig, any way I can manually run an induction and if so how?

Yes you can.  At the top right near the continue button there's a "?" button.  If you click on that you get the option to replay any of the tutorials

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Might be a silly question, but on the page where players are grouped into their units you can give them training in a position/role - e.g. my centre backs, I can train them as central defenders > 'no-nonsense'.

However, not all of them allow me to do this - all the positions are there in the dropdowns, but selecting some of them doesn't do anything, the field stays blank after selection.

Bug, by design, or am I doing something wrong?

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Think I saw SI saying it’s only a GUI issue and that your player is being trained in your specified role

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2 hours ago, oafcmetty said:

Might be a silly question, but on the page where players are grouped into their units you can give them training in a position/role - e.g. my centre backs, I can train them as central defenders > 'no-nonsense'.

However, not all of them allow me to do this - all the positions are there in the dropdowns, but selecting some of them doesn't do anything, the field stays blank after selection.

Bug, by design, or am I doing something wrong?

 

52 minutes ago, Fritz13 said:

Think I saw SI saying it’s only a GUI issue and that your player is being trained in your specified role

^

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On 19/10/2018 at 06:36, Seb Wassell said:

The new method is to not place players together that have probably never met.

If you have a particularly promising youngster, promote him to the senior squad and have him train with the experienced pros, as you might in reality. He can still be made available for youth matches. I would definitely not recommend doing this with handfuls of players at once however.

Which do you definitely not recommend doing with handfuls at once? Promoting or making available for youth matches?

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11 minutes ago, Joey Numbaz said:

Which do you definitely not recommend doing with handfuls at once? Promoting or making available for youth matches?

Promoting to the first team. 

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What training option would you say is the closest to Pep's "Rondo's"? I'm debating between ball distribution or transition - press. Judging by description and what effect they have. Thanks. 

Edited by 3LionsFM

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On 22/10/2018 at 19:26, Fritz13 said:

Think I saw SI saying it’s only a GUI issue and that your player is being trained in your specified role

Really? I'm pretty sure I saw them default back to the role they had before I changed it and it going blank. Going blank also didn't happen immediately but after I left the training screen and went back in. Next time I went in I seem to remember it had reverted to original training. 

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On 18/10/2018 at 15:09, herne79 said:

Original posted by @Seb Wassell found here https://community.sigames.com/topic/448481-training-a-brief-guide/

Please raise any Training bugs or issues in the Beta here https://community.sigames.com/forum/643-training-and-medical-centre/

----------------------------------------------------------------------------------------------------------

Foreword

Training has been completely overhauled for FM19!

It is possible to take as big or as small a role in training as you wish. The Assistant Manager is fully qualified to run training in your absence, he will base his decisions on your tactics, the time of season and his own attributes and preferences.

Taking control yourself allows you to set training from our extensive list of templates on the Training > Calendar page or delve into each and switch one session for another, creating bespoke schedules for the situation at hand. The Assistant always sets training up ahead of time for you, so if you wish to have him mostly run it but dip in and tweak here and there you absolutely can. The easiest way of doing this is directly from the weekly training preview news item that you will receive each Sunday evening. You can even create your own schedules from scratch on the Training > Schedules page and apply them to the Calendar months in advance.
The more specific you wish to be with training the more specialised of a squad you can craft. Training has both short term - the upcoming match - and longer term - player development and attribute growth - influences.

The best piece of advice is to take your time, learn the system and try to get inside the head of a real manager!

Basics

Training is run weekly via Schedules.
Each schedule is made up of Sessions.
There are 3 sessions per day, Session 1, Session 2 and Extra. 
Each session is available for training in a wide variety of exercises, from general team Outfield work to specific Chance Conversion work and even Team Bonding.

image.thumb.png.1c2dd0482e0aca29576fae8305025e08.png

Units

The team is split up into training Units.
These are Goalkeeping, Defensive and Attacking.
By default players are placed into the most suitable unit for them; strikers into Attacking, centre backs into Defensive, etc.
It is possible to move a player from one unit to another. It is also possible to promote a youngster from the youth or reserve team into a senior unit, where he will train on the senior schedule.
The unit a player is in defines what part he takes in each training session.

Sessions

Sessions are training exercises run on general or specific ares of the game.
Sessions are either performed as a whole team or in units.
Each session has Impacts. These are how the sessions will affect the players.

image.thumb.png.8686bdd8b36f9e21c6889949dc8e36f3.png

Impacts

Each session has various impacts, including the attributes it influences, any tactical familiarity gained, the risk of injury during said session and so on.
Each session can have up to three focuses, Primary, Secondary and Tertiary.
Each focus will receive a different amount of attention, and as such the impacts will both differ in type and weighting.
When training in units, each unit receives a different focus. As such, some units may receive 60% of the coaches' attention whilst another may only receive 20%.
Whilst team sessions are performed as a whole group, there can still be different focuses.

  • For example, 'General > Attacking' sees all Outfield players (that is the Attacking and Defensive units) train together, switching places during the session to allow both attack and defence. As such, all players receive 60% focus on attacking attributes, such as Crossing, Dribbling, etc., and 20% focus on defensive attributes, such as Marking, Tackling, etc. The Goalkeeping unit receives 20% of the focus on their specific GK impacts.

image.thumb.png.9605078def595f8c3e258e7f6ecf7ffb.png

Training that is split into positional units has one unit work against the other to complete the exercise, with a certain unit being the main focus of the session.

  • For example, 'Attacking > Attacking Wings' sees the Attacking unit as the main focus of the session, receiving 60% of the attention, meaning a 60% focus on the attributes and impacts listed, such as Anticipation, Finishing, etc. and the associated impacts, such as a slightly increased injury risk. The Defensive and Goalkeeping units work to defend against the Attacking unit and whilst they are not the main focus of the session, they still receive 20% of the attention each, meaning a 20% focus on their relative attributes and other impacts.

image.thumb.png.e5d045dc707293068c98409123b6e128.png

Intensity

Each session has various impacts, as discussed above. Some of these impacts are things like Injury Risk and Condition.
Intensity is Injury Risk + Condition.
Each day in the schedule has an Intensity associated with it, the combination of Injury Risk + Condition for all three sessions that day. 
This is measured against the %age of an average match.
Only match days would be expected to hit 100%. Only the most intense training would exceed this, with most training days falling comfortably below 100%.
Intensity can be measured for each individual unit or the team as a whole.

image.thumb.png.2db62565c9b1597ba965d12640bb55d6.png

Mentoring

Mentoring is how more influential players in the squad pass on their experience to younger players.
Mentoring allows the manager to group players together for the purpose of sharing Player Traits (PPMs) and passing on desirable (or undesirable) personality traits.
Players must be in the same squad to mentor one another and each group must consist of at least 3 players.
A good starting point is one experienced professional that is a social leader grouped with several younger up-and-coming players that play in a similar position.
It is also possible to set up a short period of one-on-one mentoring via the 'Welcome to club' interaction on signing a new player. This will invite a current player to mentor the new signing off the pitch for a short period of time and ease his transition into his new group of teammates. This affects personality and settling at the club only, no Player Traits (PPMs) are passed.

image.thumb.png.9a3c2a2172054a263ec182456ff753ba.png

Individual Training

Individual training has moved in a more realistic direction.
Complimentary attributes are now grouped together, where it would be impossible to train one without influencing the other.
Some attributes are no longer available under individual training. This is because it is not realistic to be able to train these on a one-on-one basis. They are included in the team and unit training sessions however.
Goalkeepers have no Individual > Additional Focus. Instead they have their own bespoke training sessions available in the schedule.
Explanation on some of the attributes that are no longer available for individual training:

  • Crossing - this is more dead-ball crossing, so Free Kicks and Corners. Open-play crossing is prevalent in quite a few of the team/unit training sessions.
  • Dribbling - dribbling around cones in isolation isn't reflective of actual in-match dribbling and not something that is done in reality to improve dribbling.
  • Tackling - this isn't the lack of another player to tackle but rather that tackling is something of an innate ability and not a skill that is directly improved with individual work. It is more a player's positioning, marking, decision making etc. that is worked on and improved one-on-one.

Best Practice

Pre-Season

It is advisable to run a proper pre-season, whether this be from our list of pre-season templates or your creating your own. If left to the Assistant, he will run pre-season according to his preferences.

During pre-season players will most likely be at their minimum level of fatigue, the exception being those returning from summer international duty. When fatigue is low a player that works hard physically (sessions that increase fatigue) will improve his long term fitness, meaning he can stave off jadedness longer into the season. However, when a player is already becoming fatigued, sessions that are overly physical (increase fatigue) will tire the player further, meaning he will eventually become jaded.
As such, if you run a proper pre-season the players will remain fitter and last longer into the season proper. Under-working the players in pre-season or over-working the players during the season itself will lead to fatigue.
Of course, too much physical work at any time raises the risk of injury, but this can be an acceptable trade-off if you wish to work the players hard.
Pre-season is also a great time to work on those physical attributes that simply cannot be worked on in any great amount during the season itself due to the fixture schedule.

Matches

It is important to have a Match Preview session before each match, this contains the Pre-match Briefing.
It is also important to run a recovery session after a match and/or allow the players some rest. This is important for regaining condition and staving off injury and fatigue, especially during busy periods.

image.thumb.png.1305aa4fdf8c6f2be2ed16434098b16b.png

Sessions

Other than during pre-season or periods of deliberately working the players hard, say a week with no match, it is not advisable to run more than 2 sessions per day, leaving the Extra sessions as rest.

How do I successfully train a player in a new position as I have been trying to retrain Alphonso Davies as a right inside forward for 2 years and have seen no progress

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Certain sessions specifies attribute impact on players' individual roles.

training.PNG.2795fe411e308985226dfafe9d272e46.PNG

Does this mean a player would need to have an individual focus set under "position/role/duty" to gain anything from these sessions?

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20 hours ago, Limpis said:

Certain sessions specifies attribute impact on players' individual roles.

training.PNG.2795fe411e308985226dfafe9d272e46.PNG

Does this mean a player would need to have an individual focus set under "position/role/duty" to gain anything from these sessions?

You set up the role training but also the individual focus. Either can have an effect on the attributes. 

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23 hours ago, Limpis said:

Certain sessions specifies attribute impact on players' individual roles.

training.PNG.2795fe411e308985226dfafe9d272e46.PNG

Does this mean a player would need to have an individual focus set under "position/role/duty" to gain anything from these sessions?

This will go off of whatever you have set under their position/role/duty individual training.

If you have not set this, or deliberately left it to default, they will train in their playing position (in a generic role).

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On 24/10/2018 at 16:00, 3LionsFM said:

What training option would you say is the closest to Pep's "Rondo's"? I'm debating between ball distribution or transition - press. Judging by description and what effect they have. Thanks. 

Ball Distribution, Ball Retention.

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On the subject of mentoring, so players have to be in the same squad? That means if I have promising youngsters in my u23 they cannot be mentored or tutored by senior players?

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On 24/10/2018 at 08:00, 3LionsFM said:

What training option would you say is the closest to Pep's "Rondo's"? I'm debating between ball distribution or transition - press. Judging by description and what effect they have. Thanks. 

Which Pep's Rondos are you referring to? The 4v4 + 3 neutrals?

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On 25/10/2018 at 04:23, fracsauce said:

How do I successfully train a player in a new position as I have been trying to retrain Alphonso Davies as a right inside forward for 2 years and have seen no progress

this didn't change from FM18, 

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36 minutes ago, roggiotis said:

this didn't change from FM18, 

This is what I mean ,

I intended to use a 4141 and play SAIZ in MC position , 

before the 1 game of the season I decided to play a 4-2-2-2 with 2 DMs,

 

5-8-.png

5-8.png

 

You can say that he didn't develop ,that only 2 attributes developed,

but he is already ''awkward'' in DM position ,having reached his potential.

8-1.png

Edited by roggiotis

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This years' training is great, going way back on FM or CM, don't remember exactly. Only thing I don't like, now training contributes even more to the already annoying cry and complaining all the time by players. I had a lot of players unnhappy with training because I had little team training. I changed a few, didn't add any extra session, only changed a few training session to team training, and most of my team became unnhappy because I changed dramatically the training intensity. 

But, as I said in firts place, despite that, really happy with training on FM 19.

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3 hours ago, shadster said:

This years' training is great, going way back on FM or CM, don't remember exactly. Only thing I don't like, now training contributes even more to the already annoying cry and complaining all the time by players. I had a lot of players unnhappy with training because I had little team training. I changed a few, didn't add any extra session, only changed a few training session to team training, and most of my team became unnhappy because I changed dramatically the training intensity. 

But, as I said in firts place, despite that, really happy with training on FM 19.

I'm delighted to hear you are enjoying training.

I think there needs to be a little bit of a mindset adjustment on happiness. It's not a zero-sum game. As in reality, sometimes people are just unhappy. In this context it is likely down to their (lack of) professionalism.

If you can provide us with some specific examples we can take a look, but don't expect all of your players to be happy all of the time.

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Feels like there should be a bit more options under additional focus with GKs.

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13 hours ago, saihtam said:

Feels like there should be a bit more options under additional focus with GKs.

They have their own bespoke sessions, so they already get all the training that's needed. 

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3 hours ago, Cleon said:

They have their own bespoke sessions, so they already get all the training that's needed. 

I've found this decision odd, especially since it's goalkeepers of all positions most likely to have individually tailored training. Do you think this signals the devs testing the waters to do away completely with focuses for next year?

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16 minutes ago, SD said:

I've found this decision odd, especially since it's goalkeepers of all positions most likely to have individually tailored training. Do you think this signals the devs testing the waters to do away completely with focuses for next year?

No. It’s how keeper training works at all the pro clubs I’ve been involved with. Think it’s a realism thing rather that doing away with things in the future.

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31 minutes ago, Cleon said:

No. It’s how keeper training works at all the pro clubs I’ve been involved with. Think it’s a realism thing rather that doing away with things in the future.

I agree about the realism part, but it's the only explanation I could think of for the omission as the same realism argument can be made for the outfield positions.

Personally I think it would be a good move and in line with the approach FM took to take away some control from the player and make things more organic instead.

Edited by SD

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1 hour ago, SD said:

I agree about the realism part, but it's the only explanation I could think of for the omission as the same realism argument can be made for the outfield positions.

Personally I think it would be a good move and in line with the approach FM took to take away some control from the player and make things more organic instead.

Remember it's individual training, so something you do on your own. While keepers can run by themselves etc, you need a coach or player to help you work on your shot stopping, handling etc.

Setting up like SI have done was after consulting with professional coaches about how it works at professional clubs.

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1 hour ago, HUNT3R said:

Remember it's individual training, so something you do on your own. While keepers can run by themselves etc, you need a coach or player to help you work on your shot stopping, handling etc.

I was thinking one on one sessions with a coach counts as individual training.

But even if we rule out technical skills such as handling and shot stopping, if an outfield is able train anticipation or decisions on his own, I don't see why a GK wouldn't be able to do the same.

1 hour ago, HUNT3R said:

Setting up like SI have done was after consulting with professional coaches about how it works at professional clubs.

Don't get me wrong, I think the new training is a masterpiece, but that doesn't mean there aren't ways in which can be improved.

And the more I think about it, the more inexplicable the dev's decision to leave out GK specific focuses seems to be - unless, like I said, they're doing this to test out the community's reaction to a change would take player development even more out of their hands.

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Goalkeepers have a group of their own bespoke sessions which can be incorporated into the team schedule.

There are no individual goalkeeper-specific focuses as the overlap here would mean effectively duplicating the sessions. In line with how individual training now works, it isn't really possible or realistic to separate and work individually on say Anticipation and One-on-Ones, so these would need to be grouped together. Once you have considered all of the linked attributes you would simply end up with a very close or exact copy of GK session attributes. Combining this with the fact that in reality GKs do not work individually but instead together as a unit during training, individual GK attribute training was removed. GKs actually have a lot more available to them than people realise - they have their own bespoke set of impacts during most team sessions (strikers have to shoot at somebody) and then during the GK sessions themselves they become the focus.

Further improving the control you can have over Goalkeeper training is something we would like to look at in the future and I welcome suggestions to this end, but we do believe it works well as it currently stands.

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5 hours ago, Seb Wassell said:

Goalkeepers have a group of their own bespoke sessions which can be incorporated into the team schedule.

There are no individual goalkeeper-specific focuses as the overlap here would mean effectively duplicating the sessions. In line with how individual training now works, it isn't really possible or realistic to separate and work individually on say Anticipation and One-on-Ones, so these would need to be grouped together. Once you have considered all of the linked attributes you would simply end up with a very close or exact copy of GK session attributes. Combining this with the fact that in reality GKs do not work individually but instead together as a unit during training, individual GK attribute training was removed. GKs actually have a lot more available to them than people realise - they have their own bespoke set of impacts during most team sessions (strikers have to shoot at somebody) and then during the GK sessions themselves they become the focus.

Further improving the control you can have over Goalkeeper training is something we would like to look at in the future and I welcome suggestions to this end, but we do believe it works well as it currently stands.

Thanks for stepping in the conversation.

I wasn't so much decrying the loss of control, I'm among those who welcomed the recent changes to mentoring and even now I think the human player has too much control and certainty over player development - although the onus to fix that is now on scouting/coach reports.

Your argument about redundancy is a compelling one, however the same argument can be made about outfield focuses as well - take for example the Attacking movement focus, that trains 3 out of 5 attributes worked in the Attacking Shadow Play session. Plus, there's also a significant difference in opportunity cost between adding to a single player's training load and altering the schedule for the whole team.

1895405037_Attshadowplay.thumb.jpg.d669e353228d6142adc7d7474c01bbd1.jpg

Outfield players train in units too and adding that to FM was a good change, but with that in mind if it still makes sense for outfield players to have specific focuses. I don't see why it wouldn't for goalkeepers.

As far as I'm concerned, now that we have the new training system, focuses would work better as player interactions - advice from the manager to the player on what role he thinks suits him best or what aspects of his play he needs to improve, that the player can take heed or not depending on things like personality, relationship with the manager or squad character.

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11 minutes ago, SD said:

Thanks for stepping in the conversation.

I wasn't so much decrying the loss of control, I'm among those who welcomed the recent changes to mentoring and even now I think the human player has too much control and certainty over player development - although the onus to fix that is now on scouting/coach reports.

Your argument about redundancy is a compelling one, however the same argument can be made about outfield focuses as well - take for example the Attacking movement focus, that trains 3 out of 5 attributes worked in the Attacking Shadow Play session. Plus, there's also a significant difference in opportunity cost between adding to a single player's training load and altering the schedule for the whole team.

1895405037_Attshadowplay.thumb.jpg.d669e353228d6142adc7d7474c01bbd1.jpg

Outfield players train in units too and adding that to FM was a good change, but with that in mind if it still makes sense for outfield players to have specific focuses. I don't see why it wouldn't for goalkeepers.

As far as I'm concerned, now that we have the new training system, focuses would work better as player interactions - advice from the manager to the player on what role he thinks suits him best or what aspects of his play he needs to improve, that the player can take heed or not depending on things like personality, relationship with the manager or squad character.

You're right, let's get rid of outfield additional focus too :D

But seriously, as mentioned it's something we can look to in the future and how training continues to evolve. Interactions is certainly one option.

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7 minutes ago, Seb Wassell said:

You're right, let's get rid of outfield additional focus too :D

But seriously, as mentioned it's something we can look to in the future and how training continues to evolve. Interactions is certainly one option.

Thanks for keeping my dreams alive :D

There's so much untapped potential in player interactions.

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@Seb Wassell and all, I am new at FM19, and I would know what I have to do when some players ask about a specific training session.

Example: "Player is really unhappy for the defense technique." I should set some training session focus on what, specifically? 

Thanks. 

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