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Football Manager 2019 Pre Release Beta *Official* Feedback Thread

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14 minutes ago, Mensell76 said:

In my longer first impression post a few pages back I referred to this ME as an untammed beast I believe and then described many good points about it.

I agree with @Mitja, I also feel this ME has more to offer than ME1900. Some extremities need be be toned down or dialed up slightly:

- pass into space is used too much even when the setting is off in the tactics menu, making a possession game hard

- probably tied to the first, shorter range over the ground passes need to be upped a bit

- not crossing when it is in fact now the best solution needs a second look

The fact that over the defense through balls now occur more often and we are seeing many long transitional passes is something that makes me happy as it means the ME has the ability to do it. It is now a matter of balancing the when and ifs.

I much rather have SI showing me the extreme possibilities in an ME so that I know it is possible to see certain situations instead of not seeing them (me1900) and thinking it can not be done.

Now as Louis van Gaal might say "we need to find the golden middleway"

For me the main worry remains the same the AMC playmaking position is still uselesss,  even in this brutal beast of an ME.

I agree, What we need is a Balance of Middle Ground should be possible as we saw both extremes of Almost no Through balls / Long Transition Passes and More of Through Balls. If they can fine tune both it will be one heck of ME. About AMC i think unless they get a Middle ground he will be useless. That Position is most likely requires the best of Both worlds and so far we are not in the Zone. He played too safe in pre 19.1 and now he don't even have the chance to get the ball due to the long passes to create some thing for forwards. 

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8 hours ago, Bothan Spy said:

They have announced that managers faces look like the players??

where

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2 hours ago, Mensell76 said:

In my longer first impression post a few pages back I referred to this ME as an untammed beast I believe and then described many good points about it.

I agree with @Mitja, I also feel this ME has more to offer than ME1900. Some extremities need be be toned down or dialed up slightly:

- pass into space is used too much even when the setting is off in the tactics menu, making a possession game hard

- probably tied to the first, shorter range over the ground passes need to be upped a bit

- not crossing when it is in fact now the best solution needs a second look

The fact that over the defense through balls now occur more often and we are seeing many long transitional passes is something that makes me happy as it means the ME has the ability to do it. It is now a matter of balancing the when and ifs.

For me the main worry remains the same the AMC playmaking position is still uselesss,  even in this brutal beast of an ME.

imo, SI should sign you up to formally test behind the scenes. You have a good eye and understanding.

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These were the issues with 19.0 imo:

1) AI teams not able to challenge human gegenpressing teams.

2) Not enough ground level through balls.

3) Not much variety or patience in wide attacking play. Teams playing possession football need to patienly overload the wide areas to stretch narrow defences instead of running to the by-line and crossing.

The ME team has taken the feedbacks seriously and tried to deal with all of the above issues which is commendable. But now we have the knock-on effects in the other areas of ME and the issues in 19.1 are:

1) Too many direct passes even on short passing TI. Specially in transition.

2) Less patient build up play even on low tempo short passing style. You only need to see how many passes city's and Betis' defenders play among each other IRL. How do I replicate that in FM?

3) Not much variety or patience in wide attacking play. Teams playing possession football need to patienly overload the wide areas to stretch narrow defences instead of running to the by-line and crossing.

That's it. I believe the balanced ME is not far and we are nearly there. Although I also understand it may not be easy for the ME developers to balance this otherwise they would have done it by now. So I hope we both (userbase and developers) can find a compromise somewhere between.

I'll try to upload pkms if I can to help the developers.

 

Edited by pats

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1 hour ago, rain94 said:

imo, SI should sign you up to formally test behind the scenes. You have a good eye and understanding.

Thank you, that is a nice compliment :)

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My players are passing the ball with quite high speed in close distances. When A pass the ball to B, ball strikes B's foot (or back) and becomes loose. Both have high first touch, passing and technique ratings. Loose ball leads to easy counter attacks/goals for the opponent. I am playing with a tight, short passing 4-3-1-2 and this is killing my tactic basically. Anyone has the same issue?

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I feel like 19.0 is more balance than this update(19.1) then I think SI should use match engine of 19.0 as a main and just fix some problems such as through ball on ground and midfield player run to cross too much etc. ,not like fix all the engine because some is already good.

Edited by jacopson

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Just now, Sunderland AFC said:

Penalties are totally broken. Started a save on 19.1 ive had 7 penalties and missed the lot.

Sunderland Right !!!

 

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Finally got fired. Although my ultra defensive tactic definitely found an upturn in 19.1 but not enough of one to save myself.

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22 minutes ago, Sunderland AFC said:

Penalties are totally broken. Started a save on 19.1 ive had 7 penalties and missed the lot.

Pens are fine for me... have played 7 or 8 seasons and never felt there's an issue in 19.0 or 19.1

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Just checked and I have scored 9/12 in all my FM 19 saves.  Sounds about right to me.

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17 minutes ago, FrazT said:

Just checked and I have scored 9/12 in all my FM 19 saves.  Sounds about right to me.

Measurement error. Too small a sample size. Anyobdy playing FM is urged to understand this

https://en.wikipedia.org/wiki/Regression_toward_the_mean

 

Or you may make the mistake of overspending on Junuzovic, based on that he had like 400% the record as Ronaldo from the free kick spot in the 2014/2015 season (not scored a thing since, and not for lack of trying). Or sell the entire lot of Messi, Neymar, et all, who in between 2015 and 2016 recorded two subpar penalty conversion seasons for Barca in a row (as conversely to public perception, player skill doesn't make THAT hugely big a difference -- an idea which the game seems to suscribe to some).

And I am talking serious.

Edited by Svenc

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I've had penalty problems in the past, but this year I've had no problem at all. No numbers to go off or anything, but it feels like a fair proportion have been scored vs missed.

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Unsure where to post this, but why do I, Arsenal, not have full knowledge of a player who transferred out in the summer?

XnzPn44.png

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9 minuti fa, craiigman ha scritto:

Unsure where to post this, but why do I, Arsenal, not have full knowledge of a player who transferred out in the summer?

XnzPn44.png

Think that using Juve I have some unknown stats even for Buffon that I think we should know pretty decently :p 

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26 minutes ago, private pyle said:

So who thinks the full release will come out today? I am going for today 6pm!

No one, it's being released tomorrow.

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5 minutes ago, bigmattb28 said:

No one, it's being released tomorrow.

Haha we will see, I think it may come out this evening 

 

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1 hour ago, Svenc said:

Measurement error. Too small a sample size. Anybody playing FM is urged to understand this

https://en.wikipedia.org/wiki/Regression_toward_the_mean

 

 
2

Thank you for the statistics lesson and forgive me if I haven't read you very informative long article.  I am very much aware of sample sizes, but since FM is only just out and I havent played that many games, that was the best I could do.  You will note that I did add a caveat that it sounded about right but I was very sure not to say that this comment was fact

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1 hour ago, ParanoidBuddha said:

Think that using Juve I have some unknown stats even for Buffon that I think we should know pretty decently :p 

Makes sense to me. You and your staff are no longer watching him in games or in training every single day, so you can't be certain that he's the same player he was.

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57 minutes ago, private pyle said:

Haha we will see, I think it may come out this evening 

 

Haha okay mate, why you think tonight? It's been advertised since it was announced that release date is the 2nd November. Don't get me wrong I'd be buzzing if it came out tongiht even though I've got the beta and loving it, I just want to know what this unannounced feature is. Still, tomorrow is the date ;);) 

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2 minuti fa, Double Indemnity ha scritto:

Makes sense to me. You and your staff are no longer watching him in games or in training every single day, so you can't be certain that he's the same player he was.

I fully agree but it happened in the summer like 1-2 months after his contract expired.
Btw It happens with just a couple of ''technical stats'' then it isn't a problem. I just checked and for other players is ok.

A bit strange though basically not have knowledge on a player as Lucas Torreira for example

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2 hours ago, Svenc said:

Measurement error. Too small a sample size. Anyobdy playing FM is urged to understand this

https://en.wikipedia.org/wiki/Regression_toward_the_mean

 

Or you may make the mistake of overspending on Junuzovic, based on that he had like 400% the record as Ronaldo from the free kick spot in the 2014/2015 season (not scored a thing since, and not for lack of trying). Or sell the entire lot of Messi, Neymar, et all, who in between 2015 and 2016 recorded two subpar penalty conversion seasons for Barca in a row (as conversely to public perception, player skill doesn't make THAT hugely big a difference -- an idea which the game seems to suscribe to some).

And I am talking serious.

Wondering what the point of stuff like this is. The game has only just come out, no one is going to have a large sample size of anything. So should the feedback thread just be closed?

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1 hour ago, RocheBag said:

Wondering what the point of stuff like this is. The game has only just come out, no one is going to have a large sample size of anything. So should the feedback thread just be closed?

Don't get me wrong, posting such is fine. The major point was that in-game too, over just x amounts of kicks anything  lots can traditionally happen. The chance of scoring (or perhaps more importantly missing) typically doesn't change overly much from one kick to the next, after all. Similar as if you throw a six-sided dice, you have the same chance of rolling a 6 with every throw. And if you ever did such, maybe in a game of Ludo with your friends, you may experience curioius streaks short-term. If you don't realize this, this can seriously impact your decisions in a bad way -- nobody would propose marriage to a girl they've just met 5 times, after all. In terms of feedback: over just a single season, the game still provides more reasonably sample sizes over the league -- rather than merely a team. There's more kicks being processed than just of the team that happens to be managed by a player.

And unlike general shot conversions, penalties are far less influenced by any decision the manager makes. There only tends to be ona major one, which is who is taking those kicks regularly. And that decision shouldn't influence hugely realistically, as even most specialists don't convert roughly 1 in 5 to 6 penalties, longer-term, when the averages are roughly not conveting 1 in 4. Thus over seasons penalty conversion is going to fluctuate simply by nothing but random chance. This typically happens all the time. At extreme stuff of not scoring like one in ten, perhaps it's worthwile to see the save checked in the bug forums -- who knows! :D

Edited by Svenc

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@Seb Wassell Any chance we can get a training schedule for players not included in the match-day squad in future? I.e. being able to assign them an intense day of training.

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58 minutes ago, bigmattb28 said:

Haha okay mate, why you think tonight? It's been advertised since it was announced that release date is the 2nd November. Don't get me wrong I'd be buzzing if it came out tongiht even though I've got the beta and loving it, I just want to know what this unannounced feature is. Still, tomorrow is the date ;);) 

I am getting old so don’t quote me but I do believe previous editions have gone live the night prior so fingers crossed 🤞 

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On 31/10/2018 at 08:44, iamvitor said:

I'm sure this has been asked before. But I can't find it.

Why can't I sort by column in the Scouting > Priorities screen?

I like to scout a lot of players, and I like to use good non Scouting staff to do some of the lifting. I assign nicknames to the staff I use to scout specific players like 01>02>03>X (depending on how many good staff I have.)

It's impossible to know how many assignments each staff member has without seriously going through each of the, sometimes, hundreds of assignments on priorities and just count them up.

Being able to sort by staff name (and I see no reason not to be able to sort by anything I want on that screen) would greatly improve the way I like to play the game. And you used to be able to do it in FM18 (if not a "priorities" screen, but a similar one)

Also being able to make my own "view" for that screen would be nice. I like having the info I prioritize available whenever possible. 

Had any feedback on this mate? Biggest issue I’ve found so far- hard to filter though 100’s of players being scouted

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In the “priorities” tab under scouting, assignments 

Is it intentional that you can’t sort the columns? 

For example if I chose to scout 300 players, then I sign a goalkeeper and decide I don’t need to scout any more keepers, why can’t I sort by position and remove all keepers. I have to manually scroll through and remove them individually.

 

Or say my budget is reduced and I have to remove players valued over 5 mil. I can’t sort by value? 

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2 minutes ago, Mardy said:

In the “priorities” tab under scouting, assignments 

Is it intentional that you can’t sort the columns? 

For example if I chose to scout 300 players, then I sign a goalkeeper and decide I don’t need to scout any more keepers, why can’t I sort by position and remove all keepers. I have to manually scroll through and remove them individually.

 

Or say my budget is reduced and I have to remove players valued over 5 mil. I can’t sort by value? 

You can actually. Go in scout report and click on the position, that will sort the position and you can then remove any scout reports you want. 

 

The same for the value. 

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Generally really enjoying the game, the tactical settings are far more intuitive than previous versions and training is a vast improvement generally.  The only thing I don't like is the new restrictions on retraining a players position.  I get this for older players to an extent but if I have an 18 year old player who is a natural DMC and my coaches tell me he is versatile then surely I should be able to train him to at least accomplished if not natural at MC, it is not like it is a massive change.  However, I am told he won't improve past competent no matter how much I play him at MC (I have played him at MC for a season and a half and never played him at DMC).  Young players change positions a lot in their early development and often this switch is permanent.  For example, Bellerin at Arsenal switched from winger to right back and in the FM database he is now considered a natural at right back.  This should be possible for us as well but I have a natural striker who I got through the academy at 15 and I tried to change him into an AMC and unfortunately he can only reach accomplished.  I just don't feel this is realistic for young players and very much limits developing young players if their attributes don't suit their original position.

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Just now, WhyMe said:

Generally really enjoying the game, the tactical settings are far more intuitive than previous versions and training is a vast improvement generally.  The only thing I don't like is the new restrictions on retraining a players position.  I get this for older players to an extent but if I have an 18 year old player who is a natural DMC and my coaches tell me he is versatile then surely I should be able to train him to at least accomplished if not natural at MC, it is not like it is a massive change.  However, I am told he won't improve past competent no matter how much I play him at MC (I have played him at MC for a season and a half and never played him at DMC).  Young players change positions a lot in their early development and often this switch is permanent.  For example, Bellerin at Arsenal switched from winger to right back and in the FM database he is now considered a natural at right back.  This should be possible for us as well but I have a natural striker who I got through the academy at 15 and I tried to change him into an AMC and unfortunately he can only reach accomplished.  I just don't feel this is realistic for young players and very much limits developing young players if their attributes don't suit their original position.

There are no new restrictions on retraining player positions.

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2 minutes ago, Seb Wassell said:

There are no new restrictions on retraining player positions.

I have never received a message before saying I can't train a players position past competent in a position before?  If that is the case why is my versatile DMC not training at MC?

Edited by WhyMe

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Just now, WhyMe said:

I have never received a message before saying I can't train a players position past competent in a position before?  If that is the case why is my versatile DMC not training at MC?

The backroom advice is new, the limit is not. How are you finding it after 19.1?

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can somebody post Pass Completition Ratio for your league i have played far too few games for sample size. but my save is telling the PCR is only some 5% off. but there are many teams with bellow 70%.

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Just now, Seb Wassell said:

The backroom advice is new, the limit is not. How are you finding it after 19.1?

One or two other players have progressed in their position training but the aforementioned DMC hasn't changed at all.  As a side note my coaches even tell me that he "could be successfully retrained as a central midfielder". 

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2 minutes ago, Armistice said:

 

So it is being released tonight then?

Midnight tonight is still tonight, even though it's tomorrow.  Semantics.

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43 minutes ago, SazoJohnno said:

You can actually. Go in scout report and click on the position, that will sort the position and you can then remove any scout reports you want. 

 

The same for the value. 

Thanks mate is this is the assignments bit? As in players not yet scouted but awaiting a report? Because I still can’t sort mine

Edited by Mardy
Typo

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3 minutes ago, Sheriff7 said:

Screenshot_2018-11-01-16-19-59-122_com.twitter.android.png

Fingers crossed it's a little earlier, or better still the pre-game editor is out then too.

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2 minutes ago, RyanBrown said:

Fingers crossed it's a little earlier, or better still the pre-game editor is out then too.

Pretty sure the full version has been timelocked to that specific time a few times before. I have a vague memory of myself sitting and waiting for the clock to turn 00:01.

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So, having played a full season on the beta and having seen the Serie C fixtures have at least fixed themselves there are a couple of queries and stuff I have mostly regarding in game shouts.

1. So far in my one season of using them it appears encourage and concentrate never work and just overwhelm the players which seems odds. 

2. The feedback lasts beyond half-time which shouldn't really be the case as the half-time team talk should override any shout from before half-time

3. If I shout 'no pressure' it doesn't seem logical for the response of the entire squad to be 'overwhelmed by feedback'.

4. Demand More and Praise seem to be the opposite of Encourage and Concentrate as they always seem to have a positive effect.

 

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2 minutes ago, Wavelberry said:

So, having played a full season on the beta and having seen the Serie C fixtures have at least fixed themselves there are a couple of queries and stuff I have mostly regarding in game shouts.

1. So far in my one season of using them it appears encourage and concentrate never work and just overwhelm the players which seems odds. 

2. The feedback lasts beyond half-time which shouldn't really be the case as the half-time team talk should override any shout from before half-time

3. If I shout 'no pressure' it doesn't seem logical for the response of the entire squad to be 'overwhelmed by feedback'.

4. Demand More and Praise seem to be the opposite of Encourage and Concentrate as they always seem to have a positive effect.

 

"Get creative" always inspires everyone for me.

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46 minutes ago, Sheriff7 said:

Screenshot_2018-11-01-16-19-59-122_com.twitter.android.png

Damn it, that's 2AM where I live & got to wake up early for work tomorrow. :(

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4 minutes ago, pauly15 said:

"Get creative" always inspires everyone for me.

Same here. That's the shout I've used the most, though it's surprising that I haven't seen any of my players react negatively to it.

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1 hour ago, Mardy said:

Thanks mate is this is the assignments bit? As in players not yet scouted but awaiting a report? Because I still can’t sort mine

Yes, in the assignment. Should have mentioned that but click on the scout staff and it will show up. It will also include any not yet completed scout but unfortunately you cant stop the scout report to be completed once you asked for a scout report. 

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