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I have made a custom databse and nation and continent rules with the editor as a preface.

Now when i start the game and select the leagues i want loaded

fm_2018-07-28_02-02-04.thumb.png.23dd9f48e61e392ce6425289687d56fc.png

I get 49K players showing.

Now in my case i have started the save with just one league to sim the first year faster and then i added the leagues i wanted to play with as listed above.

However when i check my add/remove detail panel my player count shows as this

49k v 173k is quite the jump. After 1 season as well.


Is this a bug with custom database stuff? Maybe a bug with loading ALOT of leagues in at once to a save in progress.

Please help me with this as its sorta hard to justify continuing this save if i actully have 173k players loaded.

image.png

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Hi @PokemonScanHams would you be able to attach a screenshot of your custom database set up? The number of the game creation screen is just an approximation of how many players will be loaded into your save. On your game set up as well did you untick 'Do Not Add Key Staff' and tick 'Add Players to Playable teams'? This could add a lot more player into the database that might not show up on the game creation screen.

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A screenshot of my FM Editor stuff or the set up screen? I have already played into that save so i cnat show you the initial set up but it was basically just the "new zealand premier league" by itself which i simmed for a season before adding the leagues in the pictures.

I did have both those options on because i knew that alot of the teams in my custom New Zealand league set up wouldnt have players.
Would the generated staff/players created by this option really equate to 100k+ players?

Also i checked with a 3rd party scouting program on the save and it indeed showed 169k players. Someone told me i perhaps accidently selected a large database so i am now currently setting up a new save from scratch and running all leagues from the start of the save to see if the player count baloons after 1 season.

 

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Yeah it is most likely caused by the option to add players to playable teams and it could well take it above 100k+ players particularly as you have England loaded down to the Regional Premier Divisions so there will be a lot of clubs down there that need new players loaded in.

If you have also set it to a large database it will obviously load in a lot more players when you have more leagues selected.

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So i created a new save with all the leagues i previously mentioned PLUS some custom database options on a small database it told me before creating the save that it was going to be around 100k players i also had add players to non playable teams ON. I also loaded all leagues from the start of the save instead of loading them in 1 season in. When the save had finished setting up i had about 120k players, indicating the number of added players to be about 10k or so.

This however is nothing compared to the 173k from earlier. Also this save was set to start in July 2018 so a whole season had passed in every league and not even regen day got it close to 173k.

 

I am now setting up a new one trying to slim down my numbers using these settings for 70k players, studying on the finer details of Small medium and large datbase options now.. I will see how this goes

image.thumb.png.ac724d6effdd8fe206eaea54a810cd73.png

image.thumb.png.c9fd1626e68d14504bfde8c6e6eabe8a.png

 Perhaps there are issues with adding large amounts of leagues in after a save has started with custom DB changes and nation rules.

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On the first save you tried there may have just been a minor UI issue where the approximate player count wasn't update and still displayed at 49k, we are investing if this is the case. Judging by the number of leagues you've loaded, 100k+ players doesn't seem unreasonable.

13 minutes ago, PokemonScanHams said:

Do regens inflate the 'aproximate player count' throughout a save?

The approximate player count will take into account newgens throughout the save as it continues, and may continue to slightly increase over time by a small amount.

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Well for what its worth the set up i described in the last bit of my post 70k players with all those leagues and custom continent database options (which i have never used) PLUS the medium database setting (which i never use) gives me a grand total of 93k players and that is WITH adding players to playable teams.

Im more than happy with that and now i have the added benefit of being able to manage whatever nation i like and having all these nations have real players loaded will make transfers super fun now!

I would say it is a UI issue as i could only get 170k+ players in the starting database by adding aa TONNE of custom continent and region options in the custom setup screen.

For reference this occurred when simming a season to Febuary unemployed then creating a new manager and taking over a team. Then adding new leagues in Febuary which were all due to be added by the 10th of July. The 173k came after the 10th of July although the Brazil A had still yet to be added.

 

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Ok thanks for letting us know, we are looking into this to see if it is a UI issue on the number of players it said was loaded.

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