Lawlore Posted September 27, 2017 Share Posted September 27, 2017 So, I've stuck with FM15 for the last few years, but will probably get FM18. After a few opinions- has there been much by way of development of the pre-game editor over the past few iterations- in your opinion has it become more/less robust, capable, user-friendly, flexible? Link to post Share on other sites More sharing options...
Xtal Posted September 28, 2017 Share Posted September 28, 2017 XML editing was killed, so a big chunk of the flexibility was gone. The editing scene is quite stale, i hope for some big Editor improvements soon. Link to post Share on other sites More sharing options...
KUBI Posted September 28, 2017 Share Posted September 28, 2017 The advanced rules (formerly advanced panel) is a lot easier to use and most tasks have now a description. But I can't remember how it was with the FM 2015 editor. XML editing is still possible if you really want to do it. Link to post Share on other sites More sharing options...
Roy Race 9 Posted September 28, 2017 Share Posted September 28, 2017 yes you can still edit via the xml way thankfully Link to post Share on other sites More sharing options...
Xtal Posted September 29, 2017 Share Posted September 29, 2017 22 hours ago, KUBI said: The advanced rules (formerly advanced panel) is a lot easier to use and most tasks have now a description. But I can't remember how it was with the FM 2015 editor. XML editing is still possible if you really want to do it. Is there any guide or explanation available on how to XML edit? Link to post Share on other sites More sharing options...
KUBI Posted September 29, 2017 Share Posted September 29, 2017 2 hours ago, Xtal said: Is there any guide or explanation available on how to XML edit? This thread could be helpful: Link to post Share on other sites More sharing options...
Xtal Posted September 29, 2017 Share Posted September 29, 2017 17 minutes ago, KUBI said: This thread could be helpful: The way i used to do XML editing is, for example, if i wanted to create a large number of new teams, i'd create one new team through the editor and then analyze the XML file to see in which format a team is created and then replicate that with new ID's. The problem is, i don't know how to convert the .fmf editor files into XML so i can analyze the formats. Link to post Share on other sites More sharing options...
KUBI Posted September 29, 2017 Share Posted September 29, 2017 I did found the trick to do that: Link to post Share on other sites More sharing options...
Xtal Posted September 29, 2017 Share Posted September 29, 2017 1 hour ago, KUBI said: I did found the trick to do that: Thanks a ton! Link to post Share on other sites More sharing options...
Luke Cro Posted October 3, 2017 Share Posted October 3, 2017 editor should be less demanding... maybe put it back in shape as it was in fm07,08,09... Link to post Share on other sites More sharing options...
nine_iron Posted October 6, 2017 Share Posted October 6, 2017 On 28/09/2017 at 07:35, Xtal said: XML editing was killed, so a big chunk of the flexibility was gone. The editing scene is quite stale, i hope for some big Editor improvements soon. Ive been super busy being a parent so pretty much given up on editing. My decision to rebuild my nation from scratch was a good one but took months instead of weeks. I think the whole pre-game editor needs a refresh, new UI, new ways of doing things... Just a fresh take completly. I would love it to be more powerful and user friendly but that would mean making it like a game of its own. At least stadium editing stuff would a good start! Link to post Share on other sites More sharing options...
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