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[FM17] [GUIDE]Football Manager 2017 Patch 17.3.1 - How To Add a Manager Picture


michaeltmurrayuk

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2017_guide.png2017T_guide.png
 
Football Manager 2017 Patch 17.3.1 - How To Add a Manager Picture


Football Manager 2017 (and Football Manager Touch 2017) has made some changes to how the manager picture works, with one of the new features being the ability to turn a photo into a facegen image used by the regens in the game, unfortunately it seems the adding of this feature removed the ability for you to assign a image to your manager via a config file like you do with players, SI for some reason also removed the option to add a manager picture from the preferences menu.

Whilst pre-patch 17.3.1 it was possible to use some coding from FM16 to get the picture back this workaround was disabled in that patch, however thanks to some work from @Cyrius50 at www.manager-online.fr it is now possible to add a Manager Picture when adding your Manager to the game, however at the moment it isn't possible to apply the picture to existing profiles nor to change the image, and it may be disabled again if the game gets any more patches.

When you have installed the mod on the Add Manager panel select either Edit Profile or New Profile, then on the Profile screen you should see a new option below the Social Networks as in the below picture:


uc?id=0B2Facmmsd9FOMF9iX0dFZTgyaDQ&export=download


Clicking on 'Choose Picture' should take you to the file select popup, from here browse to the location on your hard drive where your image is selected and select the image, in the below example I have selected an image of the FM17 logo.



uc?id=0B2Facmmsd9FON3VLREhEX0JYZDA&export=download
 

Once that is done fill in the rest of your profile as normal and continue through the profile settings and once you are into the game your image should now be showing:



uc?id=0B2Facmmsd9FOSWYySnFKSjJiUEU&export=download

 

Again this method has it's limitations:

- You cannot assign a picture to an existing manager, if you want an existing manager to have a picture you would need to retire that manager and create a new one to take over but you won't be able to keep any of your in-game progress.

- It isn't possible to change the image after the profile has been created so make sure you are happy with the image before you get too far into your game.

- Also be aware this feature is unsupported and might be removed again if the game gets another patch, also I have only tested to see if the image will appear I have no idea if it will cause any issues further into the game, so it is used at your own risk.

 To install the mod you just need to extract the zip file for the version of FM17 you are using and place the panels folder inside the folder for your skin, then turn off the skin cache if it is on and reload your skin and you should have to option to add a picture as shown in the first image. If it wants to overwrite any files then you are best checking the manual instructions in the below posts as it means the skin you are using has already customized the file used so you'll need to modify the file yourself.

Manager Picture Mod Download Page

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You are free to post this content to your website provided:
1. It is not sold or behind a paywall.
2. You don't advertise it as being exclusive to your website.
3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/

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Football Manager 2017 Patch 17.3.1 - Instructions to Create The Mod


To create the mod for Football Manager 2017 you will need to extract the 'add manager profile panel' xml file from the panels\human folder found inside the panels.fmf file if you don't know how to extract the default files then have a read of this guide.

Once you have extracted the 'add manager profile panel' xml file you will need to copy it into the panels\human folder for the skin you are using (if those folders don't exist just create them).

Now there are a few changes we need to make to that file so open the file and locate the following line of text ( Line #35):

<layout class="grid_layout_attachment" row_layout="20,30,20,20,30,20,20,30,20,20,30,1,20,30,30,60" mode="auto" vertical_gap="5" vertical_offset_start="40" vertical_offset_end="0">

That line tells the game how many rows to display on the Add Manager Profile Screen, so what we need to do is add another row for the manager picture content, so change that line to read:

<layout class="grid_layout_attachment" row_layout="20,30,20,20,30,20,20,30,20,20,30,1,20,30,30,60,30" mode="auto" vertical_gap="5" vertical_offset_start="40" vertical_offset_end="0">

As you can see we have added another row to the row_layout code, you can change this number to something else if you want the row height to be different.

Now if you scroll down a bit you will see a load of code that looks like this:

<record>
<string id="column_layout" value="-1,-1,-1,-1" />
<integer id="horizontal_offset" value="20" />
<integer id="horizontal_gap" value="5" />
</record>
</list>
</layout>

This code tells the game how to layout the columns in the row, so again we need to add some code to get the Manager Picture code to display so change that code to read:

<record>
<string id="column_layout" value="-1,-1,-1,-1" />
 <integer id="horizontal_offset" value="20" />
<integer id="horizontal_gap" value="5" />
</record>
                           
<record>
<string id="column_layout" value="-1,-1,-2" />
<integer id="horizontal_offset" value="20" />
<integer id="horizontal_gap" value="5" />
</record>
</list>
</layout>

The Bold code we have added tells the game how to layout the columns, the string line tells the game how many columns there are on the row and how wide they should be, so you can see from this their are three columns, whilst the negative numbers tell the game to set the widths by ratio instead of using fixed numbers, so in this case the first two columns take up 1/4 of the space and the last column takes up the last half, again you can adjust these values to different ratios or absolute numbers if you want.

Now we have set up the table we need to add the actual coding to call the Manager Picture, now scroll down to the bottom of the file where you should find this code:

<widget class="icon_button" id="yoib" icon="icons/48px/youtube" icon_alignment="centre" click_event="yoDI" />
<widget class="icon_button" id="tcib" icon="icons/48px/twitch" icon_alignment="centre" click_event="tcDI" />
<widget class="icon_button" id="faib" icon="icons/48px/facebook" icon_alignment="centre" click_event="faDI" />
<widget class="icon_button" id="twib" icon="icons/48px/twitter" icon_alignment="centre" click_event="twDI" />

And what we need to do underneath that code on Line #296 is paste in the following code:

<!-- pick manager picure -->
<widget class="label"  alignment="right, centre_y" style="semi_bold">
<translation id="text" translation_id="292605" type="use" value="Manager Picture[COMMENT: add_manager_panel; select manager picture]" />
</widget>
<widget class="icon_button" id="slpc" alignment="left, centre_y" icon="icons/actions/select picture" fixed="true"  auto_size="vertical">
<translation id="text" translation_id="361086" type="use" value="Choose Picture[COMMENT: Minor wording change, meaing the same, us etop 10 matches; Add Manager Wizard - Button that lets the manager select a picture of himself for his ingame manager profile]" />
<event id="click_event" event_id="sepi" event_target="sepi" />
</widget>
<widget class="text"  alignment="left,centre_y" size="7" multiline="true">
<translation id="text" translation_id="292607" type="use" value="Select a picture to be used on your profile[COMMENT: add manager panel, option asking the user to select a picture for their profile]" />
</widget>

This is the code that allows you to assign a picture to your manager, and again you can change the alignment and size values to suit your preference.
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Redistribution Terms
You are free to post this content to your website provided:
1. It is not sold or behind a paywall.
2. You don't advertise it as being exclusive to your website.
3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/

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Share on other sites

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Football Manager Touch 2017 Patch 17.3.1 - Instructions To Create The Manager Pic Mod


To create the mod for Football Manager Touch 2017 you will need to extract the 'add manager profile panel' xml file from the \skins\fmc\panels\human folder found within the skins.fmf file if you don't know how to extract the default files then have a read of this guide.

Once you have extracted the 'add manager profile panel' xml file you will need to copy it into the panels\human folder for the skin you are using (if those folders don't exist just create them).

Now there are a few changes we need to make to that file so open the file and locate the following bit of code (Line #65):

<record indx="10" row_height="40" />
<record indx="11" row_height="40" />
</list>


This code tells the game how many rows to draw in the table and what height the row should be, so to get the Manager Picture selector code to show we need to add another row, so change the code so it looks like this:

<record indx="10" row_height="40" />
<record indx="11" row_height="40" />
<record indx="12" row_height="40" />
</list>

This adds another row at the bottom that we will use to display the Manager Picture code.

Now we have set up the table we need to add the actual coding to call the Manager Picture, now scroll down to the bottom of the file where you should find this code:

<!-- Log In Twitch -->
<widget class="button" id="tiDB" alignment="centre_x, centre_y" fixed="true" col="5" row="11" column_span="3" >
<translation id="text" translation_id="382001" type="use" value="Twitch Login[COMMENT: Add Manager Wizard - Button that lets the manager log in to Twitch.]" />
<event id="click_event" event_id="tcDI" />
 </widget>
 </widget>
 </container>

And what we need to do is to add the Manager Picture code into that inbetween the two </widget> lines so it should look something like this:

<!-- Log In Twitch -->
<widget class="button" id="tiDB" alignment="centre_x, centre_y" fixed="true" col="5" row="11" column_span="3" >
<translation id="text" translation_id="382001" type="use" value="Twitch Login[COMMENT: Add Manager Wizard - Button that lets the manager log in to Twitch.]" />
<event id="click_event" event_id="tcDI" />
</widget>
         
<!-- Manager Picture -->
<widget class="label" col="0" row="12" alignment="right, centre_y" style="semi_bold">
<translation id="text" translation_id="292605" type="use" value="Manager Picture[COMMENT: add_manager_panel; select manager picture]" />
</widget>
         
<widget class="icon_button" id="slpc" alignment="left, centre_y" icon="icons/actions/select picture" fixed="true" col="2" row="12" column_span="3" auto_size="vertical">
<translation id="text" translation_id="361086" type="use" value="Choose Picture[COMMENT: Minor wording change, meaing the same, us etop 10 matches; Add Manager Wizard - Button that lets the manager select a picture of himself for his ingame manager profile]" />
<event id="click_event" event_id="sepi" event_target="sepi" />
</widget>

<widget class="icon_button" id="clpc" icon_alignment="centre" icon="icons/16px/cross" fixed="true" col="4" row="12" disabled="true" auto_size="vertical">
<event id="click_event" event_id="clpc" event_target="clpc" />
<attachment class="event_relay_attachment" event_id="clpc">
<record id="action_event">
<flags id="event_id" value="disable" />
<flags id="event_target" value="clpc" />
</record>
</attachment>
</widget>

<widget class="text" col="5" row="12" column_span="3" alignment="left,centre_y" size="7" multiline="true">
<translation id="text" translation_id="292607" type="use" value="Select a picture to be used on your profile[COMMENT: add manager panel, option asking the user to select a picture for their profile]" />
</widget>   
<!-- End Manager Picture -->   
   
</widget>
</container>

Again you can play around with the alignment, column span and size codes to suit your skin if you want.

And that is it you are done, save the file, load up the game turn off the skin cache if its on and reload your screen and an option to add a Manager Picture should appear on the Add New Manager Screen.

 ---
Redistribution Terms
You are free to post this content to your website provided:
1. It is not sold or behind a paywall.
2. You don't advertise it as being exclusive to your website.
3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/

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Share on other sites

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