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Football Manager 2017 Pre-Release Beta Feedback Thread

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Not a fan of getting 15 news items in one day that those players released from the EPL clubs that I couldn't convince to sign for me but had on shortlist have ALL retired, on the same day, in early December....

Why would noone sign a fit Afellay? Emmanueslson, Craig Gardner, etc. megabucks Flamini makes sense though.

Fair enough I forgot all about them despite them being on my shortlist but so many questions.

Why all retire on same day? Almost like its a days free = 125 = retire or something. Not good enough tbh

Why wouldn't anyone sign them? Why wouldn't their agents tout them out before they retired? Why wouldn't they wait till January to see what desperate clubs do in the window? (Its Dec7 now).

I'm well aware its a conscious decision to not have all players drop down divisions to get clubs and I'm fine with it, but it feels like a missed opportunity given the new social features. Why don't they upload training videos, why aren't their agents sending rumours about their retirement to twitter etc. Could be tweets like "Flamini waiting for a top-division deal or else he's going to consider- feels he still has enough to offer and wants to go out at the top" (or something better like a paid employee of SI could come up with)

At least don't all retire on the same day.

Sorry this is part feedback, part rant, part bug report part feature request but here seems fine for it. 

For balance, this is the most impressive beta ever and I think its miles better than 16 ever was. Genuinely

Edited by Per Annum

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Struggling to send players out on loan, still in my first season so unsure if that's contributing.

 

Also find the blue v green difficult to discern on the player comparison page.

 

Also I can't rearrange players on the subs bench on the right hand side of the pitch on the tactics screen. Can only do it using the list on the left hand side.

Edited by g7day

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I'm enjoying this a lot more than 16. I can't really quantify this with stats but it 'feels' more realistic. 

Edited by Richey2008
typo

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Is there a change log for 17.0.2?

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4 hours ago, Conardo said:

is it only possible to use the english nationality - can only use german as second one - or i am wrong?

Just some crash fixes.

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5 hours ago, KUBI said:

Just a side note for all who get frustrated about injuries (which are quiet realistic in the game). You will be able to magical heal players, with the in-game editor, when the game is released. All others should face the challenge.

I'd say wiping injuries that occur pre season is legit so long as you do it for all your competitors too. The DB already has the injuries that players picked up in pre season IRL.

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I think that's all a futile exercise. You would also have to add back the injuries that were present at the start of pre-season, but had healed at the time of data lock.

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So far from the Beta, full fat FM feels slower (in terms on game play not processing speed). It took me 32 hours to finish my first full season. This is probably because for the first time in a few FMs I'm playing in 3D on extended highlights, because it fun to watch the matches this year. There just seems like there is so much more to do. After every match and signing I always check the social feed, I find it's interesting and gives you food for thought with how you're doing. I've not had any issues with crashes. Only issue I've been having every now and then is when you go into a match "the teams are warming up" seems to take a little longer than I remember and also when the game is about to show the tunnel interview it 'thinks' for a while before the question comes up. But other than those small issues I've been really enjoying it so far. Got a good set of achievements from my first season too: http://steamcommunity.com/id/EightBit_Dan/stats/482730/achievements/ 

 

Really enjoying it so far SI. Great effort, much improved from last years edition in my opinion :-)

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Has any else noticed the referee doesn't give advantage on off-sides? I've seen a number of cases where the pass is being intercepted and never reaches the attacker that is in off-side position, but play is still stopped for it.

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Is it normal that every single team does the new kick off? Surely it has to vary, actually most teams in real life do the normal 2 player kick off, but every single game ive played so far (including my team) has had the sole player doing so

Edited by Persee

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10 minutes ago, Persee said:

Is it normal that every single team does the new kick off? Surely it has to vary, actually most teams in real life do the normal 2 player kick off, but every single game ive played so far (including my team) has had the sole player doing so

I do find it odd that you're not given the choice of kickoff.

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I know this is not the thread but if i open one it will be closed. It will be a demo soon? I prefer to try it before buying.

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18 minutes ago, Sheep said:

I do find it odd that you're not given the choice of kickoff.

Yeah exactly especially since the default choice is the new kick off style. I think it's a nice addition but we still need to have the choice

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11 minutes ago, Altair said:

I know this is not the thread but if i open one it will be closed. It will be a demo soon? I prefer to try it before buying.

November 4th

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Can someone explain a bit about the Pass combination screen?

 

I understand the main concept but it's usually so dense that I don't understand much.

Also when you stand on a player it tells you a number of pass combinations, explanation?

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Anyone having an issue with the game not stopping at half time? Where you have to actually stop it by clicking on the substitution tab? 

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3 hours ago, phnompenhandy said:

November 4th

If i not remember bad it was a couple of days before full release last time i buy it (fm 2015) Is not like that anymore?¿ Thank you.

Edited by Altair

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Just now, Altair said:

If i not remember bad it was a couple of days before full release last time i buy it (fm 2015) Is no like that anymore?¿ Thank you.

They have been known to release the game a couple of days before the official date, and that could well happen this time if we're in luck.

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15 hours ago, Matshit said:

I have holidayed the game until 2039 now, and though I should make some stray observations.  No spoilers.

- Most every league is terribly one sided. Juventus has won all but three Serie A,  Real Madrid had 10 league trophies in 11 years,  Zenit won 15 leagues in a row. I could give a lot of examples.
- Strikers score an extremely low percentage of the goals on low detail. Only one striker has managed 30 goals in PL yet, in La Liga none has.  The most goals scored by a Golden Shoe winner is 31.  One year, the best was 20.
- The big clubs spend way more money on star players compared to earlier games. The most spent is 128 million, with 7 players reaching triple digits.
- On a more negative note, clubs also seems to overspend on players who hasn't really shown anything. To take an example. Leverkusen signed a player from Bayern who started 12 matches last season with a rating of 6.73. At the time he was 23 years old and had zero caps for Portugal. The prize was 45 million Euro.
- As in earlier games, England seems to be the only nation capable of keeping hold of players. They have a few players abrouad in their national team. The Spanish team on the other hand has 2 Atletico players, 1 in Real Madrid and 1 at Real Betis, the rest playing abroad.
- Speaking of which. A club like Barcelona has 1 "trained at club" players who are close to the first 11.
- A surprisingly high amount of big clubs play a flat 4-4-2.
- The French league has the two highest reputation teams, and dominate down the line having 16 of the top 32. Germany has 8 and England 5. England is the biggest reputation league, with Germany in second and France in third. Not sure how that can happen.
If there is anything you want me to look at, shout out, but this is what I have so far.

 

MatShit, I love your opinions mate. With a username like that, how could I not?

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11 hours ago, duwy said:

me is usually at around 10 for passing. One has 13, another

10 hours ago, Dagenham_Dave said:

I never had an issue with crossing in FM16 at all (despite all that was written about it), however in this version I've noticed most of my goals are coming from this method despite playing with a narrow formation without wingers.  I do play with attacking fullbacks to compensate the otherwise lack of width, but I'd have expected the goal types to be spread out a bit more. However this is only about 17 games into the first season, so there's still time for it to even itself out a bit more. 

of defensive qualities, they are all pretty grea

This is funny. FM16 was known for its crossing issues, and you did not encounter ANY issues with crossing in FM16? And now youre having an issue with FM17 and its crosses? Classic.

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The board invite me to a meeting to discuss their idea to buy the ground. THEIR idea, note.

I tell them I think it's a great idea.

They respond with:

"We are not currently willing to consider this due to the club's present financial situation.

Let's hope the next time we have a meeting it goes a lot better than this one."

Well, jeez guys, next time perhaps don't bother me with it, then.

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10 hours ago, Dagenham_Dave said:

I never had an issue with crossing in FM16 at all (despite all that was written about it), however in this version I've noticed most of my goals are coming from this method despite playing with a narrow formation without wingers.  I do play with attacking fullbacks to compensate the otherwise lack of width, but I'd have expected the goal types to be spread out a bit more. However this is only about 17 games into the first season, so there's still time for it to even itself out a bit more. 

I had to stop playing fm16 due to the fact I could score 80 in one pl season with bonnazoli due to benefitting from the crossing bug, using tactics that were objectively realistic. 

In 17 statistically it is telling me most of my goals scored are coming from crosses, but the balance feels spot on. It matches my tactics and my level and unlike before it doesn't feel like I'm cheating, probably because i lose a lot. 

In 16 my complete forward would score from a cross from the winger from halfway between the box and the halfway line on nearly every attack. 

In 17 I find it more or less comparable to real football in terms of goal variety (even if not animation).

Possibly nit picking the percentage of goals scored by unmarked winger nipping in from back post is a little high but only in sense of gut feeling and not to levels of bug report,  and only a mere fraction of 16 exploit levels. 

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A 116 mb update just to address the crash issues experienced by SOME users? come on guys, must be more to it than just that ...

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Is there any way to get rid of the clutter on the tactics screen in the bottom right? 


Also how do you know if your running on 64bit? I've got a 2014 Macbook Pro Retina on latest Apple software. 

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4 minutes ago, matty1294 said:

Is there any way to get rid of the clutter on the tactics screen in the bottom right? 


Also how do you know if your running on 64bit? I've got a 2014 Macbook Pro Retina on latest Apple software. 

Here http://www.computerhope.com/issues/ch001121.htm

I would think a newly purchased laptop/computer in the last 12 months, it would be x64bit.

Edited by AustralianKopite

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For people complaining about injuries I will suggest something that made a difference and worked for me. It is a common misconception that physios in the team just predict the length of recovery from injury. I followed this misconception and fired 5 of 8 of all physios from my team to save money and staff space. Got a early season injury galore leading to my team missing 6 first team players and one important substitute in 7th or 8th round of the championship. Than I read that physios do more than predict injuries - even tho people couldn't explain what exactly they said that more physios makes them have less workload and can attend more attention to every player needing it. Next time I hired one to go to maximum 9 and felt a massive difference in injury proness without changing anything about, training, pre-season load or anything like that. Continued hireing maximum number of physios  in my subsequent saves and never had the injury galore anymore.

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12 minutes ago, Konfuchie said:

For people complaining about injuries I will suggest something that made a difference and worked for me. It is a common misconception that physios in the team just predict the length of recovery from injury. I followed this misconception and fired 5 of 8 of all physios from my team to save money and staff space. Got a early season injury galore leading to my team missing 6 first team players and one important substitute in 7th or 8th round of the championship. Than I read that physios do more than predict injuries - even tho people couldn't explain what exactly they said that more physios makes them have less workload and can attend more attention to every player needing it. Next time I hired one to go to maximum 9 and felt a massive difference in injury proness without changing anything about, training, pre-season load or anything like that. Continued hireing maximum number of physios  in my subsequent saves and never had the injury galore anymore.

Actually guide to football manager explicitly says physios rolls are reducing chance of injury occurring, reducing length of injury and reducing recovery after injury is gone. Besides that they do also estimate the length of the injury.

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58 minutes ago, Pompey1978 said:

The board invite me to a meeting to discuss their idea to buy the ground. THEIR idea, note.

I tell them I think it's a great idea.

They respond with:

"We are not currently willing to consider this due to the club's present financial situation.

Let's hope the next time we have a meeting it goes a lot better than this one."

Well, jeez guys, next time perhaps don't bother me with it, then.

Is the chairman of Truro still that super-dodgy property developer who nearly bankrupted Plymouth?

 

Mind you, as a Pompey fan that'll be a step up for you ;-)

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24 minutes ago, Konfuchie said:

Actually guide to football manager explicitly says physios rolls are reducing chance of injury occurring, reducing length of injury and reducing recovery after injury is gone. Besides that they do also estimate the length of the injury.

I'm by no means convinced; in addition, in FM17 the sports scientist is supposed to perform that role, suggesting physios never did.

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24 minutes ago, phnompenhandy said:

I'm by no means convinced; in addition, in FM17 the sports scientist is supposed to perform that role, suggesting physios never did.

Your conclusion doesn't really follow. If it ever was the case, if, then it being changed for fm17 doesnt indicate it wasn't the case before. 

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Just now, Per Annum said:

Your conclusion doesn't really follow. If it ever was the case, if, then it being changed for fm17 doesnt indicate it wasn't the case before. 

SSs are a new feature, and they are supposed to reduce injury times/recurrence of injuries.  IF physios already do that, SSs are pointless.

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So this 16.2 update I now see a Report Bug tab bottom left corner of game screen.

 

When I click on it, it brings up my browser to these forums but alas, it says ...

 

 

Sorry, there is a problem

We could not locate the item you are trying to view.

Error code: 2F176/1

 

 

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Well it may be that they diagnosed it more accurately, but on FM16 when I got better physios i.e. I had player who was injured for let's say 7-8 weeks, and with new physio it would say only 3-4 weeks, so I always thought that better physios reduce time for injuries, at least I put it together this way.

Edited by Firehouse

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1 hour ago, phnompenhandy said:
1 hour ago, phnompenhandy said:

SSs are a new feature, and they are supposed to reduce injury times/recurrence of injuries.  IF physios already do that, SSs are pointless.

If physios already did that, then adding SS to do the same job better reflected real situation. Your conclusion still doesn't fit. Risking getting petty now and that's only if they did it I  first place

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Currently really enjoying the Beta !!! Most stable beta for FM.

 

Just played Palace and wow was i surprised by the amount of shots by team had !

 

Is this normal ?

Screen Shot 2016-10-25 at 10.35.38.png

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22 minutes ago, Per Annum said:

 

To be fair, as a lower league manager I never see staff with attributes in double figures. The beauty of playing this way is that you can imagine any flaws in FM are part of your game world of naff staff and players!

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8 hours ago, eriktous said:

Has any else noticed the referee doesn't give advantage on off-sides? I've seen a number of cases where the pass is being intercepted and never reaches the attacker that is in off-side position, but play is still stopped for it.

I don't know if it's a feature or not but i did see the linesman waving for offside, in one of my games, but the ref continued the play.
I thought it was because my player, who was flagged for offside, never got the ball. The opposition kept the ball and kept playing.

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2 hours ago, phnompenhandy said:

SSs are a new feature, and they are supposed to reduce injury times/recurrence of injuries.  IF physios already do that, SSs are pointless.

Sports Scientists help with player jadedness, not injuries.

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Just now, herne79 said:

Sports Scientists help with player jadedness, not injuries.

What does that mean again, and is plus or minus good for jadedness?

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There is a problem that maybe overlooked, as I have seen couple or more people raising an issue, I mean younger players will ask for ridiculous wage for example try to buy Pulisic from Dormund while managing top club.

Edited by Wells

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1 minute ago, phnompenhandy said:

What does that mean again, and is plus or minus good for jadedness?

When you see a player with the orange "RST" icon next to their name, that's a player being jaded - ie., he's been playing a lot and needs a rest.

A Sports Scientist should help to reduce this.

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Just now, Wells said:

There is a problem that maybe overlooked, as I have seen couple or more people raising an issue, I mean younger players will ask for ridiculous wage for example try to buy Pulisic from Dormund while managing top club.

Loads of top clubs want him - he can demand what he wants!

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Just now, herne79 said:

When you see a player with the orange "RST" icon next to their name, that's a player being jaded - ie., he's been playing a lot and needs a rest.

A Sports Scientist should help to reduce this.

If the player's getting to that point does it affect his fitness or morale? Or both?

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2 minutes ago, phnompenhandy said:

Loads of top clubs want him - he can demand what he wants!

Not only him, I said younger players as this topic below talks exactly the issue

Says need more info - Underwhelming.. to be honest, if this isn't fixed i'm skipping FM 17.

Edited by Wells

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So I got my whole team playing very good, and now everyone wants a new contract, and everyone wants to be a key player with 150k+ per week contracts. A little too much if you ask me. And if I negotiate them to be first team players, then they want to be even more payed. I currently have 6 key players in my squad :D My fault to say, because I think there is max. 3 key players in squad, but I can't help it if everyone who have rating more than 7 asks to be a key player.

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2 minutes ago, Wells said:

Not only him, I said younger players as this topic below talks exactly the issue

Says need more info - Underwhelming.. to be honest, if this isn't fixed i'm skipping FM 17.

Wells, do you have any specific examples from your save?

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6 minutes ago, phnompenhandy said:

If the player's getting to that point does it affect his fitness or morale? Or both?

Jadedness is kind of a mental state of mind as well as Condition.  A jaded player can look fit and have high morale, but he might not be able to give 100% in a match.  It can impact on how quickly a player recovers after a match as well as his in game performance - he might tire more quickly / his condition might drop faster.

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