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Football Manager 2017 Pre-Release Beta Feedback Thread

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1 minute ago, Chesters86 said:

Literally just downloaded the game and I'm not a fan of selecting a team to manage before loading/setting up the game, caught me out and I was wondering why I didn't have the option to select a team to manage after loading and assigning my badges and stuff.

You do have the option, click on pick team later

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Just now, Per Annum said:

You do have the option, click on pick team later

I must've missed it then, to be honest I wasn't expecting this to change so wasn't really paying attention to the screens once I had picked the leagues, set badges etc...

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This is so much better than last years edition, great job SI :)

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For people reading this and deciding whether to get it, there's so many small changes in the UI and match engine that make it more enjoyable. 

Those that like 3D will see improvements. And there's more analysis and small little reminders in the right places to make your life easier and not needing to check different screens. 

And for me, I actually find the social media page funny. You win 3-0 and there has to be that one person that thinks we should have scored more. ...

Edited by tyro

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My impressions so far are mixed.

I love a lot about the match engine, especially the fix for the cross to far post goal every time feature. It is smoother, some cool new player moves, etc.

Very realistic that Ed Woodward can't get any deals over the line too.

BUT... Players still make stupid decisions all the time. Especially the famous "Messi under zero pressure decides to head the ball aimlessly towards the opposition, instead of taking the ball down and starting a counter attack" It looks tremendously silly still.

Players have no situational awareness in terms of weather it is early in the game or late, behind or ahead, etc. Blindly following instructions, or not following instructions at all depending on personality I guess. My rant about the most difficult part of the whole thing I guess, so ok...

The finishing of star players have been nerfed to oblivion. Messi, Neymar, Suarez, Ronaldo, all score half as many goals after the game starts as they do in real life. Zlatan only scores belters from 20 meters, cant make easy headers under no pressure to save his life. This brings me to the next issue.

It seems to me that something has been done with the game balance. So it is very hard to consistently win in the Premier League. This is a good thing. I love going to Watford and struggling. But, when Barcelona are lucky to win 2-0 at home, and even luckier to go home with only 5 goals conceded from Old Trafford in the second season is just silly. Barcelona outgun us on basically all positions except goalkeeper, left back and one midfield position. Lingard, Martial and Icardi against MSN? Yeah... Struggling against Watford after crushing Barcelona like that makes no sense to me. So please stop nerfing Real Madrid, Barcelona, Atletico, Bayern, Juventus and PSG. Make it a supreme achievement to win the Champions League again, not something you feel entitled to do 5 seasons in...

I loved the social media stuff at the start, but there are just too few different posts to keep it even remotely interesting.

Journalists asking me why I have chosen Pogba to replace Fosu-Mensah from the starting lineup just because we had two easy fixtures before this game, and Pogba has 20 games this season and Mensah has 2 is, well, pretty silly again.

 

Probably more to come.

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2 hours ago, Lord Rowell said:

1. I am seeing a lot of defender clearances hitting another player, often one of players on own side - seems like a little throw-back to FM13 IIRC

Yeah, and not just clearances. I'm starting to get the feeling that I'm seeing too many occasions of players trying to pass the ball when there's an opponent standing right in front of them. Unlike previous versions, they won't always go into statue mode now when that happens, but will often actually start a fight for the ball with the opponent.

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The number of injuries in the game is terrible - I have 4 players out injured from my First Team for more than 4  to 5 months now.

Another 2 to 3 out injured for about 4 weeks - 6 weeks.

Please fix this asap.

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1 minute ago, manmeet81 said:

The number of injuries in the game is terrible - I have 4 players out injured from my First Team for more than 4  to 5 months now.

Another 2 to 3 out injured for about 4 weeks - 6 weeks.

Please fix this asap.

This is just bad luck. If you compare it with other clubs in the league, do they all have that many injured players?

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2 minutes ago, manmeet81 said:

The number of injuries in the game is terrible - I have 4 players out injured from my First Team for more than 4  to 5 months now.

Another 2 to 3 out injured for about 4 weeks - 6 weeks.

Please fix this asap.

Hi manmeet81,

If you think you've a bug please do post in the bugs forum. Regarding injuries, that sounds unfortunate but not unrealistic. This is the current injury table in the Premier League - http://www.physioroom.com/news/english_premier_league/epl_injury_table.php

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Only a small thing but I like the addition of the 'social feed' and the incorporated tweets. Perfectly mimics the inanity of COYS Twitter at its best and worst. I'm sure the content will get repetitive over time but so far I like.

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5 minutes ago, edgar555 said:

Only a small thing but I like the addition of the 'social feed' and the incorporated tweets. Perfectly mimics the inanity of COYS Twitter at its best and worst. I'm sure the content will get repetitive over time but so far I like.

Yeah... be nice if it was moddable so we could download a tweet pack or whatever you'd want to call it.

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I see that the pointless 30 men preliminary squad (international) is still there.  What's the point... where we only get to stare at them for 12 days before cutting 7 of them for the final 23?    In real life, 1-2 friendly matches are usually arranged in this period to give players a chance to prove themselves before making the final cut.

http://www.football-italia.net/84808/conte-names-italy-squad

Quote

Antonio Conte has named his 30-man preliminary Italy squad for Euro 2016, with no place for Sebastian Giovinco or Andrea Pirlo.

The CT will name a 23-man squad for the tournament, so seven will have to be cut from the initial list.

The Azzurri stars will have the chance to prove their worth ahead of the tournament in France, with friendlies against Scotland and Finland

 

http://www.dw.com/en/germany-coach-joachim-löw-names-provisional-squad-for-euro-2016/a-19262463

Quote

Löw will have just one friendly match to look at his players before he has to finalize his roster, a game against Slovakia in Augsburg on May 29. They play Hungary in Gelsenkirchen on June 4 in another friendly.

 

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My only gripe with the 'social feed' so far is that the spelling and grammar is far too accurate compared to real-life Twitter! :lol:

As far as injuries go, although I'm only a few games into the first season, I haven't noticed any major problems. My best young attacking midfielder missed the whole of pre-season after getting injured almost as soon as I clicked 'Continue' for the first time, and two of my full-backs are currently on the sidelines, but there's no injury crisis at my end. And I've had training intensity set to 'High' pretty much since I started playing.

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Still waiting for someone to point out to me (or add?) the feature to change tie color during a save to reflect changes in employment at different clubs with different colors...

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1 hour ago, KUBI said:

This is just bad luck. If you compare it with other clubs in the league, do they all have that many injured players?

I don't think so, way too many threads going around regarding injuries nothing about bad luck

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Are those fan-made fixes for the German national team, German and Brazillian club names, logos and facepacks etc. going to appear in the Steam Workshop after release or those will still have to be found manually on various websites? I have not used Steam Workshop so far so I do not know what are the rules there.

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1 minute ago, penza said:

I don't think so, way too many threads going around regarding injuries nothing about bad luck

It's also because people lack perspective. For most, 5 or 6 players is a bug when it's completely normal.

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Just now, Eborg said:

Are those fan-made fixes for the German national team, German and Brazillian club names, logos and facepacks etc. going to appear in the Steam Workshop after release or those will still have to be found manually on various websites? I have not used Steam Workshop so far so I do not know what are the rules there.

This can't be discussed on the forum.

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8 minutes ago, penza said:

I don't think so, way too many threads going around regarding injuries nothing about bad luck

There are about the same amount of threads and posts about injuries like every year. 

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5 minutes ago, penza said:

I don't think so, way too many threads going around regarding injuries nothing about bad luck

Every single year it's the same though. someone gets an injury crisis, and cries that the game's broken. 

In my current first team squad, I don't have a single player injured right now. 

OJhogrF.png

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Loving this game so far. A few issues, don't know if these are strictly bugs or not so posting them here:

- T. Fosu Mensa's agent hates me even though the only interaction I had with any of his players was a conversation with TFM which TFM was happy with

- My striker shouldn't be picking up the ball from the stands to give to the opposing GK for a goal kick

- Distance covered is identical for both teams in every match

- Some translation is not complete (I play in Norwegian but there's a lot of English snuck in, especially in background staff and scouting reports)

- Inverted wingbacks don't really invert. They are usually wider than my wingers, even though my wingers are instructed to maximize width

- Is the missed/hit goal ratio off a little bit? Usually around 15-20% of shots hit target (low?). Would say this is due to my tactics but the same applies for the opposition.

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Just now, Dagenham_Dave said:

In my current first team squad, I don't have a single player injured right now. 

Could be a bug. :D

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3 minutes ago, HUNT3R said:

This can't be discussed on the forum.

Really? I was not aware of that, especially since those mods/updates are fan-made, sorry.

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Just now, Eborg said:

Really? I was not aware of that, especially since those mods/updates are fan-made, sorry.

Licencing issues prevent real names etc, so obviously anything that potentially gets around those restrictions can't be supported by SI.

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22 minutes ago, HUNT3R said:

It's also because people lack perspective. For most, 5 or 6 players is a bug when it's completely normal.


Pretty much. I do find it slightly puzzling though that the other constant hasn't much cropped up yet. I.e. AI always needs fewer shots to score, games rigged, engine bias towards AI teams. One of the promises for FM 2017 were in my opinion pretty much needed improvements to AI role picks and in-match decision making. I would have expected that to show somewhere somehow -- or do you delete any of such posts whenever they come in by now as they inevitable draw the odd follow-ups, name callings and forum meltdowns? :D


edit: One thing about injuries often overlooked is that depending on the starting squad, several players are going to be out for months already, depending on the club. The first (pre-)season could always exaggerate stuff. A version or two ago there were several BL clubs who went into season prep with 5-7 players out already as at the date the game starts, they were out in real football too, which is always edited into the db. So the amount you can pick up early first season isn't necessarily indicative of how the game deals with injuries, which, as voiced numerous times, is rather too lax than he opposite, and confirmed by the long-term soak testing anyway.

Edited by Svenc

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I've now played a pre-season with Arsenal, and half-a-season in the Conference North with Stourbridge, and I can start taking some conclusions regarding the match engine. I think I've noticed a few imbalances:

 

- Several people have complained players are too eager to take speculative long shots. Whilst this is definitely linked to overly-aggressive mentality and to lack of support/passing options, I think there's an exaggerated effect here and players simply take this option a little too often.

- Likewise, people have been complaining there's too many frontal freekicks. I indeed feel this is the case.

- On the other hand, I think there's too few cards. I think I've seen a total of two reds (in the same match!). I don't recall any instances of 3/4 yellow cards to the same team in a match. As I'm playing a very cagey counter-attacking system you'd think I'd be picking up cards all the time. I'm starting to wonder whether it's worth turning on "get stuck in" to take advantage of these cautious refs.

- I'm a little surprised as to how easy it is to patiently build up play in the National North. I think something's off here. When you start approaching the opposition area I indeed notice the difference between my Stourbridge side and my Arsenal side, as the lack of technical ability and creativity is clear in the final third; and in the National North you see a lot more passing mistakes by defenders; but in the early stages of buildup in midfield it's a little too easy to pass around the opposition if you field a stacked midfield on a patient style, specially against 4-4-2s. Against formations with a trio of midfielders it's much harder, which I guess makes sense as there's fewer passing lanes through the middle, but in general I think AI teams are far too passive when pressing our early buildup stages. I expected football to be much scrappier in midfield at this level.

- I still see a lot of "but he didn't mean it!" crosses this year. Much fewer of them go directly in, but keepers save them for corners all the time.

 

When you add all of this, I expect people to gravitate a lot to more cautious mentalities this year. Counter is doing wonders for me at Stourbridge, and my Arsenal side clicked much better better on Standard than Control. You get less rushed speculative shots, you can build up play patiently rather easily, and it's easy to park a bus without picking up too many cards. There's still some drawbacks to the more cautious mentalities, which means they're not "easy win mode", but I think the balance is slightly in favour of them.

 

... all of this being said, this is an excellent step forward on FM16! I can safely say crosses are "fixed", as the behaviour around wide areas makes a hell of a lot more sense. There's enough variety between the various types of crosses, cutbacks, players have stopped shooting from silly angles, crossed far post goals no longer happen all the time. Bonus points too to the obvious increased accuracy on shooting from normal chances, which makes them look more realistic. Players still miss chances as they do in real life, but unmarked players with an easy shooting opportunity down the floor, are no longer a worse chance than an hard-to-control aerial ball, like they seemed in FM16. I'm very happy with the engine, and all the imbalances I'm reporting are subtle and subjective rather than massively game-breaking.

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Can some one help. I have no idea what pass combinations are,
 

  • I'm Not entirely sure what the lines do,
  • When It says Jack Rodwell has 94 pass combinations, what does that mean? He has made 94 passes? passed to 94 players!?
  • What do the dots mean, they don't really bare much resemblance to avg. positions

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I wanted to make another observation but forgot. With Arsenal, against parked buses, I noticed a lot of blocked shots. This makes sense, but the problem is that in this engine you still get very few *deflected* shots. It's as if players are a solid wall, in real life it'll just subtly clip a players foot here and there, and slightly change the trajectory, not send it in on a 90 degrees angle to a throw-in all the time. I suspect this is a limitation of the physics engine and hard to fix, though. 

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Noikee my Preston team have been fined five times in 1.5 seasons for having more than five players booked, and am confident that I have two or three per game. I have aggressive tactics, but just reminding you your sample size is still pretty small 

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27 minutes ago, Per Annum said:

Noikee my Preston team have been fined five times in 1.5 seasons for having more than five players booked, and am confident that I have two or three per game. I have aggressive tactics, but just reminding you your sample size is still pretty small 

 

You're right that my sample size is pretty small and I can't take definitive conclusions from it.

However, I still think it's pretty weird I'm conceding loads of freekicks in dangerous positions yet I'm not seeing yellow cards for it. Yellow cards should be a drawback for defensive systems that commit a lot of fouls, not only a drawback for aggressive/violent teams, or teams that commit many men forward and then foul opponents in counter-attacks.

 

Also, I've only just noticed this post from the previous page that agrees with some of my other observations, notably #3 and #4:

5 hours ago, Lord Rowell said:

Some more thoughts on the match engine. As per previous post, I'm very positive about it on the whole so these are just very specific issues that I think could be looked at.

Context, managing Sunderland in EPL.

1. I am seeing a lot of defender clearances hitting another player, often one of players on own side - seems like a little throw-back to FM13 IIRC

2. Too many crosses and goals from RHS of the pitch, seems unbalanced - that's observational rather than data based. Btw, its not because of Patrick Van Aanholt as I have a replacement :)

3. Too many free-kicks in dangerous areas.

4. Its too easy even with a poor team like Sunderland to keep the ball. 6 games in my passing accuracy is 83%, highest in the division. I got 52% of possession at Old Trafford (though I did lost 2-0). Home to Swansea, when I went 1-0, 2-0, 3-0 up, the AI opposition made no attempt to get the ball from me and continued to play in a deep 42(DM)1,2(W)1 formation, making it very easy for me to control & see out the game.

But, minor tweaks. At this stage, this is the best ME I've played.

 

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Can someone please tell me if the SPFL has a winter break between 31st Dec - 28th Jan. No one can seem to give me a straight answer, people say there is and others saying there isn't. Thanks.

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1 hour ago, demodave said:

Can some one help. I have no idea what pass combinations are,
 

  • I'm Not entirely sure what the lines do,
  • When It says Jack Rodwell has 94 pass combinations, what does that mean? He has made 94 passes? passed to 94 players!?
  • What do the dots mean, they don't really bare much resemblance to avg. positions

slika 2.jpg

it is a map with positions and passing network. The tinnest line between the dots is 3 passes between two players, the thicker the line, more passes have been exchanged between two players. The position of the dots is average position on the pitch and the bigger the dot more touches player had had. Very handy tool to understand who was involved, what were the passing patterns and where the ball and players moved. It is part of all game analysis'.

However, it is really poorly implemented in the game since SI put all the passes and no differences in thicness so is jjsut a nonsense. also, the dots aren't representing the number of touches so it is really not as useful as it should be. However, I believe they will upgrade it quite soon to a normal standard.

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8 hours ago, Viking said:

I did not get an initial transfer budget for my Brentford side in the Championship before the second season.  Is this normal, or should I report it as a bug?

 

Anyone?

Also, I repeatedly get loan offers for my recently bought CD with a rotation status. He has played in 100% of the leauge games so far this season. Is that a bug?

Edited by Viking

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I am having real issues as NUFC. I am trying to play as they do in rl and I am favourites for 95% of the matches I play. Yet I cannot get an away win and draw quite a few times at home. I recently tried playing full out Attacking then Overload as I was 2-1 down after 50minutes. Never made any difference - ended up 2-1.

Normally I can generally do well but cannot seem to get my team to gel. Cannot put my finger on it as most people on here are saying that the ME and game play seems good and no doubt that is the case.

 

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4 minutes ago, Kazza said:

I am having real issues as NUFC. I am trying to play as they do in rl and I am favourites for 95% of the matches I play. Yet I cannot get an away win and draw quite a few times at home. I recently tried playing full out Attacking then Overload as I was 2-1 down after 50minutes. Never made any difference - ended up 2-1.

Normally I can generally do well but cannot seem to get my team to gel. Cannot put my finger on it as most people on here are saying that the ME and game play seems good and no doubt that is the case.

 

Good ME doesnt mean winning more. Might be because you are favorites, teams park the bus and going attacking/overload doesnt result in 'good' attacks but only lots of shots that are from bad angles and 'bad' chances. Team doesnt gel, but that takes a lot of time normally too. 

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I'm not liking that the in pre-season friendlies where I like to swap the entire team around the players who come on don't automatically show at the top of the screen that comes up between highlights so you have to scroll down to see their ratings.

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1 hour ago, MBarbaric said:

 

it is a map with positions and passing network. The tinnest line between the dots is 3 passes between two players, the thicker the line, more passes have been exchanged between two players. The position of the dots is average position on the pitch and the bigger the dot more touches player had had. Very handy tool to understand who was involved, what were the passing patterns and where the ball and players moved. It is part of all game analysis'.

However, it is really poorly implemented in the game since SI put all the passes and no differences in thicness so is jjsut a nonsense. also, the dots aren't representing the number of touches so it is really not as useful as it should be. However, I believe they will upgrade it quite soon to a normal standard.

Thanks very much for this. It was completely alien to me. I think I've got this almost figured out. So:
 

  • When you hover over a player and a tab show up, it shows the total number of passes from players with an network (the 3+passes thing), right?
  • The size of the dots is literal touches, which calling this feature "passing network/passing combinations" doesn't hint at.

I am still confused by the positioning of the dots, why does it not match up with one of the three Average Position stats then when you overlay the two?

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22 hours ago, josh381991 said:

Ahh I see , I wansnt sure if it was right that I was only able to delay it for 2 times. I would off thought you could delay as long as you wanted ( or with in that transfer window ) 

 

just need them them to sign a blooming replacement !!! I will get my man !!!!

Could you not try and offer them a player in exchange? Or have you tried that and it won't even let you get that far?

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7 hours ago, Per Annum said:

I think the faces are an improvement on the past as they look less cartoony, but I have indeed seen some gargantuan foreheads. Worst was where face was about bottom 1/3 of head, but admittedly only once

Gervinho's younger brother perhaps? :p

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4 hours ago, Dagenham_Dave said:

Every single year it's the same though. someone gets an injury crisis, and cries that the game's broken. 

In my current first team squad, I don't have a single player injured right now. 

OJhogrF.png

yep totally crying ......

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Had hoped with the transfers having a bit of an overhaul they would've added a bit more realism for the January transfer window. Seeing Icardi, Griezmann, Javi Martinez, Douglas Costa and Lukaku all moving seems a tad unrealistic as very few clubs like doing deals in January and certainly don't sell their star players.

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Just bought Draxler on deadline day during the game international break for £40m (spread over 48 months).

First news item after he signed? Julian Draxler has suffered damaged cruciate ligaments whilst playing for Germany and is out for 8-9 months :mad::mad::( 

Im liking the game so far though, although there do seem to be a lot of goals going in. My first 3 league games:

3-0 v Hull

4-6 v City

3-2 v Arsenal

Hoping for a less heart attack-inducing game against Southampton next.

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1 hour ago, cruyff14 said:

Had hoped with the transfers having a bit of an overhaul they would've added a bit more realism for the January transfer window. Seeing Icardi, Griezmann, Javi Martinez, Douglas Costa and Lukaku all moving seems a tad unrealistic as very few clubs like doing deals in January and certainly don't sell their star players.

Worth uploading a game save to the Bugs forum for SI to review.

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I've been playing this game for years.  FM17 is the first time I've seen injuries like this.

I am managing Stoke City.  We are still in the run up to the start of the season.  I have 9 players out injured right now.  Half of them are AT LEAST 4 months out.  TWO are 9-10 months.  This seems way worse than the past games.  Tell me I'm wrong.  (Straight man set up) ;):stop:

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I had 5 long term injuries at the start of the season, but just 2 short term at the end. It's just random, sometimes frustrating, but quiet realistic.

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8 minutes ago, Ignats75 said:

I've been playing this game for years.  FM17 is the first time I've seen injuries like this.

I am managing Stoke City.  We are still in the run up to the start of the season.  I have 9 players out injured right now.  Half of them are AT LEAST 4 months out.  TWO are 9-10 months.  This seems way worse than the past games.  Tell me I'm wrong.  (Straight man set up) ;):stop:

You're wrong. Stoke start the game with four players out injured, so in your pre-season you've had five injuries. Pretty severe and unlucky, but not unrealistic. Unless you aren't counting the four players injured at the start, in which case I would say nine injuries in pre-season is creeping towards the unrealistic realms (but I'm sure it's happened somehere).

Edited by johnhughthom

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