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[Suggestion] Split mental attributes into Psychological and Tactical groupings


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The recent suggestion on player positions re-ignited my bug bear of the Mental stats, I think it's about time this group of attributes got sorted better and split into two groups: Tactical and Psychological

Tactical attributes should be everything that relates to tactical thinking (game intelligence), such as the following:

  • Anticipation
  • Decisions
  • Positioning
  • Off the Ball
  • Teamwork
  • Vision

Psychological attributes are the ones that affect the individual, such as:

  • Aggression
  • Bravery
  • Composure
  • Concentration
  • Determination
  • Flair
  • Leadership
  • Work Rate

This would make more sense in football terms then lumping them together as they have been for ages. Sure there would be no changes required in the actual code, just how they are presented in the interface. Time for a bit of evolution.

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47 minutes ago, HUNT3R said:

The big question is why does it need to be split? What's to be gained from it?

Because lumping them together obfuscates their relationships. One group is cognitive attributes while the other deals with emotional responses.

Many coaching books always separate out the tactical thinking from the psychological thinking when dealing with players and the coaching of them. There is always 4 areas of a player that need developing: Technical, Physical, Tactical and Psychological. By FM separating out the different mental attributes, it would align it more to the typical coaching philosophy.

It be much easier when looking at a players profile to judge their tactical thinking in separation from their psychological make-up. 

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3 hours ago, swansongs said:

Really what the game needs is for players to be able to arrange the attributes page as we see fit.

Was just coming in to post this as a suggestion. :D

Yesterday's discussion on Positioning and OTB got me thinking.

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3 hours ago, swansongs said:

Flair and Work-Rate are - in FM terms - as much Tactical attributes as they Psychological.


Really what the game needs is for players to be able to arrange the attributes page as we see fit.

I wouldn't say Flair and Work Rate are tactical attributes, one is about physical expression and the other is about physical exertion. 

But yes I agree it would be good to arrange the attributes as we see fit in the player profiles  


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You can also go the other way and say that Off the Ball/Movement and Positioning are as Psychological as they are Tactical, as both control the willingness of a player to make movements either back into their assigned defensive position, or out of it to find space for attacking opportunities.

Teamwork determines whether a player will perform a selfish or selfish action (go for goal or play in teammate).

There is no simple divide between the two labels in how the match engine uses these attributes.

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