Jump to content
Sports Interactive Community
0zymandias

The Ask-SI-Anything Thread

Recommended Posts

On 31/07/2017 at 09:52, Jimbokav1971 said:

3. Why don't GK's get injured in line with real life?

In ME terms GKs need to be in a position to get injured. Usually colliding with a player or overexerting themselves to make a catch or save.
In training terms they respond similarly to all players, although there are some injuries that are exclusive to GKs and we do treat them somewhat separately to outfield players when calculating injury frequencies. 
GKs certainly do get injured both in match and in training, but if you think the frequency is out of line with reality report it as a bug in the appropriate section and we'll take a look.

Share this post


Link to post
Share on other sites
Guest El Payaso

What is the aim of SI in terms of the game's difficulty level? Like a clear aim: how hard you are aiming the game to be? 

I mean I haven't really played this year's beta edition but what I have noticed that the AI still makes quite silly tactical choices like for example having a midfield trio of which none are providing anything to attack and having a lone striker as a poacher. It doesn't really take much to beat a team what that kinds of tactics.

Also I've once again seen human users going seasons unbeaten with not that great tactics. Is this the purpose so that it will be quite easy for all of us or is the aim to make the game realistic and the AI hard to beat?

Second question would be: do you somehow try to make teams like for example Barcelona and Real Madrid play in a realistic way and if yes how does it work?

Share this post


Link to post
Share on other sites
48 minutes ago, ChelseaFan said:

Who's the best FMer within SI?

Me, and don't let anyone else tell you otherwise.

@Stu Coleman is bad, possibly deliberately so.

49 minutes ago, ChelseaFan said:

Any one completed the Dafuge challenge?

For a more serious answer, I take on and complete this most years depending on if a club takes my fancy that time around.

Share this post


Link to post
Share on other sites
7 minutes ago, Seb Wassell said:

Me, and don't let anyone else tell you otherwise.

@Stu Coleman is bad, possibly deliberately so.

For a more serious answer, I take on and complete this most years depending on if a club takes my fancy that time around.

Any advice for a Dafuge noob? (but love the challenge).

Edited by ChelseaFan

Share this post


Link to post
Share on other sites
2 minutes ago, ChelseaFan said:

Any advice for a Dafuge noob (but love the challenge).

Take your time. The Summer, especially between promotions, is vital. I often spend as long, if not longer, between seasons as I do in season due to careful squad reconstructions. Also don't be afraid of a large/quick turnover, sometimes gems become available during the season and your star striker just is not performing, be ruthless.

Also 3-5-2 works very well for me in the lower leagues.

Share this post


Link to post
Share on other sites
3 minutes ago, Seb Wassell said:

Take your time. The Summer, especially between promotions, is vital. I often spend as long, if not longer, between seasons as I do in season due to careful squad reconstructions. Also don't be afraid of a large/quick turnover, sometimes gems become available during the season and your star striker just is not performing, be ruthless.

Also 3-5-2 works very well for me in the lower leagues.

3-5-2 with WB or LM/RM?

           ST--ST

LM-CM-CM-CM-RM

   --CB---CB---CB

 

 

Edited by ChelseaFan

Share this post


Link to post
Share on other sites
1 minute ago, ChelseaFan said:

3-5-2 with WB or LM/RM?

           ST--ST

LM-CM-CM-CM-RM

   --CB---CB---CB

 

 

- - - ST - ST - - -

- - - - AMC - - - - -

- - - MC - MC - - -

WBL - - - - - WBR

- - DC - DC - DC - -

- - - - - GK - - - - -

Share this post


Link to post
Share on other sites

I have been playing cm/fm since forever and over the years I have played thousands of matches and I think I saw a keeper foul a striker for a penalty and a red card maybe just a couple of times. Is there something under the hood which makes this kind of situations extremely rare? For example in FM16 and Fm17 I have not seen this even once from my keeper or the AI. 

Share this post


Link to post
Share on other sites

I'll try again, is it possible to know what effect the team talk during the match are supposed to have, no matter how small the effect?

Do they have a possibility of giving a short attribute boost, do they affect only morale?

Can we have more details on this feature that I used to try using but ended up not bothering with because I just didn't want to use something that could have actually double fired without even knowing if there was going to be any beneficial effect?

Thank you.

Share this post


Link to post
Share on other sites
8 minutes ago, Pendraz said:

I'll try again, is it possible to know what effect the team talk during the match are supposed to have, no matter how small the effect?

Do they have a possibility of giving a short attribute boost, do they affect only morale?

Can we have more details on this feature that I used to try using but ended up not bothering with because I just didn't want to use something that could have actually double fired without even knowing if there was going to be any beneficial effect?

Thank you.

They impact morale (body language).

Share this post


Link to post
Share on other sites

Thank you Seb.

All of them impact body language?

Like, for example, push forward, get creative or tighten up impact body language?

Share this post


Link to post
Share on other sites
5 minutes ago, Pendraz said:

Thank you Seb.

All of them impact body language?

Like, for example, push forward, get creative or tighten up impact body language?

Those sound like shouts rather than teamtalks to me? Shouts encourage the players to perform certain tactical things.

Share this post


Link to post
Share on other sites

I appreciate the answers Seb, I really do.

However as far as I see it, the descriptions are too generic. I mean sure, it's totally fine to define the shouts as "push forward" or "get creative", but they need to have a proper tooltip explaining what you are encouraging your players to do. More forward runs? An increase in attacking mentality? Increasing the directness of the passes? Higher defensive line? Two ore more of these things at the same time?

I'd love to have more details about what which action each shout is affecting. For example demand more, does it affect closing down? Work rate? forward runs? Again, all of this?

I might want or not to use the shout depending on it, I can't use something based on what I personally feel is a vague description.

Share this post


Link to post
Share on other sites
6 minutes ago, Pendraz said:

I appreciate the answers Seb, I really do.

However as far as I see it, the descriptions are too generic. I mean sure, it's totally fine to define the shouts as "push forward" or "get creative", but they need to have a proper tooltip explaining what you are encouraging your players to do. More forward runs? An increase in attacking mentality? Increasing the directness of the passes? Higher defensive line? Two ore more of these things at the same time?

I'd love to have more details about what which action each shout is affecting. For example demand more, does it affect closing down? Work rate? forward runs? Again, all of this?

I might want or not to use the shout depending on it, I can't use something based on what I personally feel is a vague description.

This would be better aimed at @Nic Madden as he will know more about it than myself. However, he may be unable to reply (or in great detail) at this time for obvious reasons.

Any issues with the shouts would be well placed in the ME bugs forum :thup:

Share this post


Link to post
Share on other sites

Thanks for pointing that out herne79, I have read the whole topic.

A few of the shouts are indeed self explanatory and I thought they would affect specific things.

However I don't really understand the last three despite your comment on them, and how a description saying " Give your players more creative freedom in the hope they can fashion goalscoring opportunities." could possibly be linked to any kind of contextual pressure the player is feeling. To me, for how it is worded, it would lead me to believe it is something you do out of desperation, sort of like using overload in the last few minutes to look for an equalizer.

I can maybe understand something pressure related to a lesser extent for the other two, an encouragement if things are going wrong on that part of the pitch, but still I have a hard time figuring out when it would be a good idea to use them if they really have no effect at all.

Besides, it would be good to know if there is any possibility of them making things worse.

Otherwise it pretty much becomes only a chore that requires no attention and involves no decision making, you just click the appropriate shout depending on what the widget tells you to do rather than what you are seeing on the field or what you think might influence the match.

Share this post


Link to post
Share on other sites
7 minutes ago, Pendraz said:

However I don't really understand the last three despite your comment on them, and how a description saying " Give your players more creative freedom in the hope they can fashion goalscoring opportunities." could possibly be linked to any kind of contextual pressure the player is feeling. To me, for how it is worded, it would lead me to believe it is something you do out of desperation, sort of like using overload in the last few minutes to look for an equalizer.

Pretty much.  Although rather than desperation it's more akin to "something else we could try" - the players may be feeling the pressure of being unable to score, so perhaps asking them to "Get Creative" might help.  A bit tenuous perhaps, but dealing with player emotions (for want of a better word) isn't straight forward.

10 minutes ago, Pendraz said:

Besides, it would be good to know if there is any possibility of them making things worse.

It absolutely can make things worse.  These shouts are tied into player personalities so if they have poor personalities or your relationship with them is poor they may not listen or it could put them under even more pressure.

12 minutes ago, Pendraz said:

but still I have a hard time figuring out when it would be a good idea to use them if they really have no effect at all.

They do have an effect, if only temporary.  How much of an effect is debatable perhaps and would differ from player to player and match to match anyway.

From the guide I put up this is the important passage:

"this is not a guide that is designed to tell you when and under what circumstances you should or shouldn't use each of these Touchline Team Talks.  Similar to the pre-match, half time and post-match Team Talks, these in match talks can affect players moods but will be influenced by players own personalities, your personality and tone of voice used.  Thus what may work for one player may not for another.  It's up to us as Managers to understand our own players and use such talks accordingly.  So this "guide" will merely outline what the talks are intended for and what they affect."

Share this post


Link to post
Share on other sites

Fair enough, especially the last point, it's very true.

Since you rule out that they affect anything tactical related, I still wonder if when you say "is there something else we could try" means that it could perhaps affect decision making or the players AI in general?

Anyways, I still feel it would be nice if they could have a clearer description/effect, but I appreciate very much the guide and answers received.

I'll give it more tries and raise it up as suggestions for next iterations of the game I guess.

 

Share this post


Link to post
Share on other sites
13 minutes ago, Pendraz said:

Anyways, I still feel it would be nice if they could have a clearer description/effect,

 

 

Personally I prefer it the way it is. It should be vague. If there was a clear description/effect, this would lead people to 'game' the system. 

Share this post


Link to post
Share on other sites

Could there be a colourblindness mode, or options to change all the colours? I ask because in the comparison screen, the colours can't be changed, and during matches, the sunlight makes shadows which can make it hard to tell the team's apart. FIFA and UEFA are starting to acknowledge the problems faced by the colourblind.

Share this post


Link to post
Share on other sites
3 hours ago, Candyskin said:

Could there be a colourblindness mode, or options to change all the colours? I ask because in the comparison screen, the colours can't be changed, and during matches, the sunlight makes shadows which can make it hard to tell the team's apart. FIFA and UEFA are starting to acknowledge the problems faced by the colourblind.

Make a new thread in the Feature Requests Forum :thup:.

Share this post


Link to post
Share on other sites

Is there a way a can search for loans with no monthly or wage contribution fee like you could in every previous fm?

Share this post


Link to post
Share on other sites

Hi i have a question..Why training and Dynamics arent' in International management??

Share this post


Link to post
Share on other sites
On ‎04‎/‎11‎/‎2017 at 15:27, dazbowski said:

Is there a way a can search for loans with no monthly or wage contribution fee like you could in every previous fm?

Pedant's corner but I believe you could only search for no monthly fee contribution, I'm not sure it was ever possible to filter no wage contribution.

Share this post


Link to post
Share on other sites
19 minutes ago, LewisC1996 said:

Hi, do you think they will have a feature in the future where you can decide a new kit and choose the brand ? 

You can do that with the in-game editor.

Share this post


Link to post
Share on other sites
40 minutes ago, LewisC1996 said:

Hi, do you think they will have a feature in the future where you can decide a new kit and choose the brand ? 

I doubt it there are probably licensing issues

Share this post


Link to post
Share on other sites
21 minutes ago, phnompenhandy said:

You can do that with the in-game editor.

Can you name the brand, I would of thought that there would be licencing issues

Share this post


Link to post
Share on other sites

Why was Past Meetings Tab removed from FM18 for other teams we dont manage . Why was Derbys so much talked about last year but this year nothing ? How can we see how derbys are progressing with out this Past Meetings Button . Its only available for the team i manage . 

Share this post


Link to post
Share on other sites
1 hour ago, LewisC1996 said:

Hi, do you think they will have a feature in the future where you can decide a new kit and choose the brand ? 

Do many managers do this IRL? That would probably guide SI as to whether this ever appears in the game (although licensing issues would probably kibosh anything relating to brands; unless we had Noke, Abibas, Over Armor etc...)

Share this post


Link to post
Share on other sites
57 minutes ago, Tony Wright 747 said:

Can you name the brand, I would of thought that there would be licencing issues

You can add your own brands by creating custom kits in an image editing program.

Share this post


Link to post
Share on other sites
7 hours ago, Per Annum said:

Pedant's corner but I believe you could only search for no monthly fee contribution, I'm not sure it was ever possible to filter no wage contribution.

is there a way of doing this now?

Share this post


Link to post
Share on other sites
Just now, Per Annum said:

Not that I've found so far

very annoying sifting through 1000's of players i cant afford.

Share this post


Link to post
Share on other sites

In FM18  ; we can't choose our tone in the shouts anymore ? If i want to shout agressive / push forward , not possible anymore ?

Share this post


Link to post
Share on other sites
2 hours ago, Becanes said:

What is the optimal size database and setup to have the most realistic transfer market?

Playable leagues has the most affect on the transfer market, so you'd want to turn on as many as you can (though it's a balance against speed, more leagues slower the game will run) and turn on ones that compliment each other, for database size it's just being sensible - you don't need 200,000 players if you are just running the English Prem and I'd say using the advanced retain player options would be better than just upping the database size as it will give you better control over the kind of players loaded.

Share this post


Link to post
Share on other sites
1 minute ago, michaeltmurrayuk said:

Playable leagues has the most affect on the transfer market, so you'd want to turn on as many as you can (though it's a balance against speed, more leagues slower the game will run) and turn on ones that compliment each other, for database size it's just being sensible - you don't need 200,000 players if you are just running the English Prem and I'd say using the advanced retain player options would be better than just upping the database size as it will give you better control over the kind of players loaded.

I have every league playable.  I've used a large database and I think I have internationals loaded from every continent.  I think that puts me at 130,000.  Will that work?

Share this post


Link to post
Share on other sites
2 minutes ago, Becanes said:

I have every league playable.  I've used a large database and I think I have internationals loaded from every continent.  I think that puts me at 130,000.  Will that work?

I'd expect that to be fine.

Share this post


Link to post
Share on other sites
5 minutes ago, Becanes said:

Thank you.  What do you use?

I haven't started a game in FM18 yet and cannot remember the exact options I used in FM17 - I tend to stay in England so run all those leagues and then about half a dozen leagues from other countries.

Share this post


Link to post
Share on other sites
22 minutes ago, michaeltmurrayuk said:

I haven't started a game in FM18 yet and cannot remember the exact options I used in FM17 - I tend to stay in England so run all those leagues and then about half a dozen leagues from other countries.

Ok gotcha.  I stay in England as well but I want the landscape every where to be as realistic as possible.  Does the detail level matter?

Share this post


Link to post
Share on other sites

Hello, never been abel to find a real answer for this question:

If you change the welsh youth rating and player template in the editor, will that affect the youth intake of welsh clubs in the english league system? 

Share this post


Link to post
Share on other sites
Guest El Payaso

Why did you decide to bring the AI role selection available for human players to see?

Share this post


Link to post
Share on other sites
5 hours ago, El Payaso said:

Why did you decide to bring the AI role selection available for human players to see?

@Neil Brock  Refers to some of my recent comments about giving us (arguably) too much opposition tactical information.

Share this post


Link to post
Share on other sites
5 hours ago, El Payaso said:

Why did you decide to bring the AI role selection available for human players to see?

Where specifically are you seeing this appear in game? Just want to make sure it's in an area we expected it to be and not a bug :D

Thanks. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...