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[FM16][MOD] Debski's World of Hairstyles (2580 new Regen hairstyles)


fenomeno9

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I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier)

It's an interesting one, I'm not entirely sure why that happens. It might have something to do with the configs.

This is an example from the default faces:

		<record>
		<string id="name" value="facegen/hair/afro/medium/black_01"/>
		<integer id="maxa" value="35"/>
		<flags id="colour" value="black"/>
		<flags id="length" value="medium"/>
		<integer id="chance" value="1"/>
		<boolean id="afro" value="true"/>
	</record>

	<record>
		<string id="name" value="facegen/hair/euro/medium/blonde_16"/>
		<integer id="maxa" value="25"/>
		<flags id="colour" value="blonde"/>
		<flags id="length" value="medium"/>
		<flags id="styl" value="mohawk"/>
		<integer id="chance" value="1"/>
		<boolean id="euro" value="true"/>
	</record>

	<record>
		<string id="name" value="facegen/hair/euro/medium/lightbrown_01"/>
		<flags id="colour" value="lightbrown"/>
		<flags id="length" value="medium"/>
		<integer id="chance" value="1"/>
		<boolean id="euro" value="true"/>
	</record>

Some include this "maxa" value, some don't. Some include these "styl" values, some don't. Compare this to Debski's pack:

		<record>
		<string id="name" value="facegen/hair/asia/medium/bald_103"/>
		<integer id="age" value="20"/>
		<flags id="colour" value="bald"/>
		<flags id="length" value="medium"/>
		<integer id="chance" value="1"/>
		<boolean id="asia" value="true"/>
	</record>

They all follow this pattern, and they all have this age value set to 20. Maybe it has something to do with that. I'd be interested to know what values and uses maxa and style have.

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I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier)

In the editor when you create players there is an option in hair for "changes occasionally (normal)" or changes occasionally (drastic) - I presume this in conjunction with the pack is causing the pic swap in generated players.

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In the editor when you create players there is an option in hair for "changes occasionally (normal)" or changes occasionally (drastic) - I presume this in conjunction with the pack is causing the pic swap in generated players.

That would make sense.

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Since loading the game this morning, all my regens are now bald.. I've checked and the folders are where they should be, I've cleared cache and restarted the game. Any ideas?

EDIT: And Also I can't reload the skin - the game crashes when I try..

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I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier)

Same happening with me :thdn:

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It's an interesting one, I'm not entirely sure why that happens. It might have something to do with the configs.

This is an example from the default faces:

		<record>
		<string id="name" value="facegen/hair/afro/medium/black_01"/>
		<integer id="maxa" value="35"/>
		<flags id="colour" value="black"/>
		<flags id="length" value="medium"/>
		<integer id="chance" value="1"/>
		<boolean id="afro" value="true"/>
	</record>

	<record>
		<string id="name" value="facegen/hair/euro/medium/blonde_16"/>
		<integer id="maxa" value="25"/>
		<flags id="colour" value="blonde"/>
		<flags id="length" value="medium"/>
		<flags id="styl" value="mohawk"/>
		<integer id="chance" value="1"/>
		<boolean id="euro" value="true"/>
	</record>

	<record>
		<string id="name" value="facegen/hair/euro/medium/lightbrown_01"/>
		<flags id="colour" value="lightbrown"/>
		<flags id="length" value="medium"/>
		<integer id="chance" value="1"/>
		<boolean id="euro" value="true"/>
	</record>

Some include this "maxa" value, some don't. Some include these "styl" values, some don't. Compare this to Debski's pack:

		<record>
		<string id="name" value="facegen/hair/asia/medium/bald_103"/>
		<integer id="age" value="20"/>
		<flags id="colour" value="bald"/>
		<flags id="length" value="medium"/>
		<integer id="chance" value="1"/>
		<boolean id="asia" value="true"/>
	</record>

They all follow this pattern, and they all have this age value set to 20. Maybe it has something to do with that. I'd be interested to know what values and uses maxa and style have.

We are trying to work a solution for this, but haven't been able to crack it just yet.

The maxa and style values shouldn't have anything to do with it as far as we know.

The maxa is simply the max age an player is allowed in order to be able to "wear" the hairstyle - if he gets older, it turns into a grey hairstyle.

The style value is for the 3D engine to know, that this player has a mohawk.

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We are trying to work a solution for this, but haven't been able to crack it just yet.

The maxa and style values shouldn't have anything to do with it as far as we know.

The maxa is simply the max age an player is allowed in order to be able to "wear" the hairstyle - if he gets older, it turns into a grey hairstyle.

The style value is for the 3D engine to know, that this player has a mohawk.

Hope you manage to sort this :thup:

It's minor but it's really annoying when players seem to be switching back and forth between hairstyles every day :D

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For the changing faces/hair I think it's because in the instructions the original hair folders are untouched.

I suggest to backup the original hair folders and replacing it with the ones in the Debski folder, instead of adding Debski as a sixt folder.

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For the changing faces/hair I think it's because in the instructions the original hair folders are untouched.

I suggest to backup the original hair folders and replacing it with the ones in the Debski folder, instead of adding Debski as a sixt folder.

Hi KUBI.

Thanks for the suggestion.

We will try that! But would it be ok to have it in the normal "Debskis World of Hairstyles" folder and then just deleting the default folders - or should we try to emulate the way the default folders are (afro, hispanic, euro ect.) directly inside the hair folder, just with the hair files (graphic and configs) from the Debski pack instead?

I hope you understand what i mean?

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You should try to replace all the default folders (afro, hispanics, euro, mixed) with the ones from Debski. They should be top level in the hair folder.

I'm using a replacement pack with real player pictures and replaced all default hair folders and it works without any problems. So I guess that the game are using both hair packs, when there are two available and this could cause the hairstyle change.

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You should try to replace all the default folders (afro, hispanics, euro, mixed) with the ones from Debski. They should be top level in the hair folder.

I'm using a replacement pack with real player pictures and replaced all default hair folders and it works without any problems. So I guess that the game are using both hair packs, when there are two available and this could cause the hairstyle change.

Ok we are testing now.

But is this something that has come up this year? Last couple of years we didn't have any problems what so ever, with 2 or more hairpacks inside the hair folder.

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I think it changed with FM2016. I remember that even putting a new hair package into the graphics folder did work with FM 2015, but not with FM 2016.

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  • 3 months later...
  • 2 weeks later...
  • 1 month later...

It still works on FM17 except for some beard or moustache that are messed up. Religiously waiting for some new hair pack by debski and/or OLT as default hairstyles are once again atrocious...

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Two things have changed and must be adjusted, both in the hair.xml for hispanics and mixed race

this line in both hispanic folders:

<boolean id="hispanic" value="true"/>

needs to be changed to

<boolean id="hisp" value="true"/>

the same for the mixed_race:

<boolean id="mixed_race" value="true"/>

change to

<boolean id="mixd" value="true"/>

This has to be done for all records in that hair files (search/replace)

 

 

 

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On 10/31/2016 at 17:17, KUBI said:

Two things have changed and must be adjusted, both in the hair.xml for hispanics and mixed race

this line in both hispanic folders:

<boolean id="hispanic" value="true"/>

needs to be changed to

<boolean id="hisp" value="true"/>

the same for the mixed_race:

<boolean id="mixed_race" value="true"/>

change to

<boolean id="mixd" value="true"/>

This has to be done for all records in that hair files (search/replace)

 

 

 

So, besides hispanic and mixed, rest are fine?

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40 minutes ago, SkaldfraNorden said:

So, besides hispanic and mixed, rest are fine?

Yes, it should work. I have my own one and this runs fine after I made those changes.

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6 minutes ago, KUBI said:

Yes, it should work. I have my own one and this runs fine after I made those changes.

Any problem with beards/moustaches? Tried to use OLT and Debski's packs and both had issues with some beard styles over the nose etc

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6 hours ago, Ross Ingersoll said:

anyone having issues with double faces?

 

3a4f54f1fbb4486ea14f86524d62993b.png

It's just the facial hair, they changed the shape of the faces so it doesn't map perfectly anymore. I'm sure the mustaches can be moved down by however many pixels but I'm not sure what to do with some of the beards, it doesn't look like you can get anything on the chins?

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  • 2 weeks later...
On 31 October 2016 at 13:17, KUBI said:

Two things have changed and must be adjusted, both in the hair.xml for hispanics and mixed race

this line in both hispanic folders:

<boolean id="hispanic" value="true"/>

needs to be changed to

<boolean id="hisp" value="true"/>

the same for the mixed_race:

<boolean id="mixed_race" value="true"/>

change to

<boolean id="mixd" value="true"/>

This has to be done for all records in that hair files (search/replace)


Hmmm - I've followed these instructions and now all of my regions are bald. Any ideas?

I apologise in advance as I'm somewhat of a novice with anything graphics / code related.

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On 10.5.2016 at 00:59, spiros91 said:

I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier)

Clear cache and reload your skin.

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  • 2 weeks later...
On 5/11/2016 at 00:07, Ross Ingersoll said:

come to think of it, not seen any beards

Found someone? Started a new game with only "fake players" and did not found anyone with facial hair. (Don't want the issue of the german guy). I'm on FM17

 

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We began the work on the Debski's Word of Hairstyles for FM17 yesterday, but stopped it quickly again. This years version has seen SI release a game, where it looks like no one really cared to test anything when it comes to regens, before release. 

All regens look almost identical, whether they are african, european, latin or whatever. African regens have all sorts of crazy unrealistic eyecolours - most of the Ghana national team in our test were green and blue eyed (WTF!?) while all looking alike facial structure wise. Another thing is that afro-skinned people/players, almost have the same skin colour like fair skinned ones - there is hardly any difference. See further down.

Here are some clear examples (took me under one minut to collect these, just by testing on the first team i even entered (Dortmund):

s4wUS.jpg

Same eyebrows, faceshape, cheekbones, chin, nose, mouth, eyes....It's really beyond belief something like this can be released to be honest.

s4424.jpg

Example of the first African team i entered on a all-regen newly created game:

s4JVW.jpg

In real life when you see a black skinned, green or blue eyed, person, it's almost a genetic wonder, and the ones having it are regarded highly unique individuals visually. In FM17 it's almost as if finding 2 brown eyed, black skinned players, is a genetic miracle. Even finidng a black skinned person is actually a miracle, they all look almost fair skinned, regardless of where they come from - on top of looking like the same guy, with a different wig.

More examples from other people in the community:

asdf_001.thumb.png.8290b25b929224d29bfc6

5230f1e4fce8ea26bcea85b3a818c68c.png

Another issue is that SI has chosen to move the overlay of the hair graphical files, creating a 10px border at the bottom of the regen face, which therefore can't be reached with custom graphicis, resulting in all beards and long hairstyles being cutoff around the chin/neck - in other words, it's not possible to have bearded/longhaired styles, which around 20% of our hairstyles are.

Here is an example. The red area is that of any given hair file - meaning the part below (chin/neck) can't be covered:

s4x4C.png

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Agree, but i understand him. Why bother, when all players look the same anyway. It's also kind of disrespectful towards so many people, who pay for a game. Imagine buying GTA, and all of a sudden one part of the city is made up of beta-like graphics, 50% or less completed - would never happen, and if it did, there would be an outrage. It takes away motivation to play the game, let alone use countless of hours to create graphics for it.

 

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18 hours ago, DimitriFromParis said:

Agree, but i understand him. Why bother, when all players look the same anyway. It's also kind of disrespectful towards so many people, who pay for a game. Imagine buying GTA, and all of a sudden one part of the city is made up of beta-like graphics, 50% or less completed - would never happen, and if it did, there would be an outrage. It takes away motivation to play the game, let alone use countless of hours to create graphics for it.

 

I don't understand why SI decided to make things so hard for you editing specialists, only to come up with the worst regen face/hair combo in the history of the series.  The way SI has handled this and several other issues raised in the past has been extremely disappointing. I deeply regret buying the game since beta and won't make this mistake again.

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I think this issue was already raised before and hopefully will be fixed in a update. I'm still not sure, if its an issue for all, because if it is, there would be a lot more threads about it. And if it affects only some users, it's more difficult to find the reason for it.

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8 minutes ago, KUBI said:

I think this issue was already raised before and hopefully will be fixed in a update. I'm still not sure, if its an issue for all, because if it is, there would be a lot more threads about it. And if it affects only some users, it's more difficult to find the reason for it.

KUBI please. I've always seen you as one of the most reasonable mods on these forums. But it's like you guys (normally not you though) sometimes are afraid of admitting errors. We have tried on 4 different laptops, with widely different specs, all shoe the same. Look across the examples posted across the forums - they all look alike. Do you call that an coincidence? Use two minutes to follow The Regen Rovers YouTube series, you will see exactly the same...plus the constantly changing regen hair issue as well, now we're talking about bugs - something I raised myself just after the release of FM16. Something that still hasn't been fixed. How do you suppose us fans of the series to keep faith and stay exited about FM, when that's how serious you take us? Anyway, I'm not 2 sec. in doubt about the cloned regents is indeed a bug, and I would wish you could acknowledge that as well - but if you can't even do that, let alone fix something in a year that has been confirmed as a bug, then I guess I know whether to have hope for FM or not. And just because people haven't raised this exact issue in the hundreds, is simply because most don't really care about the visuals of the game, and/or haven't played long enough for them to be affected that all players look the same in the year of 2025. You can't necessarily measure a bugs existense, alone by the amount of people reporting it.

Lets hope it gets fixed soon. If not we're out. Probably you don't care, but I think many who enjoy custom graphics will.

 

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As I already posted this issue was raised before and I'm sure the coders are aware of it. But it's sometimes tricky to find the reason for the bug. Just one example, some users had an issue in their game, that clubs did no hire a new manager. And the reason for that was just one special "name fix" file. 

And no, I can't fix anything, as I'm not working for SI, I can only report bugs and issues, but I know that it is sometimes very tricky to find a fix or even the reason for an issue. So the first questions is always: does it happen when you play the game "out of the box", which means without any kind of custom files?

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9 minutes ago, KUBI said:

As I already posted this issue was raised before and I'm sure the coders are aware of it. But it's sometimes tricky to find the reason for the bug. Just one example, some users had an issue in their game, that clubs did no hire a new manager. And the reason for that was just one special "name fix" file. 

I never said or expected it should be easy, but to wait 1 year for something that seems somehow basic (changing hairstyles), being held with promises of "we're looking into it", and "we'll get back to you" just to hear nothing for almost a year, and discover in the new version, still nothing's has happened, is really tiring, honestly. But again, what is most frustrating is always the "it's your tactics" view on things. I personally, just miss seeing some acknowledgement, in stead of always being met with "it's you graphics/drivers/specs/something...". Like I wrote multiple times, this years regen bug can be recreated on which ever computer within 2 minutes, so why is it so hard to believe it, and accept it really is a problem. You must also have the interest to deliver the best game, to grow support for the future?

Let is see some screenshots of your regents then? If you mean it's only some people? All screenshots I have seen of regens this year, across the internet, regardless of its raised as a bug or just an informative screenshot to show of something - they look like that. Come on, how can you still be doubting...

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