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[FM16] Player profile screen


ArtDekDok

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i basically want the bottom left corner container under the player personal info to show the positions (forcing them so they show every time like you have done) and the container you normally use to force positions (the one on the right hand side of attributes) to show the attributes analyzer - just like in the picture.

Can you please help me with that?

https://mega.nz/#!ndRWEKYC!KtucybqogrXOXagdQzrXhjZZ_eWA-CEfUFMzmmL04b8

PequenoGenio, Th3answer82, JasK

open regular.xml delete all line

replace with

<record>
<string id="file_name" value="Mathilde.otf"/>

 <integer id="fill_colour_red" value="240" />
 <integer id="fill_colour_green" value="240" />
 <integer id="fill_colour_blue" value="240" />
 <integer id="fill_colour_alpha" value="255" />
</record>

save and rename regular.xml to signature.xml

In post 68 I want club logo behind the players picture profile instead of kit number does anyone know how to do this please.

https://mega.nz/#!7U4hHRiY!qhOaU-AYR8QQEgUnHQSuz6mf1k5PcQuju1ghBBAo5Wo

Hi ArtDekDok nice job. I have an issue when i try to reduce player's picture size (i'm trying to reduce the picture in screen 1), but when I change any value you get the following screen (screen 2). I'd like this size (screen 3). Where i'm wrong? Thank you in advance

http://i.imgur.com/pkpd8UD.jpg

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I might be missing it but is there something similar for the comparison screen? ie- the second player on the analyser has a white line, can I change that? as I want to use white for the main player. Thank you

The Second line should be controlled by the analyser xml files where you recoloured the rest of it, near the top will be code like this which should control the second line:

<!-- Second layer colour-->

<record id="second_colour">

<colour id="colour" name="red" />

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https://mega.nz/#!ndRWEKYC!KtucybqogrXOXagdQzrXhjZZ_eWA-CEfUFMzmmL04b8

PequenoGenio, Th3answer82, JasK

open regular.xml delete all line

replace with

<record>
<string id="file_name" value="Mathilde.otf"/>

 <integer id="fill_colour_red" value="240" />
 <integer id="fill_colour_green" value="240" />
 <integer id="fill_colour_blue" value="240" />
 <integer id="fill_colour_alpha" value="255" />
</record>

save and rename regular.xml to signature.xml

http://i.imgur.com/pkpd8UD.jpg

ArtDekDok...You are the man!!! Thanks again for your awesome assistence.

a332dafc7d7611547419150c9266cfd1.jpg

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ArtDekDok.

One more thing in regards of these panels (in particular the player overview panel):

I use the files in a skin i have released, and users are reporting back that they have a problem with the panel selectors (i don't experience this myself though - at least not up until now which is kind of strange).

Every time they have set up the screen as they want (changed which container shows what) to suit their taste, it automatically reverts back to the 'standard' view, which is set by the '<integer id="default_for_xxx...' parameters - how come?

It should just be a default, not a forced view, since it points to a selector file - any idea why they would revert back every time they leave the screen and return to the player?

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It's better but not just like i want...

How i increase the blue area and shrink the red one?

open player overview panel.xml go to line 12 change default_height value

ArtDekDok.

One more thing in regards of these panels (in particular the player overview panel):

I use the files in a skin i have released, and users are reporting back that they have a problem with the panel selectors (i don't experience this myself though - at least not up until now which is kind of strange).

Every time they have set up the screen as they want (changed which container shows what) to suit their taste, it automatically reverts back to the 'standard' view, which is set by the '<integer id="default_for_xxx...' parameters - how come?

It should just be a default, not a forced view, since it points to a selector file - any idea why they would revert back every time they leave the screen and return to the player?

I test your skin but didn't get this problem.

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I downloaded this from FM Scout and placed the panels and graphics folders into my FM16 folder and still could not get this to work. Am I doing something wrong?

I should also mention I'm attempting to use it alongside the In-Between Highlights Mod on the default dark skin.

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Yes I cleared the cache and reloaded the skin many times. I even tried restarting FM completely and it still didn't work. The highlights mod didn't work either.

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Can you make it ?

uJ45NXp.jpg

Any chance instead of the kit and number just the positions format ? and on the right side boxes only two could you please add 4 plus next to the name remove the number under the picture .. Thank you :D

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I want to add information about the positions.

But when I add the widget to a file (Picture Player), they are not displayed.

I know that it is useless, but can someone answer me ???

<?xml version='1.0' encoding='utf-8'?>

<panel>

<layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" />

<boolean id="should_force_refresh" value="true" />

<container class="bordered_box">

<layout class="arrange_vertical_attachment" alignment="bottom,extend" gap="0" />

<layout class="stick_to_sides_attachment" alignment="horizontal" layout_children="true" inset="0" />

<container class="vertical_adaptive_container" id="PDvc" inset="0" offset="0">

<container priority="1" default_height="-1">

<!-- profile picture -->

<widget class="client_object_profile_picture" id="prop" scale_picture="true" keep_aspect_ratio="true" image_alignment="centre, can_scale">

<attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn">

<list id="value">

<boolean value="false" />

</list>

</attachment>

<layout class="stick_to_sides_attachment" alignment="all" inset="0" />

<record id="object_property">

<integer id="get_property" value="objt" />

<integer id="set_property" value="objt" />

</record>

</widget>

</container>

<!--best position-->

<widget class="position_label" spec="text,large,bold" id="bpos" colour="orange1" size="10" alignment="centre_x" display_format="0" font="fonts/capitals_bold">

<record id="object_property">

<integer id="get_property" value="Pnps" />

</record>

</widget>

<!--accomplished position-->

<widget class="position_label" id="apos" alignment="bottom, centre_x" display_format="0" multiline="false">

<record id="object_property">

<integer id="get_property" value="PAps" />

</record>

</widget>

</container>

</container>

</panel>

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So do I just need to copy over those particular panels? Or no? I'm confused

do you know which skin that is? if so yeah you can prob d/l and grab the files out. If not you'll have to get the default files of the above and manually change it to how you want the layout in the pic.

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do you know which skin that is? if so yeah you can prob d/l and grab the files out. If not you'll have to get the default files of the above and manually change it to how you want the layout in the pic.

No, I don't just someone's from another forum, I will just ask for the skin, thanks for your help

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Hi Art!

I really love your player profile and I put it with minor changes into the g2-skin I'm currently using. But I have one major Problem:

LmzqyoI.jpg

On the Kit, the Font doesn't show like in all your Images... it's almost unreadable... And it's always showing the full name, not only the last name... I did not change kit icon.xml (in fact it's still the basic one) and kit name.xml looks like this:

<record>
<string id="file_name" value="Quicksand.otf"/>

<real id="boldness" value="2"/>

	<list id="shadows">
	<record>
		<integer id="x_offset" value="2"/>
		<integer id="y_offset" value="2"/>
		<integer id="blur_radius" value="0"/>
		<integer id="colour_red" value="0"/>
		<integer id="colour_green" value="0"/>
		<integer id="colour_blue" value="0"/>
		<integer id="colour_alpha" value="30"/>
	</record>
</list>

<real id="stroke_width" value="1"/>


<integer id="gradient_lower_margin" value="0"/>
<integer id="gradient_curve" value="0"/>

<integer id="gradient_upper_colour_red" value="255"/>
<integer id="gradient_upper_colour_green" value="255"/>
<integer id="gradient_upper_colour_blue" value="255"/>
<integer id="gradient_upper_colour_alpha" value="20"/>

<integer id="gradient_lower_colour_red" value="0"/>
<integer id="gradient_lower_colour_green" value="0"/>
<integer id="gradient_lower_colour_blue" value="0"/>
<integer id="gradient_lower_colour_alpha" value="20"/>

<string id="capitalisation" value="upper case" />

</record>

Quicksand.otf is in my skin/fonts-Folder as well...

Do you have any ideas?

Thanks for your help and great work!

Dwood

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ty wkdsoul, but my skin dont have the player attributtes panel.xml. Where i should insert this code?

is vitrex 2.2 for 1366x768

Take it from another skin or extract it from the resource archiver. In the other xml there is height and weight down near the bottom, you can overtype the code there or insert above.

Here's my file.

http://www.mediafire.com/download/2pvy23rnwa2g83h/player+attributes+panel.xml

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Hi Art!

I really love your player profile and I put it with minor changes into the g2-skin I'm currently using. But I have one major Problem:

LmzqyoI.jpg

On the Kit, the Font doesn't show like in all your Images... it's almost unreadable... And it's always showing the full name, not only the last name... I did not change kit icon.xml (in fact it's still the basic one) and kit name.xml looks like this:

<record>
<string id="file_name" value="Quicksand.otf"/>

<real id="boldness" value="2"/>

	<list id="shadows">
	<record>
		<integer id="x_offset" value="2"/>
		<integer id="y_offset" value="2"/>
		<integer id="blur_radius" value="0"/>
		<integer id="colour_red" value="0"/>
		<integer id="colour_green" value="0"/>
		<integer id="colour_blue" value="0"/>
		<integer id="colour_alpha" value="30"/>
	</record>
</list>

<real id="stroke_width" value="1"/>


<integer id="gradient_lower_margin" value="0"/>
<integer id="gradient_curve" value="0"/>

<integer id="gradient_upper_colour_red" value="255"/>
<integer id="gradient_upper_colour_green" value="255"/>
<integer id="gradient_upper_colour_blue" value="255"/>
<integer id="gradient_upper_colour_alpha" value="20"/>

<integer id="gradient_lower_colour_red" value="0"/>
<integer id="gradient_lower_colour_green" value="0"/>
<integer id="gradient_lower_colour_blue" value="0"/>
<integer id="gradient_lower_colour_alpha" value="20"/>

<string id="capitalisation" value="upper case" />

</record>

Quicksand.otf is in my skin/fonts-Folder as well...

Do you have any ideas?

Thanks for your help and great work!

Dwood

Did solve it out thou... the reason is that I'm using Nicknames to easily identify the "planned positions" for my squad... and if nicks are used the whole nickname is shown on the kits... Is it somehow possible to force the game to show the last name on it ignoring the nickname?

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Great work thanks!

I have a simple question, but i can't manage to do it.

I'm using the Optional 2 profile screen but i wan't to remove the kit showing at the bottom. How can i do this?

That's easily done:

Open "art player picture.xml" and go right to the bottom. You need to commend out (or delete) a few lines, here's how it looks in my file:

...

         <!--youth goals-->
         <widget class="international_appearances_label" style="semi_bold" id="youg" alignment="centre_x,top,can_scale">
           <integer id="int_apps_label_format" value="4" />
           <!-- 4 is for youth goals -->
           <record id="object_property" dont_set_hint="true">
             <integer id="get_property" value="Pist" />
           </record>
         </widget>

       </container>

     </container>


<!--Kit
     <container default_height="140" minimum_height="100" priority="1">
         <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" />

          Kit number 
	  <widget id="cKit" class="kit_icon" height="132" scale_picture="true" kit_zoom_level="2" priority="1" >
		<layout class="stick_to_sides_attachment" alignment="all" inset="0" offset="0" gap="0"/>
		<record id="object_property">
		  <list id="get_properties">
			<record>
			  <integer id="get_property" value="Pers" />
			  <integer id="set_property" value="objt" />
			</record>
		  </list>
		</record>
	  </widget>

     </container>		-->

</container>



</panel>

So basically u just delete or comment out the last container in the panel.

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That's easily done:

Open "art player picture.xml" and go right to the bottom. You need to commend out (or delete) a few lines, here's how it looks in my file:

...

         <!--youth goals-->
         <widget class="international_appearances_label" style="semi_bold" id="youg" alignment="centre_x,top,can_scale">
           <integer id="int_apps_label_format" value="4" />
           <!-- 4 is for youth goals -->
           <record id="object_property" dont_set_hint="true">
             <integer id="get_property" value="Pist" />
           </record>
         </widget>

       </container>

     </container>


<!--Kit
     <container default_height="140" minimum_height="100" priority="1">
         <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" />

          Kit number 
	  <widget id="cKit" class="kit_icon" height="132" scale_picture="true" kit_zoom_level="2" priority="1" >
		<layout class="stick_to_sides_attachment" alignment="all" inset="0" offset="0" gap="0"/>
		<record id="object_property">
		  <list id="get_properties">
			<record>
			  <integer id="get_property" value="Pers" />
			  <integer id="set_property" value="objt" />
			</record>
		  </list>
		</record>
	  </widget>

     </container>		-->

</container>



</panel>

So basically u just delete or comment out the last container in the panel.

Thanks! If I want to replace the kit number with the attribute analysis I would have to replace the widget id?

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Thanks! If I want to replace the kit number with the attribute analysis I would have to replace the widget id?

I guess it's easier to just go in player overview panel.xml and insert one more container to the left side... or chose the attribute analizer in game into one of the containers...

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I'm using Option 2, but I'd like to:

1. have "years" after the age of players, e.g. 21 years, 33 years,etc.

2. have player signature (as in Option 1) instead of just a regular player name.

I copied Mathilde font and signature.xml to my skin font folder, but nothing happens?

Thank you

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OK, regarding the signature, just for testing,

under <!--player extra details (e.g. onloan at...)--> I changed font="label" to font="signature" and I got it!

But under <!--name--> there's no font="label" to change to font="signature".

So I added it, but now it's blank, cant see signature

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