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ArtDekDok

[FM16] Player profile screen

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Player profile screen

8VsFbDl.jpg

Download :

https://www.dropbox.com/s/vllf6rq3l09fj9d/FM2016%20Player%20Panels.zip?dl=0

https://mega.nz/#!DIgizLbb!XUcIOOjx485Dfah_Tu6JYf7VrXFhhygi6hsWUvK2mGc

Optional 1 : https://mega.nz/#!CZpyTJBD!yJLLaf_oUotJBENeG4uBNgfri_qZ912QWer7O73J7UE

7wtJOoj.jpg

Optional 2 : https://mega.nz/#!3ZZkjCIC!BV07RpWn0YyWrxXV1shYnjXKq8hvMbvN-Cu-zAn__BY

IxYzoE0.jpg

Change panel to fit your Player Portrait :

open [b]player overview panel.xml[/b]
go to [b]line 11[/b]
change default_height="[b]355[/b]" to high or low value
and set scale_picture="[b]true[/b]" in "[b]art player picture.xml[/b]" but portrait get blurred.

What did you think?

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Another thought - could you move the scout report so it's in a taller column so we can see it all without scrolling? if that's at the expense of lots of other panels then I'd say not to bother but if you can reduce the size of some and fit in a taller scout report that would be excellent. Thanks for the hard work ArtDekDok.

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Hi again.

So i rearranged some of the sizes in the panel files, and tweaked a bit ti suit my skin.

Now i have a question which i can't seem to solve by looking around in your files:

Where do i set the view/order setup of panels seen in this player overview as default (so form is in the same place, plans in the same place, scout report in the same place, and so on...)?

RvPXV2O.jpg

Thanks again for the great work!

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Where do i set the view/order setup of panels seen in this player overview as default (so form is in the same place, plans in the same place, scout report in the same place, and so on...)?

<integer id="default_for_unemployed_managers" value="xxxx"/>
<integer id="default_for_international_managers_other_team" value="xxxx"/>
<integer id="default_for_everyone_else" value="xxxx"/>
<integer id="default_for_versus_mode" value="xxxx"/>

replace xxx with id from selector.

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I don't get you.

Which .xml file do i look for to find that code?

And what do you mean by the selector?

In the player overview under each panel, you will need to enter that code, under the container class and pick the default id code for each.

The widget class info will contain the id="xxxx" code you want.

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I don't get you.

Which .xml file do i look for to find that code?

And what do you mean by the selector?

<container class="client_object_viewer_selector_panel" id="" file="[b][color="#FF0000"]YYYYYYYY[/color][/b]" save_session_state="true" minimum_height="" default_height="-1" priority="1">
       <integer id="default_for_unemployed_managers" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
       <integer id="default_for_international_managers_other_team" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
       <integer id="default_for_everyone_else" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
       <integer id="default_for_versus_mode" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
</container>

Get xxxx from YYYYYYYY

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OK thanks again wkdsoul i got it.

But the attributes diagram ID from the code in the xml file is missing/empty?

Please see:

<?xml version='1.0' encoding='utf-8'?>

<panel>

<layout class="stick_to_sides_attachment" alignment="all" inset="0" />

<container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" mode="distribute_equally">

<layout class="stick_to_sides_attachment" alignment="all" inset="0" />

<!-- L -->

<container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="320" priority="1" mode="distribute_equally">

<!-- Portrait -->

<container offset="0" inset="0" gap="0" default_height="260" priority="1">

<layout class="arrange_vertical_attachment" layout="-1" offset="0" gap="1"/>

<layout class="stick_to_sides_attachment" alignment="horizontal" layout_children="true" inset="0" />

<!-- Portrait -->

<widget class="player_personal_details_panel" id="prop" file="art player picture" default_width="-1" priority="1">

<record id="object_property" get_property="objt" set_property="objt"/>

</widget>

</container>

<!-- Personal Details -->

<container class="bordered_box" default_height="104" priority="1">

<layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" />

<layout class="arrange_horizontal_attachment" layout="-2, -1" offset="0" gap="0" />

<container class="icon_box" icon="icons/custom/icon box/pnat">

<layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="0" />

<layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" />

<!-- Get player status flags-->

<record id="object_property" get_property="Pnfo" dont_set_object="true"/>

<!-- Player status icon with a fitness donut as first item-->

<widget class="player_status_all_button" id="secw" appearance="buttons/custom/status round" auto_size="all" alignment="bottom" offset_x="0" offset_y="4" gap="2" maximised="false" max_items_per_row_or_column="3" embed_in_frame="true">

<layout class="stick_to_sides_attachment" alignment="top, left" inset="4" embed_in_frame="true" />

<!-- Set icon to only show: HG, Int, Hol, Trv-->

<integer id="type" value="0" />

<container width="26" height="26" embed_in_frame="true" />

</widget>

<!-- Age & DoB-->

<container>

<layout class="fit_children_attachment" alignment="vertical" inset="0" gap="0" offset="0" />

<layout class="arrange_horizontal_attachment" alignment="left, extend" offset="0" gap="3" />

<layout class="stick_to_sides_attachment" alignment="top" layout_children="true" inset="0" />

<!-- Age -->

<widget class="formatted_label" id="age " alignment="left, centre_y" size="large" style="semi_bold" auto_size="all">

<translation id="format" translation_id="242551" type="use" value="[%number#1] years old" />

<record id="object_property" get_property="Page" />

</widget>

</container>

<!-- DoB -->

<widget class="formatted_label" id="dobl" alignment="left, centre_y" size="small" auto_size="vertical" format="Birthday [%date#1-short]" colour="faded text">

<record id="object_property" get_property="Pdob" />

</widget>

<!-- Nationality -->

<widget class="nation_button" id="intc" icon_enabled="false" auto_size="vertical" size="small" style="semi_bold" format="[%nation#1-nationality]">

<record id="object_property" dont_set_hint="true" get_property="PNat" />

</widget>

<!-- Int Caps -->

<widget class="international_appearances_label" id="inta" auto_size="vertical" size="small" colour="faded text">

<integer id="int_apps_label_format" value="8" />

<record id="object_property" dont_set_hint="true" get_property="Pist" />

</widget>

<!-- Youth Caps -->

<widget class="international_appearances_label" id="inty" auto_size="vertical" size="small" colour="faded text">

<integer id="int_apps_label_format" value="9" />

<record id="object_property" dont_set_hint="true" get_property="Pist" />

</widget>

</container>

<container>

<layout class="arrange_vertical_attachment" alignment="fill" offset="4" gap="0" />

<layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" />

<widget class="client_object_logo_picture" id="npiB" image_alignment="centre" scale_picture="true">

<layout class="centre_in_parent_attachment" alignment="all" embed_in_frame="true" />

<record id="object_property" dont_set_hint="true" get_property="PNat" set_property="objt" />

</widget>

</container>

</container>

<!-- Player Contact Info -->

<container default_height="104" priority="1">

<layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" />

<layout class="arrange_horizontal_attachment" layout="-1" offset="0" gap="0" />

<widget class="player_personal_details_panel" id="pcif" file="art player contact info panel">

<record id="object_property" get_property="objt" set_property="objt"/>

</widget>

</container>

<!-- 3 small panels on the LEFT -->

<container class="client_object_viewer_selector_panel" id="cos7" file="art player overview small selector panel" save_session_state="true" minimum_height="-1" default_height="-1" priority="2">

<integer id="default_for_unemployed_managers" value="Phap"/>

<integer id="default_for_international_managers_other_team" value="Phap"/>

<integer id="default_for_everyone_else" value="Phap"/>

<integer id="default_for_versus_mode" value="Phap"/>

</container>

<container class="client_object_viewer_selector_panel" id="cos8" file="art player overview small selector panel" save_session_state="true" minimum_height="-1" default_height="-1" priority="3">

<integer id="default_for_unemployed_managers" value="ptri"/>

<integer id="default_for_international_managers_other_team" value="ptri"/>

<integer id="default_for_everyone_else" value="ptri"/>

<integer id="default_for_versus_mode" value="ptri"/>

</container>

<container class="client_object_viewer_selector_panel" id="cos6" file="art player overview small selector panel" save_session_state="true" minimum_height="-1" default_height="-1" priority="4">

<integer id="default_for_unemployed_managers" value="Ppla"/>

<integer id="default_for_international_managers_other_team" value="Ppla"/>

<integer id="default_for_everyone_else" value="Ppla"/>

<integer id="default_for_versus_mode" value="Ppla"/>

</container>

</container>

<!-- C -->

<container class="vertical_adaptive_container" offset="0" inset="0" gap="1" minimum_width="650" default_width="-3" priority="1" mode="distribute_equally">

<!-- 1 -->

<container class="horizontal_adaptive_container" offset="0" inset="0" gap="0" minimum_height="500" default_height="-4" priority="1" mode="distribute_equally">

<container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="-2" priority="1" mode="distribute_equally">

<!-- T -->

<container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" default_height="365" priority="1" mode="distribute_equally">

<container class="client_object_viewer_selector_panel" id="cos1" file="art player overview big selector panel" save_session_state="true" minimum_width="640" default_width="-2" priority="1">

<widget class="player_attributes_panel" file="art player attributes panel" id="patt" late_loading="true">

<translation id="title" translation_id="229822" type="use" value="Attributes" />

</widget>

<integer id="default_for_unemployed_managers" value="pat1"/>

<integer id="default_for_international_managers_other_team" value="pat1"/>

<integer id="default_for_everyone_else" value="pat1"/>

<integer id="default_for_versus_mode" value="pat1"/>

</container>

<container class="client_object_viewer_selector_panel" id="cos3" file="art player overview big selector panel" save_session_state="true" minimum_width="230" default_width="-1" priority="3">

<widget class="player_positions_indicator_panel" file="art player positions indicator small horizontal" id="ppsh" late_loading="true">

<translation id="title" translation_id="230082" type="use" value="Positions" />

<record id="object_property" get_property="objt" set_property="objt"/>

</widget>

<integer id="default_for_unemployed_managers" value="ppi1"/>

<integer id="default_for_international_managers_other_team" value="ppi1"/>

<integer id="default_for_everyone_else" value="ppi1"/>

<integer id="default_for_versus_mode" value="ppi1"/>

</container>

</container>

<!-- TM -->

<container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" minimum_height="120" default_height="105" priority="1" mode="distribute_equally">

<container class="client_object_viewer_selector_panel" id="cos9" file="art player overview small selector panel" save_session_state="true">

<integer id="default_for_unemployed_managers" value="plst"/>

<integer id="default_for_international_managers_other_team" value="plst"/>

<integer id="default_for_everyone_else" value="plst"/>

<integer id="default_for_versus_mode" value="plst"/>

</container>

<container class="client_object_viewer_selector_panel" id="cosA" file="art player overview small selector panel" save_session_state="true">

<integer id="default_for_unemployed_managers" value="ppsp"/>

<integer id="default_for_international_managers_other_team" value="ppsp"/>

<integer id="default_for_everyone_else" value="ppsp"/>

<integer id="default_for_versus_mode" value="ppsp"/>

</container>

</container>

<!-- BM -->

<container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" minimum_height="120" default_height="172" priority="3" mode="distribute_equally">

<container class="client_object_viewer_selector_panel" id="cosB" file="art player overview small selector panel" save_session_state="true">

<integer id="default_for_unemployed_managers" value="Phap"/>

<integer id="default_for_international_managers_other_team" value="Phap"/>

<integer id="default_for_everyone_else" value="Phap"/>

<integer id="default_for_versus_mode" value="Phap"/>

</container>

<container class="client_object_viewer_selector_panel" id="cosC" file="art player overview small selector panel" save_session_state="true">

<integer id="default_for_unemployed_managers" value="Ppla"/>

<integer id="default_for_international_managers_other_team" value="Ppla"/>

<integer id="default_for_everyone_else" value="Ppla"/>

<integer id="default_for_versus_mode" value="Ppla"/>

</container>

</container>

<!-- B -->

<container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" default_height="-1" priority="4" mode="distribute_equally">

<container class="client_object_viewer_selector_panel" id="cosD" file="art player overview small selector panel" save_session_state="true">

<integer id="default_for_unemployed_managers" value="pcon"/>

<integer id="default_for_international_managers_other_team" value="pcon"/>

<integer id="default_for_everyone_else" value="pcon"/>

<integer id="default_for_versus_mode" value="pcon"/>

</container>

<container class="client_object_viewer_selector_panel" id="cosE" file="art player overview small selector panel" save_session_state="true">

<integer id="default_for_unemployed_managers" value="ptri"/>

<integer id="default_for_international_managers_other_team" value="ptri"/>

<integer id="default_for_everyone_else" value="ptri"/>

<integer id="default_for_versus_mode" value="ptri"/>

</container>

</container>

</container>

</container>

<!-- Season stats-->

<container class="bordered_box" minimum_height="120" default_height="-1" priority="2" >

<layout class="stick_to_sides_attachment" alignment="all" layout_children="true" inset="0" />

<widget class="player_additional_stats_panel" id="pcsp" file="player additional stats small">

<record id="object_property">

<list id="get_properties">

<!-- Hide this panel if player is in inactive league-->

<record id="object_property" get_property="objt" set_property="objt"/>

<record id="object_property" get_property="Pila" set_property="hidn"/>

</list>

</record>

</widget>

<widget class="player_stats_panel" id="pssp" file="player stats small">

<record id="object_property">

<list id="get_properties">

<!-- Show this panel if player is in inactive league-->

<record id="object_property" get_property="Pila" set_property="Shwn"/>

<record id="object_property" get_property="objt" set_property="objt"/>

</list>

</record>

</widget>

</container>

</container>

<!-- R -->

<container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="-1" priority="2" mode="distribute_equally">

<container class="client_object_viewer_selector_panel" id="cos2" file="art player overview big selector panel" save_session_state="true" default_height="365" priority="1">

<integer id="default_for_unemployed_managers" value="phb1"/>

<integer id="default_for_international_managers_other_team" value="phb1"/>

<integer id="default_for_everyone_else" value="phb1"/>

<integer id="default_for_versus_mode" value="phb1"/>

</container>

<container class="client_object_viewer_selector_panel" id="cos4" file="art player overview small selector panel r" save_session_state="true" default_height="-2" priority="2">

<integer id="default_for_unemployed_managers" value="pac1"/>

<integer id="default_for_international_managers_other_team" value="pac1"/>

<integer id="default_for_everyone_else" value="pac1"/>

<integer id="default_for_versus_mode" value="pac1"/>

</container>

</container>

</container>

</panel>

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<container class="client_object_viewer_selector_panel" id="" file="[b][color="#FF0000"]YYYYYYYY[/color][/b]" save_session_state="true" minimum_height="" default_height="-1" priority="1">
       <integer id="default_for_unemployed_managers" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
       <integer id="default_for_international_managers_other_team" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
       <integer id="default_for_everyone_else" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
       <integer id="default_for_versus_mode" value="[b][color="#0000FF"]xxxx[/color][/b]"/>
</container>

Get xxxx from YYYYYYYY

OK i got it, thanks.

But still i miss the ID for the attributes diagram/octagon?

And it seems your 'pac1' (career achievements) also don't show when coded into the player overview panel (unless you manualy choose it from the drop down in-game)? Do you have an idea why?

Thanks.

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OK i got it, thanks.

But still i miss the ID for the attributes diagram/octagon?

And it seems your 'pac1' (career achievements) also don't show when coded into the player overview panel (unless you manualy choose it from the drop down in-game)? Do you have an idea why?

Thanks.

Try edit ID pac 1 in "small selector" "small selector r" to pac2 and pac3 and use it.

Original ID of Attribute Analysis is empty, try set ID in "big" "small" "small r" selector to "att1" "att2" "att3" and add <record id="object_property" get_property="objt" set_property="objt"/> before </widget>

<widget file="player attribute analyser panel" id="[b][i]att2[/i][/b]" class="client_object_viewer_xml_panel" late_loading="true">
   <translation id="title" translation_id="334971" type="use" value="Attribute Analysis[COMMENT: player overview; title for a panel showing an attribute analyisis diagram]" />
[i]    [b]<record id="object_property" get_property="objt" set_property="objt"/>[/b]      [/i]  
</widget>   

when you change the size of the portrait panel it scales down images from face packs but regen faces do not fit

set scale_picture="true" in "art player picture.xml" but portrait get blurred

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Try edit ID pac 1 in "small selector" "small selector r" to pac2 and pac3 and use it.

Original ID of Attribute Analysis is empty, try set ID in "big" "small" "small r" selector to "att1" "att2" "att3" and add <record id="object_property" get_property="objt" set_property="objt"/> before </widget>

<widget file="player attribute analyser panel" id="[b][i]att2[/i][/b]" class="client_object_viewer_xml_panel" late_loading="true">
   <translation id="title" translation_id="334971" type="use" value="Attribute Analysis[COMMENT: player overview; title for a panel showing an attribute analyisis diagram]" />
[i]    [b]<record id="object_property" get_property="objt" set_property="objt"/>[/b]      [/i]  
</widget>   

set scale_picture="true" in "art player picture.xml" but portrait get blurred

Regarding the regens, i tried to scale the faces with you solution (changing from false to true in scaling here:

<!-- profile picture -->

<widget class="client_object_profile_picture" id="prop" scale_picture="true" keep_aspect_ratio="true" image_alignment="top,right">

<layout class="stick_to_sides_attachment" alignment="right" inset="0" />

<layout class="stick_to_sides_attachment" alignment="top" inset="5" />

<attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn">

<list id="value">

<boolean value="false" />

</list>

</attachment>

<layout class="stick_to_sides_attachment" alignment="all" inset="0" />

<record id="object_property">

<integer id="get_property" value="objt" />

<integer id="set_property" value="objt" />

</record>

</widget>

But no changes:

2OLllCL.jpg

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Appears as though it only happens when switching to different saves. All good when reloading the same save.

That has always happened since FM14 as far as I can remember

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Hi mate, I play on 1336x768 resolution, and all the panels don't fit properly. I was wondering if there was a way to make the panels on the far right thicker?

91TguuB.png

I hope you understand what I mean.

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This is really strange!

When i edit the code marked in red (from false to true) within the file called 'art player picture.xml' i get exactly what i want when it comes to "normal players":

<?xml version='1.0' encoding='utf-8'?>

<panel>

<layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" />

<container class="bordered_box">

<layout class="stick_to_sides_attachment" alignment="all" inset="4" layout_children="true" />

<!--squad number-->

<container width="220" id="sqco">

<layout class="arrange_vertical_attachment" alignment="top" gap="0" />

<layout class="stick_to_sides_attachment" alignment="horizontal" layout_children="true" />

<layout class="stick_to_sides_attachment" alignment="vertical,left" />

<!-- Kit number -->

<widget id="cKit" class="kit_icon" height="132" scale_picture="true" kit_zoom_level="2" priority="1">

<layout class="stick_to_sides_attachment" alignment="left" inset="-10" />

<layout class="stick_to_sides_attachment" alignment="top" inset="49" />

<record id="object_property">

<list id="get_properties">

<record>

<integer id="get_property" value="Pers" />

<integer id="set_property" value="objt" />

</record>

</list>

</record>

</widget>

</container>

<!-- profile picture -->

<widget class="client_object_profile_picture" id="prop" scale_picture="false" keep_aspect_ratio="true" image_alignment="top,right">

<layout class="stick_to_sides_attachment" alignment="right" inset="0" />

<layout class="stick_to_sides_attachment" alignment="top" inset="5" />

<attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn">

<list id="value">

<boolean value="false" />

</list>

</attachment>

<layout class="stick_to_sides_attachment" alignment="all" inset="0" />

<record id="object_property">

<integer id="get_property" value="objt" />

<integer id="set_property" value="objt" />

</record>

</widget>

<!--name-->

<widget class="text" spec="text,large,bold" id="namex" size="29" alignment="centre_x,bottom" font="fonts/signature" default_height="42" >

<record id="object_property">

<integer id="get_property" value="titl" />

</record>

</widget>

</container>

</panel> <!-- DF11 FM2016 Panels by ART -->

FALSE (before):

8ODiEDf.jpg

TRUE (after):

ebPZDnp.jpg

But looking at a regen player, it has absolutely no effect:

FALSE (before):

fWPldrh.jpg

TRUE (after):

fWPldrh.jpg

Must be a bug or?

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This is really odd. If you look where the red box is, in the background it says "last 5 games" has some rectangle shapes in a row like the Bans panel and some other text that I can't read. It seems to be spread between two panels. Preferred foot/attributes and the next one which is positions.

Any ideas?

9OEjweE.png

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These are by far the best panels to date. The best to work from also. Thank you ArtDekDok for sharing

Here's my finished look.

4N46hk4.png

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Hi mate, I play on 1336x768 resolution, and all the panels don't fit properly. I was wondering if there was a way to make the panels on the far right thicker?

I hope you understand what I mean.

player overview panel.xml

line 219 <!-- R -->

line 220 <container class="vertical_adaptive_container" offset="0" inset="0" gap="1" default_width="-1" priority="2" mode="distribute_equally">

change "-1" to "-2" or "-3"

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Default regen portrait height 260

Why you still use portrait container default_height="260" after you change scale_picture="true" ???

hGDi85P.jpg


download it and compare to your old file.

https://mega.nz/#!nQIkEDiQ!6RJGsIfZa4iR297axzMk3NvEe2p-DxfgulkHE5fG3o8

Lav3JyV.jpg

Thanks buddy! I didn't even think of that - it's only my second year skinning.

You've been doing this a long time i suppose?

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Is there any way I can make the faces from my facepack the same sizes as the regen faces?

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Is there any way I can make the faces from my facepack the same sizes as the regen faces?

otis in post number 34 their is a download link at the bottom. that will fix your issue

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Really nice work with these, thanks a lot for doing them. I'm much happier with the look of my game now I've got these panels in, though I had to ditch the kit thing from the bottom left in option 2, really can't stand those things.

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Nice work mate :)

My PC has a resolution of 1366x768, so doesn't show many panels as I would like, unless I use the Zoom Out function, so I hope you can help me with something.

lgZQLSz.png

I hope I can explain this right:

1. I want the picture feature removed, and changed by a normal panel selector, ideally by the Positions Panel (the one on the right side);

2. I want this panel divided in two, so I can select two different panels, like Contract, Transfer, etc;

3. I want the selected part removed and changed by Preferred Moves;

I know it's a lot of things, but if you got the time to help me sometime, I would be very thankful :)

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1. I want the picture feature removed, and changed by a normal panel selector, ideally by the Positions Panel (the one on the right side);

2. I want this panel divided in two, so I can select two different panels, like Contract, Transfer, etc;

3. I want the selected part removed and changed by Preferred Moves;

https://mega.nz/#!DMp0zZDK!Vx6a-hWHW9jbuLbvPo6xzUiA1uuF-RVa9-LcGMR-_1I

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Thank you so much ArtDekBok, really grateful :)

Just one more thing, I promise (I hope :D), it's the last one.

l7RcsGw.png

Is it possible to make the font size of Transfer Info smaller? As you sice, it doesn't fit quite good.

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