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Football Manager 2016 Out Now - Official Feedback Thread


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Is anyone else having problem with too much I am not getting first team football talk . I had one player complaining about it in preseason and it continued even when he was playing more than half of my matches as a starter (he was playing atleast once per week). And if I have only one match in 2 weeks another player comes and does the same out of nowhere.

You'll need to pay attention to the player's squad status and his ability compared to the player who is starting ahead of him.

Also, keep in mind that players will come to you to ask for more playing time, at times. The crucial thing is whether you can talk them round if they do not have a strong case. If the player has a good personality, you should then be able to talk him round to accept things as they are.

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I've been playing this game for a very long time, and I have to say this is the least fun game SI have ever made. Starting with complete mess of tactic creator where you have to read every guide here to get the basic understanding how stuff works anymore (and often how it works is the exact opposite of what the ingame description will tell you). Then you have AI who will relentlessly punish each and every mistake you make no matter how bad the AI's players might be. Low league teams making counter attacks fluid and precise like Real Madrid. Also, user team (and it's not just me who notice this) will need loads of chances to score no matter what. You can have 5 CCC's and a few half chances, and not be able to put the game to bed..most often leading 1-0 and praying the AI doesn't get their goal with 1 or 2 shots on target..because obviously they are super deadly and efficient.

Also wide attackers and wingbacks cuting inside and instead of passing to striker they will 99 times out of 100 shot from impossible angle and never ever score, and ME will classify those chances as CCC which they are obviously NOT.

Of course, some of you will dissmis this and say "it's your tactics", but I tend to draw this conclusions from 210 hours played in this game, and having experienced AI's deadly efficiency more than enough times to say that it's really killing the joy for me. I mean why pay for a player 50 million euros and watch him miss chance after chance, when you can apparently buy some no name english forward who will score every chance he gets playing for brilliant Brighton, whose players keep the ball better than Barcelona.

Rant over.

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I've been playing this game for a very long time, and I have to say this is the least fun game SI have ever made. Starting with complete mess of tactic creator where you have to read every guide here to get the basic understanding how stuff works anymore (and often how it works is the exact opposite of what the ingame description will tell you). Then you have AI who will relentlessly punish each and every mistake you make no matter how bad the AI's players might be. Low league teams making counter attacks fluid and precise like Real Madrid. Also, user team (and it's not just me who notice this) will need loads of chances to score no matter what. You can have 5 CCC's and a few half chances, and not be able to put the game to bed..most often leading 1-0 and praying the AI doesn't get their goal with 1 or 2 shots on target..because obviously they are super deadly and efficient.

Also wide attackers and wingbacks cuting inside and instead of passing to striker they will 99 times out of 100 shot from impossible angle and never ever score, and ME will classify those chances as CCC which they are obviously NOT.

Of course, some of you will dissmis this and say "it's your tactics", but I tend to draw this conclusions from 210 hours played in this game, and having experienced AI's deadly efficiency more than enough times to say that it's really killing the joy for me. I mean why pay for a player 50 million euros and watch him miss chance after chance, when you can apparently buy some no name english forward who will score every chance he gets playing for brilliant Brighton, whose players keep the ball better than Barcelona.

Rant over.

The bottom line is the ME is the same for everyone including AI teams.

Both you & the AI managers have access to the same options and are capable of doing the same things.

If the AI managers seem more clinical than your team then you need to look at why:

A) Perception - The only way to prove it one way or another is to take a season and calculate something like the ratio of shots to goals both for & against your team.

B) Tactics - You might not like it but its a fact, tactics aren't just about attacking you need to learn to defend as well. If you have a much worse goals to shots ratio then the AI teams then you need to decide if your conversion rate is low or is the AI teams conversion rate high against you or maybe a bit of both. Then you know which area you need to improve.

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The bottom line is the ME is the same for everyone including AI teams.

Both you & the AI managers have access to the same options and are capable of doing the same things.

If the AI managers seem more clinical than your team then you need to look at why:

A) Perception - The only way to prove it one way or another is to take a season and calculate something like the ratio of shots to goals both for & against your team.

B) Tactics - You might not like it but its a fact, tactics aren't just about attacking you need to learn to defend as well. If you have a much worse goals to shots ratio then the AI teams then you need to decide if your conversion rate is low or is the AI teams conversion rate high against you or maybe a bit of both. Then you know which area you need to improve.

Which is classic response I knew I'd get.

Well, the game's way of telling you what the chance was like is or should be "clear cut chance" number and "half chance". So when I tell you that in 7 out of 10 games I will have more than 2 CCC's and more than 2 half chances versus AI who at the same time will have 1 CCC and the game will finish 2-1 for AI or 0-0 or I will win 1-0. Why would I need to look at my tactic when obviously I've had the better chances just my players have much harder to score than AI and that is a fact.

So yesterday I had a game against Valencia where I had 24 shots and 6 on target. Valencia had 7 shots with 4 on target. Valencia had 1 CCC. I had 5. So I went to prozone to see the shots and of that 24 shots ,7 was blocked and 2 were from outside the box. 15 shot from inside the box. 15. Two from corners, one header and 4 from impossible angle. So we have 8 shots left coming from very good positions inside the box with players blasting the ball wide or straight to keeper. How the hell is any of that my tactics fault??

If I have 5 ccc's and couple of half chances against a team that had 1 ccc I'd say my tactic worked quite OK, but hey..of course I will lose the game, because..why not?

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just my players have much harder to score than AI and that is a fact

I love made up facts that are the opposite of true. Try reading this http://community.sigames.com/showthread.php/303143-Why-is-the-AI-so-much-better-at-finishing

But, bottom line, the ME doesn't even know which team is which, so any suggestion the AI and human team is treated differently is an instant nonsense. It's covered at length in the thread I linked, but it's mostly perception bias, combined with poor tactics.

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I love made up facts that are the opposite of true. Try reading this http://community.sigames.com/showthread.php/303143-Why-is-the-AI-so-much-better-at-finishing

But, bottom line, the ME doesn't even know which team is which, so any suggestion the AI and human team is treated differently is an instant nonsense. It's covered at length in the thread I linked, but it's mostly perception bias, combined with poor tactics.

Of course it is.

5 ccc's vs 1ccc. Result is 2-3. Poor tactics, perception bias. How yes no.

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Of course it is.

5 ccc's vs 1ccc. Result is 2-3. Poor tactics, perception bias. How yes no.

So what are your tactics that you're so sure are perfect and not the cause of your problems? If you let us know then a fresh pair of eye might eb able to see if there is a problem with them.

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Which is classic response I knew I'd get.

Well, the game's way of telling you what the chance was like is or should be "clear cut chance" number and "half chance". So when I tell you that in 7 out of 10 games I will have more than 2 CCC's and more than 2 half chances versus AI who at the same time will have 1 CCC and the game will finish 2-1 for AI or 0-0 or I will win 1-0. Why would I need to look at my tactic when obviously I've had the better chances just my players have much harder to score than AI and that is a fact.

So yesterday I had a game against Valencia where I had 24 shots and 6 on target. Valencia had 7 shots with 4 on target. Valencia had 1 CCC. I had 5. So I went to prozone to see the shots and of that 24 shots ,7 was blocked and 2 were from outside the box. 15 shot from inside the box. 15. Two from corners, one header and 4 from impossible angle. So we have 8 shots left coming from very good positions inside the box with players blasting the ball wide or straight to keeper. How the hell is any of that my tactics fault??

If I have 5 ccc's and couple of half chances against a team that had 1 ccc I'd say my tactic worked quite OK, but hey..of course I will lose the game, because..why not?

I'll do you a deal.

Upload your save somewhere (One where you have played at least a season) and I'll even do all the maths for you.

Its not as good as you proving it to yourself but anything is better than you refusing to accept you are doing anything wrong.

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I love made up facts that are the opposite of true. Try reading this http://community.sigames.com/showthread.php/303143-Why-is-the-AI-so-much-better-at-finishing

But, bottom line, the ME doesn't even know which team is which, so any suggestion the AI and human team is treated differently is an instant nonsense. It's covered at length in the thread I linked, but it's mostly perception bias, combined with poor tactics.

I get so fed up of reading this every year, the ME is biased, the AI team know what I'm doing etc etc, I wish people would do more reading in the tactics forum before coming on here complaining about things. The fact that since release there is only 17 pages of feedback shows that this years game is a hell of a lot better that FM15 and deffo better than 13/14 says it all. I'm playing as Hibernian with a 4-3-3 narrow tactic with wingbacks, I sold one of my forwards in January for £350k, he scored 15 goals. My other strikers are scoring well, Cummings 20, Keatings 17, Handling 15 and Insall 11, I've won the league with 10 games to spare and undefeated so far. I've no real moans as I rotate all the time, squad harmony is very high, I got offered a contract extension already and my job is at the moment untouchable. This was done by reading forums, learning from mistakes on Beta prior to official release.

Yes there are little annoyances and tiny wee bugs but you'll never ever get it completely bug free, any bugs are not stopping me enjoying the game this year.

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I'll do you a deal.

Upload your save somewhere (One where you have played at least a season) and I'll even do all the maths for you.

Its not as good as you proving it to yourself but anything is better than you refusing to accept you are doing anything wrong.

You just missed the whole point of my rant.

I am not saying I'm not doing anything wrong. It's not that I'm losing all the time. I win more than I lose. It's just frustrating game where the AI will exploit each and every mistake the user makes, disregarding completely the individual quality of players.

Do you think that Luis enrique is some master tactician? I personally do not. But he has superb players and three best strikers in the world. He can make wrong decisions now and than but due to his players quality they will win neverthless. Whereas on FM16 that is totally not the case. Because AI ,no matter the gulf in quality, will always be at least on equal terms(due to counter attacking is made to be killer option and that every low league team can look like Madrid when on the counter) no matter what kind of players it has. And that is what is frustrating me completely.

My non perfect tactics will get me more than enough chances to score, but for some reason my world class strikers will have problems to finish in most games. I can see the chances, I'm playing on key. If we remove the ridicilous impossible angle chances, others are more often than not, perfect chances. But not perfect enough for 50mil players apparently. On the other hand, I will se clinical finishing from my opponents from the same kind of chances.

No point discussing this further, I've read everything about FM tactics in countless threads here and I'm sure that I have a normal and sensible tactic made, for sure not perfect, but surely ok. But some things in this ME are really making me pissed.

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So basically you won't upload your save, you don't want to go to the trouble of working out the goals to shots ratio for both teams.

Quite honestly you just can't be arsed and if thats the case then stop whining about it. Why should we listen to you?

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All I can see here is Valencia had 10 men behind the ball, your strikers were poor and when given the chance their strikers scored, nothing new here you see it all the time IRL, teams dominate, have tons of chances and get beat 1-0 by the only shot on target. You may have to work out how to break down hard to beat defences.

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I get so fed up of reading this every year, the ME is biased, the AI team know what I'm doing etc etc, I wish people would do more reading in the tactics forum before coming on here complaining about things. The fact that since release there is only 17 pages of feedback shows that this years game is a hell of a lot better that FM15 and deffo better than 13/14 says it all. I'm playing as Hibernian with a 4-3-3 narrow tactic with wingbacks, I sold one of my forwards in January for £350k, he scored 15 goals. My other strikers are scoring well, Cummings 20, Keatings 17, Handling 15 and Insall 11, I've won the league with 10 games to spare and undefeated so far. I've no real moans as I rotate all the time, squad harmony is very high, I got offered a contract extension already and my job is at the moment untouchable. This was done by reading forums, learning from mistakes on Beta prior to official release.

Yes there are little annoyances and tiny wee bugs but you'll never ever get it completely bug free, any bugs are not stopping me enjoying the game this year.

Good for you. I've been offered contract extension three times. Board is very pleased with me and my job status is very secure. My main striker has been in top three scorers of the league in each of the three seasons I've played. I'm rotating, squad harmony is very good. No complaints. I'm in the quaterfinals of FA cup and Europa league and in a fight for top4 spot in the league. I have second best defensive record after Arsenal after 27 games played, and 5th best scoring record.

None of that has anything to do with all that I've said before.

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Good for you. I've been offered contract extension three times. Board is very pleased with me and my job status is very secure. My main striker has been in top three scorers of the league in each of the three seasons I've played. I'm rotating, squad harmony is very good. No complaints. I'm in the quaterfinals of FA cup and Europa league and in a fight for top4 spot in the league. I have second best defensive record after Arsenal after 27 games played, and 5th best scoring record.

None of that has anything to do with all that I've said before.

But you're moaning about 1 game and criticising the ME for biased against you in a match, you can't win every game 5-0, there will be games where you dominate and either draw or get beat, if this only happens the odd time, why the hell are you complaining, look at your tactics and find out, or just accept that it happens now and then.

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Just another question. I have been playing FM16 for over a week now with a hybrid tactic as I read that there was an issue with certain tactics and that exploiting the flanks was an "actual exploit"

Can you guys tell me if that is fixed or is it just part of some of the players views? I want to start to experiment with my own tactics but do not want to start losing games in this save just yet due to a poor tactic! Is there some definite no no's re tactics, because of exploits or bugs outwith the normal understanding of what tactic works with what.

Hope that is clear.

Cheers

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Just another question. I have been playing FM16 for over a week now with a hybrid tactic as I read that there was an issue with certain tactics and that exploiting the flanks was an "actual exploit"

Can you guys tell me if that is fixed or is it just part of some of the players views? I want to start to experiment with my own tactics but do not want to start losing games in this save just yet due to a poor tactic! Is there some definite no no's re tactics, because of exploits or bugs outwith the normal understanding of what tactic works with what.

Hope that is clear.

Cheers

Most of the tactics I have seen posted on the forums have either one or both fullbacks set to run forward often (wingback or fullback on attacking duty) - which is kind of strange. I grasp the aspect of wanting to have your fullback get forward, but there is a time and place for everything. People are under the assumption that you have to have him instructed to get forward to actually have him run forward, but that is really not the case. Having a fullback on support duty still gets forward, he might do so at better times than the guy just instructed to bomb forward all the time - the guy bombing forward all the time eventually gets caught out. You can instruct your fullbacks/wing backs to go forward often, but usually it requires that you are playing against a very defensive opponent and you need to get more players forward to break down their stubborn defense.

When defending deep, you might want to turn off forward runs all together so not to leave your team open to attacks. If you give your wide play some thought, I am sure that people should be able to handle the 'wide threat' better and not constantly leave themselves open out there by instructing the team to do so...

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Most of the tactics I have seen posted on the forums have either one or both fullbacks set to run forward often (wingback or fullback on attacking duty) - which is kind of strange. I grasp the aspect of wanting to have your fullback get forward, but there is a time and place for everything. People are under the assumption that you have to have him instructed to get forward to actually have him run forward, but that is really not the case. Having a fullback on support duty still gets forward, he might do so at better times than the guy just instructed to bomb forward all the time - the guy bombing forward all the time eventually gets caught out. You can instruct your fullbacks/wing backs to go forward often, but usually it requires that you are playing against a very defensive opponent and you need to get more players forward to break down their stubborn defense.

When defending deep, you might want to turn off forward runs all together so not to leave your team open to attacks. If you give your wide play some thought, I am sure that people should be able to handle the 'wide threat' better and not constantly leave themselves open out there by instructing the team to do so...

Thanks for the quick response.

I keep my defenders on WB-S with get further forward instruction (may drop this see what results I get). Also will drop exploit flanks as standard instruction. It seems though that counter/flexible or standard/flexible play better than most other combos, in my short time playing FM16. My results are encouraging re my NUFC team. In RL there also appear to play better as a counter attacking team!

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Thanks for the quick response.

I keep my defenders on WB-S with get further forward instruction (may drop this see what results I get). Also will drop exploit flanks as standard instruction. It seems though that counter/flexible or standard/flexible play better than most other combos, in my short time playing FM16. My results are encouraging re my NUFC team. In RL there also appear to play better as a counter attacking team!

Well, this is a debate that could on forever regarding what works best. Just remember, counter and standard usually do well against teams coming at you - which is the point of those type of strategies... The problems you will eventually run into is that, especially if you do well, your opponents might decide not to open themselves up for your counter attacking any longer. You will eventually have to figure out what settings (easier) break down very defensive/hard to open opponents. You would and should expect teams to change their strategies against you like you would expect out in the real world - teams play differently against, for example, Barcelona than they do against Braintree town...

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it's a question mate , sure the game is playable

Well I'm just curious, because if the answer is yes, then you'd see why they're never going to tell you yes or no to that question. They don't even know themselves, as has been said a million times before.

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Even I , who for years just watched what was written by friends , I had to register an account to lament , once again , that the SI has so little regard for who gives you money. Every year is the same thing ... and apparently , this year is even worse!

It is inconceivable that after a month after the game's release , although no corecção has left . Inconceivable. They can make the turns they want to defend the indefensible that this is truly a shame.

And yes, not worth being asked when you leave the patch because it will come out when the SI staff find it a good day to work . Until then ... go enjoying with our money.

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it's a question mate , sure the game is playable

I disagree, a simple thing like the interface resetting for pages like player selection has driven me away from the game completely.

The million of other bugs, like Spanish B teams can hire scout, but you can't see them from the A team and a 3D view that broken and not showing what the ME is calculating (I regularly see goals, where the keeper goes into his goal picks up the ball and then does a kick, so clearly it wasn't a goal.), is all adding up to this being the worst FM, I've ever played and no hotfixes released is really making it look even worse.

Maybe the ME is better, but what does it help when a big part of the icing for the cake has been broken, this is not the matrix, I don't watch ME calculations directly.

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Will be any patches before Christmas ?!!

There usually is and I would be disappointed if we didn't get one this year.

I seem to remember them being fairly late in the past, maybe even Xmas Eve one year.

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Even I , who for years just watched what was written by friends , I had to register an account to lament , once again , that the SI has so little regard for who gives you money. Every year is the same thing ... and apparently , this year is even worse!

It is inconceivable that after a month after the game's release , although no corecção has left . Inconceivable. They can make the turns they want to defend the indefensible that this is truly a shame.

And yes, not worth being asked when you leave the patch because it will come out when the SI staff find it a good day to work . Until then ... go enjoying with our money.

Worse? don't know how you've come to that conclusion when the general opinion on the forum is that its been one of the best releases for years.

Yes there are some annoying bugs which is the reason I'm still playing 15 but I'm confident they'll get fixed.

As for money its a ridiculous argument given the value most users get out of FM, a lot will spend more on a random night out.

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Worse? don't know how you've come to that conclusion when the general opinion on the forum is that its been one of the best releases for years.

Yes there are some annoying bugs which is the reason I'm still playing 15 but I'm confident they'll get fixed.

As for money its a ridiculous argument given the value most users get out of FM, a lot will spend more on a random night out.

Friend,

It does not matter if the money spent on Fm can spend a night or a sweatshirt, or women. Spent money and want to match. What matters is that they get money for what they do . Do not make us any favors . They have merit ? Has. But they are not immune to criticism .

As for the FM be the best of recent years , the fact that the doors still play last year ... says it all.

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More:

11 days ago that nothing is set in application . We can confirm that even in steam.db ...

https://steamdb.info/app/378120/history/?changeid=1581750

" 11 days ago Change # 1581750 "

Our money the SI already have it ... so are quiet.

Uses steam.db to try and make a point after showing no knowledge of how development actually works. 10 out of 10.

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Reputation issue:

I am doing a Pellegrini esque career thing in South America. Started with lowest rep, unemployed and building up etc. After a league winning effort in Peru (both apertura and closura, plus playoff win) my rep goes to 30%. It's nice. I leave to take over Montevideo de Liverpool in Uruguay, in mid January 2018. They are dead last in the overall standings, 1-7-7 and look doomed. The Apertura is over by the time I get there. We win the Closura and move up to 5th in overall standings. We win the playoff cup thing and are crowned champions. However, my reputation remains on 30% weeks later. The overall league winners manager wins Manager of the Year award, which is ok, but does one get zero credit for the achievement?

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I've given it time, but the new tactics screen is HORRIBLE. Sorry. Somebody tell me just what was wrong with the clickable list exactly?! It was literally simplicity itself. The new screen is just too all over the place. Another case of something needlessly going backwards.

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Friend,

It does not matter if the money spent on Fm can spend a night or a sweatshirt, or women. Spent money and want to match. What matters is that they get money for what they do . Do not make us any favors . They have merit ? Has. But they are not immune to criticism .

As for the FM be the best of recent years , the fact that the doors still play last year ... says it all.

Usually a major update will come out in January.. has been this way since the start of FM pretty much.. not sure why it's a surprise to people.

How about instead of insulting the developers you bother to mention what exactly your issue is with the game as it is? And I have no doubt, since you are so upset by this that it is something major and you've created a thread in the bug/tech section to report it so it will be fixed yes?.

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I've given it time, but the new tactics screen is HORRIBLE. Sorry. Somebody tell me just what was wrong with the clickable list exactly?! It was literally simplicity itself. The new screen is just too all over the place. Another case of something needlessly going backwards.

Fair enough.. but frankly, despite my quite vocal issues with this before release, I find the new screen more than intuitive enough and can see why the change was made, when you consider where they are going with it all.

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Fair enough.. but frankly, despite my quite vocal issues with this before release, I find the new screen more than intuitive enough and can see why the change was made, when you consider where they are going with it all.

I would just LOVE you to elaborate....

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I would just LOVE you to elaborate....

Happily will, despite your suspiciously aggressive sounding reply..

I like how I can easily throw the players around on the pitch without any hassle of right clicking with my trackpad on my laptop, and i like how they overlap to visually illustrate how there may be some overlap of the players in the engine too. I like how the boxes resize to accommodate more players in the same space.

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I like the concept of the TI screen in that it gives you visual cues to what a TI is changing. For example, when you select retain possession you can see the passing length and tempo go down. However, I don't think this was well implemented. I find myself toggling options on/off just to see what it's changing. I don't like that that some TI's are selected by clicking directly on the bars while others have a button. Also, I find the bar widths and accompanying text to be confusing.

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I have currently played 470 hours of Football Manager 2016, roughly only about 10 of which have been "idle", and I am a Twitch streamer that is growing in popularity due to my attention to detail over viewer interaction and my opinions/feelings about the game have grown so strongly that I feel the urge to post on here. This isnt rage, these are my genuine well thought out opinions of the current game state.

1. Match Engine - Arguably the biggest single element of the game. The limitations of the current engine are completely outdated, "new animations" are a feeble attempt to polish over the HUGE core problems of a old, tired, lackluster engine. Regardless of tactics, opposition, players attributes both for the human player and the AI, the match engine shows very restricted mannerisms to specific scenarios. Decisions that dont make sense, behaviour that is extremely unrealistic and an overall boring representation of football. I feel the attempt to "simulate" realistic football with a match engine in this current state is completely the wrong strategy to take, it has developed to a point where all of the fun of the match engine has been sapped out, regardless of winning or loosing, it is equally lacklustre, boring and very predictable. A new engine needs to be developed from scratch, it is about time this element of the game got a complete revamp. In general my frustrations with the match engine dont lie in my own ability on the game but more due to flaws and limitations and how SI appear to just counter them rather than develop something better, not perfect thats impossible, but something better, different and more updated.

2.AI - Let me talk about something more positive. The squad building, transfer policy and overall intelligence shown by the AI out of the match engine is much improved. It was an area that needed to be better and it is, kudos. There are still flaws of course, but itll never be perfect. Transfer activity for the human player and AI is much more fun and dynamic, transfer list full of players that have "flopped" during the progression of the save game or been deemed surplus to requirements, it is fantastic and most importantly, FUN. The only question would be are some of the behavioral changes been too extreme and does it need to be reined in slightly for greater balance and "realism"? Perhaps, but should they? No, in its current state transfers involving the AI are enjoyable, leave it be for now, focus on changing other things.

3.Human Input/Influence - Press conferences, tedious, lackluster, boring. Tunnel interviews, repetitive, boring. General media interaction, repetitive, frustrating, boring. Team talks, very "gamey" to achieve results, lackluster, boring. I know it must be hard to pull off some of these elements to make them realistic and dynamic to the point of attracting intrigue for the human player but we need some different, we need a new system, we need a new strategy to approaching these factors of football. Media interaction is extremely boring and repetitive, it needs to be slimmed down, stop trying to make it "ultra realistic simulation" because you cant, SI need to know the limitations of a "video game" and make it a interesting balance realism, fun and game progression. Team talks are outdated and repetitive, the "tones" and "talk" combinations are 75% barely used and completely not engaging or useful to the human player.

4.Other Points - Just a few other positives and negative quickly summed up from my FM16 experience so far:

Positive; Individual player interaction and "player power", is fun, challenging but also reasonable, the balance is very good, find myself making tough interesting decisions about player contract worth and dealing with player issues accordingly, enjoyable element of the game.

Negative; Awful human manager "reputation" and visable "standing" that the human player has on the game, examples: 1. Title challenging with a shoe string wage budget and getting linked with jobs a whole tier of football lower than yourself. 2. Extreme difficulty and unrealistic chance to become a club "favourite", "icon" or "legend"

Positive; Regens, so much fun finding and developing them, much improved nationality and attribute distribution in general. Always a great feeling forming an attachment to a player you feel "responsible" for when he succeeds. Just a shame about the hair styles but luckily that can be modded.

To summarise, for myself the main issue is the lackluster, outdated, boring match engine in its current state. Im sure a quick fix could be found to make it more fun and enjoyable, but in the long term I feel we need an entire new engine developed from scratch, but do SI have the resources, im sure SEGA do, but will they provide them? who knows. Publisher and developer relations is all speculation, but I feel SEGA needs to reach into them SIgames and Creative Assembly filled pockets and find funding for a 3rd party developer to give us a fantastic match engine that could revolutionize the future of football management gaming. As I type this FM16 is currently the 4th most played game on Steam right now behind DOTA 2, CS:GO and Fallout 4! The development needs more progression and resources than this guys, cmon now, dont lets us down after all these years. Am I going to buy FM17? Yes damn right, ive put too much time, money and PASSION into this series to give up on it, but right now the game is in summary; good, solid but lackluster and flat.

I type this to express my feelings in a sort of "open letter" to SI directly in the only means I know how, this post is not for Mods or other forums users to dissect, critisize and knit pick at, and I hope this is respected. Just as this is not being posted to invoke a aggressive reaction, this is only 1 man's opinion, nothing more but nothing less, everyone has them. If anyone has read all of this, thank you for your time. Peace.

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I agree with Spooney. There's this condescending belief around this forum that anyone that doesn't like the post beta-patch match engine is just losing at the game, no, the problem is how dull and repetitive it is right now.

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I have currently played 470 hours of Football Manager 2016, roughly only about 10 of which have been "idle", and I am a Twitch streamer that is growing in popularity due to my attention to detail over viewer interaction and my opinions/feelings about the game have grown so strongly that I feel the urge to post on here. This isnt rage, these are my genuine well thought out opinions of the current game state.

1. Match Engine - Arguably the biggest single element of the game. The limitations of the current engine are completely outdated, "new animations" are a feeble attempt to polish over the HUGE core problems of a old, tired, lackluster engine. Regardless of tactics, opposition, players attributes both for the human player and the AI, the match engine shows very restricted mannerisms to specific scenarios. Decisions that dont make sense, behaviour that is extremely unrealistic and an overall boring representation of football. I feel the attempt to "simulate" realistic football with a match engine in this current state is completely the wrong strategy to take, it has developed to a point where all of the fun of the match engine has been sapped out, regardless of winning or loosing, it is equally lacklustre, boring and very predictable. A new engine needs to be developed from scratch, it is about time this element of the game got a complete revamp. In general my frustrations with the match engine dont lie in my own ability on the game but more due to flaws and limitations and how SI appear to just counter them rather than develop something better, not perfect thats impossible, but something better, different and more updated.

2.AI - Let me talk about something more positive. The squad building, transfer policy and overall intelligence shown by the AI out of the match engine is much improved. It was an area that needed to be better and it is, kudos. There are still flaws of course, but itll never be perfect. Transfer activity for the human player and AI is much more fun and dynamic, transfer list full of players that have "flopped" during the progression of the save game or been deemed surplus to requirements, it is fantastic and most importantly, FUN. The only question would be are some of the behavioral changes been too extreme and does it need to be reined in slightly for greater balance and "realism"? Perhaps, but should they? No, in its current state transfers involving the AI are enjoyable, leave it be for now, focus on changing other things.

3.Human Input/Influence - Press conferences, tedious, lackluster, boring. Tunnel interviews, repetitive, boring. General media interaction, repetitive, frustrating, boring. Team talks, very "gamey" to achieve results, lackluster, boring. I know it must be hard to pull off some of these elements to make them realistic and dynamic to the point of attracting intrigue for the human player but we need some different, we need a new system, we need a new strategy to approaching these factors of football. Media interaction is extremely boring and repetitive, it needs to be slimmed down, stop trying to make it "ultra realistic simulation" because you cant, SI need to know the limitations of a "video game" and make it a interesting balance realism, fun and game progression. Team talks are outdated and repetitive, the "tones" and "talk" combinations are 75% barely used and completely not engaging or useful to the human player.

4.Other Points - Just a few other positives and negative quickly summed up from my FM16 experience so far:

Positive; Individual player interaction and "player power", is fun, challenging but also reasonable, the balance is very good, find myself making tough interesting decisions about player contract worth and dealing with player issues accordingly, enjoyable element of the game.

Negative; Awful human manager "reputation" and visable "standing" that the human player has on the game, examples: 1. Title challenging with a shoe string wage budget and getting linked with jobs a whole tier of football lower than yourself. 2. Extreme difficulty and unrealistic chance to become a club "favourite", "icon" or "legend"

Positive; Regens, so much fun finding and developing them, much improved nationality and attribute distribution in general. Always a great feeling forming an attachment to a player you feel "responsible" for when he succeeds. Just a shame about the hair styles but luckily that can be modded.

To summarise, for myself the main issue is the lackluster, outdated, boring match engine in its current state. Im sure a quick fix could be found to make it more fun and enjoyable, but in the long term I feel we need an entire new engine developed from scratch, but do SI have the resources, im sure SEGA do, but will they provide them? who knows. Publisher and developer relations is all speculation, but I feel SEGA needs to reach into them SIgames and Creative Assembly filled pockets and find funding for a 3rd party developer to give us a fantastic match engine that could revolutionize the future of football management gaming. As I type this FM16 is currently the 4th most played game on Steam right now behind DOTA 2, CS:GO and Fallout 4! The development needs more progression and resources than this guys, cmon now, dont lets us down after all these years. Am I going to buy FM17? Yes damn right, ive put too much time, money and PASSION into this series to give up on it, but right now the game is in summary; good, solid but lackluster and flat.

I type this to express my feelings in a sort of "open letter" to SI directly in the only means I know how, this post is not for Mods or other forums users to dissect, critisize and knit pick at, and I hope this is respected. Just as this is not being posted to invoke a aggressive reaction, this is only 1 man's opinion, nothing more but nothing less, everyone has them. If anyone has read all of this, thank you for your time. Peace.

Thanks for the feedback, suffice to say, this is the sort of feedback I was hoping for in this thread..

As it happens, I agree with many of your points, and I'm sure SI will appreciate this.

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Good for you. I've been offered contract extension three times. Board is very pleased with me and my job status is very secure. My main striker has been in top three scorers of the league in each of the three seasons I've played. I'm rotating, squad harmony is very good. No complaints. I'm in the quaterfinals of FA cup and Europa league and in a fight for top4 spot in the league. I have second best defensive record after Arsenal after 27 games played, and 5th best scoring record.

None of that has anything to do with all that I've said before.

Hehe you are creating 5 ccc, they still say that its your tactics that fails ;x come on guys, get real.

No one plays the game in the same way, but you guys on this forum dont like perfectionists do you? I want more than winning a game and playing LLM where you can argue every fault by a player, because they just suck. When i see my rightback is giving 30 long range passes, im getting mad. When i see my MC is joining the attack, while we are taking a corner and lose possession than i got mad. When i see my striker is missing everything and they score 2 times from a cross that goes right into the goal, than im getting mad. The defensive shape, Dutch clubs buying only South-American players.... Im sure the guys at SI are doing a great job to fix it, but those users/mods are frustrating when they are yelling that the game is great and there is no need for a patch.

4dec, the last day i played fm..

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I've given it time, but the new tactics screen is HORRIBLE. Sorry. Somebody tell me just what was wrong with the clickable list exactly?! It was literally simplicity itself. The new screen is just too all over the place. Another case of something needlessly going backwards.

You are aware on the tactics screen you can collapse the pitch view and pick your team from just your list of players?

Also, you can pick the team directly from the squad screen like you could do in older versions.

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