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Official Football Manager 2015 Feedback Thread 15.1.4


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560 passes per shot is pretty impressive! :D

What tactics did you use to achieve that?

SjYEieF.jpg

(counter, retain possession, much higher d-line, much lower tempo, no additional player instructions).

This was the most extreme, admittedly. On average it was about 7 shots per game (some shots will be from DFKs in just about any match you play). This was just a test how far you could go just holding onto the ball without committing forward (and without applying overly extreme instructions for doing so). Naturally this is mostly not very hard to do, as a handful of opponents a team Arsenal faces just pull back rather than applying pressure, and Arsenal have the most technically gifted midfield in the EPL to boot (as per FM's database and team comparison page). It was also a response to observations made about matches in FM 2015 presumably being too unrealistically "action packed" and having 30+ shots combined per match by default. It's easy to forget that AI tactics play into this too.

Within that context, I don't think the AI is able to produce that diverse an array of tactics and different play, btw. In my opinion it's easy to overlook (and some in-game text encourages this) that it primarily remains roles and duties that determine who commits forward from their position within the basic formation, and how they behave when they have the ball. It's far easier to play keep-ball when everybody stays deep, and naturally not much good sending a hand full of players into the box when all you want to do is to slow down a game. The above screenshot is outdated, I molded the defensive wingers into wide midfielders who presumably wouldn't commit themselves into dribblings as much, which would be attacking runs with the ball carrying play further up the pitch. Naturally PPMs can also influence this, playing say Gibbs as as the left back resulted in many attacking and overlapping runs of his. It's not a "great tactics" as such. Don't expect to come back into a match after going 0-1 employing something like this. It was more meant to illustrate a point I deemed important in a debate. If you will it is also evidence that it is possible to just kill a game outright in FM, and I think that is a massive plus, as tales of goals and shots galore are all over the place (but in the same way naturally harder to do in similar fashion with lesser gifted sides facing more aggressive opposition).

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Don't see the need in you trying to be a smart-aleck.

There clearly is a problem with the game in relation to the high amount of goals. Well done for pointing out one or two people somehow have games where there doesn't seem to be many goals. There is also a much higher amount of people complaining about the high amount of goals.

It is prevalent with human and AI and there is no point trying to deny a problem that will no doubt get fixed, hopefully sooner rather than later.

Is there clearly an issue? Because it's nowhere near is clear cut as that. Rather than sweepingly say that, best to upload the PKMs in your particular save

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There clearly is a problem with the game in relation to the high amount of goals. Well done for pointing out one or two people somehow have games where there doesn't seem to be many goals. There is also a much higher amount of people complaining about the high amount of goals.

It is prevalent with human and AI and there is no point trying to deny a problem that will no doubt get fixed, hopefully sooner rather than later.

Of course there is a much higher amount of people complaining. The majority of us who don't have unrealistic amount of goals wouldn't be complaining, right? We just keep on playing, and don't see any need to come here and tell everybody that we have a normal amount of goals.
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Hello SI, can anybody tell me how to make my players run faster with the ball? I think there is a bug with the match engine - namely when a player gets the ball he starts to move like a granny, regardless of his attributes /pace, acceleration, dribling../ and of course gets easily caught by any defence. This is annoying to watch and even worse- it makes the "counter attack" based tactics useless. Till now I have never seen a goal after rounding the keeper or a quick run trough the defense followed by a well placed shot. Are you guys aware of this and will be there a solution in the next patch? Thanks a lot in advance:)

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Hello SI, can anybody tell me how to make my players run faster with the ball? I think there is a bug with the match engine - namely when a player gets the ball he starts to move like a granny, regardless of his attributes /pace, acceleration, dribling../ and of course gets easily caught by any defence. This is annoying to watch and even worse- it makes the "counter attack" based tactics useless. Till now I have never seen a goal after rounding the keeper or a quick run trough the defense followed by a well placed shot. Are you guys aware of this and will be there a solution in the next patch? Thanks a lot in advance:)

It is an issue that SI are aware of, but it isn't possible to state whether or not it will be solved in the next update.

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So Svenc has a different version of FM15 to you?

SvenC plays with Arsenal and 10 players defending. Its ridiculous to take that as proof for not too many goals.

Actually some reactions are starting to come across quite arrogant by now. I dont know how many people stated now that there are too many goals and still they are told it would be the tactics. Seriously, never ever were so many people saying there are too many goals. These people certainly played similar tactics all the time in the past but never had these problems. Why is that? Because there is a problem with the game, not the players. It forces you to play ultra defensive like SvenC with 10 players defending just to get realistic amount of goals- and even that only works with great teams.

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SvenC plays with Arsenal and 10 players defending. Its ridiculous to take that as proof for not too many goals.

Actually some reactions are starting to come across quite arrogant by now. I dont know how many people stated now that there are too many goals and still they are told it would be the tactics. Seriously, never ever were so many people saying there are too many goals. These people certainly played similar tactics all the time in the past but never had these problems. Why is that? Because there is a problem with the game, not the players. It forces you to play ultra defensive like SvenC with 10 players defending just to get realistic amount of goals- and even that only works with great teams.

You do realise there are people playing at various levels and various strategies and still not seeing too many goals. It's nowhere near as simple people are making it out.

Sven was actually not just playing ultra defensive, but making a specific point in showing how to kill a game (he points out that the screenshot is outdated, and 4-1-4-1 on its own is not ultra defensive)

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SvenC plays with Arsenal and 10 players defending. Its ridiculous to take that as proof for not too many goals.

Actually some reactions are starting to come across quite arrogant by now. I dont know how many people stated now that there are too many goals and still they are told it would be the tactics. Seriously, never ever were so many people saying there are too many goals. These people certainly played similar tactics all the time in the past but never had these problems. Why is that? Because there is a problem with the game, not the players. It forces you to play ultra defensive like SvenC with 10 players defending just to get realistic amount of goals- and even that only works with great teams.

I posted a screenshot of my last season fixtures on the previous page which shows my Swedish third tier mid table quality team having conceded 23 goals in 30 matches. I don't play ultra defensive although the shape is similar to Svenc's and it is a stifling possession based pressing tactic. There were not too many examples of high scorelines in AI vs AI matches either, with the most extreme being a couple of 6 or 7-1's which do happen at that level.

The above is not to illustrate that there definitely isn't a problem, it's to show that there is no universal problem that applies to every league in every setting. In my game the balance is spot on. If it's different in yours then the only thing that is of any use is to upload examples so they could figure out why. Saying there are too many goals just based on your experience can be easily countered by my experience which says that there are too few. Hard to take anything from that.

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I posted a screenshot of my last season fixtures on the previous page which shows my Swedish third tier mid table quality team having conceded 23 goals in 30 matches. I don't play ultra defensive although the shape is similar to Svenc's and it is a stifling possession based pressing tactic. There were not too many examples of high scorelines in AI vs AI matches either, with the most extreme being a couple of 6 or 7-1's which do happen at that level.

The above is not to illustrate that there definitely isn't a problem, it's to show that there is no universal problem that applies to every league in every setting. In my game the balance is spot on. If it's different in yours then the only thing that is of any use is to upload examples so they could figure out why. Saying there are too many goals just based on your experience can be easily countered by my experience which says that there are too few. Hard to take anything from that.

Absolutely :thup:

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SvenC plays with Arsenal and 10 players defending. Its ridiculous to take that as proof for not too many goals.

Actually some reactions are starting to come across quite arrogant by now. I dont know how many people stated now that there are too many goals and still they are told it would be the tactics. Seriously, never ever were so many people saying there are too many goals. These people certainly played similar tactics all the time in the past but never had these problems. Why is that? Because there is a problem with the game, not the players. It forces you to play ultra defensive like SvenC with 10 players defending just to get realistic amount of goals- and even that only works with great teams.

So those that are playing the game and not seeing particularly high scores are wrong then? People disagreeing with you isn't being arrogant, they just, you know, don't agree.

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SvenC plays with Arsenal and 10 players defending. Its ridiculous to take that as proof for not too many goals.

Actually some reactions are starting to come across quite arrogant by now. I dont know how many people stated now that there are too many goals and still they are told it would be the tactics. Seriously, never ever were so many people saying there are too many goals. These people certainly played similar tactics all the time in the past but never had these problems. Why is that? Because there is a problem with the game, not the players. It forces you to play ultra defensive like SvenC with 10 players defending just to get realistic amount of goals- and even that only works with great teams.

It is hard to tell. But apart from different playing levels and natural experiences, all valid, as well as interrelating AI tactics that also influence results, I also suspect the AMC/AML/AMR stratum and beyond and its duties to be an issue for at least a number of players, even experienced ones. This is new to FM. Any attack duty player in that position in the formation won't defend any! Putting both the AMC and FWD on attack duty in whichever role will open central space itself to boot. It shouldn't be removed and it won't be, hopefully. You should be able to tell such attacking players to not track back, but stay forward. But i needs be communicated, and AI tactics need to be proof-checked as well (which Kriss says is being done), as it evidently can be completely missed even seasons into the game depending on your habits of match day viewing. My first match employing such positions and duties as I wrote on the last page was a whopping 5-6 with the totally same Arsenal side, and a 1-5 and 1-4 tonking followed. If you want these players to track back, and they do (AMLs and AMRs not tracking back was a common complaint), put them on support duty.

Such a side "defending":

47EIJOP.jpg

The Arsenal team from above defending:

SxKMRKo.jpg

(not that it majorly commits players forward either when in possession, heh, but as themadsheep2001 said, this was basically just an attempt at how much you are able to just hold onto the ball in a match engine that is argued to be far too "action heavy" itself, rather than the tactics a human or an AI manager might employ within its framework (I don't think the AI is able to fully reproduce such a play itself, though it no doubt has its routines that are just meant to hold onto a scoreline too). It was comparably drastic, but in between managers committing half their players to just stay forward and this, there's at least from my personal experience so far evidently also plenty levels of middle ground in between in terms of tactics and their outcome.

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It is hard to tell. But I suspect the AMC/AML/AMR stratum and beyond and its duties an issue for a whole load of players, even experienced ones. This is new to FM. Any attack duty player in that position in the formation won't defend any! Putting both the AMC and FWD on attack duty in whichever role will open central space itself to boot. It shouldn't be removed and it won't be, hopefully. You should be able to tell such attacking players to not track back, but stay forward. But i needs be communicated, and AI tactics need to be proof-checked as well (which Kriss says is being done), as it evidently can be completely missed even seasons into the game depending on your habits of match day viewing. My first match employing such positions and duties as I wrote on the last page was a whopping 5-6 with the totally same Arsenal side, and a 1-5 and 1-4 tonking followed.

Nice stuff.

I've been saying for the last years by the way that we definitely need a "Drop Deeper" Personal Instruction. The opposite of Further Forward.

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Nice stuff.

I've been saying for the last years by the way that we definitely need a "Drop Deeper" Personal Instruction. The opposite of Further Forward.

It sort of exists in the form of deeper stratas. You can get a MCLR strata player behave in a very similar manner to most AMCLR strata roles just with a deeper starting position + tracking back. What we actually need is more intuitive feedback from the game which would make it clear that AM strata is for specialist players who can't track back all the way whilst staying effective as outlets further up the pitch. People see the ML/R positions as defensive and AML/R as attacking in a black and white kind of way. There is a severe lack of clarity and understanding in this matter that even spreads to research (Antonio Valencia being natural in AMR instead of MR as a good example).

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It sort of exists in the form of deeper stratas. You can get a MCLR strata player behave in a very similar manner to most AMCLR strata roles just with a deeper starting position + tracking back. What we actually need is more intuitive feedback from the game which would make it clear that AM strata is for specialist players who can't track back all the way whilst staying effective as outlets further up the pitch. People see the ML/R positions as defensive and AML/R as attacking in a black and white kind of way. There is a severe lack of clarity and understanding in this matter that even spreads to research (Antonio Valencia being natural in AMR instead of MR as a good example).

Well yeah I know that, but in the same time we have the Get Further Forward instruction, so I see no reason at all to not have the opposite as well.

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Well yeah I know that, but in the same time we have the Get Further Forward instruction, so I see no reason at all to not have the opposite as well.

Get further forward is a setting of 'forward runs' or runs into the box, the opposite of which is hold position that does exist for AM strata players. Defensive positioning is defined by formation. That's how it's supposed to work, it's just not made clear in the UI.

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Get further forward is a setting of 'forward runs' or runs into the box, the opposite of which is hold position that does exist for AM strata players. Defensive positioning is defined by formation. That's how it's supposed to work, it's just not made clear in the UI.

True. Generally since we rely almost solely on descriptions now in the tactics screen, it would help if they were much more clear.

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SjYEieF.jpg

(counter, retain possession, much higher d-line, much lower tempo, no additional player instructions).

This was the most extreme, admittedly. On average it was about 7 shots per game (some shots will be from DFKs in just about any match you play). This was just a test how far you could go just holding onto the ball without committing forward (and without applying overly extreme instructions for doing so). Naturally this is mostly not very hard to do, as a handful of opponents a team Arsenal faces just pull back rather than applying pressure, and Arsenal have the most technically gifted midfield in the EPL to boot (as per FM's database and team comparison page). It was also a response to observations made about matches in FM 2015 presumably being too unrealistically "action packed" and having 30+ shots combined per match by default. It's easy to forget that AI tactics play into this too.

Within that context, I don't think the AI is able to produce that diverse an array of tactics and different play, btw. In my opinion it's easy to overlook (and some in-game text encourages this) that it primarily remains roles and duties that determine who commits forward from their position within the basic formation, and how they behave when they have the ball. It's far easier to play keep-ball when everybody stays deep, and naturally not much good sending a hand full of players into the box when all you want to do is to slow down a game. The above screenshot is outdated, I molded the defensive wingers into wide midfielders who presumably wouldn't commit themselves into dribblings as much, which would be attacking runs with the ball carrying play further up the pitch. Naturally PPMs can also influence this, playing say Gibbs as as the left back resulted in many attacking and overlapping runs of his. It's not a "great tactics" as such. Don't expect to come back into a match after going 0-1 employing something like this. It was more meant to illustrate a point I deemed important in a debate. If you will it is also evidence that it is possible to just kill a game outright in FM, and I think that is a massive plus, as tales of goals and shots galore are all over the place (but in the same way naturally harder to do in similar fashion with lesser gifted sides facing more aggressive opposition).

You're whole point is invalid as AI managers are not able to use such tactics and produce such defending !

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Is it at all possible to get a feeder club for Work Permits with a Premiership club? I have tried it so far with Southampton (multiple saves), Swansea (multiple saves), and Hull City. All have come back with failure. I have even taken to running the second divisions in Belgium and The Netherlands. Should I just be asking for a regular feeder club for loans and hope they come back with one in a good country?

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Is it at all possible to get a feeder club for Work Permits with a Premiership club? I have tried it so far with Southampton (multiple saves), Swansea (multiple saves), and Hull City. All have come back with failure. I have even taken to running the second divisions in Belgium and The Netherlands. Should I just be asking for a regular feeder club for loans and hope they come back with one in a good country?

Definitely possible. Had a link set up with a Belgian club as Man City.

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I'm having an incredible season, which I can't help but feel would be sending this thread to meltdown if it was the other way round. First season got promoted to the German First Division with St Pauli, mostly because all my rivals choked and we kept consistent and injury free.

Second season, I have won 5 games out of 12 (all by one goal) despite being outshot more than 10-1 across the season. My 5 defeats have been by a goal difference of -20. I am also 100% injury free across all squads, and haven't had a red card in either season.

The only crazy thing is Bayern, who are currently top with 13 played, 13 wins and 0 conceded. In all competitions they have conceded 1 in 22 games (back to end of previous season) as part of 24 consecutive wins. Now that's defending.

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I'm having an incredible season, which I can't help but feel would be sending this thread to meltdown if it was the other way round. First season got promoted to the German First Division with St Pauli, mostly because all my rivals choked and we kept consistent and injury free.

Second season, I have won 5 games out of 12 (all by one goal) despite being outshot more than 10-1 across the season. My 5 defeats have been by a goal difference of -20. I am also 100% injury free across all squads, and haven't had a red card in either season.

The only crazy thing is Bayern, who are currently top with 13 played, 13 wins and 0 conceded. In all competitions they have conceded 1 in 22 games (back to end of previous season) as part of 24 consecutive wins. Now that's defending.

This is almost all of the issues people have with fm

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Please Please Please can something be done about second ball challenges? I think I read that you have tweaked how quickly goalkeepers recover and get up from making a save and I think the same needs to happen to players making a challenge. I get so infuriated watching a player make a challenge (because that seems to be a rarity) only to win the ball and stand there. No urgency to win a second challenge or take control of the ball. They wait until the player has it and runs away and then starts again as if they are ruled by a can't move for x stipulation. Clearly there are times when the ball spins out of a challenge and the same player cannot get to the second ball - thats real life but it just feels too robotic at the moment

And please understand that I am not ranting - I genuinely think the ME is excellent this year and continues to improve. Its just this particular aspect leads to so much frustration when I watch the games (in key highlights mode) that I felt compelled to mention it

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Hey, so here's my 2 cents about the game.

The game feels pretty good, most of the time at least, but there are some flaws in ME which i find annoying:

-backpasses to goalkeepers going miles off

-players unable to leave the ball to go into touch

-players conceding corners by heading the ball with no danger around them whatsoever

-defenders having extremely slow reaction to rebounds, compared to strikers

-many players standing offside on FKs which leads to many disallowed goals

-inability to properly place players on defending corners (want my CF and AMC in the middle, not one in middle and other one on the wing, which is pointless)

-defenders under no pressure hoofing the ball to the wing when there's a lot of short passing options available for them

-a lot of underhit passes, especially when passing into space for teammate to run onto

-EVERY SINGLE counter attack is stopped by the players inability to pass into space, f.e. i got 4v1 counter attack stopped because the player with the ball just decided to stop the play and wait for opposition to get into position, and that happened when he had 3 players storming forward against 1 defender, he just had to hit the ball forward but he did not

-players heading the ball in ridiculous situations when its much better for them to take the ball under control with chest or feet

-central defenders on defend duty too eager to step out from defensive line

-players don't pass soon enough when they have player or two on their back, they just try for 5-6 seconds to turn around instead of passing the ball 5 meters back to free teammate

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This may well be an issue that's being looked at, but i needed to bring it up as it is seriously ruining my enjoyment of the game. :(

I am finding it about as likely to see a defender with 3 for long shots and little technique score from 30 yards on his wrong foot as i am a World Class striker score an open goal from 2 yards out.

I am really struggling now to watch games in any length and was wondering if some kind of fix for this was in the offing?

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This may well be an issue that's being looked at, but i needed to bring it up as it is seriously ruining my enjoyment of the game. :(

I am finding it about as likely to see a defender with 3 for long shots and little technique score from 30 yards on his wrong foot as i am a World Class striker score an open goal from 2 yards out.

I am really struggling now to watch games in any length and was wondering if some kind of fix for this was in the offing?

Well thats clearly hyperbole.

Anyway, there is no reason a player with 1 for long shots, 1 for technique and 1 for every single other attribute, cannot hit a 30 yarder into the top corner, just like a player with 20 for everything can miss an open goal.

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Well thats clearly hyperbole.

Anyway, there is no reason a player with 1 for long shots, 1 for technique and 1 for every single other attribute, cannot hit a 30 yarder into the top corner, just like a player with 20 for everything can miss an open goal.

I was purposely being over the top, but the issue is there nonetheless.

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Purposely over the top is no help to us, we could unfairly ignore an issue that could do with being investigated.

It is definitely an issue and i'm suprised a lot more people haven't brought it up(not sure if they have tbh?).

I've seen World Class strikers have up to 16 shots a game with many of those in and around the 6 yard box and miss the lot, whilst shots from distance are flying in for fun.

Like i said, really spoiling my enjoyment of the game as it looks absolutely ridiculous.

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It is definitely an issue and i'm suprised a lot more people haven't brought it up(not sure if they have tbh?).

I've seen World Class strikers have up to 16 shots a game with many of those in and around the 6 yard box and miss the lot, whilst shots from distance are flying in for fun.

Like i said, really spoiling my enjoyment of the game as it looks absolutely ridiculous.

Perhaps you could take the time to upload some examples here http://community.sigames.com/forumdisplay.php/447-Match-Engine-3D-and-Team-Talks there's a link at the top of that page with instructions for uploading pkms to the FTP.

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DEFFO AN ISSUE with amount of goals............. Playing 4-5-1 Counter

I'm not sure that three games are entirely conclusive.

Could you post your actual setup please? Those results are ridiculous, but they don't seem in keeping with your Mentality, unless you have some very odd Duty allocation and Team Instructions.

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For the record the games amazing and I was playing and thinking..... something is not right here and came to check here for any common issues with amount of goals..... hey presto there is

What about the AI v AI games in your league? Same problems?

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Moved To Feedback Thread as requested.

I'm not really complaining but i'm curious to why the same issues pop up nearly every year? There was a problem with the widgets when FM14 was first released too. I can't understand that one. Surely anyone who plays one match can see the problem there. There was also a problem with injuries being too frequent last year which was toned down eventually. Obviously this could be argued either way but there was complaints last year and it was toned down. Corner exploits, high scores etc. I mean, why not build on the previous iteration? This goes double for the whole UI. With the final patch for 14 the UI was fine. Why did it need to be completely redesigned to create a whole load of new problems? The mind boggles. The only think I can think of is that it was changed to make it look "new". Thoughts?

(Also, to reply to someone from my thread, I'm not saying there was definitely a problem with injuries in FM14 but people complained about them a lot and they were subsequently toned down. As Rafa would say, FACT.)

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ABOVE POST IS FOR RTHerringbone

Without question, the issue for the games you are involved with is the lack of defensive effort from both Attack Duty AML/R players. What that doesn't explain is the surplus of goals in the AI vs. AI games. If those results were from the latest update (ME1538, I think) then it might be worth uploading a save for SI to look at.

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Without question, the issue for the games you are involved with is the lack of defensive effort from both Attack Duty AML/R players. What that doesn't explain is the surplus of goals in the AI vs. AI games. If those results were from the latest update (ME1538, I think) then it might be worth uploading a save for SI to look at.

I could understand that but why has it only become a problem 3 seasons in?

It is latest update.

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