Jump to content
Sports Interactive Community
Neil Brock

Official Football Manager 2015 Feedback Thread 15.1.4

Recommended Posts

Good night , someone has started a save without any coaching qualification, and then doing the courses , to tell me how long it takes to reach the maximum level ? thank you

Share this post


Link to post
Share on other sites
Cool! What about instructions? I go for all of the defensive ones at once but sometimes it seems that's worse than doing nothing!

Retain possession, waste time, prayer :D

Share this post


Link to post
Share on other sites

This is just a suggestion not sure if you could add it to a future update for FM15 or save it for FM16 but in the players History but i was wondering if there was something under the players stats like at the bottom of the screen of how it breaks down the players stats like gls, pens, asts, yel red etc if we could add a section for U18 and another one for U21.. Like I know both U18 and U21 fall under non competitive but also it does for pre-season too.. Like if i have a player in U18 and then i call him up to U21 i want to be able to see how well he did in U18 that season of if i have a player go from U18 to U21, and then if my main squad has injures i want to be able to see how well the player does in U18 and U21 stats wise before i call him up..

Like i said im not sure if u can add that in a future FM15 update or if its too late for FM15 but save it for FM16 but just an idea.

Share this post


Link to post
Share on other sites

Still far too many goals from long-shots or crosses. If you don't enjoy watching these the game is deeply unsatisfying.

Can't think of any converted one-on-ones. Any player on a break will almost always be caught by a covering CB.

The game just feels very attritional. Waves of teams taking it in turns to sit in the box, facing cross after cross until one sticks. The ball may pop up around 25 yards where it will be despatched, or converted on the rebound.

Share this post


Link to post
Share on other sites
Still far too many goals from long-shots or crosses. If you don't enjoy watching these the game is deeply unsatisfying.

Can't think of any converted one-on-ones. Any player on a break will almost always be caught by a covering CB.

The game just feels very attritional. Waves of teams taking it in turns to sit in the box, facing cross after cross until one sticks. The ball may pop up around 25 yards where it will be despatched, or converted on the rebound.

I find that very annoying. A striker with 19 Acc and Pace is clear through on goal and as soon as he touches it, he slows right down allowing the slow centre half to reach him.

Share this post


Link to post
Share on other sites
What do you guys do to hold on to a lead? Because if I try to shut up shop it seems the opposition turn into Barça 2009, they always know how to do to turn it around, but if I'm trailing, time goes by faster than a weekend in August.

I have a counter attack tactic which I revert to mid game to hold onto lead only if the team I'm playing is a fairly strong team, a weaker team nothing will change and I go for the jugular.

Share this post


Link to post
Share on other sites
I find that very annoying. A striker with 19 Acc and Pace is clear through on goal and as soon as he touches it, he slows right down allowing the slow centre half to reach him.

A player with 19 Acc and pace won't have anywhere near that whilst in possession. You also have to consider his mental stats. Is he confident enough to keep going effectively? Has he missed chances already? Is he on a bad run? That can all lead to him slowing up and allowing a slower defender to catch him.

If players were able to keep their pace stats whilst having the ball, you'd be back to FM12 levels of easiness with fast players simply beating every defender all the time, and scoring silly amounts of goals.

Share this post


Link to post
Share on other sites

Seeing a lot of woodwork being hit at the moment particularly after the last patch, don't know if anyone else seeing the same.

Still having a lot of payers doing the strange sumersault front roll when tackled, I put it in the bugs forum and was told it's a known issue, still annoying seeing it though.

JUst had a we 7 match session since I came in, won all the games, sitting top of the league and scoring freely with a tight defence, fans are happy with the wins but not with the style of play on show. This is a swift passing 4-2-3-1 system with 3 attacking mids behind the striker all with very good skills for the job, averaging 3-4 goals per game, just what do these fans want??????

Share this post


Link to post
Share on other sites
A player with 19 Acc and pace won't have anywhere near that whilst in possession. You also have to consider his mental stats. Is he confident enough to keep going effectively? Has he missed chances already? Is he on a bad run? That can all lead to him slowing up and allowing a slower defender to catch him.

If players were able to keep their pace stats whilst having the ball, you'd be back to FM12 levels of easiness with fast players simply beating every defender all the time, and scoring silly amounts of goals.

That's why players like Robben, Ronaldo and Bale are so easily caught when on the ball, hey just don't run fast enough when they have a ball at their feet. :(:lol:

Share this post


Link to post
Share on other sites
Cool! What about instructions? I go for all of the defensive ones at once but sometimes it seems that's worse than doing nothing!

I used to have two tactics on FM14, instantly changing from a control tactic to a counter if I took the lead. That doesn't seem to work that well on FM15, cartainly not with direct passing & high tempo. I now play "defensive" and use TI: "retain possession" "lower tempo" "drop deeper" and "short passing". If it's appropriate I use "pass into space", that is if the opposition is playing very attacking, especially if the fullbacks/wingbacks get involved in attack. You can also waste time of course.

One instruction that I would recommend avoiding when trying to hold on to a lead is to "close down more". If you do, make sure you have "close down less" on your CB's as if you don't your CB's tend to act like they have the Stopper instruction turned on (would always recommend that by the way if you are playing with "close down more" as a TI)

Share this post


Link to post
Share on other sites

Just wondering if anyone else has had this issue since the latest update. Since updating on the ME, about 5 seconds before a goal is scored the ME will freeze for about 2-3 seconds. While it isn't a big issue, it does take away the element of surprise. As you know that there's going to be a goal coming in a second.

Share this post


Link to post
Share on other sites
Just wondering if anyone else has had this issue since the latest update. Since updating on the ME, about 5 seconds before a goal is scored the ME will freeze for about 2-3 seconds. While it isn't a big issue, it does take away the element of surprise. As you know that there's going to be a goal coming in a second.

1 thing that may work is going into preferences and locking the frame rate to 60, it worked for me in the past, although I have no problems this time around.

Share this post


Link to post
Share on other sites
A player with 19 Acc and pace won't have anywhere near that whilst in possession. You also have to consider his mental stats. Is he confident enough to keep going effectively? Has he missed chances already? Is he on a bad run? That can all lead to him slowing up and allowing a slower defender to catch him.

If players were able to keep their pace stats whilst having the ball, you'd be back to FM12 levels of easiness with fast players simply beating every defender all the time, and scoring silly amounts of goals.

I know what you're getting at, but I don't think it's well represented in game.

I follow lower league football, and chances from pacey players latching on to through balls is relatively common. They may take too heavy a touch, run down a blind alley, or fluff the shot when in-sight. But it's rare for them to check back and refuse to take the ball on, or be caught by a lumbering centre half. These players are fast, and should be in-game, but also need to reflect their deficiencies to compensate.

The engine appears to instead artificially penalise these chances rather then play out realistically. I don't want to return to the days of; through ball to pacey striker > 1-on-1 > goal. But that doesn't mean these goals do not exist in some sphere.

I just feel the engine is covering the cracks so to speak. Rather these chances be converted or spurned similar to real life, they're instead toned down to keep scorelines in check.

Overall it feels like crafting out quality chances isn't being rewarded. It's instead a game of percentage football. Where taking opportunist pot shots or pumping balls into the box enough times will force an inevitable goal at some point. An Allardyce or John Beck wet-dream, but horrible to watch.

Share this post


Link to post
Share on other sites
1 thing that may work is going into preferences and locking the frame rate to 60, it worked for me in the past, although I have no problems this time around.

It's currently set on that, although I am going to re-install my graphic card drivers due to the fact that since this update the game seems to be taking a bigger strain on my system. Especially temperature wise. Before hand I was running at anything between 40-60 degrees Celsius and now I'm hovering between 70 - 85! I seem to remember a similar issue on FM13 where if you had latest scores open the goalscorer would actually appear about 7-8 seconds before he scored the goal in your game!

Only played a few games so far, but apart from that I've been impressed with what I've seen so far.

Share this post


Link to post
Share on other sites

For me all the problems of ME are interconnected.

Goalkeepers without leaving the grounds goal, leaving the open net resulting in made ridiculously goals. The many shots on goal causing many goals, totally unreal heavy defeats as well as the high number of injuries ME poor account on the ball of dispute and in the movement of the dolls.

I think the main point that needs adjustment on a patch is:

Improved positioning for submissions, the dolls body movement

Improvement in defense of goalkeepers and reduced kicks per game

Disputes ball made of different ways, and inputs and stiff only in the other ball.

And I can not forget to mention that after the patch I can not do more goals from free kicks and I think the dynamism of the very poor and unhappy ball.

Waiting with much anxiety the patch that usually leave in December :)

Share this post


Link to post
Share on other sites

I can only report the problem in the state championships in Brazil, which players receive three yellow cards and no punishment simply does not happen!

And honestly, I am passionate about this game and I think the more it is optimized users will love to play!

Share this post


Link to post
Share on other sites

There are two issues for pacey players in the current ME (imo). First is the lack of knocking the ball forward. You're countering, your pacey player has miles of space and what does he do? He starts dribbling with the ball close at his foot. No wonder it's easy to catch up with him! The second is how incredibly easy it seems to be for defenders to recover with their flawless sliding tackles from behind. Player beats the offside trap and has 1-2 yards of space? Defenders swoops in from behind and flawlessly executes the tackle. This makes great OTB players feel rather inefficient in this ME, as their positioning matters fairly little when it's this easy for defenders to recover.

Share this post


Link to post
Share on other sites
Have you accumulated loads of scout reports? if so try deleting some.

No idea what this means, but how to do this? :D

Even I search have only few results it's still very slow, minus or plus 1 attribute loads about 7-10 sec

Share this post


Link to post
Share on other sites

Is it me or has the patch nerfed DFKs and maybe long shooting in general? I used to see occasional screamers but I haven't seen one since the patch and most attempts from distance are wild misses.

Share this post


Link to post
Share on other sites

It seems the ME sometimes goes into "crazy mode". Where you loose big no matter what your tactics and formation is. Ypi can recognice it by the players suddenly plays like "Barcelona on steroids", passing the ball so quick and accurate that it your players cant do nothing about it. Every time they shoot it is a goal. The quality of the teams doesnt matter either. I had this in my Belgium save with Mechelen. I am leading the league going into the winter break. First match after the break is against a team in the bottom. I loose 7-2. Then the next match is against rivals Lierse. We are 3-0 up from the first QF encounter in the cup (I won 3-0 awai against them in the league). We loose 7-0 and out of the cup. I play as Norway against Italy. I loose 10-0! Its crazy.

I stopped playing, loaded up anoter save and played with same tactics with that team. Won 1-0 and ok match. The loaded upe the Mechelen save and won 2-0 home to Standard(one of teh big teams).

I have read that people on the forums have had similar a similar experience. Seems like the AI is cheating in some instances because its not realistic the way it is. That suddenly every team becomes a world beater and can win 7-0 against the team top of the league.

Share this post


Link to post
Share on other sites

Seems like the AI is cheating in some instances because its not realistic the way it is. That suddenly every team becomes a world beater and can win 7-0 against the team top of the league.

Sigh! the AI can't cheat it doesn't understand the concept of cheating even, only humans can cheat at FM.

The game is capable of being apparently irrational at times though, when you can record an instance of this you should save it and bug report it, that's the only way it'll ever get prevented.

Share this post


Link to post
Share on other sites
Is it me or has the patch nerfed DFKs and maybe long shooting in general? I used to see occasional screamers but I haven't seen one since the patch and most attempts from distance are wild misses.

You get a house point ;) they're not entirely nerfed but will be getting some TLC.

Share this post


Link to post
Share on other sites
No idea what this means, but how to do this? :D

Go to your list of scouted players and select one or multi select more than one, right click and then click remove report.

You can filter by assignment if you want to delete a particular set.

You should also have deleted your cache when the last update came out, did you? if not do it now, it might help and will do no harm. https://support.sega.co.uk/hc/en-gb/articles/201580562-How-to-Do#delete-cache

Share this post


Link to post
Share on other sites

Very confused by the player promises. Playing as Lyon, and Gonalons came to me the summer of the 1st season, and said he wanted to move to Monaco so he could play in the Champions League. I offered him out, no takers. He said he appreciated the effort, and gave me more time to move him. Offered him out again in January, again, no takers. Two days after the winter transfer deadline, I get a message that I apparently "refused to let him move." Players ask for a team meeting, say I'm being unreasonable not letting him leave, I agree to let him go, squad morale is now poor.

What else was I supposed to do? It's not like I can force teams to bid on my player, and I wasn't asking for the moon. Gonalons is valued at 8 million euros, and I wanted 12, which considering he's a key player, team captain, and still under contract for another 18 months, seemed a fair fee. Also, we're currently tied for 2nd, while Monaco are 9th, and 20 points behind us in the table, so if Gonalons wants Champions League football that badly, his chances will be much better if he stays.

EDIT: And now I'm getting a question from a reporter: "Gonalons has been trying to force a move away, and has reacted badly to the news of a rejected bid from Monaco. How do you intend to handle this?" I CAN'T REJECT A BID THAT WAS NEVER MADE!

Share this post


Link to post
Share on other sites
Very confused by the player promises. Playing as Lyon, and Gonalons came to me the summer of the 1st season, and said he wanted to move to Monaco so he could play in the Champions League. I offered him out, no takers. He said he appreciated the effort, and gave me more time to move him. Offered him out again in January, again, no takers. Two days after the winter transfer deadline, I get a message that I apparently "refused to let him move." Players ask for a team meeting, say I'm being unreasonable not letting him leave, I agree to let him go, squad morale is now poor.

What else was I supposed to do? It's not like I can force teams to bid on my player, and I wasn't asking for the moon. Gonalons is valued at 8 million euros, and I wanted 12, which considering he's a key player, team captain, and still under contract for another 18 months, seemed a fair fee. Also, we're currently tied for 2nd, while Monaco are 9th, and 20 points behind us in the table, so if Gonalons wants Champions League football that badly, his chances will be much better if he stays.

Could you create a bug report here http://community.sigames.com/forumdisplay.php/451-Interaction-Conversations-Team-Meetings

C & P what you've said here and save a copy of your game at this stage just in case they ask for it.

Share this post


Link to post
Share on other sites
You get a house point ;) they're not entirely nerfed but will be getting some TLC.

Feels like maybe this was a necessity since defenders often leave guys a lot of shooting space around the edge of the box. The pre-patch version had a lot of those chances being converted which may have contributed to the high scores I was frequently seeing.

Share this post


Link to post
Share on other sites
I know what you're getting at, but I don't think it's well represented in game.

I follow lower league football, and chances from pacey players latching on to through balls is relatively common. They may take too heavy a touch, run down a blind alley, or fluff the shot when in-sight. But it's rare for them to check back and refuse to take the ball on, or be caught by a lumbering centre half. These players are fast, and should be in-game, but also need to reflect their deficiencies to compensate.

The engine appears to instead artificially penalise these chances rather then play out realistically. I don't want to return to the days of; through ball to pacey striker > 1-on-1 > goal. But that doesn't mean these goals do not exist in some sphere.

I just feel the engine is covering the cracks so to speak. Rather these chances be converted or spurned similar to real life, they're instead toned down to keep scorelines in check.

Overall it feels like crafting out quality chances isn't being rewarded. It's instead a game of percentage football. Where taking opportunist pot shots or pumping balls into the box enough times will force an inevitable goal at some point. An Allardyce or John Beck wet-dream, but horrible to watch.

I disagree with the part that the chances that are created in the current ME are horrible to watch. I found this ME perfectly enjoyable so far.

However, I have to agree with the part about the pacey attackers when through with the ball, slowing down and getting caught by slower defenders ALMOST every time. Very rarely I see an attacker taking a through ball somewhere at the middle of the opponent's half, dribble it all the way into the box and shoot it. These incidents certainly happen more frequently IRL. I also don't want the ME to revert back to FM12 with these through balls and one-on-ones, but currently it has been toned down a little too much. When a pacey player is wide open with plenty of space in front of him, in the game he is still dribbling the ball as if he is dribbling in traffic, like Messi style precision dribbling, instead of just kicking the ball 5-10 yards ahead of himself and running after it. This is what is missing in the ME.

Otherwise, I still see plenty of goals from through balls, that are played into the box, where the attacker who gets the ball doesn't have to dribble more than once or twice, and the conversion rate on those is spot on imo. But when they have to dribble it for anything more than 10 yard, they always get caught, which is not realistic. I hope it will be balanced better in the next update, without going all the way back to how it was in FM12.

Share this post


Link to post
Share on other sites
You get a house point ;) they're not entirely nerfed but will be getting some TLC.

Really? I'm still seeing a hell of a lot of long range goals. In terms of AI vs AI (Yes I'm sad and like to do scouting when my team has the odd Tuesday night off!) and games involving teams I control.

Share this post


Link to post
Share on other sites

Can the playing time not count preseason friendlies? I had two different players complain about 1st team playing time in July. I have my assistant coach friendlies so I had to let one go because of it. Also, when you play them and they play dreadfully so you bench them, then they complain and you say when you gave them a chance, they didn't take it.....can they react more reasonably than basically saying I can't bench them for a handful of bad performances.......yes that's exactly why I can bench you. Otherwise I'd sign my best friends and be okay with losing ;) also had the same issue above with a player claiming I broke a promise to let him leave. He's worth $5.5mil and I have offered him all year and the only teams that will offer are EPL teams but he always fails to get a work permit (he's Brazilian). So, I even offered him for free specifically to Brazilian, Spanish, Portuguese, UAE, Guangzhou, Ukraine and Czech teams to try and find a suitor and none will offer. I can't do anymore than that! He's a good player, I wouldn't think he'd have an issue finding a team when offered for free. His wages aren't extraordinary or anything. Finally, if a player asks to leave for playing time, he shouldn't be asking me to pay a part of his wages for him to leave. He can't have his cake and eat it too! You want to leave, take the slight pay cut a hole!! Ha

Share this post


Link to post
Share on other sites
Something else I'd like to see tweaked is strikers shooting from extremely tight angles instead of knocking it across the face of goal when a team mate is in a great position. All they do is whack it against the post. Even strikers with high teamwork do it.

This. A million times. Was the exact same on FM14 and it is SOOO frustrating. A lot of really easy, good teamwork goals missed because of that.

Share this post


Link to post
Share on other sites

Had two young players this month (listed as hot prospect, both 18), come to me complaining that they are not being given a chance in the first team.

A) I never told them they were first team

B) They will never be good enough for my first team

C) They've been up on loan with very little interest

In my opinion, they have no right to complain to me that they are not being given a first team chance.

Its becoming repetitive.

Share this post


Link to post
Share on other sites

I've only switched on FM15 even though I've had it for a while - waiting for some fixes to come out and was happy to get started. Took me about 15 minutes to find Staff Instructions so I could allow my assistant manager to take control of friendlies... Seriously couldn't find it for ages.

Tactics screen is a mess - not easy to follow at all.

The whole UI is a complete mess overall. Will try again to get used to it.

Don't have time to get into too much detail on this - but I'm sure you've heard this feedback before.

I'll try to do a more constructive post on the UI and what's wrong with it and how to fix it.

Share this post


Link to post
Share on other sites

Was the request tutoring option (re)moved again? Trying to get a low determination youngster of mine tutored by Götze, but can't find the option to ask for a specific tutor anywhere.

Nvm, seems the option is still there, just not for the players I'd actually want to use it for :p

Share this post


Link to post
Share on other sites

When your selling a player who earns say 60k a week to a financially weaker team, sometimes the player will only go if you agree to pay a percentage of their wages for duration of the contract. (i.e smaller club cant afford/wont pay all 60k)

Why is it when your the smaller club having agreed a transfer bid but cant afford/willing to pay the wages do the owner club not pay the difference.

Should work both ways IMO or at least ask the owner club will they sub the rest of the wages.

Share this post


Link to post
Share on other sites

Keepers, goalies, Goalkeepers, don't matter, they are all dumb ones.

Solve this problem, but please, don't create the ninja keepers again, just make the actual keepers know when to rushout and to not have weak hand when the ball came in his direction. I saw keepers make outstanding diving saves and the next chance, the shot goes on his body and he accepts. And no, it's not a blunder, it happens often.

Share this post


Link to post
Share on other sites

enjoying fm15. finally purchased after the latest patch. the tactics screen has at last been changed with the roles being able to be seen. better visualisation of the formation. well done.

will see how the ME plays out after a longer time. hearing that there's home team bias. will show result after 1 season of observation.

Share this post


Link to post
Share on other sites
Is it me or has the patch nerfed DFKs and maybe long shooting in general? I used to see occasional screamers but I haven't seen one since the patch and most attempts from distance are wild misses.

Yeah I agree, I haven't noticed as many long range goals. Well, cept for the 55 yard ones where the keeper is miserably out of position.

Share this post


Link to post
Share on other sites

will see how the ME plays out after a longer time. hearing that there's home team bias. will show result after 1 season of observation.

It's no home team bias at all IMO, no more than IRL at least.

Share this post


Link to post
Share on other sites
When your selling a player who earns say 60k a week to a financially weaker team, sometimes the player will only go if you agree to pay a percentage of their wages for duration of the contract. (i.e smaller club cant afford/wont pay all 60k)

Why is it when your the smaller club having agreed a transfer bid but cant afford/willing to pay the wages do the owner club not pay the difference.

Should work both ways IMO or at least ask the owner club will they sub the rest of the wages.

I don't think it works that way. The player gets a salary from his next club, the salary he gets from you comes on top of that, it's not included in the weekly wages.

Share this post


Link to post
Share on other sites
It's no home team bias at all IMO, no more than IRL at least.

It's modelled to be as much like real life as possible, the trouble is it can never be as specific to certain circumstances as real life is.

Share this post


Link to post
Share on other sites

Why am i picking up so many yellow cards? I have tackle on normal (in opponent instructions) and stay on feet and so far i have picked up 12 yellows and 1 red card in four games. Seems a bit much to me.

Share this post


Link to post
Share on other sites
There really does need to be some work done regarding player happiness/interactions. Falcao signs for Man U. 5 weeks later, after the first game of the season, he asks to leave for first team football.

In my team, Balanta is complaining that he isn't getting first team football, yet it's pre season and he's been playing.

This. In preseason Januzaj asked for assurances he'd be a key player, gave him a new contract & before the first game of the season he was whinging again about the lack of first team football.

Then once the season started I got my tactics wrong and had an awful start, few deservedly whinged and I changed tactics and won my next 6 games(including a 6-0 win over Zenit & a 7-2 over Spurs). Players still whinging through that run and just had 3 requests for team meetings in a 14 day international break. Done them all, got good reactions from the majority of players then unhappy again a couple of days later while on international duty. Getting 90% green feedback from team talks before the break and the majority of my teams morale is good, with 2 okays and one poor(Lindegaard who wants to leave for a new challenge). Have I got a team of schizophrenics?

Share this post


Link to post
Share on other sites
Why am i picking up so many yellow cards? I have tackle on normal (in opponent instructions) and stay on feet and so far i have picked up 12 yellows and 1 red card in four games. Seems a bit much to me.

Now iv'e just had a player booked and sent off for diving in the box :rolleyes:

Share this post


Link to post
Share on other sites
When your selling a player who earns say 60k a week to a financially weaker team, sometimes the player will only go if you agree to pay a percentage of their wages for duration of the contract. (i.e smaller club cant afford/wont pay all 60k)

Why is it when your the smaller club having agreed a transfer bid but cant afford/willing to pay the wages do the owner club not pay the difference.

Should work both ways IMO or at least ask the owner club will they sub the rest of the wages.

You can request that in the clauses when your bidding for a player.

Share this post


Link to post
Share on other sites
Why am i picking up so many yellow cards? I have tackle on normal (in opponent instructions) and stay on feet and so far i have picked up 12 yellows and 1 red card in four games. Seems a bit much to me.

Captains have an influence on the players, so if your skipper is a "dirty" player then your team will try to emulate him.

Share this post


Link to post
Share on other sites
Captains have an influence on the players, so if your skipper is a "dirty" player then your team will try to emulate him.

Thanks for your reply, feel like im talking to myself on here half the time.

And i don't think that's the case here with Stevie G and Hendo with Sakho and Lovren as back-ups. None of those are known as "dirty players"

Share this post


Link to post
Share on other sites
Thanks for your reply, feel like im talking to myself on here half the time.

And i don't think that's the case here with Stevie G and Hendo with Sakho and Lovren as back-ups. None of those are known as "dirty players"

Do you close down a lot more?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...