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Neil Brock

Official Football Manager 2015 Feedback Thread 15.1.3

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Any idea on when the patch could be released?

Holding off starting a save till all the issues with crosses, defensive errors etc are fixed

You are going to wait a long time then.

Not saying that the first patch will take that long. But I remember how it was last year, and for anything they fixed, something else became broken instead.

The choice is either accept that until march or so it's going to have its flaws, or to go back to fm14.

The first is probably only worth it to offer feedback, but once that is done, there are hardly any reasons to keep playing it for the moment.

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So it would be easy to solve. put a dark skin and another light.

But that's not what they did, and why ...?

The light-colored skins alternatives do not work properly until now.

They are working on a light version. There are at least two other lighter skins in the Skinning forum already, so it's not like you don't have options.

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- Every AI player in wide positions crosses the ball better than Beckham in his prime, right on to the head or boot (volley) of their striker / other winger. Outcome = Concede

The highlights are hardly likely to show the multitude of poor or blocked crosses though, are they? Of which in any given game, there are usually loads. For example, my team had 61 cross attempts in the last game (higher than usual due to the opposition having a defender sent off and reverting to a 3-man defence, so I exploited the flanks and stretched them). Of those 61 crosses, 5 reached their intended targets. More crossing training for my wingers methinks.

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The game is very good but some bugs still exist.

When conducting the score, why the opposing team always gets 2 or 3 goals to end the game. We lead 4-0 at halftime and lost 5-4 in the late match.

:( :(

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I very very rarely see a goal like his in FM:

http://www.tv3sport.dk/fodbold/nyheder/flot-solomal-tidligere-barca-komet-scorer-mod-spurs/

If you can't watch the clip for whatever reason, its Bojans goal from earlier today against Spurs.

I haven't had any success with a aggressive counter tactic since FM12. Players very rarely take direct and aggressive runs against goal in the center of the pitch like that, especially not wide midfielders cutting inside. This seems to be regardless of instructions and overall mentality.

I would really like to play a type of football with aggressive pressure and direct, narrow attacking play, with a lot of attacking movement and runs against goal. Think of Dortmund and Liverpool from last season. It is my experience that the match engine does not allow this type of football :( The players seems not to be willing to try dribbling through the centre, regardless of pace and dribbling skills, and wide players rarely move to an attacking position inside the pitch without the ball, only when they recieve the ball will they try to cut inside. The match engine favours a short and patient passing game, with wide players staying wide getting a lot of crosses in. Players are too "locked" in their positions, also when playing fluid systems with a lot of roaming assigned.

I have been playing CM/FM for over 15 years and been a researcher for about 10 years. I would say that a I have a quite good understand of the game mechanisms and the tactical elements, yet I have failed to produce this type of football. It worked quite well in FM12 but ever since then, I have been frustrated with it.

Am I the only one having this problem with the ME?

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Bit of a flawed conclusion/analogy.. If they released no patches would that mean its perfect? Of course not, no piece of software is. Especially when many issues were already noted, they still take time for an update. Let's please stick to feedback of the game itself rather than trying to guess how the devs work without actually knowing.

You imply that my post did not contain feedback, which I would contest, given that it contained a lot of feedback. In any event I will give some more feedback:

- There are a dis-proportionate number of own goals scored by both human and AI teams compared to real world football

- There are a dis-proportionate number of red cards issued to both human and AI teams compared to real world football

- There are a dis-proportionate number of comebacks from 2 or more goal deficits compared to real world football

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You imply that my post did not contain feedback, which I would contest, given that it contained a lot of feedback. In any event I will give some more feedback:

- There are a dis-proportionate number of own goals scored by both human and AI teams compared to real world football

- There are a dis-proportionate number of red cards issued to both human and AI teams compared to real world football

- There are a dis-proportionate number of comebacks from 2 or more goal deficits compared to real world football

I was referring to the conclusion only (on the devs). Everything else was rather good.

Re the 3 you put here. Would be good to see your stats in game vs real life.

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I'm flying high in the league, 3rd with 2 defeats in 17 games. I've just lost 11-0 with about 8 headed goals.

Ridiculous this man

What about the other 16 games?

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When conducting the score, why the opposing team always gets 2 or 3 goals to end the game. We lead 4-0 at halftime and lost 5-4 in the late match.

:( :(

Because the opposition won't just sit back for the entire game while your team dominates. At some point, they're going to try and get back into the game.

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Im sorry, but after uploading numerous pkms and giving SI time to fix this, i am officially done with FM15. 2 clubs of similar stature and i win 6-2. Most goals from crosses. This game is so so easy its not fun one bit. Way too many injuries, yes you can say its my own fault like ye say to everyone but its not. FM15 has gone so backwards. So yeh im done playing. Enjoy my money.

Is that really true. Please confirm your assist stats

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The highlights are hardly likely to show the multitude of poor or blocked crosses though, are they? Of which in any given game, there are usually loads. For example, my team had 61 cross attempts in the last game (higher than usual due to the opposition having a defender sent off and reverting to a 3-man defence, so I exploited the flanks and stretched them). Of those 61 crosses, 5 reached their intended targets. More crossing training for my wingers methinks.

I watch in comprehensive mode to try and get some idea of what is going on. I have conceded about 25 goals to headers from world class crosses in half a season. Players with 10-12 crossing and technique. Tight marking, defensive positioning training, specific OIs have all made no difference.

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Because the opposition won't just sit back for the entire game while your team dominates. At some point, they're going to try and get back into the game.

Likely because you are still going all out attack. Why not then defend or counter, pull all men back and let them push up, maybe you can counter as they get desperate

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I very very rarely see a goal like his in FM:

http://www.tv3sport.dk/fodbold/nyheder/flot-solomal-tidligere-barca-komet-scorer-mod-spurs/

Am I the only one having this problem with the ME?

Definitely not.

The worst issues, like the crossing have already been documented and are being investigated/fixed.

For what concerns narrow play, off the ball movements and so on, it is being regarded as personal bias, and I have no idea if and when it's going to be fixed.

I can only hope to see what happens with the next update and provide new feedback after that.

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What about the other 16 games?

I'd like to see the match report for this :D

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I very very rarely see a goal like his in FM:

http://www.tv3sport.dk/fodbold/nyheder/flot-solomal-tidligere-barca-komet-scorer-mod-spurs/

If you can't watch the clip for whatever reason, its Bojans goal from earlier today against Spurs.

I haven't had any success with a aggressive counter tactic since FM12. Players very rarely take direct and aggressive runs against goal in the center of the pitch like that, especially not wide midfielders cutting inside. This seems to be regardless of instructions and overall mentality.

I would really like to play a type of football with aggressive pressure and direct, narrow attacking play, with a lot of attacking movement and runs against goal. Think of Dortmund and Liverpool from last season. It is my experience that the match engine does not allow this type of football :( The players seems not to be willing to try dribbling through the centre, regardless of pace and dribbling skills, and wide players rarely move to an attacking position inside the pitch without the ball, only when they recieve the ball will they try to cut inside. The match engine favours a short and patient passing game, with wide players staying wide getting a lot of crosses in. Players are too "locked" in their positions, also when playing fluid systems with a lot of roaming assigned.

I have been playing CM/FM for over 15 years and been a researcher for about 10 years. I would say that a I have a quite good understand of the game mechanisms and the tactical elements, yet I have failed to produce this type of football. It worked quite well in FM12 but ever since then, I have been frustrated with it.

Am I the only one having this problem with the ME?

Nope...I hear ya. They're working on it though

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Am I the only one thinking the new UI actually is an improvement? Took some time adjusting to it, of course, but now I love it.

I think it's great, the font is much crisper and the nav feels like an updated version of the old games. Now I've got used to it, it's a massive improvement.

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Right I have purchased the game (so Kriss I guess I am allowed to give feedback now - ;-))

Early days and I haven't yet played a match but :

***Easy installation, quick set up and I am glad that you can pick your birthplace via starting letter this year as it took half a day scrolling down last year to get to W!!! Unable to import my tactics from FM14 though. Is this due to the fact that there are more tactical options like TI's and PI's so FM14 tactics will be obsolete?

***Quite like the dark skin as I always found the light one too bright however everyone has a preference and it's a shame both light and dark aren't a default choice each year.

***The sidebar looks a promising addition allowing ease of movement although it was never really a major issue before. Although where am I on the sidebar???? Unless I can't spot it you as a Manager are not included on the options?

***Tracksuit Manager v Tactical Manager was it?? Anyway not really sure what the point of it is but I went with tactical manager as I usually leave most to my Assistant to deal with so assume I have picked correctly to not be bothered with most things?!

***Relationships - Why do people either love you or hate you when you have just set up the game? I know Jose hates everyone but I can never quite understand this. It would certainly make more sense if it is a neutral situation to start with no one liking you or hating you. Relationships could be added as the game went on depending on your rapport with others and with responses at press conferences etc. I mean why does Terry Skiverton hate me, in fact who is Terry Skiverton?!!!

Do relationships allow you to get a player from a Club where the Manager hates you? If so that's quite unfair considering those relationships are just walloped in at the start of the game.

***The Tactics Screen - The Hub of the game - What on earth were the UI department thinking of and who actually gave the thumbs up?!!?! It's like watching a game of tennis from the side-line and should come with a warning that you may fall off your chair after becoming dizzy through rapid eye movement!!

Can someone please actually tell me what the reason was for the change? I assume all changes to the game are made for a reason but for the life of me I cannot see any benefit from this change at all. The screen looks cluttered and the omission of roles on the players shirts is probably the worst decision ever made in the history of the UI. An addition to bring back that little bit of info would be a massive step forward as I am sure many would agree the tinkering with roles on the tactic pitch screen was as easy as you could get.

***One other thing. I thought the option to allow players to swap positions was going to be brought back? Eg strikers swapping to make it harder to mark, and wide players switching, however it looks like it hasn't been brought back?

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I think it's great, the font is much crisper and the nav feels like an updated version of the old games. Now I've got used to it, it's a massive improvement.

I agree, I think the overall design this year is better, and an improvement on previous FM's, the only negative to the design for me is the afore mentioned tactics screen. I also love the introduction of the sidebar. I also like some of the new little graphics. Overall, its moving in the right direction.

Being a designer myself, professionally, with 13 years of experience, I'd like to think my opinion would also hold some worth.

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What about the other 16 games?

High percentage of header obviously but not on this standard. It's just not realistic, 11-0 man...

I'm playing route one to exploit the bug of the game tbh. Every goal is a header or a rebound tap in.

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I'm flying high in the league, 3rd with 2 defeats in 17 games. I've just lost 11-0 with about 8 headed goals.

Ridiculous this man

Even if you had won the other 16 games 1-0 every time, 11-0 still shouldn't be happening regardless.

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Why not exactly?

Are you serious? Show me the lost score line of 11-0 in a league, never mind a league as big as the premier league. In sure you will find one....

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It's just not realistic, 11-0 man...

I lost 9-0 to Man City playing as Sunderland on last year's version.

And you seem to be forgetting the real life pounding at St Mary's earlier this season IRL.

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I lost 9-0 to Man City playing as Sunderland on last year's version.

And you seem to be forgetting the real life pounding at St Mary's earlier this season IRL.

Big difference between 8 and 11. It's over 30% increase.

Freak results do happen, but not 11-0.

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Are you serious? Show me the lost score line of 11-0 in a league, never mind a league as big as the premier league. In sure you will find one....

Very serious. If a one off 11-0 game occurs as anomaly then why shouldn't it? Remember United 8-2 Arsenal. No expected it to happen, no expects it to really happen again (thuugh we have had some big scoring games between top sides) It still happeneds. Now if he was having 11-0 repeated then certainly. The 11-0 is a freak result, much like the 8-2 was. Doesnt mean it should never happen.

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My Assists:

8 (Top Centre)

9(Left) 12 (right)

4 (Mid Centre)

After 16 matches. I'm playing 4-4-2 and have a long throw specialist taking throws from each side

Too be honest I'm not sure I'd expect to much different?

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Very serious. If a one off 11-0 game occurs as anomaly then why shouldn't it? Remember United 8-2 Arsenal. No expected it to happen, no expects it to really happen again (thuugh we have had some big scoring games between top sides) It still happeneds. Now if he was having 11-0 repeated then certainly. The 11-0 is a freak result, much like the 8-2 was. Doesnt mean it should never happen.

As I've said, that is 8, not 11. 30% more, it's not comparable really. 8 has been hit a few times in recent years. When was 11 hit?

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As I've said, that is 8, not 11. 30% more, it's not comparable really. 8 has been hit a few times in recent years. When was 11 hit?

So what you're saying is that you would have been satisfied had it been 8-0? I can understand that. Goals are a little high, so in the next update we should be seeing fewer goals.

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As I've said, that is 8, not 11. 30% more, it's not comparable really. 8 has been hit a few times in recent years. When was 11 hit?

But it is comparable. We are talking about the premise of a freak high scoring result here. And there were 10 goals not 8.

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So what you're saying is that you would have been satisfied had it been 8-0? I can understand that. Goals are a little high, so in the next update we should be seeing fewer goals.

Yes. Was just reporting an issue I found which I thought was a little high and unrealistic.

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But it is comparable. We are talking about the premise of a freak high scoring result here. And there were 10 goals not 8.

Not for one side though, if you can't see the difference then I give up. Another mod has seemingly grasped the point I was trying to make, unfortunately you are clearly missing it in blind defence.

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Yes. Was just reporting an issue I found which I thought was a little high and unrealistic.

In the 11-0 I'd look at how the goals are scored, rather than the specific score line. A PKM of the match itself would be good.

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Big difference between 8 and 11. It's over 30% increase.

That game could easily have been 11-0.

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Not for one side though, if you can't see the difference then I give up. Another mod has seemingly grasped the point I was trying to make, unfortunately you are clearly missing it in blind defence.

I did grasp your point, you didn't grasp mine.

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One question, is it posibble you release patch with beta ME until you fix this??? Beta had some issues, but it was much more playable..

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Has this thread got jumbled up with a Kevin The Teenager Impersonators thread?

Seriously - constructive feedback is welcome and is thankfully sprouting up here and there, but there's a load of absolute gibberish being spouted casting aspersions as to the integrity and working practises of the game developers which just is not called for. Please try to act like civil human beings.

I understand the concept of 'constructive feedback' but to be fair this thread was always likely to descend into a moan-fest until SI get a patch out. I went to a real life Vanarama North match yesterday and I can assure you that neither team had David Beckham playing out wide to deliver crosses nor did the players just stand around motionless after making a tackle and the goalkeepers really were able to stand up faster than 3 or 4 seconds after making a save.

It's hard to be 'constructive' about this. I mean SI must have had enough pkms about it by now and if not then surely they only have to play the game themselves for an hour or so.

We all know the issues and they will all have been identified in the first few hours by the customers. It's highly unlikely there will be any new ones identified after that so the mods are effectively just trying to put a lid on it and are no doubt as desperate for a patch as we are.

So basically, past the first few hours this thread serves no purpose whatsoever except to give customers a place to have a rant, I really think that should be taken into account when the mods are responding to posts from people who have after all paid to purchase the product.

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Not for one side though, if you can't see the difference then I give up. Another mod has seemingly grasped the point I was trying to make, unfortunately you are clearly missing it in blind defence.

I grasped it, but the 11-0 could still just be a freak result. We don't even know what your tactics were. That's why themadsheep asked you to take a look how the goals were scored.

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I grasped it, but the 11-0 could still just be a freak result. We don't even know what your tactics were. That's why themadsheep asked you to take a look how the goals were scored.

Same as I do in most aways. 451 with a DMC anchor. Worked fine away to other signs. I only lost to Chelsea and man utd. I expected to lose really, 2-0/3-0 like the other two. Not 11.

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Checks for scored penalties are unreadable during shoot-outs, black against black. This image is enlarged, it's even less readable when it's smaller. Is this a known issue?

penaltyshootout.png

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I understand the concept of 'constructive feedback' but to be fair this thread was always likely to descend into a moan-fest until SI get a patch out. I went to a real life Vanarama North match yesterday and I can assure you that neither team had David Beckham playing out wide to deliver crosses nor did the players just stand around motionless after making a tackle and the goalkeepers really were able to stand up faster than 3 or 4 seconds after making a save.

It's hard to be 'constructive' about this. I mean SI must have had enough pkms about it by now and if not then surely they only have to play the game themselves for an hour or so.

We all know the issues and they will all have been identified in the first few hours by the customers. It's highly unlikely there will be any new ones identified after that so the mods are effectively just trying to put a lid on it and are no doubt as desperate for a patch as we are.

So basically, past the first few hours this thread serves no purpose whatsoever except to give customers a place to have a rant, I really think that should be taken into account when the mods are responding to posts from people who have after all paid to purchase the product.

I/We understand it may be hard for some of you to be constructive. If you can't be constructive, then rather don't post at all because your post will get deleted and/or land you an infraction. SI want constructive feedback. They monitor this thread for that feedback and we won't tolerant "rants".

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Checks for scored penalties are unreadable during shoot-outs, black against black. This image is enlarged, it's even less readable when it's smaller. Is this a known issue?

penaltyshootout.png

No idea, but worth a thread :thup:

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You don't have to you can wait until March if you want to, but we're very pleased that you do because in spite of being very rude you do at least go to a lot of trouble to provide save games and pkm,s etc to substantiate your claims.

You also don't just make up numbers as so many do.

So all in all you're an asset, unfortunately as you really know this is the way it's always worked and it's unlikely to change, so my advice is bite your lip, give us a smile and soldier on for the benefit of us all :)

you can call it as you like. call me rude, call me impatient. the result is the same. the game isn't ready. since day one, I have given my best to provide you all the needed information to fix what I mentioned originally. and all those days I see that you didn't do it. you released a fix 15.0.3 and then the full game 15.1.1 and I feel the same. everything is almost the same except the version. and it's not just me. I have a forum on my back. I have people who need answers on why they bought the game when it's still not ready, people who question me all the time why to even buy it etc. do you have an answer for that too? if you don't then you're the rude one. because right now, I have to answer to them that all that you told me is to have faith and bite their lips. being soldiers and provide more info. this is how a forum loses it's people nowadays. and I can't play being afraid all the time that all those David Beckhams and Christian Vieris score goals from perfect crosses and headers. sometimes van Nistelrooys pop up and finish from a low cross.

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