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bluebirds4life

Out of interest, Does anybody enjoy Press Conferences?

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I'm looking forward to the day when Redknapp replies in cockney and Jose in pidgin English :D

Redknapp's default responses need to have "triffick" in there at least once per question answered :D

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I have been playing sine the 90's and everyone i have met that plays and indeed some people here on the forums, play becasue to the realism, a chance to manage your club in the most realisitc virtual environment currently available. The media interaction has to be part of this. Perhaps it could be altered indeed some of the wording could be a lot better. But the clamour to remove something that takes a few seconds just boggles my mind.

I too agree that the realism is very important and FM was always better than other games because it was more realistic. That's true in my view as well.

However, I believe that one should be wary to confuse realism and fun. They are not necessarily the same thing. And the bottom line about gaming is that peope usually (IMVVVHO, Kriss :)) do it for fun, not for the educational effect of a simulation. While the realism may add to the fun for the most part, it may from a certain threshold on be counter-productive. I would expect most people to agree with this, but of course you may want a game which is as close to real life as possible, because that's the most fun for you. And that 's fair enough if that is so.

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Redknapp's default responses need to have "triffick" in there at least once per question answered :D

Ooooooooh he's a lovely old player. 'triffic, my Sandra, just 'triffic.

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My view is that if a feature can't be done so that it feels sufficiently "real" ... drop it. And press conferences (and team talks) definitely does not feel real, in my opinion. It feels phoney. Bring it back if and when the day solutions have been found to make it work for realism, and not against it. Or - give those of us that feels that it's not adding anything to the game (quite the contrary) - an opt-out possibility. Why not? And no, that does not mean playing FMC or sending the ass.man.

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Ask any Football Manager whether they enjoy press conferences and I suspect the answer will be no. I think it's a stroke of genius that there's a feature realistic enough in FM that it makes gamers feel equally negative towards facing the press. Simulation at its best.

Personally, on balance, I like them. Yes, they are a distraction, yes they get repetative but where else do you get a chance to wind-up Mark Hughes?

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Press conferences being boring is fine, because they mostly are in rl. But the thing is; they don't feel realistic. That's the problem. And if they don't feel realistic, and neither do they add "fun" ... ?

By the way; I don't think that adding more questions and answers will help a lot. By it's mechanical nature, they will always feel phoney, I'm afraid. I don't see a way that they could be made to feel more real. Unless we have a AI clever enough to react to answers that we formulate ourselves, freely. I don't see that happening in this century. The initial questions asked by the journalists are not so bad; in rl they tend to be repetitive anyway. Football journalists are rarely clever. But if we can't answer those questions as we feel like, in our own words, and then have the journalists react to that and make proper follow-up questions, these press conferences will always feel "wrong" and phoney. And as I said earlier; if a feature can't be done close to right; don't do them. Or at least give us a choice to leave them out.

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I like them but they are annoying at times. I try to answer the questions how I would as a manager and not what I'm supposed to say just to keep up morale in some cookie cutter sort of way. I have stormed out a few times and refused to answer questions more than a few times. That what makes the game fun!

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Moreover, and Miles may have hinted at this in the FM15 features video, there is scope to more closely define when and how often press conferences appear in FM15 and I'll be happy to elaborate further on this after release.

I did notice this. Traditional pre match press conferences are sometimes shorter than they used to be last year, same with post match, and sometimes certain questions are now being asked in the tunnel, which is nice. It is good to see this aspect of the game being given attention by the devs and I just think that the concept is great, and if the execution can be further refined or even revamped, this could turn out to be an amazing and staple feature for the series.

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How would you make press conferences realistic then?

I don't think they can be. And that's why I want a proper choice to play without them. That choice not being sending the ass.man or playing FMC.

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I don't really enjoy them.

It got to the point where I didn't even need to read the questions. I just read the answers and replied. For the majority, every answer for each question was the same.

I let me assistant manager deal with them now. I feel it doesn't really affect my game, regardless of whether I attend or not.

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In terms of modding, some of you may remember we experimented several years back by releasing an editor which allowed people to edit and add in-game media comments such as manager mind-games. It was a different system to the current conference module but similar in the sense that each new comment needed logic rules applying so that it would appear in exactly the right scenario. This naturally and understandably put a lot of people off I think. Take up was not high as a result.

I indeed remember this, although it disappeared so quickly (from the next game) that I occasionally thought it was all a dream. :D But yes, this is why I was suggesting something that wasn't "direct" modding by the community.

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Why not a choice: Include/Don't include press conference?

There already is - assign your assistant.

Anyway - I don't care for them, I ignore them the most part. Maybe if I sign a marque player I'll hold a press conference. But I try to avoid them.

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Never missed a press conference since FM2012. I really like them, although they lack variety, it's still a decent feature. Plus, I don't trust my assistant. :p

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Yes, having press conferences in the game makes it feel more realistic.

However, I have a major problem that my answers (or those of my assistant) somehow have an influence on the morale of my players. If you truly believe answering the same questions every week to the same media guys is of the slightest interest to professional football players, you need a reality check.

Press conferences are in existence for one reason: That journalists have something to write before and after games. I am one of them, trust me...

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Yes, having press conferences in the game makes it feel more realistic.

However, I have a major problem that my answers (or those of my assistant) somehow have an influence on the morale of my players. If you truly believe answering the same questions every week to the same media guys is of the slightest interest to professional football players, you need a reality check.

Press conferences are in existence for one reason: That journalists have something to write before and after games. I am one of them, trust me...

Press conferences in real life, yes. It serves an additional purpose in the game, in that you're basically setting up (and reviewing) expectations for the game and this affects your players. Otherwise, it doesn't serve much of a purpose in a gaming sense.

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Press conferences being boring is fine, because they mostly are in rl. But the thing is; they don't feel realistic. That's the problem. And if they don't feel realistic, and neither do they add "fun" ... ?

By the way; I don't think that adding more questions and answers will help a lot. By it's mechanical nature, they will always feel phoney, I'm afraid. I don't see a way that they could be made to feel more real. Unless we have a AI clever enough to react to answers that we formulate ourselves, freely. I don't see that happening in this century. The initial questions asked by the journalists are not so bad; in rl they tend to be repetitive anyway. Football journalists are rarely clever. But if we can't answer those questions as we feel like, in our own words, and then have the journalists react to that and make proper follow-up questions, these press conferences will always feel "wrong" and phoney. And as I said earlier; if a feature can't be done close to right; don't do them. Or at least give us a choice to leave them out.

Should this apply to all dialog in RPG's too?

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Yes, having press conferences in the game makes it feel more realistic.

No it doesn't.

Yeah I know in real life you would have to do these and doing a lot of them can be mundane/tedious but in the game they just don't work for me, I have to pick from about 4 answers and a lot of the time what I would want to say is not there, so that for me is not realistic at all and not at all fun, I play FMC so get less of these but the ones I get can still be stupid.

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I quite enjoy them, especially winding up opposition managers or slating their star strikers performance.

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Occasionally, but when I've just suffered an infuriating defeat, I'm pissed IRL and in game, and the journalists want to rub salt in the wound, then I'll just send in the assistant. However, sometimes I like to roleplay and put myself into the mind of the manager, and thus do the responses accordingly, even switching moods for all the good it does (nothing as far as I can tell).

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By far the worst FM feature ever since it was introduced. Every year it's on the list of "big improvements" and yet it always ends up as repetitive and as boring as ever. From everything we've seen so far, FM16 is not going to be an exception.

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It's probably realistic. I know someone in the sports media trade and they've told me that their job is quite predictable, as it's usually the same old questions with the same old answers.

Now whether it's fun is another question...

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A better way of doing them would be to abandon the random questions and turn them on their head.

Instead, allow the manager to select a point he or she would like to focus on (ie opposing manager, an opposing player, team form etc) and work through a tree of options. Once the manager is happy with the selection he then confirms.

This would solve the issue of having to plough through repetitive and tedious question of no interest and better represent how a manager would want to focus on an issue of his choosing, thus making it genuinely strategic.

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A better way of doing them would be to abandon the random questions and turn them on their head.

Instead, allow the manager to select a point he or she would like to focus on (ie opposing manager, an opposing player, team form etc) and work through a tree of options. Once the manager is happy with the selection he then confirms.

This would solve the issue of having to plough through repetitive and tedious question of no interest and better represent how a manager would want to focus on an issue of his choosing, thus making it genuinely strategic.

That is an interesting idea, similar to Shakes's interesting idea...I think the biggest problem with press conferences is they are significantly more work than a real press conference, where someone asks you something, you say what you want, and done! Here you read a question, read a paragraph of canned answers, realize none of them are what you actually want to say, then read the answers again to decide on the least bad choice...

It would help if it didn't make you read so much. Maybe they should tag the answers, like [enthusiastic yes], [cagey maybe], [evade], [agree jokingly] or whatever. You'd be able to find your answer much more quickly. In fact even with twice as many answers, you could find yours right away. I kinda cringe when people want more questions....at least with fewer questions, you memorize them and don't have to read through the paragraph of answers every time.

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It's probably realistic. I know someone in the sports media trade and they've told me that their job is quite predictable, as it's usually the same old questions with the same old answers.

Now whether it's fun is another question...

Exactly. If you've ever heard any sports journalist ask any athlete or coach/manager any question ever - well, let's just say they probably weren't top of their class at uni, but they were at the front of the line when they were handing out journalistic cliches... ;)

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I wish there was an option to enforce media silence. Sending assistant is not the same as clicking "no comment" on everything. I don't want to have press events at all.

As long as that part of the game is boring as hell.

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I view the press conferences as a necessary evil, in that I only attend them to avoid sending my assman and having him say something stupid. I can click on the 'right' answer without even reading the question. It's just so formulaic.

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They're terrible: for reasons many have already stated, and also, I think, because the FM team either doesn't care about language very much or has been unable to hire anybody who can both code and write.

The news feed stories have the same clumsy, tone-deaf use of language, as if written by an child with a minor linguistic disability whose abusive parents have limited him to a steady diet of football journalism.

Seriously, read the match reports. Stock phrases and clichés cobbled together; the same goal mentioned multiple times; no transitions between sentences.

Realism? Sure, it's realistic that the media exist, but when the articles are so clearly the product of an algorithm combining a small stock of language chunks, they have the opposite effect.

The game world is made of numbers, I get that. But when the verbal description gets below a certain level, immersion, at least for me, is destroyed.

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They're terrible: for reasons many have already stated, and also, I think, because the FM team either doesn't care about language very much or has been unable to hire anybody who can both code and write.

The news feed stories have the same clumsy, tone-deaf use of language, as if written by an child with a minor linguistic disability whose abusive parents have limited him to a steady diet of football journalism.

Seriously, read the match reports. Stock phrases and clichés cobbled together; the same goal mentioned multiple times; no transitions between sentences.

Soooo...just like most news outlets in real life then?

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....It always amazes me to see that the majority hate them and yet they are ever present and growing in the game. :)

Ditto for real life football. They are the most pointless, dire, forced labour part of football bar none. I have given up watching them tbh. What purpose does it serve to hear the same old robotic obvious questions and same old robotic obvious responses.

"So Wayne, you've just broken the England goal scoring record, how do you feel??"

"Gutted".

"Ah ok, you've just scored the winner in the final minute, how do you feel??"

"Gutted. I had a pony down on at 4/1 for us to lose".

"Ah ok, what do you think the chances of England winning the Euro's next summer??".

"Zero. We never even get close. The gaffer and lads are way behind the level of France, Holland, Italy, Spain and Germany, don't you watch football??".

Rinse and repeat.

Compared to that, FM Press Conferences are pretty immersive.

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They're terrible: for reasons many have already stated, and also, I think, because the FM team either doesn't care about language very much or has been unable to hire anybody who can both code and write.

The news feed stories have the same clumsy, tone-deaf use of language, as if written by an child with a minor linguistic disability whose abusive parents have limited him to a steady diet of football journalism.

Seriously, read the match reports. Stock phrases and clichés cobbled together; the same goal mentioned multiple times; no transitions between sentences.

Realism? Sure, it's realistic that the media exist, but when the articles are so clearly the product of an algorithm combining a small stock of language chunks, they have the opposite effect.

The game world is made of numbers, I get that. But when the verbal description gets below a certain level, immersion, at least for me, is destroyed.

It's basically the Phil McNulty school of writing.

Press conferences have always been a novelty feature, but the problem has always been how it would be possible to update them.

Personally, I think a small team should be assigned to do yearly press conference scouting. Like the club and player researchers, except they only watch press conferences (oh, you're gonna be bored lads!), and their job is to watch for any unique or special events that occur. Also, they'd pick up on how things inter-relate to each other.

Earlier on I had a press conference that "Brendan Rodgers was being disrespectful by playing down the occasion', but I had no idea what he said. We need something like a press officer who might give you a run-down of what has been said in press conferences during the day, *and* what questions he thinks will crop up at your conference, and how he thinks you should be tackling it, which ones to 'no comment' on because the tabloids are hoping to slander you in some form.

Watching some of the interviews with ex-managers, they make it sound as if press conferences are a hazard, a way of losing authority or creating a disconnect between the manager and fans, or players. While some of that is already in, it could be better - whether that would be worth implementing further is debatable as it would have a potentially more profound impact on the game in my view.

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It's basically the Phil McNulty school of writing.

Press conferences have always been a novelty feature, but the problem has always been how it would be possible to update them.

Personally, I think a small team should be assigned to do yearly press conference scouting. Like the club and player researchers, except they only watch press conferences (oh, you're gonna be bored lads!), and their job is to watch for any unique or special events that occur. Also, they'd pick up on how things inter-relate to each other.

Earlier on I had a press conference that "Brendan Rodgers was being disrespectful by playing down the occasion', but I had no idea what he said. We need something like a press officer who might give you a run-down of what has been said in press conferences during the day, *and* what questions he thinks will crop up at your conference, and how he thinks you should be tackling it, which ones to 'no comment' on because the tabloids are hoping to slander you in some form.

Watching some of the interviews with ex-managers, they make it sound as if press conferences are a hazard, a way of losing authority or creating a disconnect between the manager and fans, or players. While some of that is already in, it could be better - whether that would be worth implementing further is debatable as it would have a potentially more profound impact on the game in my view.

Are you seriously suggesting that they should scout press conferences? I'm hoping it's tongue in cheek...

Press conferences in FM are probably just about as exciting and predictable as they are in real life - that is, not exciting, and very predictable. Beyond expanding the question and answer back and putting a little more unpredictability into them, there's not much they can really do unless they move away from what press conferences are in real life. The only other thing would be a natural language parser for custom responses, where the AI media takes what you've said and tries to gleam meaning from them. But since that's not really probable...

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Are you seriously suggesting that they should scout press conferences? I'm hoping it's tongue in cheek...

Press conferences in FM are probably just about as exciting and predictable as they are in real life - that is, not exciting, and very predictable. Beyond expanding the question and answer back and putting a little more unpredictability into them, there's not much they can really do unless they move away from what press conferences are in real life. The only other thing would be a natural language parser for custom responses, where the AI media takes what you've said and tries to gleam meaning from them. But since that's not really probable...

No, it's not tongue in cheek. Basically, a team could get together and look at the way the whole system interacts. From how the conferences are conducted, to how it is reported and to how the information is spread. For example, a lot of the press conferences I have in-game tends to automatically appear to know about every minor injury that happens, rather than allowing me to disclose it.

I wouldn't get so hung up on the scouting point, it was more the idea of getting a few people to specialise in that area to get ideas on the table to improve a feature that people appear to have no ideas on how to improve realistically.

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Are you seriously suggesting that they should scout press conferences? I'm hoping it's tongue in cheek...

Press conferences in FM are probably just about as exciting and predictable as they are in real life - that is, not exciting, and very predictable. Beyond expanding the question and answer back and putting a little more unpredictability into them, there's not much they can really do unless they move away from what press conferences are in real life. The only other thing would be a natural language parser for custom responses, where the AI media takes what you've said and tries to gleam meaning from them. But since that's not really probable...

Not, probably, they definitely are having had to film a fair few. There need to be a few more reactive questions each time on the key game points, which doesn't happen enough though

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All the 'interaction' features are poor, not just the press conferences. Talking to players, staff, the team as a whole etc. is really unrealistic and causes ridiculous reactions (good and bad). For example, at the start of every season you have a team meeting where the only option is "How are we all feeling about the season ahead?" The players' morale goes up just by asking the question ffs :D Then you get to choose "that's exactly the reaction I was looking for" or "I guess I misjudged the situation". And depending on which one you choose, you either enrage the squad or make them even happier! I mean come on, it's a terrible feature.

I'd love a overhaul of the system entirely but doubt it's even possible to have a more human-like conversation with current technology.

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All the 'interaction' features are poor, not just the press conferences. Talking to players, staff, the team as a whole etc. is really unrealistic and causes ridiculous reactions (good and bad). For example, at the start of every season you have a team meeting where the only option is "How are we all feeling about the season ahead?" The players' morale goes up just by asking the question ffs :DThen you get to choose "that's exactly the reaction I was looking for" or "I guess I misjudged the situation". And depending on which one you choose, you either enrage the squad or make them even happier! I mean come on, it's a terrible feature.

I'd love a overhaul of the system entirely but doubt it's even possible to have a more human-like conversation with current technology.

The first part, fair enough, but the bolded part...can you not see why that might happen? A player thinks one thing, his manager agrees with him. Seems pretty standard to me.

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All the 'interaction' features are poor, not just the press conferences. Talking to players, staff, the team as a whole etc. is really unrealistic and causes ridiculous reactions (good and bad). For example, at the start of every season you have a team meeting where the only option is "How are we all feeling about the season ahead?" The players' morale goes up just by asking the question ffs :D Then you get to choose "that's exactly the reaction I was looking for" or "I guess I misjudged the situation". And depending on which one you choose, you either enrage the squad or make them even happier! I mean come on, it's a terrible feature.

I'd love a overhaul of the system entirely but doubt it's even possible to have a more human-like conversation with current technology.

Sometimes you get "what was the point of calling us here?" and squad morale drops. And you don't have theoption to say "I've called you all here today because I'm required by the engine to do so."

A lot of the time the response we want to questions and stuff isn't available for whatever reason. When you sign a young player, there's a question about what you're going to do with them. And the options are "we're sending him on loan", "we want to send him on loan", "no comment", "I don't think we can send him on loan", and "he's going to be a first-team player". Where's the option for "he's fifteen so he'll be in the Under 18s"?

Likewise, why, when I talk to a player about his poor performance in the previous game, why am I restricted to criticizing his tackling or his distribution or his chance creation? Or his crossing or his finishing? He did everything badly or I wouldn't be talking to him! He's got 60% pass completion, took 14 shots and put three on target, scoring zero, and had a dozen unsuccessful crosses with zero completions. Don't make me play a guessing game which one will get the result I want. Let me just say "you played badly and need to improve", the way the Recent Form version works. And mistakes. Let me say "you made too many mistakes".

My whole squad at Roma got really mad at me yesteday for refusing to give Daniele Rugani first team football. And there's no option that explains why; specifically, he gave away three penalties in 10 games, he had an average rating of about 6.3 and he reacted badly to being told to improve. He hasn't done anything to deserve first team football, and you're all also mad that I haven't given a new contract to the guy who's replaced him in the first team. You can't have it both ways, my lads.

And the absolute most pointless is in the backroom advice screen. You sign a player, and six weeks later you're being told by your coaches that you need to give him a new contract to tie him down for the long-term. That's... that's not useful. 1) A new contract won't run any longer than the current one 2) It'll involve giving him a big pay raise for like no reason 3) I can't anyway because he won't enter negotiations having just signed a contract. Meanwhile, the coaches are unsure that your star defender, who's averaged a 7.5 rating over three full seasons, deserves a new deal with 18 months to run on his current one.

That said, FM2015 is much better than FM2014 in at least one respect. In 14, calling team meetings caused serious slowdown, at least on my machine. That's not the case in 2015.

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Why do you need to be looking for a reaction at all? Why can't you just ask how they're feeling? Some say yeah great, others say their concerns. To the ones who say they're great, you say great back, can't wait to see you in action. To the others who have problems why can't you say I'm sorry to hear that, we'll have a chat one-to-one later. Or, if their problem is injury/fitness related, you say thanks for letting me know, I'll get one of the medical staff to look at you ASAP, etc. You know, just more natural responses to gauge the state of your squad, which is what a pre-season meeting should be about. It just seems so pointless at the minute.

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Sometimes you get "what was the point of calling us here?" and squad morale drops. And you don't have theoption to say "I've called you all here today because I'm required by the engine to do so."

A lot of the time the response we want to questions and stuff isn't available for whatever reason. When you sign a young player, there's a question about what you're going to do with them. And the options are "we're sending him on loan", "we want to send him on loan", "no comment", "I don't think we can send him on loan", and "he's going to be a first-team player". Where's the option for "he's fifteen so he'll be in the Under 18s"?

Likewise, why, when I talk to a player about his poor performance in the previous game, why am I restricted to criticizing his tackling or his distribution or his chance creation? Or his crossing or his finishing? He did everything badly or I wouldn't be talking to him! He's got 60% pass completion, took 14 shots and put three on target, scoring zero, and had a dozen unsuccessful crosses with zero completions. Don't make me play a guessing game which one will get the result I want. Let me just say "you played badly and need to improve", the way the Recent Form version works. And mistakes. Let me say "you made too many mistakes".

My whole squad at Roma got really mad at me yesteday for refusing to give Daniele Rugani first team football. And there's no option that explains why; specifically, he gave away three penalties in 10 games, he had an average rating of about 6.3 and he reacted badly to being told to improve. He hasn't done anything to deserve first team football, and you're all also mad that I haven't given a new contract to the guy who's replaced him in the first team. You can't have it both ways, my lads.

And the absolute most pointless is in the backroom advice screen. You sign a player, and six weeks later you're being told by your coaches that you need to give him a new contract to tie him down for the long-term. That's... that's not useful. 1) A new contract won't run any longer than the current one 2) It'll involve giving him a big pay raise for like no reason 3) I can't anyway because he won't enter negotiations having just signed a contract. Meanwhile, the coaches are unsure that your star defender, who's averaged a 7.5 rating over three full seasons, deserves a new deal with 18 months to run on his current one.

That said, FM2015 is much better than FM2014 in at least one respect. In 14, calling team meetings caused serious slowdown, at least on my machine. That's not the case in 2015.

Pretty much this.

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You know, just more natural responses to gauge the state of your squad, which is what a pre-season meeting should be about. It just seems so pointless at the minute.

Well, you can ask your captain, and he'll say "morale is high, there's a great togetherness amongst the lads at the moment". And then you have four players fall out with each other over tutoring.

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I understand why they're in the game, but I don't enjoy them at all and I can't skip them either because the effect on the squad's morale is too important.

For the same reason, the whole ordeal feels pointless because it quickly becomes a game of "pick the best answer" instead of a coherent, albeit over-simplified, take on how press conferences work in real life.

Not to mention most questions are irrelevant or completely silly, like the aforementioned "former backup is coming back", or the absurdity of AI managers pointing out a backup as the weakest link. Or all the pettiness of manager feuds despite a gulf in their career's achievements. It's not Mourinho v Wenger, it's Nigel Adkins v Mourinho.

Press conferences could become interesting with more variety and more relevant topics about the game and the league. Specific incidents, selection or tactical choices, future plans etc. Even the attempts to create controversy currently feel forced and flat, despite the gameworld offering plenty of potential topics.

Also, the effect on morale should be limited, in order to allow us more freedom instead of playing it safe to avoid consequences.

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This sums up how awful PCs are in the game:

Beat Keverkusen 8-1 away from home. Messi scored 6.

Just two questions after the game: 1. How is your relationship with their Manager. 2. Player x had a great game against you. He really is a top player isn't he?

:D just shockingly bad. Really hope it's improved this time round.

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