Jump to content
Sports Interactive Community
Lucas

Official Football Manager 2015 Pre Release Beta Feedback Thread - Update 15.0.3

Recommended Posts

I do miss quick access to my 'shortlist', it's one of my most used screens.

I also miss seeing my available transfer/wage budget remaining when I open the player search and shortlist screens.

You can see the available transfer/wage budget from [Scouting] which has the player search and shortlist screen at all times from the bottom left.

TL_transfer_budget_zps7feab79f.jpg

Share this post


Link to post
Share on other sites

I think 15.0.3 is certainly and improvement over 15.0.2

Counter attacking is effective but not over the top like it was before. No more 1 man counter attacks from the edge of your own penalty area.

No more lumped balls from your defenders back spinning perfectly into the patch of your striker who easily avoids the 3 defenders marking him.

It just looks more like 'real' football.

However, players are often slow to react to the ball and i've gone from not being remotely concerned by corners to being very concerned by them to the point where they are threatening the balance of the game. Too effective.

I plugged in my defensive corner set up from FM14, might have to re-visit this after the full release unless they are toned down.

I had West Brom flying on 15.0.2, i hit a rough patch initially after 15.0.3 hit and i thought my tactic was 'nerfed' but rode that storm out and are flying again so maybe just coincidence.

I big step in the right direction i think :thup:

Share this post


Link to post
Share on other sites
Been noticing that keepers would get up and save the first shot. but they take so long to recover, that its easy for a striker to come and simply tap in the rebound. and many times, would class players like reus, sanchez take ridiculously off target shots.

Errrr....yes. Class players like Sanchez and Reus DO miss. Do you just expect them to hit the target every time?

Share this post


Link to post
Share on other sites
Hi. I have this player and he is properly world class. I've had him 7 seasons and every season except his first he averaged above 7. The thing I find very very odd is, not once in his 7 seasons was there the slightest interest from a bigger club. Very weird as he is 10 times better than anyone else in my average squad that there has been no interest in him at all in 7 seasons.

Wondering if it is a problem or what causes another club to become interested? I'm delighted nobody wants him but I just find it odd. Especially since I have awful finances so maybe I will need to sell eventually. 2014-11-04_00001_zpsda123382.jpg"]2014-11-04_00001_zpsda123382.jpg[/url]

Now that is a player!

A few questions should be asked though,

As you say why is no one interested in him, also why is he still only on 12.75k a week wages? surely a player of that talent would have an agent that would thrash out a better deal, or indeed the agent just refusing to discuss a deal as it would out of your reach to pay him what he should be getting.

Why has he never been called up to the international squad?

Why is his value still so low, it is 2021 in your game and that seems very very low.

Maybe the most important question is why have I not had such a great newgen? :p

Share this post


Link to post
Share on other sites
Now that is a player!

A few questions should be asked though,

As you say why is no one interested in him, also why is he still only on 12.75k a week wages? surely a player of that talent would have an agent that would thrash out a better deal, or indeed the agent just refusing to discuss a deal as it would out of your reach to pay him what he should be getting.

Why has he never been called up to the international squad?

Why is his value still so low, it is 2021 in your game and that seems very very low.

Maybe the most important question is why have I not had such a great newgen? :p

Well I had him under long term contracts, just signed a new one the other week, asking for 20 odd K per week as he wasnt that interested in renewing, but I offered him the max I could afford, so naturally he asked for plenty of bonuses.

But yeah the value thing etc. It's all very odd. Not the worst though as I get to keep him :D

edit: He had a release clause of 11 or so million under his previous contract to a team in the CL, so was an absolute steal for anyone. Except nobody wanted him.

Share this post


Link to post
Share on other sites

A few observations over 6 league games:

+Long ball over the top has been toned down considerably, this used to be the main way I was scoring or getting highlights. Now they're much more appropriate.

- Goalkeepers still take too long to get up after a save

- Defenders still take too long to re-act to a rebound, if there is a rebound it's likely to be a goal.

- I'm seeing a lot more of the wide players go right up to the goal line for crosses now, where before they were a lot more content to cross at the byline (the middle sector on the wing of the penalty box) and not the goal line. They still cross from the byline its just they're more likely to push on to the goal line, the problem here is this isn't the best of areas for a cross to come in, they either cross low and short to another wide player, cross along the line where the keeper cuts it out, or run it out of play/cross it against the defender.

-High scoring games, there seems to be a magic switch getting flicked somewhere where the engine decides to run with several goals - I thought my 4-3 at Chelsea was one off, mainly because it was just that damn good of a game. I ended up quitting out of the next game because it looked stupid; West Ham, 4-3 at half time (both teams with 5 shots on target, none of them particularly good chances), by the 50th minute it was 7-5, again no real proper chances. I quit and replayed and it was a much more sensible 1-0, with goalkeepers making sensible saves and the goal-shot ratio making a bit more sense. Would I have made this point if I hadn't experienced the 4-3 originally? I'm not sure, but two of those type of games in quick succession makes me think I should bring it up.

-Players lack agility (or the engine is very slow to represent things) - I'll give an example; Van Persie gets in the box, he shoots and the keeper saves with his legs, the ball runs wide and is just about going out. Ashley Young runs after it, stops the ball and then takes forever and a day to turn around on the ball. So much so, five defenders manage to get back from midfield. This isn't strictly a one-off either, fast, agile players don't really shift direction and turn that fluidly, they take too long to move and/or shift their positions.

-Decision making in attack is a bit slow - Sometimes you see this more in goal mouth scrambles or in the box, the player gets in a shooting position and refuses to shoot, he'll take an age (as per the agility thing above) to finally shift the ball and take the shot. On the other hand, I saw a peach of a shot from the AI, Giroud was facing the wrong way, in a good shooting position and had to 'morph' his body in order to pull off an absolutely cracking shot that went inches wide of the post. If that had gone in, I can imagine I'd have been very annoyed when that sort of thing is shown in contract to the more 'plodding' manner of my own highlights; It warrants looking at in general, and I raise it because I can picture it being one of those things people will latch on to for arguments sake.

NB: For clarity; Giroud shot with his right foot, but was still facing the halfway line, so away from goal. He also managed a similar thing to score later on, but actually turned his body on that occasion.

-Tied in with the high scoring games; There is still in my opinion a problem with chance conversion, in the first example I gave, shots just instantly go in on random matches, on the other hand there is the chance of a team dominating so strongly that you can imagine they won't score. I watched the United vs Newcastle game, there was over 25+ shots, the majority of them on target, a whooping 8 clear cut chances, I identified most of those chances as actual genuine chances; For example, cut back, open goal, cut back, three yard tap in (was a hell of a keeper save too!) a few good one on ones and so on. The result was 2-0, both goals scored were either from, 'messy' moments, like a rebound, or a speculative shot that just went in.

-Tied in with the above; I, personally, notice on the whole, that my team always seem to score more speculative shots than they ever do with proper chances. Poor decision making maybe, but I'm rather confident the tactical set up isn't strictly the issue; it makes good chances, just we prefer to score the more difficult ones. I had the same issue in 14 as well, maybe I need better composed players? But I do have a very strong attack-force so I'm not particularly sure why I would be suffering this so much! :)

Share this post


Link to post
Share on other sites

Wow...

Not sure if this was caused by the game or the Steam client, but here is what has happened right now:

Exited the game, was browsing the Steam client for screenshots of an other game... and FM 15 just started running again!

Exited once more, but a few seconds later, it was already running again...

Did this a few more times before I shut down Steam altogether, that stopped it.

Weird.

Share this post


Link to post
Share on other sites

sorry for what is really probably a stupid question but what is the difference in offer a contract and offer a new contract?

Share this post


Link to post
Share on other sites

Does anyone know whether you can edit the Match Stats widget to show only percentages of passes complete, tackles and aerial challenges? It also shows the absolute amount now, but that doesn't interest me and only takes up extra space.

Share this post


Link to post
Share on other sites
Wow...

Not sure if this was caused by the game or the Steam client, but here is what has happened right now:

Exited the game, was browsing the Steam client for screenshots of an other game... and FM 15 just started running again!

Exited once more, but a few seconds later, it was already running again...

Did this a few more times before I shut down Steam altogether, that stopped it.

Weird.

Steam did that with FM14 too. Not really sure why.

Share this post


Link to post
Share on other sites
Steam did that with FM14 too. Not really sure why.

Does it not only happen if you don't shut it down 'properly'. The times I've encountered is it when it's froze and I've had to use task manager or use the 'not responding' windows prompt to close it.

Share this post


Link to post
Share on other sites

Anyone else finding it very slow to load while clicking players and staff profiles? i also have to click the backwards button two or three times to go back to the last page i was on after entering said profiles. could it be my computer specs i wonder?

Share this post


Link to post
Share on other sites
Does it not only happen if you don't shut it down 'properly'. The times I've encountered is it when it's froze and I've had to use task manager or use the 'not responding' windows prompt to close it.

Could be right. I've never paid enough attention to it to confirm though.

Share this post


Link to post
Share on other sites

I have to say that I'm a little disappointed with 15.0.3 as the Linux version of the game seems to have been neglected.

There is no fullscreen mode, sometimes the game becomes nearly unresponsive and the 2038 bug is still not fixed (although this should probably take more time than a week to fix/test).

Here's hoping for 15.1 :(

Share this post


Link to post
Share on other sites
Anyone else finding it very slow to load while clicking players and staff profiles? i also have to click the backwards button two or three times to go back to the last page i was on after entering said profiles. could it be my computer specs i wonder?

A few of us are having this problem after the game run perfectly in the previous update.

We're just waiting for someone to respond with a potential fix

Share this post


Link to post
Share on other sites

Still finding crosses too effective. I can't remember the last goal I conceded that didn't come from a cross/wide delivery.

Share this post


Link to post
Share on other sites
Still finding crosses too effective. I can't remember the last goal I conceded that didn't come from a cross/wide delivery.

Yep..Either that or every free kick ever

Share this post


Link to post
Share on other sites

I'm struggling to see what was actually improved with this patch..

AI scores are still high - while it only seems like mine that have gotten lower.

Defense still can't defend crosses.

I seem to be conceding goals to bad back passes

Fullbacks are still defensively ineffectual

Despite options to close down much more, the amount of times you just see an opposing player just run through past you players and have them do nothing is astonishing.

One on One conversion is still gimped.

Bad teams are still OP

The game got prettier..it didn't get better.

Can we stop thinking that shiny graphics = good gameplay

Share this post


Link to post
Share on other sites

Is there any reason SI couldn't use the "opt into beta" option in Steam to maybe push updates out to those who'd like to test before they roll them out properly?

Would help to avoid a lot of the situations we have seen over the last year or 2 and provide a much larger pool of testers.

Obviously I'm talking about post Friday.

For those not familiar with this in Steam, it's an option if you right click your game and go to options, it allows developers to push updates to those who opt in, but not to everyone else. This allows a larger testing base to test updates before releasing the patches to everyone.

Share this post


Link to post
Share on other sites
Is there any reason SI couldn't use the "opt into beta" option in Steam to maybe push updates out to those who's like to test before they roll them out properly?

Would help to avoid a lot of the situations we have seen over the last year or 2 and provide a much larger pool of testers.

Because most of the people that complain and don't "get" the point of the beta, would still opt in, and we'd end up with the same problems.

Plus it's more work and admin for SI for not much benefit.

Share this post


Link to post
Share on other sites
Does it not only happen if you don't shut it down 'properly'. The times I've encountered is it when it's froze and I've had to use task manager or use the 'not responding' windows prompt to close it.

The first time that happened, I've used the "Quit and exit game" menu or whatever it's called, but after that, I used the taskmanager to kill it.

I hope that's useful info for SI, but if it's just a rare occurrance, than it doesn't really matter.

Share this post


Link to post
Share on other sites
Because most of the people that complain and don't "get" the point of the beta, would still opt in, and we'd end up with the same problems.

Plus it's more work and admin for SI for not much benefit.

I'm an MMO vet

Now I know these are entirely different beasts, but I've never seen anyone argue that less testing is better. Usually it's, let more people into your damn beta so we can fix the game for you...

Share this post


Link to post
Share on other sites
I'm an MMO vet

Now I know these are entirely different beasts, but I've never seen anyone argue that less testing is better. Usually it's, let more people into your damn beta so we can fix the game for you...

I'd imagine that depends on how useful the feedback is. Constructive feedback with save-games if necessary: good. Short posts saying that x and y features are rubbish and need fixing immediately: not so good. Some people see the beta as getting the game early, perhaps not realising how many bugs can be fixed in a short period with constructive feedback backed up with evidence.

Share this post


Link to post
Share on other sites

Well I've just finished my first season at last! 7th place with Villa. My poor old keeper, Kevin Trapp conceded 75 league goals in 38 apps hahaha! Too many 4-4 draws! All very realistic ;)

Share this post


Link to post
Share on other sites
I'm an MMO vet

Now I know these are entirely different beasts, but I've never seen anyone argue that less testing is better. Usually it's, let more people into your damn beta so we can fix the game for you...

Eh? Can you point out where I said less testing was better? I see no problem with the current system, apart from people not understanding what beta means.

Share this post


Link to post
Share on other sites
Eh? Can you point out where I said less testing was better? I see no problem with the current system, apart from people not understanding what beta means.

Well responding against the post that made an argument for more beta testers is the same as saying, less is better is it not?

Person 1 - Hey more beta testers would be good, because of x and y reasons.

Person 2 - Actually - probably not, because of x and y reasons.

There you go

Share this post


Link to post
Share on other sites
Does it not only happen if you don't shut it down 'properly'. The times I've encountered is it when it's froze and I've had to use task manager or use the 'not responding' windows prompt to close it.

Happened a lot with FM14, you'd click close game and exit, save game and game would close................10 second later the game would jump back into life and start up again like some weird spirit had taken hold of it, you then had to exit it once more, all very weird and used to annoy the hell out of me.

Share this post


Link to post
Share on other sites
I'd imagine that depends on how useful the feedback is. Constructive feedback with save-games if necessary: good. Short posts saying that x and y features are rubbish and need fixing immediately: not so good. Some people see the beta as getting the game early, perhaps not realising how many bugs can be fixed in a short period with constructive feedback backed up with evidence.

Quite. As for getting onto the beta, SI are always looking at those who regularly post well, backing things up with PKMs saves etc. If people are genuinely keen then they should show it. SI will notice, and invite them if appropriate.

Share this post


Link to post
Share on other sites

Half way through simulating 5 seasons in order to compare goals averages in real life and football manager. I can safely say at this point goals scored per game are still significantly higher than what we would expect in real life.

Premier League is up by about 0.10 goals per game, Championship 0.30 goals per game, League One 0.20 goals per game (and the only one that's around the 2.75 - 2.80 mark mentioned earlier), League Two 0.25 goals per game, Conference National 0.40 goals per game, Conference North 0.50 (had a season averaging 3.56 goals per game), and Conference South is 0.30 goals per game.

Shall post up my full results when it's ready, but wanted to get this in here now before SI go home for the day!

Share this post


Link to post
Share on other sites
Eh? Can you point out where I said less testing was better? I see no problem with the current system, apart from people not understanding what beta means.

Lets be honest here, the term Beta is used pretty loosely in respect to FM. I still don't agree with your point, the bugs forum could have a sub forum dedicated to ongoing testing post release. It adds little in the way of admin and can only help the game.

It's been apparent for a while that SI's small group of testers plus simulations are not working.The Beta opt in works for other developers, it's become a staple of the platform so why not utilise it.

If you don't want to help you can just stay in GD telling people everything is fine as it is.

Quite. As for getting onto the beta, SI are always looking at those who regularly post well, backing things up with PKMs saves etc. If people are genuinely keen then they should show it. SI will notice, and invite them if appropriate.

Getting into your beta isn't what I'm suggesting at all.

Share this post


Link to post
Share on other sites

I have a MBP 10.6.8, with 15.2 I had no problem for three seasons, 15.3 I've had two crashed within two weeks of game play and it keeps messing up hours of work :/

Share this post


Link to post
Share on other sites
I have a MBP 10.6.8, with 15.2 I had no problem for three seasons, 15.3 I've had two crashed within two weeks of game play and it keeps messing up hours of work :/

Can you open a new bugs thread, with any crash report generated pasted in? they might ask for your system details too.

Share this post


Link to post
Share on other sites

Was there an update over the weekend?

Just loaded up the game and played my first match and I can no longer see my matchday stadium backgrounds.

Share this post


Link to post
Share on other sites

Just won my first EPL home match with Arsenal 8-0... Ok, to be fair, it was against Crystal Palace and they were shown a red card in the 23rd minute.

Mertesacker rifled one shot in the top corner from 20 yards, that made me laugh :)

Share this post


Link to post
Share on other sites
Can you open a new bugs thread, with any crash report generated pasted in? they might ask for your system details too.

The second time it happened I just got so pissed off I closed everything and went to sleep--next time I fire it up I'll see what happens and post whatever happens.

Share this post


Link to post
Share on other sites
I'm an MMO vet

Now I know these are entirely different beasts, but I've never seen anyone argue that less testing is better. Usually it's, let more people into your damn beta so we can fix the game for you...

The Football Manager beta isn't like betas for just about any other PC game you could name. It doesn't even resemble Steam's reduced-price "Early Access" model. It's effectively a "gamma," a final pass of bug-fixing when the game is far beyond feature-locked and weeks from release. And the opinions of users (read: customers) are demonstrably less important than in other models; qualitative feedback is dismissed by default as somehow useless. In fact, it's more like "betas" in the console space, which are glorified demos. Except you don't usually pay for access to those.

A true open beta would come out earlier and be available to all, for free, for at least three or four weeks, then close so all the feedback (quantitative and qualitative) could be considered. Look at Evolve, which just had its "big alpha" stress test this past weekend for free. Or, just to name one example, Invisible, Inc. from Klei, which is paid Early Access but has scheduled biweekly updates that are hugely responsive to fan feedback. Every significant MMO as you pointed out, gets extensive, deep beta testing where people apply and test the game for free, and the onus of reporting isn't on dropping a game file on an FTP server somewhere and crossing your fingers.

It's a question of semantics, ultimately, but SI should consider calling their beta something else. The label "beta" works fine for those FM fans who play no other games (or for those who are invited to the closed beta, which sounds more like an actual beta), but otherwise the nature and spirit of it is confusing to people who play other games and are used to certain kinds of priorities (and two-way interactions) from developers, especially when they've already paid money.

Share this post


Link to post
Share on other sites
Well responding against the post that made an argument for more beta testers is the same as saying, less is better is it not?

Person 1 - Hey more beta testers would be good, because of x and y reasons.

Person 2 - Actually - probably not, because of x and y reasons.

There you go

Except, what he was proposing was that beta access was opt in instead of open to everyone as it is now. Opt-in numbers < everyone. Swing and a miss.

Lets be honest here, the term Beta is used pretty loosely in respect to FM. I still don't agree with your point, the bugs forum could have a sub forum dedicated to ongoing testing post release. It adds little in the way of admin and can only help the game.

It's been apparent for a while that SI's small group of testers plus simulations are not working.The Beta opt in works for other developers, it's become a staple of the platform so why not utilise it.

If you don't want to help you can just stay in GD telling people everything is fine as it is.

Shows a big misunderstanding of the testing process. In your eyes, their tests will never "work". But that's because they can't scale. They can only test on the setups they have, and while they'll try and make it representative, there is absolutely no chance of them being able to test absolutely every eventuality. Hence why they rely on the community. Unfortunately, most of the community won't bother to report their problems. Most will never visit here, so won't get the chance to report; some will come here, but still not report; some will just complain and not officially report; and then the minority will actually go out and give good, detailed bug reports that actually achieve what SI were trying to do in the first place.

Plus they already kind of have a beta opt-in - buying the game. Having an actual opt-in beta earlier in the process similar to other developers would just be treated by a lot of people as a chance to get the game early, just like it is now, and make no difference to the quality of any testing.

In an ideal world, SI could call on thousands of trusted beta testers who could go into the game a couple of months before release and test the hell out of the game on their vastly different setups, leaving it free to be released in a much more stable state. I wouldn't wan to hazard a guess on the numbers of these people SI can count on currently, but I'm guessing it wouldn't be in the thousands.

It's a question of semantics, ultimately, but SI should consider calling their beta something else. The label "beta" works fine for those FM fans who play no other games (or for those who are invited to the closed beta, which sounds more like an actual beta), but otherwise the nature and spirit of it is confusing to people who play other games and are used to certain kinds of priorities (and two-way interactions) from developers, especially when they've already paid money.

It's an interesting point. It often seems stuck in the half-way house - thousands and thousands won't understand what a beta means anyway, and see it as an early release which should work perfectly, and those on the other end of the scale would probably expect it to be released a lot earlier to get time to fix the beta bugs. Not sure what they could name it to convey the early access part, but still stress that it's not completely feature-locked, and can't be relied upon to be completely stable.

Share this post


Link to post
Share on other sites
I'd imagine that depends on how useful the feedback is. Constructive feedback with save-games if necessary: good. Short posts saying that x and y features are rubbish and need fixing immediately: not so good.

And to add to that: paying customers are more likely to make that extra effort to try and eliminate bugs to improve the product that they bought. Less likely if they are pirates or simply acquired the beta for free.

Share this post


Link to post
Share on other sites

How are manager sackings for everyone else?

I'm in December and have had 7 sackings in the Premier League. Bit trigger happy these chairmen, Redknapp, Poyet, Pellegrini, Lambert, Pardew, Monk, Irvine and finally number 8 by mutual consent 'caretaker' Roy Keane.

All for poor league positions; All are in the relegation zone bar City who are in the top 5 (premature sacking if I ever saw one) and Toon who are 13th (which, is about right...)

I was hoping to see them stick with their managers, about the only justifiable one was Monk and Irvine to be honest.

Also, great laughs were had when City re-hired Mancini - shouldn't they dislike each other. >_>

Share this post


Link to post
Share on other sites

I have most of my scouts scouting the under 18's & 19's in most part of the world but where can i see which scout is scouting where and if i left any countries 19's out

2014-11-04_00001_zps28d28fef.jpg

2014-11-04_00002_zps9a89dc45.jpg

It does not show the country of the under 18's & 19's their scouting? or at least not that i can see. :confused:

Share this post


Link to post
Share on other sites
How are manager sackings for everyone else?

I'm in December and have had 7 sackings in the Premier League. Bit trigger happy these chairmen, Redknapp, Poyet, Pellegrini, Lambert, Pardew, Monk, Irvine and finally number 8 by mutual consent 'caretaker' Roy Keane.

All for poor league positions; All are in the relegation zone bar City who are in the top 5 (premature sacking if I ever saw one) and Toon who are 13th (which, is about right...)

I was hoping to see them stick with their managers, about the only justifiable one was Monk and Irvine to be honest.

Also, great laughs were had when City re-hired Mancini - shouldn't they dislike each other. >_>

When a manager gets the sack does it ever vary as to whether the entire backroom staff gets the boot as well?

Share this post


Link to post
Share on other sites
It's an interesting point. It often seems stuck in the half-way house - thousands and thousands won't understand what a beta means anyway, and see it as an early release which should work perfectly, and those on the other end of the scale would probably expect it to be released a lot earlier to get time to fix the beta bugs. Not sure what they could name it to convey the early access part, but still stress that it's not completely feature-locked, and can't be relied upon to be completely stable.

I understand the problem with having many, many people come in and complain about an unfinished game, but they have been directly marketed to by SI/SEGA saying "preorder now to get the game earlier," so I can sort of understand the confusion! The rest of us appreciate that it's unfinished, but are baffled that if it is so very unfinished, how is the ship going to get righted in two weeks? And by the time we get to look at the state the game is in (and it's actually in good shape this year, ME aside), our interaction can only be "upload a game file to prove there's a 'bug,' (because there can be no problems that are not bugs) otherwise you're wasting our time." If the process started earlier and wasn't predicated on a sale, more feedback could be considered and counted.

A lot of it is exacerbated by the yearly cycle of FM games, but that's never going to change for monetary reasons, which I also completely understand.

Share this post


Link to post
Share on other sites
I understand the problem with having many, many people come in and complain about an unfinished game, but they have been directly marketed to by SI/SEGA saying "preorder now to get the game earlier," so I can sort of understand the confusion! The rest of us appreciate that it's unfinished, but are baffled that if it is so very unfinished, how is the ship going to get righted in two weeks? And by the time we get to look at the state the game is in (and it's actually in good shape this year, ME aside), our interaction can only be "upload a game file to prove there's a 'bug,' (because there can be no problems that are not bugs) otherwise you're wasting our time." If the process started earlier and wasn't predicated on a sale, more feedback could be considered and counted.

A lot of it is exacerbated by the yearly cycle of FM games, but that's never going to change for monetary reasons, which I also completely understand.

Hard to argue with anything you say. The only bit I'd maybe quibble with would be the bolded. I don't think they'd ever be able to offer a free open beta and see the massive benefits they should. It's a good idea on paper, and should work, but too many would just see it as early access and not report anything, or - perhaps worse - just give empty reports/complaints.

Damned if they do, damned if they don't in the end.

Share this post


Link to post
Share on other sites
I understand the problem with having many, many people come in and complain about an unfinished game, but they have been directly marketed to by SI/SEGA saying "preorder now to get the game earlier," so I can sort of understand the confusion! The rest of us appreciate that it's unfinished, but are baffled that if it is so very unfinished, how is the ship going to get righted in two weeks? And by the time we get to look at the state the game is in (and it's actually in good shape this year, ME aside), our interaction can only be "upload a game file to prove there's a 'bug,' (because there can be no problems that are not bugs) otherwise you're wasting our time." If the process started earlier and wasn't predicated on a sale, more feedback could be considered and counted.

A lot of it is exacerbated by the yearly cycle of FM games, but that's never going to change for monetary reasons, which I also completely understand.

This, and more..

It truly baffles me that there is a feedback thread and yet we're constantly told, you have to upload some data otherwise this feedback thread is just nonsense.

If enough people complain about the same issues, surely there is an issue that needs to be looked at. There isn't really anything stopping SI reading through this thread and saying hey, all these people are having this problem, let's take a look at it.

A pet peeve of mine is, all the issues that were wrong with FM14, are wrong with this game too. There current system clearly isn't working. And I too, wonder, how on earth 2 weeks is enough to iron out all the issues with this game, when they couldn't get it right during the entire life cycle of FM14.

It greatly bothers me, that I buy a game on release that is clearly unfinished. Have to wait until feb or some time to get the "final" release of the game, by which point I'm burnt out dealing with all the current issues. To realize, even the feb update isn't really fixed, and we start the whole vicious cycle again in the next iteration of FM. Which generally leaves, us, the customer, without ever having a finished product.

I don't see how more testers, and more obt's can be of anything else other than beneficial. It's not hard to put a disclaimer saying, dude it's beta, there are issues, this is a testing period, please find issues for us to fix.

The MMO community doesn't get confused with the terms of Early Access vs Beta. - Why should this playerbase be any different. People aren't stupid, and if you fear they are, use a disclaimer, make it absolutely clear what this beta means.

We might end up getting something resembling a completed game on launch

Share this post


Link to post
Share on other sites
I understand the problem with having many, many people come in and complain about an unfinished game, but they have been directly marketed to by SI/SEGA saying "preorder now to get the game earlier," so I can sort of understand the confusion! The rest of us appreciate that it's unfinished, but are baffled that if it is so very unfinished, how is the ship going to get righted in two weeks? And by the time we get to look at the state the game is in (and it's actually in good shape this year, ME aside), our interaction can only be "upload a game file to prove there's a 'bug,' (because there can be no problems that are not bugs) otherwise you're wasting our time." If the process started earlier and wasn't predicated on a sale, more feedback could be considered and counted.

A lot of it is exacerbated by the yearly cycle of FM games, but that's never going to change for monetary reasons, which I also completely understand.

It took till after the January window to finally get all the bugs out of FM14, nearly 3 months of bugs, updates, more bugs, more updates etc

You just wonder if at times SI have gone too deep with the game and have missed the point making it overly hard and complicated to play, hence taking away the fun of the game.

I reported 2 bugs in the conversation forum, I uploaded the screenshots necessary and was asked to upload the game itself, why?? I deleted the game and had started a new one as I'm playing around with the beta till it finally goes live. Surely a screenshot of my MIDFIELDER telling me his passing was not important because he was a DEFENDER, is enough for them to see it's wrong.......or even a screenshot of a player berating me in public for changing captain, then in his info page it says he's DElIGHTED at the appointment of the NEW CAPTAIN but they wanted an uploaded game??? was a screenshot not enough to see a bug.

Share this post


Link to post
Share on other sites

So I'm just at the beginning of my second season with Man Utd.

During the summer transfer window I sold Nick Powell and the second I did, Rooney and the rest of the squad kicked off that he had been sold. I eased their fears by saying I would strengthen the squad and despite signing Boruc, Fierro, Saul (who can play DC/DMC/CM/CAM) and a few youngsters they still werent happy.

All throughout the transfer window 95% of the squad still had 'Slt' over this issue and with the window just closed Rooney kicked off again saying promises hadnt been kept and I had to have a meeting witht he board to ask for time to turn morale around.

Now dont get me wrong I can understand this had I sold a major player but this was Nick Powell. Nick Powell who isnt rated very highly, was nowhere near the getting into the first team and had no chance of doing so anyway.

Crazy.

Share this post


Link to post
Share on other sites
This, and more..

It truly baffles me that there is a feedback thread and yet we're constantly told, you have to upload some data otherwise this feedback thread is just nonsense.

If enough people complain about the same issues, surely there is an issue that needs to be looked at. There isn't really anything stopping SI reading through this thread and saying hey, all these people are having this problem, let's take a look at it.

A pet peeve of mine is, all the issues that were wrong with FM14, are wrong with this game too. There current system clearly isn't working. And I too, wonder, how on earth 2 weeks is enough to iron out all the issues with this game, when they couldn't get it right during the entire life cycle of FM14.

It greatly bothers me, that I buy a game on release that is clearly unfinished. Have to wait until feb or some time to get the "final" release of the game, by which point I'm burnt out dealing with all the current issues. To realize, even the feb update isn't really fixed, and we start the whole vicious cycle again in the next iteration of FM. Which generally leaves, us, the customer, without ever having a finished product.

I don't see how more testers, and more obt's can be of anything else other than beneficial. It's not hard to put a disclaimer saying, dude it's beta, there are issues, this is a testing period, please find issues for us to fix.

The MMO community doesn't get confused with the terms of Early Access vs Beta. - Why should this playerbase be any different. People aren't stupid, and if you fear they are, use a disclaimer, make it absolutely clear what this beta means.

We might end up getting something resembling a completed game on launch

They are taking a look at it anyway. Why do you think they aren't?

Examples in the form of save games and/or PKMs help SI fix issues. They might have a few examples already, having looked at it themselves, but more helps to fix an issue completely. They listen to feedback as well. They changed the tutoring issue, for instance, after listening to the feedback here. Other feedback will be taken on board and might be implemented in the next major update. Or in FM16. It all matters.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...