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Official Football Manager 2015 Pre Release Beta Feedback Thread - Update 15.0.3


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Just feedback on the actual game please folks.

Hey guys,

Some feedback after a bit more than two complete seasons in the hungarian league.This is collected info from several users:

-Loans and players selling is almost impossible.Managed to loan only 2-3 people from 15-20 youngsters.Unrealistic, lower div clubs usually use top leage clubs for youth loans.

-High scoring games like it was waterpolo not football. 7-4, 8-3, 6-6 and results like that.And not rarely, it is unfortunately quite common.

-Amateur teams has players like Ronaldo or Messi.They are blacked out of course, you cant even check them, but despite of that they can easily defeat a pro team with 4-5 goals and with 8-9 average ratings.Very very annoying.

-Very slow saving and loading compared to fm14

-Extremely annoying player demands.A badly chosen answer can and possibly will destroy 15-20 players morale because they will side with their team mate's unrealistic demand even if the manager starts with the highest reputation and national experience.Players also demand accepted transfer fees even when there is NO bids for them.Silly.

-Stamina is reduced too quickly,we usually have to sub around 70' minutes cos of too many 50-60% player stamina.

-No defensive tactics seem to be working, AI will score 2-3 goals easily after the 80th minute.OI seem to be broken or not implemented.

-B team manager disciplined a B team player and the player became mad at the A team manager.

-18-19 year old useless players want to dictate a manager with national reputation.And almost all of the team support them against the manager! Ridiculous.

-Expectations is middle (6-10) position.The team is overperforming and currently 3rd in the championship.Despite of that great result, most of the player unsatisfaction is caused by 'the team is not strong enough, too low league positions,etc'

-24 y player decides to retire after a long ? and successful ? carrier.

-Too many injuries even with medium training settings and all areas covered.

-Way too many cards.

-Scouts are deaf and blind.Even though i tell them to only list the possible prospects, they keep reporting about 33-37y players.

So far these are the most annoying bugs we have experienced.Sorry for the wall of text, hopefully the dev team can do something about most of it.

And tbh FM is and will always be the most realistic and fun football manager.So dont get me wrong, i will always support you and buy the game.

Thanks for reading.

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May be just two very small things but i love them!

1. On your contract page it tells you the compensation other clubs have to pay to hire you as their manager.

2. Hover the cursor over W, D, L and goals for and against on the league table page and it brings up who's beaten who, how many of your goals came against which clubs etc.

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I knocked out Napoli in first round of CL, a couple of weeks later a reporter asked me how I felt about being knocked out of CL despite winning???? Checked the schedule and ofc I was still in the competition...

If you have a save game from just before this question is incorrectly asked of you, could you please post here and upload the save game to our FTP? Thanks.

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The new tactics screen has been done to death, but after thinking about it I wanted to contribute my two pennies.

I think, comparing this year's to last, the overarching issue is that of presentation. By which I mean last year I could glance at the right-hand-side of the screen to see my formation, roles, fluidity, mentality instructions and so on. This year it is all a bit more randomly placed it seems. Rather than the right being for my tactic and the left being for selecting my squad within that tactic (with a intuitive right click for each position GK to sub 12), it's now a much less simple approach.

I appreciate the changes made are done with improvements in mind, but I think the mark might have been missed slightly. Being able to glance at the 'pitch' on the tactics screen and within a moment identifying everything I needed to know about my current tactic, and as such make changes quickly and accurately, is something I miss greatly. Tactics are now much harder work to both visualise and tinker with.

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Although I do agree that selecting roles is more fiddly, I can see why it was done this way. The new way of doing it, has the descriptions that pop up as well. The old way didn't and a lot of people didn't even realise that you need to hove your mouse cursor on the role to get a tooltip description. This meant people had to guess what the roles did, which is obviously not nice.

So from an information point of view, it's a plus, but a negative on efficiency. :)

I was being picky. Minor detail really. Like I say, the overall expansion of the role explanations is a huge positive. In previous games, I'd pretty much stick to what my assistant told me was a players best role. Now, as I get to know my players more, it's nice and easy to make a much more educated and independent decision as to what you want each individual player to do through their selected roles be it to fit in with the team overall, of their strengths as an individual. I never before knew what an advanced forward did in detail over a poacher for example. Now I can more intelligently give players the right jobs for the team. Small improvement, huge consequence. Gold star for whoever suggested that!

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Im getting the assistants advice column blocking a lot of the action, especially when there is a corner. Surely this should be transparent when there is action at that side of the pitch? And could it not be situated at the right hand side of the screen, at the edge, instead of in slighty, this would create a bit more space on screen

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Hope someone can help.

posted this in other thread but no info as yet.

i am trying to setup 4 playable managers and when it comes to uploading my manager pic i am only able to upload 2 images to 2 of my profiles.

when i want to upload the other 2 they are not being seen in there folder by fm15.

they are all jpeg images and they are all the same size so not sure why it does not work.

any help would be great.

just in case you need to know i am running windows 8.1 if that helps.

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Hope someone can help.

posted this in other thread but no info as yet.

i am trying to setup 4 playable managers and when it comes to uploading my manager pic i am only able to upload 2 images to 2 of my profiles.

when i want to upload the other 2 they are not being seen in there folder by fm15.

they are all jpeg images and they are all the same size so not sure why it does not work.

any help would be great.

just in case you need to know i am running windows 8.1 if that helps.

Okay please raise the issue here - http://community.sigames.com/forumdisplay.php/426-User-Interface

Thanks.

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I like the game but there are few things bothering me about it.

# The tactics screen seems so cheap and unfinished.. All the options are now at the left side whereas the team screen gives you hardly any options to change anything. So when I want to change player roles I have to move my mouse all the way to the left and back again. It's so annoying.

# The players star rating (the green star in the middle) is broken. Sometimes when I put Jack Wilshire in CM (just an example) the star goes red saying that he couldn't possibly play that position but when I drag him say down to CB and then straight again to CM the star is now glowing green and says it's his natural position. Weird ?

# Now let's talk about players role. In FM14 players had their own positions and the could only play 1-3 positions really well but now it seems that if you are an CM then you can equally play any positions. I had Flamini and he was equally as good as an Advanced Playmaker and Ball Winning Midfielder. That doesn't make any sense. As with Jack Wilshire and Aaron Ramsey. They both are clearly Deep Lying/Advanced Playmakers but it doesn't seem to matter what role I play them in because they both have a green star in all midfield positions and are almost equally as good in any of them which I find really weird.

#My last complaint and the biggest one. I have a brand new Mac Book Pro Retina and I use it everyday to run Pro Tools 10 & 11, Adobe Premiere Pro and Photoshop + tons of plugins. These softwares use a lot of my computer resources (RAM, CPU and Graphic Card) but the fan never goes on. It stays quiet 98% of the time and that's what I really like about my computer. But one the other hand.. When I'm playing FM15 the fan almost never turns OFF. It's so loud that I almost don't want to play the game because of that. I have the resolution set to 2880 and zoomed 200% in because thats the resolution that my MBP has to offer and the game looks really good but it seems when I have the resolution so high the fan goes nuts. I tried lower the resolution to ''normal'' and then the fan stopped and the computer was really quiet when I played the game.

So is this a glitch or a bug ? Why can't I run the game on my computer native resolution without the fan going crazy ? Why is that happening ? Could you please fix that.

# When in halftime. Why is it so complicated to get to the Assistant Coach Feedback page and Opposite Player Instructions ? You have to go and click at the top of the page to get that site. Why isn't it a little bit more ''in reach'' ?

# When I connect my external 1980x1080 BenQ screen via thunderbolt the game looks like it's from 1990. I've tried all the resolutions available but the game frankly looks awful. It's like playing Playstation 1.

# The grass is really really cheap looking. Why can't you have last year's stadiums and grass available via preferences ? The grass is like a cut-out from South Park. It looks like a really bad cartoon texture. In my opinion the gameplay was much better in FM14. Everything was smoother and more pro looking.

# Way too many injuries. I have an average of 1-2 of injuries pr game.

# Unrealistic scores in games. In my matches the average goal count is 6-4, 7-2, 8-1, 6-6, 10-2. Almost every game is a new record for most goals scored.

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#My last complaint and the biggest one. I have a brand new Mac Book Pro Retina and I use it everyday to run Pro Tools 10 & 11, Adobe Premiere Pro and Photoshop + tons of plugins. These softwares use a lot of my computer resources (RAM, CPU and Graphic Card) but the fan never goes on. It stays quiet 98% of the time and that's what I really like about my computer. But one the other hand.. When I'm playing FM15 the fan almost never turns OFF. It's so loud that I almost don't want to play the game because of that. I have the resolution set to 2880 and zoomed 200% in because thats the resolution that my MBP has to offer and the game looks really good but it seems when I have the resolution so high the fan goes nuts. I tried lower the resolution to ''normal'' and then the fan stopped and the computer was really quiet when I played the game.

So is this a glitch or a bug ? Why can't I run the game on my computer native resolution without the fan going crazy ? Why is that happening ? Could you please fix that.

The higher resolution the game is being played at, the more pixels your GPU has to render and produce.

You have a laptop... and to make things worse a Mac which contains underclocked hardware to keep it as quiet and cool as possible.

I am very confident SI can't do much about your laptop fan. Your laptop fan turns itself up to prevent the inner components of your macbook from burning to a crisp. So if you want something quieter (ironically) when playing FM, invest in a laptop with better ventilation or make your GPU work less by lowering the resolution you play on and graphic settings.

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it would be great if you could adjust size of the windows in your inbox. Now there is very large windows for "Englan" and "Fabian Delph" and the real news, which is national squad announcement, is only in a small window. Almost every time I have to scroll it down to read it through. It should be other way around.

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This is just a detail but the players not being lined up on the tactics pitch doesn't look very nice. IE in a flat 442 one striker is slightly behind the other, we don't need that to know that if we have a Poacher and a DLF they will not play side by side. It just looks bad.

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Another issue: If I buy a player that doesnt know the language, I'm often asked in interviews if I will ask another player or staff member to help with the language. But I can't have conversations with my staff about this issue!

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This is just a detail but the players not being lined up on the tactics pitch doesn't look very nice. IE in a flat 442 one striker is slightly behind the other, we don't need that to know that if we have a Poacher and a DLF they will not play side by side. It just looks bad.

Completely disagree, I think it makes it better to see exactly how the players will be lining up during the game.

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This is just a detail but the players not being lined up on the tactics pitch doesn't look very nice. IE in a flat 442 one striker is slightly behind the other, we don't need that to know that if we have a Poacher and a DLF they will not play side by side. It just looks bad.

This has been done, precisely because people did not understand in FM14 that the roles would not line up in an exact line, and create tactics where many players were competing for the same place. By showing this as people design their tactics it should avoid this issue.

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Completely disagree, I think it makes it better to see exactly how the players will be lining up during the game.

Very much so especially if you're using something like 4-2-3-1 narrow where you need to be sure the MC's are the right ones for that position.

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This is just a detail but the players not being lined up on the tactics pitch doesn't look very nice. IE in a flat 442 one striker is slightly behind the other, we don't need that to know that if we have a Poacher and a DLF they will not play side by side. It just looks bad.

I think this is your OCD talking :D

I personally like the change and think it gives a proper reflection of how deep certain players will play etc.

Completely disagree, I think it makes it better to see exactly how the players will be lining up during the game.

Agreed.

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Not arguing with any of that ;)

A few things on the game itself. The more I play the more concerned I am becoming.

Raised before by others but will say some of it again:

1 The problem of defenders keeping the ball in play when an easy goal kick is there if they leave it, that was distracting in FM2014, has gone and is replaced by ridiculous back passes that go for corners;

2 I am playing in Vanarama North (UK Conference North) and even though my goal keeper is low rated he is useless and rarely uses his hands. Consequently a high shot usually beats him;

3 Players run round waving arms, which is Ok when they are going quickly but when running slowly they look like dancing fairies or ballerinas with some kind of affliction.

4 And just noticed that some games, not all, my opposition instructions disappear and default back to 'none'. So I ask for a player to be closed down and confirm but when I look again it has gone back to 'none'

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Up untill now I haven't noticed very new things in FM15, apart from the goalkeepers moving more naturally (players also but goalkeepers more so in comparison to FM14). Some more realistic questioning in job interviews and better scouting options. I didn't get the reason behind the new feature when picking your team and not being able to select a player not suitable for that position. I was short of players so tried to put a central defender in midfield but couldn't pick him for that position. Only when I shifted his 'shirt' to a defender position I could pick him and then picked his 'shirt' up and moved him to a midfield position. Seems odd. If I want to put a good header up front instead of his natural CD position I must be able to do that, and nog put him in defence first and then move him up the park..

But there'a a clear positive. When playing lower league in smal stadiums some actually lack stands and/or roofing. Would be nice if the concrete pavement would be grass, like in most lower league grounds, but it's definately a good start.

I'm in swedisch bottom division at the moment, with a 'half' stadium, which is great except for the concrete, but I do miss the typical woods in the background so characteristic for most swedish football grounds (and lower league in general).. The number of trees around the grounds seems low wherever in the world a ground is located by the way. Purely cosmetic I know, but still..

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I'm really not a fan of the new search bar.

Previously, I would access menus by right clicking the player name at the top of the screen. This now activates the search bar, which is frustrating because right clicking the name is what I have become accustomed to over the years.

I know people will point out that all the menus are right there below the player name, but they always have been, I just find the drop down menu on click much easier to work with. Much preferred the smaller, isolated search bar.

Also, i've noticed other people mention their fan going constantly while playing. I thought it was just me, so its good to see it may be an issue.

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This has been done, precisely because people did not understand in FM14 that the roles would not line up in an exact line, and create tactics where many players were competing for the same place. By showing this as people design their tactics it should avoid this issue.

Kind of doesn't because it isn't showing the movement in defence/attack in my view, but it is some progress.

Have finally played a few matches and one thing that stands out;

Goalkeepers take forever and a day to get off the ground after they pull off a save. Case in point; A freekick is taken, the striker gets to the middle of the box and bullets a header towards goal, my keeper pulls off a fantastic save. The striker collects at the far post, has the time to turn and position, takes a shot that smacks the keeper who is on all fours trying to get off his arse. Then he collects the rebound (AGAIN), turns, smacks it onto the other side of the post, then FINALLY the keeper is on his feet, turns around and flops on the ground to 'deflect' the ball that is coming back at him along the line, into the net.

Issue here? Not neccessarily the keeper being at fault but;

1) He took so long to get up, they managed TWO extra shots.

2) By the time he got up he had the most ridiculously easy 'pick up the ball' type of save but felt like saving with his feet at such an angle it was always going to be a goal.

Other issues?

1) Why in the bloody hell did a striker get THREE shots off without eleven players deciding to break his legs?

The defender who marked him, missed the header (fair enough), tracked back with him for the second shot (got muscled off and ran off pitch), was busy having a chat with his girlfriend in the crowd by the time the third shot was hit.

He can be excused though because, he did what he could given the circumstances.

Everyone else? You know how they line up in a line for those free kicks? Well they all stayed in that line following the people they're marking instead of doing what should be done which is;

a) If the ball is cleared, even if its to the wing or out for a throw, they DONT push out fast enough, its a massive annoyance, I'd like to see the defence push the line up quickly like they do when they go on the counter. Their aim should be to compress the line; at the moment (and in 14) they stand in the line leaving it so the opposition can collect the ball, wait for ages for a decent cross and put themselves under more pressure.

or in this case;

B) They don't prioritise covering the main threat. None of the defenders bothered to help the lone man on the far post, enough so that he could get three shots off, in fact no one got in the 6 yard box at all. I think, it may be that they're programmed to ensure they cover the angles for the cut back, which is fine but in this particular case someone, anyone, needed to run over and help out. They had more time than they thought as well. Hell, I was watching it and going 'where the bleeding heck is the defence!'

Anyway;

TL:DR - Keepers need to learn to get back up quicker and defenders at set pieces need tweaks to their mentalities and behaviour. :)

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Far too many complaints from players about 'not starting games' when the reality is most are not fully fit (perhaps my fault with training in pre-season, although in the past I've never struggled to get them well into their 90% 's). Also, seems injuries are really common (4 in a single game and at least 2 per game). It might be down to training - but seems a little OTT.

As for the rest, sure there are UI quirks and a variety of polishing required to the match engine and other things (highlighted in this thread already) but generally speaking - I'm loving this beta. Probably because I know it's a beta and the first patch will clean (most) of it up.

PS - also own goals. It's more common than a Spurs defensive error

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Following issues.

1. During matches I see every game a weird pass back to keeper that is never accurate and leads to a corner for the opposition. Now this can happen at times but every game at least 2 times? My defenders aren't even under pressure!

2. Sometimes I can not see when a goal is occured because it quickly skips to the kick-off.

3. Rare moments that a player in pitch 'teleports' from A to B.

4. Players get unhappy for someone that doesn't get his wish for a transfer or contracts. Seems a bit extreme at the moment.

5. Not sure if with others teams but at Ajax agents already ask 4x more money when they want to sign a new contract. (500k to 2m)

6. Players always unhappy about 'Feels he is not getting enough coaching attention during fitness training'. I tried everything but I don't know what to fix this.

7. There is no ball possession tactic possible since I can never get 65%+. Of course this can be due opposition plays the same way but it seems impossible so far although I am still playing on.

8. At competition screen on friendly cups I always see 'Knocked out in Third place Playoff by [own team(Ajax)]'. Obviously a bug.

9. My first league match doesn't show in the new feature 'games won/drawn/lost'. For example it says '2 games drawn' but only shows 1 of them.

10. I have no idea how job searching works but isn't it possible to just keep searching till I decide to stop the search? Also when I sign 1 of them it automatically cancels while I am still in need of staff members.

11. Players get unhappy pretty quick for 1st team football. Way too quick in my eyes.

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I don't know about anyone else but the more i play this game the more it's winding me up.

I started a game with my team Leicester City, struggled to win a game and even keep clean sheets, very high scoring games and never any 0-0's.

Totaly unrealistic

I started another with Man u and encountered the same problem, not winning games, getting beat at old trafford by burnley 4-0 all scored in the first 20 mins,

every team also seems to have at least 70% possession no matter what i do.

Started another with Chelsea, Citeh and its the same, not winning games, getting outplayed by lesser teams.

Tried all sorts of tactics and i'm not a newbie to footy manager, been playing these games for 20 years so i know what im on about!

Surely this is not right?

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i am currently with wigan and i am 4th in league, won 6 drew 2 and lost 2. one of the draws was 0-0 and the highest scoring game i have had is 3-1. i am loving the game, agreed there are problems but think this is by far the best fm to date. roll on the 7th

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I don't know about anyone else but the more i play this game the more it's winding me up.

I started a game with my team Leicester City, struggled to win a game and even keep clean sheets, very high scoring games and never any 0-0's.

Totaly unrealistic

I started another with Man u and encountered the same problem, not winning games, getting beat at old trafford by burnley 4-0 all scored in the first 20 mins,

every team also seems to have at least 70% possession no matter what i do.

Started another with Chelsea, Citeh and its the same, not winning games, getting outplayed by lesser teams.

Tried all sorts of tactics and i'm not a newbie to footy manager, been playing these games for 20 years so i know what im on about!

Surely this is not right?

These issues have been reported and noted a number of times, and are being worked on as we speak I assume.

It's a beta so problems like these are ironed out before release. :)

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But this is just Football Manager were talking about ? Not Far Cry or something like that. Football Manager is based mostly on text on a background. And I don't even play my games in 3D. Just old 2D.

I wouldn't think that displaying a text over a still background would take so much of my processing power. I can edit 4-5 Full HD video timelines in Premiere Pro without the fan going wild but I can't look at my Inbox in Fm15 with 2880p resolution.. I think its strange how much power is needed to run a simple game like Football Manager.

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But this is just Football Manager were talking about ? Not Far Cry or something like that. Football Manager is based mostly on text on a background. And I don't even play my games in 3D. Just old 2D.

I wouldn't think that displaying a text over a still background would take so much of my processing power. I can edit 4-5 Full HD video timelines in Premiere Pro without the fan going wild but I can't look at my Inbox in Fm15 with 2880p resolution.. I think its strange how much power is needed to run a simple game like Football Manager.

You're very, very wrong. There's a lot that needs processing in the background. How many players are in the database? Managers? Staff? Matches?

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I don't know about anyone else but the more i play this game the more it's winding me up.

I started a game with my team Leicester City, struggled to win a game and even keep clean sheets, very high scoring games and never any 0-0's.

Totaly unrealistic

I started another with Man u and encountered the same problem, not winning games, getting beat at old trafford by burnley 4-0 all scored in the first 20 mins,

every team also seems to have at least 70% possession no matter what i do.

Started another with Chelsea, Citeh and its the same, not winning games, getting outplayed by lesser teams.

Tried all sorts of tactics and i'm not a newbie to footy manager, been playing these games for 20 years so i know what im on about!

Surely this is not right?

You can't just assume you'll win games, just because you've been playing for 20 years. The AI and ME is getting improved every year.

Please ask advice in the Tactics forum, but read this first: http://community.sigames.com/showthread.php/327822-Asking-For-Help-PLEASE-READ-THIS

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I have a few thoughts after testing the game over the weekend.

1. Something which has been present in all iterations of the 3D ME; when a player (usually a defender) is 10 yards ahead of an opposition player chasing the ball down, where they suddenly slow right down and allow themselves to be overtaken by a player who looks like they have a pace attribute of 22. It looks scripted and breaks the immersion. I've no problem with a foot race and the quicker player winning this, but not when it's exaggerated like this. Happy to upload a PKM if an example is required?

2. The columns disappear when trying to customise them (add/remove), in both the tactical and squad screens.

3. The overlapping of the shirts and ratings of players when certain formation/roles are set (usually when you set an AMC to support), it results in us not being able to see the new green star & circle ratings of the players below that man.

Have to say though, I was put off pre-ordering this (or buying this year's at all) by the comments in this forum of a broken tactics screen, a garish UI & rubbish ME; but I'm glad I didn't break the habit of 20+ years. The left-hand nav bar takes me back to CMs of miss-spent youth (a choice of colouring for this would be nice, unless this is already present in the preferences area....hmmmm I'll take a look here actually when I get home), and the scouting has been revamped to a very useful level (you actually need it now).

Excellent work again SI :):thup:

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why am I losing so much money? Doesn't seem right.

http://i61.tinypic.com/21kbhv9.jpg

<a href="http://tinypic.com?ref=21kbhv9" target="_blank"><img src="http://i61.tinypic.com/21kbhv9.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

<a href="http://tinypic.com?ref=2ajdeva" target="_blank"><img src="http://i59.tinypic.com/2ajdeva.jpg" border="0" alt="Image and video hosting by TinyPic"></a>

Why have I paid back so much money so quickly? Where does it say how much I owe in total.

Also cut off on that is "other" £255,000.

Any si staff help me with this?

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1. Something which has been present in all iterations of the 3D ME; when a player (usually a defender) is 10 yards ahead of an opposition player chasing the ball down, where they suddenly slow right down and allow themselves to be overtaken by a player who looks like they have a pace attribute of 22. It looks scripted and breaks the immersion. I've no problem with a foot race and the quicker player winning this, but not when it's exaggerated like this. Happy to upload a PKM if an example is required

If you could, that would be appreciated. You'd be surprised at how many bug reports we get without any PKM examples. So if you get a chance, please do so. :thup:

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1. Something which has been present in all iterations of the 3D ME; when a player (usually a defender) is 10 yards ahead of an opposition player chasing the ball down, where they suddenly slow right down and allow themselves to be overtaken by a player who looks like they have a pace attribute of 22. It looks scripted and breaks the immersion. I've no problem with a foot race and the quicker player winning this, but not when it's exaggerated like this. Happy to upload a PKM if an example is required?

I noticed this at least twice last night in the handful of games I played to both me and the AI. Definite issue with that. Will keep an eye out for it again as well.

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I will, but it's not a tactics problem is it? Clearly a bug which a few have mentioned and i'm pointing out my own experience.

Every single thing you said was a tactics problem. There are bugs with the ME, especially with high scoring games, poor goalkeeping and more, but none of what you said related to that at all.

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I will, but it's not a tactics problem is it? Clearly a bug which a few have mentioned and i'm pointing out my own experience.

I'm willing to bet serious money on the fact that it's your tactics. I've seen posts mostly about FM15 being too easy. You're not only finding it difficult, you're not winning at all. That's no bug. That's horrific tactics.

As I advised, read that post in the link and open a thread. If the gurus there are happy with your setup, they'll direct you to the bugs forum, explaining what to do.

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I'm willing to bet serious money on the fact that it's your tactics. I've seen posts mostly about FM15 being too easy. You're not only finding it difficult, you're not winning at all. That's no bug. That's horrific tactics.

As I advised, read that post in the link and open a thread. If the gurus there are happy with your setup, they'll direct you to the bugs forum, explaining what to do.

I do know how to use tactics, jeez... Against burnley i fielded a basic 4-4-2, short passing game and very few other options, i dont care what you say but that man u team full strength would easily beat burnly what ever tactics you use, they had 70% possession and won 4-0, hmm.....

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Any si staff help me with this?

Total loan debt is normally shown in club description next to club value.

You're paying at that rate because that's what your board agreed to do.

Total debt will tell you how long you'll be paying it for obviously and you'll have sponsorship, season ticket money etc to come before next season.

But really it shouldn't worry you as your job is to keep within your wage and transfer budgets, it's up to the board how they finance the operation.

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I'm willing to bet serious money on the fact that it's your tactics. I've seen posts mostly about FM15 being too easy. You're not only finding it difficult, you're not winning at all. That's no bug. That's horrific tactics.

As I advised, read that post in the link and open a thread. If the gurus there are happy with your setup, they'll direct you to the bugs forum, explaining what to do.

It'd be interesting to see your tactics too lewishazza, perhaps you're going too offensive with United? Something you might have gotten away with when they had Ferdinand & Vidic at the back.

Had they done that yesterday Chelsea would've countered the hell out of them. Just a theory.

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I do know how to use tactics, jeez... Against burnley i fielded a basic 4-4-2, short passing game and very few other options, i dont care what you say but that man u team full strength would easily beat burnly what ever tactics you use, they had 70% possession and won 4-0, hmm.....

It was 0-0 at Turf Moor earlier this season, so I'm not sure about "easily beat Burnley".

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I do know how to use tactics, jeez... Against burnley i fielded a basic 4-4-2, short passing game and very few other options, i dont care what you say but that man u team full strength would easily beat burnly what ever tactics you use, they had 70% possession and won 4-0, hmm.....

Leicester / man utd anyone

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It'd be interesting to see your tactics too lewishazza, perhaps you're going too offensive with United? Something you might have gotten away with when they had Ferdinand & Vidic at the back.

Had they done that yesterday Chelsea would've countered the hell out of them. Just a theory.

What im using now. 4-2-3-1 Retain possession, shorter passing, clear to flanks, whipped crosses, run at defence, drop deeper, take a breather, lower tempo. Mentality Control.

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What im using now. 4-2-3-1 Retain possession, shorter passing, clear to flanks, whipped crosses, run at defence, drop deeper, take a breather, lower tempo. Mentality Control.

Please read the link I posted. You'll get a lot of advice that way.

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What im using now. 4-2-3-1 Retain possession, shorter passing, clear to flanks, whipped crosses, run at defence, drop deeper, take a breather, lower tempo. Mentality Control.

I'm certainly no FM tactics guru, but it seems to me like you're letting Burnley have the ball by dropping deeper and taking a breather (hence their 70% possession). The rest of what you are trying to do makes sense considering United's strengths (Di Maria & the forwards).

Try removing these 2 settings and let us know what happens...

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