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Yes some players want exactly that, we will never get a true AI that builds a squad the same as a player would, at least not in my lifetime.

It would be nice to see the top teams at least stay competitive and not let their teams age to where they are no longer competitive but have millions in the bank, also you do have times where the top teams buy the best talent and just leave them to rot.

Other times you have top teams loaning players from lesser teams and actually playing them.

It really takes quite a bit away from the game, if like me you play it as realistically as you can, getting to a cup final and then facing a team that should be full of stars and all you see is a few has beens, a few never will be's and 1 or 2 "why the hell do they have him on loan?".

It just devalues the save, I have gave up a few saves over the years because of this.

Anyway, let's keep this quiet as Neil will have a right go if we keep talking about it. ;)

To be fair, some of these things happen in real life, Manchester United could probably prove as an example for all.

Not refreshing an ageing squad, happens all too often in real life, Man Utd are in the process of recovering from this right now.

Buying talent and not playing them, Chelsea are experts at this, United and Kagawa, etc.

Big teams loaning players from lesser teams, rarer but does happen, Arsenal and Kallstrom, Madrid and Hernandez. More often clubs loan a player as a trial, before deciding whether to buy them or not(I'd imagine this is what is happening with Hernandez).

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@daylight

I'm so glad that my CL winning side has a DR (Soares) rated at 2*, a DC (Caulker) rated at 3*, a winger (Srna/newgen) rated at 2*, and a DM rated at 3* (cause he's old and regressing)

you could arguably say that:

Soares is a never-will (based on his CA/PA) - peaks at around 130 IIRC, but is more than capable (and is valued at around 11m for me)

Srna is a has-been, given that he's currently 34 (but I guess that's good enough to win DR in the world cup 2018 team, so he's hopeless right?)

and Caulker arguably shouldn't be in my side, but he's actually my Balanta replacement (and he's better imo)

and a newgen that didn't do that well for Lokomotiv Moscow (of all places) on loan, but was arguably one of my better wingers (rotated with Srna for fitness issues)

Ward-Prowse as my main creative MC

and my squad contains:

Richards (okay did, I sold him to Stoke for 6m before the WC) who was rotting for City reserves on the transfer list, who I managed to get into the WC18 squad

Okay, I shall admit that I'm carried by a world-class GK, DC, Winger and ST (who scored 45 in 49 that season) but you don't need a team of superstars to do well, as long as they're equipped in the right areas

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I am guessing you have never seen a top side in FM relegated while still playing maybe a 38 year old Rooney. :)

Yes it can happen but even the SI guys will tell you sometimes it goes way too far, like I said earlier I had Man City that just won the league take my 19 year old keeper, maybe good enough for a bottom of the Championship team on loan, they played him for a third of the season.

He was my 3rd maybe 4th string, he was never going to be good enough for a top team, they took him even though he was not for loan, they ignored the fact my second string a Swedish international and deemed "a good Premiership keeper" was available for loan.

It is fine to say that it can happen but as the seasons progress it happens to often and to many teams seem to get neglected.

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I've seen it happen, just saying weird stuff does happen in real life, of course not as much.

My main save, in the 2020's, Bayern were still playing Neuer, and I think Lahm and Schweinsteiger. What was odder was Chelsea, who had David Luiz converted to natural LB, as their 2nd choice LB, their first choice, a naturally converted mid 30's Arturo Vidal.

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I'm confused about this 64-bit fetish. What would be the benefit of switching to 64 bits?

generally it means that it would use more than 4GB ram, which means that we can have MORE features (cause who doesn't love that)

at the minute, we're capped at a development because otherwise the slower machines will fall-over

it does mean, however, that all 32bit OSs are unable to run the game, but it's not the mid 00s anymore

32-bit OSs are becoming obsolete, but then the only PCs that use them are netbooks and reasonably old PCs (that probably need upgrading for FM anyway)

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I think people are being picky when they complain about the FM games. However it just means the game is so good and people are wanting to squeeze out the last bits of unrealism out of the game. The only issues i have had with recent editions of FM is as follows:

Kit changes, every year there is a different kit at every club, and sometimes kit colours change, like southamptons white with a red stripe, and cheltenhams marroon kit. I have always wanted to have kit changes in the long term saves something like every 3 years some clubs shirts change, from stripes to plain or whatever. Its very tiresome when im in 2050 and my Crewe team still has its 2013-14 kit. Is this going to be a feature in FM15?

Dynamic rivalries, Id love to create new rival clubs as the game goes on. In my Crewe save last year I had a spell whereby I played Tramere in a relegation dogfight game (winner stayed up loser went down) and it ended 4-3 to me, 3 red cards and lots of yellow cards. The following season i played them in the JPT final and lost. The next season they came up and we got to the Playoff semi-final vs each other. Over the course of the two legs produced another 3 red cards and an agg score of 7-4 to Tramere IIRC. It would have been fantastic to look at the club information screen and see Tramere as "other rivals" under "competitive" reasoning as that would increase the enjoyability of these types of games. Is there anything in the new FM15 that looks at this? 7

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generally it means that it would use more than 4GB ram, which means that we can have MORE features (cause who doesn't love that)

at the minute, we're capped at a development because otherwise the slower machines will fall-over

Is the development is capped right now? I think people are putting the cart before the horse. I just ran FM14, and memory usage maxed out at 850MB. So switching to 64-bit right now might not do any good at all. As soon as they develop features that would benefit from 64-bit, they can switch.

I'm just speculating of course, but who isn't?

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Is the development is capped right now? I think people are putting the cart before the horse. I just ran FM14, and memory usage maxed out at 850MB. So switching to 64-bit right now might not do any good at all. As soon as they develop features that would benefit from 64-bit, they can switch.

I'm just speculating of course, but who isn't?

SI is aware and when the time is right (FM 2016 or FM2017) I'm confident that they are going to make the move.

The development is capped on some points in my opinion and I see it reflected in the new features announced so far. I need to admit that the new features are pretty smart with the given constraints.

It's a chicken and egg situation, if the minimum spec is 1gb ram and a single core processor, it would be very wild to design a game that requires more if you're running 1 league for example.

Official reply

As much as I appreciate the discussion for 32-bit and 64-bit OS, we're supporting 32-bit and although we can understand some of the benefits of being 64-bit there are no plans to do so at this stage. If we can keep this thread more in line with feedback from the video and what has been announced so far it'd be appreciated. Thanks.
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One thing I wonder about when people talk about 'AI squad building improvements' is whether they really want exactly that.

The game I'm still tinkering with in FM2014 is a classic 'nowhere to the top' adventure with Wick Academy (most northern league team in the UK, newly playable as a result of scottish 'pyramid' changes.)

Truth of the matter is, achieving success with such an unlikely candidate should be impossible if the AI marshalled it's resources better and acted more strategically.

I guess this comes back to a perennial discussion about 'difficulty settings' - specifically being able to alter the level of challenge 'in-game'.

For me, the ability to dynamically add and remove leagues was a really revolutionary feature, be nice to see more of that kind of fluidity.

I get your point, but the Scottish league is perhaps not a great example. It's a country where a sugar daddy can take a village team in Gretna to the SPL and Europe; where currently Hamilton Academical are sitting at the top of the league, ousting my team Inverness CT who've been top of the league on gates of under 3000. If you switched your team to Brora Rangers just down the road, your FM career could replicate real life (or do I mean the other way round?).

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This has already been extensively discussed and has had an official response.

There's no real need to make your final inference; please try to keep things civil without resorting to snide, unfounded observations.

Or: It needs to be said as SI need to understand that there is a demand for it, which they clearly do not seem to realise at the moment given the response, and belligerently chastising people for stating an opinion on the topic doesn't help anyone.

What exactly does this "silence all critics" approach achieve?

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What exactly does this "silence all critics" approach achieve?

Wow, dramatic much?

Plus, surely if they where going to 'silence all critics' as you put it then you wouldn't have this reply from a member of si staff

As much as I appreciate the discussion for 32-bit and 64-bit OS, we're supporting 32-bit and although we can understand some of the benefits of being 64-bit there are no plans to do so at this stage.
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Or: It needs to be said as SI need to understand that there is a demand for it, which they clearly do not seem to realise at the moment given the response, and belligerently chastising people for stating an opinion on the topic doesn't help anyone.

What exactly does this "silence all critics" approach achieve?

SI clearly understands that there's a demand for it, but we've had this official reply:

As much as I appreciate the discussion for 32-bit and 64-bit OS, we're supporting 32-bit and although we can understand some of the benefits of being 64-bit there are no plans to do so at this stage. If we can keep this thread more in line with feedback from the video and what has been announced so far it'd be appreciated. Thanks.

I would strongly suggest that you keep to feedback on what you saw in the video in this thread. No more.

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[quote name=daylight;9882269we will never get a true AI that builds a squad the same as a player would' date=' at least not in my lifetime.

Anyway, let's keep this quiet as Neil will have a right go if we keep talking about it. ;)[/quote]

Correct on both counts :) what you should now do is give yourself time to assess AI capabilities in FM15 and then revisit the issue in a dedicated thread.

It's hugely complex but I'm convinced certain aspects can be fast tracked, but no more in this thread :herman:

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Not gonna be popular but to do with AI and such, I just feel it should be impossible for the player to take a club like Woking to playing in the CL within 15-16 seasons, realistically that would never happen.

People say that it takes the fun out of the game but if you want realism it doesn't really. Each club should have a potential, which if you go on the editor you can see it does anyway. But unless you're a large town or a city, you wouldn't have much chance of winning the top flight. Look at the history of football, every club in Spain/England/Italy that has ever won the top flight comes from a city or large town, Madrid, Valencia, Bilbao, Barcelona, Turin, Milan, London, Manchester, Liverpool, Nottingham this is because they have

1. the population=fanbase=finance (Valencia has 2.5m people, easy to get 50-60k a week to watch you from that)

2. due to the population of these areas it is easier for them to find talent, 5m people in Madrid, you have a better chance of finding 30 talented youngsters within a 30 mile radius than say Almeria that is sparsely populated in comparison.

I just feel that every club has their limit, like somebody like Bolton could be at the top due to its location, and the surrounding population, but it would realistically take 20-30 years of slow build up, bringing players through, then taking supporters from the surrounding areas of Manchester, Liverpool, preston etc to build a solid fanbase like Man Utd, Everton and Liverpool have now. Whereas to take somebody like Woking (that fair enough is in a large population in Surrey, but has to compete with Fulham, Chelsea, Brentford etc) to the CL is completely unrealistic, or if it was to happen it would take 30 seasons minimum, and as somebody else mentioned in this thread, thats where maybe the AI needs to be improved. Like Fleetwood now in real life, they had back to back promotions and flew up the leagues, but now they're finding L1 is maybe their limit due to town population, fanbase and resources.

For me i'd love to take say Stockport County to challenging in the top flight, but if I was to do that it would have to happen in a certain order, sort of the way it has for Swansea and Cardiff, and thats slow solid build up, followed by a stadium to meet the top flight demands, (minimum 20-25k all seater) then eventually promotion. It just annoys me when you take teams like York City to the Prem and you're still at Bootham Crescent with 9-10k a week, there needs to be some point where the board starts to match your progression/ambition as a manager and plans for a future in a higher division. Basically this might be in the wrong area and i've probably gone on tangent a bit, but i feel that needs to be addressed somewhat, obviosuly its not vital importance but its just something that adds to the realism of the game.

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My two cents on what I saw:

- Tracksuit manager or Tactical manager: Unsure about this so far. Adding RPG elements to FM should be used with absolute caution. Will likely not add much. The feature allows for being exploited to suit the needs of a specific save and will likely lead to vastly unrealistic extreme choices (like fully specialising on maximum stars rating for one specific area of training, while leaving unimportant skills on 1 then). But let's give it a chance first. :)

- Improved graphics of the match and player movement: I guess in terms of technology the idea has great potential for the future. :thup: The footage in the video looks by no means better than FM14 :thdn:

- In-match team talk from the side line: Great addition :thup:

- Stadium versions: THAT'S what I call improvement. Looks amazing. Hope we get to see as much of the stadia in the finished game as well.

- More PPM's: Needed.

- Scouting: Big step up! :thup:

- Press conferences: As long as they have become better by containing more variation and more intelligent follow-ups I'm happy - as long as we have not more of them.

- Player interactions: One of my biggest gripes with FM14 which needs overhaul. So far the talk to player button is the doom relationship button. Hence I just don't talk to players at all, if possible. This should be easier to understand and manage. Unfortunately, by the looks of it, interaction seems to have become even more important in the new game. This means a big risk in my view. Unless that feature was substantially improved at the same time (we have no news about that right now) then this could lead to a serious negative impact on the game. My single biggest concern for FM15 from now on...

- Advanced announcements of budgets for following season: good yet minor issue.

- Club profiles and lists of previous managers: anything which increases immersion and in-game continuity and credibility is more than welcome :)

- Job interviews: one could expect them to be improved. Seems like it happened :)

Overall happy with what I saw :)

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My two cents on what I saw:

- Improved graphics of the match and player movement: I guess in terms of technology the idea has great potential for the future. :thup: The footage in the video looks by no means better than FM14 :thdn:

I have exactly the same feeling, the video was underwhelming to say the least. It could be because my expectations were too high after seeing the motion capturing studio.

Really curious when I will be running the two finished versions side by side if I can spot the evolution...

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I've been watching the video again and again every time I get some spare time and tried to concentrate on specific things. My question now is about the TrackSuit manager extreme, mainly : Let's say I would opt for that kind of a manager when I want to start a new LLM save game, thinking that at the lowest english league playable the coaches would be really bad, so I would somehow compensate that with my own coaching abilities which are better. How much of an impact would that be? I know I will see this when I will try the beta and figure out by myself how I should create my manager in order to make it still a challenge; I think the main question here is , are the two "roles" balanced properly, to the point that opting for a specific one in a specific save, would make the game still a challenge and not make things really easy ?

In the end, I want to say that I appreciate every effort SI puts in this game. I think their goal is very difficult, close to impossible, based on the "target audience". Most of the people playing this game, or at least that are active on this forum, have jobs and other responsabilities so their free time is limited. Every year we want more and to make things more realistic and closer to the game we love in real life, but that also means more things for us to learn and get used to, meaning more time needed. So while most of us have bigger expectations from the game, we are limited by the free time we have more and more every year, so basically SI's job is to give us the perfect game, but also give us the spare time between our jobs and other responsabilities to play their perfect game, which makes it impossible. ( except ofc, they hire us to be game testers haha). What I want to say is, even though we always expect more and criticize some of the things, I think most of us are already more than pleased with what we got, we're just somehow frustrated that we don't have the infinite time to play it and learn it.

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I have exactly the same feeling, the video was underwhelming to say the least. It could be because my expectations were too high after seeing the motion capturing studio.

Really curious when I will be running the two finished versions side by side if I can spot the evolution...

You realise that it's still in beta - and that they have finished polishing the graphics?

The video showed some good motion from the players, the exact thing you'd expect from good motion capture.

As for the graphics, and the smoothness, it's still being polished. I doubt we'll see floaty players gliding down the pitch on the release version.

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You realise that it's still in beta - and that they have finished polishing the graphics?

The video showed some good motion from the players, the exact thing you'd expect from good motion capture.

As for the graphics, and the smoothness, it's still being polished. I doubt we'll see floaty players gliding down the pitch on the release version.

As I said, very curious to see the end result and anxious to compare both finished versions side by side.

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- Tracksuit manager or Tactical manager: Unsure about this so far. Adding RPG elements to FM should be used with absolute caution. Will likely not add much. The feature allows for being exploited to suit the needs of a specific save and will likely lead to vastly unrealistic extreme choices (like fully specialising on maximum stars rating for one specific area of training, while leaving unimportant skills on 1 then). But let's give it a chance first. :)

i highlighted this and got the reply that it balances out.

i'm not sure what are the other 'benefits' of being a tactical manager. because if the immediate benefit of being tracksuit is the ability to get 5* star training in 1 skill set which aids player development immediately, then the point of tactical manager is up for questioning.

for LLM in online games the ones who use tracksuit is an obvious advantage because they do not need spend money on another coach.

this tactical and tracksuit manager thingy is still in the grey area until we play it and find out if the whole idea is a flop or success.

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i highlighted this and got the reply that it balances out.

i'm not sure what are the other 'benefits' of being a tactical manager. because if the immediate benefit of being tracksuit is the ability to get 5* star training in 1 skill set which aids player development immediately, then the point of tactical manager is up for questioning.

for LLM in online games the ones who use tracksuit is an obvious advantage because they do not need spend money on another coach.

this tactical and tracksuit manager thingy is still in the grey area until we play it and find out if the whole idea is a flop or success.

I guess that motivating will be very important. Others, like judging ability and potential, probably not.

In general, Ilike the idea of difficulty levels and beyond the past experience the feature serves as exactly that. So that's a pro.

However, my fear is that the feature can frustrate users if they do exactly what they did before on FM, just that now it may not work as well anymore just because of the virtual user having a bad attribute in his profile. It could feel like the game is cheating, just like Civílization does on higher difficulty levels. I don't want the game to head that way. Could be a big con, we'll have to see.

On the other side, it may in practise, if done well, also add another layer which we may enjoy. We will learn about this, either way. :)

But indeed there may be obvious strategies. In LLM I will need the ability to coach well. At a top team I'll need to be able to motivate because I can buy as many good coaches as I need.

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i highlighted this and got the reply that it balances out.

i'm not sure what are the other 'benefits' of being a tactical manager. because if the immediate benefit of being tracksuit is the ability to get 5* star training in 1 skill set which aids player development immediately, then the point of tactical manager is up for questioning.

for LLM in online games the ones who use tracksuit is an obvious advantage because they do not need spend money on another coach.

this tactical and tracksuit manager thingy is still in the grey area until we play it and find out if the whole idea is a flop or success.

hypothetically, you should be able to get 5* training in one area

but will you?

from looking at the video, if you maxed out DDM and one area (okay, fitness because I know it without looking it up) then you need a minimum of 82 points available (DDM is 50, Fitness 20, every other stat 1)

the tickboxes for Wimbledon gives you a total of 120 to play with (15 stat areas, 8 in each)

but it'd obviously be less if you're playing realistically (because what "conti c license" + "regional football" wants to coach a team in the 10th tier?)

but fitness coaches aside (because Winsper, readily available 5* fitness) and say something more technical like Shooting? well, you need a bit more for that

unless something like:

player knowledge affects your scout reports? or

low man management causes riots every other week? or

low determination doesn't get you that initial job? or

maybe it's got a lower-cap (so you can't have an attribute below 3 for example)

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I'm pretty bored of all this attentions to 3d improvement. Okay, I use 2D even if my PC is full-compatible with 3D, so I really can't see any benefit of all this work of improvement.

But all I can see is that 3d, even though all this years of work, is still...sorry for my words, but is objectively ridiculous. It will never be like Fifa or Pes, because FM is a managerial, graphic is not a priority at all, so I think that all this attention over the last years to recreate a better 3d is incomprehensible for a title like Football Manager, which (I think) should be strongly improve other aspects, like transfer realism, AI, emotive reactions and interactions. I don't think that the FM 3d as we know could help to sell even only a copy of the game more.

I'm so disappointed that in 27 minutes of FM15 presentation, 5 are only for 3d. For THIS 3d, which seems like Fifa97. Could you consider to focusing on other areas? For a guy who play FM from FM2006, the game starting to be repetitive. After 5-6 seasons all the things started to be repetitive. When a team wins a trophy, always the same reactions, the same messages. I'm afraid that will be the same for FM15. Graphics change. Yeah cool. But from FM I expect more speaking about the core of the game! The majority of people still using 2d for a reason! Please SI producers, don't fall asleep on the laurels. FM 2014 is a worst game than FM2012. Please think about this.

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It will never cease to amaze me how many people on this forum assume that the vast majority of people play the game the exact way they do. I very much doubt that "the majority of people are still using 2d".

Isn't it funny how the one thing that EVERYONE is crying out for is also the one thing that every individual poster wants the most?

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It will never cease to amaze me how many people on this forum assume that the vast majority of people play the game the exact way they do. I very much doubt that "the majority of people are still using 2d".

Isn't it funny how the one thing that EVERYONE is crying out for is also the one thing that every individual poster wants the most?

I still use 2d more than 3d because it lessens my frustrations during the match itself. I only use 3d when I study my tactics.

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Kit changes, every year there is a different kit at every club, and sometimes kit colours change, like southamptons white with a red stripe, and cheltenhams marroon kit. I have always wanted to have kit changes in the long term saves something like every 3 years some clubs shirts change, from stripes to plain or whatever. Its very tiresome when im in 2050 and my Crewe team still has its 2013-14 kit. Is this going to be a feature in FM15?

I put something similar on the Wishlist thread a while ago. Kits are a major source of income for clubs and, at my own EPL club I know for a fact that the manager has an input into the final design of a new kit.

There's been no comment on this from SI that I can find. Even if it's just an option in the Editor to change kits manually, it's another thing that would keep the game fresh as the seasons go by. I would appreciate the thoughts of the SI mods.

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I'm pretty bored of all this attentions to 3d improvement. Okay, I use 2D even if my PC is full-compatible with 3D, so I really can't see any benefit of all this work of improvement.

But all I can see is that 3d, even though all this years of work, is still...sorry for my words, but is objectively ridiculous. It will never be like Fifa or Pes, because FM is a managerial, graphic is not a priority at all, so I think that all this attention over the last years to recreate a better 3d is incomprehensible for a title like Football Manager, which (I think) should be strongly improve other aspects, like transfer realism, AI, emotive reactions and interactions. I don't think that the FM 3d as we know could help to sell even only a copy of the game more.

I'm so disappointed that in 27 minutes of FM15 presentation, 5 are only for 3d. For THIS 3d, which seems like Fifa97. Could you consider to focusing on other areas? For a guy who play FM from FM2006, the game starting to be repetitive. After 5-6 seasons all the things started to be repetitive. When a team wins a trophy, always the same reactions, the same messages. I'm afraid that will be the same for FM15. Graphics change. Yeah cool. But from FM I expect more speaking about the core of the game! The majority of people still using 2d for a reason! Please SI producers, don't fall asleep on the laurels. FM 2014 is a worst game than FM2012. Please think about this.

They pay graphics experts to do graphics there is NO loss to other areas of the game vis a vis reources :)

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My feedback as to the video:

- tracksuit manager/tactical manager - undecided (need to see it in action, could be good)

- better 3D animations - good (I always watch on 3D and looking forward to this)

- change of UI - good (seems simpler and more intuitive, I quite like how the tactics screen looks like, the stars with the circle to represent the star ratings is a neat idea and saves space; I really like how the players appear more advanced or more deeper depending on the duty assinged; there also seems some rewording for Fluidity)

- scouting changes - good (I like how the reports are represented, how you can set up the scouts, and the new options to search, as well as the results being more vague)

- new roles - good (more options, quicker tactical set up)

- interactions - undecided (I need to see how it plays out, again could be good)

- FMC information - bad (I saw there is a video coming soon to show features for FMC, hopefully meaning there have been quite a few changes to have its own video. I am really looking forward to see those changes as I have spent most of my FM14 time on FMC; however, with all these changes in the full version, I might abandon it, which I cannot decide on yet, as I haven't seen the changes to FMC)

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I put something similar on the Wishlist thread a while ago. Kits are a major source of income for clubs and, at my own EPL club I know for a fact that the manager has an input into the final design of a new kit.

There's been no comment on this from SI that I can find. Even if it's just an option in the Editor to change kits manually, it's another thing that would keep the game fresh as the seasons go by. I would appreciate the thoughts of the SI mods.

Do you have any proof to back this comment up? Would be good to hear, thanks.

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I put something similar on the Wishlist thread a while ago. Kits are a major source of income for clubs and, at my own EPL club I know for a fact that the manager has an input into the final design of a new kit.

There's been no comment on this from SI that I can find. Even if it's just an option in the Editor to change kits manually, it's another thing that would keep the game fresh as the seasons go by. I would appreciate the thoughts of the SI mods.

Considering i'm constantly banging on about realism i'll concede it would be cool, 13 seasons in for example, to send my players out in a Pink Kit for season just to freshen things up. Even if we could only let our imaginations run riot with the Away Kit!

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Do you have any proof to back this comment up? Would be good to hear, thanks.

My brother-in-law worked with the kit manager at Tottenham a while back (which would have been a good thing if I wasn't a Gooner). The manufacturer would present a selection of new designs for discussion in a board meeting, the manager had the final say. He also mentioned (because I assume kit managers within the game all know each other) that Arsenal's first choice of white socks was Wenger's idea so that players could more easily see one of their own without looking up from the ball.

Anyway, it's not critizism, I'm only saying that I've not heard anything official from SI on whether kit changes are being considered for this year's game, games in the future or, more importantly from my own point of view, in the FM15 in-game editor.

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I put something similar on the Wishlist thread a while ago. Kits are a major source of income for clubs and, at my own EPL club I know for a fact that the manager has an input into the final design of a new kit.

There's been no comment on this from SI that I can find. Even if it's just an option in the Editor to change kits manually, it's another thing that would keep the game fresh as the seasons go by. I would appreciate the thoughts of the SI mods.

It would be nice if they would incorporate it in the IGE.

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generally it means that it would use more than 4GB ram, which means that we can have MORE features (cause who doesn't love that)

at the minute, we're capped at a development because otherwise the slower machines will fall-over

it does mean, however, that all 32bit OSs are unable to run the game, but it's not the mid 00s anymore

32-bit OSs are becoming obsolete, but then the only PCs that use them are netbooks and reasonably old PCs (that probably need upgrading for FM anyway)

So if I upgrade from 4GB ram to 8GB it won't make any difference to the speed of the game?

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My brother-in-law worked with the kit manager at Tottenham a while back (which would have been a good thing if I wasn't a Gooner). The manufacturer would present a selection of new designs for discussion in a board meeting, the manager had the final say. He also mentioned (because I assume kit managers within the game all know each other) that Arsenal's first choice of white socks was Wenger's idea so that players could more easily see one of their own without looking up from the ball.

Anyway, it's not critizism, I'm only saying that I've not heard anything official from SI on whether kit changes are being considered for this year's game, games in the future or, more importantly from my own point of view, in the FM15 in-game editor.

Thanks for that, appreciated.

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I'm pretty bored of all this attentions to 3d improvement. Okay, I use 2D even if my PC is full-compatible with 3D, so I really can't see any benefit of all this work of improvement.

But all I can see is that 3d, even though all this years of work, is still...sorry for my words, but is objectively ridiculous. It will never be like Fifa or Pes, because FM is a managerial, graphic is not a priority at all, so I think that all this attention over the last years to recreate a better 3d is incomprehensible for a title like Football Manager, which (I think) should be strongly improve other aspects, like transfer realism, AI, emotive reactions and interactions. I don't think that the FM 3d as we know could help to sell even only a copy of the game more.

I'm so disappointed that in 27 minutes of FM15 presentation, 5 are only for 3d. For THIS 3d, which seems like Fifa97. Could you consider to focusing on other areas? For a guy who play FM from FM2006, the game starting to be repetitive. After 5-6 seasons all the things started to be repetitive. When a team wins a trophy, always the same reactions, the same messages. I'm afraid that will be the same for FM15. Graphics change. Yeah cool. But from FM I expect more speaking about the core of the game! The majority of people still using 2d for a reason! Please SI producers, don't fall asleep on the laurels. FM 2014 is a worst game than FM2012. Please think about this.

Just because you are bored of a certain part of the game doesn't mean everyone is.

I for one am happy that they're investing in ways to improve the 3d match engine.

Finally, as it's been said on here a million times already; graphic developers and game developers are two separate jobs. It's not a case of sacrificing one for the other. I feel this point should be stickied somewhere.

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Do you have any proof to back this comment up? Would be good to hear, thanks.

I seem to remember when Dick Advocaat was the new manager of Rangers he disliked the new shorts as they were too long and got them sent back and demanded they be made shorter.

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So if I upgrade from 4GB ram to 8GB it won't make any difference to the speed of the game?

You could see some minor improvements, especially if you're multitasking a lot. You need to bear in mind that your OS (operating system) uses some ram as well.

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i highlighted this and got the reply that it balances out.

i'm not sure what are the other 'benefits' of being a tactical manager. because if the immediate benefit of being tracksuit is the ability to get 5* star training in 1 skill set which aids player development immediately, then the point of tactical manager is up for questioning.

for LLM in online games the ones who use tracksuit is an obvious advantage because they do not need spend money on another coach.

this tactical and tracksuit manager thingy is still in the grey area until we play it and find out if the whole idea is a flop or success.

I believe in the Q&A it was said that having higher points in judging ability will mean that scouting will take less time to get to a more accurate level. We also don't know how high the the range of possibilities could be on very low level scouting. The only example showed in the Video showed Watford scouting a Derby player with still quite a range in values for stats. And you would assume Watford as a mid level Championship club should have a decent scouting department.

Although I feel that this isn't as much as an advantage for LLM than having the equivalent of a 4*+ coach, the amount of time/money saved from improved scouting resources would help. I am sure there are many other bonuses too.

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Looks very good so far.. Cant wait to get my hands on FM this year. Looks like a major jump in many things some of the forum users have been pestering SI about for some time, its good to see that they listen unlike some companies! Not overly sure about the side bar but in general looks a big step up from 2014.

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I'm sorry but a poll I've created on the subject of using 2D and 3D (although early days) actually points towards people preferring 3D over 2D. Therefore this kind of justifies SI's idea of improving the 3D every year.

Okay, I have to admit that I was wrong, it seems that the majority of people use 3D. The sure thing is that I can't wait to play to FM15, hoping in a always better game!

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Thanks for that, appreciated.

So, returning to the original question. I'm assuming from what you've said that there won't be a built-in kit renewal aspect to the game (which in truth I wasn't expecting), but will kit amendments be a feature in the in-game editor? Will details of the in-game editor functionality be revealed ahead of the game's release?

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