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Neil Brock

Football Manager 2014 - Update 14.3.1 Update FEEDBACK THREAD

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20 minutes in and I have to say , very impressed .

My team feels like its doing what I ask and it's like football porn .

Good stuff Si!!!

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Just try restarting steam or leaving it 10 minutes

Tks for the advice. I tried, but, nope, still getting the same error.

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I thought I'd play a few matches before passing comment on this update and overall I'm pleased. I'm not concerned with the transfer movements as I'm no way starting a new game after so many seasons already played so my comments are based around the ME which is a definite improvement ! There is a lot more variation in passing and movement so it's less predictable than it was. Defenders are now getting a foot in instead of standing off like before and also contributing with goals at the other end of the pitch and gaining more MOM awards into the bargain !! I dare say the moaners will have their say as usual but for the ME to be "real" the game would need to be at least 5x larger and played on a PC that doesn't yet exist !! So for now let's say well done SI for evolving the game into what it is today and accept the restrictions of the current available data and the machines needed to crunch the numbers !

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I can't use new custom editor data (pre-game editor). Loaded the new database, made changes, saved my file in 'editor data'. Then started a new save game, chose my file but there's nothing changed ingame. Has anyone the same problem?

When you start a new career game you should get a window which says 'Choose Database', make sure to select Database '14.3.0 update'. Then at the bottom of that window it should say 'Editor Data Files'. If it doesn't say '1 enabled', select Custom, then click Edit and select your Editor file. Let me know how you get on. Cheers

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+1

This year I have spent more time reading the bugs forum then actually playing the game. Just to illustrate my point.

Playing time FM 2012= 1049 hours

Playing time FM 2013= 83 hours

Playing time FM 2014= 53 hours

Here's mine...

Playing time FM 2012= 438 hours.

Playing time FM 2013= 1429 hours

Playing time FM 2014= 1306 hours

Doesn't really 'illustrate' anything does it?

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Already defenders are a lot more pro active when faced with long balls .

Runners forward and through balls seem to look much better , players looking to pass to a player in a better position rather than try the impossible .

Ffs si , you have just ruined my weekend plans .... :-)

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I've been the biggest feedback critic of the forum on the previous patches but I've a feeling this will be your best one yet.

Well done SI looking forward to getting home and playing FM :-)

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If you have some truly unrealistic waiting times for your changes take effect, then it is always worth uploading a PKM to the bugs forum.

You'll need to note when exactly your change was made, what the change was and the time it was applied. (Edit: What would also help is how many times the ball went out of play and where. Sideline etc.)

I queried the length of time it takes for subs to come on specifically. I was told that it shouldn't take longer than about 5 minutes.

I would suggest that if you find examples of waiting times longer than that, to upload it please. :thup:

Well, I subbed a player and the match went on and on with many set pieces taking place, then the player I was subbing got a (light) injury and then the substitution happened. I thought "so the game calculated that he was going to become injured before I subbed him". Maybe some of the calculated events are taking place too long into the "future"? Meaning the "blocks of play sequences" or whatever they might be called are sometimes 5-10 minutes long.

I don't believe in coincidences, especially not in a computer game ;)

But this sort of thinking has been labeled conspiracy theory before, so what would help everyone, I think, is a bit more clarity on how highlights are produced and how the"blocks of sequences" are stringed together... of course without revealing trade secrets.

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had a few crash dumps playing online that i rarely have...

started a new game with a friend and the first one was right in the middle of my 1st press conference.

started a new game again... and after the first game played in the league, another crash dump.

Sorry to hear about this. It's worth looking and posting in here though http://community.sigames.com/forumdisplay.php/360-Crashes-Game-Launch-and-Technical-Issues so that it is more visible. Thanks

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I just criticised a player for poor training performances given that he appeared in a training report as "concerning". He accepted the criticism :applause:

I think that forwards are still shooting a bit early when they would benefit from carrying the ball closer to the goal, and I think that players that find themselves between the 5-meter box and 16-meter box roughly 45 degrees out from the nearest goal post or narrower are still too selfish, so that 45 degrees angling passes and short crosses/hard low passes in front of goal are rarer than shots. I find that unrealistic.

Have anyone else conceded 30-40 meter shots from well outside the corner of the 16-meter box? I have conceded three of those in 6-7 games since the update. But then I have a fairly small goalkeeper with only 7 Aerial Ability. Could be his weakness showing.

Otherwise the new ME seems like a big improvement.

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When you start a new career game you should get a window which says 'Choose Database', make sure to select Database '14.3.0 update'. Then at the bottom of that window it should say 'Editor Data Files'. If it doesn't say '1 enabled', select Custom, then click Edit and select your Editor file. Let me know how you get on. Cheers

Hi Max. That's exactly what I did, as always. But my changes doesn't show up ingame.

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Played around 9 hours on the new patch last night, and I only really have one pressing concern, and that is that I only saw 1 corner goal in all that time (between me and the ai), kind of feels that its been over compensated too far, anyone else finding this?

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Hi Max. That's exactly what I did, as always. But my changes doesn't show up ingame.

That's odd. In that case, can you check that when you re-open the file in the Editor that it saved your changes correctly? If that all looks good, could you please start a thread in the Editor Bugs forum here; http://community.sigames.com/forumdisplay.php/371-Pre-Game-and-In-Game-Editor in which you tell me what changes you made that don't make in to the game and attach the dbc or xml file from your edit to our FTP and I'll try running it myself in the office. Thanks :thup:

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Here's mine...

Playing time FM 2012= 438 hours.

Playing time FM 2013= 1429 hours

Playing time FM 2014= 1306 hours

Doesn't really 'illustrate' anything does it?

I can accept the fact that FM2013 became a good game after patch 13.3.3 which resulted in less playing time. Bug fixing is hard and tedious.

What really disappoints me is that customers that are improving SI's product for free are neglected and badly informed.

Just have a look in these threads for example:

http://community.sigames.com/showthread.php/381572-Despite-verification-problems-and-comp-error-log-file-compiles-in-game?p=9348909#post9348909

http://community.sigames.com/showthread.php/381541-Not-sure-if-it-s-a-bug-or-it-s-by-design-but-age-limits-on-clubs...-Reviewed

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So last night I played about 10 matches in my FMC Southend save and liked what I saw. This morning I've started a new FMC save with West Ham and now I'm starting to be impressed. Firstly the difference in quality between the two teams is very visible in the game and secondly I am loving the intelligence being shown by the Premiership players in and around the box.

One of my gripes with 14.2 was that players didn't seem to be aware of what was going on around them. In the couple of games I've played so far as West Ham I've seen some great intelligent attacking play - the striker picking up and carrying the ball, checking his run and releasing the ball to an onrushing midfielder (Borriello/Diame); sensible play inside the area, knowing to pass back out to a better placed supporting player rather than spinning and shooting (Joe Cole); cut back passes inside the area (Borriello again). In 14.2 in most cases the ball would have ended up blasted out of play either directly or off an opponent.

Definitely liking what I am seeing. Now I need to play the season and see if the Moyes effect has been implemented for Man Utd :)

And despite all my reservations about 14.2 my time spent playing looks like this:

FM12 - 235Hrs

FM13 - 337Hrs

FM14 - 532Hrs (so far!)

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Minor thing but Jack Butland and Connor Wickham should be on loan at Leeds. :)

There are two reasons why they are not. 1. They are emergency loans and we do not include those in the data. 2. The moves happened after data lock for 14.3.

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for some reason when I play at home the shadows of the players are huge, more than twice the size of the player

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So last night I played about 10 matches in my FMC Southend save and liked what I saw. This morning I've started a new FMC save with West Ham and now I'm starting to be impressed. Firstly the difference in quality between the two teams is very visible in the game and secondly I am loving the intelligence being shown by the Premiership players in and around the box.

One of my gripes with 14.2 was that players didn't seem to be aware of what was going on around them. In the couple of games I've played so far as West Ham I've seen some great intelligent attacking play - the striker picking up and carrying the ball, checking his run and releasing the ball to an onrushing midfielder (Borriello/Diame); sensible play inside the area, knowing to pass back out to a better placed supporting player rather than spinning and shooting (Joe Cole); cut back passes inside the area (Borriello again). In 14.2 in most cases the ball would have ended up blasted out of play either directly or off an opponent.

Definitely liking what I am seeing. Now I need to play the season and see if the Moyes effect has been implemented for Man Utd :)

And despite all my reservations about 14.2 my time spent playing looks like this:

FM12 - 235Hrs

FM13 - 337Hrs

FM14 - 532Hrs (so far!)

I've just watched my dlf come deep for the ball , hold the ball up then play a lovely little ball for my inside forward who had got half a yard on his man .

Lovely stuff .

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That's odd. In that case, can you check that when you re-open the file in the Editor that it saved your changes correctly? If that all looks good, could you please start a thread in the Editor Bugs forum here; http://community.sigames.com/forumdisplay.php/371-Pre-Game-and-In-Game-Editor in which you tell me what changes you made that don't make in to the game and attach the dbc or xml file from your edit to our FTP and I'll try running it myself in the office. Thanks :thup:

Done. Thread is open and I attached my xml file to your FTP.

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Has the option to make players switch position been taken out of FM14?

You can only swap wide players.

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First of all, congratulations SI :applause:

Second, too bad things weren't improved in the PI section: it seems the issues from previous patches with some confusion about instructions already active and unavailable and they were reported in time.

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I agree with making these preferences more dynamic. It is something I will be logging as bug/feature for future versions.

Did countries have transfer preferences set on FM13? And continents? If not, it's a huge huge game-breaker for me. Takes the fun out of perhaps trying to get a little team and a little nation to compete continent . As it basically doesn't matter. Been very impressed with the latest patch, but if this is the case for FM14 as a whole and transfer preferences have been set in such a method. I may have to go back to FM13.

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I loved 14.2.2 Since the update the game is terrible. AI GK virtually unbeatable. My GK & defenders are now making terrible mistakes they never made before. My GK with no pressure passed the ball across the face of his goal only for an opposition player to waltz in for a tap in while my keeper was stranded on the other side of his 18 yard box. Another classic moment was when 4 of my defenders just outside the penalty area were all scrumming for the ball, 3 off them fell over and their striker just took the ball and scored. It was like a 10 pin bowling alley with all my players going down in a pile, it was pretty funny. I am 15 games in since updating(a saved game) and prior to 14.3 sergio aguero had scored 21 goals and since the patch just 1. Even from point blank range he can't score to save his life. Also now there seems to be many more yellow/red cards and a lot of players picking up knocks. I have not changed my tactics drastically since 14.2.2 just trying to tweak but very unsuccessfully i'm afraid. Some things have improved, passing and movement but overall the game experience is much worse. The main thing imo is, I think you guys tweaked the AI GK too much. Anyway to take the game back to 14.2.2?

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I think that forwards are still shooting a bit early when they would benefit from carrying the ball closer to the goal, and I think that players that find themselves between the 5-meter box and 16-meter box roughly 45 degrees out from the nearest goal post or narrower are still too selfish, so that 45 degrees angling passes and short crosses/hard low passes in front of goal are rarer than shots. I find that unrealistic.

I have all of my players set to shoot less often (even strikers, though I only play with one)... Was worried there may be some affect on the success this has been having in the update but things are working great still - still the odd shot from range, but my AF in particular shoot a lot more wisely. Could be worth a go if you don't do it already... Main striker has led scoring charts three seasons in a row, and has 13 in 9 this year...

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I loved 14.2.2 Since the update the game is terrible. AI GK virtually unbeatable. My GK & defenders are now making terrible mistakes they never made before. My GK with no pressure passed the ball across the face of his goal only for an opposition player to waltz in for a tap in while my keeper was stranded on the other side of his 18 yard box. Another classic moment was when 4 of my defenders just outside the penalty area were all scrumming for the ball, 3 off them fell over and their striker just took the ball and scored. It was like a 10 pin bowling alley with all my players going down in a pile, it was pretty funny. I am 15 games in since updating(a saved game) and prior to 14.3 sergio aguero had scored 21 goals and since the patch just 1. Even from point blank range he can't score to save his life. Also now there seems to be many more yellow/red cards and a lot of players picking up knocks. I have not changed my tactics drastically since 14.2.2 just trying to tweak but very unsuccessfully i'm afraid. Some things have improved, passing and movement but overall the game experience is much worse. The main thing imo is, I think you guys tweaked the AI GK too much. Anyway to take the game back to 14.2.2?

1: There is no AI GK. There is ME GK's whatever the team is managed by AI or player, the GK works the same.

2: I believe good players was made better and bad players was made worse, so yeah, your players might indeed be worse off in 14.3.

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Has the option to make players switch position been taken out of FM14?

Just set the team instruction and your wide players should swap throughout the game.

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Did countries have transfer preferences set on FM13? And continents? If not, it's a huge huge game-breaker for me. Takes the fun out of perhaps trying to get a little team and a little nation to compete continent . As it basically doesn't matter. Been very impressed with the latest patch, but if this is the case for FM14 as a whole and transfer preferences have been set in such a method. I may have to go back to FM13.

Transfer Preferences have been set in previous versions too.

These can be changed in the editor. So if you were to start a new game and were worried about any of the preferences for the nation you wished to start in these can be removed before you start a new game.

Cheers,

Ben

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I agree with making these preferences more dynamic. It is something I will be logging as bug/feature for future versions.

That's good to hear Ben, and thanks for replying. Luckily it doesn't affect me too much as I prefer to focus on British players and HG talent. Hopefully it gets sorted in FM15.

On another note, I'm enjoying this patch. ME seems better, however I did enjoy the previous ME, beside the crossing issue. Match engine aside I am pleased to see the notes icon has returned. Something so simple yet so handy!

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High scoring games have been reduced? sigh... i guess the only solution is to go back to FM 13, this is over the top.

Untitled_zps121399f5.png

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Still seeing quite a few OG's, but when I actually look at each individual instance, it actually looks reasonable.

Crossing seems to be easier, (at least getting ther initial cross in), (which leads to fewer corners).

Long shots if anything seem to be too easy now. Hit and hopes seem to be flying in, (which will please the vocal minority on here), but I think there are are too many goals from long range now and it is far more of a problem than the slightly too hard to score long range goals that was a tiny problem in 14.2.2.

Penalties I have discussed already.

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So, we're supposed to play with a higher penalty conversion rate? The players won't blast a penalty over the bar or to the side? Or is it that much rare? Rarer than it was in 13?

One more question. If people are coming up with bugs of more priority, will another patch be released? Just curious.

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Played about 5 minutes before the first crash, caused by clicking "add to shortlist"

Would you be able to start a thread in this forum please and from there a member of the testing team will be able to help you further- http://community.sigames.com/forumdisplay.php/360-Crashes-Game-Launch-and-Technical-Issues

Some of the details team are testing team will need to know can be found in the below thead. May also be worth following some of the instructions in there to see if that solves the issue - http://community.sigames.com/showthread.php/368796

Cheers,

Ben

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Did I read somewhere that there is going to be another patch released with a further data update including Irish league changes?

What do you think needs changing with the Irish leagues?

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Did countries have transfer preferences set on FM13? And continents? If not, it's a huge huge game-breaker for me. Takes the fun out of perhaps trying to get a little team and a little nation to compete continent . As it basically doesn't matter. Been very impressed with the latest patch, but if this is the case for FM14 as a whole and transfer preferences have been set in such a method. I may have to go back to FM13.

These were included as fields in the editor in FM13, but for whatever reason they did not work in the way they do now. Load up a save as bayern and try in FM13 and scout the Nigeria U19 team, then try the same in FM14. It's clearly changed how it impacts the player, and is frustrating and illogical. German clubs might not customarly sign players out of africa a ton in real life, but it's not because they can't and certainly not because those players aren't interested in playing in the bundesliga

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Update 14.3 doesn't contain Current Abilities and Potential Abilities updates, at least not in Romania. For example, at Steaua, Piovaccari and Adrian Popa are top goalscorers of the team with 6 goals each in real life but in the game are among the weakest of the team, with attributes identical to the summer window when Piovaccari came by loan. Furthermore, Chipciu is a striker, a "false nine" in the current system used by Steaua and appears as "awkward" in the striker position in the game. Best regards, Remus

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Played around 9 hours on the new patch last night, and I only really have one pressing concern, and that is that I only saw 1 corner goal in all that time (between me and the ai), kind of feels that its been over compensated too far, anyone else finding this?

Not at all, Chiriches scored a hat-rick from corners for me

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My main concern was the game was unplayable before this patch - the numerous bugs (particularly opposition hoof ball while my defence just watched them score). I spent hours trying to find a solution on forums.... only to read comments from a lot of people saying it must be your tactics.

but

Having played the new patch last night I have to say much improved ME (which is really the only part of the update I care about). I can score, the defence now tries to defend.... I win some and I lose some, but at least I don't appear to lose because of a blatant bug every time.

Positives: This is the minimum level of gameplay I expected back in November when I purchased the game.

Negatives: Shame it took 6 months to get to this point.

Sorry a positive turned into a negative there but the frustration of the last few months coming out.

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2: I believe good players was made better and bad players was made worse, so yeah, your players might indeed be worse off in 14.3.

Not sure what your belief is founded on, but this is incorrect. No players were made worse, but work was carried out to make the distinction between levels more tangible.

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Nice to see strikers aiming for the corners instead of the infuriating shot straight at the keepers they used to do.

They still miss a lot but then they do in real life. Much more. realistic this way.

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What do you think needs changing with the Irish leagues?

I read a thread (http://community.sigames.com/showthread.php/385597-Is-Galway-FC-going-to-be-in-the-next-update?highlight=galway) about Galway FC and the Irish researcher making reference to a further data update see quote below

"Yes, Galway FC will be appearing in the new update. When it is released, please ensure that you select the 2014 season start date. The Irish FM team will be releasing a further data update after the official release as the data was locked before some transfers took place (Derek O'Brien, Alex Byrne etc)."

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+1

This year I have spent more time reading the bugs forum then actually playing the game. Just to illustrate my point.

Playing time FM 2012= 1049 hours

Playing time FM 2013= 83 hours

Playing time FM 2014= 53 hours

+2

FM2009 - 626 hours

FM2010 - 357 hours

FM2011 - no records for some reason

FM2012 - no records for some reason

FM2013 - 75 hours

FM2014 - 0 hours

I wish I installed 08 and 07 on steam as there hours would be 4 figures.

The game has been getting either worse or no better over the years to the point left waiting for a magic patch I dont think will ever come.

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Last edited by Kriss; 01-03-2014 at 13:08. Reason: Why break the rules with your very first post? read house rules

Sorry I don't see your issue... defenders now defend and strikers now score on topic and improved since patch - point made as per every other post you haven't tried to censor. If you don't like the negative aspects of my post then release a working game in the first place. I don't buy Halo with stickmen graphics in the hope that in 6 months it will be a top of the range graphics beast.

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Before update, four match unbeaten streak. After update, 1 win from 5 matches.

Having said that, the ME looks more like real football now. I just have to adapt/figure out which shouts to change in relation to the tweaks. Defending and GK is MUCH improved, IMO.

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Don't know if this release is brilliant or the previous ones were very poor.

Anyway, great work SI, I'm really enjoying it !

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Last edited by Kriss; 01-03-2014 at 13:08. Reason: Why break the rules with your very first post? read house rules

Sorry I don't see your issue... defenders now defend and strikers now score on topic and improved since patch - point made as per every other post you haven't tried to censor. If you don't like the negative aspects of my post then release a working game in the first place. I don't buy Halo with stickmen graphics in the hope that in 6 months it will be a top of the range graphics beast.

I suspect your post contained text not suitable for the forums in some way.. read the house rules and guidelines and you might see where the issue was.

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