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Football Manager 2014 - Update 14.3.1 Update FEEDBACK THREAD


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I presume that even though the FB is set to Automatic, you have specific instructions allowing him to push as far forward as possible?

If they are set to automatic, they will adjust based on mentalities. On more aggressive mentalities such as attack/overload, they will be attacking fbs, for instance.

It's darn bizarre. FM does kinda exist somewhere in it's own universe though.

It does and always will be, as it's always going to be an aproximization of a simple looking game complex enough that nobody truly fully understands it and top level punditry gets repeatedly away with spouting unproven nonsense. :D

Naturally there is no real-football scenario to compare your experiments to. But there is a penalty for players being out of position. What it looks like only the coders now, presumably it's a hit on some stats (likely mental ones). What this means with class and outstanding players for their level is that they can still be better performers than average ones on their league level even when played out of position. Their attributes will still be reasonable enough. I once deliberately fielded every Bayern player out of position though (not in completely idiotic ways though, such as putter Neuer as striker or Ribery as CB, mind), and was sacked come October in a previous iteration, though. Still to get a performance, the catch is that the attributes need to fit. Put Messi and Neymar as CBs at Barcelona and mix it around like in ways equally similar, and you will suffer even with sides with which you can do barely anything wrong due to their individual strength winning you games all alone. I tried that too (on a previous iteration): http://www.pic-upload.de/view-20784973/barca.png.html

No matter your gut felt claims, attributes are weighted in, and as such there's a reason why you typically see prolific strikers leading the goal scoring charts, the best dribblers making the most runs, and the best passers having the best pass completion rates etc. by and large if you look through league statistics. It would be quite easy to for SI to make that hit even bigger if someone is played out of position, though. The question would be if that is a requirement, and what to judge this by? Whilst some players are more fluid than others, it's not as if Wayne would suddenly turn into someone raised on heavy diets of ballet dancing rather than top class professional football just because he's placed someplace else on the pitch and asked to do different things with and without the ball. :)

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Well just tried this at Home.

---------------------GK (D)------------------------

FB (AUTO)------CB (D)--CB (D)-----------FB (AUTO)

-------------DM (S)--------DM (S)----------------

RW (A)-------------CM (AUTO)-------------LW (A)

---------------------TM (A)------------------------

attacking/fluid

Shouts - Hassle, get stuck in, overlap

Went with basic roles on the whole rather than specialist roles.

Won my first game in 6 by a 3-1 score line and missed a penalty. Only one shot on target conceded rather than the usual 20 and that was when I tried to go to a counter mentality. Both my CM who scored and one full back who were both on automatic had ratings above 7.5.

Go figure!!!!

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I have seen this reported before, but wrongly assumed that would have been resolved with the patch.

I'm trying to buy a young Brazilian right back but when I have an offer accepted by his club, he says...

So then I try to unsettle him and he says this in the media.

Great. Brilliant in fact.

Then I approach his club again, get a deal done on the value on for him to say this when it comes to negotiating his contract.

:confused:

Still a known but unresolved bug, Jimbo.

Players will also happily come on trial with no intention of discussing a contract.

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I have seen this reported before, but wrongly assumed that would have been resolved with the patch.

I'm trying to buy a young Brazilian right back but when I have an offer accepted by his club, he says...

So then I try to unsettle him and he says this in the media.

Great. Brilliant in fact.

Then I approach his club again, get a deal done on the value on for him to say this when it comes to negotiating his contract.

:confused:

Now the game is ripping the pee.

Soares' agent has sent you a fax suggesting that the Sao Paulo player might be interested in joining your club.

Any deal would of course be subject to you negotiating a fee with his current club.

Ok. Let's have another go.

my client isn't currently interested in entering into contract negotiations with your club.

What exactly did they fix in the patch because I never looked? Is there a fix list somewhere?

Please tell me that the facilities/planning bug was fixed. Please please please. :(

[Edit]

1. Ok. have found it.

2. No they didn't! (I give up. I literally give up). :(

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Guest El Payaso

5321b23c5190c.jpg5321b4e1c0c5d.jpg

1. Apparently this also is only a half chance. Luiz takes a free-kick which Hennessey parries straight to Hazard who is completely free, keeper on the ground and whole goal open. He missed the chance and it only was counted as a HC.

2. Not even a half chance. A bit narrow angle yes, but no-one there to block the shot and able to take the shot with better foot. Quality player (IRL) would propably pass the ball to far corner quite easily. Schürrle missed.

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Anyone who either uses short corners or has a short option available on mixed, do you have trouble getting the recipient to cross?

I want him to receive the ball and then cross from the different angle, but all he seems to do is take the ball and then hit it backwards to the top of the box? The attack is usually lost at this point so I don't understand the point of having a short option, other than to drag a defender out.

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Right. I was stupidly under the impression that "The Facilities bug", (whereby the board agree to upgrade various facilities at the club only for it to be delayed and delayed and delayed and delayed, until it eventually just vanishes), would be sorted in the patch. It seems now that it hasn't been fixed at all.

I have now gone 11 seasons since my last upgrade and in that time our facilities have actually been downgraded twice as a result of technological advancements, (so we are actually going backwards not forwards).

1. Does anyone know, (or even just have any suggestions), as to what the cause of this is?

2. Does anyone have any suggestions as to what if any workarounds there might be in this area.

If there isn't a workaround and it's going to stay like this forever, (and actually continue to get worse), then I might as well just stop now. You can't do something like the San Marino challenge with facilities that can't be improved.

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Anyone who either uses short corners or has a short option available on mixed, do you have trouble getting the recipient to cross?

I want him to receive the ball and then cross from the different angle, but all he seems to do is take the ball and then hit it backwards to the top of the box? The attack is usually lost at this point so I don't understand the point of having a short option, other than to drag a defender out.

What are the crossing instructions of that particular player/position? Maybe that's a possible solution. ie. set it to cross to far post or something.

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Also Jim not all fixes are listed on the change list. It's possible that particular bug has been fixed and not noted.

Also I note you are as exasperated with this update as I currently am so I feel good about that :cool:

Well I hadn't even looked at the fix list until now if I'm honest. I just assumed that stuff like this would have been sorted.

How are you meant to know what has been fixed and not fixed if it's not on the fix list?

To be honest I've been less than impressed all the way through with this last patch, (I think it made the game too easy in parts), but maybe that's just me stumbling upon A tactic/player combination that works for me. Most people seem happy with it. Everything that I have moaned about since the patch is annoying rather than significant, but this facilities thing is the exception. I can't continue my game like this. There is just no point. What is the point in Managing San Marino club side with a view to gaining success with them and improving facilities to then improve better quality San Marino NT players if the facilities never actually get improved no matter how well I am doing or how much money we have to spend?

:(

[Edit]

ps. Any more gloating like that and you are going back on my list! :lol:

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People don't have time to spend 6 hours a day to spend on the game (the people who succeed are the ones who tinker the game constantly) plug and play should still exist and it doesn't ... this game is not flawed it just requires too much 'experience' and if you are a newbie you have NO CHANCE! if SI would allow exploits or 'difficulty' setting no one would moan cause at the end of the day - if you want to spend your life on it you put a hard difficulty, if you want to play a few hours and have fun and win then you put it easy mode...

It's about perception because I've always believed those who tinker everything game by game are the one's who struggle.

I have one tactic, with two different sets of 'shouts', one the default to score goals which is 90% of the time, the other to defend a lead with 15 minutes to go if I think it's needed. I use that same framework for every game, for every team I manage, whatever the weather or state of pitch at whatever level I'm playing at against whoever that might be. Underdog, clear favourite or my equal.

And I win ok.

I do agree it's hard to see where you're going wrong on a game, but I'm a "get the best players for the positions and roles that cover more of the pitch than the opposition" kind of guy tactical non-guru. It's a great game for the tactical tinkerers I'm sure, but I can't be arsed.

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There still seems to be problems with wingers, they ignore simple cutbacks/crosses/passes that would leave an open goal about 95% of the time, it's really silly

This is with every instruction telling them not to, and they don't even have any PPMs that would make them do this

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For those who think the AI keepers/teams have an unfair advantage and only need a couple of chances to score.

I'm managing Hibs...

iVdiHqj.jpg

:D

Of course they don't have an unfair advantage, one just needs to look at the AI vs AI teams to see that results like this happen every match day between AI teams as well.

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There still seems to be problems with wingers, they ignore simple cutbacks/crosses/passes that would leave an open goal about 95% of the time, it's really silly

This is with every instruction telling them not to, and they don't even have any PPMs that would make them do this

That's actually an area of the ME that I find much improved with the latest patch.

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I thought I would make a point of this, cos woodwork incidents are beyond boring now. I decided to gather some data from 25 competitive matches in the Northern Irish 3rd tier and various cups against all kinds of teams in that country.

My findings:

- Human team: 18 woods in 25 = 0.72 per match

- AI teams: 10 woods in 25 = 0.4 per match

- Overall: 28 woods in 25 matches = 1.12 per match!!! Incredible!

- 2 matches with 4 woods

- 1 match with 3 woods

- 3 matches with 2 woods

- 8 matches with 1 wood

- 9 matches with 0 woods

I really doubt that these stats are true to life. I'd even bet money if i was a gambler.

All we keep hearing is that "it wont be fixed" or "no more patches" etc. Well why? Just make the shots go over or wide? It doesnt make it totally unplayable but it is so annoying! The problem is that is doesnt give an accurate representation(compared to real life) of how effective the chances are that you're creating, how accurate the shooting is etc. It just feels like another tactic to keep the scores down like super-keepers or CCC's/one-on-ones being shot straight at the keeper. This was never a problem on finished ME's in previous FM's, at least not the ones I played anyway.

Also have a good feeling that 95% of the goals i see from my team and the AI are all from inside the area. If not its a free-kick from the edge of the area. No Steven Gerrard "Kop screamers" on here.

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I thought I would make a point of this, cos woodwork incidents are beyond boring now. I decided to gather some data from 25 competitive matches in the Northern Irish 3rd tier and various cups against all kinds of teams in that country.

My findings:

- Human team: 18 woods in 25 = 0.72 per match

- AI teams: 10 woods in 25 = 0.4 per match

- Overall: 28 woods in 25 matches = 1.12 per match!!! Incredible!

- 2 matches with 4 woods

- 1 match with 3 woods

- 3 matches with 2 woods

- 8 matches with 1 wood

- 9 matches with 0 woods

I really doubt that these stats are true to life. I'd even bet money if i was a gambler.

All we keep hearing is that "it wont be fixed" or "no more patches" etc. Well why? Just make the shots go over or wide? It doesnt make it totally unplayable but it is so annoying! The problem is that is doesnt give an accurate representation(compared to real life) of how effective the chances are that you're creating, how accurate the shooting is etc. It just feels like another tactic to keep the scores down like super-keepers or CCC's/one-on-ones being shot straight at the keeper. This was never a problem on finished ME's in previous FM's, at least not the ones I played anyway.

I've got to say, I don't find a touch over 1 a match on average to be anywhere near high. In fact, I wouldn't say anything seems out of the ordinary in the stats you've provided. 36% of the time, there were no woodwork hits at all. 73% of the time, there was one at most. What exactly is wrong with that? High woodwork hits are rare, and you've proved that.

Also have a good feeling that 95% of the goals i see from my team and the AI are all from inside the area. If not its a free-kick from the edge of the area. No Steven Gerrard "Kop screamers" on here.

If you presented it with the sort of stats you've given for the woodwork, it'd be a lot more useful. Not saying yours is, but the things that start with "I have a feeling that..." often end with the opposite.

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Also have a good feeling that 95% of the goals i see from my team and the AI are all from inside the area. If not its a free-kick from the edge of the area. No Steven Gerrard "Kop screamers" on here.

I lost a game yesterday to a 30-yard screamer. In the 88th minute too :(

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I say this because I felt that woods in Fm12 were as close to spot-on as possible in my experience. I dont feel that here, it feels way too high.

Can you tell me where I can find these stats that this is all being programmed from?

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I say this because I felt that woods in Fm12 were as close to spot-on as possible in my experience. I dont feel that here, it feels way too high.

Can you tell me where I can find these stats that this is all being programmed from?

SI run in-house tests over multiple leagues for multiple seasons to assess how FM14 stats look in comparison to "real life".

Tony Fallows is one of the leading ME guys at SI, and he was referring to those tests in the quote of his I used - which he made earlier in this very thread.

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Unfortunately running soak tests, while important, doesn't really reflect how the game is played (apart from by weirdos like Ackter).

I'm sure a soak test will come up with the correct number of woodwork hits, but it won't tell you that so many of them are ridiculous mishit crosses. Not that soak tests aren't vital, but saying "SI's tests show the amount of bar hits to be correct" doesn't really cover the issue I'm sure quite a few people are having.

I probably see one bar/post hit per game, which is right on the correct figures, but it's almost always a mishit cross which leaves the 'keeper diving into thin air.

EDIT - Should add, if you see an unusual occurrence say once a match (or close to), it probably seems like it's happening a lot more than it is.

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Unfortunately running soak tests, while important, doesn't really reflect how the game is played (apart from by weirdos like Ackter).

I'm sure a soak test will come up with the correct number of woodwork hits, but it won't tell you that so many of them are ridiculous mishit crosses. Not that soak tests aren't vital, but saying "SI's tests show the amount of bar hits to be correct" doesn't really cover the issue I'm sure quite a few people are having.

I probably see one bar/post hit per game, which is right on the correct figures, but it's almost always a mishit cross which leaves the 'keeper diving into thin air.

EDIT - Should add, if you see an unusual occurrence say once a match (or close to), it probably seems like it's happening a lot more than it is.

You're arguing with yourself with that one though. The original post was complaining that the woodwork was being hit too much, and soak tests prove that, on average, that's not true. It doesn't begin to determine anything about what happened when the wood was hit, and they've never claimed it does. It's another argument really.

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Unfortunately running soak tests, while important, doesn't really reflect how the game is played (apart from by weirdos like Ackter).

I'm sure a soak test will come up with the correct number of woodwork hits, but it won't tell you that so many of them are ridiculous mishit crosses. Not that soak tests aren't vital, but saying "SI's tests show the amount of bar hits to be correct" doesn't really cover the issue I'm sure quite a few people are having.

I probably see one bar/post hit per game, which is right on the correct figures, but it's almost always a mishit cross which leaves the 'keeper diving into thin air.

EDIT - Should add, if you see an unusual occurrence say once a match (or close to), it probably seems like it's happening a lot more than it is.

EXACTLY!! Well put

I bet these soak tests basically involve holidaying through 30-odd seasons > comparing the FM stats to real life > "....... errrrr thats about right...release it". What CityAndColour is saying is spot on. I wonder how much testing involves looking at the effect of these stats in the ME itself and whether it looks realistic. Im not going to have it from any Mod or member of the testing team! I have been watching football for 25yrs and what Im seeing in regards to the amount of woods per game is not right!

However I do need to backup on the long shots thing. Again i looked at the analysis for the types of goals. 25 games, 87 goals scored overall by both me and the AI, 13 of them from outside the area. 0.149 per game which probably is about right.

One last thing: yes 25 games isn't a lot, but the averages shoudlnt be that much different compared to 250 matches or 2500. Yes the less games played the more inaccurate, but not by a lot. 28 wood in 25 games. Poor form

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dont know if anyone has put this (honestly haven't got time to read 16 pages, i've done a quick search and not found anything) my centre backs rating seem much lower in this patch, the best examples of why I think there wrong are in my current save i've just looked back over a few games and in a game where my arsenal team beat man city 2-1 my cb ratings were both 6.9, when I look at the stats i'd say they desereve a higher rating but i'd accept this if ratings were the same all the time as in my next game we beat Stuttgart 7-1 my cb's get and 8.6 and 8.1, i look at the stats they've done much less then in the man city, just because the strikers scored more why should there ratings be higher in this game than when they did much better in the man city game and finally the next game we played west ham with 10 minutes left the cb's are 6.8 and 6.7, we score and both cb's jump upto 7.2 and 7.0, 2 minutes later we concede, a corner is headed away (by a centre midfielder) matt jarvis smashes it on the volley from 25 yards and my cb's drop to 6.5 and 6.6, now I dont understand why their ratings drop when they weren't at fault for the goal, now I dont know what happened before the corner but they surely they couldn't both be at fault for conceding a corner

If I could try and compare to real life last night with the man city game if that was played on fm kompany would have probably been on about 6.9 until he scored his 2 yard tap-in then this rating will have jumped to about 8.2, although kompany's performace was far better than a 6.9 (dont shoot me down for the last example - just trying to give a real life example as if it was a fm game - if I dont make much sense sorry:) )

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EXACTLY!! Well put

I bet these soak tests basically involve holidaying through 30-odd seasons > comparing the FM stats to real life > "....... errrrr thats about right...release it". What CityAndColour is saying is spot on. I wonder how much testing involves looking at the effect of these stats in the ME itself and whether it looks realistic. Im not going to have it from any Mod or member of the testing team! I have been watching football for 25yrs and what Im seeing in regards to the amount of woods per game is not right!

However I do need to backup on the long shots thing. Again i looked at the analysis for the types of goals. 25 games, 87 goals scored overall by both me and the AI, 13 of them from outside the area. 0.149 per game which probably is about right.

One last thing: yes 25 games isn't a lot, but the averages shoudlnt be that much different compared to 250 matches or 2500. Yes the less games played the more inaccurate, but not by a lot. 28 wood in 25 games. Poor form

they've said woodwork is slightly higher than real life, what needs looking at is how the ball hits the woodwork and they've already said they're aware that a fair few come from overhit crosses.

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they've said woodwork is slightly higher than real life, what needs looking at is how the ball hits the woodwork and they've already said they're aware that a fair few come from overhit crosses.

So why are they saying that no more patches/fixes will be released then?

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What like too many woods per game that loads of people are complaining about, and that ruins the realism of the ME?

Yeah, that 0.12 a game makes all the difference.

If there's a bug preventing people from starting up FM, that would be game-breaking and we'll most likely see a patch for that. Other than that, we're not going to get another update/patch.

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What like too many woods per game that loads of people are complaining about, and that ruins the realism of the ME?

theyve said its slightly higher but not massively, why would they mess around with it at such a small decrepency. and i havent seen loads of people complaining about it.

quoted from tony fallows

Yep, woodwork hits in real life occur roughly 0.7 times per match. Currently we're seeing them in FM 0.82 times per match, though we're aware that a fair few of these come from over-hit crosses, the numbers themselves are not far off.

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I'll remind everyone that this thread is for feedback for update 14.3

Any insulting comments, sniping and mindless rants will be deleted and if you persist, we will infract you.

There are House Rules to be followed : http://community.sigames.com/showthread.php/370304-Not-Reading-or-Following-House-Rules?p=9157726#post9157726

Please continue with the discussion, but be constructive if you're going to criticise the game.

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0.12 of a difference ruins realism?

Wow.

Where are you getting this "0.12" discrepancy from? Goob didn't say his rate of wood was 0.82 per game - he said it was 1.12 per match, which is too often however you cut the data.

I've carried out my own analysis over 28 competitive games, and I have seen the woodwork struck a total of 18 times over those 28 games, which although still sounds extremely high, it's only 0.64 per game, which is the kind of number that Tony Fallows alluded to. However, what does concern me a little is the amount of times we have struck the woodwork compared to the AI. 12 for me, 7 for the AI - almost double.

Now, before you pigeon-hole me as a bad loser or a conspiracy nut, nothing could be further from the truth (well, I do like the odd conspiracy theory I must admit). I am currently top of the Skrill South with Tonbridge Angels (a team tipped for a relegation battle) and I am absolutely carving teams open at will. 4-0, 4-1, 5-0 are my last three results. So no, I am not a bad loser - I would wager I am one of the finest FM players around.

With regards to goals from distance, I have seen very, very few. I only recall scoring one from outside the box (a 20-yarder from the multi-talented Qudus Bolaji), and I have conceded maybe two or three from a similar range. I will keep an eye out for goals from long range in future.

It's a good game but it could do with another patch to iron out the remaining issues.

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However, what does concern me a little is the amount of times we have struck the woodwork compared to the AI. 12 for me, 7 for the AI - almost double.

............... I am currently top of the Skrill South with Tonbridge Angels (a team tipped for a relegation battle) and I am absolutely carving teams open at will.

Don't you think this is the reason you're hitting the woodwork more? You're top of the league, so most likely you're having more possession, more shots and more crosses. So you have a lot more opportunity to hit the woodwork than the AI.

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Don't you think this is the reason you're hitting the woodwork more? You're top of the league, so most likely you're having more possession, more shots and more crosses. So you have a lot more opportunity to hit the woodwork than the AI.

I actually did mean to add that to the end of my post. I was going to suggest that perhaps that is the reason why my team hits the woodwork more often than the AI. It would need a shots-to-woodwork comparison as well, which I don't have time to do at the moment.

Just because I am beating teams out of sight, that doesn't automatically mean that is the reason for the difference in our affinity for posts and bars. I do think the amount of chances created by both teams is incredibly high, but that is another post. But I see your point.

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That's actually an area of the ME that I find much improved with the latest patch.

Ozil has the pass instead of shoot PPM and he has never attempted a cutback in my save on numerous instances where we would have scored, preferring to shoot from stupid angles instead.

Frustrating.

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This patch really improves the game, but I think it's really poor that this is the last one we'll get. FM15 is 7 months away, and it's sad that SI can't release any patches to iron out the ME in that time. I guess it doesn't matter though because we are sheep who will keep on buying the product no matter how much we get shafted :)

Some things I'd like to see improved:

i) Shot selection is still quite poor, wish my players would pass more rather than shooting stupidly. Ozil has 19 teamwork and Creativity and yet shoots from the most ridiculous angles in the box when a cutback or pass would guarantee a goal

ii) Finishing from 1v1 situations... still poor. Players hitting the ball straight at the keeper everytime is frustrating to watch.

iii) I yearn for the day where I score a nice goal from outside the box.

iv) There seems to be an issue with buying players from Brazil for decent-sized teams (like Everton). My mate says he scouts the players, the scout says they would be receptive to a move, He makes a bid and the player's agent refuses to even negotiate.

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This patch really improves the game, but I think it's really poor that this is the last one we'll get. FM15 is 7 months away, and it's sad that SI can't release any patches to iron out the ME in that time. I guess it doesn't matter though because we are sheep who will keep on buying the product no matter how much we get shafted :)

You're not getting "shafted". This is always how it has worked. If they were to continue to work on FM14, they wouldn't be working on FM15, and that would suffer as a result. I can imagine what the reception would be then. Damned if you do etc.

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Anyone had any luck with a Target Man by the way?

Target men are extremely effective weapons when used correctly. I can't remember any FM where they have worked so well tbh. And as I always play with a big fella up front, that suits me. If you're playing in the dumps like me, sign Michael Cheek. He's a beast.

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There does need to be a balance though. Eg without any specific instructions, they should do each of the available options a reasonable number of times...and if there's specific instruction towards doing something in particular that should be weighted more

At the moment it feels like they're still doing the opposite...wingers and full backs shoot from really silly angles and nearly always flies over the near post

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You're not getting "shafted". This is always how it has worked. If they were to continue to work on FM14, they wouldn't be working on FM15, and that would suffer as a result. I can imagine what the reception would be then. Damned if you do etc.

It's the same ME isn't it? Work on the ME, keep making it better update it on FM14 and release it in FM15. I'll always buy the game for the 100s of other new features so saying (as someone suggested) that continuously updating the ME for paying customers is a "bad business model" is just untrue.

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You're not getting "shafted". This is always how it has worked. If they were to continue to work on FM14, they wouldn't be working on FM15, and that would suffer as a result. I can imagine what the reception would be then. Damned if you do etc.
Disregarding the whining and entitlement mentality out of some demands of a continued roll-out of updates until the new iteration of a game is out, this isn't actually that uncommon or unviable. As long as development of FM is producing stable builds of the ME between now and the new FM, I would draw a line between the need of fixing things that will only help the current FM and fixing things that are perspectively for the new FM, but can be rolled out to current versions. So there's no need to continue working on things of a finished production cycle, FM is built quite modular. Mind, I mean fixes or improvements that aren't in the "feature for the new game" department, rather the ones that don't warrant a patch but are actually already fixed while you are waiting for FM15 - I also don't mean something like an on-going subscription, there'd still be more than enough distinction between iterations. Penalty conversion rates spring to mind, you'd hardly buy FM15 just to have those correct, but knowing that the next stable ME build will be rolled out if it is ready (RE: the frequently - and rightfully - mentioned knock-on effects) would add nice value to a game series.
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