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Stuart Warren

Football Manager 2014 - Update 14.2.2 - Feedback Thread

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The match engine does not currently match the quality of the rest of the game. I love developing players and building a team in FM. I even think the media elements are reasonably well done and you can get into some great feuds with other managers and it also responds well at times to in game events. I think the analysis tool is brilliant and the tactical side of the game is extremely well developed.

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So 14.2.2 is replaced by 14.2.1 ? Weird.

Its the other way around. The OP in that thread is dated 2nd Jan but Neil Brock has edited / updated it today with the details of 14.2.2 . The earlier 14.2.1 update is below that. It is admittedly confusing at first glance though.

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ther Bizzare thing is, Cheslea sold Azpilicueta on my save, and are STILL doing long throws with David Luiz, and I have already said this, they do not use this in real life, why are they using it now, and yes they are as dangerous as corners, and I have set long throws on mine but no PPM, no long throw.

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Does this update effect ME

or will it stop the ridiculous ammount of own goals

Is it really that hard to read?. You can obviously type, surely that would also give you some ability to read and comprehend what has been posted.

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But dribblings per game are vastly exaggerated too, that was the point. It was also the counterpoint to your argument that the prominent tackles in match play (is a constant with FM, and SI are aware of it) would cause dribblers to become ineffective. Even bearing in mind that when looking at the incidents rather than numbers, sometimes a "successful dribble" isn't all that, in FM 2014 still average dribbler average dribblings only the likes of Messi or Ronaldo do average in the real sports. The top dribblers far surpass that, which used to be different in older iterations.

Complacency and its definition within the game is certainly one I disagree with (and have had debates on here about).

The correct use of it in the game is if you're leading but not playing well - as if to say "we're lucky to be leading, make sure you don't let them back into it" which is fair enough. However I would use complacency when you're leading and finding it easy, or the opposition is down to ten etc, as if to say "we look comfortable now but that's no reason to take your foot off the gas". But this isn't the correct use in the game and will lead to situations like the one Rossini experienced.

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FOOTBALL MANAGER 2014 – UPDATE 14.2.2 CHANGE LIST

======================================

...

- Fixed Swedish Reserve league age restrictions

Thanks for fixing this (again... ).

It says in the update message that the fixes are save game compatible. Is that true also for this point? Will it be fixed when a new season starts or how will it work?

The reason I'm asking is last time this bug was reported we were told it was a data issue so we needed to start a new game after the update.

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ther Bizzare thing is, Cheslea sold Azpilicueta on my save, and are STILL doing long throws with David Luiz, and I have already said this, they do not use this in real life, why are they using it now, and yes they are as dangerous as corners, and I have set long throws on mine but no PPM, no long throw.

Luiz has the same "Possesses Long Flat Throw" PPM.

I'm not certain about this, but suspect that the AI is set to "Mixed" for all set piece instructions - including throw ins.

With no firm instruction, anyone with this PPM on the AI teams will therefore exhibit that PPM.

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What a disappointing patch change list.

Why's that?

SI identified a few key non ME fixes to work on, test and release, whilst continuing to ensure that work on the ME continues in the background.

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Can anyone provide a simple answer...Is 14.2.2 deemed worthy enough to banish 14.2.1 to the depths of the earth?

I am semi drunk and horny for a new save game.

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As has already been said the match engine will be addressed. There are no quick fixes for the match engine, every change has massive potentially knock ons and needs to be heavily tested. I'd also suggest whilst you wait for a match engine update, familiarising yourself with the forum rules here - http://community.sigames.com/showthread.php/370304-Not-Reading-or-Following-House-Rules

Thanks.

Hi Neil,

Has the thing to do with the thingys been thingied yet?

Cheers.

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Are there any issues to fix regarding off-sides and thrown-in's ?

Given that neither of them are bugged in the slightest, I wouldn't think so.

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Hi, I'm unable to download the update.

When I press update it spends around 5-6 mins on 0% before returning the error: An error occurred when updating Football Manager 2014 (content server unreachable)

The guy who I am trying to play a network game with just updated so I know full well the server is fine.

I have updated all the previous updates fine and without issue using this laptop and on this internet connection.

Yes, I have restarted steam, restarted my laptop, and Verified my game cache as suggested in the update thread.

Help much appreciated.

Thanks

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I agree with this an awful lot.

I do too, to the extent that it irritates me.

One example I can think of is that as barcelona, you may want to play a complete wing back, ball playing defender, regista, deep lying play maker, advanced playmaker and a trequarista which totals up to 4.5 according to the '12 steps to football manager guide' posted on here and therefore should be classed as very rigid. Yet when have Barcelona EVER had a 'very rigid' style of play? Everything about their play is fluid, players interchange and players roam from position.

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I do too, to the extent that it irritates me.

One example I can think of is that as barcelona, you may want to play a complete wing back, ball playing defender, regista, deep lying play maker, advanced playmaker and a trequarista which totals up to 4.5 according to the '12 steps to football manager guide' posted on here and therefore should be classed as very rigid. Yet when have Barcelona EVER had a 'very rigid' style of play? Everything about their play is fluid, players interchange and players roam from position.

Fluid movement isn't the same as fluid philosophy. It's a misconception but the explanation in game of the concepts don't help either.

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I do too, to the extent that it irritates me.

One example I can think of is that as barcelona, you may want to play a complete wing back, ball playing defender, regista, deep lying play maker, advanced playmaker and a trequarista which totals up to 4.5 according to the '12 steps to football manager guide' posted on here and therefore should be classed as very rigid. Yet when have Barcelona EVER had a 'very rigid' style of play? Everything about their play is fluid, players interchange and players roam from position.

12 steps are not the Bible, nor the only way to interpret tactics.

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Given that neither of them are bugged in the slightest, I wouldn't think so.

Ok although it's curious the player in position 9 (doesn't matter his role, CF, DLF, P, etc, etc) keeps coming closer without being instructed to do so. Something that already happened in fm13.

Another thing is even managing different teams, with different tactics, around 70 minutes and no matter the match is against an underdog or an equal team, the opponent starts to sit higher and pressing and my team starts loosing ability to retain possesion and sits deeper. I mean, even a cup match against a weak team this happens, and even if I'm winning by 2 or 3 goals. I can think "ok, my players are getting tired and this makes the team to loose some shape", well but the opponent players also get tired.

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12 steps are not the Bible, nor the only way to interpret tactics.

I know and I've had relative success with FM14 I'm just pointing out why others may not.

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Fluid movement isn't the same as fluid philosophy. It's a misconception but the explanation in game of the concepts don't help either.

It is indeed. But there is nothing rigid about the the movement or philosophy of barcelonas play. I could bet if I looked up fluid in the dictionary, Barcelona would be mentioned somewhere.

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another disappointment of a patch, so much time to fix so few things?!? i expected more from a market leader, all issues reported continue after 2 so called patches, and you give us minor fixes, and no engine updates, what the hell to the devs do 8 hours a day, grrr.

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I am struggling to stay patient with this game. I really am. I try and I try and I try, but it just doesn't give me a chance. You try to set up your team to play with a high tempo and quick interchanges between the lone forward and the midfielders/wingers on the counter and instead all I get is my players spending the entire match passing sideways and backwards, completely ignoring the runners and then they eventually pass back to the defenders, who have a ridiculous obsession on this game with constantly giving the ball back to the opposition and hoofing the ball as hard as possible. Wingers and fullbacks constantly dallying on the wing of instead trying to put in a cross as instructed. Players constantly underhitting simple 5 yard passes, players constantly standing completely motionless when the ball is played to them and letting the opposition take it off them. It's boring watching them constantly do this regardless of tactics and regardless of what is going on around them. Incredibly boring.

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Hi and thanks for the for the Quick update. Not complete yet, but after reading its on its way, im satisfied.

Dont know if it is a bug or what the problem is. But on this and last updates, i struggling alot with the moral in the team. , the players have decent or low moral and its not getting better even if my team are in a winning streak. And the condition is also a big problem when all my players exept goalkeepers go down to 50-65 % after a match. Injuries come and half the team gets injured.

Also have the issues with defenders make bad passes. goalkeepers make huge mistakes. the game isnt fun right now and i hope its getting better in the next update, so the game gets playable again

thanks for a superb job otherwise

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another disappointment of a patch, so much time to fix so few things?!? i expected more from a market leader, all issues reported continue after 2 so called patches, and you give us minor fixes, and no engine updates, what the hell to the devs do 8 hours a day, grrr.

That's an incredibly poor attitude to have. How is the patch a 'disappointment' when it's clearly fixed some of the most pressing bugs prevalent in the game at the moment? None of the match engine bugs are remotely gamebreaking, and in fact many that were originally thought of as bugs have been proven to be tactical in some way.

People like you don't deserve software like this. Sorry to be so personal, but that attitude grinds my gears.

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What a disappointing patch change list.

I haven't been able to play my SAVE since 14.2.0 - this patch has resolved the issue. So it is the best patch ever.

#Context

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I started a game in Sweden, but it seems my keeper keeps scoring OG's. As do my defenders and I have conceeded 13 goals in 2 games with the tac Ive used last 3 weeks with no issue. Am I ding something wrong

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Ignore my criticism of no through balls now, it seems two of the most important players in my side have the useless "Stops Play" PPM. Probably explains why my DLF/S is ignoring the midfielders running past him and in on goal and instead dribbling with the ball backwards about 20 yards. My criticism of the hoofing remains though.

Oh well, time to start a new save. It's pretty much impossible to set up any coherent tactic with Colchester at the start because the team is ridiculously underrated and is actually rated as one of the worst sides in League for a large number of the categories. Oh, and we have to finish at least mid table, and making the number of necessary changes to actually make the side decent would make any sort of tactical familiarity non existant. It doesn't matter any way, because the side has no money to make transfer and barely any of the players are sellable. -sigh- I hope there are big changes for the Colchester side in the next database update. There was a lot of knee jerking after the 9 match losing streak last season just before the last database update, and there were barely any changes for FM14 (to the senior side, at least).

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To the development team:

Given the recent success of early access alpha/beta on Steam, is this something you are considering for FM?

FM is a major brand name but still a niche product and these last three years where I have followed the release and patch cycle (came here ranting at first like a lot of new forum members still do) do point to the fact that the game is released in a state that is unlikely to ever be entirely satisfactory for both you and the customers.

Maybe an early access release in October-November and then a final release in March could give us all a better product and you more time to concentrate, without the noise of customers unhappy with paying full price for a product that arguably isn't finished before March anyway. I bet early access players are less inclined to complain.

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they fixed the Swedish league in the new patch today..along with the fans on the forums..super.

Just because the fixes released today don't impact you, doesn't mean that they aren't important for other users.

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I'm sure both those users are really happy. Super.

As a reminder to those with limited attention spans, the fixes released actually addressed a few key issues which were raised in this very thread:

http://community.sigames.com/showthread.php/380436-Football-Manager-2014-Update-14.2.2-*RELEASED*?p=9327824&viewfull=1#post9327824

I'd suggest that these positively affect more than a couple of users.

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Ignore my criticism of no through balls now, it seems two of the most important players in my side have the useless "Stops Play" PPM. Probably explains why my DLF/S is ignoring the midfielders running past him and in on goal and instead dribbling with the ball backwards about 20 yards. My criticism of the hoofing remains though.

Oh well, time to start a new save. It's pretty much impossible to set up any coherent tactic with Colchester at the start because the team is ridiculously underrated and is actually rated as one of the worst sides in League for a large number of the categories. Oh, and we have to finish at least mid table, and making the number of necessary changes to actually make the side decent would make any sort of tactical familiarity non existant. It doesn't matter any way, because the side has no money to make transfer and barely any of the players are sellable. -sigh- I hope there are big changes for the Colchester side in the next database update. There was a lot of knee jerking after the 9 match losing streak last season just before the last database update, and there were barely any changes for FM14 (to the senior side, at least).

It doesn't really change what you think FM have done to Colchester (or not done!), but if you really don't agree with what Colchester is in-game you can be the researcher/database man and make the squad and club exactly as you think they should be through the Editor? Might be worth a shout if you're wanting a Colchester save as you think it should be?

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well actually "buddy boy" I do feeback contrucitvely...but "people on here" don't reply or just delete comments and feedback because they don't agree with it..SI is a poor poor company releasing sub standard products...how many patches is this now??

delete comments so we don't all have to read through completely pointless posts that you tend to make if you don't like the product don't buy it...its a simple concept its like buying a meal if you don't like it you won't buy it again. And as for being a poor poor company really don't think thats the case is it

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It doesn't really change what you think FM have done to Colchester (or not done!), but if you really don't agree with what Colchester is in-game you can be the researcher/database man and make the squad and club exactly as you think they should be through the Editor? Might be worth a shout if you're wanting a Colchester save as you think it should be?

For some reason, that just feels like cheating to me. Not to mention, being a Colchester fan, I feel like I'd have a tendency to overrate them in comparison to the current underrating. I could try I guess, I certainly want to get rid of that ridiculous "Runs With Ball Rarely" on Drey Wright.

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For some reason, that just feels like cheating to me. Not to mention, being a Colchester fan, I feel like I'd have a tendency to overrate them in comparison to the current underrating. I could try I guess, I certainly want to get rid of that ridiculous "Runs With Ball Rarely" on Drey Wright.

Fair one, and understood but if you're disciplined with it (and maybe a wee bit harsher than you'd want to be :D ).....

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There is too low a conversion rate for 1 on 1's and other clear cut chances

There is if your tactics in the final third are all wrong. Made my own tactic recently, and while it still needs work done to it, one of the big plus points is my shot conversion rate. In my last three games I've had 10 shots on target, and I've scored five of them. (2-2. 1-0, 2-0). It's the first time in the game this year that I've managed to nail that side of it (so far!). I'm finding it's better to have fewer, more accurate shots than 30+ shots a game where only one goes in.

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Played a few games now and one thing that does stand out is the poor defending. Different game I know but in FM13 I had no problem in defending well it was scoring that was the problem. Now it's the other way around and yet I have used my defensive set up from 13. Was 4-0 up after 12 minutes against a bottom of the table Crystal Palace side. That should absolutely destroy their confidence but they hit long balls which are far too accurate and I scrambled over the line 5-3. Ok, maybe I should have gone a bit more defensive but IRL the opposition would have been on the floor!!

However I must say the thing I have noticed is how random it all seems to be. It's a bit like basketball, you attack, they attack maybe that's down a bit to the fact that extended and comprehensive highlights just seems to whizz past with nothing but goalmouth action compared to a bit of nothingness in 13. It seems a bit like flying a plane but the plane is on autopilot but that's just my opinion.

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There is if your tactics in the final third are all wrong. Made my own tactic recently, and while it still needs work done to it, one of the big plus points is my shot conversion rate. In my last three games I've had 10 shots on target, and I've scored five of them. (2-2. 1-0, 2-0). It's the first time in the game this year that I've managed to nail that side of it (so far!). I'm finding it's better to have fewer, more accurate shots than 30+ shots a game where only one goes in.

How do tactics come into it when he's talking about one on one chances? How could tactics affect that whatsoever? Unless there's a manager out there who's telling his team not to score when through on goal?

I'm not saying they are broke, or are too low, but everything being palmed off as tactics is ridiculous.

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I think teams are too willing to go all out attack when they're three or four goals down, rather than trying to stem the flow.

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Glad to see that there is still no fix for the AI scoring with every corner and having two shots and goal and scoring them both, getting pretty frustrated now :(

If those problems existed I'm sure SI would be working on them. Except, well, y'know......

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How do tactics come into it when he's talking about one on one chances? How could tactics affect that whatsoever? Unless there's a manager out there who's telling his team not to score when through on goal?

I'm not saying they are broke, or are too low, but everything being palmed off as tactics is ridiculous.

IMO the majority of issues people have with the game end up being tactical. There's still a few issues with the game right now, but I don't believe that 1v1 chances is one of them. If you have an over-attacking tactic where you're rushing shots all over the shop, players' confidence when through on goal is reduced, thereby making these chances harder to take. I'm learning that it's better to have fewer shots, but more composed efforts when I get them. In the three games I've won since I tweaked my new tactic, my striker has scored two of the three 1v1s that he's had, because he's had time and space to pick his spot due to a more patient build up from midfield.

Of course, such is the low real life conversion rates of these chances, I don't expect that ratio to be kept up fully, but I'm encouraged by the difference so far. I've had saves where my strikers have been missing chance after chance, but rather than mindlessly blame the ME, I made an effort to find out if it was something I could fix myself, and early signs are that it is.

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How do tactics come into it when he's talking about one on one chances? How could tactics affect that whatsoever? Unless there's a manager out there who's telling his team not to score when through on goal?

I'm not saying they are broke, or are too low, but everything being palmed off as tactics is ridiculous.

Because a high % of the users who have the issue use high pressure, fast, attacking tactics that encourage rush football with a shoot on sight policy which leaves a lot of their chances being from poor areas from players who are off balance or not in a good position to take the shot. They don't give their players time on the ball to take a second to pick their spot.

They also tend to have an unrealistic perception of how many chances should be scored.

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