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*Official* Football Manager 2013 Constructive non-ME Feedback Thread


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The injury problems appear to be happen to people who play in specific ways. Either they're asking their players to do too much (ie always pressing, always high tempo), or their tactics are leaving big gaps in the formation leading to players having to rush around trying to plug them.

There are things you can obviously do to counter this, which will help cut down on the amount of injuries you have consideraly, but please also post examples in the bugs forum so SI can have a look at it.

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Didn't want to start a new thread on this, but what attributes are required for taking free-kicks?

My DM with 17 for free-kick taking is by far the best in this category, but my assistant manager is recommending my striker who is 15 for free-kick taking. Perhaps because he is more of a regular? Or are more attributes required?

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Didn't want to start a new thread on this, but what attributes are required for taking free-kicks?

My DM with 17 for free-kick taking is by far the best in this category, but my assistant manager is recommending my striker who is 15 for free-kick taking. Perhaps because he is more of a regular? Or are more attributes required?

Long shots and composure will help.

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It might sound like a stupid question but...

Wheres all the game files?

How do I so much as make a short cut or even modify stuff? I cant find it..

Some are in Program files (or Program files 86) > Steam > steamapps > common > football manager

Some are in My documents > sports interactive

If you want to modify data, use the editor, the files you will find are only really useful for skinning and grahpics afaik

If you want to set a shortcut then you can do that direct in steam by right clicking on FM in steam

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The new news items about international squad selection are all well and good but they need to work properly.

Often you get told someone is unlikely to be picked due to not playing, when they have just played ~10 games in a row.

I also just got a news item that a 17 year old Australian newgen was unlikely to get picked due to his poor performances. He was playing in the BPL for West Ham and had 11 goals in 17 games....

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The issue of teams buying players and NEVER playing needs to be fixed.

Man City bought Jose Callejon for 15 million, 4 years later the release him having NEVER played him.

Man Utd bought Gaitan for 22.5 million, 4 years later they release him having NEVER played him.

English leagues are active, sort it out si. This isn't a new problem and it simply isn't good enough.

No need to upload a save, as it will be happening in everyone's saves, and when over the 4 years would be the right time?

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The UI is too slow and cumbersome for me. Heading back to FM12 for now.

This.

I have just loaded up FM12 and the difference is mind blowing, I never realised how easy it is to go around the FM12 interface compared to the FM13. Everything is one click and bang you're there and the pages are instantly available, FM13's interface is just clicking all over the place and its tedious.

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Information filter:

1.What happened to the old screenflow, when we are made aware of matches/awards/results in major tournaments like World Cup or Euro? I know we can set up screen flows under Preferences, but it still doesn't achieve the same effect, ie receiving info about results every 3 days during the World Cup is not as exciting as receiving news about the fixtures,results,and the awards on a 'live' basis. And FYI, it's really annoying have to set all those up

2.Transfers. In the previous version, we are notified of major transfers. Now, we can either subscribe to transfers or not. Ie, either you get NO news on transfers at all, or you receive 300 news a day on who's snapped up who on a free. Is there a filter that we can apply, so that only transfers of players of certain reputation get reported? Thanks

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Hall of fame problem

Hi guys,

Can you tell me how to reset the Hall of fame in my game (FM13) ?

I played 5 seasons with one team, i entered the Hall of fame in my second year at the club with 2 First League and 2 Cups, but the statistic data on the hall of fame is the same after 5 seasons although i won 2 Champions Cup, 11 Cups and 5 First League Cups.

Does anybody have the same problem? How do i reset the hall of fame?

ps: i played the same savegame on 3 pc`s (if that`s a problem).

Thanks!

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The issue of teams buying players and NEVER playing needs to be fixed.

Man City bought Jose Callejon for 15 million, 4 years later the release him having NEVER played him.

Man Utd bought Gaitan for 22.5 million, 4 years later they release him having NEVER played him.

English leagues are active, sort it out si. This isn't a new problem and it simply isn't good enough.

No need to upload a save, as it will be happening in everyone's saves, and when over the 4 years would be the right time?

The best times for saves are from the day before the issue begins. So in those cases it would be from a time before the clubs bought those players, and still buy them if you reload the save and continue playing it (note: not the day before they confirm the transfer, but before they make the bid).

There would still be a need to upload saves, the amount of work the testers will now have to be getting through will mean that any save games they are playing as a normal user will be progressing at a much slower rate than people like us out here.

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Need quick update !!!

First 5 games ---> 6 players injuried

:herman:

It's most likely something tactical causing this. If players are being pushed too hard (ie always pressing, constantly playing at full tempo etc), or there's gaps in tactics which means players have to keep making mad dashes in order to recover positions, then you're likely to see much more injuries than normal.

It's still an issue, but it's an issue that you can probably do something about until it's toned down (hopefully) in a future patch.

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It's most likely something tactical causing this. If players are being pushed too hard (ie always pressing, constantly playing at full tempo etc), or there's gaps in tactics which means players have to keep making mad dashes in order to recover positions, then you're likely to see much more injuries than normal.

It's still an issue, but it's an issue that you can probably do something about until it's toned down (hopefully) in a future patch.

You're wrong at all, becaus my tempo is very slow, pressing is default and this issue appeared after last patch, and my tactic is same since FM 2011 and never i had such many injuries in such short time.

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anyone else getting a lot of own goals? its sort of where my striker should get the ball but the player running with him ends up deflecting it in or my striker gets it and it goes in off a defender or keeper and it doesn't count as theirs

I've not seen a single own goal in Italy since the patch.

The issue of teams buying players and NEVER playing needs to be fixed.

Man City bought Jose Callejon for 15 million, 4 years later the release him having NEVER played him.

Man Utd bought Gaitan for 22.5 million, 4 years later they release him having NEVER played him.

English leagues are active, sort it out si. This isn't a new problem and it simply isn't good enough.

No need to upload a save, as it will be happening in everyone's saves, and when over the 4 years would be the right time?

]

I've seen this. United bought Pedro and now in the second season he's being transfer listed because he is not playing.

Hi guys,

Did anyone see out of the ordinary regarding the long throws? I just saw Chiellini making some really loooooonnnnng throws.

He makes a lot of long throws in my game, too. Not sure if he can throw like this in real life though.

This.

I have just loaded up FM12 and the difference is mind blowing, I never realised how easy it is to go around the FM12 interface compared to the FM13. Everything is one click and bang you're there and the pages are instantly available, FM13's interface is just clicking all over the place and its tedious.

For some contrast to this, I actually really like the interface this year. There are a couple of places where you have to click a little more, to get to information but I think it is a step in the right direction.

At my company we hired some UI specialists to track eye movement of users on our website to make it more user friendly, based on where people automatically looked for information. I don't think top right was the most common place for links, usually this is over on the left. But I like where SI are going with this.

You're wrong at all, becaus my tempo is very slow, pressing is default and this issue appeared after last patch, and my tactic is same since FM 2011 and never i had such many injuries in such short time.

I had this issue to begin with. First few games a lot of injuries. Changed my tactics and I'm now pressing a lot, but playing counter and my players injuries have reduced dramatically. I'm not sure what else I've changed that could have stopped this, but I believe there is something tactically that causes them.

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The best times for saves are from the day before the issue begins. So in those cases it would be from a time before the clubs bought those players, and still buy them if you reload the save and continue playing it (note: not the day before they confirm the transfer, but before they make the bid).

There would still be a need to upload saves, the amount of work the testers will now have to be getting through will mean that any save games they are playing as a normal user will be progressing at a much slower rate than people like us out here.

Indeed, I didn't word myself well enough. I just meant that I wasn't going to go to the bother of setting up a new game specially myself to try and recreate the signings of 4 years ago. If I had a suitable save I would of course upload it.
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For all FM's defenders:

who say to me what I am wrong (tactics)

I don't think anyone claims the ME is without errors, especially in instances of individual mistakes. Just some people choose to point out that many instances of repeating instances of poor team play can be down to poor tactics, and that individual errors are not of themsevles an issue, as footballers in IRL make mistakes as well. Of course certain individual mistakes need fixing, like the video PaulC commented on yesterday where a player passed back to his own GK when faced with an open goal.

The mistake in your video, could happen IRL, and has happened IRL. It is not due to your tatics, but due a freak occurence that could happen. If it happened every game in the ME it would be a bug. If it happens 1 in hundreds (as it seems to) then it isn't a bug.

Beckham, Suarez, Alonso, plus all the OG bloopers too ( I realise the 3 players I gave didn't bounce over the keeper, but I'm sure people can find clearances that bounce over keeper on youtube)

Edit - also there is an ME thread, this one is for non ME issues, you are getting in the way of my attempts to talk about player/scouts and phoning injured players!

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It's most likely something tactical causing this. If players are being pushed too hard (ie always pressing, constantly playing at full tempo etc), or there's gaps in tactics which means players have to keep making mad dashes in order to recover positions, then you're likely to see much more injuries than normal.

It's still an issue, but it's an issue that you can probably do something about until it's toned down (hopefully) in a future patch.

You're wrong at all, becaus my tempo is very slow, pressing is default and this issue appeared after last patch, and my tactic is same since FM 2011 and never i had such many injuries in such short time.

The injury issue is actually very simple. SI made a new ME with collision detection implemented in such a way pre-13.1.3 that there were very few tough challenges. In 13.1.3 they changed it so that the amount of challenges was jacked up a lot (through fixing the pressing issues, mostly). Unfortunately, they (apparently) didn't change the "sensitivity" of the Injury Proneness attribute and the factors affecting injuries in the game, which was cranked up pretty high pre-13.1.3 because there were no challenges and they needed to have the statistics right. Now you are more likely to have a player injured any given match than you are to escape unscathed.

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The injury issue is actually very simple. SI made a new ME with collision detection implemented in such a way pre-13.1.3 that there were very few tough challenges. In 13.1.3 they changed it so that the amount of challenges was jacked up a lot (through fixing the pressing issues, mostly). Unfortunately, they (apparently) didn't change the "sensitivity" of the Injury Proneness attribute and the factors affecting injuries in the game, which was cranked up pretty high pre-13.1.3 because there were no challenges and they needed to have the statistics right. Now you are more likely to have a player injured any given match than you are to escape unscathed.
I agree with you about unforseen consequences of the ME. However I disagree it is as big an issue as everyone is saying. I rarely have more than one player on my injury list at a time, and I play high tempo, hard taclking and full pressing. I realise I am just one voice, and a handful of people have claimed there is an injury problem, but think about it. Most people aren't going to just drop in to say "by the way I am not getting an excessive amount of injuries" of their own accord are they?
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Yeah ive yet to see any real injury problems in this version, i have at most 3/4 players out at once, and usually i only lose players for a week or so, if anything ive found it far more realistic than it was before when i had no injuries.

I said it earlier, but we really should have been reporting the LACK of injuries pre-patch, but obviously no one (myself included) would really think its a bug as it was benefiting us.

There was one poster who when questioned on this said something along the lines that he thought pre patch he was lucky and didnt need to report it, but when it went against him he felt it must be a bug, which sums up the problems SI have, anything that adversly affects us seem to gets reported as a problem, anything that could be benefiting us is usually ignored.

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I've started about 10 games of FM13 now just as a test. Did another one last night real quick.

In all the saves I start as Tottenham -and in every save I've gone for Leighton Baines - he costs me €40m.

When I don't go for him, checked a number of saves and the AI manages to buy him for €19.5m in total (or around that).

There's a few players that seem to shift clubs at the start of the game - so I'm going to test a few more tonight and see how much they cost me compared to when the AI buys them.

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I agree with you about unforseen consequences of the ME. However I disagree it is as big an issue as everyone is saying. I rarely have more than one player on my injury list at a time, and I play high tempo, hard taclking and full pressing. I realise I am just one voice, and a handful of people have claimed there is an injury problem, but think about it. Most people aren't going to just drop in to say "by the way I am not getting an excessive amount of injuries" of their own accord are they?

Oh I don't have excessive injuries either. Not now, with Blackburn. True, some of my older players get knocked down to 50-60% or worse every match, but they won't last 90 minutes at this point in any case. Most of the knocks recover by themselves, and even minor injuries often don't have consequences after the match unlike earlier FM's. The risk of playing unfit players is much higher thanbefore, though. There are some matches where both teams have 3+ knocks/injuries each, and this seems to be most common during winter, when playing conditions are the worst. I have also noticed that if I go on a winning streak, more and more pressure needs to be put on the players to avoid complacency. Unfortunately, fired-up players have a much higher chance of injury because they throw themselves into tackles and are much braver overall. Towards the end of the first season with Blackburn was the first time ever I had to say "Expect a Win" Aggressively before a match...

So, I think we can agree that injuries are a tad too much likely. We don't disagree that human input has an impact, though. There are a few things you can do to minimize the risk of injury:

* Reduce the number of challenges your players go into in a match (retain possession, remove Hold up Ball, avoid lack of tactical familiarity and lack of player adaptation, avoid conflicting instructions, avoid using playmakers)

* Reduce the force with which your players go into challenges (from Hard to medium tackling, more defensive mentality)

* Reduce the aggressiveness of your players (lower closing down, avoid firing them up)

* Get rid of or don't sign players with low Natural Fitness (they are less match fit and players lacking match fitness are more likely getting injured)

* Don't use players with low Condition (they are more likely to become injured - so rotate more; keeping the entire squad 100% match fit is very important)

* Get rid of players that are injury prone

* Increase general fitness levels, which is a stat not included along with Condition and Match Fitness although it should be there imo (uncheck at least one of the "rest" buttons, set an individual training regime for all players so that their training level is "heavy", specialize coaches to maximize star ratings, my training intensity is set to average and I don't click on anything else apart from setting it to "high"(?) in pre-season, if you don't play friendlies yourself arrange two every week of pre-season so that everyone are match fit when the season starts)

* Relay the pitch if its condition is poor

* Choose a club in a drier climate than central England. After all it was one big swamp less than 1000 years ago... (Las Palmas or Ibiza are probably nice; in FM11 I chose Las Palmas because my tactic wasn't particularly fond of rain... If you have problems with injuries in lower leagues, maybe choose Brighton next time, or something? :p )

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So, I think we can agree that injuries are a tad too much likely. We don't disagree that human input has an impact, though. There are a few things you can do to minimize the risk of injury:

I agree with all of this. Im sure in 99% of cases it is all true.

But - I have my team set to high tempo, full pressing, aggressive tackling, have no idea what their natural fitness stats are, and I don't have many injuries at all. I basically don't follow any of that advice, yet I don't have the injury problem at all. This isn't me saying that therefore it doesn't need slight altering, but it sure isn't the game breaking issue the vocal few claim it is.

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I've started about 10 games of FM13 now just as a test. Did another one last night real quick.

In all the saves I start as Tottenham -and in every save I've gone for Leighton Baines - he costs me €40m.

When I don't go for him, checked a number of saves and the AI manages to buy him for €19.5m in total (or around that).

There's a few players that seem to shift clubs at the start of the game - so I'm going to test a few more tonight and see how much they cost me compared to when the AI buys them.

And then hopefully post the findings in the bugs forum?

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One thing is true, every single year FM has been released there have been screams of too many injuries, I can only recall one release where it was actually shown to be true.

I definitely think it's true this time as well, but only in certain circumstances.

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So far i'm indifferent about the injury issue. I've not had the ridiculous numbers some others have had. Think at the worst in my current save I had 5 at one time, which is fairly middle of the road. On the other hand, i'm playing in the swedish lower leagues where it's a game a week and that's it (except the cup at the end of the season where you might play a couple more games) so it's probably not the most accurate information to go off. There seems to be regular knocks, but so far for me it feels more realistic - something you actually have to think about when considering early tactical subs.

Onto the game its self - from 13.1.1 it was class and now the ME is too. A couple of VERY minor issues asside it's great. I feel like i'm contributing to how my team are actually playing within a game now more so than any other previous game. It feels like i'm being rewarded for picking up on things before the match and during it and I'm having success as a result! There's been games i've come away with wins or draws where it looked unlikely becase of tactical changes and substitutions, and there's times when i've dropped points and thought "I knew I should have done that".

The most rewarding and entertaining FM in years

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And then hopefully post the findings in the bugs forum?

This was also an issue in FM12 - but I'll post any findings in the bugs forums.

I think this comes down to the hidden "sale value" attribute.

As with FM12 I could see the sale value using FMScout and could never get a bid accepted unless it matched it.

But I also noticed players going to other teams for far less than what I offered (C Ronaldo went to Man City at 28 for about €21m and I was bidding in excess of €80m only to be rejected, for example)

I'll take a closer look tonight at the transfers and reload without buying them and see what value they go for.

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This was also an issue in FM12 - but I'll post any findings in the bugs forums.

I think this comes down to the hidden "sale value" attribute.

As with FM12 I could see the sale value using FMScout and could never get a bid accepted unless it matched it.

But I also noticed players going to other teams for far less than what I offered (C Ronaldo went to Man City at 28 for about €21m and I was bidding in excess of €80m only to be rejected, for example)

I'll take a closer look tonight at the transfers and reload without buying them and see what value they go for.

There is no more hidden sale value in FM13, it has been changed this year, the forbidden programme and genie scout can no longer tell you the sale price the AI will accept, Barca posted about it on his forums, basically the sale value is dynamic this year depending on various things, what your seeing could be down to that, players may be cheaper at certain points in the season, and depending on signings the teams in question have made.

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I've started about 10 games of FM13 now just as a test. Did another one last night real quick.

In all the saves I start as Tottenham -and in every save I've gone for Leighton Baines - he costs me €40m.

When I don't go for him, checked a number of saves and the AI manages to buy him for €19.5m in total (or around that).

There's a few players that seem to shift clubs at the start of the game - so I'm going to test a few more tonight and see how much they cost me compared to when the AI buys them.

I've only done 2 saves, a test run and now my career save. In both Real Madrid signed Rafael in January(I play with 1st window off). In my test game he was sold for £12 million and in my career he was sold for £11.5 million. I missed the news in the test run but I shortlisted him in December to see what happened in January, Madrid made their offer so I bid the same, Man Utd accepted my bid but Rafael didn't want to talk to me. In both saves Man Utd have played Phil Jones at RB in the games since the sale of Rafael.

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On the injuries they're perfectly normal in my game: mid season most teams have 4-5, a couple have a lot, Man City have a real injury crisis with eight first team players and a few fringe/back up players out too, but a couple of teams are low and Everton none at all.

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:thup:

I've only negotiated one transfer myself this version so it's not something I've spent any time looking at. My DoF handles all of that.

I noticed my DoF didn't negotiate the deal - and I saw that Arsenal had a 19.5m bid accepted. I tried 19.5m - 30m - 40m - and only the 40.5m (every save) is accepted nothing less.

There is no more hidden sale value in FM13, it has been changed this year, the forbidden programme and genie scout can no longer tell you the sale price the AI will accept, Barca posted about it on his forums, basically the sale value is dynamic this year depending on various things, what your seeing could be down to that, players may be cheaper at certain points in the season, and depending on signings the teams in question have made.

This would be true - except we were bidding at the same time. Arsenal got him for 19.5m and my bids up to 40m were rejected.

I've this in FM12 before.

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Hi,

I've been playing FM13 since the Beta was launched and I must admit, after more than a month, it's getting on my nerves - and for various reasons which I will outline below. I've installed the latest update, restarted the game several times and the same problems occur over and over again. I play with Liverpool - I know it's not a great team at the moment - but the stupidities I'm encountering in this game are far from realistic and they almost never occur irl! I'm saying 'almost' because maybe sometimes they do occur irl but not at the frequency they occur in FM13, that's for sure!

I'm not moaning because I don't win - far from it. I don't expect to be top of the league with Liverpool but I don't expect to lose every game either! Most of you will say - it's the Tactics - as usual. But I don't think so! I've been playing CM/FM since the first one that was released, many many years ago, and I believe I've got an idea about Tactics. I'm not a Tactical Genius, but in FM I'm quite good. I'm seriously thinking about ditching FM once and for all and if I do, I will certainly not buy it again in the future! FM12 was frustrating as well at first but after a few weeks it was ok and I was happy with it. With FM13, more than a month has passed, and I didn't see any improvements at all!

Anyway, here we go:

1. The Match Engine is really, really, crap in my opinion. To mention just a few, yesterday I was playing vs Tottenham and they scored from a through ball to Adebayor. Ok, no problem. After a few minutes, they scored a 2nd goal - EXACTLY IDENTICAL to the first. That is, from the right wing, through ball exactly (and when I say exactly, I mean it) like the 1st one, to Adebayor and goal. I got confused ... I thought I was seeing the replay of the 1st one!!!! That's how identical they were - literally the same movement, everything! Have you ever seen this irl???? I never did! It's crazy!

2. To mention more problems with the Match Engine .... either my Liverpool players are the stupidest on earth or the Match Engine is totally useless! The problems with the ball near our defenders and they ignore them completely are still there, even after the latest update. Also, I don't know if it happened to anyone .... I usually see the first 15 mins in Full (because someone in this Forum suggested it). Ok, that's fine ... even though I don't believe you can figure out the problems in ONLY the first 15 mins like they said - but anyway. TBH I almost never identify problems in the first 15 mins except from the stupidity of certain players (mostly mine) which irl you rarely see, especially from Premiership Pros! But anyway. The REAL problem is this ..... almost each time I switch from Full Match to Extended Highlights, I concede a goal!!!!!! I mean, this is totally crazy!!! From 3 games, to give an example, in 2 of them I conceded a goal a few seconds after I switched to Extended Highlights! Did this happen to anyone?

3. I honestly can't understand how Willian is totally underrated in this game! I mean, his 'ratings' are excellent but in the match, he almost never performs and gifts mosts of his passes to the opponent!!! I bought him after selling Glen Johnson (I don't like him at all) and with the money from this sale, I managed to get Willian. I bought him in FM12 and he was excellent from match 1!!!!! That's why I opted for him once again. But in FM13, he's totally useless!! I mean ... come on, I think everybody knows that irl Willian is an excellent player and there are many clubs after him at the moment! Why is he totally crap in FM13? And please note that I play him in his PREFERRED POSITION (AM C - Advanced Playmaker)! Totally NOT REAL!

4. Two other players which are very underrated in my opinion are Suarez and Sterling. Everybody knows what a player Suarez is and what a season he's having. But apparently, FM13 doesn't think so! On an average, in 4 games he performs well (MOM) in one and in the other 3 he's totally bad ... and with bad I mean a rating of 5.6 for example!!! COME ON!!!!! And again, like with Willian, I play him in his PREFERRED POSITION i.e. DLF with Support! Regarding Sterling, again, everyone knows what a season he's having and what a great player he is already! To have your first cap aged 17 is no joke! But, once again, FM13 doesn't rate him at all and he almost never performs ... low ratings basically in each match! And again, I play him in his PREFERRED POSITION!!!!

5. Now for the pitch dimensions. It seems that many people here design a tactic, for example with Narrow Width, and they are really successful with it - from what they say, it seems that they don't adjust their tactic according to the pitch they're playing on and apparently it doesn't make any difference because they keep winning! Far from real life for sure! I'm not saying that they are cheating ... but how can you always play with Narrow Width when the pitches are not of the same size? I mean, if the pitch is Wide that's ok. But if the pitch is Narrow, how come they succeed with Narrow Width? Can't really understand it! And while mentioning the pitch - while not mention the STUPID scout reports on the pitches! I always check the opponents' pitch sizes when playing away and if I see that it's 107M long and 64M wide, then, according to the information I got from various places, it tells me that the pitch is short and narrow. But Mr. Stupid Scout tells you that it's a long pitch and you would benefit from playing Direct passing!!!! COME ON man!!! According to the information I got when playing FM12, a pitch IS LONG if it's 110M+ and WIDE if it's 68M+ ... correct me if I'm wrong with this. So, how come a 107M pitch is long according to the stupid Scout reports? Also, he almost never mentions whether the pitch is Wide / Narrow .... only if it's long!!! STUPID STUPID STUPID!!!!

6. One last thing regarding stupidity ... again, I know I'm playing with Liverpool, but I don't expect my Professional Players to not being able to pass the ball to their teammate only a few meters away. On MANY occasions, a simple short pass to a nearby teammate goes to a Throw! I mean, I would accept it if it happens once in a while but not if it happens about 10 TIMES in a game!!! Come on!!! If I was playing with a Conference Team, then I would probably accept it ... only probably. But not with a Premiership Team!!!! And no, THEY ARE NOT INSTRUCTED to play Direct/Long balls. I play Short passing and try to keep possession and keep the players close, but apparently my players are very stupid according to the ME!!!! Also, VERY OFTEN, my defenders have an option to pass it to a nearby teammate but out of the blue, they just kick it upfield to NO-ONE and we lose possession!! HELLO?!!?!?!??! I've instructed you to play short passing, why the hell you're gifting the ball to the opponent? And in my opinion this is a serious bug because like I said, it happens VERY OFTEN and the defenders won't be under much pressure when they do it. And what to say about Reina??? Everyone knows how good his kicking is .... but FM13 doesn't know apparently. His kicking is awful in the game ... each time he kicks the ball upfield, it's either to the opponents or out!!!! No way .... NOT REAL ... no way!!!

Well, I'm gonna stop there - not because there aren't MUCH MORE problems to outline but because if I mention them all I won't feel my fingers anymore!! That's how problematic / serious the situation with FM13 is!

Any suggestions would be appreciated.

Thanks.

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I can't really speak to most of that, but I bought Willian for Spurs and he has been pretty fantastic for me. He plays pretty much anywhere needed in the midfield (sort of my super utility guy) and in 45 EPL appearances over 2.5 seasons he's put up a 7.15 rating, 12 goals, 14 assists...

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