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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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The transfer budget is just a budget. It isn't spare money you have laying around. You're still in debt whether you spend it or not.

But by the board offering this budget, the board feel they have the required income over the coming season to cover it. Royal Flash is merely suggesting he reduce his available funds for transfers in order to reduce the club debt.

A sound idea if you ask me and this exists in real life. Arsenal, being the case in point. By Wenger never spending very much, the club used the available funds to reduce the club debt.

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I agree, you can ask for the percentage fee for transfers to be increased, but not decreased.

For example, I can ask the board to increase the percentage of players sold to be added to the transfer funds.

Fast forward 40 years later, I have a superb team, and transfer fund of close to €1bn, yet I'm still listed as a club worth €500m and in 8th spot of the richest clubs in the world.

But I can't ask the board to reduce the percentage of transfer fees so that if I sell a player for €80m that the club get 90% and the transfer fund gets 10%.

Or I can't recommend to the board that the transfer fund is too high and that the money could be used to reduce club death, bringing my transfer budget back to €100m and making the game a tad more realistic.

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But by the board offering this budget, the board feel they have the required income over the coming season to cover it. Royal Flash is merely suggesting he reduce his available funds for transfers in order to reduce the club debt.

A sound idea if you ask me and this exists in real life. Arsenal, being the case in point. By Wenger never spending very much, the club used the available funds to reduce the club debt.

Sure, but I'm not sure it's up to the manager to decide. Anyway, him being given that much would be seen as an investment. Buy better players and go into more debt short-term, but reap the rewards (or not) in the long term through prize money and TV deals.

Regardless of what I say though, it's in the wishlist thread now, so will be considered. :thup:

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Sure, but I'm not sure it's up to the manager to decide.

Yes, I agree with you here - but an option to approach the board to request this would be a good addition. :thup:

A lot of this board request would depend on the owner. Mike Ashley would definitely approve, whereas a tycoon would probably not, for example.

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9535da4a9ed325ffe09dbfafe2f6314d.png

Alright?!

But what kind of football do they play?

Quick passing game? Direct? Punting the ball up? Counter-attacks?

Who are the players to watch? Is their key player injured? Do they have quick or slow defenders?

How do they tend to build an attack? Any specific players they use for the build-up?

Things like these i can definitely find out myself as well.

They should, however, also be part of a scout report, with more stuff than just this mentioned.

In other words. I really wish for a more comprehensive report about the next opposition.

Or any team i've told my scouts to watch.

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th ability to book like your travel plans and stuf and times for warm ups and stuff

I actually wouldn't mind this, though I may be interpreting it a bit differently- I would like to be able to schedule training camps/friendly tournaments/tours in specific countries as opposed to just scheduling a bunch of friendlies in one country. Maybe make it a board action or a board request?

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I actually wouldn't mind this, though I may be interpreting it a bit differently- I would like to be able to schedule training camps/friendly tournaments/tours in specific countries as opposed to just scheduling a bunch of friendlies in one country. Maybe make it a board action or a board request?

yeah that would be good but would also be good to before matches like decide how long u do cetain warm ups and stuff and it all has an effect on stuff

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Bit more detail regarding players goals stats -

Goals scored from long-shots.

Goals scored from free-kicks.

Goals scored with headers.

Goals from corners.

Goals from direct long-throws.

Own goals.

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Manager agents - They would come in handy for rejecting interviews or for finding you another club to manage.

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maybe a page that shows you out of all your new signings/whole squad who had the highest shirt sales that season/all time

i personally would love that

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the lay out on this fm is horrendous

should be a interface option to change it to previous fm's

so like fm 14 interface

cm 01/02 interface

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Guest xwzq@

I would like the following:

-national selection having a lot of higher influence to players of this nation

and clubs in general

-scout reports in a new sector, not in the backroom advice and not in the news

-stats holisticly exposed to incomplete collection in clubs

-inexistence and purposelessness, ungenuine pollution, like agent offers, from all

staff and players.

for:

– keeping track of work papers,

– keeping track of assignment due dates,

– remember to turn in assignments and work,

– remember to bring needed notes in the game,

– develop organizational skills.

- classification of mathematical explanations

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9535da4a9ed325ffe09dbfafe2f6314d.png

Alright?!

But what kind of football do they play?

Quick passing game? Direct? Punting the ball up? Counter-attacks?

Who are the players to watch? Is their key player injured? Do they have quick or slow defenders?

How do they tend to build an attack? Any specific players they use for the build-up?

Things like these i can definitely find out myself as well.

They should, however, also be part of a scout report, with more stuff than just this mentioned.

In other words. I really wish for a more comprehensive report about the next opposition.

Or any team i've told my scouts to watch.

I second this suggestion. Make it so, SI!

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--> More granular stats. Let me look at the average positions and suchlike in 15-minute increments. I'll buy FM16 if it has this feature. As it is the stats tab is nearly useless for diagnosing tactical changes. And the team stats are pointless because you can't pick your individual categories.

--> Better diagnostic tools. Why isn't Player X drawing interest? What database size is right for my configuration? Who are my players beefing with, and who do they like?

--> More transparency about what tactical roles actually do. What's the difference between a RPM and a DLPs with Roam From Position ticked? Why is the average position of my Anchorman higher up than the same player at Defensive Midfielder (defend)? It's actually a bit challenging to tell if some roles are even working.

--> More tactical flexibility. Why can a defensive midfielder swap positions with a striker, but a left-back can't swap with a left midfielder, or a DM can't drop into central defense for a bit? Why can I play a defensive forward or a defensive winger in midfield, but not a defensive player in between?

--> More animations that more accurately convey what's happening in the match engine. I don't want to see players standing idle because there isn't an animation for what's actually happening. I also don't ever, ever, ever want to see players clipping through other players. There's very little, I think, as frustrating as conceding a goal to a player who just clipped through two defenders. Did the defender make a mistake? Did the player uncork some crazy bit of skill? Was it a bug? I dunno! And this furthers complaints with nearly every ME issue. Dribblers are overpowered? Seems that way statistically, but it also creates an impression when a player actually clips through a defender. Defenders are bad? Maybe! They're apparently ghosts! Problems with goalkeepers? Maybe, or maybe it's just that the game only has like four shot animations, so sometimes weird stuff happens. Long shots are OP? Possibly, but it also seems, for me at least, like it's just long shots made with that twisting half-volley animation that go in.

--> Increased realism in the transfer market, especially involving young players. It's ridiculous that teams can ask more than the total value of the club for players - and no, it's not good enough to say "they're saying the player isn't for sale!" Financial stability is grossly overrated in Football Manager. Teams need to sell players to stay afloat, and that just doesn't happen in-game.

--> Better squadbuilding AI and

--> In concert with that, more balance in player types. It'll be much easier for the AI to construct balanced, functional squads if the player pool is balanced. One year into a save with Ajax, there are roughly 1.5 Strikers with >160 PA for every 1 CD. There are 3 AMRs for every 1 LB; 3.6 AMLs for every 1 RB. There are a bit more than 2 AMCs for every DM. Total, there are seven sweepers, zero of whom are regens. It's no surprise that the AI creates top-heavy squads - and no surprise that many tactics lean on quality attacking play - when it's much easier to find and acquire top-quality attackers than equivalent defenders.

--> Better balance in the match engine. To go along with a scaling back of the attacking bias in player valuation and creation, I'd like to see a scaling back of the attacking bias in the match engine. It's gotten better in FM15, but it's still an extremely attack-friendly edition. I'm writing this in a game against Real Madrid - 4-3 in the 64th minute, 5-3 in the time it took to write that comment about the score and now 6-3 in the time it took to write that one. Ronaldo has five goals. I can't do **** to stop him no matter what.

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I'd like to see more of a fantasy-element to the game and there are two options in particular that I would like to see added, and both could be check boxes for on/off depending on user preference.

1) Historical Regens

Before

This is the list of regens created by a test save, running only the top leagues from England, France, Germany, Holland, Italy, Portugal, Scotland and Spain

jt76ew.png

After

And these are the same regens, 'rebranded'

2j3jofm.png

I don't propose changing the current methods of regen creation, but if my save creates a -10 Brazilian ST regen, why can't he be Pele, or Ronaldo, or Romario? It seems like a relatively small workload for a tangible enhancement in gameplay. The number of Legends Databases that crop up year on year suggests there is a market demand for this (I just had a very quick look, and the first Legends database for FM14 I came upon in the steam workshop has over 10,000 subscribers), but currently all of these databases have the same limitations - they flood the game with world class players.

In my example above the players 'added' were due to be created anyway - the save requests 44 players of a pa of 170+ and that's what it gets, but the enhancement doesn't end there, there are thousands of ex-players who could be incorporated into the game as regens. I would favour an additional option of these regens being 'locked' to their original clubs, but I think the workload would increase to a point where this is unachievable.

2) A more fantastical transfer system

I'm struggling to convey what I mean, so I'll simply posit an example;

100% Setting - is the current in-game transfer dynamic

50% Setting - lowers the Club reputation required for players to be interested in transfer, transfer bids equal to player value are accepted etc.

(Currently Messi is basically locked to Barcelona, Cronaldo to Madrid etc - at "50% Setting" any club with a budget big enough to cover transfer fee, and a wage structure to accomodate the player could buy him)

25% Setting - lowers club rep required further, and also reduces player transfer costs and wage demands by half, effectively opening up the best players to all top level clubs

What I'm getting at is that sometimes I want to play as one of my favoured clubs, like Leeds or Nottm. Forest or Aberdeen and I don't want to spend 8 seasons working up to a point where maybe I can start to attract the worlds best talent. I love the hyper-realism that the SI team have injected into the game, and I generally favour long term saves which benefit most from this approach (FM07, I had 1 save game only, but it went to 2050), but it would be great if just on occasion I could fire up a game as Southampton or Swansea and in a transfer window or two get Fabregas loading the bullets for Alexis, Messi and Ronaldo (without having to sod about in the editor for hours...and hours...and hours...and hours before hand)

I'm not quite happy with how that second point is coming across, but I think it's clear what I mean. Maybe (!)

Editted cos' I can't spoiler properly.

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I guess the second one can more or less be done with the In-Game Editor, and that seems like a decent example of what it's for.

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I guess the second one can more or less be done with the In-Game Editor, and that seems like a decent example of what it's for.

Yeah, I'm really not happy with how I've expressed that at all, but I can't fathom how to explain it any better.

Perhaps you're right though, and it is an issue for editor usage rather than game enhancement.

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I'm not sure about "new" but definitely a couple of tweaks that I hope are pretty easy to fix...

1 - please STOP AI teams putting loan players / agreed transfers into their reserve teams just before transfer/end of the loan and thus creating that unnecessary line of 0's for PSV Jong or Paris SG Reserves... really annoying

2 - If another club interviews you your club should be willing to consider offering you a contract as part of the talks to stay part - I am doing exceptionally well and with 1 year left I asked for a new contract. They offered me next to nothing as an increase and withdrew talks when I negotiated twice. Chelsea then offered me an interview which clicked in the club wanting to keep me... but nothing in there about wanting to open/reopen contract talks... feels like a gap to me

3 - Player prices seem too high; my team is doing excellent but I have squad players (playing maybe 20-25 league games) worth nearly £50m. Now I wouldn't accept less than that but I'm sure in truth they aren't worth more than £20-30m. Either prices should go down for the not absolute top (I have a couple of worldies rightly worth £40-60m) but the others who aren't playing every game/key players etc. should be worth less OR if a team does offer their listed price and I accept it (£50m for Kane, Redmond etc. you'd take!) then fans shouldn't think you could have got more because if they are expecting double etc that's unrealistic

4 - Please include club and entire career history summaries (same as season stats) on the overview screens

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ease STOP AI teams putting loan players / agreed transfers into their reserve teams just before transfer/end of the loan and thus creating that unnecessary line of 0's for PSV Jong or Paris SG Reserves... really annoying

I agree with kevgaleuk that this is annoying.

Selecting a club for promotion from non-manageable lower division

I think it would be great if the game had more teams to choose from when selecting a club to manage. If more divisions are not going to be added, the expansion of manageable clubs could be achieved by making it possible to select a club from the league below the lowest active division and then have it automatically promote when the season changes. You could select a club from for example the German Regionalliga, Spanish Tercera or Italian Serie D, and when the season changes the club would be promoted and you appointed the manager. This way it would be possible to manage clubs that otherwise have little chance of promotion to a playable division.

More randomness to promotion to the lowest manageable divisions

On a general note in my opinion there is too little randomness in the promotion "lottery" that chooses which clubs will be promoted to the lowest manageable divisions. Clubs with low reputation often have practically no chance of promotion, even though IRL that is not true - there are many real life examples of small clubs advancing to a higher level. I think that either reputations of clubs in leagues that feed the lowest playable divisions should be much closer to each other, or the promotion process it self ought to be more random.

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It would be nice if the pre-game team talk could be given by an experienced player or the team captain, like we can see in the video below:

[video=youtube;ZWRi6VyU3aw]

(You need to enable captions to understand the video)

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SI tends to steer well clear of anything that's shady. You also don't have players getting arrested, getting injured in off-field incidents, going into rehab, getting involved in scandals that play out in the media... I mean, this is a game where John Terry, who's a racist who got a teammate's girlfriend pregnant, and Ashley Cole, who shot an intern with a pellet gun, have high Professionalism. And within the confines of the game world, where the worst that ever happens is a player skipping training or complaining about playing time to the media, that's perfectly reasonable.

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Just thought i'd throw this one out there as it's a bit baffling really...

Basically, I feel that when a club with debt reaches a certain point where it has money just sitting there, debts should be paid off early rather than just having the money.

My current club will have over £500mil in the bank come the start of the season and has around £300mil worth of debt left to pay off, yet the owner won't pay the debt off even though there is no way i could and should spend £500mil.

In my opinion the owner should pay off the debt and then reduce the transfer and wage budgets accordingly to what is left over.

Part of what makes a debt are the terms and conditions under which it is repaid. For the banks it is a business opportunity. If they risk giving £Xm they will do so over a certain amount of time and accrue all that lovely interest. Risk and reward. So they won't just accept it being paid off early in one go. Though this can happen IRL there are early repayment fees or some such that may be stipulated in the Ts and Cs.

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It is unfortunate that you cannot send scouts to a fixture of choice.

I would love to send my scouts to England U19 games, to allow them to spot some foreign talent that they cannot otherwise see due to scouting restrictions.

On fixture pages you can click the 'v' and change it to 'Attend'. You should be able to click it twice and change to 'Scout'.

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Part of what makes a debt are the terms and conditions under which it is repaid. For the banks it is a business opportunity. If they risk giving £Xm they will do so over a certain amount of time and accrue all that lovely interest. Risk and reward. So they won't just accept it being paid off early in one go. Though this can happen IRL there are early repayment fees or some such that may be stipulated in the Ts and Cs.

Actually, early repayment charges are few and far between in business loans these days.

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It'd be great if, by a certain, random, date, all pitches in the Welsh Premier League become 3G so games aren't constantly called off or pitches aren't in poor condition, as they'll all be 3G sooner rather than later due to FAW/UEFA grants that are already coming into play this season. http://www.faw.org.uk/news/FOUR-ADDITIONAL-CLUBS-TO-BENEFIT-FROM-and39;FAW-PROJECT-3Gand39;/99068/

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9535da4a9ed325ffe09dbfafe2f6314d.png

Alright?!

But what kind of football do they play?

Quick passing game? Direct? Punting the ball up? Counter-attacks?

Who are the players to watch? Is their key player injured? Do they have quick or slow defenders?

How do they tend to build an attack? Any specific players they use for the build-up?

Things like these i can definitely find out myself as well.

They should, however, also be part of a scout report, with more stuff than just this mentioned.

In other words. I really wish for a more comprehensive report about the next opposition.

Or any team i've told my scouts to watch.

Yes, the report must be more comprehensive depending on ability of the scout (great scout provided more complete and accurate scout report)

http://www.whoscored.com/Matches/829878

This preview on whoscored.com can be an inspiration.

The scout can give the opponent characteristic, their strength and weaknesses. So the manager can adjust their tactics

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http://www.whoscored.com/Matches/829878

This preview on whoscored.com can be an inspiration.

Never thought of this, but this is an excellent idea! If whoscored can create these summaries and predictions from real teams, it should be fairly simple to create this for computer generated teams who are, all in all, completely based on numbers and figures.

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I want a better, more fine-tuned procedure for new manager employment. The current system has reached its limits, seems very unflexible and creates very, very weird appointments, which are neither inspiring nor imaginative, but simply kill the hyper-realism that the game tries to emulate in other areas.

An example from a current save is that my favourite club SC Freiburg has sacked their current manager, and the media suggests as possible new candidates Felix Magath and Thorsten Fink. Although the "all is possible once the game starts" idea is fun, this is simply impossible: Both managers have a very clear reputation of not using young players in their squad and horrible deficits in the management of Youth teams, while the development of young players is one of the core ideas of Freiburg, and has been for decades.

I would suggest a very simple list of criteria to get this process a bit more focused an realistic. For example, clubs could be put into differen categories when looking for new manager appointments after sacking:

- Club is searching for a manager that fits reputation.

- ... managers who surpass the reputation of the club.

- ... managers who have a lower reputation than the club.

- Club is searching for a manager with at least some major trophies.

- ... managers who are developing Young players.

- ... likes/dislikes the idea of foreign managers.

- ... prefers managers with high discipline.

... and so on.

The list of a club could look like this:

SC Freiburg

- Managers who develop young players.

- Prefers managers who come from their own ranks (U19, U23, reserves)

- Managers who prefer attacking football style

FSV Mainz 05

- High priority for excellent tactical skills.

- No problem with managers below their reputation / unknown reputation.

FC Bayern München

- No problem with foreign managers.

- At least fitting reputation or surpassing reputation of club.

- Must have won a few major trophies.

And so on...

I am pretty sure a lot of you immediatly have your own ideas for certain clubs, which just underlines how for some (not all!) clubs, you can clearly and quite easily identify certain patterns of behaviour for new appointments.

The list would be open for debates, obviously, but it would be a start. At the moment, my impression is that the game pattern is very simple and very forseeable and only based on reputation, not regarding managerial style at all. It also does not reflect the in some leagues very strong and increasing trend of appointing unknown managers who come through the own ranks of their clubs (reserves, U19, former players).

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When I add a youth to the development list I'd like to see his loan status automatically change to available for loan

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I have asked for years for the career history to be cleaned up as long saved games end up looking a mess (subjective opinion I know but I have seen enough similar posts to think I am not alone in that view!)

There are many ways to tidy them up (excel grouping etc) but having played this years game I think I am in favour of just getting rid of it and replacing it with another version of the summary page. Data visualisation is huge these days and its not a stretch to keep the history table in the background and use that database to create smaller, more specific tables, graphs etc. SI have already started implementing some of this in different parts of the game so its not hard to imagine going full tilt and making that the way we look at a persons career. For me this would allow more specific views of history, get around the league only vs. total career dilema and above all remove the mess that the screen becomes after 7/8 seasons especially for young players who get loaned out multiple times!

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Trivial perhaps, but my biggest bug-bear is camera angles changing at corners. If I select Director cam I want to watch the whole match that way. Could we have on option to turn off camera angle changes at set-pieces?

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I was given this link by a moderator on a general discussion thread.

One area I'd like to be looked at is the impact of frequent changes in formations and tactics. If the user (and the AI) make a lot of changes in a short space of time this should be pretty ineffective.

I accept that like many players I will notice this more when it works against me. However, I have seen so many games when the AI launches wave after wave of flowing attacks when I am at the same time seeing regular notifications they have changed formation/tactics.

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--> In concert with that, more balance in player types. It'll be much easier for the AI to construct balanced, functional squads if the player pool is balanced. One year into a save with Ajax, there are roughly 1.5 Strikers with >160 PA for every 1 CD. There are 3 AMRs for every 1 LB; 3.6 AMLs for every 1 RB. There are a bit more than 2 AMCs for every DM. Total, there are seven sweepers, zero of whom are regens. It's no surprise that the AI creates top-heavy squads - and no surprise that many tactics lean on quality attacking play - when it's much easier to find and acquire top-quality attackers than equivalent defenders.

At the start of the game there are 10 AMRs and 4 RBs with 160 CA or more, 4 LBs and 13 AMLs, 10 CBs and 22 STs and 9 DMCs and 19 AMCs. All your regens are doing is representing this kind of ratio. Defensive players don't need as much CA as attacking ones. Thiago Silva and Phillip Lahm have 172/173 CA. Messi and Ronaldo have 195/192 CA.

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Hi everyone,

I would like to see this come in, because at the moment I have to manually select every player in their team one by one to set them all to show onto weaker foot etc.

Regards,

Blackthorn

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How about the ability to start a game at the beginning (or the end) of the January transfer window (or end of 1st transfer window) but with a live starting point, i.e. your league and whatever other leagues you have loaded have the same points, goals, injuries, top scorers, etc... as it stands from that day if that make sense. OR if you are starting a new game with the January update, any players brought should on be 'set to join on 1st Jan'.

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I was thinking if your appointed as manager of the club mid season and near a game (e.g a day or two before) that you can I have a news item asking if you wish to view the game from the directors box, obviously you wouldnt be able to have any influence on tactics or selection, as taken by assistant manager or coaches, bit like a touchline ban, just thought it would be a nice touch. Apoligse if it all ready in.

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An option to have a chat with the opposition manager after your game. An option to talk to managers you've made friendships with over a season for general advice and help with a loan signing.

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An option to have a chat with the opposition manager after your game. An option to talk to managers you've made friendships with over a season for general advice and help with a loan signing.

Great one ! :)

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The ability to choose options such as the database size and whether you want attribute masking on or not on the demo. I usually start my year long Halifax save on the demo, and with me preferring not to use the new scouting system it would be good if I didn't have to use it just because I started my save on the demo.

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I would like to see less complaining about not being transferred when a player asks for it.

upsetting squad harmonies, morale etc, because I have received no bids for a player is a tiny bit unfair, IRL a player that wanted to leave would not kick up a stink because they haven't left because there have been no bids made.

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How about the ability to start a game at the beginning (or the end) of the January transfer window (or end of 1st transfer window) but with a live starting point, i.e. your league and whatever other leagues you have loaded have the same points, goals, injuries, top scorers, etc... as it stands from that day if that make sense. OR if you are starting a new game with the January update, any players brought should on be 'set to join on 1st Jan'.

Your first suggestion unfortunately isn't possible because SI would need a license for the fixture list which they don't have. EA bought it up exclusively for their Live Seasons stuff in FIFA.

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I do like the idea of future transfers e.g those done in the January window should be added into the future transfer (set to join on January 1st, or if possible on the date they signed for the club)

Another feature i like that has been mentioned is a new style of manager interaction (building friendships, congratulating them on winning personal awards, or making big transfers, etc etc) that way we can build our own network of managers to be friends with.

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- Tell an older player that he's been a great servant to the club but he's not first choice anymore. So he is either welcome to lead the reserve team with his experience or should prepare to find himself a new club in the not too distant future.

- Assign a scout to a shortlist so that he will continue to scout the players on that list until we have 100% knowledge of the player.

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