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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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Save option for just before and right after a match.This is not because I want to reload a lost game but exactly the opposite as I hate replaying any games after a computer has switched itself off or a game crashes

Daily slows the game down too much,Fortnightly & longer can mean as much as three-five games to replay.

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The biger your wages the more 'secure' you are as the have to pay you compensation when sacking you

If you do a bad job at a club, you deserve to get sacked, and even if they have to pay you a compensation, you still can't use it. and there for it's pointless to get the salary

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I'd like to make three suggestions:

1) Make FM scriptable, or expose a simple API, in a way that allows some manipulation of the data in FM. I'll give you an example: I'd like to make ascript that analyzes my opposition the day before the match and warns me if their right winger has +3 acceleration than my left defender, if their striker has +3 jumping than my DCs. Another example: I'd like to make a script that tells the mean number of shots per match, the mean shots on goal, the mean number of passes (and the standard deviation) of a DC, an MC, etc (this would allow me to then read match stats far more efficiently). The community could then share scripts, and a new method of feature addition and game development / enhancement could be born, in a way.

2) Make the player specific instructions for DCL also apply for DCR. What I mean is this: I set John Doe's specific instructions in the DCL position; but if by chance I put him playing DCR in the lineup, the engine won't set my "automatic" player instructions for him. The same applies for MCLs and MCRs, and FCLs and FCRs.

3) Make the human manager's reputation slowly but steadily climb as he plays the game, and make clubs more willing to hire you in general. Starting unemployed and climbing your way up from lower divisions is very difficult now, as your reputation doesn't seem to climb unless you have great feats to boast about (promotion, etc). In addition, I think your chances to get a job only seem to depend upon your reputation. That's not how it works in real life... If you've managed 10 lower division clubs and you haven't messed up real bad you should be seen as a rather experienced manager and should get a shot at a slightly higher division (right now it doesn't matter whether you've managed 1 or 10, unless you've made a club achieve promotion or sth). On the other hand, many times I get hired by one of the few clubs willing to accept me and the press then asks me if I'm diminishing myself - a manager of my calibre shouldn't manage a club like that (I'm actually quoting the press)...

4) Make FM save the user tactic changes (and when they happened in match) along with the match when a match "replay" is saved / exported (or even when it's just rewatched ingame). This wway the retrospective evaluation of tactical decisions and their effects will be much easier, along with its discussion here in the forum with peers, for example.

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This may have been suggested, but there are like loads of pages to scroll through, but, I think the opportunity to change or the club announces that the away kit will change. With real teams changing their kits every season now, I think it be good in the game. Ok, a small suggestion but as the game is near perfect you don't want to fix something that is broken.

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Ability to have a 'second XI' line up saved, or assistant to select those needin development, for league cup games or low priority matches. Becomes a bit tiresome changing the starting line up player by player to put all the youngsters in to give them some experience.

Remove the 20 year limit on building a new stadium, and change the development timeframes for smaller sides once they're successful. I've won the premier league 7 years in a row but still cant get a stadium beyond 20k, gets a little ridiculous.

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would quite like have more "favourite" clubs on game creation - 2-3 clubs maybe, (Liverpool is my favoured club)?

currently at Dortmund via Palermo (end of 2021-22 season), Dortmund are 2nd top club in the world at the moment.

haven't had a job offer in 3-4 seasons - last one was when the Arsenal job came up, which I turned down, (Liverpool job has never come up as Brendan is still there).

never seem to pop up in the "who will take over" screen, though I have just popped up in the "sack race" screen at 100-1, after winning the league! :D

if a tycoon took over one of your favoured clubs, (or they had an ambitious chairman), knowing a top manager had an interest, you would like to think they would chance their arm and try to poach you, promise you new training facilities or increased stadium capacity or something to entice you?

other in-game managers & players have multiple favoured clubs, why can't we managers?

apologies if this had been mentioned, too many pages to read through! :D

quick edit, would like to add Gladbach & St Etienne to my favoured clubs list, three would do me.

let me know when it's ready! :D

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I can't search for "MLS" so sorry if this has been mentioned.

I really enjoy playing this league, 80% of my best long saves were there. Salary restrictions, draft and all the rules make the game very interesting and challenging. There was an improvement in AI drafting in FM2014 (or so I felt) and trading became more realistic. With little work on youth ratings in editor this league can become a great place to run some epic challenges. Which I did and hopefully can continue to do so. But there are couple of unsolved problems:

1) No interest in your players. Talent is there, interest is not. When you have decent regen it's very easy to keep him happy both financially and "club prestige" wise. In European leagues, good regens get much more attention, and even if they stay they make you pay them a lot. Here you get off easy. Alternative to play anywhere else is not usually an option. Top EU clubs are the only one's that usually show interest in wonderkids, other than that there is a vacuum of interest, followed by UAE clubs interested in veterans and mediocre players. So if your player is somewhere in between (which is a star level in league) he won't get interest from anybody. Only local clubs will bother you with interest, and those "offers" won't be good enough and he'll never leave your club to play elsewhere, cause you lack prestige points.

2) Local players signing for low salaries. By low I mean maximum salary allowed without using Designated Player slot on him. This is a second part of this problem. It's ok for them to want to stay in North America, league is growing, loyalty, all that stuff. But in terms of their wage demands they are too kind. There's similar situation in Russia, where players won't leave the country, but they are getting paid much more than what anybody in Europe will pay them. But MLS players accept max wage of 350k (or less) and their talent would allow them to earn x5 more in any other club. I played a lot on both sides of the ocean, and same players demand very different wages. So making them push for DP slot and unlocking any limit of money they ask would be a good thing. Bradley, Dempsey, Donovan came back because they got very generous offers, so this should be the case in the game too. It won't change salary cap balance (DP counts as 350) but it won't allow you to keep "extra" DP players (usually foreigners, who demand like they should).

3) Local teams make no attempt to steal your player, or take him even if you want to give him away. That's the last part of this whole problem, the most annoying one. There are rich clubs in this league, and at least they should make a great offer for your player, if he happens to be a star. He is and he's much better than player they got on his position. But it never happens, LA Galaxy keep signing veterans from Premier League. But even more frustrating is that they won't take him, even if I offer. I had a situation, where my salary cap wouldn't allow me to sign one of my leaders. I already commited to other players, and there was no way to keep player (national team member, best attacking midfielder in the country). I offered him to MLS teams and got no interest. It's the same problem that happened with loans before. It was fixed and now if you try to loan player for no fee and 0% salary you get 10+ offers to take him. This should be fixed the same way. Even if clubs won't have money to sign him at DP money next year, they would gladly take him to play for them in current season. And rich clubs should line up and offer their players from that position for him. But it's not happening right now, even if they have free Designated Player slot.

If that can be fixed, it would make the game much more interesting. It's hard not to win every year for experienced players but with little work in editor and mentioned illogical behaviors fixed game might become much more interesting. I dropped to 50% win rate and being dominated by one of AI teams after changes that are possible to made on user's side. Hopefully you can make the next step and make improvements to MLS gaming experience that will give players like me opportunity to struggle for victories.

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Ability to have a 'second XI' line up saved, or assistant to select those needin development, for league cup games or low priority matches. Becomes a bit tiresome changing the starting line up player by player to put all the youngsters in to give them some experience.

You can save an XI and just change between a first team and a second team in seconds. You could last year as well and probably before that as well. When you're on your team selection screen, just go to "Quick selections" or whatever it's called (Mine's in Danish so I'm translating this how I would not how SI may have), then "Team Selections" and "Save selection"

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You can also choose "Full Rotation" or something like that via the selection tree. You can also set up custom selection criteria, based on fitness and age for instance.

I wonder why there are so few attributes we can focus on for goalkeepers. It seems odd, for instance, to not be able to focus their training on Aerial Ability. The only way is to select one of the two GK roles.

I'd actually like more categories in general, that trains a few attributes, but short of whole roles with ~10 attributes. Right now there is Quickness, and I'd like more things like that. For keepers there could be handling and aerial ability in one 'category' for instance (I see both are included under "GK - Handling", but this cannot be selected as a Focus.

Some other suggestions might be

* marking, tackling

* dribbling, first touch or first touch, technique

* concentration, composure (this is a bit more odd, perhaps, but you can also focus on stuff like this via that funky training method they have in Dortmund)

* jumping reach, heading

* free-kick taking, finishing

* flair, creativity

There can be more than two per category as well, but I've stuck to two here.

The downside is perhaps that SI don't want to increase the focus to such a degree, as it makes it a bit easier to sculpt the players like you want them. However, I think it would be beneficial with a step in between just a single-attribute focus, and a full-on role focus.

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- Make it easier to navigate the competition pages for cups. At the moment it can be a bit fiddly, so make all the "group A" headings you see in the Matches and Overview screens be clickable and take you to the group-specific page

- Stats on whether goals were scored with left/right/header

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Improve interaction or get rid of it if you can't even get it working properly.

On that note, players should not have a clue how much you 'value' them or the asking price you're seeking. It bugs me that they come in demanding I lower their 'valuation' (it's 5million above his standard value, because Barcelona are peeking in). He shouldn't even know anything about this.

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I'd really like an easy way to check a player's homegrown/trained at club status, especially for youngsters. Currently, I can get that by going to the registration tab, but the under 21 and under 18 squads often just show up as no one needs to be registered. I can add a column for it to the regular squad view list, but that requires me to remove something else that I use more often every time I'm checking a young player's status.

I need to know a player's current status and when exactly he'll gain homegrown/trained at club when I'm deciding whether or not to send him out on loan. It's a key factor in the decision-making process for my most promising youngsters. I'd love to see this information on the player information screen. It should tell me the date on which the player will achieve HG status and the date on which he will achieve trained at club status. Then, I could at least take a look at his age and make a decision whether or not loaning him out for experience is a good idea.

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The squad page already has a default option to show home grown status, 5th one down on the list of available view options.

You can also create as many custom views as you like. Currently I have 3 custom view options, a full match stat-attack view with 35 data columns, a fitness data view & a contract data view.

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Right, I always forget about the squad view homegrown list. Still, I would like to have it on the player's page. It would still save some clicking. For example, if a staff member suggests in a meeting that so and so should go out on loan, it would be great to be able to click on that player's name and have that information in the same area where you are looking at the player's attributes and other reports.

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When you are offered a job as a Manager of a new club and you are in an existing contract, I would like to have the option to say, "I will join you at the end of the season".

I am currently managing Celtic and the date is 4th March. I have been approached by Rennes after an interview and offered the job. I really want the job, but I just don't want to leave Celtic right now. We are still in the Champions League and have 4 League games and a Cup Final still to play.

I can understand that there might be circumstances where Rennes would insist on me moving immediately, but in this case, if they really want me then they should be willing to wait until the end of the season, (as would happen in real life). Rennes are currently sitting in mid-table and the rest of their season will make little difference ti anything.

I can delay the decision, (and am going to), but I am guessing that I will be allowed to delay it once, (just like a transfer), but if I try to delay it a second time then the offer will be withdrawn. I just think it would be easy to add in an option for me to move at the end of the season and for them to appoint an interim temp manager either from in-house or who is currently not employed.

[Edit]

Oops. Just pressed delay and the options are....

1. Delay for 1 week.

2. Delay until the end of the season.

Well done SI. :applause:

:lol:

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I am still relatively new to the game, so it may already be in and I have missed it. But if possible, on the training development page could there be an option to select all attributes? Currently I only see ways to filter by the various groupings, Tactics, Attacking etc. Or you go through and click them all in the pane.

I just want a quick way to be able to tell if my players are making any significant improvements as a whole.

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Years of experience I've always wanted this: Adding personality to referees. You see, sometimes refs are more patient, allows you to play hard, while others are short-tempered, they don't let you to gain control over the refs.

I know that some refs are soft/hard and you can predict them from the number of cards they give, what I'm asking is basially to make referees more human-like. You may get in the scout reports how they are like as an addition.

Of course this would take a new team instruction which allows you to gain control over the refs. It'll still be in your lots, the refs won't allow you to take control and you would end up being 10 men behind, etc.

Also it'll increase your chance of winning at home if your stadium is big enough, or your fans are crazy, booing the ref all the time, destroy his confidence. (Then you could say in the press confidence, "OMG, Fans were crazy today, we couldn't have done it without them :D )

I know that it may be difficult to make this change but it happens all the time in real life, why not in FM?

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A true scenario game mode and editor, so much possibilites entirelly wasted I still think. http://community.sigames.com/showthread.php/392550-Scenario-Game-Mode

Additionally, a prediction option, the ability to pick two sides from the game's main menu and let them have a go at each other to predict an outcome (probably of a real match just taking place in real football, or a fantasy match-up that just wouldn't happen in real footie). It's just a fun thing, but fun nonetheless -- and likely not much in terms of coding. Additionally lots of gaming sites and occasionally mainstream media predict matches via FIFA Soccer that whilst looking fantastic is in many many ways far more removed from real football than FM's match simulation. Making this easier to do in FM, if well done this could be additionally a source of free PR, in countries in which FM is popular anyway.

Years of experience I've always wanted this: Adding personality to referees. You see, sometimes refs are more patient, allows you to play hard, while others are short-tempered, they don't let you to gain control over the refs.

I know that some refs are soft/hard and you can predict them from the number of cards they give, what I'm asking is basially to make referees more human-like. You may get in the scout reports how they are like as an addition.

Of course this would take a new team instruction which allows you to gain control over the refs. It'll still be in your lots, the refs won't allow you to take control and you would end up being 10 men behind, etc.

Also it'll increase your chance of winning at home if your stadium is big enough, or your fans are crazy, booing the ref all the time, destroy his confidence. (Then you could say in the press confidence, "OMG, Fans were crazy today, we couldn't have done it without them :D )

I know that it may be difficult to make this change but it happens all the time in real life, why not in FM?

Given that referees have editor attributes for "running line", "important matches", "allowing flow", "time keeping", etc. - and indeed "pressure", some of that likely is already in the game. There's a lot of suble stuff you'll barley notice. As for referees, for instance, recently Miles said in an interview:

One of my favourite little things is that referees will only officiate lower league games regionally. A referee from Southampton won’t travel to Carlisle for a non-league game

I bet there's a ton of stuff in the game that whilst crazily detailed, you can miss completely if you don't stop every once in a while to smell the roses, so to speak and instead focus entirelly on your own doings. CM/FM has always aimed to first and foremost simulate a comprehensive footballing world, with AI managers, journalists, players, etc. interacting with each other just in the same way as you interact with them.

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We're that good we knew what you would want before you did. :D

The only thing I would say Alex is that the system/timing of what happens when still seems wrong.

It's brilliant that the end of season delay is there, but that it is sort of included as an add-on at the end still seems wrong. It would be better if this was somehow incorporated to the earlier discussions. They ask you would you be able deal with the wages and the budget and ask you about playing styles, but at no point do they ask you when you would be able to start......

It just seems wrong. In the real World there would be a discussion then. It wouldn't be a case of "We would like to offer you the job". "oh sorry, didn't I mention that I am not available for another 6 months?"

"It's good, but it's not Carling" as the ad goes.

It also allows a club to better focus on what type of manager it wants at the outset. Is it in a relegation fight? In which case delaying is never going to be an issue? This needs to be discussed earlier.

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Ability to have a 'second XI' line up saved, or assistant to select those needin development, for league cup games or low priority matches. Becomes a bit tiresome changing the starting line up player by player to put all the youngsters in to give them some experience.

Hell yes please!!! This would be awesome if you could save several line ups for different formations etc... I don't think you're able to do that now. Would be brilliant!

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If you do a bad job at a club, you deserve to get sacked, and even if they have to pay you a compensation, you still can't use it. and there for it's pointless to get the salary

Doesn't the compo add to your total earning's?Their does need to be rewards or something that encourages Managers to earn the best wage they can at the moment the game makes earning the lowest wage possible beneficial in terms of your Club's finances rather than your own.

Can you imagine Harry Redknapp saying ''don't pay me £50,000 a Week give me £300 as I would like the difference to be invested into the playing squad.

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Slow down the game enough after a Goal so I get a chance to alter my tactics before the restart.the most important time to do so.Also allow proper shout's like ''concentrate'' ''Man on''''Number 10's a Knob head''or something.

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We get a news item telling us that players were removed from the shortlist, which is handy. I'd like to be able to select multiple players to add back to the shortlist. At the moment I can select only 1 at a time and it is a frustrating job!

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id like to see

better scouting systems, the 5 star system gives very limited feedback on players making it hard to gauge how they will do, more thorough reports on players overall potential and current ability as well as style of play

bigger range of stadiums, and more realism to the real life stadiums, don't have to be identical but having away fans in different areas of the grounds, different amounts of away fans, areas where fans are stood up singing etc, make the stadiums more unique to the clubs, championship seasons would be so much more interesting if the stadiums were slightly differet from club to club once in a while!

more players that suddenly turn good like in real life, plenty of players are let go in real life and go on to be great for other teams as a surprise package, this could tie in with the scouting

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Slow down the game enough after a Goal so I get a chance to alter my tactics before the restart.the most important time to do so.Also allow proper shout's like ''concentrate'' ''Man on''''Number 10's a Knob head''or something.

Press your spacebar.

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We get a news item telling us that players were removed from the shortlist, which is handy. I'd like to be able to select multiple players to add back to the shortlist. At the moment I can select only 1 at a time and it is a frustrating job!

I second this. Not just here, but anytime we are given a list, we should be able to multi select.

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I second this. Not just here, but anytime we are given a list, we should be able to multi select.

You already can.

Hold [sHIFT] and click the top & bottom of the players you want to multi select.

Hold [ALT] and click random players in the list to multi select.

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You can also choose "Full Rotation" or something like that via the selection tree. You can also set up custom selection criteria, based on fitness and age for instance.

I wonder why there are so few attributes we can focus on for goalkeepers. It seems odd, for instance, to not be able to focus their training on Aerial Ability. The only way is to select one of the two GK roles.

I'd actually like more categories in general, that trains a few attributes, but short of whole roles with ~10 attributes. Right now there is Quickness, and I'd like more things like that. For keepers there could be handling and aerial ability in one 'category' for instance (I see both are included under "GK - Handling", but this cannot be selected as a Focus.

Some other suggestions might be

* marking, tackling

* dribbling, first touch or first touch, technique

* concentration, composure (this is a bit more odd, perhaps, but you can also focus on stuff like this via that funky training method they have in Dortmund)

* jumping reach, heading

* free-kick taking, finishing

* flair, creativity

There can be more than two per category as well, but I've stuck to two here.

The downside is perhaps that SI don't want to increase the focus to such a degree, as it makes it a bit easier to sculpt the players like you want them. However, I think it would be beneficial with a step in between just a single-attribute focus, and a full-on role focus.

never knew all that, blinding stuff. Thanks.

Other point about stadium/fanbase development still stands though! :)

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You can also choose "Full Rotation" or something like that via the selection tree. You can also set up custom selection criteria, based on fitness and age for instance.

I'd really love to see more done with the custom selection criteria. The current fitness choices are either too strict or too permissive for my liking. It seems to be either tell the assistant to only pick players at 100% condition or tell him to pick anyone who might be in good enough shape to get through half the game. I'd like to see players be able to make their own rules. For me, it would be "Condition is at least 95%." The key is the player being able to change the percentage to whatever is desired.

I'd also love the ability to set a preference order for each position in the formation. It could be a simple list of three choices in the order they should be picked if the global conditions are met. This would help stop the sometimes bizarre choices that get made with quick pick.

While I'm dreaming, it would also be quite nice to be able to make different rules for the substitutes. I'd love:

-Is not injured, i.e., quit picking players who haven't resumed full training

-Is match fit

-Pick a group that provides coverage for the most positions on the field without regard for ability

That would make quick pick a lot more useful and actually make it quick after the player sets up the conditions. As it is now, I seem to just click it out of old habit, but I probably spend as much time changing the selections as I would spend if I had just picked the lineup myself from the start.

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I would like an enhanced versus mode with more options.

The ability to choose the venue of the versus matches.

The ability to choose the number of games each head to head league team plays instead of the default 5.

The ability to pick national teams in versus matches.

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It would be good if there is option which language does my manager speak.

It would also be nice to return option of not showing players and staff pictures (not just the regens), this was excellent option in earlier versions.

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- Value/Reputation/Interest influenced by the form of the player (also in short-terms), not at all by his PA! Is so UNREALISTIC!

In real, when a player show ONLY 3-4 great performances, he get a great boost in VALUE and INTEREST from other teams.

Maybe a player noone was following before, a semi-unknown player, but few good performance raised up his value and reputation.

In real life NO TEAM/SCOUTS can judge a player potential without see him play!

The interest of teams become real when they discover good game matches by the player (even in youth teams).

This must be the only thing influencing the market and all reputations/value changes.

And yeah, we need to split up the 3 potentials: Mental, Technical, Physical

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This suggestion would, I think, help many of us who struggle, for various reasons, with the tactical demands of the game and would make the game more appealing to the casual player.

Essentially, it involves being able to delegate more tactical choices to your AM, or a coach of your choice.

A way this could be done which I think would be realistic, would be via the conversation you have with your AM when you start a job.

The effectiveness at which this was done would be based on the strengths, weaknesses and overall ability of the AM.

A sample conversation could be as follows.

AM: Would you like any help with tactics?

Human: Yes

AM: Do you have a philosophy in mind you'd like your team to follow?

Human: Yes, I want us to play in a very fluid style

AM: Would you like to play an attacking style of football, defensive, or somewhere inbetween?

Human: I'd like us to play a counter-attacking style

AM: Would you like me to select a formation based on the player's strengths and weaknesses?

Human: Yes

AM: Would you like me to select specific roles and duties for each team in the formation?

Human: Yes

AM: Would you like me to set individual player instructions that would help get the best out of our players?

Human: Yes

AM: Would you like me to implement OIs?

Human: No

AM: Would you like me to tweak tactics during the match itself (minor e.g. just using shouts and changing player / OI instructions)

Human: Yes

As aforementioned, this is just a sample conversation.

It would be particularly good for FMC.

There is an argument to say that the human should still set philosophy, mentality, but the AM could then deal with the following finer details.

I think it would be especially appropriate for FMC. That said I think consideration should be given for the full-fat version as well.

I know the obvious criticism is that, if this is "Football Manager", then surely you're taking away the management aspect?

I recognise that but disagree. Much modern management now is about setting an overall vision, bringing in the people you want to implement that vision, then delegating responsibility to allow them to implement your vision - then judging them by that ability (in the meantime, you yourself are also judged of course). A less hands-on approach - this is "management".

I do wonder to what extent managers delegate certain responsibilities on a game-to-game basis, or overall? I suspect SAF delegated a lot to Quieroz when he was at the club. Also, SAF used to sit in the stand and chew his gum while his AM prowled the touchline, barking instructions and managing the game.

At present, I actually think FM is now increasingly close to "Football Coach" because of the demands at handling the tactical minutae. Whether the player wants to do this or not should be an option.

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It would be good if there is option which language does my manager speak.

It would also be nice to return option of not showing players and staff pictures (not just the regens), this was excellent option in earlier versions.

Even though it doesn't appear too be it is more difficult to get points across in team talks if the Manager doesn't speak the language.

You do get the option of 2nd nationality to give you extra languages or spending time abroad to learn foreign languages.

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- Value/Reputation/Interest influenced by the form of the player (also in short-terms), not at all by his PA! Is so UNREALISTIC!

In real, when a player show ONLY 3-4 great performances, he get a great boost in VALUE and INTEREST from other teams.

Maybe a player noone was following before, a semi-unknown player, but few good performance raised up his value and reputation.

In real life NO TEAM/SCOUTS can judge a player potential without see him play!

The interest of teams become real when they discover good game matches by the player (even in youth teams).

This must be the only thing influencing the market and all reputations/value changes.

And yeah, we need to split up the 3 potentials: Mental, Technical, Physical

agreed so much

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I would like to have an option to edit the newgen name pool for each country, just like it used to be back in CM01/02.

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These are just tiny things, but anyhow...

Just got the youth batch in, and wanted to easily check who of my current youths will be moved up next season. But I can't see a way to add Date of Birth to a View - although there is place of birth, region of birth, nation of birth. Could that be added, please?

Would also be excellent if we could get the star ratings in a view from our best coach, as my assman isn't quite up to the task (this is why I always go looking for assmen with excellent jpa and jpp attributes). I know we can change the coach under the player's report, but not for the main screen views.

Could you please try to come up with better names for the rating of training facilities and such? Great, Excellent, Top, Superb are more or less synonyms, and it's hard/impossible to know what is what.

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Add injuries to the conditions for search. I'm trying to find a goalie for the future. Every time I think I've found one, I find out he's a had 10+ injuries in the last 3 years.

It would make it much easier to search if I could rule out any player who had add over 3 or 4 injuries in the past 5 years.

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Would be nice if the colours crashing was a bit better as well. This is a bit confusing:

Colours_crash.jpg

Thankfully this only happens on my game with this team (Leverkusen), but games versus them are tough. "Do we have the ball? Break, there is a great chance on! Oh. 0-1. Crap."

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When I give my Chief Scout the staff responsibility of "Sets assignments for the scouting team", I would like to be able to say:

Let ALL other Scouts scout every one you find but ONLY give me reports on:

Only those under 21 years old

AND tell me about people 4.0 stars and over

AND natural fitness is greater than 9

AND is any country in Europe

THEN keep repeating the same task until further notice

i.e. DO NOT waste time on people I will not sign!!!!

If I want to know about some £50 million superstar, I can search for them myself thanks.

PS: I do NOT want to look at each scouts "View Results", I just one centralised place to get the list from all scouts

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When you tick the boxes under coaches in the training section, the mouse marker is exactly over the star rating, making it difficult to read the star rating without having to move the mouse first.

Just flip it around, so the star rating is above the box you tick - problem solved. :)

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When you tick the boxes under coaches in the training section, the mouse marker is exactly over the star rating, making it difficult to read the star rating without having to move the mouse first.

Just flip it around, so the star rating is above the box you tick - problem solved. :)

This has actually irked me too. It's a bit annoying when you're trying to see how good the coach is at different things.

I'd prefer the actual rating somewhere in the coach profile though. It's all guesswork until you actually sign them.

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I'd really like to see a few fairly minor extensions:

1. Ability to change duration of time a player is shortlisted without having to unshortlist and reshortlist (or wait for shortlist to end and add them again then). This process involves too many extra clicks.

2. Extension of the ability to delay matches for call-ups to apply to U21's or U19's: I have 22 players on youth teams in my current league and I get completely boned when all my players and all my backups are in international duty (including 8 key players) and I can't reschedule. Ideally I'd like to have this feature be configurable in the offline editor with settings to enable/disable for each level of international duty.

3. Report Star Upgrades -> Currently stars are based on team strength at time of report, if you're constantly signing the best available players as you improve in lower leagues they can get badly out of date and you've got a bunch of old 5 star reports that are players you'd no longer consider. It would be great if the reports could be dynamically adjusted to current team strength or if they were based on some static strength. I basically have to solve this by frequently cancelling scouting trips and starting new ones which doesn't feel like a good approach.

4. Proper editing of Uniforms -> Updating Kits in Editor doesn't fully translate to game and can result in horrid uniforms. If you want to create your own rebranded lower league side, it's quite difficult to avoid a horrid clashing experience where uniforms have pieces from all sorts of different colour schemes.

5. Injuries Off as default in game option at start of game -> This is one of the first custom hacks I build every single year I play. Injuries slow down the game as the AI makes decisions about rebalancing their team and potentially making signings to improve depth, etc and players are much better able to handle an injury flexibly than the AI is. Should at least be an option for people as it is in most sports games => I find injuries make the game easier for human players as the AI will play the same tactic with a bad backup in the position of a quality player whereas a human would adjust to not playing 2 strikers if they have awful talent depth and a starter is injured (humans can also go out and sign someone far easier).

6. Overlapping Match reports -> Ability to send a scout to watch an entire team for one game was really nice when scouting in various levels of leagues in terms of identifying the opposing teams so you can make better decisions on how to handle opponents.

Mostly these are small improvements rather than major features.

Then in terms of big features:

1. Ability to set play styles for positions in Youth Academy -> Can lean incoming prospects Current Stats to be biased towards certain roles rather than random -> Want a feature that expands youth academy options and helps you gear your prospects to your teams style without all the database overload of adding all players age 7-14 to the database and cutting a bunch of them by 9,10,11, or 12.

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Apart from work on the ME I feel there is one major feature that needs to be present.

A ''Praise players accordingly'' and ''Scold players accordingly button''

There is nothing more mind numbing than going through that match report screen, right clicking players over 7.3 and praising them for passing well or scoring game after game after game. Not doing so quite simply puts you at a disadvantage in the morale game. The current mechanics of it amount to a cow clicker minigame and is incredibly boring. Its the only reason FMC has any appeal to me, but losing *all* the other features is simply too much.

Please rethink the way it currently is.

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Would be nice if the colours crashing was a bit better as well. This is a bit confusing:

Colours_crash.jpg

Thankfully this only happens on my game with this team (Leverkusen), but games versus them are tough. "Do we have the ball? Break, there is a great chance on! Oh. 0-1. Crap."

I keep posting this, it's one of the most important things they could do, as the game is not recognising clashes well enough. In some cases, it's laughable- I just played a cup game of Ross County (navy blue / navy blue / navy blue) against my Berwick side (royal blue / white / royal blue). We have two other kits- our amber and black home strip, and an all-white third strip. Ok, I can maybe see the black shorts of the home strip maybe clashing with the navy shorts (although not to the extent of two teams with blue shirts), but why on earth would we not wear all-white?

Please, just let us choose which of our kits is worn before each game starts.

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Kit clashes (and non-clashes) need looking at. Everton v Liverpool IRL is always blue v red, yet in my game Liverpool always change to their 3rd kit when playing at Goodison for no apparent reason.

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