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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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i think that teams lifting the cup and like team walk outs for say big champions league games etc added. also with teams like celtic who always do th huddle stuff like that should be included. also a better training system should be included

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I've got nothing big to request but would like to see when picking a feeder or arent club when you highlight them it should give you the clubs info regarding revenue and facilities etc.

I know you can do this by going onto the club but it would be a lot better IMO if this was at the bottom when you highlight one of the few feeders/parent teams you have to choose from.

An individual width setting for players. Yes, there's a team width setting, but there should be a more intuitive way of adjusting the width of the players relative to each other. As it is, there are only three possible places a player can be: C, CL/CR, or L/R, which strikes me as incredibly rigid. Sometimes I want my wingers to tuck in and have the fullbacks play wider, or sometimes when passing down the flanks I want my central players to play slightly wider so that my wide players don't get isolated - as of now there's no direct way to do that.

I also agree with this on the pitch you should be able to place the players anywhere instead of the set ones we currently have to choose from.

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@toon army 06

Chairmen - I agree

Consortiums - already happens within the game.

Ultimate Soccer 98 - have more things to worry about than a few quid from magazines. The real manager of a football club doesn't get involved in things like that.

News - yes a more detailed and practical news reel is needed. But not a sky sports or TV studio. The news reel is pretty shocking and needs an overhaul. Like a lot of other areas within the game User Interface severly lacks.

Why not a studio type thing, won't it be good to see the breaking news of a tranfers and see a player in 3d hold the clubs shirt?

the consortiums are only ever 1 guy thats putting the money in, i mean one with a few people who could be owners in there own right and when part of a clubs board could also invest money in the team.

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for tactics i like more control in formations/ lineups eg with back up tactics instead of you striker being assinged to aml you could selcts a differerent team to fit each tactic which whould automatically be changed eg if you play a 4-3-3 as your first tactic and say 4-4-2 as your backup instead of on of your strikers going to say ML and you having to manually change it you could automatically set up your 4-4-2 to have a actuall ml player playing the ml postion

eg 4-3-3

gk

rb cb cb lb

cm cm cm

st st st

and when you change to 4-4-2 instead of

gk

rb cb cb lb

rm cm cm st(in LM slot where he cant play)

st st

it would automatically be like this

gk

rb cb cb lb

rm cm cm lm

st st

this would solve a lot of unessasary bother

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When players come to you because they want first-team football, we need options to say:

1. I told you when you signed you were a backup, be patient

2. The team is playing really well at the moment, you'll have to wait for your chance

I agree i often screem at back up players demanding regular first team games, "it said in your contract which you signed that your are a BACKUP player, next read your contract properly and stop whinging about lack of first team opps when it CLEARLY states in your contract that you're a backup player now get out of my office and stop wasting my time you stupid little ****"

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I would like to see an expansion of the human manager profile. In the game, when looking at the profiles of other managers, we can see that they have relationships with other backroom staff and players on their own team as well as other teams. This sometimes adds to their scouting ranges and other features. I'd like my own profile to post relationship information in the Information tab if I reach a certain level with someone and to have my national scouting ranges changed to reflect this.

Also, my scouting range used to change the longer I managed in a country. For example, if I managed in South Korea's N-League, I would eventually begin to gain scouting knowledge in South Korea due to my time spent there. I know this existed in FM11 but must have been taken out for FM12 as my personal scouting range has never changed other than to show my primary and secondary nationalities. Not sure why this was removed.

I'd also like dynamic rivalries. As clubs evolve, change leagues, play in international competitions, etc, rivalries can grow or diminish. Something I'd like to see.

I'd like the inclusion on more cup competitions. The Cascadia Cup between the Vancouver Whitecaps, Portland, Timbers, and Seattle Sounders, is only listed as a rivalry, yet it is a cup. I'd like the inclusion of regional or smaller cups in the season as its adds more depth, reality, and forces managers to balance their squad more.

Finally, I'd like players to stop acting like 3 year olds. The constant whining borders on hilarity. Do football players really whine this bad? Any other sport, the team would fine the player and then throw them down to the minors to rot the rest of their contract.

Love the game, but a few additions/changes would be nice.

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The no-stats option that Erismus brought up would be a very welcome addition, so i am backing that 100%

Press conferences needs to be edited a whole lot, first of all if you are a lower league club, u usually don't have press conferences before every game.. Some of the big clubs likely only have a weekly press conference on a certain day a week.. second of all, i think we are all tired of answering the same questions all the time..

Blodlines, maybe instead of or as an addition to favoured personel, i would like to see who this persons father/son/brother.

Contracts for national team managers, assistant managers, psysios etc., now you are just hired and make in an option when you take a national team job to resign from your current club team.

Make players respect their squad status more, its often you sign a player as a backup and when he doesnt get playing time, he will start being upset - but then he shouldnt have accepted the squad status in the contract.

Contract negotiations, especially players who are extending their contracts, as they often have no problem going 40-50% down in wages, even if they are still young.

Chairman profiles would be a nice addition as well.

Job interviews, when being considered for a new job, discuss expectations there already along with your visions for the club and why they should hire you.

When declaring interest in another job, make fans and club boards more understanding that you have ambitions to move to bigger clubs.

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I second the hidden stats option. It would also be nice scouting gradually revealed vague stats, such as a passing score of 10-15. How accurate the report and how quickly the value is honed in upon depends on the scout's ability. The stats would also depend on the performance in game, so if a hypothetical player with a finishing of 20 had a terrible match and was only briefly scouted then that finishing score would be way off.

Job interviews where you can make certain demands before accepting a job would be a nice touch.

Similarly, board meetings where you could discuss recent games and general performance would be great. If you've had a bad run you could potentially justify it to your paymasters with responses such as "due to the fixture list we've had to play a lot of the stronger teams recently" or "we've had a lot of fixture congestion".

I'm not entirely sure if better physio staff reduce the chances of injuries and allow players to heal from them better, but if this does then more feedback on this would be nice; possibly list the medical facilities under the club facilities, or give it a star rating? If not then the ability to upgrade a club's medical facilities to offer the best treatment to players would be great. It stands to reason that a wealthy club that can send a player to see the best specialists in the world and has fantastic staff and facilities would have players in better health and recover quicker than a low league team.

Player injuries could do with a bit of an overhaul as they seem to happen far too regularly. More accurate modelling would be welcome as well. For instance a broken finger or strained wrist would obviously prevent a keeper from playing but wouldn't mean too much to an outfield player. Some head injuries in the real world can be gotten away with if a player wears a helmet. Also allow players to set a team policy for diseases such as "always send home" instead of having to prompt the player each time.

Team talks should not be able to be accidentally skipped. The option to specifically tell your team what they as a whole are doing wrong e.g. "calm down out there lads, we're picking up too many cards" or "we're giving too much possession away" would be welcome. Same on a player-by-player level such as telling a striker that they need to hit the target more, or that someone's passing has been bad today. More reactive than the generic options we get already.

Skill stats for your own profile. These would be cosmetic but useful for allowing you to track your progress in the football world. A motivating of 20 for instance tells you that you're doing an excellent job of motivating your players, and so on.

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I'd like the option as a manager to add my own favoured personnel to a list as and when i see fit. There'd have to be some kind of control on this to stop adding Leo Messi etc etc and getting an unfair advantage. Perhaps after building up a relationship with a player or manager over a prolonged time you'd have the option presented to you whether to add them to your list.

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Why not a studio type thing, won't it be good to see the breaking news of a tranfers and see a player in 3d hold the clubs shirt?

the consortiums are only ever 1 guy thats putting the money in, i mean one with a few people who could be owners in there own right and when part of a clubs board could also invest money in the team.

Because it's not needed. The problem with the news reel isn't that it's not got a news center type feel to it. The problem is that the news is usually completely irrelevant to your club or players or the league you're in.

I'd rather they concentrate on making more accurate directly related news items into the news feed that adding a 3d engine around news items that I couldn't give 2 shakes of a stick about.

Dressing it up in 3D would just make it take longer to process and it's already quite slow and annoying the way it is.

About the consortiums - it does make sense what you're saying. But all it is changing one persons name to the consortium name. It's not really something that would change how the game works. The consortium contributes cash, and it's given directly by the owner/director of the club.

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Thing is, the wishlist of little bits and pieces is great, but it always worries me it distracts from the big issues with the game. So, here's my real wishlist:

- Sort out the appalling scouting/development issues: http://community.sigames.com/showthread.php/296295-Lower-League-in-FM-No-scouting-no-development-no-money-no-talent

- Sort out the appalling AI squad management issues: http://community.sigames.com/showthread.php/282158-AI-Squad-Management-10-year-analysis

If you can sort those two Neil, I'll be delighted!

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A way I already can see how much stars the coach is rated on the "search staff"

So I dont need to actually start calculating myself who'd be the best coach of the guys I filterd or use 3rd party tools to calculate for me

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Not sure if this is a feasible idea or if it would work, but just now the games pauses when a player is injured or sent off and takes you to the tactics screen. I would like an option in the match screen that would give you the ability when to automatically pause the game for tactic changes maybe with a coach report of how things are going. For instance before the game you set up options when we conceded, when we score, after first 20 minutes or every 10 minutes, then at these points the game will automatically pause and let you make any relevant changes that are deemed necessary.

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Here's a genuine, easy, "wishlist" one:

When setting scout assignments, can we have "Continent" options, so I can just set a scout to Asia or Africa, as opposed to having to set them to portions of the continent?

Or, can we set a time scale ourselves, and stack up assignments?

So I could tell a scout:

N.Africa 3 months then

C.Africa 3 months then

E.Africa 2 months then

....

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Grounds - they are identikit depending on size of club/league. I'd like to see the grounds and surrounding areas being as realistic as possible.

Main stand camera angle - Should reflect real life camera angles in grounds. For example, when watching a match at Old Trafford on Sky, the subs bench is behind the camera, and the away fans are behind and to the right of the camera, not in the top-left corner as they always are in this game.

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Those asking for "Job Interviews" I think it's a novel idea. But I don't think it's practical. It will be same round of questions of every time and completely redundant to you getting the job.

But I do think that the Board expectations should be given to you before you takeover the club, rather than after. And also what sizeable funds they have, and wage budget.

I think also that you should be able to request the board increase budgets for players and wages if you deliver a promise of "clearing all the dead wood".

Basically take some of the media questions about your intentions in the transfer market and in the club regarding players and staff and use those for when you are offered a job.

If you say you'll clear the dead wood and you don't sell anyone the Board could be tempted to sack you.

If you say you'll bring in your own coaches - etc.

If you say you want to bring in your own staff the current staff is all mutually terminated straight away.

It's definitely a runner, but not as an interview, but as promises to the board.

If you deliver then the Board could be more favourable to requests you make.

If you don't, then requests fall on deaf ears.

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1, Allow me, the manager, to choose the reserve team line up. It would help with so many aspects. Why is this not available to do is beyond me.

2, Help. Allow me a set self-imposed limit to the amount of time I play the game. This can be the hours or number of matches in any 24 hour period. Choose how long this goes on for - a week, a month, a year. And once that date expires you can then reset if you wish.

I want to buy 2013 but will seriously consider not doing so as I don't want it to take over my life. I can resist drink drugs gambling chocolate, but I cannot resist my FM save. Keep me healthy! A time limit would help that. Rather like the way an online gambling account allows a self-imposed betting limit.

3, Scouts. Yeah I may want them to look at the U18 leagues, doesn't mean they can't go to a first team match during the week etc. Maybe a list of priorities in their assignments. Also, I may want all my scouts sent off to summer tournaments which you could put on their list of priorities without having to check when a tournament starts and then delete their assignments before re-assigning them.

Cheers.

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for me i'd like more done on the scouting. like having a head Scout who you can give orders to and he will then send your scouts to the different areas depending on the scouts knowledge.

like when you put a shortlist together at the start of a game and you can then ask your head scout to get all players in this list scouted, he will then assign each of the scouts to the players depending on that scouts country knowledge.

the same when your looking for players U20 you would only need to ask your head scout to start a search and he would assign eqach scout by area to look for players

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2, Help. Allow me a set self-imposed limit to the amount of time I play the game. This can be the hours or number of matches in any 24 hour period. Choose how long this goes on for - a week, a month, a year. And once that date expires you can then reset if you wish.

I want to buy 2013 but will seriously consider not doing so as I don't want it to take over my life. I can resist drink drugs gambling chocolate, but I cannot resist my FM save. Keep me healthy! A time limit would help that. Rather like the way an online gambling account allows a self-imposed betting limit.

This is ridiculous! Time management is up to you! I dont want my game cutting out on me because I can only play a few games when I want to play longer! completely ridiculous idea! buy a clock and count the time down, but dont set time-limits in the game!

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The transfer deadline needs to have more of a suspense feeling about it. Something from the fifa 12 game, is that every hour the clock stops for you to make a bid. This could be the same on the last day, that way you get more chances to make offers, and for offers to be made to you, and you can have the added pressure of having to decide if ou should sell someone, and can that player be replaced quickly, in time for the deadline?

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Playing FM12 at the moment and just writing things as they occur to me.

when I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season. Subsequently, I'd also like to be able to have a private chat with individual players to tell them that if they continue to get red/yellow cards, they will be dropped from the team, and if after they continue, threaten them with a transfer, as in my game, sergio ramos kept getting sent off and gave away a lot of penalties putting my team struggling for the remainder of the match. there was nothing i could do, as i couldnt have a private chat with him about this, so ended up selling him as I had no other option.

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The transfer deadline needs to have more of a suspense feeling about it. Something from the fifa 12 game, is that every hour the clock stops for you to make a bid. This could be the same on the last day, that way you get more chances to make offers, and for offers to be made to you, and you can have the added pressure of having to decide if ou should sell someone, and can that player be replaced quickly, in time for the deadline?

Transfer deadline day already has added time stops to allow you to make extra bids or counters, or whatever.

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This is ridiculous! Time management is up to you! I dont want my game cutting out on me because I can only play a few games when I want to play longer! completely ridiculous idea! buy a clock and count the time down, but dont set time-limits in the game!

Then don't use the option then! Its there if you want it. The 'just one more game, just one more game' addictiveness is too much for me. If you can turn it off at will, good for you. But this is the game that's been cited in divorce proceedings and splits up many relationships. I can understand why.

Saying time management is up to me is the same as telling an alcoholic that his alcohol limit is up to him!

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I get a lot of players complaining about their training being too much. I have reduced their training regime so that overall, it is a light routine, yet they still complain. something needs to be done about this

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Playing FM12 at the moment and just writing things as they occur to me.

when I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season. Subsequently, I'd also like to be able to have a private chat with individual players to tell them that if they continue to get red/yellow cards, they will be dropped from the team, and if after they continue, threaten them with a transfer, as in my game, sergio ramos kept getting sent off and gave away a lot of penalties putting my team struggling for the remainder of the match. there was nothing i could do, as i couldnt have a private chat with him about this, so ended up selling him as I had no other option.

Prior disciplinary behaviour has no effect.

Warning = 2 yellows

1 week fine = straight red card (professional foul)

2 week fine = Violent Behaviour

The amount of yellows aren't cumulative, if you fine a player for 4 consecutive yellow cards they will get upset.

It's stupid the way the game works in this regard. If a player is constantly getting yellows or reds, then a fine for cumulative cards should be in the game.

And I agree, you should be able to have a conversation with the player.

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8. Remaking the training. This is an idea that is not possible to be in FM13 (I think). What have we now - default training "programs" for players (Defenders, Midfielders, Attackers etc) and a tool to create our own training programs. Good but not enough. I want to see day-to-day training programs. Sunday - physics, athletisism. Monday - tactics, technigue. Tuesday - defending, defensive positioning, Wednesday - Set pieces. Thursday - Watching opposition's matches to see their weaknesses. You get me, right? This is more like IRL, but I understand that this is really hard to make in FM.

I'm pretty sure that was actually in one of the earlier versions of Championship Manager when it was made by SI. I think it made the training a bit too complicated and time-consuming.

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I get a lot of players complaining about their training being too much. I have reduced their training regime so that overall, it is a light routine, yet they still complain. something needs to be done about this

Just ignore it. It has no influence on the game if you don't touch their training routine.

It's a ridiculous thing within the game. It shouldn't even be in the game.

I train people during the week and some complain about the training being very hard I just tell them to go the first aid box and get themselves a tampon.

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One thing about chaging tactics during a match, I feel that managers should not be able to make dramatic changes in detail in the tactics while his lads are running and fighting on the pitch, although I don't know how to do this, what I mean is that, during half time, managers can give team talks and tweak tactics, but during matches manager should be allowed to give only limited instructions to his players. But as to limited to what extent, I don't know. Maybe this idea corresponds to the idea aforementioned that providing a shout even to claissic tactics like: everyone drops their mentality by 5 clickes. The managers can only give such kind of general instuctions to his team on the pitch. Or he can only give detailed tweaks of instructions to those whose positions are near his side of touchline. don't know how to explain better, hope you get what i mean.

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Guest avine

Journalists questions after the end of the match before post match teamtalk

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If anything - just remove the whole media and journalist interviews. They are completely useless, repetitive, and tedious.

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Grounds - they are identikit depending on size of club/league. I'd like to see the grounds and surrounding areas being as realistic as possible.

Main stand camera angle - Should reflect real life camera angles in grounds. For example, when watching a match at Old Trafford on Sky, the subs bench is behind the camera, and the away fans are behind and to the right of the camera, not in the top-left corner as they always are in this game.

I think getting them as realistic as possible is perhaps a tall order, but I would like to see a little more variety. Perhaps some additional stadium types would gives things a little more 'flavour'. I.e. grounds with an athletic track around, grounds with an oval shape to the stands. Doesn't have to be competely accurate for individual clubs, but it might help the immersion if you're playing a part-time Scandinavian team in the early stages of Europe and they only have one stand!

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Have seen this mentioned in a few posts, i would also like to see a virtual trophy presentation after winning the league or a cup competition. Would be a nice addition.

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1. The scouting and training should really be remade - There are some good suggestions here.

2. Better transfer campaigns by AI, especially in post-USSR and post-Yugoslavia countries.

3. Coaching interactions (smth like player interactions, but more training-based interaction with coaches), better boardroom interaction, better media interaction (new questions is a MUST, too boring with old and same stuff)

4. Some new stuff in 3D - new celebrations, virtual trophy presentations

5. Casual press-conferences and interviews - I won against a big team and a local newspaper wants to take an interview (not pre/postmatch, just an interview for a fottball magazine) - this would help the manager increase media handling and gain more fans

6. Coaching training courses - good suggestions here

7. Better financial summary - I don't understand what are Other Expenditures and how to decrease them. Maybe even some suggestions from the board to me and from me to the board on this issue - more kits to sell (merchendise), we need to play better to attract more fans to the stadium.

8. More on fans - there should a better formula (or whatever there is now) to get more fans to the stadium, not just by gaining reputation or fan days.

9. Tactics - an idea to join together the new and old tactics builder - with roles (Advanced Playmaker - Defend) and arrows (like in the old FMs).

10. Try to make the 3D Engine better :)

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Scouting reports need to have a much closer link to the performance the scout witnessed while compiling his report.

As an example I've just received a match scouting report that included the statement 'The player had a miserable game...', his 50% passing accuracy & failure to win any aerial challenges confirmed that he did indeed put in a poor showing yet despite this my scout is able to say with near 100% certainty that he is a player is 2*CA-4*PA & is a very skillful player who has excellent ball control & relishes big matches but can be rather selfish, how can this be?

The scouting system must use match performance as the primary factor in what is reported back, based on what he saw the scout should have said that the player was a 1*CA-2/2.5*PA. over time & after watching a few more matches the scout can amend/refine his opinion dependent on how the lad performs in those games.

I'd also like to see the report card scouting option to have much less detailed, I certainly do not think it should offer a star rating for the player. What I would expect from a report card is for the scout to collate recent match data & press reports where the player is mentioned so that you get a very broad & possibly inaccurate picture of what type of player the lad might be & whether it is worth spending more money on a detailed scouting assignment.

I would also have this an unrestricted option as you are more or less just asking your scout to compile a report on a player without actually going to watch the lad (real world would be internet research) so I do not see why it needs to be subject to the set scouting range limits, particularly if it is thin on information & maybe even widely inaccurate if the player is currently in a more obscure league or is based 6000 miles away on another continent.

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Well if he only had a pass completion rate of 20% and he only watched one match, all the scout can surmise is that his passing is in fact rated as a 4.

But you have to assume prior knowledge from the scout(s), as they could use past season stats to average their report. For example, they might have a pass completion rate of 75% from the prior season.

So that would mean he's about 15 in passing and he got a 4 from his prior match.

Meaning based on past performances they'd rate his passing around 10.

But as you say, the more matches they watch the better the analysis becomes.

Star ratings shouldn't come into it. They should be reporting back with a scout card based on match performances and prior knowledge.

Doing it your way - based on the Only Match They Watched - he could have a 95% pass completion rate and therefore they'd mark him as Passing = 19.

Which would be wrong too.

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If a player puts in a 'game of his life' performance why shouldn't the scout overestimate his ability? There needs to be scope for them to be less accurate in both directions.

Buy a player based on the basis of a report card or a single match at your own risk, under the current system it doesn't matter if you have a report card, a single match report or 10 match reports, the opinion of he scout will always be the same.

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Because the scout should already be familiar with their prior form. Scouting a player isn't just going to the match and watching them play.

Their current form should also be considered.

I'd much prefer see a screen similar to that where you see teh Premiership Player Table of stats, where you see their pass completion, assists, tackles per game, yellow cards, red cards, distance per game etc stats.

They could show maybe his last 5 games and also the game(s) they watched.

But that format would be much more welcome than just sorting players by Star Ratings.

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trends in tactics. if a team proves to be very successful with a certain tactic for seasons, then that tactic should become more popular and more AI managers should try to play similar. and it would be even more interesting if AI managers could copy your extremely successful tactics and eventually use your own tactics against you.

it would be very satisfying to see new AI managers use your tactics successfully. would feel like you revolutionized the football world. maybe they could even name the tactic after you or your team, or maybe they could take the name of your .tac file.

=====

sometimes i go on a scouting spree. for example i add all players valued over 2M with an expiring contract to the scouting pool. or i add all youth players valued over 2M to the scouting pool. and let my army of 10+ scouts loose.

basically i just want to be able to see these players stats, and maybe the scouts opinion on their "current ability" "potential ability". but as side effect i'll also get spammed with dozens or even hundreds of messages over the next few day's/weeks. which is annoying and considerably slows down my game.

would be nice if i could choose to not get these mass scouting reports. maybe instead there could be some kind of list with recent scout reports which i could look into when ever i want to.

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Here are some of my most important suggestions.

1. Recurring injuries

Like Owen Hargreaves or Vicente. The injury that just keeps getting worse and worse. Maybe the physio first guess a month or two on the sideline, but everytime he is close to getting fit the injury gets worse. Maybe he gets deemed fit to play, and get a match or two but he might get the injury again. It may last for years, and it might force him to retire. And maybe it only last for the scheduled two months.

I would have more of this and less of the players who gets all kind of injuries all the time.

2. Offer players to clubs with wage percentage.

Sometimes every blue moon a player in my team demands a wage percentage to move on. Other times i get a message that team X won't make a bid for a player because of his high wage demands. In this case i would like to offer a player to clubs and offer to pay a percentage of the wages for the rest of his contract. It is way better then letting him play for the reserves with 100% of the wage.

3. Regens favorite clubs.

When a 16 year old regen comes through the youth academy of say Altrincham, and is born and raised in Manchester he should (more often than not) be a fan of one of the two big Manchesterteams. Most people have favorite teams even though they never play for them, and i would like a natural choice for favorite clubs for regens. Based on big local teams, and the big international teams.

4. Top talent list

FourFourTwo (and a lot of similar magazines) makes a yearly list of the worlds biggest talents. This would be awesome to have in FM. Not based on Potential ability, that would be spoilerific, but based on a mix of reputation, ability and age. It would be really great if this list would be saved like other awards, so you can see who makes it and not.

5. Player position

First of i would like a warning when i use a player in the wrong position (like you get when you have to few subs) 90% of the time i have a player like that in my team it is because of a misclick and it would help if i would be warned. It could also be customized to warn about red, yellow or light green positions. I would also like some players make a Gallas or Demichelis and demand to be played in a spesific position.

6. Foreign percentage

In the start of the game there is a big difference in the percentage of foreign players per league. If you play for a long time all big leagues end up about where PL is in the start. The three other big leagues has a much bigger talent pool than England from their own country and should not send so many of them out of the country. In my 2038game Italys WC-squad has 9 foreign players, Spain has 7 and and Germany has 10. England has only three, and this is where every big league should be. Most German players would prefer to play for a top 5 team in Germany then most of the teams out of Germany. And for people from big leagues there should really be more players refusing to play outside of their own country. A general prefered league would also be great.

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Because the scout should already be familiar with their prior form. Scouting a player isn't just going to the match and watching them play.

Their current form should also be considered.

I'd much prefer see a screen similar to that where you see teh Premiership Player Table of stats, where you see their pass completion, assists, tackles per game, yellow cards, red cards, distance per game etc stats.

They could show maybe his last 5 games and also the game(s) they watched.

But that format would be much more welcome than just sorting players by Star Ratings.

Scouting a player is all about watching games to think otherwise is ridiculous, prior form & match statistics only come into the equation when identifying possible candidates to scout (player x is hitting the headlines/scoring for fun, go have a look at him), once you've seen a player in the flesh all pre-conceived ideas based on those stats should be meaningless to the content of the scouts report other than a maybe a footnote that could suggest that although the player was poor in the matches attended the recent hype about him might not be unfounded & it is worth looking at him again in the near future/next year.

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Sort out the search system. At the moment, regardless of how powerful your machine is, it takes far, far too long to go through the player search. Whether this be down to the number of players, the assistant manager filtering out things, scout reports, whatever - fix it! Locating players for transfers should not require me to be spending more time waiting for the search system to load than it does actually looking at players. The auto-updating of the feature doesn't help, as it forces itself to refresh every time you change an attribute, and this is genuinely frustrating.

If this feature was sorted out, I might have more time to look into other things that I think need fixing/changing/adding. ;)

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Sort out the search system. At the moment, regardless of how powerful your machine is, it takes far, far too long to go through the player search. Whether this be down to the number of players, the assistant manager filtering out things, scout reports, whatever - fix it! Locating players for transfers should not require me to be spending more time waiting for the search system to load than it does actually looking at players. The auto-updating of the feature doesn't help, as it forces itself to refresh every time you change an attribute, and this is genuinely frustrating.

If this feature was sorted out, I might have more time to look into other things that I think need fixing/changing/adding. ;)

I dont have problems with this? occassionally a second or two, but little more.

I would like the game to be free, with adverts

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1. Editor

The editor (specifically competition creator) needs work IMO. I added lower leagues to an existing structure but cannot get squad registration rules to work, or squad numbers. I know some things are limited by licensing etc but it is very frustrating that this was a lead feature, the ability to create custom tournaments, but it's actually not as customisable as you'd think. Also it's not very user-friendly, and I think a tool in the editor like in the main game would be useful for explaining in plain english how it all works.

2. Match Engine

Get players to leave the field by the shortest route. Unbelievably annoying when a winger or full-back gets hurt on the touchline then instead of taking two steps to one side to leave the pitch, he takes forever to limp the full length of the pitch to sit behind the goal.

3. Transfers

More clauses; additional payments to clubs such as "if this player helps us avoid relegation you get an additional X". Also the 'after appearances' could be used more than once? I.e., £1m after 25 appearances, another £1m after 50.

For a player negotiation, the signing-on fee was discarded for the loyalty bonus but is it not true that both still exist? I'd also like to be able to pick 'pay as you play' as a contract type for older/injury prone players, usually on one-year deals. Try getting a quality pro to accept a full-time £0 p/w but £10k appearance/£10 goal. That would be a possibility with some players IRL, it should be something an older/injury prone player would at least consider in game, but at the moment they all refuse point blank.

4. Tactics

A 'tracking back' instruction slider for personal instructions, similar to closing down? I.e. how far he will track back to help defend. I try to play 4231 but it's difficult to get my AML/AMR to help out my full-backs, as would happen IRL. Even if it's just a 'none/half way/own box' 3-click slider similar to 'rarely/normal/often', it would help with whether you want wingers to be essentially wide strikers, or up-and-down wide players.

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8. Remaking the training. This is an idea that is not possible to be in FM13 (I think). What have we now - default training "programs" for players (Defenders, Midfielders, Attackers etc) and a tool to create our own training programs. Good but not enough. I want to see day-to-day training programs. Sunday - physics, athletisism. Monday - tactics, technigue. Tuesday - defending, defensive positioning, Wednesday - Set pieces. Thursday - Watching opposition's matches to see their weaknesses. You get me, right? This is more like IRL, but I understand that this is really hard to make in FM.

More to come from me...

They had that in an older version (I think CM04) I liked it. Mondays you could get the players to do running in the morning and then five-a-side in the afternoon.

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Because it's not needed. The problem with the news reel isn't that it's not got a news center type feel to it. The problem is that the news is usually completely irrelevant to your club or players or the league you're in.

I'd rather they concentrate on making more accurate directly related news items into the news feed that adding a 3d engine around news items that I couldn't give 2 shakes of a stick about.

Dressing it up in 3D would just make it take longer to process and it's already quite slow and annoying the way it is.

About the consortiums - it does make sense what you're saying. But all it is changing one persons name to the consortium name. It's not really something that would change how the game works. The consortium contributes cash, and it's given directly by the owner/director of the club.

Yu get news you don't want to hear about as you must be subscibed to the league the news is from.

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I'd like to see a sound track in the game like fifa, where you can play music when not in a match.

Anyone else?

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I'd like to see a sound track in the game like fifa, where you can play music when not in a match.

Anyone else?

I usually play music whilst playing the game via Itunes or youtube so not for me

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I'd also like to see the game once again credit me with achievements instead of the assistant manager when going on holiday. If the assistant manager I hired, using tactics I developed, and the squad I created gets results, then I want the credit I've earned.

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