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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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I would like the ability to go all Ian Holloway on the media when the AI keeps making ridiculous bids for my players unsettling them. Simply saying "The offer is not good enough" does not adequately reflect the frustration at receiving derisory AI offers. I can't believe the cheek half the time for how much they ask for players and their lack of negotiation to what they offer me for players.

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You clearly don't understand software development much. I'd imagine that most of the things you problem as "the most basic aspects" or "the frustratingly simple" are not so.

And skip a year? Aye, that makes total business sense. There's a few bugs in the game (and note, there's bugs in EVERY piece of software bar none) so to resolve that we're just going to completely skip a year and make no profits. A AAA game might just get away with that, although it's unlikely, but a niche developer in a niche market cannot. There's also the absolute certainty that taking a year off would lead to them just stretching the development calendar. Instead of 4-6 months of developing, followed by a few months testing (I'm pulling numbers out of the air for an example, not through any knowledge of how SI do it ), they'll just have 8-12 months of developing, followed by the rest of the months testing. If you think otherwise, I can confidently say you're wrong.

I do not know software development at all but I fully understand that it is always a lot more tedious and technical than it seems, taking hours and weeks involving testing and all. but the visual and AI of the game are the two most important factors of the game that should be addressed and be as least buggy as possible. i can understand other glitches in other parts of the game but not the most important elements, to me at least.

The skip a year thing is not viable, which I know when I said "improbable". it is just a point that i bring across to illustrate that more can be done to make the game less buggy (note: lesser, not no bugs). no point adding layers upon layers on the game without resolving existing major game play issues.

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I would love to see a better National team set up something along the lines of the club set up like Head of Youth Development and a Natonal Boradroom so you can request money to be put into grassroots, etc .

Currently I can't have my National training before games would love to see that sorted.

Currently I can't have B international for some reason

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up-to-date realism.

Frequent player updates with his attributes, future plans, morales, injuries........

Because we might want to open a new game..

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I'd love to see an end to players constantly shooting from the goal line, rather than cutting the ball back to an unmarked player. This drives me round the bend and is a bug that has been in the game for years.

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The thread is a wishlist/idea-thread for new features. Let's keep it that way, please.

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Few requests to be added to the next game:

-Reduce the amount of fixed actions to score a goal.

This time we have:

the ball from the wingers that ends on the far post 100% score

short passing corners that enables sick rebounds between defenders 100% score

long passing throw in that enables sick reactions from defenders, unable to take the ball, and leave it to unmarked player 100% score

- Increase the value of a good tactic instead of single player evaluation

- Allow, in online games, to play the matches asynchronously. Running a 50 player online tournament i have to set workarounds to have them all playing in different days

- Balance the field factor, as it is now provides a huge advantage for home team. With more or less 300 games played in an online season, roughly 70% of the game are won by home team

- Increase the feedback from the players to team/individual orders in the tactic as it looks like they've been lost during matches

- Increase the amount of passes to an unmarked player from the goal line or inside the goal area

Thank you for your effort so far

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Has anyone mentioned the absolute need to be able to filter out retiring players from the player search yet? Make it happen, SI, it's a no brainer.

Other than that, my suggestions are:

-Take the squad on an international break holiday to eg. Dubai or somewhere.

-Please for God's sake bring back the old tactic screen, the new one looks awful

...and that's all I can think of at the moment.

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Europa League/Champions League or other confederations Inter-League competition, there should be a option to have league matches moved due to like the Europa League as it stands if a club for Northern Ireland (Due to no football on a Sunday Rule) if they where lucky enough to get to the group stages they would have 2 or 3 games per week depending on domestic cups.

the youth set up could be doing with a bit of a revamp, like clubs being able to set a youth development squad to the likes of the Foyle Cup, Super Cup NI (formerly the N.I Milk Cup), Barcelona Football Festival and other international youth football tournament for between U16-U20

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Realistic Player Management

I think FM could be much more realistic in the way players are actually managed. There's often so many controversial events within football each season, the Benzema-Valbuena issues and high profile stars being named for tax evasion scandals. I think these could be implemented into FM based on a players personality. Players who are good natured will find themselves in less trouble than maybe those with low a teamwork rating or negative personality status. This would add balance to the feature and help to avoid the game create a controversial event between two players known for their good relationship in real life.

Customisation

I know there are many skins for FM which include new season kits but there really could be room for some kind of in-game editor which allows for new kits to be created each season. It could have some kind of fan feedback so you could hold focus groups to get a general idea whether the fans will like it or not. For example, if on a Manchester United save I created a blue home kit, then the fans should be angry and the shirt sales and therefore income should drop largely that season. This would allow the player to create new, modern kits but still have to conform to some basic kit rules. Sponsorship could then become a real part of the game and you could choose new sponsors and have their logo appear on the kits. This is a feature I personally am not too keen on because real world sponsors would not be used due to licensing so it may look unnatural to have a made-up sponsor or kit manufacturer on Barca's new home shirt. There could however be ways around this.

There could be a similar situation for the stadium. I know you can ask the board to expand the stadium but currently you have no input on how it is expanded/upgraded. You could have an editor which allows you to choose which stands to add more seats to, how much to spend upgrading floodlights, the pitch surface, how many advertising boards to add, where the directors box should be and how much should be spent on making it luxurious. You could even go further in-depth with this and be able to improve medical facilities or the youth pitch. Along the lines of that, you could build and upgrade a whole stadium for your youth team if your club have the required funds. I know many players will say that this is Football MANAGER, not Football CHAIRMAN or OWNER but it is still a video game, and who doesn't want to turn Millwall's 'The Den' into a 60,000-seater fortress with all the new facilities ready to take on the Prem.

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I'd like to see a return to the match speed slider being located next to the play buttons.

If anyone can think of a single reason this was buried in a menu I'd really love to hear it.

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I'd like to see a return to the match speed slider being located next to the play buttons.

If anyone can think of a single reason this was buried in a menu I'd really love to hear it.

Screen space & it's hardly buried as you only have to open the highlights menu which is easily accessible.

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Realistic Player Management

I think FM could be much more realistic in the way players are actually managed. There's often so many controversial events within football each season, the Benzema-Valbuena issues and high profile stars being named for tax evasion scandals. I think these could be implemented into FM based on a players personality. Players who are good natured will find themselves in less trouble than maybe those with low a teamwork rating or negative personality status. This would add balance to the feature and help to avoid the game create a controversial event between two players known for their good relationship in real life.

Legal considerations prevent these type of events from being in FM, there have been past instances of legal action taken due to the depiction of real life individuals & in-game events that their virtual version have been attached to.

Generated players can get into trouble of the field & once you get to the stage where the real life players/staff have retried you do see more off-field controversy.

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Screen space & it's hardly buried as you only have to open the highlights menu which is easily accessible.

Screen space??? There is a huge grey expanse that it could fit into.

It is buried, as it is sat in a menu drop down that adds a layer of navigation where none needs to exist.

Maybe next time take the time to look at the element in question making ill-informed, unconstructive comments?

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Our definitions of what constitutes a buried UI element is obviously different, one click is not buried.

As for the expanse of space that will not exist on smaller screens, 13 or 14" displays probably do not have the space & SI do need to cater for different devices which is why the current menu is a method that works for all users not just a selection of users.

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Yes.

You asked for a reason why the slider is under a menu & now you moan when I provide you with that reason. If you're looking for an argument then I suggest you head off to another forum because it's not going to happen here, you've had an answer to your question & you've posted your request for a slider in the main menu bar.

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This isn't as much a 'new feature' as much as an improvement to what's currently in place, but I'd like manager reps to grow more dynamically, and be less reflective of trophy wins as they currently are. For example, if you win an unexpected promotion, or are the overachiever of the league, this will be recognised in game, but if you take over mid-season and rescue a team from a certain relegation this should be equally recognised in the media and in your reputation. As a real-life example the job Neil Warnock did with Rotherham recently is just as appreciated by Rotherham as a title win. Warren Joyce is recognised in the game database as a legend at Hull for rescuing the side from being nine points adrift in December, but if this was replicated in FM it wouldn't get so much recognition. IRL some managers specialise in troubleshooting, surviving relegation year upon year etc (Pulis and Allardyce are high profile examples of this), but at the minute it feels very much like surviving relegation battles goes unrewarded.

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4 things from me now I have had a careful think.

1. I would love the ability to have pre set profiles of people you could take over. So instead of going as me, I could go as David Beckham or Steven Gerrard and simulate their careers in management. Maybe even take over as an unemployed Mourinho, or actually control Ranieri and see what I can do with Leicester.....

2. I would love an option to turn off the attributes, especially in network games. Yes I know you can edit the skin, or use the graph instead, but people will always sneak a peek. Would make it more realistic to have to rely on scout and coach reports, and performances only.

3. The obvious improvement needs in the match engine. For me, some things that are in real football and not included, such as chipping the goalie when 1-on-1.

4. I would love to see a stadium editor included. I know SI cant realistically depict stadia due to licencing, so include an editor and let the community do it for you, much like we do for skins, face packs, logos etc.

Thanks.

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I would personally love to see a "football chairman" mode, where you can choose what managers you decide to buy etc. based on their reputation, style of play etc. and reply to manager request like requests for more funds, by setting the budget and whether or not to increase stadium capacity etc. you could even sell the your club to potential future owners and use that money to takeover other clubs.

I feel like a lot could be done with this game mode, and it would add a lot to the Football Manager series, does anyone else agree? :)

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New request: the in-match option to show the fourth official decisions you disagree with on your mobile phone...

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Inspired by this mornings 'Paper Talk' around Brendan Rodgers considering offering Steven Gerrard a Player/Assistant Manager role with Celtic, I think it would be good to implement this into the game.

So, if one of your players (particularly a player who you are his 'favoured personnel') plans to become a manager/assistant manager after retirement, you could offer them a job with your club to bridge the gap between their playing and management career. However, the wages would need to be more realistic - So many times on this seasons game I tried to sign a soon-to-be retired Lionel Messi a job as a coach, and he wanted £350,000 per week (to be a coach!).

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Well i registered to forum just to write this (actually found the forum while looking for a thread like this).

A. Enhanced Player Talk:

1.Lowering Wages

In football manager we have just very little things to say to players. Well i am from Turkey, and here we have some clubs with bad financial situations. I wish we were able to ask the player to lower his wage. For an example i most of my time rule Fenerbache. Even the club doesn't go down, it is in debt over 200 million euros. Team has some cool players like Nani and Robin van Persie but their wage is too high for me. Maybe the money we give them isn't too big when you compare it to English Clubs etc. but i simply don't want to lose any more money. So i have to sell Robin van Persie and Nani. When i try to sell them they don't want to go. If we were able to ask them to lower their wage probably if they wouldn't agree they would want to leave the club and i wouldn't have to fight with one of the superstars of the club. :(

2.Less Arrogant and More Logical Players

In real life we have only one Zlatan but in football manager there are thousands of Zlatans. I can understand a decent player's wish to become a starter in the team but a striker with 9 finishing can't get mad at me because i didn't put him in Champions League squad. :thdn: If you won 2 of 2 domestic cups in your first season. Players at least youngsters should respect you more.

3.Wanting a Player to Leave

I wish that there was a chance to do that. In my first year at Fenerbahçe i transferred Bryan Ruiz from Sporting Lizbon. Well he was good in league but he was bad in Champions League and there was a younger player i had in my team. So i wanted to sell him at the end of the season. But he didn't want to leave. I wish that i was able to tell him that i am not going to start with him. He was not going to be even in the squad. He waited for one more season. Then his contract ended.

4. Consulting to Players about transfers

I let one of my players to go Milan. The player wasn't even in my first 18. But after he got transferred other players got mad at me. I think this should be only for really good players. I mean even after i let Robin Van Persie go the others didn't care. Why would they go crazy for a rotation player instead Persie? That should be arranged better.

I wish we were able to ask a player if he has any advices for the team or any problem if we have let go a player. With this we wouldn't have to struggle with unhappiness after letting a player go.

B.More Logical Transfers and Respect To Success by Players

In my first year at Fenerbahçe (waited until almost the end of season then added a manager as me,so this is the second year of game) we weren't even in the Champions League groups. We played playoffs, i eliminated Chelsea. Then we finished first above PSG in the group stage without any loss. Got Olympiakos next round. Easy win. Got Milan at Quarter Finals. Lost 3-1 in Milano turned the round with my tactical intelligent :D in Istanbul with 3-0! Unluckily got Barcelona at Semi Finals and they won both matches with 1-0's. And i got the league tittle and the domestic cup. But my crazy player wanted to leave the club when Sampdoria made him an offer! :mad: :mad: :thdn: :thdn:

Players should want to be where success is. After qualifying Semi-Finals in Champions League, a player should want to stay in that club. I do not underestimate Sampdoria. I don't really know the club but like the club because of Cassano :D. But they weren't in Champions League level in my save. I can understand a players wanting to go Real Madrid, Barcelona, Bayern Munih, Juventus but how can a player want to go a club that isn't regularly in CL... :thdn: :thdn: And yelling at me like i am nothing to leave the club WTF, for sampdoria, really? :mad: :mad:

C. Better Paying Debts and Donating

Fenerbahçe has lots of debts. I try to minimize my expenditures to reduce it. But even we have fresh money the president of the club doesn't pay the debts with the fresh money i had. He pays small amounts of money each month instead. I wish we were able to tell them that we will not use the money in our Transfer budget. It would have been great. In two transfer windows my debt would be gone. I also wish that we could donate the wage we have to the club. Of course not all of it. %70 of it sounds good for an example and the rest is for our own expenditures. At least that money would be something useful.

That's it for now. I will write as soon as i get another idea.

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LOTS OF ROOM FOR IMPROVEMENT

Alright, first I want to take the time to both congratulate and thank SI on the work they've done with the Football Manager series. Well done!

Now I realize it might be a little late to be submitting a wish list for the next iteration of FM but still I'll love if you guys took out the time to look into some if not all of my requests. All I ask is a "little" tweak here and there to make the sim/game a lot better.

OK, so I find that passes in the match engine needs a lot of work. Passes are too inaccurate and the number of passes attempted are small compared to real life. In other words, if I decide to play a "much higher tempo" short passing play, I need to see an increase in the number of passes attempted for the duration of ninety minutes especially since I play with the counter and defensive mentalities. The number of sideways and backward passes right now just isn't enough. If my team has possession and the opposing team plays a high line, I expect my team to pass it back and continue the buildup in deeper areas instead of attempting low percentage passes time and time again and handing over possession to the opposition.

Still on passes, I appreciate the fact that the through ball system was cranked up in order to expose teams that play an aggressive defensive line. That's all well and good but the problem is that most of these passes are floated in the air. What do I mean? If my advanced playmaker for example picks up the ball in the center of the pitch he instinctively plays a high ball searching for the run of either one of my wingers. This normally is a great idea but the problem is that for this to work, it requires that the opposing fullback misjudges the flight of the ball which only ever happens rarely leading to a lot of incomplete passes from my advanced playmaker (a new "Drill Passes" TI to keep passes on ground maybe?). This also happens a lot for players with the "tries killer balls often" ppm which brings me to my next suggestion.

The Match Engine is Too Direct:

Yes, you read that right. This is what I mean; a lot of the player actions that are described to occur often, occur TOOOOO OOOOOFTEN. Take for example the More Risky Passes PI. Players assigned this instruction more than end up wasting possession. Also players instructed to run with the ball, don't bother doing anything else. All I'm saying is, the "permutation" that something occurs often in the match engine needs work. Only one look at the real life counterparts of these players and you'll discover an inherent desire to overdo things in FM. Just look at Daniel Alves, does he run with the ball in real life as much as he does in FM?

So how about we scrap the "often" entirely? "Sometimes" becomes the "new often" and the "new sometimes" sits midway between the "old sometimes"("new often") and "rarely".

My head hurts ?

Scrap the Retain Possession TI

If the match engine is reset as explained above, I believe we wouldn't need this TI. I've always tried my best to avoid this TI when setting up my tactics as it goes against the type of game I want to play, because it reduces the tempo and also reduces the amount of killer balls attempted. But it is so difficult to ignore because short passing, high tempo and a cautious mentality is somehow not good enough for your players to retain the ball. Retain possession is a negative TI, scrap it or improve pass accuracy or both.

Option to Select Primary Playmaker:

I want my deep lying playmaker making most of my passes and dictating most of the play. Unfortunately my advanced playmaker is stealing the show. This has to be resolved. Add the option of selecting a primary playmaker or enable play to dictated more from deep areas.

Player Role Modifications

Ballplaying Defender = Playmaker

Make the ballplaying defender a playmaker role. Let him receive more passes from teammates especially goal keeper and let him dictate play.

The ballplaying defender should also dribble more. I want him to take the ball out of the defence and into deep midfield.

He should also try risky passes more than he currently does. Especially to the opposite flank in order to exploit a high defensive line.

False Nine = Drop Even Deeper

Enabe the false nine to drop deep into midfield and dictate play from there

More Realistic AI Managers

AI managers should try to replicate their real life counterparts. I don't expect Mourinho to activate the Retain Possession TI and play out of the back. In other words an AI manager with a direct playing style should keep it direct. An AI manager with a mixed playing style should keep it that way and those with a passing play style should keep it simple. I also don't expect to see a low technical team employing the Retain Possession shout as way of winding down the clock in fact the Retain possession shout should only be used by managers whose playing styles are extremely indirect. E.g Guardiola.

Players' Meeting While a Manager is on Holiday:

I get this a lot. A player wants to meet with you while you are on holidays and becomes unhappy because you can't attend to him. In some extreme cases the whole team is unhappy because of your treatment of the player. This is not right as a player can pick up the phone and dial his manager even when he is on holiday in real life. Here are my suggestions:

- Make the player wait and then bring up his case to the manager when he returns from holiday

- Allow the manager to hand over the responsibility of handling player happiness issues to the assistant manager while he is away on holiday. OR/AND

- Stop the holiday sim and force the manager to deal with the issue.

Other Tactical Issues:

Closing Down needs work to make it more effective. Also "prevent short gk distribution" needs to work as it does in real life.

In-game Manual?

Team/Player Instructions need more detailed description as to what each does. I want to be told that "look for overlap" reduces forward runs from my wingers in-game and not in forums. Or that "Exploit the middle" increases risky passes from center backs and increases forward runs from central midfielders. These should be detailed in the game.

FM 17 will be the ninth iteration of FM I'll buy (I started with FM08) and as such I'm hoping the game will be huge leap from FM16 in terms of matchday experience. I also hope that my suggestions above will help take the game to the next level.

On a lighter note: Why not match and replace "Game" with "Sim" in FM17 and observe it's effect ?

Thanks for reading!

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Sorry if it has been mentioned.

It's one I've been thinking should take a bigger seat within the game, despite it's possible controversy.. It's to do with owners and no it's not the 'become an owner/chairman.'

I'd like to see more of a 'fan confidence' with regards to the ownership or the running of the club. The fans possibly wanting to see their owner out, could put pressure on players wanting to join or wanting to leave. On the positive side it could see you win over the fans, despite best efforts from up top. Enhance your reputation.

As well as that, I'd like to see meddling Chairmen asking you to play certain players or buying players for you. Or even seeing a club go through a list of managers in short succession. Examples of this are becoming to common, with the likes of Leeds/Forest to name two. We have Tycoons who will give you the money to spend but we don't have enough of the tycoons or owners who bring the negativity.

Also, is there a reason as to why we are unable to see board members profiles in the game?

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Young player news stories

We have all seen stories in the gossip columns and on social media about young players who have scored a high number of goals, or who are being linked to a move to a bigger club. These stories should be replicated in the game, including replays of wonder goals that they have scored – as we see on Facebook every day.

The youth aspect of FM is still under-utilised, and it would be great to see this expanded by bringing these players to the fore.

Youth/schools trials

The best way for clubs to secure young talent in real life is to host schools events, where potential talent is assessed and recognised early.

A system that pays attention to catchment areas aand the increasingly early identification of young talent would help you find the nation’s next superstar and nurture their talent, before the competition beat you to it.

Technically this only needs to be an addition to the 'host trial day' function, where you could select their age limit.

U21/U18 manager

Many coaches and managers have made their name by leading youth teams to glory while honing their own skills.

It is about time that we were able to apply for jobs as the U21 or U18 manager of a team, working under the main manager to develop young players, help identify talented targets who can be honed for the future, and building our own reputation as we go.

This would add longevity to the game – will you stick around, hoping that the first team manager will leave (or be fired) so that you can get your chance at glory; will you leave your beloved club to forge your own fortunes; or will you leave an over-performing league club for the chance to work with the future superstars currently occupying the reserve team of a team in the highest league?

Creating a fanfare

Speculation about player and manager transfers run on for weeks and are subject to intense media scrutiny. While updates in recent years have made a nod towards this, they haven’t gone nearly far enough in adding an immersive realism.

I propose the following:

• When we create a manager, we fill out their past experience. We should be able to pick the position that we played in, and who we played for, and when we played for them – the rest can still be randomised. This way, the game can generate more in-depth appointment stories (e.g. “Joe Bloggs has been appointed as West Ham manager. The former Hammers defender, who made 143 appearances for the club, takes the position after retiring from professional football last year. He spent his last season with Exeter City, scoring 2 goals…”

• Players should speak out more often about a move that they want, and their reasons for the move (e.g. has their current manager upset them, is the new club the one that they supported as a kid, are they frustrated with a lack of appearances at their current club, do they hate a player at their current club – offering the potential to create rivalries)

Talking to players

While the game has added the function to speak to players before making them a contract offer, anyone who has played with a team outside the top league will know that this is all but pointless.

Agents and assistants should inform you of any issues that a player might have about moving to your club – as well as how these could be overcome (e.g. “Wayne Rooney isn’t sure about living in Truro – answer, you discuss with him/buy him a house/allow him to live elsewhere, but with a restricted training routine).

Also, if you have secured a warchest for a lower league club, you should be able to tell older players that you can give them one last big pay day.

This would stop the conversations just running into the usual “I’m not interested in your club” brick wall.

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Sorry if it has been mentioned.

It's one I've been thinking should take a bigger seat within the game, despite it's possible controversy.. It's to do with owners and no it's not the 'become an owner/chairman.'

I'd like to see more of a 'fan confidence' with regards to the ownership or the running of the club. The fans possibly wanting to see their owner out, could put pressure on players wanting to join or wanting to leave. On the positive side it could see you win over the fans, despite best efforts from up top. Enhance your reputation.

As well as that, I'd like to see meddling Chairmen asking you to play certain players or buying players for you. Or even seeing a club go through a list of managers in short succession. Examples of this are becoming to common, with the likes of Leeds/Forest to name two. We have Tycoons who will give you the money to spend but we don't have enough of the tycoons or owners who bring the negativity.

Also, is there a reason as to why we are unable to see board members profiles in the game?

I wouldn't mind seeing board member profiles, especially after a takeover of change of president.

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- Directly making/receiving phone calls to known players/staff (I would like to call my old players to ask his opinion about join my club or personnel information about someone else from his new squad etc.)

- Manager behave during match (I would like to manage position of manager during match, sit on bench, stand near the pitch, protest to referee and after may be sent off to stands by referee etc)

- Changing Rooms (I would like to go changing room before start-up and half time. From point of view, we can see the players there, we can choose emotions, advices and players can give reaction etc.. More graphics)

- Stadium improvement (As optional, I would like to be involved during choosing style of new stadium and we can follow construction period by detailed graphics)

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Increasing Potential of Players

In real life some player just develop their abilities more than their potential. Like Simeone did to Atletico players. But in the game no matter how well the player plays it's abilities and potential just doesn't change. I yhink a players potential might increase at least slightly after playing very well for a long time. In the game i like playing with small teams. First year i got Deportivo and i won the league title. That was an amazing season but since the players' abilities didn't change too much i had to build a new squad. In real life, for an example Leicester City, doesn't want to build a new squad. Because last year their players' abilities has increased very well. I think this would make game much more realistic.

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As we sometimes see IRL, how about being able to ask a coach to return as a player during an injury crisis?

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As we sometimes see IRL, how about being able to ask a coach to return as a player during an injury crisis?

I like this idea. A dialogue with staff members asking them to play in the next match would be great, especially for LLM types.

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Backroom staff should have in their history the leagues or trophies they won as part of the team staff.

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Ok, so here's a thing that's always bugged me. When managing an international team in the lead up to a major tournament, you have to name your preliminary squad of 30 (or whatever it is). Then before you even play a single warm up game, you have to cut that down to the final 23. What is the point in this? It's not like we can see how well they're training so we might as well just name the 23 straight away.

My wish therefore is that this gets changed. Either you just name a squad of 23 OR you get to play at least one friendly or see some kind of training session/report to see who's done well before naming your final 23. It's a complete waste of time the way it is.

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Probably already been mentioned but |I would like to see the return of the option to disable the in game editor as sometimes it can become too tempting to use it and takes the fun away from some saves

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Can't that be turned off? I've never bought/used it but what circumstances force you to use it?

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At the start of a save, where you're selecting leagues and what not is the option to disable the IGE.

Once in a game you can't turn it off, it's just willpower.

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Right, that's what I thought, comment was badly written. I wanted to ask 'Can't it be disabled for save games after buying it?'.

To me its fair enough to not have the possibility to disable it. If I see a screenshot of someone's game or a video of something remarkable, I want to know if it's legit or as a result of database edits. I feel the same about pre-game edits as well though.

Also it makes no difference whatsoever if you can disable it and then re-enable it, if the option to cancel it and it was absoloute there'd be a clamour for a re-enable button.

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It could be disabled for 15, but unless I'm not looking in the right place it can't for 16.

On 15, there was a series of tick boxes on the database selection screen (where you select playable or view only leagues) which included use real names, disable first window budget and disabling the editor amongst other things.

On 16, those tick boxes aren't there so I assume it can't be done.

EDIT: Just been back and realised they've put it in as a collapsable menu, my bad. I take it all back :)

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It could be disabled for 15, but unless I'm not looking in the right place it can't for 16.

On 15, there was a series of tick boxes on the database selection screen (where you select playable or view only leagues) which included use real names, disable first window budget and disabling the editor amongst other things.

On 16, those tick boxes aren't there so I assume it can't be done.

EDIT: Just been back and realised they've put it in as a collapsable menu, my bad. I take it all back :)

I would have replied and told you just that, as I only just noticed the menu was collapsible for the first time today too.

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I'd like if these two things would be perfected :

1- Create a player in Create-a-Team mode. You may only pick hair color and skin color. Why not eyes, nose, haircut and headshape?

2- Friendly tournaments - More teams (16?) and more types (cup more, league mode, but groups + d.e., and eventually preliminaries, too.)

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The only thing that I want is an option to return from holiday if a player wants to speak to me. Im sick of holidaying between matches and coming back to 5 unhappy players and no way to speak to them!!!

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My main idea would be as follows. We all know those supremely useful arrows, up and down beside a players name. How they make checking certain aspects of changing them accordingly of your whole squad a snip in comparison to using a differing method. Here is what I propose as what could be a huge leap forward. When in a list of players from a search, or from a transfer list for example, have pressing the arrow meaning it goes through them instead of the team mates. Then when you are back with your squad vice-versa. I know from personal experience how hand this would be, you want to judge about 20 players from a search on a certain stat, and yet instead of being able to do it seamlessly as with the function for squads, when you press the arrow it invariably takes you back to the team the player you are looking at is from. You could call it the "Situation Adjusting Arrow System" for example.

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68 pages to trawl so apologies if this is a 'known suggestion'

What I would like is to see what my starting tactics were in a previous match, including instructions and roles. I can't see this anywhere at present.

Occasionally I make a change to my tactic pre-game (for example, in the CL against strong sides I'll revert to counter, tell my full backs not to bomb on and play a slightly lower tempo) and because I'll always revert it (or make the changes pre-match in the match tactics screen) I forget what they were.

It's a little annoyance that I would like to not have.

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I'd like more control over what training my players do. maybe set up a weekly schedule with specific tasks such as weights, speed drills, shooting ect to focus on specific areas that need to be improved. i would also like to see more input from the assistant manager on the tactics building front, such as making suggestions as to which instructions work well together say retain possession and shorter passing for example and a weekly report from the assistant manager of the next team you face strengths and weaknesses.

including usually played formation, key players and stats this season for said player, any suspended players, likely lineup delivered to your inbox every week as a news item.

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Twisting for Si Games to read.:thup:

- We want more autonomy for decisions of the players, more penalties and punishments.

- More news in friendly training choosing the friendly cup, call players to charitable games and partnerships.

- Reality in the geographical displacement. When commanding a selection, you can not in the 1-day interval command the team on the other side of the world. You should have the option of leaving one of the two games in the auxiliary command.

- More formats contracts, as payments on promises players in the coming years, amistos 100% Income .. etc. Who plays with small teams and need money misses the options to generate revenue.

- Choose the values ​​of the tickets. I find it important that in a decisive game to choose lower values ​​to fill the stadium. Thing in other games MANAGER can be done.

- More glamor in hiring that great star that can change the direction of the team. As a Newell's bringing Messi to retire and the media Argentina makes great party and the team as well. There should be more emphasis on it.

- More specific training methods. more dynamic and realistic works. Today we have simple things in the question workout.

- Choose both sports as main sponsors on the shirt. It would be nice even with fictitious companies because we could change the way revenue gains with a team. If you make a season where surprises all its value in the market increases, generating more demand there and the manager can choose.

- Relationship with the closest fans. Talking to representatives of organized fans, but with many of the same club.

I hope you think about it is not only my opinion but several fans managers .:applause:

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Increasing Potential of Players

In real life some player just develop their abilities more than their potential. Like Simeone did to Atletico players. But in the game no matter how well the player plays it's abilities and potential just doesn't change. I yhink a players potential might increase at least slightly after playing very well for a long time. In the game i like playing with small teams. First year i got Deportivo and i won the league title. That was an amazing season but since the players' abilities didn't change too much i had to build a new squad. In real life, for an example Leicester City, doesn't want to build a new squad. Because last year their players' abilities has increased very well. I think this would make game much more realistic.

Academy development is the one thing to bring me back to the laptop next season, I've taken a year off and I'm just about in that phase of thinking about FM again. I am tempted to give it another go next season, but another cycle of the same old game requiring two patches to really become good enough will kill it for me for good.

For me, if I give a player a chance - and they do well - they should receive a training boost as a result. Maybe depending on their mental stats (and depending on subsequent form) it can actually develop into a tangible boost in potential. It should definitely result in increased interest in the player, raising their reputation and making it more likely that they receive loan, transfer and Bosman interest (if they ultimately fail to break into the first team squad). Lefter has used Leicester as a good example, I would also mention Rashford's emergence, or even Kevin Stewart at Liverpool who has done himself no harm at all during the run-in. Likewise sometimes young players might get exposed in the wrong conditions (thinking Chirivella for Liverpool away to Swansea) and you will need to react and then protect the player to prevent demoralisation and negative reputation.

Finally, give the academy a boost in terms of quality of new recruits based on what has happened to previous players. If I am giving young players chances, or if a high percentage of our players get first team games (on-loan or after moving on) it should be an advert that the club will provide a good footballing education. Therefore, if the manager focuses on it, it will get better.

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