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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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Two good ideas that would add the level of realism without most users even realising they were part of the game code.

Might be worth finding data related to Soccer for the injury suggestion, Wiki only refers to research of NFL injuries & let's be honest the risk of injury is already significantly higher a sport where the primary object is full contact.

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At least that should be true for the fields marked as "old type synthetic".

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I think it'd be a great feature to be able to see more than one game at once.

It's the last fixture of the season and you're depending on other results.

While you play your match you're dying to see the other games, it'd be great to have a "multiple screen" feature.

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2 things: Finance management.

If I sell a player for 60 million pounds, I should have a say on where the money goes. For example, let's take 20% of that to invest it in our youth facilities, another 20% to invest in the team's training facilities, and balance a higher wage budget if necessary. The rest you can choose to leave in the team's bank or you can choose to keep it yourself to keep investing. This is something that needs to be addressed. Sometimes it seems my own board can't handle the revenue my team generates.

The youth system needs to be completely revamped:

If you want to establish a culture like Ajax, Barcelona, or Arsenal, this aspect needs to be completely reconstructed.

1. We need to be able to have schools in different parts of the world to gather talent from all over the world. Your club finances should also be affected by the maintenance of these schools you have around the world.

2. The reporting you receive on your players. As it stands, it is very poor. I have 5 star heads of youth development that tells me to "keep an eye on a player" that's truly awful. The parameter shouldn't be the rest of my youth intake, it should be in comparison to every other teams in the league intakes. For example, are my players good in comparison to Man U, Arsenal, or Liverpool's intake. This way you really trust your staff's advice and it's more precise as well.

3. Your reputation should play a strong factor in your recruitment. Many kids grow up knowing that they want to join such teams as Barcelona, Man U, etc. If you develop a World Class reputation as a manager and your team gains a World Class reputation with State of Art facilities, it should be something that younger generations take into cosinderation when choosing youth programs.

4. Program reputation: just like Italian youth programs focus strongly on physical, defensive football, while you have others that focus just on youth and potential, you should be able to develop your program's culture. Do we want a program that's famous for developing players that know how to play in specific systems? Do we just develop talent, regardless of their characteristics or "natural fit" to the system? Do we favor technically gifted youngsters over phyisically gifted ones? Etc.

5. Assistant Manager (HOYD) (DOF) advice: this is key, and it needs to evolve. If we have a wonderkid's that's completely dominating the U21 ranks, we should receive daily reports on this, along with detailed stats, to later decide whether or not this player should receive a chance in the first team. This is what staff members should recommend, for example.

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A new way of defining the tactical attributes of managers in the database: set up 4 tactics (preferred, second, defensive and attacking) created with tactic editor.

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How about more Chairman personalities. Russian Billionaires wanting there mates in the side, Italians who sack the manager because he doesn't like the tie he wears or Chinese business man who want to change the colour of the club kit or rename them Manchester Maulers

Would still love to see a 60s, 70s & 80s version of this game.

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First I would like to introduce, I'm Matej and I from the Croatian. I apologize for some grammatical errors and I hope it will help so much in the future. I believe as you all on this forum like me that you are big fans of video games. I play this game from the first edition and every year has its improvements, so in the next edition I hope it will be there and some of my advice.

MANAGER

1. Coaching qualifications

If at the beginning we start with the example of the National C License, after a certain period of time we decide to go on Coaching Course in at their own expense with their salary or, club pay that.

So at every next level of transition from one license to another get some video instructions on how to properly treat players, tactics, transfer policy, and more. So with these videos get some new things and build your personal game mentality. That through this video, we learn what tactics should be used if you want to play attacking football, which the instructions should be used, how to play with a small outsider club, which players need to bring and so on.

2. Language

If you want to train club in Spain, that in his expense go to the Spanish course. If we want to build a good relationship with the players and understanding of the players. It's not the same if we say something players than when they translator says, is not the same passion

3. Personality

There should be at the beginning to define your personality. Something similar as you want to be friends with their players or to be strictly professional and rigorous coach.

ASSISTANT MANAGER, RESERVE MANAGER, COACHES, SCOUTS AND PHYSIOS

1. Your own manager or agency

At the beginning you should choose a personal manager who will who will represent us and allows you looking more engagement in a club. After it was found we would go to job interviews we choose. That manager will negotiate our contract and salary and bonuses

2. Assembling of his own staff

At the beginning of the game we should be allowed to self-assemble their personal coaching staff who will follow us in every club. Staff would consist of just the one, an assistant coach, scout, psychologist or whatever we choose.

INTRODUCTION

1. Chairman

First introduction with the club where boss will led us through the history of the club through the titles, famous players and coaches and so on.

2. Introduction to players

Then introduced to the players in training, and after the presentation I met with the situation at the club, finance, players, loan and so on

TRAINING

1. Training overall

First that we have complete control over training. we decide clicking on the day and there will be choose when and how they will be held daily.

For example. Click on Monday - Put training in the morning from 9 to 11, and here we choose what we're going to do that day, attack, defense, fitness ... then put the training in the evening from 16-18 and again that we choose the intensity of training optional.

2. Team meeting

There should be an option in the day when he called a meeting at which the players presented the objective of the training that day or if the upcoming matches where they have shown their flaws that scouts and coaches the remark.

TEAM BUILDING

1. Chemistry

The most important part of all. with his team to create a chemistry to enjoy the game and training. after the victory or defeat of going out to dinner or something. Lifting chemistry for example that there is a bet if a player scored a goal to pay for dinner or something

TRANSFER

1. Meeting about transfer

The sale or buying should given to more attention. At the beginning of the season for stacking team there should be an option to meet all the coaches, scouts and to discuss about the players to buy or sell. so that everyone advises some players and we decide ourselves to be purchased.

ACCESSORIES

1. Editor for changes of shirts every year

OWNER MODE

1. Buying or establishing a new club something like Create-a-Club mode

And that's all from me. There are other ideas but I can't remember them anymore now. Maybe someone before had some similar or the same idea in that case I apologize I did't read the previous proposals.

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My replies are in bold

First I would like to introduce, I'm Matej and I from the Croatian. I apologize for some grammatical errors and I hope it will help so much in the future. I believe as you all on this forum like me that you are big fans of video games. I play this game from the first edition and every year has its improvements, so in the next edition I hope it will be there and some of my advice.

MANAGER

1. Coaching qualifications

If at the beginning we start with the example of the National C License, after a certain period of time we decide to go on Coaching Course in at their own expense with their salary or, club pay that.

So at every next level of transition from one license to another get some video instructions on how to properly treat players, tactics, transfer policy, and more. So with these videos get some new things and build your personal game mentality. That through this video, we learn what tactics should be used if you want to play attacking football, which the instructions should be used, how to play with a small outsider club, which players need to bring and so on. You already get to choose your qualifications and I don't really get the benefit of videos.

2. Language

If you want to train club in Spain, that in his expense go to the Spanish course. If we want to build a good relationship with the players and understanding of the players. It's not the same if we say something players than when they translator says, is not the same passion. You do learn the language when you manage in a different country. I'm not entirely sure if you can go on a language training course as I tend not to venture outside of England.

3. Personality

There should be at the beginning to define your personality. Something similar as you want to be friends with their players or to be strictly professional and rigorous coach. Not a bad idea. I guess you kind of get to choose this when you choose your attributes and it does develop over time though.

ASSISTANT MANAGER, RESERVE MANAGER, COACHES, SCOUTS AND PHYSIOS

1. Your own manager or agency

At the beginning you should choose a personal manager who will who will represent us and allows you looking more engagement in a club. After it was found we would go to job interviews we choose. That manager will negotiate our contract and salary and bonuses. Personally I don't think this has much bearing on my saves. I wouldn't get much from this

2. Assembling of his own staff

At the beginning of the game we should be allowed to self-assemble their personal coaching staff who will follow us in every club. Staff would consist of just the one, an assistant coach, scout, psychologist or whatever we choose. Not a bad idea. At least getting to choose your favoured personnel would be good. I don't often see examples of coaches moving on with me so I'd like to see more of this.

INTRODUCTION

1. Chairman

First introduction with the club where boss will led us through the history of the club through the titles, famous players and coaches and so on. Pretty sure this happens already

2. Introduction to players

Then introduced to the players in training, and after the presentation I met with the situation at the club, finance, players, loan and so on apAgain, pretty sure this happens.

TRAINING

1. Training overall

First that we have complete control over training. we decide clicking on the day and there will be choose when and how they will be held daily.

For example. Click on Monday - Put training in the morning from 9 to 11, and here we choose what we're going to do that day, attack, defense, fitness ... then put the training in the evening from 16-18 and again that we choose the intensity of training optional. I do think the training does need a complete overhaul because it's a huge part of football management yet I don't really get to have much say in it.

2. Team meeting

There should be an option in the day when he called a meeting at which the players presented the objective of the training that day or if the upcoming matches where they have shown their flaws that scouts and coaches the remark. I see where you are coming from with this and it's an interesting thought.

TEAM BUILDING

1. Chemistry

The most important part of all. with his team to create a chemistry to enjoy the game and training. after the victory or defeat of going out to dinner or something. Lifting chemistry for example that there is a bet if a player scored a goal to pay for dinner or something. This is something that gets mentioned a lot and would be an interesting addition. Not sure how it would be integrated though.

TRANSFER

1. Meeting about transfer

The sale or buying should given to more attention. At the beginning of the season for stacking team there should be an option to meet all the coaches, scouts and to discuss about the players to buy or sell. so that everyone advises some players and we decide ourselves to be purchased. This happens in the back room advice meetings as far as I know

ACCESSORIES

1. Editor for changes of shirts every year

OWNER MODE

1. Buying or establishing a new club something like Create-a-Club mode

And that's all from me. There are other ideas but I can't remember them anymore now. Maybe someone before had some similar or the same idea in that case I apologize I did't read the previous proposals.

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My replies are in bold

I understand that most of my tips are already in the game. perhaps I was not really well explained my views. What I wanted to say is that it would be more realistic things should be put into the game. It's a bit unrealistic for someone to come and choose the best ratings. But this is a game and so has their own charm.

Yes there is such an attribute but it would be great if you have chosen your own personality.

Here we do not agree but I respect your opinion. I think it would be next to the transfer and contract more would have to focus about trainings and the preparation of training about team training and individual. You should managers have more options and selection of training because it is after all what they are doing.

backroom advice meeting. but that's pretty boring. you get to choose three players and then pick it scouts. It would be interesting if the backroom meeting was on the way of dialogue.

Thank you for your reply I appreciate it

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Scouting - When assigning scouts to a player it would be handy if it says where each scout is currently located before selecting which one to send. For example I don't want to be sending a scout in South America to watch a player from the Ukraine.

Companion App - Like the Fifa Ultimate Team app, an app for Smartphones that allows you get all your admin done, scouting for players / staff, offering new contracts etc. Basically almost everything apart from playing matches. I'd be willing pay for such an app and i'm sure others would too.

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One idea that might be worth implementing is having regional scouts based in a particular country who can only scout that country or region. They would be less expensive to hire than ordinary scouts since they will not have to travel around the world to scout. I know that something similar is already present through the affiliate system, but this would be easier for smaller clubs who cannot afford an international affiliate.

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FACCESSORIES

1. Editor for changes of shirts every year

This is in the IGE already.

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Hi guys,

Apologies if this idea had been already launched, this thread is quite big ?

It would be so nice and useful when we start a new game and we have to choose our team to manage, if we could get the minimum transfer and wage budget available of each team instead of get into the save in order to know these informations

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In the new FM's Version , i want to play to Player , to creat my player and play with him .

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Alright, finally have the thread I want to post this in. Copy-pasting my suggestion:

As someone who uses the editor and watches a lot of football, I feel the current method of determining player potential (PA) is flawed.

Firstly, there is no way of conclusively evaluating a young player's potential to a single digit number. You could make the same argument about playing ability in general, but you have a lot more information for what each player can produce right now, and as a result, can accurately rate him. As far as potential goes, not even the highest paid pros can predict which under-17 player will turn into the best player.

I'm everyone realizes this, which is obviously this is why the editor has -X ranged potential values, but this leads me to my main problem; these ranged values aren't nearly flexible enough to evaluate player potentials. For example, if we were going by Premier League standards, -10 (170-200) means the player has the potential to be anything from an outstanding player to the greatest of all time, nothing less. -9 (150-180) means they have the potential to be anything from a good player to an outstanding player, nothing more, nothing less; they have no chance of becoming the goat like the -10s do. I think this method of determining potential leaves a lot of room for error. While I don't have any clear-cut examples on-hand, I'd imagine players like Robinho, Balotelli, Ganso, Saviola, Bojan, dos Santos, Wilshere, Cleverly and Joe Cole among many many others had a very high PA rating in previous FM installments, only to be lowered in future installments.

Bearing this in mind, my suggestion is to have PA ratings that cover a much greater range of values. There are probably thousands of potential "wonderkids" in the world that could be anything from a world class player to a League 1 scrubber, so why not have a range value that covers 100-170? How about a 140-190 for the massively hyped kids like Robinho?

Obviously this system has a critical flaw; there would be far too many high-PA players, but there's a solution to this: tie the probability for higher PA to exponential decay. If a player had a ranged value between 100-170, they would be more likely to roll a number on the lower end, with the probability of a higher number diminishing exponentially. I think something like this would be particularly good because it provides another layer of unpredictability; everyone's game would different and it adds to the game's replayability.

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I'm sure this has already been suggested but I'd love to see actual match commentary within the game. Would be nice to hear the voices of people such as Martin Tyler, Peter Drury, etc. This could be similar to the MOTD style of commentary. I think in between actual highlights we could have two people discussing things happening at the clubs who are playing, e.g. Man Utd manager benching Memphis... something of the sort. I do however acknowledge the possible difficulties of implementing this concept within the game (possibly too many variables and eventualities to be coded). But I do feel that this is an idea that could take the game up a notch higher.

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Audible commentary sounds a horrible idea. It's only something that could be realistically used for televised matches too. Hearing Andy Townsend prattle on during a Grimshire Colliery Welfare match in a LLM save would be serious shark-jumping.

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Not sure if these have been raised before but:

1. Attempting a joint-bid for players of the same club (e.g. £70m for Lukaku and Barkley from Everton).

2. The 'Staff Responsibilities' options locked depending on type of owner (e.g. a DoF will HAVE to sign off all transfers, etc).

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If we lose a match and I have a go at my players, they always run to the newspapers revealing how I was yelling at them in the dressing room. I want to be able to give them a warning for this sort of snitching!! :herman:

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Oh, one more thing. What I definitely want for the next FM is that when I tell my players to play shorter passes and keep the ball etc, that they actually do it!! Watching the full game in 3D I'm shocked how often they do exactly what I tell them NOT to do...

And I want to be able to draw out where I want them to make runs/passes etc. I want full control over our tactic. As of today that is impossible.

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Oh, one more thing. What I definitely want for the next FM is that when I tell my players to play shorter passes and keep the ball etc, that they actually do it!! Watching the full game in 3D I'm shocked how often they do exactly what I tell them NOT to do...

And I want to be able to draw out where I want them to make runs/passes etc. I want full control over our tactic. As of today that is impossible.

Feedback can be improved (which is what the wishlist thread is for) but if players are not doing what you've asked then it's an issue you can rectify by asking in the tactics forum, if you provide the details of the tactic.

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Feedback can be improved (which is what the wishlist thread is for) but if players are not doing what you've asked then it's an issue you can rectify by asking in the tactics forum, if you provide the details of the tactic.

I believe this specific issue is in the code and not the tactic(s).

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I believe this specific issue is in the code and not the tactic(s).

I can get great short passing tactics going, so it is possible. As I said, you can save yourself a lot of headaches if you can explore every option, in this case the tactics forum where people with a lot of knowledge can see if anything is off.

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Options I'd like to see in the future FM2017 are:

- Option to disable the current ability and potential stars. This will allow you as a manager to take a gamble on signing new players, without being influenced by the potential and current ability stars presented to you by a scout. It was one of the features I enjoyed the most from earlier game versions.

- A more detailled analysis of the game: i'd like to know for instance how many succesfull passes a player has given to someone inside the box, how many passes were given from half spaces, what's the favourite shooting position of a player over the running season, were do all of his goal attempts end up, etc.

- Include metrics like expected goals, which could give you a better indicator for team performance in a match.

- Less standard press conferences and direct feedback on them via a short notice with for instance: player x his morale has gone up/down due to...

- More influence on training, for example by presenting dilemmas throughout the week (for instance: player x is failing at passing the ball to team mates -> do nothing/tell him to lay of simple passes in the future/intensify his passing training/etc. -> This will allow a manager to shape his/her team the way he/she wants.

- A short notice for increased stats, that can be manually specified by the manager (you would want to keep track of attackers gaining finishing skills for instance).

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I'd love if I could give wide midfielders the moves into channels PI. Especially now we have a role that has that instruction.

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I'm sure this has already been suggested but I'd love to see actual match commentary within the game. Would be nice to hear the voices of people such as Martin Tyler, Peter Drury, etc. This could be similar to the MOTD style of commentary. I think in between actual highlights we could have two people discussing things happening at the clubs who are playing, e.g. Man Utd manager benching Memphis... something of the sort. I do however acknowledge the possible difficulties of implementing this concept within the game (possibly too many variables and eventualities to be coded). But I do feel that this is an idea that could take the game up a notch higher.

Not sure if I would use this as a feature personally, especially when you are the manager, so are usually at the touchline. But I could see this being a popular component for a lot of people, similar to how the 3D engine was requested a few years back.

What may be easier and more to suiting the want but keeping to the sense of realism is to have commentary only for the highlights or goals of the month / year. This would be simple templated words being used to explain a scenario, whether the commentary text that would be displayed or even more basic templates that follow a structure i.e. phonetically pronounce names or call out the number, passed to X player or number, the type of final pass, i.e. cross, through ball, dribble, followed by shot and location:

"Number 7 passes to number 8, number 8 crosses into the box, number 10 headers.... GOAAAAL to number 10, the score is 1-0!"

You get a bit of commentary for key moments, can be toggled on or off and its not going to be too much into the backend or sizing of the game.

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Phonetic pronunciation of names would be hilarious more often than accurate.

The only commentary that might improve the atmosphere would be a Latin style "Goooooooooool", which would also only need one audio file.

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Separate the team shape instruction between creative freedom and vertical compactness. Also the ability to change an individual player's creative freedom - what if I trust my CM-s to do whatever he wants or even my FB-s ?

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Please give me a transfer money option to "Guys! Take half of our transfer money to pay off debts!, You're 50 million euros in debt that you're paying interest on while I have 80+ million euros, a happy full squad and don't need to spend for two or more years! Jesus!"

That, or have a club policy you can aim for to never let above 85% transfer revenue be made available so I don't run into these situations where the club has massive debts but I'm allocated millions in transfer money I don't need or don't want to spend.

Also, there's some balance issues for me. I'm bringing a Danish club into the Euro championship, but to do that I pretty much have to spend more than I gain from prizes and sponsorships. I've won the championship twice in this 20+ year play and our sponsors are still giving us petty cash each year, enough to sustain 1 world class player for half a year, maybe. So the club is constantly infusing more money and racking up debt, even if we're winning everything. Something is seriously off here and has been for the the last two editions as well. Yes, I'm negotiating every salary down and locking people up for as long as I can to keep the wages down, refusing all complaints and so on. I have world class players being paid 1/8 of what they would have been elsewhere.

Furthermore, regens. I've scouted and scouted and what is up with the massive bias for regens from Germany, UK, Argentina and Brazil? Scandinavians get nada, year after year while Germany, even when comparing size differences, get plenty of wonderkids each year. Regens are biased and not properly randomized. Unless you're argumentation is that no really important soccer player ever came from Scandinavia? This isn't a one time issue, I've seen this for at least 4 years.

Look into this stuff please.

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Furthermore, I can't remember if this has changed or not but you're not going a good job of simulating a "human" AI. It's become increasingly obvious that the AI knows the possible full potential of a player when I as the human player, without cheating, don't. You need to do a better job pretending that the AI has the same limitations as me, cause now it seems to basically look up player potential ability and bids off of that value. (or denies sales, or racks up prices off of that value)

On top of that, it seems as if you've programmed in some kind of "rubber banding" mechanism. So if I get too good for my league, suddenly my terrible league opponents are are playing like superstars to give me some kind of challenge. Usually I would ease through my league once my team got good enough, now I have to fight nobodies for every goal. Something changed there.

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Not sure there's an issue with Scandinavian newgen's, my current save is at August 2017 & having done a search there are ten Scandinavian newgens with a PA of 150-159, three at 165-168 & four at 170-176 of which two have 176PA. In total there are 37 players with a 140+ PA.

In the 16.3 database there are only Erikson (159) & Ibra (173) have a CA that exceeds 150 & there are 10 who have a CA of 140+.

What you might be finding is that in-game scouts are not rating the players highly due to playing for lower rep clubs in lower rep leagues which makes them an unknown quantity, if a players starts making a name for themselves with consistently high level performances then the scouts will start to take an interest & look upon a player more favourably.

As for the finances I agree that transfer budgets can get too high & have recently put forward some ideas to SI to address this, as for your situation are you doing what is common practice at Scandinavian clubs & selling your brightest talent to generate transfer revenue to make up for the limited commercial revenue outside of the major European leagues?

Furthermore, I can't remember if this has changed or not but you're not going a good job of simulating a "human" AI. It's become increasingly obvious that the AI knows the possible full potential of a player when I as the human player, without cheating, don't. You need to do a better job pretending that the AI has the same limitations as me, cause now it seems to basically look up player potential ability and bids off of that value. (or denies sales, or racks up prices off of that value)

On top of that, it seems as if you've programmed in some kind of "rubber banding" mechanism. So if I get too good for my league, suddenly my terrible league opponents are are playing like superstars to give me some kind of challenge. Usually I would ease through my league once my team got good enough, now I have to fight nobodies for every goal. Something changed there.

Neither of these statements are true, the amount of comment about AI clubs buying poorly & wasting money on teenagers that will never make it should be enough to demonstrate that AI managers have no inherent advantage over the user & in fact in many cases we have the advantage.

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Could you try going to 2036? Cause I'm positive there are ZERO good regens here from Scandinavia compared to the the 4 countries I mentioned. My guys are all superstars at this point so 3-4 stars is the best I can expect right?

Right now I've had 3 years in a row where none, and my scouts are the best, are above 2.5 stars. Whereas if I scout Brazil and Germany I get plenty of 3+2 black stars. Explain that please. My club is now 13th in the world. This isn't some anomaly, you guys have weighted regens for some reason.

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If you have concerns you can take a look under the hood using external scouting tools or upload your save as part of a potential issue report in the bugs forum. If my all leagues, full detail save reaches the 2030's I will take another look at how Scandinavian players are getting on.

Please also keep your comments constructive, taking little digs will not engender any sympathy or add any weight to your opinion.

As for the ratings I know that you know 2.5 stars is a player of average ability for you squad, getting consistent 2.5 star youth players through your system is probably better than average, every now & then you might be getting a really high potential player but that will be rarer because you're somewhat limited by population, the nations you've mentioned are traditional football powerhouses so their players do tend to be more highly rated by scouts & as their populations are much higher with many more top level clubs they will have a natural advantage.

More than happy to take a look at your save data if you upload it to a file sharing site & PM me the link, you can retire your manager if you have any concerns about your real life personal information being visible.

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Out of the 20 years it took to get here I got ONE left defender who could keep up with my team and he was still worse than the two other guys I had in that position. My "scandinavian" team now consists purely of German, Polish, English, Argentine and Brazilian players 'cause I had zero regens in 20 years on my team to properly challenge them. Some of my rivals had 1-2 over 20 years and wouldn't sell them for any sensible amount. I think you guys need to interview more gamers from Scandinavia cause right now it's not working.

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Also, make it an option for the AI manager; "don't sign anyone part time if they're not terrible."

Yes. My facilities are all fully upgraded, including junior coaching.

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Out of the 20 years it took to get here I got ONE left defender who could keep up with my team and he was still worse than the two other guys I had in that position. My "scandinavian" team now consists purely of German, Polish, English, Argentine and Brazilian players 'cause I had zero regens in 20 years on my team to properly challenge them. Some of my rivals had 1-2 over 20 years and wouldn't sell them for any sensible amount. I think you guys need to interview more gamers from Scandinavia cause right now it's not working.
The coder who designed the newgen & youth development system is Riz Remes, granted it's not always considered to be part of Scandinavia but he is from Finland, there are also full time staff from Sweden & Norway working at SI, then there are the Head Researchers with the Danish HR, Søren, being one of the best I've ever dealt with & all their volunteer club researcher. Rest assured the coverage provided to the Scandinavian leagues has incredible depth to it.
Also, make it an option for the AI manager; "don't sign anyone part time if they're not terrible."
If all they can afford are players you consider to be terrible what are they supposed to do? They can only sign players who are willing to join them & are within their budget, again if you have examples of better players being passed up by lower league clubs any save game examples provided in a thread in the bugs forum would be welcomed by SI.

btw, I do not work for SI, I did until quite last year which is why I have a strong understanding of how the game works.

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The coder who designed the newgen & youth development system is Riz Remes, granted it's not always considered to be part of Scandinavia but he is from Finland.

If all they can afford are players you consider to be terrible what are they supposed to do? They can only sign players who are willing to join them, again if you have examples better players being passed up by lower league clubs any save game examples provide in a thread in the bugs forum would be welcomed by SI.

Yes. But I have to train people at my club, even if they're useless and terrible to abide by competition rules right? If I go entirely foreign, half my squad is away for international duty as well. Which they are and get injured pretty much every time no matter what time I give them.

I'm mixing in useless players with world star players currently to abide by the competition laws.

I'm not calling bias, I'm calling error or oversight or carelessness or indifference. It's been like this for years regarding regens.

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I've advised you what to do to evidence the perceived issue & have even offered to use my own time to take a look, you do need to take one of those options.

Asking for changes when you've not shown there to be a problem is not much use to SI or yourself because without evidence that counters all SI's testing data there is nothing to be changed.

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Could you try going to 2036? Cause I'm positive there are ZERO good regens here from Scandinavia compared to the the 4 countries I mentioned. My guys are all superstars at this point so 3-4 stars is the best I can expect right?

Right now I've had 3 years in a row where none, and my scouts are the best, are above 2.5 stars. Whereas if I scout Brazil and Germany I get plenty of 3+2 black stars. Explain that please. My club is now 13th in the world. This isn't some anomaly, you guys have weighted regens for some reason.

I'm in 2031 with most leagues loaded and running on Full Detail.

PA numbers don't mean that much to me, so I'll use Barside's criteria.

Swedish players with 140+ PA : 32 (3 of them in the 160s and 1 has 178 PA)

Norwegian players with 140+ PA : 27 (3 in the 160s and 1 at 179 PA)

Danish players with 140+ PA : 26 (4 players in the 160s, 2 in the 170s and 1 at 180 PA)

Turns out I had a 174 PA Danish striker in my youth ranks (now sold) who was rated as a 2 star no hoper. If only I knew.

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Turns out I had a 174 PA Danish striker in my youth ranks (now sold) who was rated as a 2 star no hoper. If only I knew.

Which is why external scouting tools are bad, I sort of like it when I drop a clanger like that. Also shows that scouts & coaches cannot always pick out truly world class talent & 174PA could potential see the player becoming world class.

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Which is why external scouting tools are bad, I sort of like it when I drop a clanger like that. Also shows that scouts & coaches cannot always pick out truly world class talent & 174PA could potential see the player becoming world class.

I'm gutted that I wasn't able to pick up that he had the talent, but it's good to know that these things happen. I never received offers from big clubs for him either, so AI clubs "knowing" he's a potential superstar is also BS.

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What would be perfect is if he also dropped down a division & then makes a return to an elite club later in his career. ;)

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What would be perfect is if he also dropped down a division & then makes a return to an elite club later in his career. ;)

He is at Randers in Denmark at the moment and they're not doing all that well, so there is plenty of room for improvement. He is 25 now, so will keep an eye on him.

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Phonetic pronunciation of names would be hilarious more often than accurate.

The only commentary that might improve the atmosphere would be a Latin style "Goooooooooool", which would also only need one audio file.

This is true! But I'm sure some may want to hear the name rather than a number. May also add a bit more to the Funny moments threads too!

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I would like the option of being able to tell my wide players to move into channels. I understand that they are already in the channels according to their positioning but I would prefer to have the option of having them move more in between the fullbacks and centrebacks as much as possible just like how in older FM versions, you could tell your winger to move into channels instead of staying wide.

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When watching a 3d match I find myself shouting at my PC telling my players to "Shoot!" "Pass it!" "Tackle!" etc.

Would be good to have a few such basic shout-out Buttons to click during the matches, then it would be up to the player if he responds or not (I guess based on his character).

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I have seen shirt signing details at the end of a season. It came up when I made a big signing I think in the Touch mode

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I'd like to see better shirt designs. Especially as we now have a create a club mode. I think the current crop of shirts is quite boring

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If this is a doublepost, then my bad, but I have tried to search the thread and the forum in general to get the answer, but with no luck yet that is.

My wish is actually really simple....like real life, many managers dont start out in big clubs, nor even start with a seniorsquad. Most coaches/managers rise from the youth-leagues, after showing there potential and worth, and that is yet a function I'm missing in FM. As I mostly play by LLM-rules or at least from a lower tier, I would love the idea of having a double function at a club, as head of youth and as a youth manager, and if i did okay, i could even get hired at bigger clubs youthsquads or maybe even get the chance from inside the club. Maybe even take over for a sacked manager for a while, till a new replacement is beeing found.

Especially the work with the youngsters is a huge part of our real life football, take as an example my own coaching carrier IRL.

I'm a youthcoach at AB Gladsaxe, Denmark, where our seniors this year play in our 3. highest league, hoping to make a quick comeback in the 2. best....well, here my freinds and I watch a lot of other youthgames to scout the next unfullfilled talent, that we might bring into our seniorsquad or maybe even sell on to one of the bigger clubs. Not saying it happens every year, but every now and then, we bring a player up at a young age, and even further.

Now that is a part og FM I really want to play!!!

I really hope you guys will bring this part of football into FM, or at least consider it, as this is maybe one of the most important things IRL football.

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