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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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I like this.

We need more ppm's for GKs.

yeah there could be a few: has long GK throw (with hands); likes to play with the ball at his feet (Neuer); doesn't take any risk with the ball at his feet (i.e. immediately kicks long against pressure)

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It would be nice to add short simulations on tactic board that shows how players act on the pitch with their roles or some other kind of better explanation. Just like managers show to players what to do by drawing on a table. Because now is everything still confusing and kind of a mystery. I have a feeling all the time that players doesn't do exactly what they should by given roles.

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Are we going to be able to use different formations for different phases of play - a la Pep at Bayern - or would that over-complicate the tactics?

Your formations already use different shapes in different phases. Tactics board shape is defensive shape, defend/support/attack duties and other instructions dictate movement through central and attacking phases.

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It would be nice to add short simulations on tactic board that shows how players act on the pitch with their roles or some other kind of better explanation. Just like managers show to players what to do by drawing on a table. Because now is everything still confusing and kind of a mystery. I have a feeling all the time that players doesn't do exactly what they should by given roles.

Watch more of your matches in full. You'd see the differences in role/duty assignments. In time, they'd become clear as night/day.

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Watch more of your matches in full. You'd see the differences in role/duty assignments. In time, they'd become clear as night/day.

You say that, but should that really be the solution you have to go to going forward in FM? I know that if I watch a match in full, I'll get a better experience and probably learn more. But on the other hand, I personally wouldn't want to spend as long as that watching a match. I don't think I'm in the minority either. This isn't me attacking the way you play the game, and I know there are plenty out there who watch everything in full too. But it'll be by no means the majority. If the game is moving towards the rule that you really need to watch the matches in full to get ahead, then it's the wrong direction, and it'll suffer because of it with players who don't want to spend hours just moving through a game week.

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One thing and only one thing that still bugs me is the forward roll players do when an opponent comes anywhere near them, if they could get rid of that one thing I'd be happy, it just annoyed the heck out of me.

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You say that, but should that really be the solution you have to go to going forward in FM? I know that if I watch a match in full, I'll get a better experience and probably learn more. But on the other hand, I personally wouldn't want to spend as long as that watching a match. I don't think I'm in the minority either. This isn't me attacking the way you play the game, and I know there are plenty out there who watch everything in full too. But it'll be by no means the majority. If the game is moving towards the rule that you really need to watch the matches in full to get ahead, then it's the wrong direction, and it'll suffer because of it with players who don't want to spend hours just moving through a game week.

Watching a couple of full matches after the event & using the various analysis tools should be enough for most to get an idea of what, if any changes would benefit their tactical approach.

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but surely that's the idea of it

the overview of the role is precisely that

if you want more detail into the role, then look for more detail in the game

heck, you probably don't need a 90 minute thing, just tone it up from key highlights (if you're running highlights at all)

ahhh... too many people want information spoon fed to them

can't we go back to the 90s, where people actually had to do things in order to work out what they did (rather than read something online about someone that's done that exact same thing)

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I think FM needs more business and financial depth. that's a huge part of real football, yet is underrepresented in FM. Sponsors, banks, football politics. Sponsors and banks would give a meaning to the existence of the board in FM, which right now is just cosmetics. Make up the names if you can't use the real ones, who cares anyway. Football politics could influence some aspects of the game, like winter breaks, squad selection rules, and so on, so that you don't have to get those silly questions from the press about the winter break and reply "it's something they shoud consider" knowing that there can't be any debate about these things in FM.

Also, maybe it's time to introduce more realism in the manager's role, at least outside of England. it's very unrealistic that in countries like Italy they will let you do the DOF's job in the game. Presidents should have tendencies like "will hire manager" or "will hire coaches" so that you can take care of transfers directly only if you convince the board to hire you as british type of manager. if you're hired as coach, you get to use the players they buy you, but can have talks with your Dof about the players you would like to have, just like in real life. Maybe just make it an option, so that people interested in more realistic simulations can have it, and the others can keep it the old way.

Also, please please please let's break this FM reality where presidents come and go and pump money in from nowhere. Clubs should be able to fail and -guess what- this time nobody buys it and you end up like Parma. This is a huge problem in FM where deficit doesn't really mean anything when FFP's rules don't apply.

What do you think?

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A few simple ones:

- Why is the passing stat for goalkeepers still hidden? I would find it pretty useful to know if my goalkeeper has a 17 or 3 for passing. Especially if you want a Sweeper Keeper.

-I find it pretty unrealistic that a club sacks a manager with three months to go while fighting relegation, and gives the new manager a long term contract. I would like to see more managers hired for the last months of the season in an attempt to save the club. At least at lower levels.

-Managers using their knowledge more when signing. Like signing players from own nation or players that has played under them before. Not every time, but at least more often than random.

-Managers bringing their own staff when signing for a new club.

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- Why is the passing stat for goalkeepers still hidden? I would find it pretty useful to know if my goalkeeper has a 17 or 3 for passing. Especially if you want a Sweeper Keeper.

This whole area is confusing. 'Kicking' is the maximum distance of a keeper's kick, while 'Passing' and 'Technique' dictate its accuracy.

Conversely, 'Throwing' is the accuracy of a goalkeeper's throw, while 'Strength' dictates the maximum distance of the throw.

It needs rethinking. Goalkeeper's distribution ability is a vital part of numerous tactical decisions we have to make as managers, and its needlessly obfuscated.

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You can go back and view previous winners of the Golden Ball, (and the winners are clickable).

I would like to be able to go back and view the whole shortlist and have them all clickable, (or at least the top few).

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If it hasn't been said recently..... :lol:

I would like an official definition of what is a key pass/tackle/header, and I want this represented accurately within the ME.

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Watch more of your matches in full. You'd see the differences in role/duty assignments. In time, they'd become clear as night/day.

I am doing that, actually I am playing every important and tougher games in full match. Now I will suggest something which comes along with that.

Optional training matches between every two official games

For example, you have a problems with injuries and you need to change formation and tactic completely, or you didn't have a time in friendlies to play with another tactic, or you just want to change your tactic because the one you are using doesn't work well, or you simply want to experiment with other options, or any other from many possible reasons. This allows you to not waste your precious time in official matches on experimenting and building another tactic. Of course you have to do that in officials but you need to start and progress in training first. This is already happening by training 3 different tactics but watching these training matches allow us to see how that tactic actually works so we don't need to risk bad results in official matches before we know how it looks like on the pitch.

Even further I suggest short video animations for every role instead of textual explanations

5 to 10 seconds of this allow you to quickly get a closer picture of how players act on the pitch with assigned role in attack and defense. And when you assemble all roles and instructions you click on a button for short video animation for complete 10 seconds simulation of your tactic in attack and defense. This is just like managers in real life draw a tactics on the table and than present to their players and said: "I want you to play like that"

Also I would love to prevent replaying matches but I can't think a right way do to that. Kind of auto save career after every match starts and ends comes to my mind but there is always a way to exit game in any point. Reason for that is simple, you made a tactical or any other mistake ? **** you, improve your decisions, anticipation and gain more experience. There is no replay in real life and this should be real life simulation and not arcade game.

And one thing I hate most in match engine is players runs out of the pitch for no absolute no reason, they just do Run Forest Run thing until they cross the line. Please, at least change that.

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Some little things I would like to see:

Player Training I would like feedback on how players are performing at training. I would like to see the familiarity bar extended to players so I can see which players are buying into what I want them to do, maybe my international left back isnt coping well with my tactic but my young 18yo youth team player is. This should then feed into player relationships with the manager and would also create my own with the player. I would also like to see player training ratings that are displayed after every training session, or at least weekly. so in the same way we gauge players average ratings as a barometer of form, we can see who is doing well in training. Star striker had a bad week, my usual 3rd choice been on fire, I have a decision to make. Things like player 'x' missing training because of a little injury but is always fit for a full match, other players being annoyed at an unprofessional players attitude in training if they are a professional group that all feeds into relationships with each other and the manager.

Media I would like the media to play a bigger role in the world especially for clubs/players/managers with huge reputations. Drop a big name for a big match and expect it to be a big issue, not just the player asking why he was dropped but the media really focusing on it heavily. If I drop someone with a reputation like Rooney from a big match he is fine, may ask why but nobody really cares. In real life that would be a big story and press conferences would reflect that. If I dont have a big reputation and I am new to the club and drop Rooney from an away game at City and I lose, the media should be after me and fans should be really unhappy and it might be something I struggle to recover from. At the moment I can make these huge decisions and one part of the game world may raise an eyebrow but nothing changes or feels important.

General stuff:

-That I shouldnt know the exact stat of any player just by scouting them. When you have managers like Ferguson saying he didnt realise how good a player Van Persie was until he signed him then nothing should be exact until the player is at your club, especially when signing an 18yo Peruvian from a mid table Brazilian side, even if I do have him scouted for 6months.

-An option, just an option to make every player stat hidden, let my coaching team tell me about the relative strengths of players and let me judge for myself through the ME. It would be carnage, but I would find it fun.

-If I have a young player, with good mental stats, who suits my tactics who has already maxed out his 147 PA at 22 that theres a chance that PA may increase. Also if I win a few trophies some players MAY suffer a drop off in ambition, determination, professionalism ect that may spread through the squad if they are big reputation and popular with other players.

Some of these things arent my ideas, I play many different manager games and owned nearly every football game that has ever been released and even ones like Baseball, cycling, ice hockey, american football, even if Im not keen on some of those sports. I do like seeing how other games try to approach different situations in different ways and seeing what ideas they have come up with.

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Some things about depth in regens/newgens

I remember one time one of my signed regens had a brother. Unfortunately his brother was utter crap, so there was no way I would ever sign him.

But, it got me thinking. Real life players often have a brother in the game. I am not sure what percentage of the starter database has a brother in game, but it is a few at least. It would be fun if regen brothers was as likely as in real life. They doesn’t even have to be starting out in the same club, just born in the same city (not really, but just for simplicity).

In the same way it would be fun if a regen could have more favorite clubs when starting out, and not only the club they started out with. Based on the reputation of the club, it decides how many people end up as fans of the club. So Barcelona and Manchester United will have fans from all over the world, Porto from all over Portugal and Norwich from the local area. It feels weird when all Gironaplayers are fans of Girona and not Barcelona or Espanyol.

Favorite personnel could also be pretty cool, and not only the already mentioned brothers. Cristiano Ronaldo has Luis Figo as favorite personnel with type “Idol”. It would be cool if the young Portugese regens (and the ones who are Real Madrid fans) could have Ronaldo as a favorite with the same type. So having a Ronaldo or a Messi or a Ibrahimovic in your team will make it more likely that a fan of them will sign for you.

The short term/long term goals could also be better used. It would be fun if a young player started out with “Wants to join (favorite club) at some point in his career” or “Wants to play with (favorite personnel)” or “Wants to play under coach (favorite personnel)” or “Wants to join (specific league)”. And high ambition players working hard to reach their goal. Even if they will never reach that goal. Today the plans are usually just “doesn’t want to join (club they ones left on a Free Transfer)” You might even be able to use someone at your club to convince him to get a plan to join your club. Today the favorites are not really exploited enough. This is not just for regens, but I add it here anyway.

Players should also start out with more preferred moves. Most players playing style is at least somewhat based on things they learned way before they turned 16.

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-An option, just an option to make every player stat hidden, let my coaching team tell me about the relative strengths of players and let me judge for myself through the ME. It would be carnage, but I would find it fun.

Also if I win a few trophies some players MAY suffer a drop off in ambition, determination, professionalism ect that may spread through the squad if they are big reputation and popular with other players.

I agree with this.

But, to be honest, we asking too much and with all respect there is no interest in SI or any other games developing company to add so much new features at once. It's business and they want to go step by step.

Perfect FM game would be with PES or FIFA engine, graphic and animations combined with improved everything else that FM have. And i guess it will look like that one day.

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I would like the player list to scroll while I click and drag the scrollbar in the Scouting section. I think that was the case with FM14, but in FM15 you have to release the mouse in order to see some change at what you're seeing.

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GK match ratings changed so that it's possible for a GK to win the Ballon d'Or and it's not just a surprise to see one nominated once in a blue moon.

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I would like to be able to view and then discard applicants who have applied for a job that I have advertised, leaving those on the list who I still wish to consider for the role.

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I would like the player list to scroll while I click and drag the scrollbar in the Scouting section. I think that was the case with FM14, but in FM15 you have to release the mouse in order to see some change at what you're seeing.

:thup:this

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Players should also start out with more preferred moves. Most players playing style is at least somewhat based on things they learned way before they turned 16.

I agree in part but want to make a distinction between two buckets of PPMs; technical and tendency. A technical PPM is one that enables a particular skill. A tendency PPM is one that influences a style of play. Technical PPMs might include Curls Ball, Shoots with Power, Places Shot and Possesses Long Flat Throw. Tendency PPMs are things like Dribbles Down Left/Right/Center, Tries Tricks, Argues with Officials or any of the ones that start with Likes To... . I'd like to see, perhaps, more players coming out of your youth setup with tendency-style PPMs that match your playstyle, and your U18 manager, DoF or HoYD attributes. I don't think there needs to be much if any increase in the frequency of technical PPMs, which should be imparted by coaches.

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Someone may say this is possible and I may have never noticed so tell me if its already in game somewhere.

I would like a feature where you can play a one off game from any competition. So for example, Man Utd are playing Man City this weekend, I would like to choose competition, pick the teams, pick the players and tactics, pick the city team and tactics or let the AI decide, pick the weather and time of match and just play that one match. Would be good for things like Champions League finals and just big matches in general. Im not really into any modes beyond old style football manager but I would use this if you had enough control over the variables of the match circumstances to get it as close as possible to the match that was coming up. It kind of goes against everything I like about the game, but I have often wished just for a one off match feature. Would probably be a nightmare to code though.

Edit: Oh and one other thing, although this is a wish for the actual wishlist thread: Im not really bothered about 'like' buttons on forum posts, but in this sort of thread I would be. I just picked out a random page and had a read and saw lots of good ideas, would love to be able to search through the most liked wishes in this thread.

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It was nice to see Fran Kirby in #wearethemanagers - when's she going to be in FM?? I get that adding women's leagues is a lot of additional work, but think of the additional potential pool of purchasers of the game! Given the current saturation of FM surely SI is looking for any way to expand the player base.

Besides commercial concerns, I think managing women's football could be a new and interesting challenge.

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Something like a quick-match feature using the FMC ruleset for familiarity and stuff?

I have never really used FMC so the rulesets are alien to me. Are you saying theres a quick-match feature in FMC? Or have I ( rather optimistically) misunderstood?

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It was nice to see Fran Kirby in #wearethemanagers - when's she going to be in FM?? I get that adding women's leagues is a lot of additional work, but think of the additional potential pool of purchasers of the game! Given the current saturation of FM surely SI is looking for any way to expand the player base.

Besides commercial concerns, I think managing women's football could be a new and interesting challenge.

surely this is as easy as adding leagues, and using the "is female" boolean like with staff?

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surely this is as easy as adding leagues, and using the "is female" boolean like with staff?

but who actually watches female football?

in theory, it probably sounds like a good idea, but there's no target market for it - with an average attendance of 1000 people per game in the top English league this season

for a comparison in attendances to Men's football, you'll have to dive down to Tier 7/8, and SI don't research that low either

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How about an option for manager background: manager is a player legend of a certain club. Ryan Giggs, Kenny Daglish etc. This would improve player/board/fan loyalty when managing that club or make the club more likely to contact you when searching for a new manager. This option would also make the press to approach you for comments on your former club.

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It was nice to see Fran Kirby in #wearethemanagers - when's she going to be in FM?? I get that adding women's leagues is a lot of additional work, but think of the additional potential pool of purchasers of the game! Given the current saturation of FM surely SI is looking for any way to expand the player base.

Besides commercial concerns, I think managing women's football could be a new and interesting challenge.

I'm not sure I agree with that to be honest. You say it would introduce a new pool of purchasers, but it's not as if female fans of football would only buy the game because female players were in it. I'd be very surprised if a female football fan was only interested in female football.

surely this is as easy as adding leagues, and using the "is female" boolean like with staff?

No, it wouldn't be. They'd have to exist in a completely separate world, using a completely different database, to stop one world bleeding into the other. Then there's the testing. It's far from an "easy" add.

While I'm in no way against adding it in FM, there just isn't the interest to justify the extra work. EA, with their virtually limitless budget, only bothered to put in a few national teams, and even that received threats from the unbalanced in their community. For SI's relatively smaller budget, there just isn't the benefit there for them.

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Re: Female players..... I'm almost positive that they used to be in the game when you chose to not play with real players.

It was an option where you chose either male or female. Did I imagine that?

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Better interaction between club and international managers. For example, as England manager I started to play Sterling as my striker because my other options were poor and he flourished. It would be nice if I could then suggest to his club manager that he plays there, as in the real world there is much more that an international manager can say to a club manager. General expansion of international management to make it something more than picking a team 5 times a season.

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GK match ratings changed so that it's possible for a GK to win the Ballon d'Or and it's not just a surprise to see one nominated once in a blue moon.

But irl it's a once in a blue moon event & the only time a keeper has won the award is linked with suggestions that the award was politically motivated.

Re: Female players..... I'm almost positive that they used to be in the game when you chose to not play with real players.

It was an option where you chose either male or female. Did I imagine that?

Was probably a newgen naming bug.

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I'm not sure I agree with that to be honest. You say it would introduce a new pool of purchasers, but it's not as if female fans of football would only buy the game because female players were in it. I'd be very surprised if a female football fan was only interested in female football.

True, but surely their interest is more likely to be piqued if their sporting hero(in)es are in the game. And once their interest is piqued, they're more likely to consider buying.

No, it wouldn't be. They'd have to exist in a completely separate world, using a completely different database, to stop one world bleeding into the other. Then there's the testing. It's far from an "easy" add.

While I'm in no way against adding it in FM, there just isn't the interest to justify the extra work. EA, with their virtually limitless budget, only bothered to put in a few national teams, and even that received threats from the unbalanced in their community. For SI's relatively smaller budget, there just isn't the benefit there for them.

I don't know... the league would just need to check the players "gender" variable. Doesn't have to be terribly complicated. For me, the most difficult bit would be the additional research required to get the stats right

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I think it about time where they bring out a football manager game where you get to be a manager for so long and then get given the option to become a chairmen. or it time they brought out a football game where you can just be the chairmen

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hi everyone,

I enjoy taking charge of clubs which did not so well in the last seen and needs a fresh start. But most of them has newly appointed mangers and when I start a game with one of these clubs they automatically fire their newly appointed managers without even playing one match. Instead of that, can we start the game as if that appointment never took place? For example, when you start your game with R.Madrid, you will be the chosen one instead of Benitez. Madrid job will not be shown on Benitez's history. Would that be a good idea?

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I am so sick of injuries in training which takes players away from the pitch for months. It's ok when it happens in match but breaking legs, dislocating shoulders and other serious injuries in training is annoying.

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I am so sick of injuries in training which takes players away from the pitch for months. It's ok when it happens in match but breaking legs, dislocating shoulders and other serious injuries in training is annoying.

It happens. Earlier this month, Danny Ings injured his ACL in training. Last year, Libor Kozak broke his leg in training.

You think serious training-ground injuries are annoying. I think they are realistic, and that if you keep getting them in FM, you should seriously reconsider the intensity of your training regime - especially in pre-season.

I think it about time where they bring out a football manager game where you get to be a manager for so long and then get given the option to become a chairmen. or it time they brought out a football game where you can just be the chairmen

There is a football game where you can just be the chairman. It's called Football Chairman. It's a mobile game (not for PC/Mac), and it's not by SI, but it's still very good. :thup:

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When you are watching the highlights of a match after the match has finished, would it be possible for the score that is shown at the top, to be the score at the specific time of the individual highlight rather than the full-time result?

Pretty please? :D

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It happens. Earlier this month, Danny Ings injured his ACL in training. Last year, Libor Kozak broke his leg in training.

You think serious training-ground injuries are annoying. I think they are realistic, and that if you keep getting them in FM, you should seriously reconsider the intensity of your training regime - especially in pre-season.

Of course it happens, but be realistic, it happens too often in FM15. More often and more serious than in match, at least for me. And my training is always balanced and avarage. Riviere broken pelvis in training (4 months), Sissoko back strain in the gym (4 weeks) ... 80-90% of injuries of the pitch, not realistic at all

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Of course it happens, but be realistic, it happens too often in FM15. More often and more serious than in match, at least for me. And my training is always balanced and avarage. Riviere broken pelvis in training (4 months), Sissoko back strain in the gym (4 weeks) ... 80-90% of injuries of the pitch, not realistic at all

Sorry but your opinion is wrong.

The general consensus is that the overall level of injuries is similar to real life but there should be more in training and less in matches to be more accurate.

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I'd actually expect there to be more serious injuries in training

In a match, you're more likely to get a strain or bruising, which could leave you out for a couple of days (particularly as you could pick it up early and then have 90 more minutes of it)

In training, you're likely to be taken straight off after a niggle (no more training), but the frequency of major injuries will still be the same as they are in match, except there's no 'stubbed toe' to offset it

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I'd like the hall of fame to move across as part of the steam cloud save.

Just had to move my save to a different laptop and all of a sudden I only have 1 minor trophy win in the hall of fame despite 10 years of at least one trophy per season

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I'd actually expect there to be more serious injuries in training

In a match, you're more likely to get a strain or bruising, which could leave you out for a couple of days (particularly as you could pick it up early and then have 90 more minutes of it)

In training, you're likely to be taken straight off after a niggle (no more training), but the frequency of major injuries will still be the same as they are in match, except there's no 'calf bruising' to offset it

Something I'd like to add on the topic: it'd be nice to have players who accept to play for months in spite of phisical problems, but can't perform at their best, kind of like de Vrij did with Lazio and the Dutch national team. On FM it's too black and white, the player is either injured or not, the only exception is that orange icon which appears for a few days before full recovery: a very short time, in my opinion.

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I'd like the hall of fame to move across as part of the steam cloud save.

Just had to move my save to a different laptop and all of a sudden I only have 1 minor trophy win in the hall of fame despite 10 years of at least one trophy per season

I'll link you to this

it's more to do with resetting the hall of fame, but I guess you could copy it across for similar results (copy it to the new laptop)

edit: you probably would miss your new shiny trophy being counted, but it'd keep all other data

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I'll link you to this

it's more to do with resetting the hall of fame, but I guess you could copy it across for similar results (copy it to the new laptop)

edit: you probably would miss your new shiny trophy being counted, but it'd keep all other data

Ah, thanks for that :thup: I can live without 1 Club World Championship I guess.

Still, would be nice if it did it automatically

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Something I'd like to add on the topic: it'd be nice to have players who accept to play for months in spite of phisical problems, but can't perform at their best, kind of like de Vrij did with Lazio and the Dutch national team. On FM it's too black and white, the player is either injured or not, the only exception is that orange icon which appears for a few days before full recovery: a very short time, in my opinion.

Is that not the same as when a player is showing 80% condition when everyone else is up around 96+%, he took a knock in the last game and hasn't fully recovered from it, hence his lower condition.

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