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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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Getting proper pictures for all coaches, players, staff of any kind, and also proper emblems for teams and competitions. German national team proper. Stuff like that.

Has nothing to do with the game though, it's a licensing issue, like it has been for the last 25 years (ok, not 25 for pics/logos, since they weren't implemented from the beginning of the CM era, but you know what I mean).

I think it's safe to say it won't change for FM16, probably not 17 either. Or 18. It's a long term issue.

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there are?

if you close down more, then you can get dragged out of position leading to the more skilful players breaking you apart for an easy goal

if you close down less, then you'll sit back and not let this happen, but you run the risk of getting more tired due to the lack of possession, and the bombardment of longrange shots

not really sure how you can get more practical than that??

--------------

as for a suggestion, I'd like to see more made of bad-confidence/flop transfers

ingame, if you sign a flop, then no one seems to care

you can progress like normal, and there's no real supporter unrest

in real life, you'd probably see some riots and media criticism

-but then this should also transfer into some other jobs, maybe with them taking you on with a DoF for transfers, or not at all due to your bad transfer record

You missed completely what I said and it was two different things:

1) More visible consequences from our touchline shouts, like if I shout to my team to Concentrate what's the consequence, how do I see any result from this or any other shout;

2) Closing Down Different options: closing down its not all about closing down intensity. Right now it's obvious what you said, but what I was talking about was to be able to decide how I want my team to close down, not just how much intensity.

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Getting proper pictures for all coaches, players, staff of any kind, and also proper emblems for teams and competitions. German national team proper. Stuff like that.

Here's a question - would you buy FM if it cost £60-70? That's only a ballpark figure, but to have the sort of things you're talking about, they would need to raise the price of one copy considerably to make up for all the money they'd have to shell out on licensing. Even if they did just that, there would still be licenses that companies hold exclusive rights to. The Champions League is exclusively Konami's for example, as is the J-League. The Barclays Premier League is EA's exclusively I think too. So those would be unavailable, no matter how much money you threw at it.

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Haven't looked through this thread so may have already been asked, but with regards to staff responsibilities:

If setting "Hires/Fires all other staff" to the Director of Football for example, and I then sack my assman, hire a new one, the new one will often get sacked and replaced with someone else by the DoF. It'd be nice to be able to set "Hires/Fires assistant manager", like we can DoF and Chief Scout as opposed to assman being in "Hires/Fires all other staff"

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Please put Itapecerica, city in the state of Minas Gerais (Brazil), in the city of birth list.
Might be worth posting in the data thread as I assume the researcher can easily add the city if they have the required details.

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On the records page, can we please have the top 10 appearance makers and top 10 goalscorers for both club and international teams, this would make the game more exciting I believe as I and many others like looking at these statistics. Please put this in FM16.

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On the records page, can we please have the top 10 appearance makers and top 10 goalscorers for both club and international teams, this would make the game more exciting I believe as I and many others like looking at these statistics. Please put this in FM16.

Would be a nice addition, although I fear that it's a bit too late to get it in FM16. For 17, though, maybe..

Overall, it'd be nice to have a list of the players with most apps both league only (as today), and for all comps, likewise for goals (this is for clubs), and ideally a top 5-10 list for each position as well.

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Gibraltar leagues actually done properly...

Yeah, that'd be nice, but I doubt they'd put much effort into an edited edition unfortunately.

Out of curiosity, what did you find wrong with it? Just to see if it's something I've come across, or yet to. Used the SI Gibraltar file fairly extensively.

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Gibraltar leagues actually done properly...

Here here !!!!!!!!!!!!

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Yeah, that'd be nice, but I doubt they'd put much effort into an edited edition unfortunately.

Out of curiosity, what did you find wrong with it? Just to see if it's something I've come across, or yet to. Used the SI Gibraltar file fairly extensively.

Why didn't you use mine ?? :(

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Gibraltar leagues actually done properly...

This isn't something for the wishlist thread. Refer to the OP. If you have issues with the Gibraltar leagues, please report these issues (with proof) in the data issues section. Now would be a great time to do so, as work is obviously still going into the new version.

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Why didn't you use mine ?? :(

I used the original one for FM14 (SI's version) then SI's again for my first FM15 one. Not really sure which one I'm using now, either yours or SI's. Vaguely remember starting one on yours and then it not feeling quite right for some reason, can't quite remember why, maybe something I was doing. I may well be using yours on my current save, not sure.

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Yeah, that'd be nice, but I doubt they'd put much effort into an edited edition unfortunately.

Out of curiosity, what did you find wrong with it? Just to see if it's something I've come across, or yet to. Used the SI Gibraltar file fairly extensively.

Gibraltar have youth and reserve leagues.... SI seemed to have missed them even though they are here, under the domestic tab http://www.gibraltarfa.com/

I have told them about this last year, it seems they could do nothing then. I am wondering if it is fixed for this version.

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I dunno how much of my suggestion is already being implemented in FM16, but i'd like to see a time management screen for staff. With each instruction (various aspects of training, staff responsibilities, etc) using up various amounts of the staff members time. This way staff can't be overused on everything and it's easier to manage non-playing staff.

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I wish to have options to define showed stars rating. Currently it's "context sensitive" which is probably good in most cases but very uncomfortable for me that I don't know the context and if know can't change it.

For example I play lower league and get a scout report about new player - his CA star rating I believe is considered for playing this league. His PA 5 star rating can mean he can become good for 1 level league higher or 2 leagues higher, but it makes a difference if I'm aiming to get promoted.

The same if I have a nice CA squad and aim to get promoted I'd like to see star rating for higher league.

When there are cups or other countries - I click on opposition team and mostly see all their players are 5 stars, no matter if their team is crappy against me, or much better than mine and only clicking individualy on each player can give me some comparsion to my squad or find their weak spots.

So I'd like a simple option to select either to calculate rating "auto" as it's now, or for specific league I select.

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Gibraltar players having CA/PA ratings.

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Press conferences. When a journalist asks about another manager it would be great to see some kind of indicator of your relationship with that manager.... something like :

overall relationship pos, netrtal, neg;

your last comments... positive, neutral, negative,

his last comments pos, neg, neutral.

This would reflect answers to questions like manager x is under threat, what do you think, plus playing style, etc. Doesnt have to be in your face, but the ability to see how this person has been talking about you before you face off against him would be sweet. It needs to be visibe but not intrusive. Pop it up when questions asked, but no extra clicks

In fact as I think about it, this could also be included for your actions to other staff. It makes sense that if you critisise a team for thier overzealous play, that the defensive coaches might take offence. It becomes part of the whole rivalry thing, and is what is missing in the game imho.

Also you could expand this to include fielding 'hot potatoe' questions from journalists who don't like you. As it stands right now, their is little that makes the various managers stand out in the game.

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Would be great to be able to watch training. Shooting practice, practice matches, one v one and Gk. And more.

Also option to pick away squad. ie its very silly when you get to an away game, forgetting you dont have 16 players or whatever to fill your bench. And from nowhere you can just bring someone in from the reserves in 2 seconds who was at home with his misses etc or watching tv ;)

And transport him 200 miles. Would be great to have a an option to place players onto the away coach etc like in real life. With realistic reactions like players being upset and having to travel and not even being on the bench. But also the opposite happening where you add youth players to the away squad/coach and they get experience or appreciate being picked to be involved etc.

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Players complaining they want to play more: an option about the squad rotativity; Players complaining they want to be transferred: an option telling the player about his performances improve than we can be transferred in the future for am increased sale value.

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Also option to pick away squad. ie its very silly when you get to an away game, forgetting you dont have 16 players or whatever to fill your bench. And from nowhere you can just bring someone in from the reserves in 2 seconds who was at home with his misses etc or watching tv ;)

And transport him 200 miles. Would be great to have a an option to place players onto the away coach etc like in real life. With realistic reactions like players being upset and having to travel and not even being on the bench. But also the opposite happening where you add youth players to the away squad/coach and they get experience or appreciate being picked to be involved etc.

Been banging on about this for years :thup:

I'd like to be able to set 'contextual' set pieces - for example, if we are leading 1-0 with two minutes to go and win a corner, to go to a different attacking corner setup which doesn't put so many forward. Conversely, if losing with two to go, throw another man forward. You could set these in the same way as the usual routines, and then have the option when to apply them (eg drawing with 20 minutes to go = Usual routine/winning with 20 to go = defensive routine/losing with 20 to go = attacking routine).

If you could set it on a game by game basis (for example being more or less aggressive in a knockout competition that would be even better.

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1 Want 3 d more beautify, to reduce those low-level bugs, through walls, run a defender, disorderly stance,

Si can also use the engine. As far as possible the pictures beautification, jersey stadium beautification, remove the wall and low-level defensive ai's performance is good

2.Can increase the dynamic state academy grading? Brush is not clear whether the mavs by national youth score is decided, the hope can make each country to brush the mavs ca, pa has dynamic change, if a file to play a few season, even if a country's national team and club has took the intercontinental champion. Can brush the calf is always garbage, it's boring

Can't let each country's Dallas level unchanged in ten thousand, when a country club and national team won the intercontinental cup, should let him brush cow level appropriate point

Have a lot of players a file to play dozens of season, but will always be the European and American powers to brush more high pa players, the low level of Asian and African countries never turn,

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Please add a filter for knowledge of countries e.g in scouts. It is so tedious to scroll through every scout to see their knowledge of certain countries

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In real life, teams change their uniform every season. Why not in Football Manager? They lost impact on the game over the years. They could again have some greater importance. At the end of each season, we could create new options or the game could give us those options based on the club's color pattern.

TIP: The game could generate about five uniform for each of the two or three clubs in accordance with the amount of kits that use the club, as well as with the size of the options field.

Those who only have two shirts should also be given the option to generate a third uniform or not, as happens in places like Brazil, Argentina and other Latin American countries. Among the options generated, the first uniform could be more traditional, following the standard base of the club, with a few different colors for the second and a uniform shirts with wildest aspirations for the third kit.

The moment the club (results, situation in the competition, victories over rival clubs, etc.), the timing of certain players (good phase idols and icons of the teams) and the very beauty of the shirt (random attribute to be created) could impact and expand sales of shirts. This could have a marketing impact and affect ticket sales by season and even the revenue of the club.

What do you think of this idea?

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In real life, teams change their uniform every season. Why not in Football Manager? They lost impact on the game over the years. They could again have some greater importance. At the end of each season, we could create new options or the game could give us those options based on the club's color pattern.

TIP: The game could generate about five uniform for each of the two or three clubs in accordance with the amount of kits that use the club, as well as with the size of the options field.

Those who only have two shirts should also be given the option to generate a third uniform or not, as happens in places like Brazil, Argentina and other Latin American countries. Among the options generated, the first uniform could be more traditional, following the standard base of the club, with a few different colors for the second and a uniform shirts with wildest aspirations for the third kit.

The moment the club (results, situation in the competition, victories over rival clubs, etc.), the timing of certain players (good phase idols and icons of the teams) and the very beauty of the shirt (random attribute to be created) could impact and expand sales of shirts. This could have a marketing impact and affect ticket sales by season and even the revenue of the club.

What do you think of this idea?

You can't have a change of shirts because SI pay for a licence which includes the real life shirt colours.

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Incoming transfers to be realistic as on par with the current transfer market!

Think I've posted this ample times :lol::lol::lol:

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Please Please Please Please!!! On tactics screen, when we click on a player on the pitch, on rule and duty part first comes the 'description' and every time we have to click 'important attributes' to see if that role and duty is good for him. Please let us see the 'important attributes' first which is much more important than the description. Just imagine after a transfer window you have to check again and again on every player, it is exhausting! Please please! It was the only thing it bothered me a lot in FM2015!

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Club reputations changed to be able to better reflect the real life standing of clubs, and also to prevent the drastic changes in reputation that happen when clubs get promoted/relegated.

Something like this:

'Historic' - Clubs like Real Madrid, United, Liverpool, Ajax etc. that in spite of whatever is happening right now, will almost certainly be considered one of the 'biggest' institutions in football. So they would have a high value for this reputation. 'New super clubs' like Chelsea, Man city, or PSG would have a lower Historic Reputation.

'National/Current' - Using Liverpool as an example, or the Milan clubs, in the current rep system these clubs have very high reputations. In large parts, this must be because of their past size and reputation, but currently Liverpool are a club generally fighting for fourth, and both Milan clubs are unfortunately in the doldrums financially. Suarez left for barca, Kovacic went to Real Madrid. The real life status of these clubs is not properly represented in game because of the limits of a single club reputation.While these clubs would have a very high 'Historic' reputation, their National/Current rep would be lower.

'World' - Using Liverpool again, they remain one of the biggest clubs in the world in terms of fanbase and recognition all over the globe. While they are in a dip currently, their World rep would be high.

To go the other way, using Ajax as an example, they are a club who is still the largest and most prestigious in the Netherlands, but on a continental/global scale they are not a superpower anymore (also unfortunately) so would have a high 'Historic' rep number, a high 'National' number, but a low 'World' reputation. So in terms of marketing, and in terms of signing foreign players, making it more than basic club rep combined with League rep.

Expectations could take into account the historic and national figures - again using Liverpool the long-term expectation is to challenge for the title but realistic aim is a Cup and fourth. Would allow for more than just seasonal expections, and seasonal fluctuations with unexpected Cup wins/promotions. Thinking of 'yo-yo' teams who usually spend it season about challenging for promotion or battling relegations, but have a stand out season after promotion to finish 10th - the long term expectations should still be to battle against relegation for a couple of seasons.

The Historic reputation would be relatively fixed, with significant changes only occurring after very long periods of sustained success or mediocrity.

National reputation would change the same way as the current club reputation does, although preferrably less volatile. (I have had a save were Hull City have jumped into the World Clubs list after one season. Steve Bruce got the England job on the back of it.)

World reputation would change at a rate between National and Historic. Changes happen with continental cup wins/good performances. Sevilla won the Europa League two years in a row and four times in nine years, so would have seen this rep figure improve significantly.

=== === === === === === === === === === === === === === === === === ===

Speaking of the Europa League, I'd like to see a system for individual nations to place different emphasis on continental competitions. In England the Europa League is widely regarded as a distraction, whereas in e. g. Spain/Portugal it is seen as a genuinely major trophy.

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1 - Realistic contract negotiations e.g. if other clubs wanting to buy your player, player agent tells you to beat their offer if you want to keep your own player. Yes wages.

2 - Selling players that you don't want and in which the player doesn't want to leave your club. Give the team more power to sell players weather they like it or not or add that as an option in the contracts to allow flexibility for teams.

3 - Most importantly i've asked for this every season, allow players to choose which style grass they want to see on the pitch for the season or game in game out. My team has to play on the boring surfaces. Allow people to choose styles and not just width and length for the season.

4 - Winning Trophy's celebrations on the pitch. The biggest game in the world and probably the sim for it doesn't have celebrations, Please add celebrations for winning leagues, cups and what not. Yes it would be nice to show off player of the month and manager of the month if you are it to your fans come match day, pop goes the champagne bottle.

ty

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Number 2 is asking for the inclusion of something that is very much illegal irl, if a player does not want to love they cannot be compelled to move.

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A very good wish to come true for Portugal is to see FM16 a full year without the codification problem regarding the word "Preparador" (Coach) being replaced by "Treinador" (Manager)

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Just a small idea, I don't know if anyone suggested it before: let us place a custom folder for graphics. It would be easier to use the same graphics for all different versions of the game, as IDs are the same throughout all generations of Football Manager. We set the graphic folder and the game uses it, don't matter if it FM16, FM17, etc.

Hopefully it could be implemented in FM16.

Voice controlled touchline instructions and press conferences would be great i think.

two MUST BE ideas. I loved them, mainly the custom graphics one. I like to play with logo/facepacks and this would make easier for makers too

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2 - Selling players that you don't want and in which the player doesn't want to leave your club. Give the team more power to sell players weather they like it or not or add that as an option in the contracts to allow flexibility for teams.

it's already in the game, it's called a mutual termination

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it's already in the game, it's called a mutual termination

It's not really mutual if the other party doesn't want it.

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Personally I would love to be able to see something that gives you a 100% pointer at what a players best role is as I feel so far it is far to ambiguous whether for example Wayne Rooney is best at CF, F9, TQ etc etc. I think that's my biggest issue in FM and that is trying out various players in various roles but never quite coming to terms with what is their best role and then shoehorning players into a tactic rather than designing a tactic around your players. That I think comes from the ambiguity of the roles that a player excels at. The star system for me doesn't work and that is why I think some users find it so difficult to create tactics. Sometimes I wish all players just came with the one role and be done with it!!!

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how is that not already in the game?

the assistant tells you what his best role is, and it even highlights the key attributes for each player

it's then up to you whether to deploy him in his best role (by attributes) or to tinker with it for team balance

while we're on the whole manager-immersion aspect (which the face and body thing is) how about a manager-perspective view? where you see the game through the managers eyes

it's all well and good looking at dots/figures from some sky/railcam, but when watching the game live, we should almost be forced into watching it from the manager's eyes, which would add to the realism

it might be difficult to know what's actually going on, but it is realistic

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I really think the national manager should have the option to convince players with double nationality to choose the NT that he is managing

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Northern Ireland actually being called Northern Ireland. Not 'N. Ireland'.

Also, the Republic of Ireland being called the Republic of Ireland. Not 'Ireland'.

Because, you know, geography.

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I would have thought that the HR's for those nations could just change the long & short names in the data.

Ask them in them relevant data threads.

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I don't know about anyone else, but I'd like to see physios reworked and expanded upon. A relatively small thing that I think would add some depth and realism. Some ideas:

> Different physio roles, IE team doctor, rehab specialist, nutritionist, masseur, etc. each requiring a slightly different blend of attributes for maximum effectiveness, for example a nutritionist might need high discipline, while a rehab specialist would need good motivating. With this change nobody would need to ask "how many physios do I actually need?" any more, and there would be a little bit of a challenge to assemble a good medical team in the same way there currently is to assemble a good coaching setup.

> Obviously different types of physio would have different effects:

***A masseur/masseuse would help the players recover more quickly between matches (not to be confused with the other kind of masseuse who helps the players relax and who we don't mention to their wives, or the press (that type probably shouldn't be in the game)).

***A nutritionist would aid a player's fitness levels as well as their physical attributes, so if you employ one you should expect to have slightly faster, leaner players and to see slightly better results when training a specific physical attribute.

***A rehab specialist would obviously aid those returning from injury, especially serious injuries such as broken legs, torn ligaments, etc. So if you have Darren Anderton, Jonathan Woodgate and Michael Owen in your team, you should probably hire a full-time rehab specialist.

***Team doctor would be the one to deal with minor "injuries" such as colds, stubbed toes, etc (for which the manager should also have a "suck it up you big baby" option tbh). Team doctor would also conduct new signing's medicals and make the initial assessment of injuries and recommend specialists if required. Also needs to be handy with the penicillin shots when the players have been "celebrating".

> Part-timers. Even at the biggest of clubs, some medical positions don't need to be full-time, so medical staff should be more open to accepting part-time contracts. This saves the club some money and allows the medic in question to supplement their income through consulting work and private practices, which brings me to...

> Outsourcing. Be able to send players to named specialists who run their own practices independently of any club for a higher one-off fee (these should be better and pricier than the unnamed specialists already in the game or, even better, replace them entirely). Just one notable example of this would be Hans-Wilhelm Müller-Wohlfahrt, best known for almost four decades at Bayern Munich, who has simultaneously run his own private practice at which he has treated many non-Bayern players such as Jonathan Woodgate, Michael Owen and Harry Kewell as well as athletes from entirely different sports including Usain Bolt and Kelly Holmes as well as musical muppet Bono.

Moving on from physios, we currently have the option to delegate the hiring and firing of all staff to someone else, but I'd like to see this broken down to a departmental level. So I'd like the option to let my U18 manager build his own backroom team, to let my chief scout hire and fire all the other scouts, to have head physio in charge of recruiting the medical team, etc. rather than the all-or-nothing approach currently offered.

Oh, and I'd absolutely LOVE to go back to the old training system and actually make my own training schedules again.

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I'm sure it has been discussed before, but I can't find it so here it goes.

I find AI clubs tend to sign way too many 18 year old loanees and give them a ridiculous amount of games. I'm in 2021/22 in the Greek league and most of the clubs have at least 5-6 regens from big foreign clubs every season and it happens to other leagues too. After a couple of years, most of the clubs have 3-4 domestic players left and you see a 28 year old international for example, playing very few games per season because his spot is taken by a 18 year old regen from Barcelona who at the end of the season will return to his club and then loaned again to another one the next year.

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I would have thought that the HR's for those nations could just change the long & short names in the data.

Ask them in them relevant data threads.

You can, but it means waiting for the Editor. It's faff every single year that is clearly avoidable.

Good point about the Data threads, I'll see in there.

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it would also be cool if you could change kits every season like in real life. and maybe have some say in who sponsors your team

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Could really do with some tuning of the promises system. My Roma side had a 23 year old wide player win Player of the Year, had a 22 year old midfielder win Young Player of the Year and had a 21 year old striker finish runner-up, and won the title with the youngest squad in the league, with 12 players 24 or younger making 10 or more appearances, three of whom made it into the team of the year with seven representatives total. Roma also won Serie A Club of the Year. Our goalkeeper won the individual award, we swept Defender of the Year, won Midfielder of the Year and had the top two finishers in Striker of the Year. We won the league/cup double and exceeded expectations in the Champions League, making a semifinal. And my star defender wants to leave because I've failed to develop young players.

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Incoming transfers to be realistic as on par with the current transfer market!

Think I've posted this ample times :lol::lol::lol:

So, that would work for one transfer window then. How could the game possibly predict what would be 'realistic' in a future real life transfer window. People get far too hung up on here for the game to exactly mirror real life. Never going to happen due to the unpredictable nature of the sport.

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