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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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Messi is not an Inside Forward though is he? I'd rather rate him as a False Nine, maybe even a Second Striker.

And I agree with SI completely about how the Inside Forward is being used in FM and I do not agree AT ALL that an Inside Forward is a center player that bends towards the flank. It is the exact opposite. In my humble opinion, an Inside Forward is in essence just a winger that's put on the opposite flank of his favorite foot, and therefore cuts inside more often than outside when 1 vs 1 versus a wingback, to be able to shoot. Whereas a winger goes around a wingback to the sideline when 1 vs 1 with a wingback to be able to cross with his favorite foot. Of course the differences are a little more subtle than that, but I think that this is the jest of it. Besides, you also have to think about their defensive responsibilities. An Inside Forward IRL has to track back with the oppositions wingback when not in possession (just like a winger), therefore imho his basic position is on the flank, not in the center.

To me, defining an Inside Forward as an AMC makes no sense whatsoever. That's just a Second Striker, nothing more nothing less.

An Inside forward is called as such because he is positioned in an acutely-wide deep forward position(you may call it AMCR\L area). He is not positioned at wide forward positions. he is not a wide player who cuts inside(as much as it fits the name of the role, this is not the case). The IF is a second striker positioned a bit wider. It is not an opinion of mine, it's an historical fact of football tactics. Thats how the role is used in this magical land called reality beyond the FM logic. But FM is intended to be realistic and accurate. The inside forward is not used in an accurate fashion since FM14.

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An Inside forward is called as such because he is positioned in an acutely-wide deep forward position(you may call it AMCR\L area). He is not positioned at wide forward positions. he is not a wide player who cuts inside(as much as it fits the name of the role, this is not the case). The IF is a second striker positioned a bit wider. It is not an opinion of mine, it's an historical fact of football tactics. Thats how the role is used in this magical land called reality beyond the FM logic. But FM is intended to be realistic and accurate. The inside forward is not used in an accurate fashion since FM14.
https://en.wikipedia.org/wiki/Inside_forward

MullerF9 is right about the IF, I'd say..

I don't think that the Wikipedia page is very relevant. That was a time when they played with 5 forwards, we don't do that anymore.

If you take a contemporary formation with 2 advanced players on the wings, let's say either 4231, or 433, you have one player on each flank. If such a player is instructed (or has the natural instinct) to roam to the center during possession, he in my opinion is an inside forward in the current context of tactics. On paper the position of inside forward doesn't really exist anymore, and imho an inside roaming flank player is the closest you can get to an inside forward at the current state of tactics that teams use. History is fine and all, but the game has changed and so do the positions and the instructions that come with those positions.

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Don't know if this has been mentioned before but I have two suggestions.

1) When starting, or becoming unemployed, to have the ability to go on holiday until the manager's position at 'club x' becomes available - maybe at 2, 3 or four clubs.

2) I mentioned this last year - but when a penalty is awarded, to see a replay of the incident that the ref blew up for could be useful to determine if the defenders action warrants nothing or a warning or fine by the club.

Norman

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I don't think that the Wikipedia page is very relevant. That was a time when they played with 5 forwards, we don't do that anymore.

If you take a contemporary formation with 2 advanced players on the wings, let's say either 4231, or 433, you have one player on each flank. If such a player is instructed (or has the natural instinct) to roam to the center during possession, he in my opinion is an inside forward in the current context of tactics. On paper the position of inside forward doesn't really exist anymore, and imho an inside roaming flank player is the closest you can get to an inside forward at the current state of tactics that teams use. History is fine and all, but the game has changed and so do the positions and the instructions that come with those positions.

Well then why calling him an inside forward? The real-life inside forward is not the same as the FM's inside-roaming-flank player, because the IF is not a flank player.

Aside from that, it doesn't matter that it's a hasbeen role. The role known as the Inside Forward in real life football is different from how it is portrayed by FM.

From my understanding, the roaming-flank-player you are speaking of is a Raumdeuter. He has 'move into channels' and 'roam from positions' automatically active, just like how you described it. But even in the RMD's case FM is wrong in description. "The Raumdeuter does not need technique but instead relies on off the ball movements, like some sort of a wide poacher." What a way of misinforming players. Every player positioned out-wide needs technique, even Thomas Muller(who I find to play best as an F9 hence my name) had to adapt and develop his technique. Beforehand he played as a classic second-striker.

Basically my conclusion from this remains a bit the same - The Inside Forward is not suitable for wide forward positions. It should be used on an AMCR\L positions. The Standard role for a wide forward(or 'roaming-flank-player') should be the Raumdeuer. The description for BOTH roles should be changed to be more accurate.

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Well let me put it this way. In my opinion, Arjen Robben is the perfect example of an Inside Forward, or the way I interpret that position, when he plays for Holland. On paper he plays on the flank, and he backtracks wingbacks when necessary. But practically, when the team is in possession, he roams to the second striker area to take shots or to penetrate the penalty box and score goals. I would not describe him as a Raumdeuter, which is quite a new term anyway that wasn't even used yet when Robben started playing the way he did. I also consider, in compliance with my interpretation of the term Inside Forward, players like David Villa at Barca, Mane at Southampton and Pienaar at Everton Inside Forwards, just to name a few examples.

And of course it matters that it was a 'hasbeen-position'. Definitions and interpretations change over time, to be able to apply them to the current context.

In FM the AMR or AML is just a lable anyway. If you give them the role of Inside Forward, they will in fact play at the AMRC or AMLC position during possession.

The term Raumdeuter is imho much to specific to be used as an instruction in FM, I've always said that. The term Raumdeuter was invented by Müller himself, to describe his instinct of finding space, especially in the penalty box. I don't consider that a role, a position or an instruction or whatever. I just consider that a quality, the quality to be able to roam and find space without the ball. That's the way Müller describes it himself anyway. The way Müller describes it, it's not necessarily linked to a certain position.

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Well let me put it this way. In my opinion, Arjen Robben is the perfect example of an Inside Forward, or the way I interpret that position, when he plays for Holland. On paper he plays on the flank, and he backtracks wingbacks when necessary. But practically, when the team is in possession, he roams to the second striker area to take shots or to penetrate the penalty box and score goals. I would not describe him as a Raumdeuter, which is quite a new term anyway that wasn't even used yet when Robben started playing the way he did. I also consider, in compliance with my interpretation of the term Inside Forward, players like David Villa at Barca, Mane at Southampton and Pienaar at Everton Inside Forwards, just to name a few examples.

And of course it matters that it was a 'hasbeen-position'. Definitions and interpretations change over time, to be able to apply them to the current context.

In FM the AMR or AML is just a lable anyway. If you give them the role of Inside Forward, they will in fact play at the AMRC or AMLC position during possession.

The term Raumdeuter is imho much to specific to be used as an instruction in FM, I've always said that. The term Raumdeuter was invented by Müller himself, to describe his instinct of finding space, especially in the penalty box. I don't consider that a role, a position or an instruction or whatever. I just consider that a quality, the quality to be able to find space. That's the way Müller describes it himself anyway. The way Müller describes it, it's not necessarily linked to a certain position.

I highlighted the most critical mistake. They don't play like that. In order for the role to be utilised properly they need to roam to that position. Instead they are out-wide, only they cut inside with the ball; Basically they are inside only when they have the ball. That's not how an inside forward acts like. Maybe SI connected the terms 'Cut Inside' with 'Inside Forward'. If they did, they made a crucial mistake in programming the role's behaviour. Robben acts exactly like how the IF acts in FM, but he his not an inside forward in real life. He is essentially a winger with freedom to do whatever he likes with the ball.

which reminds me that in reality the winger doesn't always stays stuck with the ball wide like it does in FM. Another mistake by SI.

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I highlighted the most critical mistake. They don't play like that. In order for the role to be utilised properly they need to roam to that position. Instead they are out-wide, only they cut inside with the ball; Basically they are inside only when they have the ball. That's not how an inside forward acts like. Maybe SI connected the terms 'Cut Inside' with 'Inside Forward'. If they did, they made a crucial mistake in programming the role's behaviour. Robben acts exactly like how the IF acts in FM, but he his not an inside forward in real life. He is essentially a winger with freedom to do whatever he likes with the ball.

which reminds me that in reality the winger doesn't always stays stuck with the ball wide like it does in FM. Another mistake by SI.

I don't know what Robben plays like for Bayern, but when he plays for Holland he does not play like a winger, not at all. He's basically a second striker that's (mostly) only playing out wide when tracking back a wingback. He always plays 'off-center', slightly to the left or the right, wherever the space is.

And I do not agree with your descriptions of FM's positioning of wingers and inside forwards. My wingers cut inside quite often, with and without ball, and my inside forwards roam quite a lot in the center actually. But that all depends on your team instructions and the fluidity of your tactics.

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I don't know what Robben plays like for Bayern, but when he plays for Holland he does not play like a winger, not at all. He's basically a second striker that's (mostly) only playing out wide when tracking back a wingback. He always plays 'off-center', slightly to the left or the right, wherever the space is.

And I do not agree with your descriptions of FM's positioning of wingers and inside forwards. My wingers cut inside quite often, with and without ball, and my inside forwards roam quite a lot in the center actually. But that all depends on your team instructions and the fluidity of your tactics.

Fluidity counts for nothing in the match engine. The ME is relying on rigid attack patterns and strict animations which throws fluidity out the window.

I don't know what patch you're playing with(I play 15.3.2) that your IF are acting like they "should" be but it's not the case for me. And I always tell them to roam.

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Fluidity counts for nothing in the match engine. The ME is relying on rigid attack patterns and strict animations which throws fluidity out the window.

I don't know what patch you're playing with(I play 15.3.2) that your IF are acting like they "should" be but it's not the case for me. And I always tell them to roam.

You should read wwfan's tactical guide. Fluidity decides whether your players follow the individual instructions of specialist roles (very structured), or follow the general team instructions (very fluid). It has nothing to do with the fluidity of attacks.

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Probably been suggested 100 times but i've never read it anywhere and it just popped into my head...

What about a future feature being the ability to create and save set piece routines separate to the tactic they inhabit? So you can plug them into different tactics or switch them during a match. To cap any possible ridiculousness of players using 10-20 routines per game, there could only be a certain number allowed to be familiar to your team, which they will become familiar with like they would a tactic.

I think this would add realism, options and improve the set piece area into a proper feature as opposed to one of the steps of creating a tactic.

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Probably been suggested 100 times but i've never read it anywhere and it just popped into my head...

What about a future feature being the ability to create and save set piece routines separate to the tactic they inhabit? So you can plug them into different tactics or switch them during a match. To cap any possible ridiculousness of players using 10-20 routines per game, there could only be a certain number allowed to be familiar to your team, which they will become familiar with like they would a tactic.

I think this would add realism, options and improve the set piece area into a proper feature as opposed to one of the steps of creating a tactic.

it would also give some further depth to the assistant saying 'that routine came straight from the training ground'

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Hello,

Sorry for my poor english. My name is Jerry. I'm an administrator to "Football Manager Community Italia", a facebook's fan page dedicated to FM.

I'm a veteran player of this games until first edition when, in Italy it was called "scudetto" :D:D:D:D

In the name of ours fans I harvest a wishlist with any feature requests for Football Manager 2016.

I hope that have chosen the correct forum! :thup:

1. Player's privacy (private twitter, gossip, rumors, ect.)

2. Free transfer Manager when the contract expire (Currently nothing happens until resignation or exoneration)

3. Too many and systematic injuries, there is need to decrease this

4. Graphicals improvement (GUI or 3D match)

5. Real protests during the match

6. Players more expensive (unknow players too)

7. More possibility to exchange players between the teams

8. More realistic press conferences

9. Separate negotiations with a single (or a few) player (players)

10. More interations between managers

11. Loan repurchase obligations

12. More interations with the team's staff

13. Other roles for the player (chairman, director of football, assistant coach, searcher, etc.)

14. Too many big scores, decrease

15. Fair and realistic market

16. More nations and league

17. Ability to trainer youth team too (career advancement, manager professional development, ecc)

Thanks for your kind attention,

Good FM at all.

Jerry and FMCI (Football Manager Community Italia)

ps: six point should be a sarcastic point

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I would like the option of saying to the board that I'm leaving when the contract ends. Would simplify things, and also, a press-conference on the day of your exit. You'll have a chance to explain your decision to the fans.

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13. Other roles for the player (chairman, director of football, assistant coach, searcher, etc.)

I've wanted that for a long long time, include youth coach.

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Dunno if it's been mentioned, but a buying club should be able to negotiate with a player before they've come to an agreement with the selling club. I.e. when you place a bid for player X, you can be allowed by the selling club to initiate negotiations with the player (or his beloved agent), even though you haven't finished negotiations with the club. This happens often IRL, where buying club has come to an agreement with the player, but there's still negotiations going on between the clubs. Here the buying club would have to ask the selling club permission to speak to the player before contract negotiations start.

Another thing is would-be free agents, when player Y's contract with a club expires soon, an he signs a future deal with a new club. IRL, somethimes, the new club comes to an agreement with the old club, and the player is allowed to transfer immediately (for a fee, of course, that's part of the negotiation), instead of having to wait until his old contract expires. This would be a transfer negotiation starting AFTER the contract negotiation has finished.

Both of these happens IRL.

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I don't know if this has been suggested before but the option to choose background stories before you create manager.

Like you were an assistant manager at x club from 2009 to 2011

Then a head of youth development at y club from 2012 to 2014

I feel it adds realism to your manager to be able to have some back room experience when going into the head management game.

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what about an option to tell more attacking players to get back to join the defence when your team doesn't have possession of the ball. Just the way in Fifa one can tell attacking wingers or midfielders to "come back on defence". Because in FM15 they always just stay up even though when you use the "much deeper defensive line" option. and even if they come back it's only if the other team builds up their play very slowly. Cheers and thanks for the great work

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what about an option to tell more attacking players to get back to join the defence when your team doesn't have possession of the ball. Just the way in Fifa one can tell attacking wingers or midfielders to "come back on defence". Because in FM15 they always just stay up even though when you use the "much deeper defensive line" option. and even if they come back it's only if the other team builds up their play very slowly. Cheers and thanks for the great work

Your shape on the tactics screen is your defensive shape. If you want the players to come back when defending, place them further back. It's what it's there for.

As long as they have an -Attack role, their offensive output will remain similar (though it'll take longer to get where they're heading, so less rapid counters).

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what about an option to tell more attacking players to get back to join the defence when your team doesn't have possession of the ball. Just the way in Fifa one can tell attacking wingers or midfielders to "come back on defence". Because in FM15 they always just stay up even though when you use the "much deeper defensive line" option. and even if they come back it's only if the other team builds up their play very slowly. Cheers and thanks for the great work

I often tell them to specifically mark their man(i.e the right winger to specifically mark the opposition's left-back)

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Another thing is would-be free agents, when player Y's contract with a club expires soon, an he signs a future deal with a new club. IRL, somethimes, the new club comes to an agreement with the old club, and the player is allowed to transfer immediately (for a fee, of course, that's part of the negotiation), instead of having to wait until his old contract expires. This would be a transfer negotiation starting AFTER the contract negotiation has finished.

pretty sure that's been a feature for the last couple of versions now

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A few ideas:

Can scout regions inside countries eg Merseyside, the Basque country etc. I love doing saves where all the players either come from the local area or through the youth academy. If you come from a smaller town/village, then this would make recruiting players easier

Linked to the above, how about being able to search for people born within x miles of a village/town/city/clubs stadium?

Maybe the club can get fined for crowd trouble etc. I remember this from an old Amiga game (Premier Manager 3 I think) where the club got fined for crowd trouble

Maybe you can have the option to help feeder clubs with poor facilities by giving them money to improve facilities? Therefore the players coming through (and potentially signing for you) could be of better quality?

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Realistic contracts (real salary) for international managers.

Howcome when I'm offered a international job it's like I'm volunteering.

A lot of money goes around in international management, look at Guus Hiddink who made a fortune managing South Korea and Russia, and what about Fabio Capello living extremely large after cashing in big time as an England manager.

In my save I'm nearing pension-age after 25 years of management (from Swedish 5th tier to Serie A and Premiership) and now an offer to manage Holland came in and they expect me to do it for free. It's kind of odd I can hold my current job aswell, as if it's normal for international managers to have a club-job at the side.

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It's kind of odd I can hold my current job aswell, as if it's normal for international managers to have a club-job at the side.

Yeah, it should be less double-managing. If you're managing a smaller nation like Faroe Islands or San Marino or some similar (didn't Wales have a manager who doubled as a club manager somewhere in fairly recent times?), it would be "normal" to split the duty with managing a club (not a big one though), but managing either in a top league or managing a big nation should be "impossible", meaning the board at the club would protest against you going for an international job while you're at the club (maybe they'll sack you?), and managing England should be so demanding that you couldn't manage a club side as well. Just imagine, you're the England boss at the same time you're in charge of Arsenal/Chelsea/ManC/U/Liverpool etc. IRL you'd be eaten alive by the press etc. for you choices.. Same goes for Italy/Spain/Germany and so on..

Yes, I realize that being just an international manager in-game could be kinda boring, because there's not much going on between games, but then the game should be altered, to "spice up" international managing. Maybe more interacting with players/managers (and the media, but media interaction needs to be improved nonetheless), as well as spending time scouting players, roaming around and watching games etc.

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Yeah, it should be less double-managing. If you're managing a smaller nation like Faroe Islands or San Marino or some similar (didn't Wales have a manager who doubled as a club manager somewhere in fairly recent times?), it would be "normal" to split the duty with managing a club (not a big one though), but managing either in a top league or managing a big nation should be "impossible", meaning the board at the club would protest against you going for an international job while you're at the club (maybe they'll sack you?), and managing England should be so demanding that you couldn't manage a club side as well. Just imagine, you're the England boss at the same time you're in charge of Arsenal/Chelsea/ManC/U/Liverpool etc. IRL you'd be eaten alive by the press etc. for you choices.. Same goes for Italy/Spain/Germany and so on..

Yes, I realize that being just an international manager in-game could be kinda boring, because there's not much going on between games, but then the game should be altered, to "spice up" international managing. Maybe more interacting with players/managers (and the media, but media interaction needs to be improved nonetheless), as well as spending time scouting players, roaming around and watching games etc.

I'd be very against telling a user that they couldn't do both in-game, given it's been an option since international management became a thing in FM. If someone wants to do both, they should be able to. I'd be pretty annoyed if they removed it to be honest.

Further to that, like you say, International Management is pretty boring on its own, given that most of the "duties" (I mean, come on, International Management in real life is one step away from retirement the amount of "work" you actually do) that a real international manager would do are available instantaneously or pretty tediously. Outside of managing the team, international managers go to real matches to view players. After all, seeing a player in the flesh and focusing on him is often a lot different to watching on TV. Fair enough. But there is pretty much nothing you can gleam from watching an FM game that you couldn't get from just looking at stats, attributes and scouting reports. So that eliminates a huge chunk of what a manager would do. So you're just clicking continue until a squad announcement comes around, and then playing around 10 matches a year.

Plus on a more real life note, I believe that if someone wanted to do double-duty, with decent enough organisation they could easily do so. Put a good team behind you out around the grounds watching players while you deal with your own club, maybe attend a couple of matches if you're free, then join up with the squad on international breaks, leaving behind a trusted squad of staff who can deal with club matters while you're away. It's not massively far-fetched or impossible.

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Further to that, like you say, International Management is pretty boring on its own, given that most of the "duties" (I mean, come on, International Management in real life is one step away from retirement the amount of "work" you actually do) that a real international manager would do are available instantaneously or pretty tediously.

On a football podcast I listen to, they had the assistant manager of the Danish national team on as a guest. According to him there's more than enough work to do as a manager of an international side, but as you also write, it is probably quite boring in FM. Most of the time between fixtures they watch a ton of games to keep tabs on all the players in the squad and all potential candidates to the squad. They have to, since they don't have the daily contact with the squad, so watching hours of football every day is how they make up for it. I doubt many FM players would find this kind of manager "work" very interesting between the few fixtures.

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I'd be very against telling a user that they couldn't do both in-game, given it's been an option since international management became a thing in FM. If someone wants to do both, they should be able to. I'd be pretty annoyed if they removed it to be honest..

I see your point, but what I meant was that I'd think the Man Utd board wouldn't accept that you wanted to be Germany's manager at the same time.. This is in no way reflected in-game, and realism is what we long for, right?

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On the staff search screen where you can customize the columns displayed, it's missing the option to add a column for the staff member's personality type. It must be an oversight, because you can add a column for media handling style, coaching style, formation, etc., etc.

The personality is among the most important things to look at, especially if you're hiring a director of youth development who is going to handle youth intake, etc., etc. Please add the custom option to display the staff personalities.

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Away attendances.

YES!! Been wanting that for a while. Always wanted to know how many fans I take away, plus how many the other team brings to mine

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Currently you can't edit a player weight such as player height minus 100 (e.g. 190 cm - 100 = 90 kg).

The problem is, after you edit the weight to 90 kg of a 190 cm player, the weight will decrease automatically.

Please fix this problem on fm2016 so that i can edit a player weight and make him huge.

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I'd like to be able to display the attributes required for a certain position when looking at players on the scouting page, rather than the basic "defensive, attacking, physical" etc. I can manually make them for each position (if I could remember what is important), but it would be nice to have them by default

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I'd like to be able to display the attributes required for a certain position when looking at players on the scouting page, rather than the basic "defensive, attacking, physical" etc. I can manually make them for each position (if I could remember what is important), but it would be nice to have them by default

You can for your own squad, I don't understand why it wasn't transferred across to the scouting screens but definitely a much needed option.

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Opposition team reports/tactical analysis, in the goal breakdown, where it shows how many goals/conceded for a particular formation against higher/similar/small rated teams, there should be added, in addition to what's already there (how much time used/goals scored or conceded per minute, and number of goals scored and conceded), another breakdown(s) should be added as to the number go goals scored/conceded and other information in regard to home v. away.

For example, I have an opponent who using the 4-2-3-1 formation in 13 starts has scored 22 goals and conceded 3 goals while using the 4-1-4-1 DM in 7 starts has scored only 11 and conceded 14.

That's useful information, but what how many goals were conceded using a particular formation at HOME v AWAY. For example, maybe the excellent numbers using the 4-2-3-1 formation is because that is the formation the team uses in home games where it has a home field advantage whereas the much worse numbers in the 4-1-4-1 DM formation is used in away games. It's all well and good to know how many goals/conceded a team has when using a particular formation, but what I also want to know is how many goals/conceded occurred when using the 4-2-3-1 formation at home v away.

Hope that makes sense.

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What about the ability when going for a job interview and combining this with the current tab under 'job security' where it lists the favourites to get the vacant position. The ability to say why you consider yourself to be the better equipped/the better manager then the manager currently favourite for the job with the media/bookies.

So, for example: You could say 'look I have noticed that the bookies/media consider Stale Solbakken favourite for this job here, however I should be top of your list and let me tell you why......'

then you could get various options to click.....the board then come back and respond, 'we have thought about what you have said and there's no need to worry Stale would never be near the top of our list as the next Wolves manager....'

Something along those lines, so you get the ability to big up your managerial record over another manager or even mock another managers ability.

Would that happen in an interview though? Obviously an interview like this for a very public position isn't the same as a bog-standard interview, but I can't imagine discussing other candidates and pretty much sabotaging their applications would go on even when you know someone else is up for the job. I know if I was interviewing someone, and they talked about someone else going for the job - particularly in a derogatory way - It'd be a massive red flag. But maybe it does happen, I don't know.

Or I could be thinking too much into it.

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Opposition team reports/tactical analysis, in the goal breakdown, where it shows how many goals/conceded for a particular formation against higher/similar/small rated teams, there should be added, in addition to what's already there (how much time used/goals scored or conceded per minute, and number of goals scored and conceded), another breakdown(s) should be added as to the number go goals scored/conceded and other information in regard to home v. away.

For example, I have an opponent who using the 4-2-3-1 formation in 13 starts has scored 22 goals and conceded 3 goals while using the 4-1-4-1 DM in 7 starts has scored only 11 and conceded 14.

That's useful information, but what how many goals were conceded using a particular formation at HOME v AWAY. For example, maybe the excellent numbers using the 4-2-3-1 formation is because that is the formation the team uses in home games where it has a home field advantage whereas the much worse numbers in the 4-1-4-1 DM formation is used in away games. It's all well and good to know how many goals/conceded a team has when using a particular formation, but what I also want to know is how many goals/conceded occurred when using the 4-2-3-1 formation at home v away.

Hope that makes sense.

That still doesn't account for the strength of the opponent etc for instance, at home to Chelsea is a massively different prospect to away to Norwich. If you need this much detail, you are probably better off looking at your opponents fixture schedule.

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Probably mention this before every release.

Much more dynamic transfers.

Even though it has slightly improved over the past 2 versions, it doesn't seem to even touch the service of IRL transfers for example...

Nearly every version. come the open transfer window I have at least 8 players over an 7.25 average some in the top 10 of the 100 Ave rating league playing beyond expectations.

Again and again I rarely get a bid through the whole window unless I offer them out (which I don't want to do ) but to me that's not at all realistic and bids are very mediocre when you compare the millions Championship players go for even if they've had a very average season.

In fairness wouldn't you be fighting off clubs and bid after bid for your star players?

To conclude I would love to see a complete revamp on open windows and deadline day in par with the IRL world of football :thup:

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My Quickly thought wish list :

-More successful board takeovers that clearly changes a club direction (add to that sugar daddys)

-minimal repetition in media question and if possible no repetition at all in one save.

-Better physio/health/injury system - building of better medical facilities.

-A more challenging game as in later years with overpowered teams gets pretty easy.

-Board has long term, 3 yearly target and 5 yearly target not only one season. Example : Win the league in 5 years time or qualify for Champions league in 3 years time. Sacked don't get target.

-Better 3D graphics engine.

-Better balance in teams transferring system. Some teams become too strong while others become too weak after some seasons.

-Connected to previous comment, in a long season never witnessed an AI team take a team from league 2 to premier league, but human players do.

-goal line technology (just adding to realism)

-Better stadium atmosphere and specific fan chants to teams, most people just turn off sound because of the constant same noise.

-More gameplay camera angles.

-Goals of the season highlight video automated and has a random camera angle for each goal. (we can share those online)

Cant think of any more at the moment but Im sure there are many more in my head somewhere.

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I would very much like to see the affiliate feature be expanded and improved. The current system is decent but could be improved much further. For instance:

When requesting from the board to look for an affiliate club to enable us to send players out on loan, most of the times when you select the option “I’d rather leave that up to you” the board recommends clubs that are useless for the vision you have. Whereas other times, which seems to be happening to me a lot lately, the chairman would simply say that they have failed to find a suitable club.

Secondly when requesting the board to look for an affiliate club to enable us to send players our on loan and you select the option “that is something I’d be interested in getting involved with”, I could spend an eternity looking for a suitable club that interests me but because the game does not give me any indication on whether any club is interested when I make my choice and present it to the board they will EVERYTIME say that unfortunately they have been unsuccessful in their attempts.

Some suggestions:

When users choose the selection “that is something I I’d be interested in getting involved with”, give the user some indication that so and so clubs would be interested in forming such an agreement. You could provide such indication in a number of ways. Either a brief description stating that such a party would be interested or not interested or give the user the opportunity to talk to a representative from that club discussing such an agreement and if one club is not interested than allow the user to talk to another representative from another club until a candidate has been selected and a verbal agreement has been made.

When users select the option “I’d rather leave that up to you”, I would still like to be able to give the board some options that he has to adhere to. For example: when training my young players I would very much like to ensure that I am able to send my players out on loan to an affiliate club division below the division that my club is a part of (home grown status ahem).

The reason why I feel this is important because every time I try to find an appropriate affiliate club I am unable to find one because the club has been unable to find one and then I have to wait 6 months in game to request the same thing and this process continues.

If for any reason the system is designed in such a way, I think it is unrealistic and let me explain why. If a club is seeking an affiliate club they should be able to continue their search for as long as they desire until they find an appropriate club to link with. The system could still be balanced by simply informing users that they are not interested but it should not take away the ability of the club to search for an affiliate club. I think the 6 months wait is unrealistic.

Furthermore, if you do indeed decide to restructure the affiliate situation then provide a more appropriate interface that makes is easier on the eyes when looking through the long list of clubs because to be honest when looking through that list the user is not given much information or indication of potential interested parties.

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One thing that I think wasn't accurate on FM2015 is club owners. In general, they are well behaved in FM. In real life, it's completely different with some choosing which players to buy and sell and others pressurising managers to pick certain players. There are plenty these days who are universally hated by the fans but that whole interaction between owners and fans is missing in FM. There should be more of a regular personal conversations and media comments from owners and directors - I like the job interviews but you never really have that sort of conversation with the owners again.

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When responding to transfer/loan offers, it would be handy in the offer window to see what promises you have made to player that is under offer. i.e that you have agreed that he can go on loan/leave the club as I am constantly forgetting what I have promised the player. I have to then click on the player and look at his status/review the conversation history and then go back to the table to continue the negotiations.

Also, when you have an offer negotiated on a player, it would be good to be able to see what your last offer was.

Finally - training. Only being able to set training for 4 weeks is a pain as I have to set up reminders every month to look at my training. I would also like to set which coach to train on which position. So having one coach just working on the Central Defenders as a example. Training is somewhere that can be greatly improved as I like to get very involved in this side.

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One thing that I think wasn't accurate on FM2015 is club owners. In general, they are well behaved in FM. In real life, it's completely different with some choosing which players to buy and sell and others pressurising managers to pick certain players. There are plenty these days who are universally hated by the fans but that whole interaction between owners and fans is missing in FM. There should be more of a regular personal conversations and media comments from owners and directors - I like the job interviews but you never really have that sort of conversation with the owners again.

Agreed, press always asks about your conversations with the owner, but you never really have any. Also might be nice to have a random occurrence when the owner decides team color of kits should switch from blue to red and mascot changes from a bluebird to a dragon to appease his Asian consumer fanbase. (Yes, I'm still sore about Cardiff...)

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I may be doing something wrong but as far as I can see I cannot set specific player instructions depending on the side the corner is taken from. For instance, I am Gloucester and they only have one good corner taker but he is left footed only. I also have a massive target man who I want him to aim at. From the right hand side I want him to cross inwards and place my target man on the near post. From the right hand side I want my target man at the back post as the corner is swinging outwards. I can only set the players individual positions not dependent on the side of the corner.

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The training system is boring,SI should add 2d or 3d engine to the training system。so we could know how our tactical approach gonna work

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I sold an important player who was finishing contract at the end of the season (6½ months) and didn't want to sign a new contract. Another player then came asking why I let him go and I couldn't say "he didn't want to stay".

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I would like to see a "told you so" response to the Fans when you make a good decision to let a player go. Sometimes fans will be mad at a sale that proves correct- the player never performs at the level he did in your club later on, and often the dip in performance is immediate. Sometimes it is the last chance to cash in on an ageing player, other times you can tell the player is having a good spell in your squad, but he is not really that great, and selling him at his peak is a good idea. Fans are quick to complain after the sale, but when your decision proves correct later on - or a series of good decisions like that overtime show good judgment - that is not captured as part of your managerial skill.

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be able too mass edit asking prices, like selecting X amount of players and set their asking price

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More interaction possibilities with your players. i.e. why you drop him from the first team other than 'need a rest', i.e. because another player plays better at the moment, you want to see what another player does in that position, you want to counter a certain danger (an opposition tactic of player that poses a danger you think another player can counter better).

Also more interaction with the media concerning transfers, especially outgoing. Why did you sell your star player? Was the player you sold surplus to requirements? Did he press on the wage budget too much? Didnt you like his attitude?

Also far more media interaction when skipping jobs. What made you decide to skip clubs? Any idea why you were sacked? What did you make of your time at club X? Are you sorry to leave and if yes/no why do so?

And I feel that the 'unhappy player' conversation ends up in "I'm not happy with how you handled this" too many times, without a fault of your own. You just can't choose a reasonable reply at a certain point.

In that light the "I want to leave to join club X"-discussion has the timing wrong imo. It should come when an offer comes in or when you rejected an offer from that club. Not before. Now my standard reply in those situations is "it's al hypothetical at the moment" and some players accept that, butr other times it's "I'm not happy with how you handeled this" as an outcome. When an offer does come in I don't see any comment from the player involved. I think there should be an option to speak to your player at the point of the offer coming in, or he should be able to shine his light on the offer: "What do you think, lad?" -> "I'd rather stay boss", "Ooh, that is a club I'd love play for", at which you might counter that you feel the player is too important to leave (or the jackpot should come in) and you feel he's ready for a bigger step than that on offer (or the possible replies of the current "I want to join club x" discussion). My point is that in FM15, before any offer comes in there's nothing to work with, and when the offer does materialise there's no possibility to discuss it with your player other than accept or reject the offer. You may choose not to let the player have his say, but if you want a happy player I think it would be a normal thing to do. "Hi player x, we've got an offer from club x for you, I really want to keep you as you are very important to us and their offer doesn't match your value imo, but I would like to know how you feel about that before I reject the offer". If a player responds negative, you might reply: "Ok, I understand Barca is a club you'd like to play for. I'll try to negotiate a deal that does match your value, but if they don't take it you're staying".

Come to think of it, replies in the order of "You're a key player here, first name on the team sheet. At Barcelona you will probably be heading for the bench. Is that what you want for your career? Be wise and be important here, the supporters adore you."

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