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Neil Brock

What's that? A new Wishlist Thread? What you would like to see in future FM versions.

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I'd prefer they concerntrate on things that actually matter.

What makes you think the hairstyle in the 3d match engine is not actually matter?

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TV interviews. They could be in the same vein as the pressers now but managers could opt to speak at length about how the season is progressing.

I also think the team meetings are a bit flimsy now days. Bring back the older version where players have more interaction.

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What makes you think the hairstyle in the 3d match engine is not actually matter?

Because it doesn't. It's purely cosmetic and doesn't impact on how the game works.

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What makes you think the hairstyle in the 3d match engine is not actually matter?

Look at it another way. If your star striker has a hair cut you don't like, would you sell him? If not, then does the hair style matter?

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What makes you think the hairstyle in the 3d match engine is not actually matter?

What makes you think it does?

I get that your entire wish for FM seems to be "make it look like FIFA", but not everyone wants that. There are much, much more important things for them to be working on than that.

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Look at it another way. If your star striker has a hair cut you don't like, would you sell him?

Absolutely. If some lad has a mohawk I have to doubt his professionalism.

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Yes I know that! But that's not what I requested!

Your assistant wouldn't know as he hasn't scouted the player. Unless you mean you want him to relay the scout's opinion of transfer fee/wages. It would be handy to have that info on the same screen.

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First of all, i would like to say i wouldnt mind if developers spend all their time and power on improving AI in general, especially AI squad building and nothing more..because, for me its not to challenging to play this game more than few seasons if you pick decent team to manage...but as i know that wont happen, i will give my opinion on what is important to improve

- Thing that really bugs me is we are not able to pick different players for direct and indirect freekicks, i was hoping few years ago it will be an option in the game, but still nothing, and i dont understand why

- option to choose penalty taker during the match..if my defender scores two before penalty, he will automatically take that penalty, its really anoying, especially when that penalty is important one

- coaching national team is boring, i dont have any particular ideas, but new features would be welcomed

- training is basic part of every sport, thats why i think it should be more detailed. There are some really good examples in previous posts here

- ability to spend money we earned as managers. I am not talking about playing sims, but it would be interesting to give money to charities and in that way increase your reputation with media and fans.

You could somehow made a connection with Movember that you started to support last year. Just an idea. Or help to imporove your favourite team, if its poor, with some money for youth facilites.

- this is not important for most of the people here, but it is to me. When you win the league, or cup, or any trophy there should be more celebration, more animation, to make you feel you won something.

Right now, it feels like any other match, only difference is that some things are falling from the sky for a second. And thats it. More animation and details would give us real feeling of winning, especially

for people who dont win a lot of trophies. You could do this instead of making burger van like its important feature last year...

- Academies around the world.

- there are to many players with low bravery and agression, especially defenders, hope you fix that

- more controversis. I played with Balotelli for few seasons and he did nothing unpredictible except scoring huge amount of goals. Example, player gets a little fat, so he should be put on different type of training

- when a player get that yellow injury during match, i would like to have a report on what kind of injury is that, not detailed like after medical exam, just basic. So i could know should i bring him out or

keep him without making more damage. I am surprised this wasnt put in game before....

- when we search player history we should be able to all games that he played for club, not just league games. People ask for this for many years.

- when players moan about not being played enough, they only count league matches, not cup, or even CL games. Please fix it.

- not too important, but it would be nice if you improve UI. This one looks cheap and boring, but as i said, not too important for me

- players dont follow my instructions, example, short corner option, i never saw players follow short corner instruction. so i stopped asking for it, maybe you fix it in the latest patch.

- another thing that bugs me is full backs. Full backs evolve over the years into players with imporoved attacking abilitly, but not in this game. There are still huge amount of regens in that position

that are weak when going forward..

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- another thing that bugs me is full backs. Full backs evolve over the years into players with imporoved attacking abilitly, but not in this game. There are still huge amount of regens in that position

that are weak when going forward..

To be fair, most fullbacks with decent attacking skills IRL were either wingers or midfielders during their youth years, and were transformed to wingbacks once they became professionals. That's especially the case with left-footed ones. This can be done in FM as well of course.

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To be fair, most fullbacks with decent attacking skills IRL were either wingers or midfielders during their youth years, and were transformed to wingbacks once they became professionals. That's especially the case with left-footed ones. This can be done in FM as well of course.

That's the approach I take, if I see a winger come through my youth intake who has reasonable defensive attributes while being a little less than impressive in their more attack minded mental attributes I will immediately set them on a training regime to become a full/wing-back, having an AI that can make that same decision would be a nice evolution in FM.

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Allow us to rate our goals using the star method for players so we can have our own goals of the season. Then could upload to youtube as a ready made package. Life of Riley optional.

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I have a request that pertains to the loaning/transfer offer screen.

Usually late in the offseason, once I have my first team figured out, I loan out all the rest of the youngsters. So, it can be up to 20 guys I am attempting to loan out. There's been times where I have been offered a combined 200+ loan offers. For each player there is a mix of backup offers, rotation offers, first team and also Valuable First team roles. Can there be a filter implemented in the transfer screen where I can filter every out that is not a First team role offer or Valuable first team offer? Essential filter out all the back up and rotation offers and make it easier to see all the first team & valuable first time offers right in front of me?

Also, to save time and make it easier, what I usually do which is the long way is check out each club and look at their facility rating and also look at where they are projected to finish in that league for the upcoming year. Of course you want your guy to be on loan at a club with good training facilities, but you also want your guy to go to a club that is projected to do well in the league. My request is, is there a way that on the transfer screen where all the offers are at is under or next to each offering club, have their facility rating and possibly their projected finish?

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Starting with Managing Reserve/Youth teams

This has probably been mentioned countless times, but I'll mention it again in conjunction with the introduction of coaching badges (I think they are new! I did not play the last 2/3 years of FM) and try and explain why I'm suggesting it.

Realistically, few players do their badges while playing and then go on to manage a "big" or higher level club, e.g. Roy Keane at Sunderland. Whereas managers with no or limited football expereince like André Villas-Boas or José Mourinho work their way up at clubs as scouts/youth coaches etc (No I'm not suggesting Football Scout 2016).

I'm not saying when you start a new game, your previous is Sunday league and therefore you arent allowed to manage Real Madrid, my suggestion would be to implement a new type of manager, along being unemployed or starting as unemployed with a basic badge to manage the reserve team of a Blue Square North/Conferance Team. E.g. Barnet have a Academy Manager who I'm guessing manages the reserve/youth teams.

So in case the above did not make any sense (which I'm sure it didn't).

I would love to start a new game unemployed, with the lowest level coaching badges (I have none), Sunday League experience (don't even have time to do that) and would love to be offered a job at Barnet to manage their academy and possibly work my way up to Barnet Manager? In addition, with a bit of expereince (managing and more badges) and sucess even get offered a manager position at another club (lower or same division) or even to manage a nation (San Marino level)/England U17 etc etc.

I understand its not for all, for example managing Barnet U17s with no transfers, not having a influence over training and possibly even being told by the manager to play a certain tactic or player. However, I do think this is realistic.

Note: I would appreciate views whether they are positive or negative and possibly how to implement it or make it better, etc.

THIS!!

It would be amazing to have the option of starting as a manager for Youth teams or Reserves and working your way up.

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It's been mentioned a few times, but i'd definitely like to see more made of cup finals and actually winning trophies.

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I would like this.:D

For a long time now I have noticed big clubs that have bigger squads that compete in all competitions have a lot of players moan about playing time far to often. Even if you play them but rotate them after few games they Don't be content. I understand some players need to play every game but this is crazy if you want to have decent team for competing. Players get unhappy to much, eventually cutting a team of 30 players to mybe 15, and Iv had to do that to keep players from being unhappy! This is not very realistic for being champions and maintaining a strong squad. Even players with squad status of rotation don't accept being rotated.

In real life you see big clubs like Man city or Chelsea have huge squads but not many will want to leave them with in 10 matches in as it is expected to have a bigger team in which you can't play week in week out.

I would like to see some tweaks for higher competing teams to have less players being unhappy about playing time specially if it's on rotation. Mainly if the team is competing in every competition. I don't want to work with 15 players that are happy due to playing 40 odd matches. Surely big clubs need big squads and fighting for places. Can't be the same level as a relegation team, but this game sees it as the same. If my team is in CL the players still feel the same as if I'm in the bottom 3.

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Instead of making a new manager when you start a new game it would be great if I could play as an existing one.

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Instead of making a new manager when you start a new game it would be great if I could play as an existing one.

I've never really understood the clamour for this when you can already name yourself anything you like, and you now have definable manager points whereby you can tailor your management style to anyone who's a real life manager. You can even put a picture of your choice beside your name. And the editor allows you to remove the real life manager before you start. All that would be missing is your history, and while that might be nice to look at for a few seconds at the start of the game, by the time you're a few seasons in, you'd have forgotten about all that anyway.

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I would love to see a drawing board on FM. A drawing board in the sense of a board where your tactic is up there and all your players (incl reserve and youth) with a filter. Sort like the tactic-page on fm15. But on my drawing board you can add more players to one position. Also you can add players who are on your shortlist, players who aren't your players at all, yet. In my idea is it a page you can drag en drop players above and below each other and you can make a note by each name. A sort of plan board, for the months and years to come, to plan ahead.

i play with PSV Eindhoven. I'll try to give you an example what i mean:

k3tbv5.png

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I would love to see a drawing board on FM. A drawing board in the sense of a board where your tactic is up there and all your players (incl reserve and youth) with a filter. Sort like the tactic-page on fm15. But on my drawing board you can add more players to one position. Also you can add players who are on your shortlist, players who aren't your players at all, yet. In my idea is it a page you can drag en drop players above and below each other and you can make a note by each name. A sort of plan board, for the months and years to come, to plan ahead.

i play with PSV Eindhoven. I'll try to give you an example what i mean:

k3tbv5.png

This definitely has potential. I like to think of my players not trying to get in the team, but to get in their position. Gives a greater practicality to the squad status too.

I also think it could work in a way that it would help implement the rotation options. Say I want my second choice LM to play once every four game, and my third CD to play every three, then a graphic like this could help implement this. Of course events don't make all that 100% possible with injuries or quality of opposition, but right now I have my rotations laid out in excel.

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One stat I'm really missing is a line graph that compares average goals scored and conceeded per 90 minutes with and without the possession. It would be great to show if your team is stronger in defence or in attack. I generally have 60% of possession but I'm thinking my time without the ball is weaker than with it.

I know I could look up my average possession but that's located in the deep recesses of stats pages and then look at my goals for and against but its too time consuming.

In addition, a player has win % stats, and assists per 90s mins etc. Surely in the tactic analysis section there could be a team selection page where you can ask for the most attacking line up, or the one with the tightest defence, highest possession, for the last x amount of games. Right now this is already there for simple stats like goals scored etc.

You could add a different player and see how this changes the team's ratings, an algorithmic change in potential goals scored or conceded. It would be helpful if say you were playing a top of the table team but see they are weaker without the ball and you want to keep possession and this way you can see which line up is best for that.

Maybe that's all getting a bit money ball. But I wouldn't be surprised if opta stats etc would have RL teams looking at the best line ups compared to their presumed opposition line up for an up coming match.

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I would love to see a drawing board on FM. A drawing board in the sense of a board where your tactic is up there and all your players (incl reserve and youth) with a filter. Sort like the tactic-page on fm15. But on my drawing board you can add more players to one position. Also you can add players who are on your shortlist, players who aren't your players at all, yet. In my idea is it a page you can drag en drop players above and below each other and you can make a note by each name. A sort of plan board, for the months and years to come, to plan ahead.

i play with PSV Eindhoven. I'll try to give you an example what i mean:

k3tbv5.png

you can also use a player multiple times, because the player can play on more positions. In that case i give them a different colour for their secundair position.

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I have three notebooks filled with selfmade squad reports haha.

For a rule of thumb, I always add up the current ability stars given to the players of a certain position by the ass man report, and divide that total by the amount of slots I have in my formation for that position. By looking at the different scores for different positions, I'll have a bit of a general idea of which positions need strengthening, or for which position I could offload a player or two.

Just as an example:

Let's say I'm playing Southampton. For the DC position I have Alderweireld (3,5 stars), Fonte (3,5), Yoshida (3) and Gardos (2,5). That's a total of 12,5 stars for two slots (because I play 4 at the backs), meaning a score of 6,25 for that position. For the position of DR I have Clyne (3,5) and Example (1), giving 4,5 stars for one slot, meaning a total score of 4,5 for that position. I do that for every position my two formations (I like to alternate between two formations) have. In this particular example, buying a DR would be a bigger priority than buying a DC.

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This is where a user API would come into its own. While I can completely see the benefit of the notebook idea, I can't see it having a definite requirement to actually be in the game, at least from a developer perspective. What I mean by that is having this committed to a notebook doesn't really hinder you compared to having it in-game. Of course writing it down rather than a drag and drop is easier and less tedious, but that's about it.

With an API - which is easily my number 1 wish, and has been for some time - you could take the database and build an app to sit alongside the game which would do just that. Takes all pressure off the developers to build in pretty niche ideas, and lets the community do it for them.

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Maybe that's all getting a bit money ball. But I wouldn't be surprised if opta stats etc would have RL teams looking at the best line ups compared to their presumed opposition line up for an up coming match.

Well, we know there are RL clubs who use the FM database as part of their scouting network, so why not...? :cool:

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This is where a user API would come into its own. While I can completely see the benefit of the notebook idea, I can't see it having a definite requirement to actually be in the game, at least from a developer perspective. What I mean by that is having this committed to a notebook doesn't really hinder you compared to having it in-game. Of course writing it down rather than a drag and drop is easier and less tedious, but that's about it.

With an API - which is easily my number 1 wish, and has been for some time - you could take the database and build an app to sit alongside the game which would do just that. Takes all pressure off the developers to build in pretty niche ideas, and lets the community do it for them.

Great idea. So you can 'play on', tweaking your squad on your mobile when you're not actually playing FM. :thup:

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Great idea. So you can 'play on', tweaking your squad on your mobile when you're not actually playing FM. :thup:

No, I doubt you'll ever get that. Not that there's a set list of things you can do, but I imagine it would just give you hooks into the database/save to get information out, then let you do whatever with that information. An API isn't going to be a hook into the actual game.

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- option to view current ability stars rating where only key attributes for position count

- less teamtalks / player nonsense unhappiness or atleast ability to make assistant manager to handle all this (especially reserve players wanting to chat)

- adjusted injuries modifier

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No, I doubt you'll ever get that. Not that there's a set list of things you can do, but I imagine it would just give you hooks into the database/save to get information out, then let you do whatever with that information. An API isn't going to be a hook into the actual game.

very friendly comment :thdn:

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Well, my idea may not be the brightest one but... Why not add Azeri and Kazakh leagues along with others from this region? Those areas are improving well and you can see teams from those countries in 3rd qualifying round or play-off in European cups. Shakhter Karagandy of Kazakhstan even managed to sneak into Europa League group stage two seasons ago if I recall correctly. I mean, those leagues are not any worse than Swedish 3rd division. I know there are mods but I wish it would be implemented by SEGA itself to function properly.

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very friendly comment :thdn:

If that's how you took it. It wasn't intended that way, I'm just telling you what an API is likely to be. It's not a way to play the game, it's just exposing data points from the database so that the community can do something with that. Think of it like how SI expose the graphics so that people can add their own kits/logos etc, only in reverse.

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How about absolutely zero time spent on "improving" the 3D match engine, adding new celebrations, perfecting the little 3D representation of managers, subs, fourth officials, every single individual supporter, and their dogs. As little time as is feasibly possible on changing the UI yet again. No more time on the Manager Interaction function that will become repetitive, inconsistent, and hazardous to one's squad morale based on a wink and a flutter.

I'd like to see every available development minute put into not having the likes of Arsenal, Southampton, Tottenham, or Liverpool around the relegation places every season after a half a year. Or Ajax, Juventus, Bayern or Atletico Madrid dropping off completely into midtable after a season. Sort out this mental system of Club Reputations skyrocketing on the back of one good season (Hull City were up to 'Continental' rep by 2017, as a particularly jarring example).

Fix the idiot AI managers who sign utterly mediocre players for 'elite' clubs (just noticed PSG signed a 27 year old James bloody McCarthy from - Championship - Newcastle and it really is the last straw).

Stop crap managers turning up at the same club a couple of seasons after being sacked.

Stop middling managers getting top teir/elite jobs. Tottenham wanted to hire Robbie Neilson, of the mighty Heart of Midlothian (with respect), to replace Mauricio Pochettino.

And/Or

Stop unrealistic managerial sackings/appointments (e. g. Whitey Anderson leaving Ballinamallard Utd for no reason, which is IRL never going to happen, or Stephen Baxter taking a job in the Championship 1).

Basically, fix the AI squad building and stop having AI managers who are thick. Fix the realism before wasting time on cosmetic details like trophy celebrations. seeing stuff going on that simply does not happen in real life ruins my games, and I'm currently in the National League.

PLEASE. I'm begging you.

Give us the option to tell both footed players which foot to use for corners. I want inswinging corners, but often my best cornertakers have no preference so just make it up as they go along. Players actually following a 'Short free kicks' instruction would be nice to. Free kick stats are so bad in the National League that they're just a waste of a chance to shoot.

EDIT: Oh, and if the researchers could work out that it's 'Northern Ireland', not 'N.Ireland' and 'Republic of Ireland' not 'Ireland', that'd be just fantastic. In fact, that one is a really easy fix. Maybe allot one minute to that cosmetic detail.

Thanks.

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I'd like to see every available development minute put into not having the likes of Arsenal, Southampton, Tottenham, or Liverpool around the relegation places every season after a half a year. Or Ajax, Juventus, Bayern or Atletico Madrid dropping off completely into midtable after a season.

There must be something really odd in your setup to make Bayern and Juventus in particular sink that low. Every single save I've started has seen those two in particular go on spells of domination in their respective countries. Bayern won 40 in a row.

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There must be something really odd in your setup to make Bayern and Juventus in particular sink that low. Every single save I've started has seen those two in particular go on spells of domination in their respective countries. Bayern won 40 in a row.

The likes of Juve/Bayern have come back into the mix in the second half of my most reason season. Arsenal/Spurs seem like they will never recover, and Southampton are genuinely going to get relegated unless Eddie Howe works a wonder.

Ajax are the worst though. Perennial 7th doldrums, with PSV, while Vitesse clean up.

What I don't understand is why it happens. They sign duff payers no matter who the manager and it isn't like I'm affecting them with my efforts to get Oxford City into the Football League.

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The likes of Juve/Bayern have come back into the mix in the second half of my most reason season. Arsenal/Spurs seem like they will never recover, and Southampton are genuinely going to get relegated unless Eddie Howe works a wonder.

Ajax are the worst though. Perennial 7th doldrums, with PSV, while Vitesse clean up.

What I don't understand is why it happens. They sign duff payers no matter who the manager and it isn't like I'm affecting them with my efforts to get Oxford City into the Football League.

It happens on my save as well, especially in the Premier League. Clubs buy players for tens of millions of Euro and then slot them directly into the reserves without having given them a single game for the first team.

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It happens on my save as well, especially in the Premier League. Clubs buy players for tens of millions of Euro and then slot them directly into the reserves without having given them a single game for the first team.

Aaaargh! Yep, exactly that as well. Especially annoying when you see teams signing players for big fees who are guaranteed to either not get games (and, in FM15, get unreversably unhappy within weeks) or stuck in the reserves.

The AI is atrocious, it's become unplayable after barely a few seasons.

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Another issue I have just been reminded of - Messi and Ronaldo never posting the sort of numbers they do in real life. 30 goals each, great performances, but nothing like their 60-goal seasons. Ronaldo being so much lesser than Messi come to that.

Also anyone but those two winning the Balon D'Or ...

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Introducing 'Narratives' - Suggestion for future FM (Long post!)

Having thought about this for a while, I wish to suggest the introduction of what I call "narratives" into FM.

In real life, NARRATIVES are now a part of the modern game. The media and us as consumers of the beautiful game are constantly in search for narratives. This is what changes the concept of 22 grown-up men kicking a ball around into a passion that is more important than life and death. This is why we love and hate players and managers.

The idea of introducing narratives into FM is to make the game more fun to play, more personal and immerse the player more into the game.

What I mean by narratives is that stories will evolve in the game and have a buffing or de-buffing effect on players, staff, teams and fans. The narrative lasts for a longer period of time until it runs it course or is resolved. The narrative will tie media and fans closer to the proceedings of a club. For me, the narratives should be a constant presence over a certain situation and create more unique and diverse experiences when playing the game and starting different saves. Narratives can be both positive or negative and sometimes they can be both at the same time or a gray zone, meaning it will come down to personal taste or even situation-based. Before a narrative becomes active it will be 'brewing' meaning that the player will be able to see what narratives are gaining momentum in media and among fans. Whether the player wants to change course in order to avoid a narrative is up to the him/her.

Examples of narratives that could give the game more flavor (Disclaimer: I have tried to include examples from world football but there is an emphasis on Liverpool and England here - sorry!):

- 'Departure of a world class player'. Example, Suarez leaving Liverpool would create the narrative at Liverpool of replacing a world class player. Media and fans will eagerly be following the search for a new 'messiah'. The narrative will place scrutiny on the Liverpool transfers and incoming players might be under increased pressure. Other examples: C Ronaldo leaving United, De Gea leaving United (potentially), Zidane leaving Juve for Real.

- 'Departure of an Icon'. Example, Gerrard finally leaving Liverpool. Speculation about his future and finally his decision followed by departure of the iconic leader would be a narrative that would lie like a heavy fog over Anfield in the 14/15 season. Other examples are Pirlo and Zidane leaving or retiring. The speculation and the eventual decision made by club and/or player will be part of a narrative spanning at least 12 months. After the icon leaves a new narrative will start where the uncertainty of life without the icon is at its peak.

- 'Searching for identity'. A club entering a new era after appointing a new manager, a new board or having had iconic players leave the club will enter a narrative of searching for the club's new identity. Will the team play attacking och defensive football? What new stars will be born at the club? This narrative can last for a short or a long term depending on how things play out. As an example, Liverpool are still 3 years after appointing Rodgers searching for its identity as the team have lost key players every summer (Suarez, Gerrard, Sterling) and played different football each season (#1 possession-based, #2 counter attack #3 low-tempo false 9). The 'searching for identity' narrative may effect both on the pitch and off the pitch matters.

- 'The return of a hero' Example, the return of Mourinho to England. Exectations and media coverage will increase. Chelsea will now be under the narrative of playing a certain football and that the manager is actually bigger than any player at Chelsea as long as the narrative lasts. This positive narrative can be a carrot to sign players dear to fans. If the returning star fails however, the narrative may add pressure to the club and manager.

- 'World cup year'. Players make slightly different choices in order to make sure they are in the starting 11 of their respective nations. The narrative will span over 12 months, starting one year before the finals. The footballing world will eat and breath international football and world cup fever is truly spreading. Young international stars become hot transfer targets (Sterling, Barkley, James Rodriguez).

- 'Monumental individual event'. Things happen on football pitches and they are not forgotten, especially when millions are watching. These events should cause huge narratives that will simply not go away! Some of the most famous events that will follow players careers are: Zidane red card in WC final (headbutt a bit hard to code into game), Gerrard slip (defensive mistake that cost title), Waddle, Southgate, Batty penalty misses for the national team in later stages of WC/Euro finals, Maradona wonder goal at WC against England, violent acts (Cantona kung-fu, Keane v Haaland), Emotional overload (Gazza's tears). I know this is hard to put in the game but due to its impact, I think it is worth a go.

- 'Monumental club events'. Powerful narratives that last for multiple seasons should be introduced for club events that changes the club's history. Examples are Liverpool winning the CL 2005 by coming back from 0-3, Wigan winning the FA cup an getting relegated, Atletico Madrid winning La Liga and almost winning the CL in the same season against all odds, Greece winning the Euro 2004, Ajax winning the CL 1995, Arsenal going unbeaten in the league in 03/04, Sweden and Croatia picking up bronze medals at WC finals. These events have a huge impact on the clubs/countries and will serve to help the player of FM to be more immersed into the game world rather than winning the CL with, say, Ajax and get a notification in the inbox that the board is ecstatic and then back to normal.

- 'Humiliations'. It happens now and then that clubs and countries lose in a way that is unacceptable. Examples are Barca v Real 5-0 in 2009, Stoke v Liverpool 6-1 in 2015, South Korea v Italy 2-1 2002, Man U v Man City 1-6 2011. These kind of results cause short-lived narratives that questions the skill and loyalty of manager and players.

- 'Team lacks X'. This negative narrative will come into play when the consensus among fans and media is that a team lacks something specific. Examples of X could be: goal-scoring threat, pace, leadership, defensive stability, spine (top class GK-DC-MC-SC), mental strength, motivation, physical presence, flair (i e entertainment value). This narrative will be brewing for sometime before blooming. The manager might be wise to avert this narrative as it will place a lot of emphasis on a particular issue and cause unrest and loss of confidence. For example, a few years ago there was a narrative that Arsenal lacked 'defensive stability' and 'mental strength'. Last season, the Man U narrative was that the team lacked 'pace', something LVG may have corrected by signing Depay. Other examples from the top of my head: Liverpool (goal scoring threat 14/15) and Chelsea (flair, a few seasons ago).

- 'Team has X'. This positive narrative will come into play when the consensus among fans and media is that a team is showing immense strength in a particular area. Examples of X could be: goal-scoring threat, pace, leadership, defensive stability, spine (top class GK-DC-MC-SC), mental strength, motivation, physical presence, flair (i e entertainment). Examples are Stoke under Pulis (physical presence), Chelsea currently under Mourinho (spine), Arsenal currently (flair), Barcelona currently (flair).

- 'Huge personalities'. Some players become more famous for who they are than what they actually have accomplished on the pitch. These narratives should be powerful and cause both joy and headache for fans and managers. Examples are Beckham and Balotelli and the narratives will stay with the players throughout their careers. Buying a player under such a narrative is always a risk but it can pay off big time too.

- 'Massive fees'. World football is full of huge transfers going either right or wrong. This would create a very powerful narrative where player and fans are really affected by the huge media coverage of the transfer. If the transfer goes right the player and the club will be empowered by the huge transfer and the deal will be seen as a beast flexing its muscles. If the transfer does not work out however, the narrative will quickly escalate into a whirlpool of speculation and pressure.

Examples of failed transfers where the narrative probably put so much pressure on the player that failure was on the cards: Torres 50M, Lentini (13M in 1992), Shevshenko (30M), Carroll (35M), Di Maria (59M), Veron (28M), Denilson (21M, 1998).

Examples of hugely successful transfers where the narrative turned into a marquee signing and icon of the new club: Nesta (21M 2002 Milan), C Ronaldo (80M Real), Ronaldo (fat) (30M 2002 Real), Zidane (46M 2001 Real), Crespo (35M 2000 Lazio), Rooney (27M, 2004 Man U), Hazard (32M Chelsea), Drogba (24M 2004 Chelsea) and Aguero (38M City). What about Suarez (65M) winning the CL in his first season? The narrative is there but is slowly turning into a positive narrative.

Jury's still out on some players (narrative ongoing), for example Sterling (49M City), Bale (78M Real), James Rodriguez (63M Real) and perhaps David Luiz (50M PSG).

- 'Transfer rumor'. This is a powerful narrative that has mostly a negative effect on players where "someone whispers in their ear", players have their heads turned and/or players not having the head in the right place to even play anymore for the current club. The narrative has a negative effect on the club as the rumors just won't go away. For example, knowing that De Gea at some point will go to Real (in 7 days, 12 months or 3 years - who knows?) may make Man U want to sell in order to get rid of the narrative. The Suarez situation before he moved to Barcelona was going on for at least 12 months. Sterling and Liverpool came under this narrative early in 2015 and to what extent it damaged the on-pitch performances, no one knows for sure, but what we know is that it dragged on for 6 months. Cabaye and Newcastle is another ugly example when Arsenal came sniffing. When Liverpool bought Benteke this summer, this narrative became obsolete by Liverpool paying the minimum fee release clause. Otherwise it too could have dragged on to deadline day with ugliness surely to be ensued.

- 'A hated chairman/an insanely rich oil sheik'. Ashley or Mubarak. The narrative will lie like a wet blanket over a club and media and fans will put immense pressure on a club under a controversial leadership. This will effect attendances, player pulling power, merchandise and of course manager appointments. This is already in the game, but if the narrative was made clearer, it would be more fun to play and the AI decisions would be more understandable.

- 'Giants not having won trophies'. Liverpool have never won the PL and Arsenal went a decade without a trophy. This pressure is almost non-existent in FM today whereas in real life, the media and the fans talk about this all the time. Now, Arsenal have won two straight FA cups and the narrative would be removed as "that monkey is now off their back".

- 'X have not won Y trophy'. Some players and managers will suffer from lack of silverware as this discredits their pedigree. One example is Rodgers starting his 4th year at Liverpool having never won a trophy either at LFC or elsewhere. The narrative will be brewing and in 12 months go into full bloom, surely. Gerrard never won the PL. Ibrahimovic has never won the CL which he is constantly reminded of in the media.

- 'X has won a plethora of trophies'. A positive narrative that a player can gain if he constantly seems to play for teams winning trophies. The best example of this is Ibrahimovic who has won 26 major trophies playing for Ajax, Juventus, Inter, Barcelona, Milan, PSG, of which 12 are league wins in 14 years. Having a player with this narrative will inspire confidence into any team.

-'Class of '92'. When a group of players come through the ranks at any club to become successful first team players they will create a positive narrative for themselves (a buff when playing together). This is rare in real life but it happens -- United (Scholes, Becks, Butt, Neville x2, Giggs) or the Ajax team of '95 (Kluivert, Overmars, De Boer x2, Davids, Seedorf) or Barcelona under Guardiola fielding La Masia players (Messi, Iniesta, Xavi). In FM, I am sure many player managers develop their young players into stars and then this kind of narrative would be immensely satisfying.

'Partnerships'. I cannot stress how cool I think this would be. This can be 2-4 players forming a unit that is far greater than its parts. The narrative will buff their perfomances through confidence and fans will love the duo, trio or quartet. Examples are:

- Back fours of Arsenal (Dixon, Bould, Adams, Winterburn) and Milan (Tassotti, Baresi, Costacurta, Maldini) in the 90s.

- Striker partnerships working best together like Vialli&Mancini, Toshack&Keegan, Shearer&Sutton, Henry&Bergkamp .

- Trios: Neymar-Messi-Suarez could with time form a narrative and probably have already after their 2015 CL win. The narrative could be brewing for a little bit longer before coming into play. I read an article the other day of Man U now wanting to find their trio in Rooney-Depay-X, where X is yet to be revealed. Find the golden triangle and make them gel and you will be rewarded by a powerful narrative.

- Central defense partnerships. A huge buff for them playing together after they have gelled over a longer period of time and been successful. Examples, Pallister&Bruce, Terry&Carvalho.

- Yin&Yang partnerships made in heaven like Gerrard&Torres.

- National bonds like the Dutchmen at AC Milan (Rijkaard, Gullit, Van Basten) or the French legion at Arsenal (Henry, Pires, Petit etc) will create a narrative that increases the bond between club and country for various buffs and debuffs.

- Player v Manager partnership. In some rare instances, players and managers develop bonds so strong that it becomes a narrative. This narrative will play more of a background role but might come into play when deciding how to treat the player or if to sell/release him. Having a captain in your team that is under this narrative can be extremely powerful as the trust and loyalty between the player and manager is very strong. Examples are Terry and Mourinho.

'Rivalries'. This can be expanded on as a narrative because when you are in charge of a club with intense rivals, then the rivalry will cause a narrative, and this is hugely affected by what the rival club does. For example, being in charge of Man U, the rivalry narrative will change depending on how Man City and Liverpool are doing. If they sign a world class player, pressure will be on you. If they win a trophy, the narrative will turn the cameras on you to respond (even if there is nothing you can do about it!). If Liverpool are struggling year after year, the narrative will work in your favour as the Man U manager as you are doing well in comparison. In real life, one can imagine that one of the factors that saved Rodgers' job at LFC this summer was indeed that Everton were doing terribly and that United did not win the league. On an international level, this could also play out so that for England if Germany win the WC, the FA will scrutiny what England is doing wrong on a broader level and might implement changes, like trying to copy their youth set-up (cue Scudamore and his dossier).

Other narratives that I will just throw out there for others to potentially expand upon are:

- 'Minnow promoted to higher/highest?) division'. Swansea, Bournemouth, Hoffenheim.

- 'Fallen giant' narrative. Deportivo, Leeds, Bradford (it is all relative!), Kaiserslautern, River Plate a few years ago, AEK Athens.

- 'Yo-yo club' narrative (promotion and relegation club, e g Watford and Bolton)

- 'Selling club' narrative (Arsenal 5 years ago, Liverpool today)

- 'Producer of talent' narrative (historic success in developing talent increases interest and sale values of talent produced, e g Udinese, Ajax, Auxerre, Nantes, Brommapojkarna, Barcelona)

- 'Stepping stone' narrative. Certain players will move on to bigger things when the time is right. If a player gains the stepping stone narrative it might hurt the current club in terms of club stature. Examples are Suarez, Fabregas and De Gea always being destined to return to one of two big clubs in Spain. Another way for this narrative to come into play is if a young highly promising player signs for a club that inevitably is too small for him but he signs knowing it is just a stepping stone, like Tevez and Mascherano to West Ham.

'Brewing narratives' are narratives that the game starts to build up but that are not yet in play. The player can find information on 'brewing narratives' and try to get them into play or try to hinder them (if it is a negative narrative). For example, the front three at Barcelona are starting to form a narrative and the manager may want to play them together more and more in order for them to score more and win more trophies together in order for the narrative to go into full bloom. Other brewing narratives could be if a defensive pairing is starting to rake in clean sheets or if a rival is starting to win league titles. Another brewing narrative could be if a set of youth players are starting to play together for the senior team (e g Kane, Bentaleb, Mason at Spurs). Being able to convert a brewing narrative into a full narrative can be very powerful and playing the media and commit to mind games can affect this. For the Spurs trio above for example, constantly bigging them up in the media may help the narrative to come into play.

A big club/country will likely have several narratives going on at the same time and it will be important for the manager to manage these as well as possible. For example, you have a player who has a monumental individual narrative hanging over him (say after missing the decisive penalty in a WC semi-final) but he is part of a narrative 'partnership'. At the same time he is under a 'huge personality' narrative due to being an iconic social media personality. How do you handle this?

Combinations of narratives will as a consequence play an important role; Another scenario that will regularly play out is that you are approaching the 'Departure of an Icon' narrative as your star player will is likely to leave for, say, the MLS in 12 months. The narrative is currently brewing and the media is starting to ask questions. Will you go out and spend 40M on a similar albeit 10 years younger star player with the 'massive fee' narrative surely to come into effect? Do you feel confident that the transfer will work out?

In order to keep the narratives from being just sentences stated after each other in a row, I suggest their interaction if possible to be represented in a graph. Perhaps similar to the displayable hexagon (?) in the player profile page where different attributes are showing strengths and weaknesses of a player. The collective attributes could be summarized as "controversy", "pressure", "fans happiness", "stability", "player power" and "world status". Details to be ironed out.

Finally, in line with board philosophies, I suggest that the player can choose with sliders what the current policies at the club should be and this will then directly affect how likely and how severely the narratives hit. In a huge club like Real Madrid narratives may be diminshed by the strong overall structure of the club whereas at a growing club like Man City status enhancing narratives will be welcomed and here narratives might have a much stronger influence (for better of worse) on the future of the club. Examples of these sliders can be policies on player use of social media where tough policies reduce chances of some narratives and lenient policies increase chances of narratives happening but also increase the clubs stature if all goes well. Another policy slider could be if transfer conducted by the club in general are done in a very proper way (higher fees but less drama) or in a dirty way (lower fees, more drama). One can also imagine a slider where the clubs promotes rivalries to increase exposure and rivalry narratives or if the slider is set more towards less rivalry where the club states that every game is worth 3 p and it is qualification for X that matters, not petty rivalry. The screen could then be concluded by the player being able to use master slider whether the club will be resisting narratives by being stoic and nipping them in the bud effectively weaken the narrative factors or more welcoming to the many flavors of football by letting narratives go quicker from brewing status to in bloom status.

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Player reactions to being moved between squads not triggered until the continue button has been hit. I'd add the removing players from NT squad. Reason for this is that some times, when I get the first day in a club, always think that dumping a group or all players in a reserve team and then choosing who I want for the first team or cleaning the NT squad would speed or ease the process of choosing; but then they get angry even if I repromoted them to first squad immediately. ICly it would be as if I was working on my computer with the list of players and squads and not actually doing it, then when I hit continue is when I deliver the changes to the team to be executed.

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idolavinki, wonderful post. You are exactly right, narratives are an essential part of football, or even any sport. Might be a little difficult to implement though, but I hope SI will do something with this.

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Narratives were introduced a few versions back, so now the press will persistently ask questions that fit certain themes. Some good ideas there though, and it's a feature that can and likely will be developed further.

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I think sponsors are such a huge part of football nowadays.

Maybe if the we managers could influence our boards to make a deal to a asian company for example could make an huge impact in the finances.

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The 'Inside Forward' role should indeed make it's return to the 'Attacking midfielder(Centre)[AMC]' position. The inside forward is the opposite of the outside forward(Winger). While a winger serves as a wide dribbler - some sort of a wide advanced forward - The inside forward serves more of a second striker that's bending in position toward the flanks but narrow nonetheless; that in complete contrast to the tactic creator's tip, describing the IF as a wide player bending to the middle. As such the inside forward should be ideally used in an AMCR\L position, But it's no longer available at said position since FM14. Bring the IF back to it's true position, SI, for the sake of any future FM player positioning Lionel Messi as an AMCR.

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Two Small things that I would like included next year are:

1. On the player profile screen, I would like "player preferred moves" to be an option for one of the boxes. You can pick fitness, season stats, coach report, etc... but having to click over to the information tab to see PPMs is really frustrating. This is especially tiresome when you are scouting lots of players and you have to make all those extra clicks using your laptop touchpad. I download a new skin every year just because of this.

2. On the player and staff search screen, I would like for more information to be searchable. For example, personality and preferred formation need to criteria to search by. I was trying to find a u18 head coach that played a 4-3-3 narrow because I have a lot of talented STs and MCs in the youth squad, but since I couldn't search by preferred formation, I ended up clicking randomly through what felt like hundreds of coaches.

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Must confess even as it's not major in the scheme of things an opportunity to change a kit design or at the very least colours of away kit and home kit shorts and socks each season would keep the match screen a little fresher. Some Clubs IRL change their away shirts colours each year for instance and if some sort of choice was given regarding either design or colours it would mean that we wouldn't have to watch the same kit style/colours year in year out!! I know that there is an in game editor that might do it but I play FMC and there isn't an editor so something that you could choose would be refreshing.

Also I was thinking about difficulty levels earlier. I don't think you need it but what would help players of all experience is something that would actually correctly tell us what position a player plays best in. It is very ambiguous as it stands on the player screen and if what I have read is correct it also doesn't really help much and if you actually know 100% that Gabriel Barbosa plays best as a F9 and Carlos Fierro plays best as a DLF (just examples) then at least you have some sort of starting point in creating a tactic. Of course I suspect experimentation and flicking through all sorts of stats and attributes is a preference for some so maybe it could be something you can choose to be shown at the start of each game but I do think it would help an awful lot to know what a players strongest position and role is.

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Must confess even as it's not major in the scheme of things an opportunity to change a kit design or at the very least colours of away kit and home kit shorts and socks each season would keep the match screen a little fresher. Some Clubs IRL change their away shirts colours each year for instance and if some sort of choice was given regarding either design or colours it would mean that we wouldn't have to watch the same kit style/colours year in year out!! I know that there is an in game editor that might do it but I play FMC and there isn't an editor so something that you could choose would be refreshing.

Have you tried fan made 3d kits? In-match kit design and kit colours can be changed by using them, but I must admit that I'm not sure if they work on FMC - though surely the match graphics are largely the same as in the full game?

My wish is that team colours (text and background) would be made changeable via *.edt files like they used to be many game versions ago (other non-editor ways to change colours mid-save would be fine as well ;)).

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Please can we have youth/development coaches as an option when trying to hire staff, having to trawl through all the coaches offering contracts just to see if they are 1st team or youth coaches is such a pain.

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The 'Inside Forward' role should indeed make it's return to the 'Attacking midfielder(Centre)[AMC]' position. The inside forward is the opposite of the outside forward(Winger). While a winger serves as a wide dribbler - some sort of a wide advanced forward - The inside forward serves more of a second striker that's bending in position toward the flanks but narrow nonetheless; that in complete contrast to the tactic creator's tip, describing the IF as a wide player bending to the middle. As such the inside forward should be ideally used in an AMCR\L position, But it's no longer available at said position since FM14. Bring the IF back to it's true position, SI, for the sake of any future FM player positioning Lionel Messi as an AMCR.

Messi is not an Inside Forward though is he? I'd rather rate him as a False Nine, maybe even a Second Striker.

And I agree with SI completely about how the Inside Forward is being used in FM and I do not agree AT ALL that an Inside Forward is a center player that bends towards the flank. It is the exact opposite. In my humble opinion, an Inside Forward is in essence just a winger that's put on the opposite flank of his favorite foot, and therefore cuts inside more often than outside when 1 vs 1 versus a wingback, to be able to shoot. Whereas a winger goes around a wingback to the sideline when 1 vs 1 with a wingback to be able to cross with his favorite foot. Of course the differences are a little more subtle than that, but I think that this is the jest of it. Besides, you also have to think about their defensive responsibilities. An Inside Forward IRL has to track back with the oppositions wingback when not in possession (just like a winger), therefore imho his basic position is on the flank, not in the center.

To me, defining an Inside Forward as an AMC makes no sense whatsoever. That's just a Second Striker, nothing more nothing less.

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