Seafire Posted November 26, 2011 Share Posted November 26, 2011 ••• FM Commentary Pack 2015 ••• ] Date of this release: 30th January 2015. Hi everyone, Just done a small update to keep the ball rolling and edit out some errors I've found. As always don't be shy of letting me know if you spot any I may have missed. Additionally, if you have any suggestions for lines you'd like to submit then just let me know and I'll see if they can be fitted in. Download links Gamefront: http://www.gamefront.com/files/24768391/Match+Events+V2.rar Sendspace: https://www.sendspace.com/file/o84y2u MediaFire: https://www.mediafire.com/?o2661nbogqw5q0a Link to post Share on other sites More sharing options...
PubliusKhannus Posted November 26, 2011 Share Posted November 26, 2011 Brilliant as usual my friend, cheers. Link to post Share on other sites More sharing options...
★ OPZ ★ Posted November 26, 2011 Share Posted November 26, 2011 thank you. Link to post Share on other sites More sharing options...
phnompenhandy Posted November 26, 2011 Share Posted November 26, 2011 Great! I always enjoy using your packs and will continue to do so Link to post Share on other sites More sharing options...
Mufckingud7 Posted November 27, 2011 Share Posted November 27, 2011 Quality mate going to use them now Link to post Share on other sites More sharing options...
Profesor Posted November 27, 2011 Share Posted November 27, 2011 Wonderful! Link to post Share on other sites More sharing options...
nik33 Posted November 28, 2011 Share Posted November 28, 2011 Many thanks! Link to post Share on other sites More sharing options...
EpiKnightz Posted November 30, 2011 Share Posted November 30, 2011 I really admire your work but can you or anyone else please upload it to another host? Gamefront links never work for me... Thks! Link to post Share on other sites More sharing options...
Seafire Posted November 30, 2011 Author Share Posted November 30, 2011 I really admire your work but can you or anyone else please upload it to another host? Gamefront links never work for me... Thks! Alternate download link added in first post. Link to post Share on other sites More sharing options...
stewpot01 Posted December 1, 2011 Share Posted December 1, 2011 Thanks seafire, some great quotes in there "The referees a winker" [or maybe my hearing is going ] Link to post Share on other sites More sharing options...
Seafire Posted December 1, 2011 Author Share Posted December 1, 2011 Thanks seafire, some great quotes in there "The referees a winker" [or maybe my hearing is going ] Added another in a similar vein for the next release: Did <p1> dive there?|No, he's just tripped over his own ego Link to post Share on other sites More sharing options...
stewpot01 Posted December 1, 2011 Share Posted December 1, 2011 Love it. Thanks for the hard work. Also, on my first reply I said that my hearing was going, of course I meant to say eyes, but I am an ex ref so my eyesight is bad as a natural requirement, LOL. Link to post Share on other sites More sharing options...
Seafire Posted December 1, 2011 Author Share Posted December 1, 2011 Yes, I know what you meant mate. "The referees a winker" wasn't anything personal of course but as a former ref, I bet you've had some ripe comments head your way! If you'd like to submit anything you've experienced in your time on the pitch, please feel free to do so and I'll see if I can get them into the game commentary. Link to post Share on other sites More sharing options...
stewpot01 Posted December 1, 2011 Share Posted December 1, 2011 All the usual - but alas unrepeatable in many cases -. As an assistant, or in my day Linesman I got the lot, the most popular been "Oi! stick that flag up your a***". The songs are the most amusing, such as [To the tune of Clementine] "Who's your father?, who's your father?, who's your father?, referee, you're a B******, you ain't got one your a B****** referee" I used to chat to players during the game and I found that helps although I did get one jumping up and down on the spot like a 5 year old when I sent him off in a Semi-final that I thought we would have to get the trainer to administer a large dummy and nappies. Link to post Share on other sites More sharing options...
blimey Posted December 6, 2011 Share Posted December 6, 2011 Nice work, Seafire! I am editing one commentary pack for my own language at the moment. The structure of events.cfg file seems pretty straightforward. But I am having trouble understanding all those numerical parameters. Could you help me understand what they means? For example: ## AERIAL CHALLENGE: Player beats his marker in the air = 644, 1, 0, 0, 0, 1, 0, 0, 0 > 10, 1500, 3 I know the second line is the event code. It seems that only the first number matters, doesn't it? And for the third line I presume the middle number controls the duration of that commentary line, but what do the first and last number do? Thank you very much for your help! Again, your work inspires me! Link to post Share on other sites More sharing options...
Bryna robson Posted December 7, 2011 Share Posted December 7, 2011 Thanks for this latest file, noticing the fresh new commentary lines straight away. Link to post Share on other sites More sharing options...
Seafire Posted December 7, 2011 Author Share Posted December 7, 2011 To blimey: Ah, now we're getting a bit deep here. I've been trying for years to discover not only what they mean but how they interact in the game. I've made a little progress and I keep experimenting with them from time to time but what I have so far regarding these 'event handlers' is a bit limited. Anyway, using the following 'event' as an example: # EVENT_RESTART_GOAL_KICK = 55, 0, 0, 0, 0, 0, 0, 1, 0, > 20, 900, 53 The first number of the line (the '= 55,' bit) is the Event ID. Put simply, it's the event line number. In this case, it's the 55th event in the event file list. In FM2012 there are 1061 events numbered sequentially from 0 to 1061. The next number (0,) represents the events Priority. What this means exactly and how it relates to the commentary I've yet to discover but its very name seems to indicate that it sets the priority of a line over another. Set to zero, as in this case, seems to suggest that this particular line carries no priority. The next number (0,) tells the game if the event 'Is Silent' or not. In other words, it sets events (the commentary text) to display or non-display. The 0 here shows that the event will display in the game. If it were set to 1, the event wouldn't display in the game. The next number (0,) represents the events Follow On setting (0 or 1). Again, what this means exactly and how it relates to the commentary I've yet to discover but it seems to suggest that it sets the next line to be displayed. The next number (0,) controls the flashing text element in the game - like when a goal is scored. Set to 1 will make the text flash whilst setting it to 0 will display 'static' text. As for the remaining numbers in this line (0, 0, 1, 0,), these refer to 'Report Count', 'Centre Sound', 'Wait On Sound', 'Game Leadup'. Again, I have yet to discover what these actually do although I have a vague idea. Now, the next set of numbers - > 20, 900, 53 - are easier to deal with. Taken one at a time, these mean: > 20 = The 'probability factor' of the line. In other words its the likelihood of this line appearing on screen. If there were two lines in an event (one numbered 20 and the other 90), the one with the lowest 'probability factor' would display more frequently than the other each time the event is called by the game. Usual range is 10 - 90. The next number in this line (900,) is simply the 'Delay factor'. In other words, how long the commentary text will stay on screen. In this case, it would be for 900 milliseconds. Finally, the 53 part is the 'Sound ID' which, if I'm not mistaken, governs which background sound (crowd noise etc) to play when this event happens. Link to post Share on other sites More sharing options...
blimey Posted December 7, 2011 Share Posted December 7, 2011 Aha, you explained it super clear. Thanks a lot:applause: Link to post Share on other sites More sharing options...
Seafire Posted December 8, 2011 Author Share Posted December 8, 2011 Aha, you explained it super clear. Thanks a lot:applause: You're welcome Link to post Share on other sites More sharing options...
i4n37 Posted December 9, 2011 Share Posted December 9, 2011 Will this mod conflict with soundpack ones? They both change event.cfg Link to post Share on other sites More sharing options...
Seafire Posted December 9, 2011 Author Share Posted December 9, 2011 Will this mod conflict with soundpack ones? They both change event.cfg Yes it will. In order to use a modified soundpack (non SI original) you'd need to copy the modified code (for example = 515, 0, 0, 0, 0, 0, 0, 0, 0, SOUND_APPLAUSE, SOUND_DISAPPOINTMENT_OPPOSITION) from your modified events.cfg to the appropriate lines in mine. It's a laborious job - or can be depending on how many modified lines of code there are in your events.cfg file of course. Link to post Share on other sites More sharing options...
lee_uk Posted December 9, 2011 Share Posted December 9, 2011 any chance of a shortened version for half time comments...kinda slows the game down a bit....excellent work on the commentary though..Love it!!! Link to post Share on other sites More sharing options...
Seafire Posted December 10, 2011 Author Share Posted December 10, 2011 any chance of a shortened version for half time comments...kinda slows the game down a bit....excellent work on the commentary though..Love it!!! Yes, very much so mate. At the moment, I'm going through the Full Time comments and editing them down. When I've done them, my next focus will be to do a similar job on the Half Time ones. Link to post Share on other sites More sharing options...
lee_uk Posted December 11, 2011 Share Posted December 11, 2011 thanks seafire...really makes the game more enjoyable Link to post Share on other sites More sharing options...
Seafire Posted December 12, 2011 Author Share Posted December 12, 2011 Thanks to everyone for your supportive comments, they're really appreciated. And the bad news is... My computer recently stopped working - loads of beeps, buzzes, shut-downs and intermittent restarts etc. I've turned to my old computer (only one previous owner - Noah) so I can continue doing the commentary. The downside is that this computer can't handle Football Manager so I can't test anything in-game. I shan't be able to afford a new computer until January at the earliest so I'll just continue this way. Shouldn't really be a problem doing it this way for now though. And the good news is... I'm still ploughing through the editing of the Full Time comments and have another 16 to get through as I write. With any luck, I'll be offering this 'mini update' for download before Christmas. Once that's done, my attention will turn to doing a similar edit job on the Half Time comments and from there, it'll be onwards and upwards! Link to post Share on other sites More sharing options...
Mufckingud7 Posted December 12, 2011 Share Posted December 12, 2011 And the bad news is...My computer recently stopped working - loads of beeps, buzzes, shut-downs and intermittent restarts etc. I've turned to my old computer (only one previous owner - Noah) so I can continue doing the commentary. The downside is that this computer can't handle Football Manager so I can't test anything in-game. I shan't be able to afford a new computer until January at the earliest so I'll just continue this way. Shouldn't really be a problem doing it this way for now though. That is a shame mate although depending on the problem it could be fixed. And the good news is...I'm still ploughing through the editing of the Full Time comments and have another 16 to get through as I write. With any luck, I'll be offering this 'mini update' for download before Christmas. Once that's done, my attention will turn to doing a similar edit job on the Half Time comments and from there, it'll be onwards and upwards! That is nice to know and looking forward Link to post Share on other sites More sharing options...
Seafire Posted December 12, 2011 Author Share Posted December 12, 2011 Yeah, I'll look into having it repaired before I consider buying new. Depends on the cost of both options really. I've found I can pick up a new tower that has the specs I need for about £200. It comes without an OS but that's not a problem, I'll just install windows on it and away we go! But, as you say, repair might be the cheaper way to go. Whichever option I go for though won't, as I've said, stop me carrying on with the commentary. Even if I have to write it all out longhand until I sort the computer problem, I'll still keep doing it! Link to post Share on other sites More sharing options...
Seafire Posted December 13, 2011 Author Share Posted December 13, 2011 Mini commentary update V1.1 now available. Please see first post. Link to post Share on other sites More sharing options...
BungleFish Posted December 14, 2011 Share Posted December 14, 2011 just one problems ive found with this pack, one of the comments says something like "<p1> is pulling the trigger" (i have the speed at the top so it goes too fast to get it exactly ) Link to post Share on other sites More sharing options...
Seafire Posted December 14, 2011 Author Share Posted December 14, 2011 just one problems ive found with this pack, one of the comments says something like "<p1> is pulling the trigger" (i have the speed at the top so it goes too fast to get it exactly ) I understand what you're saying but it's not a problem as such. Playing FM at top speed will, as you say, make lines like "<p1> has his finger on the trigger...!" flash by, just as playing it at the slowest setting would make the lines hang for ages! When I write the lines, I test them in game with the speed setting at mid-way and adjust the delay setting (1100 in this case) for the commentary accordingly. It'd be nigh on impossible to accomodate every individuals preffered speed settings I'm afraid short of releasing several different versions of the commentary with differing delay timings. Having said all that, I do hope it's not spoiling your enjoyment too much. Link to post Share on other sites More sharing options...
BungleFish Posted December 14, 2011 Share Posted December 14, 2011 nooo i mean shouldnt it say the players name rather than <p1>????? other than that matey, keep up the good work with this, it always makes my FM experience more enjoyable Link to post Share on other sites More sharing options...
Mufckingud7 Posted December 14, 2011 Share Posted December 14, 2011 INGAME ENGLISH: p1> has his finger on the trigger...! - line 24755 missing the < that is all i will do a search for any more REPORT ENGLISH: p1> really made a meal of that block tackle - line 6842 REPORT ENGLISH: <••• p1> scored a magnificent solo effort! ••• - line 13087 REPORT ENGLISH: p1> caught the ball but it slipped free - line 17637 INGAME ENGLISH: p1> hammers his header home! His timing was superb - line 21529 REPORT ENGLISH: p1> hammered his header home - line 21530 Link to post Share on other sites More sharing options...
Seafire Posted December 14, 2011 Author Share Posted December 14, 2011 Bunglefish Ah, sorry buddy, I TOTALLY misunderstood you there didn't I? I guess your reference to speed threw me off course! My apologies mate. Mufckingud7 Thanks again for your vigilant eye mate. Those errors have obviously been caused by being too quick with the copy & paste! It might have helped if I could run FM on this bloody ancient computer I'm having to use at the moment! Still, I've posted a corrected version of the commentary pack now if anyone cares to download it. This contains the refreshed Half Time commentary I've done so far (10 groups). Just 25 to do now then I can get on with the bulk editing! Link to post Share on other sites More sharing options...
Seafire Posted December 17, 2011 Author Share Posted December 17, 2011 Mini commentary update V1.2 now available. Please see first post. Link to post Share on other sites More sharing options...
Mufckingud7 Posted December 17, 2011 Share Posted December 17, 2011 Cheers for the latest update Link to post Share on other sites More sharing options...
Seafire Posted December 18, 2011 Author Share Posted December 18, 2011 Cheers for the latest update My pleasure mate. Right now I'm working on the next update beginning at the top of the game with the 'Start Match' group. I'm then targeting the commentary that normally appears during a 'typical' match. I'll leave the lines like 'Match abandoned' etc to the very last! Link to post Share on other sites More sharing options...
Profesor Posted December 21, 2011 Share Posted December 21, 2011 I'm not a native speaker of English, but: INGAME ENGLISH: That's a first ever senior goal for <p1>! REPORT ENGLISH: That was a first ever senior goal for <p1> shouldn't this rather be "the first ever senior goal" ? Link to post Share on other sites More sharing options...
thundercracker Posted December 21, 2011 Share Posted December 21, 2011 I'm not a native speaker of English, but:INGAME ENGLISH: That's a first ever senior goal for <p1>! REPORT ENGLISH: That was a first ever senior goal for <p1> shouldn't this rather be "the first ever senior goal" ? I would say THE makes a lot more sense. Link to post Share on other sites More sharing options...
Mufckingud7 Posted December 22, 2011 Share Posted December 22, 2011 I think it was this line that came up INGAME ENGLISH: <p1> get the opening goal of the match! <p1> referred to my GK whom helped setup the goal for my striker but it wasn't a direct setup so to me it may need to change to something like p1 was influential in the opening goal or maybe something similar to that only because p1 comes up as the GK or maybe test it out as p2? Link to post Share on other sites More sharing options...
Seafire Posted January 2, 2012 Author Share Posted January 2, 2012 Yippeee! Got my brand new computer today! Now I can get down to some serious commentary editing after squniting at a small netbook screen. That was doing my head and eyes in in equal proportions! Happy new year to you all. Link to post Share on other sites More sharing options...
Mufckingud7 Posted January 2, 2012 Share Posted January 2, 2012 Great news and Happy New Year, i posted a bug i spotted just before your post if you aint read that is, i'm looking forward to the next update. Link to post Share on other sites More sharing options...
Seafire Posted January 2, 2012 Author Share Posted January 2, 2012 Yeah, I've checked the thread for new posts mate and I'll make any corrections that have been posted. Link to post Share on other sites More sharing options...
howhigh1337 Posted January 9, 2012 Share Posted January 9, 2012 thank you! Link to post Share on other sites More sharing options...
Seafire Posted January 9, 2012 Author Share Posted January 9, 2012 Mini update Version 2 is now available for download. See first post. Link to post Share on other sites More sharing options...
Mufckingud7 Posted January 10, 2012 Share Posted January 10, 2012 Cheers again for the new update Link to post Share on other sites More sharing options...
Seafire Posted January 17, 2012 Author Share Posted January 17, 2012 Mini update Version 3 is now available for download. See first post. Link to post Share on other sites More sharing options...
stewpot01 Posted January 17, 2012 Share Posted January 17, 2012 All the links are dead Link to post Share on other sites More sharing options...
Seafire Posted January 17, 2012 Author Share Posted January 17, 2012 Haven't a clue what happened there but all links tested and working now Link to post Share on other sites More sharing options...
SounessTash Posted January 17, 2012 Share Posted January 17, 2012 Great thanks. On line 7951 though i think there is a small mistake. I think it should be "Almost as bright as the smile on <m>{s} face at the moment" Link to post Share on other sites More sharing options...
Seafire Posted January 18, 2012 Author Share Posted January 18, 2012 You're right, it should! Thanks for the spot, I've ammended it for the next release. Link to post Share on other sites More sharing options...
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