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Stupid Questions Thread (Tactic and Training Questions Only)

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7 hours ago, zlatanera said:

How much football does a Hot Prospect contract player expect? I ask because one of mine has just come complaining about his playing time. Yet this is how it looks:

1104176143_Screenshot2018-11-21at15_06_13.thumb.png.c87069b8474bf530322effdd8c08494b.png

He's hardly rotting away! I rotate my full backs every game - its worked fine on all my previous saves on old FMs, wondering if this is a bug or normal.

You've played him in 12 of the last 20 games, which is First Team/Key Player appearances. I suspect @Seb Wassell has the answer, he is becoming more confident in his own importance.

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Just now, Snorks said:

You've played him in 12 of the last 20 games, which is First Team/Key Player appearances. I suspect @Seb Wassell has the answer, he is becoming more confident in his own importance.

Yeah, I liked his post rather than quoting him as I didn't want to bother him. Cuero is also on a par with my other RB in terms of ability - my coaches rate him as slightly better, but the other guy was a favourite from FM18 (eventually became my record sale) so I rotate religiously to try and keep them both developing. Anyway, I played him two games in a row then switched back to every other game and he piped down. 

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1 hour ago, zlatanera said:

Yeah, I liked his post rather than quoting him as I didn't want to bother him. Cuero is also on a par with my other RB in terms of ability - my coaches rate him as slightly better, but the other guy was a favourite from FM18 (eventually became my record sale) so I rotate religiously to try and keep them both developing. Anyway, I played him two games in a row then switched back to every other game and he piped down. 

It can be difficult balancing two if they are both 'in development'. 

and it's a good point  I hadn't thought of about tagging Seb, he must get a ton of notifications, I'll bear it in mind in future ;-)

 

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14 hours ago, Snorks said:

It can be difficult balancing two if they are both 'in development'. 

and it's a good point  I hadn't thought of about tagging Seb, he must get a ton of notifications, I'll bear it in mind in future ;-)

 

It's all good :thup:

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Help Please,

Haven't played FM for 5+ years so many recent tactical settings are confusing. I'm familiar with football tactics IRL, just not game mechanics regarding tactics.

1. Player roles . How exactly are roles defined in the game? Are the player roles merely a template for a collection of PI's, or do they specify something over and beyond just the PI's (i.e. something we don't have access to)?

If it's the latter, more than just a collection of PI's, how can we overcome some limitations with how they are defined. E.g. I want my inside forwards to press aggressively AND also push back the defensive line when in possession (ala Luis Suarez), however many of the forward roles have low pressing intensity. This seems counter-intuitive because I would expect forwards to press more aggressively than mids and defenders for counter-pressing gameplans. 

Some other restrictions I find counter-intuitive: trequartista is one of the few attacking-mid roles with option of intense pressing but the in-game desciption says "the Trequartista does far less defensively and simply drifts around looking for space when the team is not in possession.” How would I create a De Bruyne type role with advance playmaker specifics in possession but also with intense pressing (he's often seen pressing even higher than the forward line IRL)?

2. Generic Roles.  I looked to using generic roles to bypass these restrictions. For roles like "Attacking Midfielder", "Winger", "Central Defender", are these actually generic roles without those special instructions we don't have access to? If so, why do most players have such low ratings with these roles, but higher ratings with specialised roles? Would expect the opposite. More generally, is the use of these generic roles recommended? What are the pros and cons?

3. Familiarity ratings for roles. Can we just ignore these ratings if we know their attributes are suitable?

Really want to master the new tactic gameplay so help much appreciated!

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Hi guys,  some other questions on different topics:

1. Mark tigher. Does this also apply when specific marking instructions are not given? More importantly, how does this interact with a high-pressing gameplan? I.e. Assume they haven't been given specific marking instruction, does tight marking mean they will mark a player closely even if it doesn't make sense to close down that particular in the context of the pressing situation?

I've been experimenting with the "mark tighter" as a way to overcome the hard-coded low intensity PI's for forwards, but I can't figure what's going on.

2. Move into channels. My understanding IRL, move into channels means make forward runs between the fullback and centreback. However, I get the impression this means something different in FM. Otherwise why is it hardly of the wide forward roles have this option?

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Il 15/11/2018 in 22:01 , LucasBR ha scritto:

What I have to do to make my central defender stay where he should stay? Every ****ing time my central defenders double marking in the wingers or full backs and let the area open.

In the Pi of the central defenders 'Less pressing', I had the same problem and solved this way.

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1 hour ago, YS001 said:

3. Familiarity ratings for roles. Can we just ignore these ratings if we know their attributes are suitable?

Yes. Look primarily at attributes (and PPMs) to see which role is more or less suitable for a player in a given position.

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Also, can anyone see a reason I can't train a trait with this guy:

 

image.thumb.png.73772273474290ce9a2275906944bba4.png

I can do it with everyone else at this time...

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I think i understand how the players personalities work and what they affect - but is there any special "order" in the personalities? For example: Ambitious - relatively proffesional - proffesional ect.

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1 hour ago, pq said:

I think i understand how the players personalities work and what they affect - but is there any special "order" in the personalities? For example: Ambitious - relatively proffesional - proffesional ect.

There's no order.  Some personality traits may help players train harder (ambition, professionalism, ambition), play with greater conviction (determination), be less of a handful to manage (loyalty) and/or give more reliable performances (consistency, pressure, big matches), but you'll rarely find any player who can satisfy everything.  To be honest, just use common sense - somebody described as "Spineless" for example you might want to avoid, whereas a "Model Professional" is probably going to become someone other players might look up to.

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On 24/11/2018 at 08:12, pauly15 said:

Also, can anyone see a reason I can't train a trait with this guy:

 

image.thumb.png.73772273474290ce9a2275906944bba4.png

I can do it with everyone else at this time...

Is he on a coaching / leadership course? They block training of traits. Can't think of anything else.

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5 minutes ago, zlatanera said:

Is he on a coaching / leadership course? They block training of traits. Can't think of anything else.

Nope. Not on holiday/rest either. 

The only difference between him and others is that he came back from loan in January. 

It resolved itself after a while...

Edited by pauly15

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7 minutes ago, pauly15 said:

Nope. Not on holiday/rest either. 

The only difference between him and others is that he came back from loan in January. 

It resolved itself after a while...

maybe report it as a bug then, if you have the saves before and after it started working. I've had similar things happen on FM18. 

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the tempo team instruction means how fast/slow the ball moves or how much time (less/more) does the build-up phase take and how fast the ball gets to the opponent penalty area? For example: by selecting high tempo in team instructions, what will I achieve? The players will move the ball around quickly, take less time to make a decision where to pass the ball but still slowly build up or will they just try to get into opponents goal as fast as possible? 

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9 hours ago, radenje said:

The players will move the ball around quickly, take less time to make a decision where to pass the ball but still slowly build up or will they just try to get into opponents goal as fast as possible? 

This, players will pass quicker and dwell on the ball less. 

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Hi,

todays stupid question;)

Example - I have in my league one team, which is stronger, than mine, one at similar level and one weak. My team is average. All my opponents plays the same tactics (shape, roles, duties, stronger plays more attacking, weaker - more devesive). I made my tactic (let's say - 2 attack duties, 4 defend, also GK and 5 suppoort). Will be enough to change the mentality - i.e. in match against weaker team - more attacking, in match vs stronger - more defevsive? Or I should also change some duties?;) As I said - all opponents plays the same tactic.

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29 minutes ago, patpul said:

Hi,

todays stupid question;)

Example - I have in my league one team, which is stronger, than mine, one at similar level and one weak. My team is average. All my opponents plays the same tactics (shape, roles, duties, stronger plays more attacking, weaker - more devesive). I made my tactic (let's say - 2 attack duties, 4 defend, also GK and 5 suppoort). Will be enough to change the mentality - i.e. in match against weaker team - more attacking, in match vs stronger - more defevsive? Or I should also change some duties?;) As I said - all opponents plays the same tactic.

Sometimes if you increase mentality against a weaker team that may not always work, because those teams to sit back and defend more. If you instruct your team to play more aggressively that may give the opposition the space they want to counter attack.

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45 minutes ago, patpul said:

Hi,

todays stupid question;)

Example - I have in my league one team, which is stronger, than mine, one at similar level and one weak. My team is average. All my opponents plays the same tactics (shape, roles, duties, stronger plays more attacking, weaker - more devesive). I made my tactic (let's say - 2 attack duties, 4 defend, also GK and 5 suppoort). Will be enough to change the mentality - i.e. in match against weaker team - more attacking, in match vs stronger - more defevsive? Or I should also change some duties?;) As I said - all opponents plays the same tactic.

FWIW I always play with a balanced mentality and adjust the player roles/duties/instructions to adjust how we play and attack. Sometimes I’ll change team instructions too. 

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45 minutes ago, patpul said:

Hi,

todays stupid question;)

Example - I have in my league one team, which is stronger, than mine, one at similar level and one weak. My team is average. All my opponents plays the same tactics (shape, roles, duties, stronger plays more attacking, weaker - more devesive). I made my tactic (let's say - 2 attack duties, 4 defend, also GK and 5 suppoort). Will be enough to change the mentality - i.e. in match against weaker team - more attacking, in match vs stronger - more defevsive? Or I should also change some duties?;) As I said - all opponents plays the same tactic.

FWIW I always play with a balanced mentality and adjust the player roles/duties/instructions to adjust how we play and attack. Sometimes I’ll change team instructions too. 

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0103EFB4C3FC4F8A86460E7859B6A7658D539713

Hi, what does "drastic changes" means? They are unhappy because of changes in intensity? I am not sure, if I undestand, what it is. Like too much sesions in a row a then a lot of breaks? Or what?

This is my schedule

6D553B35312C05C4B1A364B4D961BD7043442CD9

 

Edited by smajliss

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Hopefully this is the right place for this question (it is pretty stupid):

Which is more severe (i.e. closer to injury): High injury risk or Increased injury risk?

Thanks

 

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5 minutes ago, frank_olaf said:

Hopefully this is the right place for this question (it is pretty stupid):

Which is more severe (i.e. closer to injury): High injury risk or Increased injury risk?

Thanks

 

High.

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Please help - Why are all these training slots unavailable? Am I missing something?

Messages Image(3828135448).png

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1 minute ago, Weston said:

Please help - Why are all these training slots unavailable? Am I missing something?

Messages Image(3828135448).png

Semi-professional team?

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1 minute ago, pauly15 said:

Semi-professional team?

Oh, is that normal for Serie D? It's confusing because some of my players are on full-time contracts, and I didn't realize the decrease in training would be that drastic. But I guess that must be the explanation, then.

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Does anyone here ever used a 2 CD, 2 WB and a Halfback system? 

I'm still playing FM18 but I believe it's still the same in FM19, don't you think this is too risky? Just look at how wide the 2 CD are.

Who would want to play like this? I mean, no matter how good your players are, it will go wrong.

 

 

hb.jpg

Edited by mikcheck

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7 hours ago, mikcheck said:

Does anyone here ever used a 2 CD, 2 WB and a Halfback system? 

I'm still playing FM18 but I believe it's still the same in FM19, don't you think this is too risky? Just look at how wide the 2 CD are.

Who would want to play like this? I mean, no matter how good your players are, it will go wrong.

 

 

hb.jpg

In FM19 the HB with flat back 4 is working better as intended, so there is not need to push the FBs into WB positions. 

In FM18 and FM17 that was a different story. Search around O-zil to Arsenal had a thread about it. 

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I can see insides which play on wing and I can see wingers which play narrow. So if I want to play like Liverpool wings Mane / Salah, its wingers or insides? Support or attack? Thanks!

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2 hours ago, mikcheck said:

Thanks!

Is good to know that in FM19 the CB's don't split as wide

@Ö-zil to the Arsenal! is there any chance you know which thread is it? Thanks!

Here I found it for you.

It's pretty much the same for FM17 and FM18. But like said in FM19 the back 4 with HB looks good so need to use players in WB positions.

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43 minutes ago, Novem9 said:

I can see insides which play on wing and I can see wingers which play narrow. So if I want to play like Liverpool wings Mane / Salah, its wingers or insides? Support or attack? Thanks!

I would personally play Mane and Salah as IF (AML) on support and RMD (AMR) respectively, but for sure there are people who think otherwise. 

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In your opinion, what attacking width is the best for gegenpressing?

In game template, the width is very narrow, but it doesn't works too well because the only thing that my team can do is pass to full back and cross.

Wide attacking width is good, especially when I attack with wings, but there isn't to much effective counterattacks which I love the most.

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Is there any logic to getting a player to unlearn a PPM and if so, how many attempts it should take?

I'm still playing FM17.  "Likes to beat the offside trap" is the kiss of death for a striker for me and I'm not a big fan of "Shoots from distance" either, so I look to get rid of these (or just not buy a player with them).  I've had players unlearn a PPM after 3 attempts (even when the coach says it's not a good idea) but at what point are you wasting your time?

Edited by Harpoon76

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2 hours ago, Harpoon76 said:

Is there any logic to getting a player to unlearn a PPM and if so, how many attempts it should take?

I'm still playing FM17.  "Likes to beat the offside trap" is the kiss of death for a striker for me and I'm not a big fan of "Shoots from distance" either, so I look to get rid of these (or just not buy a player with them).  I've heard players unlearn a PPM after 3 attempts (even when the coach says it's not a good idea) but at what point are you wasting your time?

First, I always look for the coach's opinion. If he says the players is unlikely to learn/unlearn a PPM I know it will be difficult.

If I still go ahead with the PPM and the player is not successful I may try one more time, but already with the coach's feedback and an unsuccessful attempt I am wasting my time on something that is unlikely to happen.

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3 hours ago, Harpoon76 said:

Is there any logic to getting a player to unlearn a PPM and if so, how many attempts it should take?

I'm still playing FM17.  "Likes to beat the offside trap" is the kiss of death for a striker for me and I'm not a big fan of "Shoots from distance" either, so I look to get rid of these (or just not buy a player with them).  I've had players unlearn a PPM after 3 attempts (even when the coach says it's not a good idea) but at what point are you wasting your time?

Depends how good your coaches are. If you're in League Two and the coach says it can't be done, I'd usually ignore him and be willing to try 3-4 times. If your coaches are good, I'd be more likely to listen to them (but still give it 1 or 2 tries).

 

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Hi guys, quick question about the match engine and using the Target Man role (at STC). What I'm curious about is what "happens" to my style of play by selecting this role, e.g. will my team now always float crosses to this guy regardless of what I have my instructions as or if there are other players available to aim at (do they focus on the Target Man as first priority)? Or always look to play to feet instead of in behind etc.?

What I was interested to do was set my lone striker as a Target Man almost by name only (as he doesn't really have standard TM attributes; think Aguero, Wilson, Lacazette over Giroud, Lukaku et al.), i.e. he is the main target when players receive the ball for all through balls and low driven/whipped crosses etc. instead of them employing conventional TM tactics (high balls/to feet). Would I achieve this anyway by selecting an Advanced Forward, Poacher, Complete Forward?

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41 minutes ago, zlatanera said:

Depends how good your coaches are. If you're in League Two and the coach says it can't be done, I'd usually ignore him and be willing to try 3-4 times. If your coaches are good, I'd be more likely to listen to them (but still give it 1 or 2 tries).

 

Ah, so the quality of your coaches impact this?  I didn't know that.

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13 minutes ago, Harpoon76 said:

Ah, so the quality of your coaches impact this?  I didn't know that.

Yeah I've definitely seen someone answer a similar question to yours and say that quality of coaches impacts it. It makes sense, doesn't it?

 

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What's the best role for the CM to get him close to the winger in a 4-3-3. I thought the mezzala would be the answer but even the mezalla goes inside the box everytime my winger has the ball. Basically if the left winger has the ball I want the left CM close to him to run behind or for one-twos and the right CM goes inside the box for the cross. And vice-versa. Any suggestion on how to get this kind of movement?

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13 minutes ago, drigaco said:

What's the best role for the CM to get him close to the winger in a 4-3-3. I thought the mezzala would be the answer but even the mezalla goes inside the box everytime my winger has the ball. Basically if the left winger has the ball I want the left CM close to him to run behind or for one-twos and the right CM goes inside the box for the cross. And vice-versa. Any suggestion on how to get this kind of movement?

I like a Roaming Playmaker is this position 

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18 minutos atrás, fmFutbolManager disse:

I like a Roaming Playmaker is this position 

Maybe I should've I said that I want this movement close to the box obviously. The RPM supports the winger as much as another CM in the build up but close to the box he stays back. Neither does he runs inside the box/makes a run behind the defenders nor does he gets close to the winger for the one-two.

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2 minutes ago, drigaco said:

Maybe I should've I said that I want this movement close to the box obviously. The RPM supports the winger as much as another CM in the build up but close to the box he stays back. Neither does he runs inside the box/makes a run behind the defenders nor does he gets close to the winger for the one-two.

You sound very sure of the way my Roaming Playmaker plays. He’s my second top scorer, he plays around the edge of the box (doesn’t stay back), he plays with my winger close to him but also will drive into the box when needed. 

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1 minuto atrás, fmFutbolManager disse:

You sound very sure of the way my Roaming Playmaker plays. He’s my second top scorer, he plays around the edge of the box (doesn’t stay back), he plays with my winger close to him but also will drive into the box when needed. 

So you think it's more a system problem than a lack of role with that type of movement?

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14 hours ago, drigaco said:

So you think it's more a system problem than a lack of role with that type of movement?

Potentially. It’s always difficult to diagnose these things without seeing the whole system. In a 4-3-3 with attacking mentality, my RPM is quite advanced and has a lot of good interactions with the winger or Inside Forward. Whoever I play beside him. I use an attacking central midfielder the other side (to be in the box more). 

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How does verticality translate into FM, is it just simply a higher mentality?

Also the TI 'be more expressive' in idiot language what does this do?

Edited by bdixon

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18 hours ago, bdixon said:

Also the TI 'be more expressive' in idiot language what does this do?

1

Higher creative freedom.

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I'm managing Arsenal in season 3 currently and mostly everything is fine. I'm happy with my tactic 90% of the time. The only thing I struggle to understand is that sometimes a ball will be played down the channel in the space the full back has left open, the centre back on that side will move across to start closing down which is exactly what you'd want but then the other centre back comes rushing over too leaving complete space in the middle which the player moving onto the ball will pass it into for a clear one on one.

The entire situation would be fine if the other centre back just stayed put. We'd still be liable to concede if their attackers simply outplayed our defenders but I'd live with that, it's the brainless 2 centre backs closing down 1 player out wide that's insane to me.

I play attacking with more urgent closing down which I assume is what's causing it but I still would have thought both centre backs wouldn't rush one player out wide. Would setting individual player instruction for the centre backs to close down less have the desired effect or will my teams urgent closing down still cause them both the abandon the middle?

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Hi, 

Quick question here; I'm trying to play a simple old fashion winger tactic with a strong physical striker in the centre. Something like this: 

QPT2mmk.png

Normally on the left side should be a winger support, but I don't have the right fit at the moment. 

My question is: What would be the best striker role to take advantage of the physical striker exluded the Target Man role (which has downsides to it)? 
I like to think of him as my main goalscorer and finisher in the final third. 

 

Thanks for the help!
Seb

 

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