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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)

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Quick question: What is the difference between the three options that you can choose from in the 'player interaction' -

Ideal role model

Learn from

adopt approach to the game

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Could someone help me with my tactic? It worked really well for two seasons where my team beat severely stronger teams. This season though it seem to have stopped working without any reason. My goalkeeper doesn't stop anything, my defenders suddenly seem lazy and slow, and my strikers couldn't hit a barn. I create more chances, and lead every statistic except possession.

The formation I use is a 4-1-4-1 with defensive and balanced instructions.

GK(D)

WB(S) - CD© - CD© - WB(S)

DM(D)

W(S) - CM(A) - BBM - WM(A)

CF(A)

Team instructions:

Push Higher Up - I did this to stop my team to fall to deep, and counter the defensive mentality. If the other team gets to much possession I switched it to Much Higher Defensive Line.

Lower Tempo

Shorter Passing

Work Ball Into Box

Only player instructions are Distribute to defenders for the GK and Run into channels for the CF(A).

My goals were usually created by the CM's who roamed around the offensive midfield and connected with the CF(A) who dropped down when needed. The W and WM made runs into the penalty box and received through balls, or hit crosses from the byline to my strike. My goals were usually scored by the CM(A), the CF(A) or the wingers, usually from a through ball to a one-on-one.

Do you guys see anything completely wrong? Because I can't see what I do wrong. All I see is defenders making stupid mistakes and attackers missing sitters.

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Could someone help me with my tactic? It worked really well for two seasons where my team beat severely stronger teams. This season though it seem to have stopped working without any reason. My goalkeeper doesn't stop anything, my defenders suddenly seem lazy and slow, and my strikers couldn't hit a barn. I create more chances, and lead every statistic except possession.

The formation I use is a 4-1-4-1 with defensive and balanced instructions.

GK(D)

WB(S) - CD© - CD© - WB(S)

DM(D)

W(S) - CM(A) - BBM - WM(A)

CF(A)

Team instructions:

Push Higher Up - I did this to stop my team to fall to deep, and counter the defensive mentality. If the other team gets to much possession I switched it to Much Higher Defensive Line.

Lower Tempo

Shorter Passing

Work Ball Into Box

Only player instructions are Distribute to defenders for the GK and Run into channels for the CF(A).

My goals were usually created by the CM's who roamed around the offensive midfield and connected with the CF(A) who dropped down when needed. The W and WM made runs into the penalty box and received through balls, or hit crosses from the byline to my strike. My goals were usually scored by the CM(A), the CF(A) or the wingers, usually from a through ball to a one-on-one.

Do you guys see anything completely wrong? Because I can't see what I do wrong. All I see is defenders making stupid mistakes and attackers missing sitters.

Two obvious things:

2 central defenders on cover is a no-no.

If you're having trouble scoring consider NOT working the ball in the box.

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I usually download my tactics.....

Could you start a new thread please?

This one is just about quick questions, whereas you seem to be after some more detailed guidance.

If you can let us know exactly what your 4-5-1 system looked like, we should be able to help. :thup:

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in attacking set pieces, if we do have 5 player who good areal ability,where should put them?

the strongest and tallest must be chalenging keeper. now there are 4 more players. and couple of option :stand on far post,attack far post,attack near post, near post flick on, go forward

who should be at far post?who should at near post?

or just do them randomly?

thanks

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in attacking set pieces, if we do have 5 player who good areal ability,where should put them?

the strongest and tallest must be chalenging keeper. now there are 4 more players. and couple of option :stand on far post,attack far post,attack near post, near post flick on, go forward

who should be at far post?who should at near post?

or just do them randomly?

thanks

You really need to make some decisions for yourself! We'll be picking your squad numbers next :)

Just watch a few set pieces and see how your players react to different delivery types and positioning.

Personally, I don't do a single thing with set pieces because I'm lazy.

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Playing Luton in L2, I play a fairly conservative (usually rigid/standard) 4-5-1 & 4-3-3 short passing/retain possession style. I don't have the bravest midfield and after a very good run of 10 matches I'm finding the opposition ls targeting my midfield with pressing and hard tackling, which has taken us off our form. Any way to counter these shouts/opp instructions without buying new players?

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could ball winner and box to box player work together?

or it would left big space cause there are no holder?

I mean ,just 2 CM,no DM, no AM.

No - reread the Pairs and Combinations thread.

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Playing Luton in L2, I play a fairly conservative (usually rigid/standard) 4-5-1 & 4-3-3 short passing/retain possession style. I don't have the bravest midfield and after a very good run of 10 matches I'm finding the opposition ls targeting my midfield with pressing and hard tackling, which has taken us off our form. Any way to counter these shouts/opp instructions without buying new players?

The time you spend on the ball may be allowing the opposition to press more easily.

Consider increasing your Tempo and / or increasing your passing length.

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Is a player's ability at an Accomplished position equal to his ability at a Natural position (I know the stats matter but let's pretend his stats are the same)? Or is it best to try to train him to become Natural, or sell him and get a guy that is Natural at said position?

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I've read that the ai learn to counter your tactics much more on this version than previously but how does that work?

Do the ai "forget" about your tactics after you haven't used them for awhile or will they have counters to almost all ways of playing once you've played for a really long time?

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I've read that the ai learn to counter your tactics much more on this version than previously but how does that work?

Do the ai "forget" about your tactics after you haven't used them for awhile or will they have counters to almost all ways of playing once you've played for a really long time?

The AI doesn't counter your tactics.

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The AI doesn't counter your tactics.

Then I have understood wrong. Seems to be many who think they do, is that simply your reputation increasing and the opposing teams playing more defensively as a result?

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Then I have understood wrong. Seems to be many who think they do, is that simply your reputation increasing and the opposing teams playing more defensively as a result?

Yes, coupled with people who think any given tactic should work the exact same way in every match irrespective of squad selection, pitch/weather conditions, and the opposition's set-up.

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if we are thinking about playing wider or narrower,what should we tought about for first time?

I hear that play wider suit for wingers,but bad for small teams...

is that right?

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The time you spend on the ball may be allowing the opposition to press more easily.

Consider increasing your Tempo and / or increasing your passing length.

Thanks. Turning up the tempo worked well.

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If i have selected the TI play narrower, does it make sense to set a PI sit narrower ?

Not really. I always look at TIs as getting the whole team to do a certain thing, and PIs as a way to get individuals to do a certain thing.

As an example, if I don't want everyone to Close Down by using Hassle Opponents, I'll choose Roles that Close Down More, or I'll instruct specific players to Close Down More.

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hey guys,

when using "Exploiding the right flank" will that effect ONLY the WIDE players or will it also effect the RCM and RST?

i do want my RCM to run wide with ball and make a lot of forward runs, a little bit like real madrid played di maria last season over the left wing. so exploiding the right could add on to of the PI run wide, cant it?

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hey guys,

when using "Exploiding the right flank" will that effect ONLY the WIDE players or will it also effect the RCM and RST?

i do want my RCM to run wide with ball and make a lot of forward runs, a little bit like real madrid played di maria last season over the left wing. so exploiding the right could add on to of the PI run wide, cant it?

It affects the full back on that side and the MR or AMR, not the striker on the right.

It will also affect the behaviour of the RCM, who will be more inclined to hold the ball and wait for the full back on that side to make an attacking run.

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is there any way, to play target man striker ,without giving him target man role? I mean, like I want to play my deep lying forward or attacking midfield like target man.So I could still made use of "cross to target man" option.

btw "cross to far post" where it gone? to my another winger?

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It goes to the far post...if you have enough players breaking into the box for the cross then surely someone is over there.

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I have a strikers, and box to box/ball winner in support duty. does 2 player enough to made cross to far post useful?

is there any way to prevent winger to come to the box,or at least,far enough,so when cross cme to him,its low already?

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I don't think my question deserves its own thread, so just posting it here to see if anyone can see any glaring errors with it (if you think it needs a thread then do let me know).

My team is currently a 7th-10th side in the Prem (hoping to finish 5th-7th this season). So the tactic is your standard 4-2-3-1 and will be my starting tactic against weaker sides, equal sides and marginally stronger sides (unless they have an obvious strong player I need to target):

KVDBf13.png

Roles and Duty:

WBa; move up into the space left by the IFa, offer the width and gets crosses into the box

CDx2; your standard defenders

WBs; have him offering options from midfield but not attacking too high up the pitch

CMd; cover for the WBa, keeps possession, closes down and wins the ball

DLPs; defensively sound but offers a little more in the way of keeping possession and moving it on comfortably to the next phase of the attack

IFs; creative and direct. Can dribble pass and shoot. Vacates space for the WBa

APa; a critical link in the build-up. Expecting goals and assists

IFa; a more potent version of IFs. Hopefully see him venture into the box with or without the ball

CFs; strong guy with an eye for goal. Can drop deep to join link up, bringing the defender off his position for one of the other attacking trio to attack. Unsure when using a CFa would be a good idea

Mentality and Fluidity:

I've opted for Control so I can focus on quick attacks (especially on the counter) whilst not committing too much forward and leaving us exposed at the back. Fluid because "this creates a divided structure with a more aggressive, fluid attack backed by a significantly more cautious defence". Which is what I want.

Team Instructions:

Roam from positions; I want to encourage movement in the final third between my top 4. Will this cause my 2 central midfielders to roam in such a way it leads them to losing shape and potentially leaving a large gap between attack and defense?

Short Passing; encouraging short, snappy passes over a shorter distance

Higher Tempo; with the above reducing the tempo (and width) I'd like to keep up the quick intensity

Much Deeper; I want to give my opposition some space to attack so when we win the ball we will have space ourselves to manoeuvre into (as a quick, efficient counter attack)

Player Instructions:

GK; distribute to defenders - pretty standard, I don't really have an aerial threat to aim at

LCB; more direct passes - my LCB will generally be the better passer (well, only 11 for passing but 16 for decisions) and I don't want my team to continually pass conservatively around the back but to get it forward when the opportunity arises

DLPs; more direct passes - look for a forward pass as his first thought to get the ball into the attacking third (this is one I am sceptical on as I worry if they try to force the issue they could lose possession during the transition to attack phase leading to the opposition counter)

CMd; shoot less - all I want is to win the ball and recycle possession

APa; dribble less - I would rather he looked for the pass rather than attempt a mazy run. Would using 'Move into Channels' be of any benefit for this position or will the roaming from position TI be enough for him to find space/lose a marker?

AML; dribble more & more risky passes - dribble more to take advantage of his on the ball abilities and more risky passes in the hope he can unlock the defence (sceptical on more risky passes)

Any thoughts?

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Mikal, just a quick thought on looking this over, and it looks pretty well set up- you'll see after you play a few matches but I am curious if your DLP(S) and CM(D) will push up enough to support the middle on attack. With your AP(AP) it might not be an issue. As for moves into channels for him, I haven't noticed it doing much for central players. I had the same thought as you did but didn't see it work out as I was hoping. The roaming should do the movement you want, but again, to my first point, think about if he goes walkabout where that will leave the middle of your attack. I suspect a lot will depend on how well you see your IFs cutting inside. Anyway, just a couple of observations that might be of use

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is there any way, to play target man striker ,without giving him target man role? I mean, like I want to play my deep lying forward or attacking midfield like target man.So I could still made use of "cross to target man" option.

btw "cross to far post" where it gone? to my another winger?

You could put your deep lying forward as a target man with support duty, and it might give you what you are looking for. I've used that setup with good effect at times.

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I have a strikers, and box to box/ball winner in support duty. does 2 player enough to made cross to far post useful?

is there any way to prevent winger to come to the box,or at least,far enough,so when cross cme to him,its low already?

I am not quite clear what you are asking here in either case. In the first question, do you have two strikers or one? B2B midfielder on attack duty will get forward into the box if that's what you are asking. The BWM not so much. What do you want your winger to do? Get forward to receive a cross on the far post?

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Mikal, just a quick thought on looking this over, and it looks pretty well set up- you'll see after you play a few matches but I am curious if your DLP(S) and CM(D) will push up enough to support the middle on attack. With your AP(AP) it might not be an issue. As for moves into channels for him, I haven't noticed it doing much for central players. I had the same thought as you did but didn't see it work out as I was hoping. The roaming should do the movement you want, but again, to my first point, think about if he goes walkabout where that will leave the middle of your attack. I suspect a lot will depend on how well you see your IFs cutting inside. Anyway, just a couple of observations that might be of use

Thanks for the reply. I'll look out for the space between my central two and the attack as obviously this could be an issue. If there was large gaps between, woukd you recommend changing the DLPs I a standard CMs or a BBM? Of course defensive priorities have to come first, but I'll gauge this over a few games.

Yes that is an issue I thought about with the roam from positions for my APa. Naturally I want him to be in that AMC spot dictating play, putting in through balls etc. but I want him to roam should the opposition be targeting him/using a DMC. Does it make sense to leave it as it is, but should the opposition have no player at DMC give him the PI to hold position hoping to take advantage of the space left between their defence and mid without him venturing too far from his assigned area?

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Should you aim to have a certain amount of 'roam from position' PI in a tactic, and is it usually a bad idea to use it anywhere other than AM or FC strata?

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Is there any way to view the tactical instructions the ai use? I can't manage to create a tactic that is even close to consistent, watching how the ai sets up things would be very beneficial if it's possible in some way.

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As far as the player stats go, what constitutes a "Dribble"?

When on the ball, a player successfully runs past an opponent without losing possession.

Should you aim to have a certain amount of 'roam from position' PI in a tactic, and is it usually a bad idea to use it anywhere other than AM or FC strata?

Roam from Position is assigned to players automatically, so you don't necessarily need to use PIs. More aggressive mentalities have a higher roaming quota, though Roam PIs allocated automatically are not currently indicated in the interface (annoying, yes, but this will hopefully be fixed in FM15). To answer your questions, the ideal amount of roaming is entirely dependent on your style of play and what you're looking to achieve and there's nothing inherently wrong with the idea of using it in deeper positions. Several midfield positions, like the regista and box to box midfielder, will roam by default and take a roaming slot away from a more advanced player.

Is there any way to view the tactical instructions the ai use? I can't manage to create a tactic that even works decently despite playing for many hours every day for several weeks.

Watching how the ai sets up things would be very beneficial if it's possible to see in some way.

The AI often struggles to get teams like Manchester City and Liverpool into the top 6, so I don't think there's really much to learn from observing their tactics. In any case, you can look at an AI manager's profile to get a sense of the formation, mentality, defensive line and passing instructions they tend to use as a baseline, but the AI also makes changes based on circumstance and the quality of the opposition. That being the case, you're better off taking a minute or two at the start of each match to note how the opposition is playing in terms of positioning, passing and the depth of their defensive line.

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The AI often struggles to get teams like Manchester City and Liverpool into the top 6, so I don't think there's really much to learn from observing their tactics. In any case, you can look at an AI manager's profile to get a sense of the formation, mentality, defensive line and passing instructions they tend to use as a baseline, but the AI also makes changes based on circumstance and the quality of the opposition. That being the case, you're better off taking a minute or two at the start of each match to note how the opposition is playing in terms of positioning, passing and the depth of their defensive line.

While that's true, the big ai teams rarely gets absolutely smashed like I do frequently.

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While that's true, the big ai teams rarely gets absolutely smashed like I do frequently.

If you start a new thread detailing your set up, we should be able to reduce the smash-i-ness.

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I am not quite clear what you are asking here in either case. In the first question, do you have two strikers or one? B2B midfielder on attack duty will get forward into the box if that's what you are asking. The BWM not so much. What do you want your winger to do? Get forward to receive a cross on the far post?

well, actually I stil undecided, wheter to use 1 or 2 striker, as my best striker is could play either striker or AMC position. so I could either use 4-4-2 and 4-4-1-1

my winger is short,not good in the air.his jumping was bad. my expect is he just run down the side, and do crossing to my striker,or by attacking central midfield (either btb or bwm) .

So ,at open play, there would be 2 or 3 player who good in the air . (1 is my target man,who cannot play good in other role ,except target man, the another is my central midfield, which I could put as bwm or btb, could be 1 more, if I introduce my other striker late in the game)

my question is, at crossing, there are plenty option. I choose float crosses already. but still undecided wheter use cross to target man, or cross to far post. Because my player who should receive cross is not just the target man,but also my central midfield.

You could put your deep lying forward as a target man with support duty, and it might give you what you are looking for. I've used that setup with good effect at times.

my DLP 's stamina just 10 as he is 35. I wonder if put him from beggining would good for english priemer league. what do you think? should I introduce him on final 20 minute, or play him for 70 minute?

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Is there such thing as playing a player too regularly at too young an age, and does it apply to Keepers? I have a 16 year old Keeper who could well be my starter from day one.

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how do you improve the following stats:

work rate

rushing out

One-on-ones?

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ok creativity too? I'm told these things can't come from tutoring, so is it game time in a playmaking role?

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Is it a misconception that counter attack strategy needs to have direct passing and high tempo? Should it be short passing or can either style work?

It's a misconception. Counter will automatically switch to a high tempo style if the opposition leaves itself exposed at the back, but in other circumstances, you can use it as the basis for a possession style or a cautious long ball style that tries to quickly pump the ball forward to your strikers.

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well, actually I stil undecided, wheter to use 1 or 2 striker, as my best striker is could play either striker or AMC position. so I could either use 4-4-2 and 4-4-1-1

my winger is short,not good in the air.his jumping was bad. my expect is he just run down the side, and do crossing to my striker,or by attacking central midfield (either btb or bwm) .

So ,at open play, there would be 2 or 3 player who good in the air . (1 is my target man,who cannot play good in other role ,except target man, the another is my central midfield, which I could put as bwm or btb, could be 1 more, if I introduce my other striker late in the game)

my question is, at crossing, there are plenty option. I choose float crosses already. but still undecided wheter use cross to target man, or cross to far post. Because my player who should receive cross is not just the target man,but also my central midfield.[/Quote]

If you want multiple targets, cross to far post- isn't there an option to cross to 6 yard box as well (don't have my game up, and I don't use wingers so haven't poked around in there in a while- but yes, you want to put the ball in an area not to a specific man in this. If you want that third man in the box to come from your midfield, the box to box is what you want, not the ball winner. The B2B gets in there pretty well, I've found.

my DLP 's stamina just 10 as he is 35. I wonder if put him from beggining would good for english priemer league. what do you think? should I introduce him on final 20 minute, or play him for 70 minute?

10 stamina is tough, but you might get most or even a whole game from him depending how much running he does. As a DLP, he'll naturally stay back and do a lot of passing, so might not run around enough to tire him out. Give him a start and see how he does. You'll notice that in lower lower leagues where the stamina ratings are terrible, a 10 stamina man will give you a whole game.

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Thanks for the reply. I'll look out for the space between my central two and the attack as obviously this could be an issue. If there was large gaps between, woukd you recommend changing the DLPs I a standard CMs or a BBM? Of course defensive priorities have to come first, but I'll gauge this over a few games.

Yes that is an issue I thought about with the roam from positions for my APa. Naturally I want him to be in that AMC spot dictating play, putting in through balls etc. but I want him to roam should the opposition be targeting him/using a DMC. Does it make sense to leave it as it is, but should the opposition have no player at DMC give him the PI to hold position hoping to take advantage of the space left between their defence and mid without him venturing too far from his assigned area?

If you like the DLP role (and I do) you could pair him with a CM(S) or even a CM(A) to mind the gaps if they happen. A BBM will get into the box when the play requires, so with a DLP you might see too much space in front him. What I've done with the AM in my 4-1-2-1-2 narrow diamond is as you wrote: put him on roam if there is a DM against him, to drag him out. Then I put a CM as a B2B to get forward into the space vacated by the AM. With no DMC, I wouldn't use hold position, because I don't think you'll see him ranging around too far with his normal settings.

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Is match training cumulative or works in a game to game basis?

should my assistant take care of playing friendlies?

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When on the ball, a player successfully runs past an opponent without losing possession.

I see. I don't suppose there's a stat for unsuccessful dribbles, or times dispossessed, is there?

Separately, it'd be cool to have stuff like the player radars used to visualize stats in websites like these: http://www.statsbomb.com/2014/04/new-radars-better-rigor-plus-the-average-player/

Almost all the stats are visible already (or can be easily calculated from what's visible), which is why I bring up unsuccessful dribbles.

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Hi, I am fan of Banik Ostrava (Czech republic) and I saw a interesting tactical element in last match. I would like to implement it into FM, but I dont know if it is possible. Banik has got a very good defender, who name is Frydrych. He is good in air and he played full back. But when the team had a possesion or when goalkeeper was kicking the ball - his position was around opponent's fullback. So he was WR at that moment. He almost always won ball in the air and the whole team benefits from it. When the team was defending, he was just usually fullback.

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Hi, I am fan of Banik Ostrava (Czech republic) and I saw a interesting tactical element in last match. I would like to implement it into FM, but I dont know if it is possible. Banik has got a very good defender, who name is Frydrych. He is good in air and he played full back. But when the team had a possesion or when goalkeeper was kicking the ball - his position was around opponent's fullback. So he was WR at that moment. He almost always won ball in the air and the whole team benefits from it. When the team was defending, he was just usually fullback.

This sounds like a very specific (unique, even) tactical nuance. It isn't replicable in FM, I'm afraid.

I guess the closest you could get is to use a Defensive Winger on the right, who you ask to specific man mark the AI ML or AML.

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I have a couple of questions regarding positional retraining for players. When you train a player to play a different position and after so long they become 'natural' in that position, do you have to continue training them in that position to keep it as natural? Also will retraining a player to play in a different position eat into any of their potential ability in the long run? Any advice on this as is much appreciated it's been bugging me for a while!

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